Agreed it could have definitely been worse!
2016 strategic planner (Axis) vs JDOW (allies +24)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to AmericansNon Combat Move - Americans
1 armour moved from Central United States to 101 Sea Zone
1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 armour moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Wake Island
1 fighter moved from 26 Sea Zone to Wake Island
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 63 Sea Zone
1 bomber moved from Central United States to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
3 mech_infantrys moved from Central United States to Western United States
1 infantry moved from Eastern United States to Central United States
1 artillery moved from Eastern United States to Central United States
1 aaGun moved from Eastern United States to Central United States
1 cruiser moved from 101 Sea Zone to 88 Sea ZonePlace Units - Americans
2 carriers and 1 submarine placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 6 infantry moved from Szechwan to Yunnan
2 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 9 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
2 infantry moved from Suiyuyan to Shensi
1 fighter moved from Yunnan to ShensiPlace Units - Chinese
1 infantry placed in Shensi
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Malta to 95 Sea Zone
1 bomber and 1 fighter moved from United Kingdom to 95 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 cruiser moved from 98 Sea Zone to 96 Sea Zone
1 cruiser moved from 39 Sea Zone to 43 Sea Zone -
Hey again, there is another advice from me (I will help you to come through round 1 without serious damage, from round 2 you need to manage your forces on your own ;) ):
At seazone 35 you took off sub and destroyer instead of just damaging the battleship. It does not make any sense to take a boat off the map while you can just damage the BB which will repair automatically the next turn.
Do you want to damage the BB and keep the destroyer in the map?
yes because I didn’t know that they reset damage at the end of each round I thought they kept damage forever
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Not end the end of the round but at the beginning of the next round IF the ship is located at a friendly harbour (which is the case here).
So the ship will be repaired prior to you Japan combat moves in round 2.
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Please not that tripleA does not allow my to combat move the sub in 98 into 95 although it is a legal move, so I had to edit it:
Would you like to sramble in 95 and does the sub fight or submerge?
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Please not that tripleA does not allow my to combat move the sub in 98 into 95 although it is a legal move, so I had to edit it:
Would you like to sramble in 95 and does the sub fight or submerge?
no scramble and submerge
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - British
British buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Malta to 95 Sea Zone
1 bomber and 1 fighter moved from United Kingdom to 95 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 cruiser moved from 98 Sea Zone to 96 Sea Zone
1 cruiser moved from 39 Sea Zone to 43 Sea ZoneCombat - British
Battle in 95 Sea Zone
British attack with 1 bomber, 1 cruiser, 2 fighters, 2 submarines and 1 tactical_bomber
Italians defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Italians Submerged
British win with 1 bomber, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for British: 1 fighter and 1 submarine
Casualties for Italians: 1 cruiser, 1 destroyer and 1 transport
Battle in 96 Sea Zone
British attack with 1 cruiser and 1 fighter
Italians defend with 1 destroyer and 1 transport
British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 43 Sea Zone
British attack with 1 cruiser
Japanese defend with 1 cruiser and 1 transport
Japanese win with 1 transport remaining. Battle score for attacker is 0
Casualties for British: 1 cruiser
Casualties for Japanese: 1 cruiserNon Combat Move - British
1 tactical_bomber moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from 95 Sea Zone to Malta
1 fighter moved from 96 Sea Zone to Malta
1 carrier, 1 destroyer and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 transport moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 infantry moved from Malaya to Shan State
2 infantry moved from Burma to Yunnan
5 infantry moved from India to Burma
3 aaGuns moved from India to Burma
1 artillery moved from India to Burma
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from India to Yunnan
1 tactical_bomber moved from India to Yunnan
1 battleship moved from 110 Sea Zone to 92 Sea Zone
1 cruiser moved from 110 Sea Zone to 92 Sea Zone
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
2 infantry moved from Scotland to United Kingdom
1 aaGun moved from Scotland to United Kingdom
1 fighter moved from 95 Sea Zone to Malta
1 fighter moved from United Kingdom to 92 Sea ZonePlace Units - British
1 destroyer placed in 109 Sea Zone
2 fighters placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,2,5,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1,6,2
British collect 21 PUs (7 lost to blockades); end with 21 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 26 PUsPlace Units - UK_Pacific
4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 15 PUs total
Some Units in India change ownership: 4 mech_infantrys -
Please note about the sub in sz6:
If you decide to attack the sub you can consider the seazone hostile and attack the sub while moving units out of the seazone during combat move phase in order to avoid combat. So you could move a destroyer anywhere you want.
