@Karl7 said in Karl7 (Allies+12) vs Simon33 (X) BM:
FYI, I forgot to move the 2 inf and dd off S. Africa. I edited their move. Let me know if not ok.
np
nice dice at Shan state;)
However I am a bit afraid this encourages you to make suicide attacks more often. Most you did in this game were rather ill advised.
One note for future reference: You should ask you order of losses in battles like Shan state. TripleA offers you to take bombers off first because the have the lowest defense value. However they have a higher value than tanks or fighters.
I would have taken the Armour and the tac off in this case.
You might sometimes just choose for your opponent but you need to tell him later and offer him to change it. In some battles, the OOP can have a big impact, in those cases waiting for your opponent to respond is the best thing. In this case save the map when being ask to assign casualties, post the map and wait for the reply.
This would not have been necessary in this game though.
best regards!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 bomber, 1 fighter and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Italians
2 submarines moved from 97 Sea Zone to 98 Sea Zone
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
2 destroyers moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 2 destroyers, 1 fighter and 2 submarines
British defend with 1 battleship, 1 cruiser, 2 destroyers and 1 transport
Units damaged: 1 battleship owned by the British
Italians win, taking 98 Sea Zone from Neutral with 1 bomber, 1 cruiser, 2 destroyers and 1 fighter remaining. Battle score for attacker is 43
Casualties for Italians: 2 submarines
Casualties for British: 1 battleship, 1 cruiser, 2 destroyers and 1 transport
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Northwest Persia from Neutral_Allies to Italians
EDIT: Removing units owned by Italians from Iraq: 1 infantry
EDIT: Removing units owned by Italians from Iraq: 2 infantry
EDIT: Adding units owned by Italians to Northwest Persia: 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northwest Persia: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shan State: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Shan State: 1 bomber
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Greece to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
1 artillery moved from 98 Sea Zone to Syria
1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Southern Italy
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
2 mech_infantrys moved from Northern Italy to Romania
1 mech_infantry moved from Southern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
1 aaGun moved from Western Germany to Northern Italy
1 bomber moved from 98 Sea Zone to Southern Italy
1 fighter moved from 98 Sea Zone to Iraq
Place Units - Italians
1 submarine placed in 95 Sea Zone
1 bomber and 1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Adding units owned by Italians to Iraq: 2 infantry
EDIT: Turning off Edit Mode
Sorry about the edit. I in fact confused that I have to take NWP during combat move phase, though its NCM like Iraq :roll:
However i was a no brainer move to take NWP with at least one man thus I edited it.
Sir, just to be sure.
You are aware I can easily attack the transports at Alaska?
The blocker does not prevent the planes from attacking. All I need is to somehow attack the sub.
The rule says I just need a theoretical chance for a landing spot.
Assuming you would have a large fleet placed in sz8 I could still just send a sub to attack the fleet as theoretically by a miracle that sub could win that battle.
However even if I would not kill the fleet in sz8 I could still attack the transports at Alaska with a single plane.
In case I would clear sz8 I would have to move a carrier to pick the plane up. In case I would clear sz8 from surface ships the plane attack the transports would crash.
If this would affect your US turn, feel free to change your NCM. And also your buy, in case you believe you don’t need the harbour than anymore.
Advice from my end. The Harbour and transports in Alaska are not a good idea anyway. You will not achieve anything from there. With your fleet being at Queensland all you provide is targets for Japan.
Regards,
Tobias
All I need is to somehow attack the sub.
–> I meant I just need to attack the destroyer at sz8, even with a single sub and even if the sub loses I could still attack the transports.
