@Ragnell804 I am travelling over the weekend. Please expect my turn on Sunday.
Have a good weekend!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry and 1 mech_infantry moved from 98 Sea Zone to Alexandria
1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from India to Burma
Combat - British
Battle in Alexandria
British attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery, 1 infantry and 1 mech_infantry
British win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for British: 1 fighter, 1 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
Non Combat Move - British
1 bomber and 1 tactical_bomber moved from Alexandria to Egypt
Place Units - British
1 artillery and 8 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Romania to Eastern Poland
2 infantry moved from Yugoslavia to Slovakia Hungary
1 armour moved from Northern Italy to Slovakia Hungary
2 fighters moved from Northern Italy to Slovakia Hungary
1 bomber moved from Southern Italy to Slovakia Hungary
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Romania to Eastern Poland
2 infantry moved from Yugoslavia to Slovakia Hungary
1 armour moved from Northern Italy to Slovakia Hungary
2 fighters moved from Northern Italy to Slovakia Hungary
1 bomber moved from Southern Italy to Slovakia Hungary
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
Combat - Italians
Battle in Eastern Poland
Italians attack with 1 armour
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 armour remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Slovakia Hungary
Italians attack with 1 armour, 1 bomber, 2 fighters and 2 infantry
Russians defend with 1 artillery, 3 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in Slovakia Hungary, round 2 : 3/6 hits
Russians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Slovakia Hungary, round 2 : 2/5 hits
3 infantry owned by the Russians and 2 infantry owned by the Italians lost in Slovakia Hungary
Italians roll dice for 1 armour, 1 bomber and 2 fighters in Slovakia Hungary, round 3 : 3/4 hits
Russians roll dice for 1 artillery and 1 mech_infantry in Slovakia Hungary, round 3 : 1/2 hits
1 mech_infantry owned by the Russians, 1 artillery owned by the Russians and 1 armour owned by the Italians lost in Slovakia Hungary
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 5
Casualties for Russians: 1 artillery, 3 infantry and 1 mech_infantry
Casualties for Italians: 1 armour and 2 infantry
Non Combat Move - Italians
2 fighters moved from Slovakia Hungary to Northern Italy
1 bomber moved from Slovakia Hungary to Southern Italy
1 artillery and 1 infantry moved from Tunisia to Libya
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Southern Italy to Northern Italy
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 armour and 4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.294
Median : 3.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17
Russians Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.571
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
Italians Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.100
Median : 2.500
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 fighter moved from Egypt to 96 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
Combat - French
Battle in 96 Sea Zone
French attack with 1 fighter
Germans defend with 1 destroyer
French win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - French
1 fighter moved from 96 Sea Zone to Egypt
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 12 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour, 1 artillery and 6 infantry moved from Novgorod to Belarus
3 infantry moved from Baltic States to Belarus
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from Normandy Bordeaux to United Kingdom
2 tactical_bombers moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Western Germany to Belarus
2 infantry moved from Bulgaria to Romania
2 armour moved from Yugoslavia to Slovakia Hungary
Germans take Slovakia Hungary from Russians
2 armour moved from Slovakia Hungary to Romania
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour and 1 infantry moved from Holland Belgium to 110 Sea Zone
1 armour, 1 cruiser, 3 infantry and 6 transports moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Normandy Bordeaux to 91 Sea Zone
AIR RAID!!!
Pull down the blinds, shut off the lights and head to the bomb shelter!
Does Mr. Churchill care to intercept the bombing run?
