German subs missed. 3 hits - OOL please
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 bomber, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour and 2 mech_infantrys moved from Northwest Persia to Iraq
1 infantry moved from Persia to Iraq
1 mech_infantry moved from Caucasus to Iraq
2 bombers moved from Southern Italy to Syria
Combat - Italians
Battle in Iraq
Italians attack with 2 armour, 1 infantry and 3 mech_infantrys
British defend with 1 mech_infantry
Italians win, taking Iraq from British with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Syria
Italians attack with 2 bombers
British defend with 1 mech_infantry
Italians win with 2 bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
2 bombers moved from Syria to Southern Italy
1 mech_infantry moved from Romania to Ukraine
Place Units - Italians
1 bomber and 1 fighter placed in Southern Italy
1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 31 PUs
Some more advice:
It does not make sense to repair 20 damage and then buy only 1 unit. You could have also just repaired 11 damage, but the fighter and have 9 IPC left for e.g. 2 mech in South africa.
Or maybe better:
Repair 15 and buy 5 infantry.
Did you consider that yet?
You did repair “for nothing” and now I can SBR you again next turn.
gogo FrAnzac :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 artillery; Remaining resources: 1 PUs;
Combat Move - ANZAC
Place Units - ANZAC
2 armour and 1 artillery placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,1,3,6,5
ANZAC collect 2 PUs (4 lost to blockades); end with 3 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 8 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 5 bombers and 2 transports; Remaining resources: 3 PUs;
Combat Move - Germans
1 armour moved from Kazakhstan to Tsinghai
Germans take Tsinghai from Chinese
1 armour moved from Tsinghai to Sikang
1 tactical_bomber moved from Northwest Persia to Sikang
2 mech_infantrys moved from Volgograd to Sikang
1 armour moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Urals to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 bomber moved from France to 91 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
2 fighters moved from 112 Sea Zone to United Kingdom
5 bombers moved from Western Germany to United Kingdom
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 7 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
2 bombers killed by AA
Bombing raid in United Kingdom rolls: 7 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom rolls: 6,4 and causes: 10 damage to unit: factory_major
Bombing raid in United Kingdom causes 16 damage total. Damaged units is as follows: airfield = 6, factory_major = 10
Battle in 91 Sea Zone
Germans attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer and 1 transport
Germans win with 2 bombers remaining. Battle score for attacker is 9
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer and 1 transport
Battle in Sikang
Germans attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Germans win, taking Sikang from Chinese with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Cleaning up after air battles
Non Combat Move - Germans
2 fighters moved from Northwest Persia to Iraq
3 mech_infantrys moved from Caucasus to Iraq
6 armour moved from Volgograd to Northwest Persia
5 mech_infantrys moved from Volgograd to Northwest Persia
1 mech_infantry moved from Rostov to Northwest Persia
1 tactical_bomber moved from Sikang to Kazakhstan
2 bombers moved from 91 Sea Zone to Southern France
1 aaGun moved from France to Western Germany
1 infantry moved from France to Western Germany
2 fighters moved from United Kingdom to 112 Sea Zone
3 bombers moved from United Kingdom to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 infantry moved from Holland Belgium to Western Germany
1 bomber moved from Southern Italy to Western Germany
Place Units - Germans
2 artilleries placed in Western Germany
5 bombers placed in Western Germany
2 transports placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 70 PUs; end with 73 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 3 bombers, 1 carrier, 2 fighters and 4 infantry; Remaining resources: 4 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 battleship and 2 destroyers moved from 33 Sea Zone to 26 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
1 fighter moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from Japan to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to Alaska
1 artillery moved from 1 Sea Zone to Alaska
1 infantry moved from Northern Territory to Queensland
Japanese take Queensland from ANZAC
1 infantry moved from Victoria to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New Zealand
1 bomber moved from Japan to 26 Sea Zone
1 mech_infantry moved from Kweichow to Suiyuyan
Japanese take Suiyuyan from Chinese
1 transport moved from 36 Sea Zone to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
Combat - Japanese
Battle in New Zealand
Battle in Ceylon
Battle in Alaska
Battle in 26 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 3 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber
Americans defend with 1 carrier, 1 destroyer and 5 transports
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking New Zealand from ANZAC, taking Ceylon from UK_Pacific, taking Alaska from Americans, taking 26 Sea Zone from Neutral with 1 battleship, 1 bomber, 3 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 59
Casualties for Americans: 1 carrier, 1 destroyer and 5 transports
Non Combat Move - Japanese
2 carriers moved from 33 Sea Zone to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 bomber moved from 26 Sea Zone to 32 Sea Zone
1 bomber moved from 32 Sea Zone to Marshall Islands
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to South Australia
1 artillery moved from 61 Sea Zone to South Australia
2 artilleries and 1 infantry moved from Northern Territory to South Australia
1 fighter moved from 35 Sea Zone to South Australia
1 tactical_bomber moved from 35 Sea Zone to South Australia
1 artillery, 2 infantry and 1 mech_infantry moved from Shan State to 37 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 37 Sea Zone to 61 Sea Zone
2 infantry moved from 61 Sea Zone to South Australia
1 mech_infantry moved from 61 Sea Zone to South Australia
1 artillery moved from 61 Sea Zone to South Australia
1 cruiser moved from 62 Sea Zone to 61 Sea Zone
1 carrier moved from 62 Sea Zone to 61 Sea Zone
1 fighter moved from 62 Sea Zone to South Australia
1 tactical_bomber moved from 62 Sea Zone to South Australia
1 bomber moved from Java to South Australia
1 bomber moved from Philippines to South Australia
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Northern Territory
1 transport moved from 36 Sea Zone to 6 Sea Zone
2 mech_infantrys moved from Yunnan to India
1 infantry moved from Szechwan to Sikang
1 tactical_bomber moved from Kweichow to 35 Sea Zone
1 fighter moved from Kweichow to 35 Sea Zone
1 cruiser moved from 36 Sea Zone to 33 Sea Zone
2 infantry moved from Siberia to Amur
Place Units - Japanese
1 carrier placed in 6 Sea Zone
3 bombers and 2 fighters placed in Japan
1 artillery and 1 infantry placed in India
3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 85 PUs; end with 85 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
Assumed no intercept in London and no scramble off hawaii.
