No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Place Units - UK_Pacific
5 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 5 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 factory_minor and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Iraq to Persia
Italians take Persia from British
1 armour moved from Persia to Iraq
1 armour moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 armour moved from Northwest Persia to Iraq
1 infantry moved from Bulgaria to Greece
2 transports moved from 99 Sea Zone to 98 Sea Zone
1 armour and 1 artillery moved from Syria to 98 Sea Zone
3 infantry moved from Egypt to 98 Sea Zone
1 bomber moved from Egypt to Greece
1 mech_infantry moved from Iraq to Egypt
1 artillery moved from Egypt to 98 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 98 Sea Zone to 99 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 99 Sea Zone to Greece
Combat - Italians
Battle in Greece
Italians attack with 1 armour, 2 artilleries, 1 bomber and 4 infantry
British defend with 6 infantry
Italians win, taking Greece from British with 1 armour, 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 2 infantry
Casualties for British: 6 infantry
Non Combat Move - Italians
1 bomber moved from Greece to Egypt
Place Units - Italians
1 factory_minor placed in Egypt
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,5,2,3,6,4,6
Italians collect 15 PUs (5 lost to blockades); end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 aaGuns and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 1 transport
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
ANZAC attack with 2 infantry
Japanese defend with 1 infantry
ANZAC win, taking Celebes from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
3 infantry moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
2 aaGuns and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by French to French Equatorial Africa: 1 infantry
EDIT: Removing units owned by French from French Central Africa: 1 infantry
EDIT: Turning off Edit Mode
2 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from Gibraltar to Tobruk
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 2 bombers, 2 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Smolensk
6 artilleries and 26 infantry moved from Belarus to Smolensk
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 armour and 11 mech_infantrys moved from Eastern Poland to Smolensk
8 armour moved from Novgorod to Smolensk
6 bombers and 4 tactical_bombers moved from Baltic States to Smolensk
Combat - Germans
Germans creates battle in territory 101 Sea Zone
Battle in Smolensk
Germans attack with 10 armour, 6 artilleries, 6 bombers, 26 infantry, 11 mech_infantrys and 4 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 10 armour, 6 artilleries, 6 bombers, 25 infantry, 11 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 101 Sea Zone
Germans attack with 3 submarines
Americans defend with 1 carrier, 3 destroyers, 2 fighters and 1 transport
Units damaged: 1 carrier owned by the Americans
Americans win with 1 carrier, 3 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is -18
Casualties for Germans: 3 submarines
2 fighters owned by the Americans forced to land in Eastern United States
Non Combat Move - Germans
10 artilleries moved from Eastern Poland to Belarus
1 aaGun moved from Belarus to Smolensk
1 infantry moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Belarus
1 aaGun moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Poland to Belarus
4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
6 bombers moved from Smolensk to Novgorod
4 tactical_bombers moved from Smolensk to Novgorod
1 fighter moved from Norway to Novgorod
5 infantry moved from Norway to Finland
3 fighters moved from Southern Italy to Egypt
2 aaGuns moved from France to Northern Italy
Place Units - Germans
3 tactical_bombers placed in Novgorod
2 bombers placed in Germany
2 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,3,4,4,1,6,4
Germans collect 51 PUs (4 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
7 armour, 1 artillery, 14 infantry, 9 mech_infantrys and 1 tactical_bomber moved from Ukraine to Bryansk
13 infantry moved from Jehol to Manchuria
Combat - Russians
Battle in Manchuria
Russians attack with 13 infantry
Japanese defend with 2 infantry
Russians win, taking Manchuria from Japanese with 13 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Bryansk
Russians attack with 7 armour, 1 artillery, 14 infantry, 9 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 7 armour, 1 artillery, 14 infantry, 9 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Bryansk to Russia
2 mech_infantrys moved from Rostov to Russia
2 infantry moved from Samara to Russia
2 mech_infantrys moved from Novosibirsk to Russia
4 infantry moved from Korea to Amur
2 fighters moved from Tobruk to Caucasus
Place Units - Russians
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,3,2,1,3,5,2,5,1,5,2,2,6,4
Russians collect 23 PUs (3 lost to blockades); end with 23 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 3 carriers and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Shan State to Malaya
1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
1 armour, 1 artillery and 2 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 artillery, 2 infantry, 1 submarine and 2 transports moved from 41 Sea Zone to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to 44 Sea Zone
1 mech_infantry moved from Kiangsu to Jehol
Japanese take Jehol from Chinese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 44 Sea Zone to Celebes
Combat - Japanese
Battle in Malaya
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 artillery; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery
Casualties for Japanese: 1 tactical_bomber
Battle in 44 Sea Zone
Japanese attack with 2 fighters, 2 submarines, 2 tactical_bombers and 2 transports
ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
Japanese win, taking 44 Sea Zone from ANZAC with 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 21
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
Casualties for Japanese: 1 submarine
Battle in Celebes
Japanese attack with 1 armour, 1 artillery and 2 infantry
ANZAC defend with 2 infantry
Japanese win, taking Celebes from ANZAC with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
1 transport moved from 19 Sea Zone to 35 Sea Zone
3 fighters moved from 6 Sea Zone to Philippines
1 destroyer moved from 16 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
2 carriers, 2 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Malaya to Shan State
1 tactical_bomber moved from 6 Sea Zone to French Indo China
1 armour and 2 mech_infantrys moved from Kansu to Kazakhstan
3 mech_infantrys moved from Hopei to Tsinghai
1 aaGun, 3 artilleries and 7 infantry moved from Kansu to Novosibirsk
2 mech_infantrys moved from Kiangsu to Hopei
Place Units - Japanese
3 carriers placed in 36 Sea Zone
2 armour and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 destroyers, 2 fighters and 2 transports; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Americans
1 unit repaired.
1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 2 artilleries, 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 3 fighters, 6 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 6 transports moved from 33 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
1 carrier and 2 fighters moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
Combat - Americans
ok put 3 kamikazes on each carrier
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 destroyers, 2 fighters and 2 transports; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Americans
1 unit repaired.
1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 2 artilleries, 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 3 fighters, 6 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 6 transports moved from 33 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
1 carrier and 2 fighters moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
Combat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1,3,5
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 4,2,2
Battle in Kiangsu
Americans attack with 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
Japanese defend with 2 armour, 1 factory_minor and 1 mech_infantry
Americans win, taking Kiangsu from Japanese with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 2 armour and 1 mech_infantry
Casualties for Americans: 2 infantry
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Americans
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
3 fighters and 1 tactical_bomber moved from 19 Sea Zone to Manchuria
1 destroyer moved from 25 Sea Zone to 31 Sea Zone
1 bomber moved from Hawaiian Islands to Manchuria
Place Units - Americans
2 fighters placed in Western United States
1 destroyer and 2 transports placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
4 artilleries and 6 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Combat Move - British
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
2 destroyers moved from 94 Sea Zone to 99 Sea Zone
2 battleships, 1 carrier, 2 cruisers and 2 fighters moved from 97 Sea Zone to 99 Sea Zone
Combat - British
Battle in 99 Sea Zone
British attack with 2 battleships, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters
Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 3 transports
Units damaged: 1 battleship owned by the British
British win, taking 99 Sea Zone from Neutral with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 65
Casualties for British: 1 destroyer
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 3 transports
Non Combat Move - British
3 infantry moved from West India to India
1 artillery moved from West India to India
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour, 1 artillery and 2 infantry moved from Quebec to 121 Sea Zone
1 armour, 1 artillery, 2 infantry, 1 submarine and 2 transports moved from 121 Sea Zone to 106 Sea Zone
Place Units - British
2 transports placed in 109 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
British collect 26 PUs; end with 30 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Iraq to Caucasus
1 bomber moved from Egypt to Caucasus
2 artilleries, 3 fighters and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
Combat - Italians
Battle in Caucasus
Italians attack with 2 armour and 1 bomber
Russians defend with 2 fighters
retreated to Caucasus
Russians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 2 armour
Casualties for Russians: 1 fighter
Battle in Anglo Egyptian Sudan
Italians attack with 2 artilleries, 3 fighters and 1 mech_infantry
British defend with 3 infantry and 2 mech_infantrys
retreated to Anglo Egyptian Sudan
British win with 2 mech_infantrys remaining. Battle score for attacker is -13
Casualties for Italians: 2 artilleries, 1 fighter and 1 mech_infantry
Casualties for British: 3 infantry
Non Combat Move - Italians
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Caucasus to Novosibirsk
Place Units - Italians
3 infantry placed in Egypt
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,3,5,3,3,2,2,4,3
Italians collect 15 PUs (3 lost to blockades); end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 9 PUs;
Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 19 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Combat Move - French
2 infantry moved from Alexandria to Egypt
1 fighter moved from Tobruk to Egypt
1 destroyer moved from 39 Sea Zone to 38 Sea Zone
Combat - French
Battle in Egypt
French attack with 1 fighter and 2 infantry
Germans defend with 3 fighters; Italians defend with 1 aaGun, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
Italians win with 1 aaGun, 5 fighters and 3 infantry remaining. Battle score for attacker is -16
Casualties for French: 1 fighter and 2 infantry
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 3 fighters, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Germany to 97 Sea Zone
6 artilleries moved from Smolensk to Russia
10 artilleries and 2 infantry moved from Belarus to Bryansk
6 bombers moved from Novgorod to Bryansk
1 fighter and 7 tactical_bombers moved from Novgorod to Russia
1 armour moved from Smolensk to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Russia
1 bomber moved from Germany to Russia
1 mech_infantry moved from Belarus to Russia
9 armour and 11 mech_infantrys moved from Smolensk to Russia
12 infantry moved from Smolensk to Russia
13 infantry moved from Smolensk to Bryansk
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
4 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
Combat - Germans
Battle in 97 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Bryansk
Germans attack with 4 armour, 10 artilleries, 6 bombers, 15 infantry and 5 mech_infantrys
Russians defend with 7 armour, 1 artillery, 14 infantry and 9 mech_infantrys
Germans win, taking Bryansk from Russians with 4 armour, 7 artilleries, 6 bombers and 5 mech_infantrys remaining. Battle score for attacker is 67
Casualties for Germans: 3 artilleries and 15 infantry
Casualties for Russians: 7 armour, 1 artillery, 14 infantry and 9 mech_infantrys
Battle in Russia
Germans attack with 10 armour, 6 artilleries, 1 bomber, 1 fighter, 12 infantry, 12 mech_infantrys and 7 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 29 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans captures 23PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 10 armour, 6 artilleries, 1 bomber, 12 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 71
Casualties for Germans: 1 fighter, 12 infantry and 1 tactical_bomber
Casualties for Russians: 2 aaGuns, 1 artillery, 29 infantry, 4 mech_infantrys and 1 tactical_bomber
Non Combat Move - Germans
1 bomber moved from Russia to Smolensk
6 tactical_bombers moved from Russia to Smolensk
6 bombers moved from Bryansk to Egypt
1 bomber moved from 97 Sea Zone to Egypt
1 aaGun moved from Bessarabia to Ukraine
1 aaGun moved from Western Ukraine to Ukraine
2 infantry moved from Finland to 115 Sea Zone
1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 aaGun, 2 artilleries and 2 infantry moved from France to Western Germany
2 aaGuns moved from Northern Italy to Western Germany
2 infantry moved from 113 Sea Zone to Western Germany
2 infantry moved from Germany to Western Germany
Place Units - Germans
3 fighters placed in Western Germany
9 infantry and 1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Germans collect 59 PUs (2 lost to blockades); end with 82 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Combat Move - Russians
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
1 infantry moved from Amur to Sakha
Russians take Sakha from Japanese
1 infantry moved from Amur to Buryatia
Russians take Buryatia from Japanese
13 infantry moved from Manchuria to Jehol
Combat - Russians
Battle in Jehol
Russians attack with 13 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Jehol from Japanese with 12 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Caucasus to India
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 6 fighters and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
3 carriers moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from Shan State to 19 Sea Zone
1 tactical_bomber moved from French Indo China to 19 Sea Zone
1 destroyer moved from 23 Sea Zone to 6 Sea Zone
1 destroyer moved from 22 Sea Zone to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
2 carriers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from Philippines to 19 Sea Zone
2 fighters moved from Philippines to 6 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 armour moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 armour moved from Caucasus to Volgograd
Japanese take Volgograd from Russians
3 mech_infantrys moved from Kazakhstan to Volgograd
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
3 artilleries and 6 infantry moved from Novosibirsk to Samara
3 mech_infantrys moved from Tsinghai to Volgograd
1 infantry moved from Sikang to Szechwan
Japanese take Szechwan from Chinese
2 mech_infantrys moved from Hopei to Tsinghai
1 infantry moved from Burma to Shan State
1 infantry moved from Malaya to Shan State
Combat - Japanese
Battle in Dutch New Guinea
Battle in 6 Sea Zone
Japanese attack with 3 destroyers, 3 fighters and 1 tactical_bomber
Americans defend with 1 carrier and 2 fighters
Japanese win, taking Dutch New Guinea from Dutch, taking 6 Sea Zone from Americans with 2 destroyers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Americans: 1 carrier and 2 fighters
Casualties for Japanese: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 5 carriers, 1 destroyer, 3 fighters, 2 submarines and 2 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 submarine and 6 transports
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 carrier owned by the Japanese
Units damaged: 3 carriers owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking 19 Sea Zone from Americans with 5 carriers, 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 116
Casualties for Americans: 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 submarine and 6 transports
Casualties for Japanese: 2 submarines
Non Combat Move - Japanese
1 fighter could not land in 19 Sea Zone and was removed
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Okinawa
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters and 3 tactical_bombers moved from 61 Sea Zone to 54 Sea Zone
1 submarine moved from 44 Sea Zone to 45 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 44 Sea Zone to 36 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China
1 aaGun moved from Novosibirsk to Samara
Place Units - Japanese
3 infantry placed in French Indo China
6 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 66 PUs; end with 67 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Looks like an axis win unless you can liberate a VC on the euro side before next Japan turn
bump