yes intercept
submerge sub in sz91
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 12 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour, 1 artillery and 6 infantry moved from Novgorod to Belarus
3 infantry moved from Baltic States to Belarus
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from Normandy Bordeaux to United Kingdom
2 tactical_bombers moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Western Germany to Belarus
2 infantry moved from Bulgaria to Romania
2 armour moved from Yugoslavia to Slovakia Hungary
Germans take Slovakia Hungary from Russians
2 armour moved from Slovakia Hungary to Romania
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour and 1 infantry moved from Holland Belgium to 110 Sea Zone
1 armour, 1 cruiser, 3 infantry and 6 transports moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Normandy Bordeaux to 91 Sea Zone
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
British launches 2 interceptors out of United Kingdom
Attackers Fire, : 0/3 hits
Defenders Fire, : 0/2 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits
Bombing raid in United Kingdom rolls: 1,3 and causes: 4 damage to unit: airfield
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom causes 9 damage total. Damaged units is as follows: airfield = 4, factory_major = 5
Battle in 104 Sea Zone
Germans attack with 1 destroyer
Americans defend with 1 destroyer
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with no units remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Belarus
Germans attack with 1 armour, 1 artillery, 1 fighter and 9 infantry
Russians defend with 1 fighter, 11 infantry and 1 mech_infantry
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 9 infantry in Belarus, round 2 : 7/12 hits
Russians roll dice for 1 fighter, 11 infantry and 1 mech_infantry in Belarus, round 2 : 5/13 hits
7 infantry owned by the Russians and 5 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Belarus, round 3 : 3/7 hits
Russians roll dice for 1 fighter, 4 infantry and 1 mech_infantry in Belarus, round 3 : 2/6 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Belarus, round 4 : 4/5 hits
Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Belarus, round 4 : 0/3 hits
1 infantry owned by the Russians, 1 mech_infantry owned by the Russians and 1 fighter owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 26
Casualties for Germans: 7 infantry
Casualties for Russians: 1 fighter, 11 infantry and 1 mech_infantry
Battle in 91 Sea Zone
Germans attack with 2 fighters and 1 tactical_bomber
Americans defend with 2 destroyers and 1 submarine
1 submarine owned by the Americans Submerged
Germans roll dice for 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 3/3 hits
Americans roll dice for 2 destroyers in 91 Sea Zone, round 2 : 0/2 hits
2 destroyers owned by the Americans lost in 91 Sea Zone
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Americans: 2 destroyers
Cleaning up after air battles
Non Combat Move - Germans
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 carrier moved from 110 Sea Zone to 111 Sea Zone
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
1 armour, 2 artilleries, 9 infantry and 6 transports moved from 112 Sea Zone to 111 Sea Zone
1 cruiser moved from 112 Sea Zone to 111 Sea Zone
1 armour, 2 artilleries and 9 infantry moved from 111 Sea Zone to Scotland
1 bomber moved from United Kingdom to Western Germany
1 tactical_bomber moved from United Kingdom to 111 Sea Zone
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 fighter moved from Holland Belgium to 111 Sea Zone
1 tactical_bomber moved from Holland Belgium to Western Germany
1 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Poland to Eastern Poland
1 artillery and 1 infantry moved from Poland to Eastern Poland
1 artillery and 1 infantry moved from Germany to Slovakia Hungary
1 fighter moved from Belarus to Novgorod
1 armour moved from Germany to Romania
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 armour, 1 artillery and 2 infantry placed in Western Germany
2 infantry placed in Western Germany
2 infantry placed in Western Germany
1 artillery and 1 infantry placed in Normandy Bordeaux
1 submarine placed in 93 Sea Zone
2 infantry placed in Western Germany
1 infantry placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Dice Statistics:
Total
1 was rolled 22 times
2 was rolled 18 times
3 was rolled 15 times
4 was rolled 12 times
5 was rolled 25 times
6 was rolled 9 times
Average roll : 3.267
Median : 3.000
Variance : 1.870
Standard Deviation : 1.367
Total rolls : 101
Null / Other
1 was rolled 8 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.086
Median : 3.000
Variance : 1.206
Standard Deviation : 1.098
Total rolls : 35
Germans Combat
1 was rolled 8 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.086
Median : 3.000
Variance : 1.206
Standard Deviation : 1.098
Total rolls : 35
Russians Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.455
Median : 4.000
Variance : 0.952
Standard Deviation : 0.976
Total rolls : 22
British Combat
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.800
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Americans Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 3.500
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
2 infantry moved from Western Ukraine to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
5 infantry moved from Smolensk to Belarus
2 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 fighter moved from Ukraine to Eastern Poland
1 armour and 2 mech_infantrys moved from Russia to Belarus
4 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 infantry moved from Archangel to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 1 armour, 1 artillery, 8 infantry and 2 mech_infantrys