Assumed no intercept in London and no scramble off hawaii.
you are right. whichever I have the best odds of winning at do so
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 destroyers, 4 fighters and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from Western United States to 26 Sea Zone
5 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 6 fighters and 5 submarines
Japanese defend with 1 artillery, 1 battleship, 3 carriers, 3 destroyers, 5 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport
2 submarines owned by the Japanese Submerged
retreated to 26 Sea Zone
Japanese win with 1 battleship, 3 carriers, 5 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -36
Casualties for Japanese: 3 destroyers
Casualties for Americans: 3 fighters and 5 submarines
Non Combat Move - Americans
3 fighters moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Egypt to Gibraltar
Place Units - Americans
2 destroyers and 3 submarines placed in 10 Sea Zone
4 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,3,2,2,5,2,2,2,4,6,3,1,5,5,4,1,2
Americans collect 49 PUs (1 lost to blockades); end with 49 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British repair damage of 5x factory_major; Remaining resources: 30 PUs;
British buy 3 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
3 mech_infantrys moved from Belgian Congo to Egypt
2 infantry moved from Ethiopia to Anglo Egyptian Sudan
Place Units - British
3 armour placed in Union of South Africa
4 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2
British collect 28 PUs (2 lost to blockades); end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs
Turn Complete - UK_Pacific
Sir, you cannot let my subs submerge in sz26 without asking. I of course let those fight in that battle that I am gonna win for sure. I will adjust.
In addition my subs would have had surprise strikes.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 fighters and 1 transport; Remaining resources: 4 PUs;
Combat Move - Italians
2 armour and 3 mech_infantrys moved from Iraq to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 2 armour and 3 mech_infantrys
French defend with 1 infantry
Italians win, taking Trans-Jordan from British with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Ukraine to Caucasus
1 bomber moved from Southern Italy to Western Germany
1 bomber moved from Southern Italy to Western Germany
Place Units - Italians
1 transport placed in 97 Sea Zone
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 25 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs
In addition my subs would have had surprise strikes.
sorry. I assumed submerge bc that’s what people most of the time want and I didn’t want you to want me to submerge and then you lose your subs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 2 PUs; end with 2 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 7 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Turn Complete - French
@strategic:
In addition my subs would have had surprise strikes.
sorry. I assumed submerge bc that’s what people most of the time want and I didn’t want you to want me to submerge and then you lose your subs
The logic is: When the attacker has overwhelming odds the subs might submerge. In this case the defender hat overwhelming odds, in this case subs usually fight.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 6 bombers, 1 carrier and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters moved from 112 Sea Zone to United Kingdom
2 fighters moved from Western Germany to United Kingdom
1 mech_infantry moved from Northwest Persia to Syria
Germans take Syria from British
1 armour moved from Sikang to Turkmenistan
Germans take Turkmenistan from Russians
4 bombers moved from Western Germany to United Kingdom
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 8 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 5,7,3,3 and causes: 15 damage to unit: factory_major
Bombing raid in United Kingdom causes 15 damage total.
Cleaning up after air battles
Non Combat Move - Germans
4 bombers moved from United Kingdom to Western Germany
4 fighters moved from United Kingdom to 112 Sea Zone
1 infantry moved from Novgorod to Karelia
1 infantry moved from Nenetsia to Archangel
2 fighters moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Iraq to Trans-Jordan
6 armour and 5 mech_infantrys moved from Northwest Persia to Trans-Jordan
2 mech_infantrys moved from Sikang to Turkmenistan
1 tactical_bomber moved from Kazakhstan to Trans-Jordan
2 bombers moved from Southern France to Western Germany
1 armour moved from Evenkiyskiy to Novosibirsk
Place Units - Germans
1 carrier placed in 112 Sea Zone
6 bombers and 1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 71 PUs; end with 71 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs