Reinstated edit to USSR sub.
2016 strategic planner (Axis) vs JDOW (allies +24)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 5 bombers, 2 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 artillery moved from 19 Sea Zone to Okinawa
1 infantry moved from Jehol to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 artillery moved from 20 Sea Zone to Formosa
3 fighters moved from Norway to 113 Sea Zone
1 bomber moved from United Kingdom to 113 Sea Zone
1 fighter moved from 110 Sea Zone to 113 Sea ZoneCombat - Americans
Battle in Formosa
Battle in Okinawa
Battle in Kwangtung
Battle in 113 Sea Zone
Americans attack with 1 bomber and 4 fighters
Germans defend with 1 transport
Americans win, taking Formosa from Japanese, taking Okinawa from Japanese, taking Kwangtung from Japanese with 1 bomber and 4 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - Americans
2 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from Norway to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
1 mech_infantry moved from Norway to 112 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from 110 Sea Zone to Holland Belgium
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 113 Sea Zone to United Kingdom
1 fighter moved from 113 Sea Zone to United Kingdom
2 fighters moved from 113 Sea Zone to Holland Belgium
1 bomber moved from 113 Sea Zone to Holland Belgium
1 cruiser moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Korea to Manchuria
3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 2 transports moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 bomber moved from Korea to Anhwe
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 43 Sea Zone to 20 Sea Zone
5 bombers moved from Eastern United States to United KingdomPlace Units - Americans
3 submarines placed in 6 Sea Zone
1 armour and 2 infantry placed in Norway
5 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
6 infantry moved from Hunan to Kwangsi
1 artillery moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery and 6 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese win, taking Kwangsi from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour and 1 mech_infantryNon Combat Move - Chinese
1 infantry moved from Kiangsu to Kiangsi
5 artilleries and 11 infantry moved from Shantung to AnhwePlace Units - Chinese
4 artilleries and 4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 bomber, 7 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Normandy Bordeaux to Southern France
3 fighters moved from Holland Belgium to Southern France
1 fighter moved from United Kingdom to Southern France
1 artillery moved from Persia to Iraq
1 infantry moved from Persia to Iraq
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 artillery moved from 80 Sea Zone to IraqCombat - British
Battle in Iraq
British attack with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry
Italians defend with 1 armour, 1 artillery and 2 infantry
British win, taking Iraq from Italians with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 armour, 1 artillery and 2 infantry
Battle in Southern France
British attack with 4 fighters and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
British win, taking Southern France from Italians with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
4 fighters moved from Southern France to Holland Belgium
4 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland Belgium
1 aaGun moved from 110 Sea Zone to Holland Belgium
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery moved from Tunisia to Libya
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 fighter moved from Iraq to Egypt
1 artillery moved from Burma to India
1 aaGun moved from Kiangsu to KiangsiPlace Units - British
1 transport placed in 110 Sea Zone
1 bomber and 7 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2,1,5,6,5,5,5,3,4,4,4
UK_Pacific collect 9 PUs (3 lost to blockades); end with 9 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 14 PUs
Some Units in India change ownership: 1 armour -
Assumed no scramble in sz112. If you like Ill roll in the forum.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy nothing; Remaining resources: 21 PUs;Combat Move - Italians
3 artilleries and 3 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 3 artilleries and 3 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from British with 3 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
4 infantry moved from Bessarabia to Ukraine
1 armour moved from Romania to UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,5,4,1
Italians collect 9 PUs (7 lost to blockades); end with 30 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 bombers and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Shan State
1 fighter moved from Hunan to Shan State
1 fighter moved from India to Shan State
1 bomber moved from Queensland to Shan State
1 infantry moved from Malaya to Shan State
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to BorneoCombat - ANZAC
ANZAC creates battle in territory 39 Sea Zone
Battle in Borneo
Battle in Shan State
ANZAC attack with 1 bomber, 2 fighters and 3 infantry
Japanese defend with 1 armour
ANZAC win, taking 39 Sea Zone from Japanese, taking Borneo from Japanese, taking Shan State from Japanese with 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - ANZAC
2 fighters moved from Shan State to India
1 bomber moved from Shan State to India
1 submarine moved from 39 Sea Zone to 76 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from New South Wales to Queensland
1 artillery moved from South Australia to Queensland
1 infantry moved from South Australia to QueenslandPlace Units - ANZAC
1 transport placed in 54 Sea Zone
2 bombers placed in QueenslandTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Syria to Trans-JordanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Combat - Germans
Non Combat Move - Germans
3 artilleries moved from Belarus to Eastern Poland
1 mech_infantry moved from Eastern Poland to Bessarabia
6 mech_infantrys moved from Eastern Poland to Ukraine
8 mech_infantrys moved from Germany to Eastern Poland
2 armour and 1 mech_infantry moved from Novgorod to Eastern PolandPlace Units - Germans
2 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
1 mech_infantry placed in Ukraine
5 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 35 PUs; end with 35 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 bomber and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 armour moved from Russia to Ukraine
5 mech_infantrys moved from Russia to Ukraine
1 armour moved from Volgograd to Ukraine
1 mech_infantry moved from Volgograd to Ukraine
1 infantry moved from Rostov to Ukraine
3 artilleries moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
3 mech_infantrys moved from Western Ukraine to Ukraine
1 armour moved from Western Ukraine to Ukraine
4 infantry moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to Ukraine
2 fighters moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Ukraine
2 bombers moved from Russia to Ukraine
5 armour, 10 artilleries, 12 infantry and 10 mech_infantrys moved from Western Ukraine to Eastern PolandCombat - Russians
Battle in Ukraine
Russians attack with 4 armour, 4 artilleries, 2 bombers, 2 fighters, 6 infantry, 9 mech_infantrys and 1 tactical_bomber
Germans defend with 5 armour, 1 factory_minor, 2 infantry and 7 mech_infantrys; Italians defend with 1 armour and 4 infantry
Russians win, taking Ukraine from Germans with 4 armour, 4 artilleries, 2 bombers, 2 fighters, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 52
Casualties for Germans: 5 armour, 2 infantry and 7 mech_infantrys
Casualties for Italians: 1 armour and 4 infantry
Casualties for Russians: 6 infantry and 3 mech_infantrys
Battle in Eastern Poland
Russians attack with 5 armour, 10 artilleries, 12 infantry and 10 mech_infantrys
Germans defend with 2 armour, 3 artilleries and 9 mech_infantrys
Russians win, taking Eastern Poland from Germans with 5 armour, 10 artilleries, 7 infantry and 10 mech_infantrys remaining. Battle score for attacker is 45
Casualties for Germans: 2 armour, 3 artilleries and 9 mech_infantrys
Casualties for Russians: 5 infantryNon Combat Move - Russians
2 bombers moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
5 infantry moved from Russia to Bryansk
3 aaGuns moved from Russia to Bryansk
2 infantry moved from Northwest Persia to Caucasus
2 fighters moved from Ukraine to Bryansk
2 aaGuns and 15 infantry moved from Jehol to Anhwe
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-JordanPlace Units - Russians
1 bomber and 8 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 infantry and 1 tactical_bomber; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from French Indo China to 38 Sea Zone
3 armour moved from French Indo China to Shan State
2 fighters moved from French Indo China to Shan State
2 fighters and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 tactical_bomber moved from French Indo China to 43 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 38 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shan State
Japanese attack with 3 armour and 2 fighters
ANZAC defend with 3 infantry
Japanese win, taking Shan State from UK_Pacific with 3 armour and 2 fighters remaining. Battle score for attacker is 9
Casualties for ANZAC: 3 infantry
Battle in 36 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine; Americans defend with 1 cruiser
1 submarine owned by the ANZAC Submerged
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiserNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 bomber moved from 38 Sea Zone to French Indo China
1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
1 battleship moved from 37 Sea Zone to 36 Sea Zone
2 fighters moved from Shan State to French Indo ChinaPlace Units - Japanese
3 infantry placed in French Indo China
Japanese undo move 1.
2 infantry and 1 tactical_bomber placed in French Indo China
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,2,6,1,1,5,4
Japanese collect 7 PUs (6 lost to blockades); end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 4 bombers, 2 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 carriers moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
2 transports moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
1 armour moved from Norway to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
1 armour moved from 112 Sea Zone to Western Germany
1 armour, 1 artillery, 1 bomber, 2 fighters, 6 infantry and 4 mech_infantrys moved from Holland Belgium to Western Germany
4 bombers moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to 112 Sea Zone
6 fighters moved from 20 Sea Zone to 37 Sea Zone
3 carriers, 1 destroyer and 2 submarines moved from 20 Sea Zone to 43 Sea Zone
Americans take 35 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
3 carriers, 1 destroyer and 2 submarines moved from 43 Sea Zone to 37 Sea Zone
1 bomber moved from Anhwe to 37 Sea Zone
3 submarines moved from 6 Sea Zone to 36 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 6 Sea Zone from Japanese
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
1 artillery moved from Formosa to 20 Sea Zone
1 infantry moved from Formosa to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 43 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 43 Sea Zone to 37 Sea Zone
2 artilleries moved from 37 Sea Zone to Shan State
2 infantry moved from 37 Sea Zone to Shan StateCombat - Americans
Battle in 37 Sea Zone
Americans attack with 1 bomber, 3 carriers, 1 destroyer, 6 fighters, 2 submarines and 2 transports
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 4 transports
Units damaged: 1 battleship owned by the Japanese and 2 carriers owned by the Japanese
2 transports owned by the Americans retreated to 43 Sea Zone
Japanese win with 1 battleship and 4 transports remaining. Battle score for attacker is -41
Casualties for Americans: 1 bomber, 3 carriers, 1 destroyer, 6 fighters and 2 submarines
Casualties for Japanese: 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Battle in Western Germany
Americans attack with 2 armour, 1 artillery, 5 bombers, 2 fighters, 8 infantry and 4 mech_infantrys
Germans defend with 3 aaGuns, 1 airfield, 6 artilleries, 2 bombers, 1 factory_major, 6 fighters and 1 harbour
Americans win with 4 bombers remaining. Battle score for attacker is 35
Casualties for Germans: 3 aaGuns, 6 artilleries, 2 bombers and 6 fighters
Casualties for Americans: 2 armour, 1 artillery, 1 bomber, 2 fighters, 8 infantry and 4 mech_infantrys
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 36 Sea Zone
ANZAC loiter and taunt; Americans attack with 3 submarines
Japanese defend with 1 battleship
Americans win with 3 submarines remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleshipNon Combat Move - Americans
4 bombers moved from Western Germany to Norway
1 bomber moved from 112 Sea Zone to Norway
2 fighters moved from 112 Sea Zone to Norway
4 transports moved from 110 Sea Zone to 107 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea ZonePlace Units - Americans
1 armour and 2 infantry placed in Norway
2 submarines placed in 6 Sea Zone
1 fighter placed in Korea
4 bombers and 1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
4 artilleries and 4 infantry moved from Yunnan to Burma
5 artilleries and 11 infantry moved from Anhwe to HunanPlace Units - Chinese
2 artilleries and 7 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 2 armour, 1 bomber and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
British converts factory_major into different units
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 5 bombers
EDIT: Adding units owned by Americans to Midway: 5 bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Midway: 5 bombers
EDIT: Adding units owned by Americans to Scotland: 5 bombers
EDIT: Turning off Edit Mode
1 infantry moved from Holland Belgium to Western Germany
British take Western Germany from Germans
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 armour moved from 112 Sea Zone to Denmark
2 mech_infantrys moved from India to Shan State
1 armour moved from India to Shan State
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Greece
1 infantry moved from 99 Sea Zone to GreeceCombat - British
Battle in Greece
Battle in Denmark
Battle in Shan State
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 3 armour
Japanese win, taking Greece from Italians, taking Denmark from Germans with 2 armour remaining. Battle score for attacker is -8
Casualties for British: 1 armour and 2 mech_infantrys
Casualties for Japanese: 1 armourNon Combat Move - British
1 armour moved from Iraq to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 mech_infantry moved from Iraq to Eastern Persia
1 infantry moved from Iraq to 80 Sea Zone
1 artillery moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
1 artillery moved from Libya to Tobruk
4 aaGuns, 2 artilleries, 10 infantry and 1 mech_infantry moved from Holland Belgium to Western Germany
4 fighters moved from Holland Belgium to Norway
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
6 infantry moved from 112 Sea Zone to Western Germany
1 battleship, 1 cruiser and 3 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to Norway
1 mech_infantry moved from Trans-Jordan to PersiaPlace Units - British
2 armour, 1 bomber and 6 infantry placed in United KingdomTurn Complete - British
British collect 43 PUs; end with 43 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUsPlace Units - UK_Pacific
1 fighter and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
UK_Pacific collect 15 PUs (1 lost to blockades); end with 15 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
Some Units in India change ownership: 1 fighter and 1 mech_infantry -
Assuming no scramble in WGR. I had overwhelming odds in the sea battle and even if you miraculously win you’d have 3 fighters less defending WGR in order to prevent 3 ground units to join the forces.
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Assuming no scramble in WGR. I had overwhelming odds in the sea battle and even if you miraculously win you’d have 3 fighters less defending WGR in order to prevent 3 ground units to join the forces.
correct. it depends on where the better odds are (do whatever they are)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 8 infantry moved from France to Western Germany
1 fighter moved from Southern Italy to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Western Germany
Italians attack with 2 artilleries and 8 infantry
British defend with 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 17 infantry and 1 mech_infantry
British win with 1 aaGun, 2 artilleries, 17 infantry and 1 mech_infantry remaining. Battle score for attacker is -17
Casualties for British: 3 aaGuns
Casualties for Italians: 2 artilleries and 8 infantryNon Combat Move - Italians
3 artilleries moved from Southern France to Northern Italy
1 fighter moved from 99 Sea Zone to Southern ItalyPlace Units - Italians
10 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,3,6,4,3,3,5
Italians collect 5 PUs (9 lost to blockades); end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 bombers and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 37 Sea Zone
2 bombers moved from Queensland to 37 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 artilleries moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
2 artilleries moved from 37 Sea Zone to Shan State
2 fighters moved from India to Shan State
1 bomber moved from India to Shan State
1 submarine moved from 42 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from JapaneseCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 2 bombers, 1 fighter, 1 submarine and 2 transports
Japanese defend with 1 battleship and 4 transports
ANZAC win with 2 bombers, 1 fighter and 2 transports remaining. Battle score for attacker is 42
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 battleship and 4 transports
Battle in Shan State
ANZAC attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry
Japanese defend with 2 armour
ANZAC win, taking Shan State from Japanese with 2 artilleries, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 armourNon Combat Move - ANZAC
2 fighters moved from Shan State to India
1 bomber moved from Shan State to India
2 bombers moved from 37 Sea Zone to India
1 fighter moved from 37 Sea Zone to Malaya
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 54 Sea Zone to 43 Sea ZonePlace Units - ANZAC
1 transport placed in 54 Sea Zone
2 bombers placed in QueenslandTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 cruiser moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from Holland Belgium to Western GermanyTurn Complete - French
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how does an allied victory work? I’m not really sure, as I can tell it is fast approaching. I am not sure what ettiqute there is in conceding victory, how does that work? I do not want to weasel or wimp out, however I am more than willing to concede an allied victory. Germany and Japan are basically as good as done.