TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
…a tough Uboat!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 battleship; Remaining resources: 5 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 1 artillery, 4 fighters and 3 infantry moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 battleship placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Combat Move - French
1 infantry moved from Morocco to Algeria
French take Algeria from Italians
1 infantry moved from Morocco to Algeria
1 infantry moved from French Equatorial Africa to Belgian Congo
British take Belgian Congo from Italians
2 artilleries and 2 infantry moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Morocco to Malta
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
French take 43 Sea Zone from Japanese
Combat - French
Battle in Normandy Bordeaux
French attack with 2 artilleries and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
French roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the French lost in Normandy Bordeaux
French win, taking Normandy Bordeaux from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 4 bombers and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
3 infantry moved from Vyborg to Novgorod
2 bombers, 1 fighter and 2 tactical_bombers moved from Eastern Poland to Novgorod
9 armour, 5 artilleries, 12 infantry and 2 mech_infantrys moved from Belarus to Smolensk
5 armour and 2 mech_infantrys moved from Eastern Poland to Smolensk
1 artillery moved from France to Holland Belgium
Germans take Holland Belgium from French
Combat - Germans
Battle in Smolensk
Germans attack with 14 armour, 5 artilleries, 12 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 14 armour, 5 artilleries, 12 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 2 bombers, 1 fighter, 3 infantry and 2 tactical_bombers
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Romania to Belarus
1 aaGun moved from Eastern Poland to Belarus
1 bomber moved from Southern France to Western Germany
2 bombers moved from Novgorod to Western Germany
5 infantry moved from Vyborg to Karelia
1 submarine moved from 125 Sea Zone to 113 Sea Zone
3 fighters moved from Southern Italy to Egypt
2 tactical_bombers moved from Romania to Egypt
2 artilleries moved from France to Southern France
1 tactical_bomber moved from Romania to Egypt
1 fighter and 2 tactical_bombers moved from Novgorod to Belarus
Place Units - Germans
4 bombers placed in Western Germany
1 submarine placed in 93 Sea Zone
Turn Complete - Germans
Germans collect 46 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 26 PUs;
Russians buy 8 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Russia to Belarus
1 infantry moved from Archangel to Belarus
1 infantry moved from Bryansk to Belarus
2 armour and 2 mech_infantrys moved from Ukraine to Belarus
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
4 infantry moved from Sakha to Buryatia
14 infantry moved from Sakha to Amur
Russians take Amur from Japanese
Combat - Russians
Battle in Buryatia
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Buryatia, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Buryatia
Russians win, taking Buryatia from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Belarus
Russians attack with 2 armour, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 aaGuns, 1 fighter, 3 mech_infantrys and 2 tactical_bombers
AA fire in Belarus : 1/4 hits
1 fighter owned by the Russians lost in Belarus
Russians roll dice for 2 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 3/9 hits
Germans roll dice for 2 aaGuns, 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Belarus, round 2 : 2/6 hits
2 infantry owned by the Russians, 1 mech_infantry owned by the Germans and 2 aaGuns owned by the Germans lost in Belarus
Russians roll dice for 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 3 : 1/7 hits
Germans roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Belarus, round 3 : 4/5 hits
1 mech_infantry owned by the Germans, 1 armour owned by the Russians, 1 fighter owned by the Russians and 2 mech_infantrys owned by the Russians lost in Belarus
Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Belarus, round 4 : 3/3 hits
Germans roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in Belarus, round 4 : 3/4 hits
2 tactical_bombers owned by the Germans, 1 mech_infantry owned by the Germans, 1 armour owned by the Russians, 1 fighter owned by the Russians and 1 tactical_bomber owned by the Russians lost in Belarus
Germans win with 1 fighter remaining. Battle score for attacker is -23
Casualties for Germans: 2 aaGuns, 3 mech_infantrys and 2 tactical_bombers
Casualties for Russians: 2 armour, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Non Combat Move - Russians
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
Sorry but this dice program is F@#%ing retarded. 1st game I destroyed you cause of the dice, next 2 games you destroyed my cause of dice. So now we know nothing expect the dice program decides the winner 100%. F#$& if I wanted to know who could roll dice better could of played monopoly. What a F$!%ing waste of my time.
Belarus was frustrating.
I sunk your fleet in z6. I kept your subs afloat but i am editing them back because you could have submerged since I didn;t have a destroyer. I will roll their convoy raid and adjust my income.
Rolling 6d6:
(1, 1, 3, 4, 5, 6)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 carrier moved from 35 Sea Zone to 6 Sea Zone
2 battleships, 4 carriers, 1 cruiser and 4 fighters moved from 36 Sea Zone to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from French Indo China to 6 Sea Zone
1 artillery moved from Jehol to Anhwe
2 infantry moved from Chahar to Anhwe
1 artillery moved from Chahar to Hopei
2 infantry moved from Chahar to Hopei
1 artillery moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery and 1 mech_infantry moved from Suiyuyan to Shensi
Combat - Japanese
Battle in Shensi
Japanese attack with 1 artillery and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 artillery
Japanese win, taking Anhwe from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 artillery
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 bomber, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
British defend with 1 cruiser
Japanese win with 1 bomber, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for British: 1 cruiser
Casualties for Japanese: 1 submarine
Battle in Malaya
Japanese attack with 1 armour and 1 infantry
British defend with 1 harbour; ANZAC defend with 1 infantry
Japanese win, taking Malaya from UK_Pacific with 1 armour remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for British: 1 destroyer
Casualties for Japanese: 1 tactical_bomber
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
French defend with 1 destroyer
Japanese win, taking 43 Sea Zone from French with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 7 fighters and 3 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 3 submarines
Units damaged: 1 battleship owned by the Americans
Units damaged: 4 carriers owned by the Japanese
Units damaged: 1 battleship owned by the Japanese
Japanese win with 2 battleships, 5 carriers, 1 cruiser, 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is 138
Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 3 submarines
Non Combat Move - Japanese
4 fighters moved from 6 Sea Zone to Japan
3 transports moved from 36 Sea Zone to 6 Sea Zone
1 bomber moved from 37 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Philippines
1 fighter moved from 44 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Borneo
1 aaGun, 1 artillery and 5 infantry moved from Chahar to Suiyuyan
Place Units - Japanese
2 carriers and 1 destroyer placed in 6 Sea Zone
2 submarines placed in 36 Sea Zone
Turn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs total
Turning on Edit Mode
EDIT: Adding units owned by Americans to 6 Sea Zone: 3 submarines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 49 to 47
EDIT: Turning off Edit Mode
I already quit, but good to see you are rolling hot as ever. Just goes to prove my point further. Thanks.