No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
Looks like an axis win unless you can liberate a VC on the euro side before next Japan turn
bump
ouch. my absence was not bc I’m losing but bc I did not have time or access at various points due to life craziness.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers and 3 fighters; Remaining resources: 9 PUs; 0 techTokens;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 carrier, 3 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry and 1 mech_infantry moved from 105 Sea Zone to Normandy Bordeaux
Combat - Americans
Battle in Normandy Bordeaux
Non Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 31 Sea Zone to 16 Sea Zone
Place Units - Americans
2 carriers placed in 101 Sea Zone
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
china and UK?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 artilleries and 7 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Kwangsi
Turn Complete - Chinese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5
Chinese collect 9 PUs; end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry
Italy 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 fighter moved from New South Wales to 54 Sea Zone
3 fighters moved from Queensland to 54 Sea Zone
Combat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 4 fighters
Japanese defend with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters and 3 tactical_bombers
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -40
Casualties for ANZAC: 4 fighters
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,2,5,3,5,2,6,1,5,6,4,4,1,3,4,1,4
ANZAC collect 8 PUs (2 lost to blockades); end with 11 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Politics - Germans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 10 armour, 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
6 artilleries moved from Russia to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Russia to Nenetsia
Germans take Nenetsia from Russians
7 artilleries moved from Bryansk to Rostov
Germans take Rostov from Russians
3 fighters moved from Western Germany to 98 Sea Zone
1 bomber moved from Smolensk to 98 Sea Zone
7 bombers and 3 fighters moved from Egypt to 98 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 119 Sea Zone
2 infantry moved from 119 Sea Zone to Eire
Combat - Germans
Battle in 98 Sea Zone
Germans attack with 8 bombers and 6 fighters
British defend with 2 battleships, 1 carrier, 2 cruisers and 1 destroyer
Germans win with 8 bombers and 5 fighters remaining. Battle score for attacker is 78
Casualties for Germans: 1 fighter
Casualties for British: 2 battleships, 1 carrier, 2 cruisers and 1 destroyer
Battle in Eire
Non Combat Move - Germans
9 infantry moved from Germany to Western Germany
1 aaGun moved from Smolensk to Russia
10 armour and 11 mech_infantrys moved from Russia to Belarus
6 tactical_bombers moved from Smolensk to Germany
1 mech_infantry moved from Ukraine to Eastern Poland
4 armour and 4 mech_infantrys moved from Bryansk to Eastern Poland
1 mech_infantry moved from Bryansk to Eastern Poland
7 bombers and 5 fighters moved from 98 Sea Zone to Egypt
1 bomber moved from 98 Sea Zone to Egypt
Place Units - Germans
1 artillery and 2 infantry placed in Southern France
3 infantry placed in Ukraine
3 infantry placed in Russia
3 infantry placed in Novgorod
10 armour placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Germans collect 61 PUs (1 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
5 infantry moved from Jehol to Anhwe
Chinese take Anhwe from Japanese
6 infantry moved from Jehol to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Sakha to Amur
1 infantry moved from Buryatia to Amur
1 infantry moved from Amur to Korea
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 destroyers, 3 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
9 fighters and 1 tactical_bomber moved from Japan to 16 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 armour moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 armour moved from Yunnan to Shan State
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 artillery and 4 infantry moved from French Indo China to Shan State
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Okinawa to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Okinawa to 36 Sea Zone
1 mech_infantry moved from Tsinghai to Turkmenistan
Japanese take Turkmenistan from Russians
Combat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
French defend with 1 destroyer
Japanese win, taking 36 Sea Zone from French with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Caroline Islands
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 9 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win, taking Caroline Islands from Americans with 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - Japanese
5 carriers moved from 19 Sea Zone to 6 Sea Zone
9 fighters and 1 tactical_bomber moved from 16 Sea Zone to Japan
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to French Indo China
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters and 3 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 45 Sea Zone to 33 Sea Zone
1 aaGun, 3 artilleries and 7 infantry moved from Samara to Volgograd
1 mech_infantry moved from Tsinghai to Volgograd
1 infantry moved from Szechwan to Yunnan
Place Units - Japanese
3 mech_infantrys placed in French Indo China
1 armour and 1 artillery placed in Japan
3 destroyers, 2 submarines and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Looks like the bad guys won the war. Fun game. Please post result in the League results thread. Thanks!