However the transports in sz6 can only leave the sz during combat move phase if the move results into combat.
This means: In case you decided to attack the sub the transports participate in the battle and in this case you can not do non combat movement with the transports in sz6. -
Please note about the sub in sz6:
If you decide to attack the sub you can consider the seazone hostile and attack the sub while moving units out of the seazone during combat move phase in order to avoid combat. So you could move a destroyer anywhere you want.
However the transports in sz6 can only leave the sz during combat move phase if the move results into combat.
This means: In case you decided to attack the sub the transports participate in the battle and in this case you can not do non combat movement with the transports in sz6.Any units including tps can move out of a seazone with an enemy sub, but the tp simply can’t load units if it isn’t conducting an amphibious assault. So tps starting in a sz with an enemy sub can’t unload units if the sub is attacked, right?
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Any units including tps can move out of a seazone with an enemy sub, but the tp simply can’t load units if it isn’t conducting an amphibious assault.
Exactly!So tps starting in a sz with an enemy sub can’t unload units if the sub is attacked, right?
The transports can’t load and unload units during NCM in this case.
About the background:
In the rulebook the situation is even different. According to the rulebook all fighting units must stay in the seazone if the sub is attacked because originally the sub does not make the seazone hostile.However krieghund (you know him? He is in charge of making rules acutally) stated that this is kind of a loop hole which was not in the rulebook intentionally, so he changed the rules as stated in my original post.
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Yeah, it would have been a silly loophole if it was kept as it was.
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Frankly, it somehow still feels to me like a loophole like I currently try to exploit that transports can’t NCM after the sub is attacked.
I mean after a J1 DOW with 3 TTs in sz6 it is usually no option for Japan to waive NCM novement just to kill that sub.
Thus there imo nothing Japan can do in that spot but suffer the convoy damage, can’t she? -
Yeah, but it’s not that big of a deal and it won’t happen often. At least Japan has the option of ignoring it.
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Please note about the sub in sz6:
If you decide to attack the sub you can consider the seazone hostile and attack the sub while moving units out of the seazone during combat move phase in order to avoid combat. So you could move a destroyer anywhere you want.
However the transports in sz6 can only leave the sz during combat move phase if the move results into combat.
This means: In case you decided to attack the sub the transports participate in the battle and in this case you can not do non combat movement with the transports in sz6.note taken
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy nothing; Remaining resources: 10 PUs;Combat Move - Italians
1 infantry moved from Albania to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
2 fighters moved from Southern Italy to Malta
1 bomber moved from Northern Italy to Malta
1 submarine moved from 95 Sea Zone to 96 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 battleship, 1 cruiser, 1 submarine and 1 transport
British defend with 1 cruiser
Italians win with 1 battleship, 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Malta
Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
British defend with 1 aaGun, 1 bomber, 2 fighters and 1 infantry
Italians win with 1 fighter remaining. Battle score for attacker is 11
Casualties for British: 1 aaGun, 1 bomber, 2 fighters and 1 infantry
Casualties for Italians: 1 artillery, 1 bomber, 1 fighter and 1 infantryNon Combat Move - Italians
1 fighter moved from Malta to Tobruk
1 infantry moved from Albania to Bulgaria
Italians take Bulgaria from Neutral_Axis
1 armour moved from Albania to BulgariaTurn Complete - Italians
Italians collect 11 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to Sumatra
1 infantry moved from Malaya to Shan State
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 63 Sea Zone to 61 Sea Zone
1 infantry moved from Queensland to South Australia
1 artillery moved from Queensland to South Australia
1 fighter moved from New Zealand to New South WalesPlace Units - ANZAC
1 artillery placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - French
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland BelgiumCombat - French
Battle in Holland Belgium
French attack with 1 artillery and 1 infantry
Germans defend with 3 fighters and 2 tactical_bombers
Germans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -7
Casualties for French: 1 artillery and 1 infantryNon Combat Move - French
1 infantry moved from Southern France to Normandy Bordeaux
1 cruiser moved from 93 Sea Zone to 92 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from Tunisia to Algeria
1 infantry moved from Morocco to Algeria
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 78 Sea Zone
1 cruiser moved from 110 Sea Zone to 92 Sea ZoneTurn Complete - French
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I edited my bomber to Novo and the Japanese Destroyer into sz35.
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Hold on, edit incoming