oh… I could have sworn that there was no landing space. yes I am changing.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by Americans to 10 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to Western United States: 2 aaGuns, 2 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 8 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from Alaska: 2 aaGuns, 1 harbour, 2 infantry and 1 mech_infantry
EDIT: Removing units owned by Americans from 1 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 destroyer and 1 transport
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by Americans to 10 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to Western United States: 2 aaGuns, 2 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 8 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from Alaska: 2 aaGuns, 1 harbour, 2 infantry and 1 mech_infantry
EDIT: Removing units owned by Americans from 1 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 destroyer and 1 transport
EDIT: Turning off Edit Mode
ANZAC buy 1 carrier and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
Place Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Combat - French
Battle in 98 Sea Zone
French attack with 1 destroyer
Italians defend with 1 cruiser, 2 destroyers and 1 transport
Italians win with 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is -8
Casualties for French: 1 destroyer
Non Combat Move - French
1 fighter moved from Gibraltar to Tobruk
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 3 fighters and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
9 infantry moved from Eastern Poland to Bessarabia
1 artillery moved from Eastern Poland to Bessarabia
1 armour moved from Eastern Poland to Bessarabia
3 tactical_bombers moved from Western Germany to Bessarabia
1 fighter moved from Western Germany to Bessarabia
3 bombers moved from Western Germany to Bessarabia
4 infantry moved from Eastern Poland to Baltic States
1 artillery moved from Eastern Poland to Baltic States
1 fighter moved from Western Germany to Baltic States
1 tactical_bomber moved from Western Germany to Baltic States
2 infantry moved from Eastern Poland to Belarus
1 tactical_bomber moved from Western Germany to Belarus
8 infantry moved from Eastern Poland to Western Ukraine
5 artilleries moved from Eastern Poland to Western Ukraine
Combat - Germans
Battle in Bessarabia
Germans attack with 1 armour, 1 artillery, 3 bombers, 1 fighter, 9 infantry and 3 tactical_bombers
Russians defend with 1 artillery, 7 infantry and 5 mech_infantrys
Germans win, taking Bessarabia from Russians with 1 armour, 1 artillery, 3 bombers, 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Germans: 7 infantry
Casualties for Russians: 1 artillery, 7 infantry and 5 mech_infantrys
Battle in Western Ukraine
Germans attack with 5 artilleries and 8 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 5 artilleries and 7 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 3 infantry
Germans win, taking Baltic States from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Belarus
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans win, taking Belarus from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
1 aaGun moved from Eastern Poland to Bessarabia
1 aaGun moved from Eastern Poland to Baltic States
5 mech_infantrys moved from Eastern Poland to Western Ukraine
4 armour moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
3 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
2 infantry moved from France to Western Germany
1 mech_infantry moved from Northern Italy to Romania
1 fighter moved from Southern Italy to Western Germany
3 tactical_bombers moved from Bessarabia to Eastern Poland
1 fighter moved from Bessarabia to Eastern Poland
1 tactical_bomber moved from Baltic States to Germany
1 fighter moved from Baltic States to Eastern Poland
3 bombers moved from Bessarabia to Eastern Poland
1 infantry moved from 97 Sea Zone to Northern Italy
2 infantry moved from Karelia to Finland
2 infantry moved from Vyborg to Finland
1 tactical_bomber moved from Belarus to Eastern Poland
1 infantry moved from Norway to Finland
Place Units - Germans
3 fighters placed in Western Germany
7 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Oh, I forgot thos precious subs in sz 121.
I will edit them to sz122 and sz123 later.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 109 Sea Zone to 125 Sea Zone
5 armour moved from Ukraine to Bessarabia
3 artilleries moved from Ukraine to Bessarabia
3 mech_infantrys moved from Ukraine to Bessarabia
2 mech_infantrys moved from Ukraine to Bessarabia
3 armour moved from Novgorod to Karelia
12 infantry moved from Novgorod to Karelia
1 fighter moved from Trans-Jordan to 98 Sea Zone
1 fighter moved from Ukraine to 98 Sea Zone
1 tactical_bomber moved from Ukraine to 98 Sea Zone
Combat - Russians
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
Russians win, taking 125 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Karelia
Russians attack with 3 armour and 12 infantry
Germans defend with 1 infantry
Russians win, taking Karelia from Germans with 3 armour and 12 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bessarabia
Russians attack with 5 armour, 3 artilleries and 5 mech_infantrys
Germans defend with 1 aaGun, 1 armour, 1 artillery and 2 infantry
Russians win, taking Bessarabia from Germans with 5 armour, 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 1 aaGun, 1 armour, 1 artillery and 2 infantry
Casualties for Russians: 3 mech_infantrys
Battle in 98 Sea Zone
Russians attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 cruiser, 2 destroyers and 1 transport
Russians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Russians: 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 cruiser, 2 destroyers and 1 transport
Non Combat Move - Russians
1 fighter moved from 98 Sea Zone to Egypt
4 infantry moved from Korea to Amur
1 aaGun moved from Korea to Amur
2 aaGuns moved from Novgorod to Karelia
Place Units - Russians
3 infantry placed in Volgograd
2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,3,6,5,1,1,6,5,2,5,3,2,1
Russians collect 32 PUs (3 lost to blockades); end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 3 fighters and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
9 infantry moved from Eastern Poland to Bessarabia
1 artillery moved from Eastern Poland to Bessarabia
1 armour moved from Eastern Poland to Bessarabia
3 tactical_bombers moved from Western Germany to Bessarabia
1 fighter moved from Western Germany to Bessarabia
3 bombers moved from Western Germany to Bessarabia
4 infantry moved from Eastern Poland to Baltic States
1 artillery moved from Eastern Poland to Baltic States
1 fighter moved from Western Germany to Baltic States
1 tactical_bomber moved from Western Germany to Baltic States
2 infantry moved from Eastern Poland to Belarus
1 tactical_bomber moved from Western Germany to Belarus
8 infantry moved from Eastern Poland to Western Ukraine
5 artilleries moved from Eastern Poland to Western Ukraine
Combat - Germans
Battle in Bessarabia
Germans attack with 1 armour, 1 artillery, 3 bombers, 1 fighter, 9 infantry and 3 tactical_bombers
Russians defend with 1 artillery, 7 infantry and 5 mech_infantrys
Germans win, taking Bessarabia from Russians with 1 armour, 1 artillery, 3 bombers, 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Germans: 7 infantry
Casualties for Russians: 1 artillery, 7 infantry and 5 mech_infantrys
Battle in Western Ukraine
Germans attack with 5 artilleries and 8 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 5 artilleries and 7 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 3 infantry
Germans win, taking Baltic States from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Belarus
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans win, taking Belarus from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
1 aaGun moved from Eastern Poland to Bessarabia
1 aaGun moved from Eastern Poland to Baltic States
5 mech_infantrys moved from Eastern Poland to Western Ukraine
4 armour moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
3 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
2 infantry moved from France to Western Germany
1 mech_infantry moved from Northern Italy to Romania
1 fighter moved from Southern Italy to Western Germany
3 tactical_bombers moved from Bessarabia to Eastern Poland
1 fighter moved from Bessarabia to Eastern Poland
1 tactical_bomber moved from Baltic States to Germany
1 fighter moved from Baltic States to Eastern Poland
3 bombers moved from Bessarabia to Eastern Poland
1 infantry moved from 97 Sea Zone to Northern Italy
2 infantry moved from Karelia to Finland
2 infantry moved from Vyborg to Finland
1 tactical_bomber moved from Belarus to Eastern Poland
1 infantry moved from Norway to Finland
Place Units - Germans
3 fighters placed in Western Germany
7 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 121 Sea Zone: 2 submarines
EDIT: Removing units owned by Germans from 105 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 109 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 123 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 122 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Oh, you were just moving.
Sorry I made an edit in between.
However the German sub activites do not influence the Russians at all.
You taking high risks in every turn, and you are getting away with it so far. For future games my advice is to be more carefull with the units, especially Russian air.
Japan incoming:D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 artilleries and 3 infantry moved from Sumatra to 41 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 41 Sea Zone to 37 Sea Zone
3 infantry moved from 37 Sea Zone to Malaya
2 artilleries moved from 37 Sea Zone to Malaya
2 cruisers moved from 41 Sea Zone to 37 Sea Zone
1 battleship moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 41 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 55 Sea Zone
1 fighter moved from 41 Sea Zone to 55 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
3 artilleries and 2 infantry moved from Manchuria to Amur
1 infantry moved from Manchuria to Amur
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
2 fighters moved from 6 Sea Zone to Amur
2 tactical_bombers moved from 6 Sea Zone to Amur
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
1 fighter moved from Japan to Amur
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 fighter moved from Jehol to Amur
1 bomber moved from Shan State to 55 Sea Zone
Combat - Japanese
Battle in Malaya
Japanese attack with 2 artilleries and 3 infantry
British defend with 1 harbour; ANZAC defend with 1 infantry
Japanese win, taking Malaya from UK_Pacific with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Amur
Japanese attack with 3 artilleries, 4 fighters, 5 infantry and 2 tactical_bombers
Russians defend with 1 aaGun and 4 infantry
Japanese win, taking Amur from Russians with 3 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Russians: 1 aaGun and 4 infantry
Casualties for Japanese: 1 infantry
Battle in Java
Battle in 55 Sea Zone
Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win, taking Java from Dutch with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Korea
Non Combat Move - Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
5 infantry moved from Yunnan to Burma
1 artillery moved from Yunnan to Burma
1 mech_infantry moved from Kweichow to Burma
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
2 carriers moved from 41 Sea Zone to 37 Sea Zone
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from 55 Sea Zone to 37 Sea Zone
1 bomber moved from 55 Sea Zone to Shan State
2 fighters moved from Shan State to Burma
1 tactical_bomber moved from 55 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to Burma
2 fighters moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from Amur to 6 Sea Zone
2 tactical_bombers moved from Amur to 6 Sea Zone
1 aaGun moved from Manchuria to Jehol
1 tactical_bomber moved from Jehol to Burma
1 fighter moved from Jehol to Burma
1 bomber moved from Yunnan to Kwangsi
2 fighters moved from Amur to Jehol
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone
2 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
By the way: You are aware that you could have taken Brazil during Americans Non Combat move?
The transport at Mexico could have taken it.
Just keep it in mind for the next turn just in case you were unaware.
Here is the strategy session part 2: Playing the Russians
While playing the Russians on a very high level is very difficult and underestimated by many players, playing them at least solid is quite easy.
There is just 1 simple objective: Don’t lose Moscow
If you make it easy for the Axis to get Moscow, the Allies lose the game, as simple as that.
You might have seen games where the Axis lost despite taking Moscow, but those games had special circumstances:
In order to accomplish to not lose Moscow, there are just 2 rules:
1. Do not let substantial parts of the red Army get slaughtered
2. Make sure the biggest part of the Red Army stays in range of Moscow to defend it
You heavily breached both of those rules with your Russians.
Both attacks at Bessarabia were ill advised, you have no chance there, Germans resupplies just kill those guys en passent, Germans have superior air power to make sure that battles ending up in blood baths. instead sending so many units into certain death you had 2 other options:
1. Not attacking Bessarabia at all
2. Just attacking with few infantry plus solid air support, you just want to exchange units and maybe kill 3-4 Germans and only losing 2 Russians
If you would have kept all those units you could have had a very strong army now at Bryansk making it hard for the Germans to crack.
In addition do not send the Russian planes to chase Italian boats. You need those planes to defend and to efficiently take territories.
So for the next time: Make it hard for the Germans to progress in Russia. Lure them deep into Russia like it happened in the real WW2. The deeper they are into Russia, the longer the German supply chain is and the shorter the Russian is.
Of course this is a very simple strategy which does not make you autowin, however it will just give the other powers enough time to severely harm the Axis. You need well played US and UK to get the Axis down but as I said, solid Russians are a good start to do so :)
thanks for the advice :). I am good at 1942 1E - this Saturday I played Russia, bought all inf/art the whole time and pushed Germany back to eastern Europe and Italy. but I am horrendous at global so far, but my goal is to get better. that is a good strategy to hold the front and to not get blown up. I think I need to be more cautious with attacks and positioning so I don’t destroy my armies for nothing
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 fighter, 3 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Queensland to 54 Sea Zone
1 armour and 1 artillery moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 destroyer, 4 infantry, 3 mech_infantrys and 5 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries, 4 infantry and 3 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
2 destroyers moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 fighter placed in Western United States
2 artilleries and 2 infantry placed in Western United States
Americans undo move 3.
1 artillery and 2 infantry placed in Western United States
2 transports placed in 10 Sea Zone
2 artilleries and 1 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
6 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total