Sorry for the double US combats, if you are checking dice emails. Both turned out the same so no need for an edit.
Chinese haven’t hit once yet.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
Battle in Philippines
Battle in Malaya
Non Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from South Australia to Queensland
1 infantry moved from New South Wales to Queensland
1 fighter moved from Queensland to Java
1 fighter moved from Wake Island to Queensland
1 fighter moved from Korea to Suiyuyan
Place Units - ANZAC
1 factory_minor placed in Queensland
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Algeria to Morocco
1 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
UK AA and French inf on US TT in 110
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 12 artilleries; Remaining resources: 2 PUs;
Combat Move - Germans
2 armour and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
5 artilleries and 6 infantry moved from Belarus to Bryansk
9 mech_infantrys moved from Belarus to Western Ukraine
11 armour moved from Belarus to Western Ukraine
3 mech_infantrys moved from Poland to Western Ukraine
3 infantry moved from Western Germany to Holland Belgium
2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 fighters, 3 infantry and 1 tactical_bomber
Americans defend with 1 aaGun and 1 infantry
Germans win, taking Holland Belgium from British with 2 fighters and 2 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 infantry and 1 tactical_bomber
Casualties for Americans: 1 aaGun and 1 infantry
Battle in Bryansk
Germans attack with 5 artilleries and 6 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 5 artilleries and 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 13 armour and 16 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans win, taking Western Ukraine from Russians with 13 armour and 15 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
2 infantry moved from Denmark to Western Germany
2 fighters moved from Holland Belgium to Western Germany
2 fighters moved from Belarus to Western Germany
3 aaGuns moved from Poland to Eastern Poland
1 mech_infantry moved from Belarus to Bessarabia
7 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
3 artilleries placed in Novgorod
3 artilleries placed in France
6 artilleries placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
Germans collect 41 PUs (1 lost to blockades); end with 43 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 armour, 1 bomber, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
13 artilleries and 33 infantry moved from Russia to Bryansk
1 infantry moved from Ukraine to Bessarabia
1 fighter moved from Russia to Bessarabia
1 bomber moved from Russia to 99 Sea Zone
1 infantry moved from Archangel to Belarus
Russians take Belarus from Germans
1 infantry moved from Smolensk to Bryansk
2 armour moved from Volgograd to Bryansk
8 mech_infantrys moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
2 armour moved from Ukraine to Bryansk
1 fighter moved from Russia to Bessarabia
1 tactical_bomber moved from Russia to Bessarabia
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
Combat - Russians
Battle in Bryansk
Russians attack with 4 armour, 14 artilleries, 34 infantry and 8 mech_infantrys
Germans defend with 5 artilleries and 5 infantry
Russians win, taking Bryansk from Germans with 4 armour, 14 artilleries, 29 infantry and 8 mech_infantrys remaining. Battle score for attacker is 20
Casualties for Germans: 5 artilleries and 5 infantry
Casualties for Russians: 5 infantry
Battle in Bessarabia
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Bessarabia from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 99 Sea Zone
Russians attack with 1 bomber
Italians defend with 1 destroyer and 2 transports
Russians win with 1 bomber remaining. Battle score for attacker is 22
Casualties for Italians: 1 destroyer and 2 transports
Non Combat Move - Russians
1 tactical_bomber moved from Bessarabia to Rostov
1 aaGun moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 aaGun moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
2 aaGuns moved from Russia to Bryansk
3 infantry moved from Vologda to Smolensk
2 aaGuns and 15 infantry moved from Korea to Manchuria
1 bomber moved from 99 Sea Zone to Rostov
2 infantry moved from Caucasus to Northwest Persia
1 fighter moved from Bessarabia to Rostov
1 fighter moved from Bessarabia to Rostov
Place Units - Russians
1 armour, 1 bomber, 1 infantry and 4 mech_infantrys placed in Russia
1 armour and 1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 45 PUs
And Sir, btw: It looks like you made it very easy for me to take Berlin with UK this turn, odds should be great.
I recommend you reconsider your NCM in Western Europe and unit placement with Germany in order to protect Berlin better.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 7 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 7 mech_infantrys
EDIT: Turning off Edit Mode
Purchase Units - Japanese
Japanese repair damage of 8x factory_major; Remaining resources: 0 SuicideAttackTokens; 61 PUs;
Japanese buy 2 armour, 10 infantry and 4 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 3 PUs;
Combat Move - Japanese
1 armour moved from French Indo China to Kwangtung
Japanese take Kwangsi from Chinese
Japanese take Kwangtung from UK_Pacific
2 armour moved from French Indo China to Yunnan
1 bomber moved from French Indo China to 37 Sea Zone
Combat - Japanese
Japanese creates battle in territory 36 Sea Zone
Battle in Yunnan
Japanese attack with 2 armour
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Shantung from Chinese to Japanese
EDIT: Removing units owned by Chinese from Shantung: 1 infantry
EDIT: Removing units owned by Japanese from Jehol: 10 infantry
EDIT: Adding units owned by Japanese to Shantung: 9 infantry
EDIT: Turning off Edit Mode
1 bomber moved from 37 Sea Zone to French Indo China
2 fighters moved from 36 Sea Zone to French Indo China
2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 4 transports moved from 39 Sea Zone to 37 Sea Zone
1 aaGun moved from Jehol to Shantung
1 fighter moved from 37 Sea Zone to French Indo China
Place Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
10 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,5,5,5,4,4,1,4,5,2,3,3,2
Japanese collect 21 PUs (15 lost to blockades); end with 24 PUs total
i forgot a silly stupid combat move so I edited it in and sacrificed 1 infantry as penance and ‘combat’ (the Japanese one)
Its fine. However you could have also rolled in the forum for that battle.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 5 bombers, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Norway to Eastern Poland
4 infantry and 3 mech_infantrys moved from Norway to 112 Sea Zone
4 infantry, 3 mech_infantrys and 4 transports moved from 112 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
3 mech_infantrys moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Korea to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
3 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 6 Sea Zone to 19 Sea Zone
5 infantry moved from 19 Sea Zone to Kiangsu
3 artilleries moved from 19 Sea Zone to Kiangsu
1 mech_infantry moved from 19 Sea Zone to Kiangsu
4 fighters moved from 6 Sea Zone to Kiangsu
3 fighters moved from Korea to Kiangsu
1 bomber moved from Korea to Kiangsu
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Battle in Holland Belgium
Americans attack with 1 artillery, 3 fighters, 5 infantry and 3 mech_infantrys
Germans defend with 2 infantry
Americans win, taking Holland Belgium from Germans with 1 artillery, 3 fighters, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in Kiangsu
Americans attack with 3 artilleries, 1 bomber, 7 fighters, 5 infantry and 1 mech_infantry
Japanese defend with 6 armour, 1 factory_minor and 2 mech_infantrys
Americans win, taking Kiangsu from Japanese with 2 artilleries, 1 bomber, 6 fighters and 1 infantry remaining. Battle score for attacker is 14
Casualties for Americans: 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry
Casualties for Japanese: 6 armour and 2 mech_infantrys
Turning on Edit Mode
EDIT: Turning off Edit Mode
Battle in Eastern Poland
Americans attack with 1 fighter
Germans defend with 3 aaGuns
Americans win with 1 fighter remaining. Battle score for attacker is 15
Casualties for Germans: 3 aaGuns
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Americans
1 armour moved from Karelia to Norway
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from Holland Belgium to Norway
3 carriers moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 cruiser moved from 6 Sea Zone to 19 Sea Zone
6 fighters moved from Kiangsu to 19 Sea Zone
1 bomber moved from Kiangsu to Korea
1 fighter moved from Eastern Poland to Belarus
1 bomber moved from Eastern United States to United Kingdom
Place Units - Americans
2 infantry and 1 mech_infantry placed in Norway
1 artillery and 2 infantry placed in Korea
5 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 artilleries and 15 infantry moved from Anhwe to Shantung
1 artillery and 2 infantry moved from Burma to Yunnan
Combat - Chinese
Battle in Shantung
Chinese attack with 5 artilleries and 15 infantry
Japanese defend with 1 aaGun and 9 infantry
Chinese roll dice for 5 artilleries and 15 infantry in Shantung, round 2 : 5/20 hits
Japanese roll dice for 1 aaGun and 9 infantry in Shantung, round 2 : 3/9 hits
4 infantry owned by the Japanese, 3 infantry owned by the Chinese and 1 aaGun owned by the Japanese lost in Shantung
Chinese roll dice for 5 artilleries and 12 infantry in Shantung, round 3 : 3/17 hits
Japanese roll dice for 5 infantry in Shantung, round 3 : 1/5 hits
3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 5 artilleries and 11 infantry in Shantung, round 4 : 2/16 hits
Japanese roll dice for 2 infantry in Shantung, round 4 : 0/2 hits
2 infantry owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 5 artilleries and 11 infantry remaining. Battle score for attacker is 20
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 aaGun and 9 infantry
Battle in Yunnan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 2 armour
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits
Japanese roll dice for 2 armour in Yunnan, round 2 : 0/2 hits
1 armour owned by the Japanese lost in Yunnan
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 0/3 hits
Japanese roll dice for 1 armour in Yunnan, round 3 : 0/1 hits
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 4 : 0/3 hits
Japanese roll dice for 1 armour in Yunnan, round 4 : 0/1 hits
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 5 : 0/3 hits
Japanese roll dice for 1 armour in Yunnan, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 6 : 0/2 hits
Japanese roll dice for 1 armour in Yunnan, round 6 : 0/1 hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 7 : 0/2 hits
Japanese roll dice for 1 armour in Yunnan, round 7 : 0/1 hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 8 : 1/2 hits
Japanese roll dice for 1 armour in Yunnan, round 8 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 armour
Non Combat Move - Chinese
Place Units - Chinese
7 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Kiangsi to Kwangtung
1 mech_infantry moved from Burma to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 artillery moved from Libya to Tunisia
British take Tunisia from Italians
Combat - British
Battle in Kwangtung
British attack with 1 infantry
Japanese defend with 1 armour and 1 harbour
Japanese win with 1 armour remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Non Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Alexandria to Egypt
1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
1 artillery moved from 80 Sea Zone to Persia
1 aaGun moved from Burma to India
1 artillery moved from Shan State to Burma
1 aaGun moved from Anhwe to Kiangsu
1 aaGun moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from Norway to Holland Belgium
1 aaGun, 3 infantry and 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
4 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland Belgium
1 aaGun moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 armour moved from Vyborg to Norway
Place Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 artillery, 1 fighter and 4 infantry placed in United Kingdom
2 infantry placed in Normandy Bordeaux
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3,5,2,1,4,1,3,4,4,5,6
UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
4 infantry moved from Romania to Bessarabia
2 infantry moved from France to Southern France
2 fighters moved from Southern Italy to Southern France
2 infantry moved from Syria to Iraq
Italians take Iraq from Russians
1 armour moved from Syria to Iraq
1 artillery moved from Syria to Iraq
Combat - Italians
Battle in Southern France
Italians attack with 2 fighters and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Bessarabia
Italians attack with 4 infantry
Russians defend with 1 infantry
Italians win, taking Bessarabia from Russians with 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
8 infantry moved from Northern Italy to France
2 artilleries moved from Northern Italy to France
2 fighters moved from Southern France to Southern Italy
Place Units - Italians
3 artilleries and 3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5,1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,4,1
Italians collect 14 PUs (5 lost to blockades); end with 14 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 bomber, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 44 Sea Zone to 36 Sea Zone
Combat - ANZAC
Battle in Sumatra
Battle in Celebes
Battle in 36 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 carrier
Units damaged: 1 carrier owned by the Japanese
ANZAC win, taking Sumatra from Japanese, taking Celebes from Japanese, taking 36 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Non Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to South Australia
1 aaGun moved from South Australia to Queensland
1 fighter moved from Java to India
1 fighter moved from Suiyuyan to Hunan
1 artillery moved from Malaya to Shan State
1 submarine moved from 42 Sea Zone to 39 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 bomber and 1 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from Trans-Jordan to Syria
French take Syria from Italians
Combat - French
Non Combat Move - French
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
13 armour and 15 mech_infantrys moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
3 artilleries and 3 mech_infantrys moved from Novgorod to Belarus
Combat - Germans
Battle in Belarus
Germans attack with 3 artilleries and 3 mech_infantrys
Russians defend with 1 infantry; Americans defend with 1 fighter
Germans win, taking Belarus from Russians with 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Casualties for Americans: 1 fighter
Non Combat Move - Germans
7 mech_infantrys moved from Germany to Eastern Poland
6 artilleries moved from Germany to Western Germany
2 infantry moved from Western Germany to France
Place Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
8 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 37 PUs; end with 37 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 42 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 armour, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Western Ukraine to Ukraine
3 armour, 14 artilleries, 30 infantry and 8 mech_infantrys moved from Bryansk to Ukraine
1 armour moved from Volgograd to Ukraine
1 mech_infantry moved from Volgograd to Ukraine
1 armour moved from Russia to Ukraine
4 mech_infantrys moved from Russia to Ukraine
1 bomber moved from Russia to Ukraine
1 bomber moved from Rostov to Ukraine
2 fighters moved from Rostov to Ukraine
1 tactical_bomber moved from Rostov to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 6 armour, 14 artilleries, 2 bombers, 2 fighters, 30 infantry, 13 mech_infantrys and 1 tactical_bomber
Germans defend with 13 armour, 1 factory_minor and 15 mech_infantrys
17 infantry owned by the Russians, 14 artilleries owned by the Russians, 6 armour owned by the Russians and 13 mech_infantrys owned by the Russians retreated to Western Ukraine
Germans win with 5 armour remaining. Battle score for attacker is 69
Casualties for Germans: 8 armour and 15 mech_infantrys
Casualties for Russians: 13 infantry
Non Combat Move - Russians
3 aaGuns moved from Bryansk to Russia
3 infantry moved from Smolensk to Russia
2 fighters moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
2 bombers moved from Ukraine to Russia
1 aaGun moved from Rostov to Bryansk
2 aaGuns and 15 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
Place Units - Russians
3 armour, 1 infantry and 6 mech_infantrys placed in Russia
Russians undo move 1.
1 armour and 1 mech_infantry placed in Volgograd
2 armour, 1 infantry and 5 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour; Remaining resources: 0 SuicideAttackTokens; 6 PUs;
Combat Move - Japanese
1 bomber moved from French Indo China to Shan State
1 armour moved from Kwangtung to Kwangsi
3 fighters moved from French Indo China to Kwangsi
1 mech_infantry moved from French Indo China to Kwangsi
1 armour and 1 mech_infantry moved from French Indo China to Shan State
Combat - Japanese
Battle in Kwangsi
Japanese attack with 1 armour, 3 fighters and 1 mech_infantry
British defend with 1 mech_infantry
Japanese win, taking Kwangsi from Chinese with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Shan State
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
ANZAC defend with 1 artillery
Japanese win, taking Shan State from UK_Pacific with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 artillery
Non Combat Move - Japanese
1 bomber moved from Shan State to French Indo China
3 fighters moved from Kwangsi to French Indo China
1 fighter and 2 tactical_bombers moved from Japan to French Indo China
Place Units - Japanese
3 armour placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5,3,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4,3,3,5,5,1,2,6,5,3,2,1,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,1,6
Japanese collect 14 PUs (9 lost to blockades); end with 20 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 5 bombers, 2 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 artillery moved from 19 Sea Zone to Okinawa
1 infantry moved from Jehol to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 artillery moved from 20 Sea Zone to Formosa
3 fighters moved from Norway to 113 Sea Zone
1 bomber moved from United Kingdom to 113 Sea Zone
1 fighter moved from 110 Sea Zone to 113 Sea Zone
Combat - Americans
Battle in Formosa
Battle in Okinawa
Battle in Kwangtung
Battle in 113 Sea Zone
Americans attack with 1 bomber and 4 fighters
Germans defend with 1 transport
Americans win, taking Formosa from Japanese, taking Okinawa from Japanese, taking Kwangtung from Japanese with 1 bomber and 4 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Non Combat Move - Americans
2 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from Norway to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
1 mech_infantry moved from Norway to 112 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from 110 Sea Zone to Holland Belgium
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 113 Sea Zone to United Kingdom
1 fighter moved from 113 Sea Zone to United Kingdom
2 fighters moved from 113 Sea Zone to Holland Belgium
1 bomber moved from 113 Sea Zone to Holland Belgium
1 cruiser moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Korea to Manchuria
3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 2 transports moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 bomber moved from Korea to Anhwe
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 43 Sea Zone to 20 Sea Zone
5 bombers moved from Eastern United States to United Kingdom
Place Units - Americans
3 submarines placed in 6 Sea Zone
1 armour and 2 infantry placed in Norway
5 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
6 infantry moved from Hunan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery and 6 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese win, taking Kwangsi from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Non Combat Move - Chinese
1 infantry moved from Kiangsu to Kiangsi
5 artilleries and 11 infantry moved from Shantung to Anhwe
Place Units - Chinese
4 artilleries and 4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs