Scrambles and Kami sz6?
2016 strategic planner (Axis) vs JDOW (allies +24)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
2 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
3 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Western Ukraine
1 bomber moved from Russia to Western UkraineCombat - Russians
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 artilleries, 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 2 artilleries and 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 infantry and 2 mech_infantrys
Russians win, taking Western Ukraine from Germans with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry and 2 mech_infantrysNon Combat Move - Russians
1 bomber moved from Western Ukraine to Russia
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
3 mech_infantrys moved from Volgograd to Ukraine
1 armour moved from Caucasus to Ukraine
1 aaGun moved from Bryansk to Ukraine
3 mech_infantrys moved from Bryansk to Ukraine
1 armour moved from Bryansk to Ukraine
2 mech_infantrys moved from Russia to Ukraine
1 infantry moved from Russia to Smolensk
1 infantry moved from Vologda to Archangel
3 infantry moved from Novosibirsk to Vologda
2 aaGuns, 6 artilleries and 13 infantry moved from Bryansk to Russia
1 artillery moved from Vologda to Russia
1 infantry moved from Vologda to Russia
1 aaGun moved from Bryansk to Ukraine
3 artilleries and 3 infantry moved from Bryansk to Russia
2 infantry moved from Northwest Persia to CaucasusPlace Units - Russians
2 armour placed in Volgograd
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUs -
It was a good decision from you not to make an ill advised attack at my fleet in 112.
However did you realize that you could have easily taken air support to Holland? This time you paid a high price for that kind of sloppiness!
You should always plan all your planes in advance and use them if possible.
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It was a good decision from you not to make an ill advised attack at my fleet in 112.
However did you realize that you could have easily taken air support to Holland? This time you paid a high price for that kind of sloppiness!
You should always plan all your planes in advance and use them if possible.
I normally use a calculator but I was cocky. I thought how could I lose with this many infantry. and then look at what happened :mrgreen: :-o :evil:
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 6 armour; Remaining resources: 0 SuicideAttackTokens; 16 PUs;Combat Move - Japanese
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries moved from Malaya to 37 Sea Zone
5 fighters moved from French Indo China to India
1 bomber moved from French Indo China to India
2 tactical_bombers moved from French Indo China to India
2 artilleries, 1 battleship, 1 destroyer and 2 transports moved from 37 Sea Zone to 39 Sea Zone
2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
4 artilleries and 2 infantry moved from 39 Sea Zone to India
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to India
1 artillery moved from Shan State to Burma
Japanese take Burma from UK_Pacific
10 infantry moved from Manchuria to JeholCombat - Japanese
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Scramble the tactical bomber please please.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 6 armour; Remaining resources: 0 SuicideAttackTokens; 16 PUs;Combat Move - Japanese
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries moved from Malaya to 37 Sea Zone
5 fighters moved from French Indo China to India
1 bomber moved from French Indo China to India
2 tactical_bombers moved from French Indo China to India
2 artilleries, 1 battleship, 1 destroyer and 2 transports moved from 37 Sea Zone to 39 Sea Zone
2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
4 artilleries and 2 infantry moved from 39 Sea Zone to India
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to India
1 artillery moved from Shan State to Burma
Japanese take Burma from UK_Pacific
10 infantry moved from Manchuria to JeholCombat - Japanese
UK_Pacific scrambles 1 units out of India to defend against the attack in 39 Sea Zone
UK_Pacific scrambles to create a battle in territory 39 Sea Zone
Battle in 39 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 4 transports
British defend with 1 tactical_bomber
1 submarine owned by the Japanese Submerged
Units damaged: 1 battleship owned by the Japanese
Japanese win with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 4 transports remaining. Battle score for attacker is 11
Casualties for British: 1 tactical_bomber
Battle in India
Japanese attack with 4 artilleries, 1 bomber, 7 fighters, 2 infantry and 4 tactical_bombers
ANZAC defend with 1 fighter; British defend with 1 aaGun, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 6 infantry and 5 mech_infantrys; UK_Pacific defend with 1 factory_major
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 artilleries, 1 bomber and 4 fighters remaining. Battle score for attacker is -11
Casualties for Japanese: 2 artilleries, 3 fighters, 2 infantry and 4 tactical_bombers
Casualties for ANZAC: 1 fighter
Casualties for British: 1 aaGun, 1 artillery, 2 fighters, 6 infantry and 5 mech_infantrysNon Combat Move - Japanese
4 fighters moved from India to 39 Sea Zone
1 bomber moved from India to French Indo China
1 aaGun moved from Manchuria to JeholPlace Units - Japanese
3 armour placed in Kiangsu
3 armour placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 42 PUs; end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Wake Island to Japan
2 fighters moved from Korea to Japan
1 armour moved from Norway to Karelia
Americans take Finland from Germans
Russians take Karelia from Germans
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 submarine moved from 97 Sea Zone to 99 Sea ZoneCombat - Americans
Air Battle in Japan
Americans attacks with 3 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Japan causes 8 damage total.
Cleaning up after air battlesNon Combat Move - Americans
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 3 carriers, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry, 2 submarines and 3 transports moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
1 bomber moved from Japan to Korea
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 aaGun moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 112 Sea Zone to Norway
1 carrier moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from 112 Sea Zone to United Kingdom
1 artillery, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 fighter moved from Western United States to 91 Sea Zone
1 fighter moved from Wake Island to 6 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea ZonePlace Units - Americans
2 transports placed in 6 Sea Zone
1 fighter placed in Korea
1 harbour placed in Korea
1 bomber placed in Eastern United States
1 airfield and 1 factory_minor placed in NorwayTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery and 3 infantry moved from Yunnan to BurmaCombat - Chinese
Battle in Burma
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery
Chinese win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 artillery and 2 infantry moved from Chahar to Anhwe
1 infantry moved from Hopei to Anhwe
1 artillery and 1 infantry moved from Kweichow to Anhwe
2 artilleries and 1 infantry moved from Hunan to AnhwePlace Units - Chinese
7 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 20 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery and 3 infantry moved from Yunnan to BurmaCombat - Chinese
Battle in Burma
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery
Chinese win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 artillery and 2 infantry moved from Chahar to Anhwe
1 infantry moved from Hopei to Anhwe
1 artillery and 1 infantry moved from Kweichow to Anhwe
2 artilleries and 1 infantry moved from Hunan to AnhwePlace Units - Chinese
7 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 20 PUs; end with 21 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Americans from Korea: 1 fighter
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 artilleries, 6 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from West India to India
1 infantry moved from West India to India
1 mech_infantry moved from Yunnan to India
1 artillery moved from Yunnan to Shan State
UK_Pacific take Shan State from Japanese
1 armour moved from Norway to Vyborg
Russians take Vyborg from Germans
1 mech_infantry moved from Anglo Egyptian Sudan to British Somaliland
British take British Somaliland from Italians
3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
1 artillery moved from Tobruk to LibyaCombat - British
Battle in Normandy Bordeaux
British attack with 3 fighters, 3 infantry and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 5 infantry
British roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 1/2 hits
British roll dice for 3 fighters, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/7 hits
Germans roll dice for 5 infantry in Normandy Bordeaux, round 2 : 0/5 hits
3 infantry owned by the Germans lost in Normandy Bordeaux
British roll dice for 3 fighters, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/7 hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 3 : 0/2 hits
British roll dice for 3 fighters, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 4 : 3/7 hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 4 : 0/2 hits
2 infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 3 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for Germans: 5 infantry
Battle in Libya
British attack with 1 artillery
Italians defend with 1 infantry
British roll dice for 1 artillery in Libya, round 2 : 0/1 hits
Italians roll dice for 1 infantry in Libya, round 2 : 0/1 hits
British roll dice for 1 artillery in Libya, round 3 : 1/1 hits
Italians roll dice for 1 infantry in Libya, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Libya
British win, taking Libya from Italians with 1 artillery remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in India
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in India, round 2 : 0/3 hits
Japanese roll dice for 2 artilleries in India, round 2 : 0/2 hits
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in India, round 3 : 1/3 hits
Japanese roll dice for 2 artilleries in India, round 3 : 0/2 hits
1 artillery owned by the Japanese lost in India
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in India, round 4 : 0/3 hits
Japanese roll dice for 1 artillery in India, round 4 : 0/1 hits
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in India, round 5 : 0/3 hits
Japanese roll dice for 1 artillery in India, round 5 : 0/1 hits
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in India, round 6 : 2/3 hits
Japanese roll dice for 1 artillery in India, round 6 : 0/1 hits
1 artillery owned by the Japanese lost in India
British win, taking India from Japanese, taking Burma from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleriesNon Combat Move - British
1 armour moved from Tobruk to Egypt
1 artillery moved from Tobruk to Alexandria
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 transport moved from 79 Sea Zone to 72 Sea Zone
1 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Hunan to Anhwe
1 aaGun moved from Hunan to Anhwe
1 aaGun moved from Yunnan to Burma
3 fighters moved from Normandy Bordeaux to Norway
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea ZonePlace Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 artillery and 5 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3,2,5,4,6,4,6,5,1,5,3,5,1
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs total
Turning on Edit Mode
EDIT: Removing units owned by British from Anhwe: 1 mech_infantry
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Burma: 1 mech_infantry
EDIT: Turning off Edit Mode -
I assumed no intercept at Japan as it would just be bad for Axis.
That was a very poor UK turn for the Axis. 0/18 @2 was very lucky for UK.
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I assumed no intercept at Japan as it would just be bad for Axis.
That was a very poor UK turn for the Axis. 0/18 @2 was very lucky for UK.
that’s correct. 0 for 18?? #tears
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 armour, 1 artillery and 2 infantry moved from Yugoslavia to 97 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 99 Sea Zone to Syria
2 fighters moved from Southern Italy to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 destroyer, 2 fighters and 2 transports
Americans defend with 1 submarine
Italians win, taking 99 Sea Zone from Neutral with 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in SyriaNon Combat Move - Italians
2 fighters moved from 99 Sea Zone to Southern Italy
4 infantry moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Romania
2 infantry moved from Northern Italy to France
6 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to PhilippinesCombat - ANZAC
Battle in Philippines
Battle in MalayaNon Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from South Australia to Queensland
1 infantry moved from New South Wales to Queensland
1 fighter moved from Queensland to Java
1 fighter moved from Wake Island to Queensland
1 fighter moved from Korea to SuiyuyanPlace Units - ANZAC
1 factory_minor placed in Queensland
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Algeria to Morocco
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
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UK AA and French inf on US TT in 110
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 12 artilleries; Remaining resources: 2 PUs;Combat Move - Germans
2 armour and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
5 artilleries and 6 infantry moved from Belarus to Bryansk
9 mech_infantrys moved from Belarus to Western Ukraine
11 armour moved from Belarus to Western Ukraine
3 mech_infantrys moved from Poland to Western Ukraine
3 infantry moved from Western Germany to Holland Belgium
2 fighters and 1 tactical_bomber moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 2 fighters, 3 infantry and 1 tactical_bomber
Americans defend with 1 aaGun and 1 infantry
Germans win, taking Holland Belgium from British with 2 fighters and 2 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 infantry and 1 tactical_bomber
Casualties for Americans: 1 aaGun and 1 infantry
Battle in Bryansk
Germans attack with 5 artilleries and 6 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 5 artilleries and 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 13 armour and 16 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans win, taking Western Ukraine from Russians with 13 armour and 15 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
2 infantry moved from Denmark to Western Germany
2 fighters moved from Holland Belgium to Western Germany
2 fighters moved from Belarus to Western Germany
3 aaGuns moved from Poland to Eastern Poland
1 mech_infantry moved from Belarus to Bessarabia
7 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
3 artilleries placed in Novgorod
3 artilleries placed in France
6 artilleries placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
Germans collect 41 PUs (1 lost to blockades); end with 43 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 armour, 1 bomber, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
13 artilleries and 33 infantry moved from Russia to Bryansk
1 infantry moved from Ukraine to Bessarabia
1 fighter moved from Russia to Bessarabia
1 bomber moved from Russia to 99 Sea Zone
1 infantry moved from Archangel to Belarus
Russians take Belarus from Germans
1 infantry moved from Smolensk to Bryansk
2 armour moved from Volgograd to Bryansk
8 mech_infantrys moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
2 armour moved from Ukraine to Bryansk
1 fighter moved from Russia to Bessarabia
1 tactical_bomber moved from Russia to Bessarabia
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from ItaliansCombat - Russians
Battle in Bryansk
Russians attack with 4 armour, 14 artilleries, 34 infantry and 8 mech_infantrys
Germans defend with 5 artilleries and 5 infantry
Russians win, taking Bryansk from Germans with 4 armour, 14 artilleries, 29 infantry and 8 mech_infantrys remaining. Battle score for attacker is 20
Casualties for Germans: 5 artilleries and 5 infantry
Casualties for Russians: 5 infantry
Battle in Bessarabia
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Bessarabia from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 99 Sea Zone
Russians attack with 1 bomber
Italians defend with 1 destroyer and 2 transports
Russians win with 1 bomber remaining. Battle score for attacker is 22
Casualties for Italians: 1 destroyer and 2 transportsNon Combat Move - Russians
1 tactical_bomber moved from Bessarabia to Rostov
1 aaGun moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 aaGun moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
2 aaGuns moved from Russia to Bryansk
3 infantry moved from Vologda to Smolensk
2 aaGuns and 15 infantry moved from Korea to Manchuria
1 bomber moved from 99 Sea Zone to Rostov
2 infantry moved from Caucasus to Northwest Persia
1 fighter moved from Bessarabia to Rostov
1 fighter moved from Bessarabia to RostovPlace Units - Russians
1 armour, 1 bomber, 1 infantry and 4 mech_infantrys placed in Russia
1 armour and 1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 45 PUs -
And Sir, btw: It looks like you made it very easy for me to take Berlin with UK this turn, odds should be great.
I recommend you reconsider your NCM in Western Europe and unit placement with Germany in order to protect Berlin better.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 7 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 7 mech_infantrys
EDIT: Turning off Edit ModePurchase Units - Japanese
Japanese repair damage of 8x factory_major; Remaining resources: 0 SuicideAttackTokens; 61 PUs;
Japanese buy 2 armour, 10 infantry and 4 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 armour moved from French Indo China to Kwangtung
Japanese take Kwangsi from Chinese
Japanese take Kwangtung from UK_Pacific
2 armour moved from French Indo China to Yunnan
1 bomber moved from French Indo China to 37 Sea ZoneCombat - Japanese
Japanese creates battle in territory 36 Sea Zone
Battle in Yunnan
Japanese attack with 2 armour
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Shantung from Chinese to Japanese
EDIT: Removing units owned by Chinese from Shantung: 1 infantry
EDIT: Removing units owned by Japanese from Jehol: 10 infantry
EDIT: Adding units owned by Japanese to Shantung: 9 infantry
EDIT: Turning off Edit Mode
1 bomber moved from 37 Sea Zone to French Indo China
2 fighters moved from 36 Sea Zone to French Indo China
2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 4 transports moved from 39 Sea Zone to 37 Sea Zone
1 aaGun moved from Jehol to Shantung
1 fighter moved from 37 Sea Zone to French Indo ChinaPlace Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
10 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,5,5,5,4,4,1,4,5,2,3,3,2
Japanese collect 21 PUs (15 lost to blockades); end with 24 PUs total