Germans defend with 1 armour, 1 artillery and 2 infantry
Russians win, taking Belarus from Germans with 1 armour, 1 artillery, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour, 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Russians attack with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 3 infantry; Italians defend with 1 armour
Russians win, taking Eastern Poland from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Italians: 1 armour
Casualties for Russians: 1 fighter and 2 infantry
Battle in Manchuria
Russians attack with 5 infantry
Japanese defend with 1 armour
Russians win, taking Manchuria from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine
1 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
Place Units - Russians
1 artillery, 1 fighter and 1 infantry placed in Ukraine
1 artillery, 6 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,5,5,5,6,1,5,1,4,6,4
Russians collect 31 PUs (3 lost to blockades); end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 3 destroyers, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 infantry moved from Timguska to Yenisey
Japanese take Yenisey from Russians
1 artillery and 1 infantry moved from Tsinghai to Sikang
2 infantry moved from Shensi to Sikang
1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Yunnan to Sikang
1 artillery and 1 infantry moved from Yunnan to Burma
1 artillery and 1 infantry moved from Yunnan to Shan State
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 cruiser moved from 56 Sea Zone to 46 Sea Zone
1 carrier moved from 41 Sea Zone to 55 Sea Zone
1 transport moved from 41 Sea Zone to 36 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to Manchuria
2 bombers moved from Jehol to Manchuria
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
1 fighter moved from Jehol to Korea
1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to Sikang
1 tactical_bomber moved from 41 Sea Zone to Shan State
1 fighter moved from 41 Sea Zone to 46 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 3 destroyers, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 infantry moved from Timguska to Yenisey
Japanese take Yenisey from Russians
1 artillery and 1 infantry moved from Tsinghai to Sikang
2 infantry moved from Shensi to Sikang
1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Yunnan to Sikang
1 artillery and 1 infantry moved from Yunnan to Burma
1 artillery and 1 infantry moved from Yunnan to Shan State
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 cruiser moved from 56 Sea Zone to 46 Sea Zone
1 carrier moved from 41 Sea Zone to 55 Sea Zone
1 transport moved from 41 Sea Zone to 36 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to Manchuria
2 bombers moved from Jehol to Manchuria
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
1 fighter moved from Jehol to Korea
1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to Sikang
1 tactical_bomber moved from 41 Sea Zone to Shan State
1 fighter moved from 41 Sea Zone to 46 Sea Zone
Combat - Japanese
Battle in 7 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 7 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 7 Sea Zone
Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 46 Sea Zone
Japanese attack with 1 cruiser and 1 fighter
Americans defend with 1 cruiser
Japanese roll dice for 1 cruiser and 1 fighter in 46 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 cruiser in 46 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Americans lost in 46 Sea Zone
Japanese win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in 16 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Sikang
Japanese attack with 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 fighter and 8 infantry
Japanese roll dice for 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Sikang, round 2 : 5/10 hits
Chinese roll dice for 1 fighter and 8 infantry in Sikang, round 2 : 1/9 hits
1 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Sikang
Japanese roll dice for 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Sikang, round 3 : 4/9 hits
Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 3 : 2/4 hits
1 fighter owned by the Chinese, 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Japanese: 3 infantry
Casualties for Chinese: 1 fighter and 8 infantry
Battle in Manchuria
Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 4 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Manchuria, round 2 : 1/2 hits
Japanese roll dice for 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 4/8 hits
Chinese roll dice for 4 infantry in Manchuria, round 2 : 1/4 hits
4 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Russians: 4 infantry
Battle in Burma
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Korea
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 aaGun and 2 infantry
AA fire in Korea : 0/3 hits
Japanese roll dice for 1 cruiser in Korea, round 2 : 1/1 hits
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Korea, round 2 : 2/5 hits
Russians roll dice for 1 aaGun and 2 infantry in Korea, round 2 : 1/2 hits
2 infantry owned by the Russians, 1 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 aaGun and 2 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
1 fighter moved from 16 Sea Zone to 6 Sea Zone
2 fighters moved from Korea to 6 Sea Zone
2 bombers moved from Manchuria to Japan
1 tactical_bomber moved from Korea to Japan
1 fighter moved from Manchuria to Japan
1 tactical_bomber moved from Shan State to Yunnan
2 infantry moved from Kwangsi to Yunnan
1 fighter moved from 46 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from Manchuria to Kweichow
2 fighters moved from Sikang to Szechwan
2 tactical_bombers moved from Sikang to Szechwan
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour, 1 artillery and 2 infantry placed in Japan
3 destroyers and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 69 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 13 times
3 was rolled 13 times
4 was rolled 10 times
5 was rolled 8 times
6 was rolled 17 times
Average roll : 3.583
Median : 3.000
Variance : 0.676
Standard Deviation : 0.822
Total rolls : 72
Japanese Combat
1 was rolled 6 times
2 was rolled 12 times
3 was rolled 10 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.244
Median : 3.000
Variance : 1.023
Standard Deviation : 1.011
Total rolls : 45
Russians Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 4.600
Median : 6.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5
UK_Pacific Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Chinese Combat
1 was rolled 4 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 4.059
Median : 5.000
Variance : 1.562
Standard Deviation : 1.250
Total rolls : 17
Americans Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
2 infantry moved from Western Ukraine to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
1 fighter moved from Ukraine to Eastern Poland
1 tactical_bomber moved from Western Ukraine to Eastern Poland
5 infantry moved from Smolensk to Belarus
1 artillery moved from Bryansk to Belarus
1 armour and 2 mech_infantrys moved from Russia to Belarus
1 fighter moved from Western Ukraine to Eastern Poland
2 infantry moved from Bryansk to Belarus
1 infantry moved from Archangel to Belarus
7 infantry moved from Korea to Manchuria
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 3 infantry; Italians defend with 1 armour
Russians win, taking Eastern Poland from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Italians: 1 armour
Casualties for Russians: 1 fighter and 2 infantry
Battle in Belarus
Russians attack with 1 armour, 1 artillery, 8 infantry and 2 mech_infantrys
Germans defend with 1 armour, 1 artillery and 2 infantry
Russians win, taking Belarus from Germans with 1 armour, 1 artillery, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour, 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Battle in Manchuria
Russians attack with 7 infantry
Japanese defend with 1 armour
Russians win, taking Manchuria from Japanese with 7 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Russians
1 aaGun moved from Korea to Manchuria
1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
Place Units - Russians
1 armour, 1 artillery and 1 mech_infantry placed in Ukraine
1 artillery, 1 fighter and 5 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,6,2,3,3,3,1,6,3,2,6
Russians collect 31 PUs (3 lost to blockades); end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 cruiser, 3 destroyers, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 7 Sea Zone
2 bombers, 2 fighters and 1 tactical_bomber moved from Jehol to Manchuria
2 tactical_bombers moved from 6 Sea Zone to Manchuria
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 infantry moved from Yunnan to Shan State
1 artillery and 1 infantry moved from Yunnan to Burma
1 infantry moved from Timguska to Urals
Japanese take Urals from Russians
1 artillery and 1 infantry moved from Tsinghai to Sikang
2 infantry moved from Shensi to Sikang
1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Yunnan to Sikang
2 fighters and 2 tactical_bombers moved from Kwangsi to Sikang
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 artillery moved from Yunnan to Shan State
1 cruiser moved from 6 Sea Zone to 7 Sea Zone
1 cruiser moved from 56 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to Burma
1 fighter moved from 41 Sea Zone to Shan State
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 cruiser, 3 destroyers, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 7 Sea Zone
2 bombers, 2 fighters and 1 tactical_bomber moved from Jehol to Manchuria
2 tactical_bombers moved from 6 Sea Zone to Manchuria
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 infantry moved from Yunnan to Shan State
1 artillery and 1 infantry moved from Yunnan to Burma
1 infantry moved from Timguska to Urals
Japanese take Urals from Russians
1 artillery and 1 infantry moved from Tsinghai to Sikang
2 infantry moved from Shensi to Sikang
1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Yunnan to Sikang
2 fighters and 2 tactical_bombers moved from Kwangsi to Sikang
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 artillery moved from Yunnan to Shan State
1 cruiser moved from 6 Sea Zone to 7 Sea Zone
1 cruiser moved from 56 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to Burma
1 fighter moved from 41 Sea Zone to Shan State
Combat - Japanese
Battle in Sikang
Japanese attack with 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 fighter and 8 infantry
Japanese roll dice for 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Sikang, round 2 : 5/10 hits
Chinese roll dice for 1 fighter and 8 infantry in Sikang, round 2 : 1/9 hits
1 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Sikang
Japanese roll dice for 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Sikang, round 3 : 4/9 hits
Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 3 : 1/4 hits
1 fighter owned by the Chinese, 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 fighter and 8 infantry
Battle in Manchuria
Japanese attack with 2 artilleries, 2 bombers, 2 fighters, 2 infantry and 3 tactical_bombers
Russians defend with 1 aaGun and 7 infantry
AA fire in Manchuria : 1/3 hits
1 tactical_bomber owned by the Japanese lost in Manchuria
Japanese roll dice for 1 battleship and 1 cruiser in Manchuria, round 2 : 1/2 hits
Japanese roll dice for 2 artilleries, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Manchuria, round 2 : 9/10 hits
Chinese roll dice for 1 aaGun and 7 infantry in Manchuria, round 2 : 3/7 hits
7 infantry owned by the Russians, 2 infantry owned by the Japanese, 1 aaGun owned by the Russians and 1 artillery owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery, 2 infantry and 1 tactical_bomber
Casualties for Russians: 1 aaGun and 7 infantry
Battle in Burma
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/3 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 7 Sea Zone
Japanese attack with 1 cruiser, 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 cruiser and 1 fighter in 7 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 7 Sea Zone
Japanese win with 1 cruiser, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 3 : 2/2 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 2 artilleries, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 cruiser in Shan State, round 2 : 0/1 hits
Japanese roll dice for 2 artilleries, 1 fighter and 1 infantry in Shan State, round 2 : 3/4 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Korea
Non Combat Move - Japanese
2 bombers moved from Manchuria to Japan
1 fighter moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 7 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to Japan
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
2 infantry moved from Kwangsi to Yunnan
2 fighters and 2 tactical_bombers moved from Sikang to Szechwan
1 tactical_bomber moved from Burma to 37 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone
1 carrier moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery, 1 infantry and 1 mech_infantry placed in Japan
1 cruiser, 3 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 11 times
3 was rolled 14 times
4 was rolled 12 times
5 was rolled 10 times
6 was rolled 12 times
Average roll : 3.365
Median : 3.000
Variance : 0.247
Standard Deviation : 0.497
Total rolls : 74
Japanese Combat
1 was rolled 11 times
2 was rolled 7 times
3 was rolled 12 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.109
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 46
Russians Combat
1 was rolled 1 times
5 was rolled 2 times
Average roll : 3.667
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
UK_Pacific Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Chinese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.800
Median : 4.000
Variance : 0.632
Standard Deviation : 0.795
Total rolls : 20
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 carriers, 1 fighter and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from Midway to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 fighters moved from Queensland to 26 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 61 Sea Zone to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 46 Sea Zone to 54 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
2 mech_infantrys moved from British Columbia to Western United States
1 infantry moved from British Columbia to Western United States
1 armour moved from British Columbia to Western United States
Combat - Americans
Battle in Sumatra
Battle in Java
Non Combat Move - Americans
Place Units - Americans
3 carriers and 2 submarines placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
Americans undo move 1.
3 carriers placed in 10 Sea Zone
1 submarine placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British repair damage of 5x factory_major; Remaining resources: 26 PUs;
British buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 infantry moved from India to Burma
1 fighter moved from India to Burma
Combat - British
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from Persia: 3 infantry
EDIT: Adding units owned by British to Iraq: 3 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Burma to India
Place Units - British
2 artilleries and 6 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6
British collect 31 PUs; end with 31 PUs total
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Libya to Tobruk
1 armour moved from Libya to Alexandria
1 bomber moved from Southern Italy to Alexandria
3 infantry moved from Yugoslavia to Romania
4 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Yugoslavia
2 fighters moved from Northern Italy to Southern Italy
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Libya to Tobruk
1 armour moved from Libya to Alexandria
1 bomber moved from Southern Italy to Alexandria
3 infantry moved from Yugoslavia to Romania
4 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Yugoslavia
2 fighters moved from Northern Italy to Southern Italy
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
Combat - Italians
Battle in Alexandria
Italians attack with 1 armour and 1 bomber
French defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Alexandria, round 2 : 1/2 hits
British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits
1 infantry owned by the French and 1 armour owned by the Italians lost in Alexandria
Italians win with 1 bomber remaining. Battle score for attacker is -3
Casualties for French: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - Italians
1 bomber moved from Alexandria to Tobruk
1 submarine moved from 97 Sea Zone to 92 Sea Zone
Place Units - Italians
1 transport placed in 97 Sea Zone
1 armour and 4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
British Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - ANZAC
Battle in Dutch New Guinea
Non Combat Move - ANZAC
Place Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total