Italy Turn 1 Complete Game 32.tsvg
The ball is in ANZAC’s and France’s court.
no scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 infantry moved from Novgorod to Baltic States
1 infantry moved from Germany to Poland
1 infantry moved from Slovakia Hungary to Poland
1 artillery moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Poland
6 transports moved from 111 Sea Zone to 112 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 111 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Norway to 112 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
2 armour, 3 artilleries, 7 infantry and 6 transports moved from 112 Sea Zone to 110 Sea Zone
2 armour, 3 artilleries and 4 infantry moved from 110 Sea Zone to United Kingdom
3 infantry moved from 110 Sea Zone to United Kingdom
1 armour, 2 artilleries and 8 infantry moved from Scotland to United Kingdom
1 fighter moved from 111 Sea Zone to United Kingdom
1 fighter and 3 tactical_bombers moved from Western Germany to United Kingdom
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Western Germany to United Kingdom
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 6 transports
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 6 transports in 110 Sea Zone, round 2 : 3/3 hits
Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 110 Sea Zone
Germans win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 6 transports remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in United Kingdom
Germans attack with 3 armour, 5 artilleries, 1 bomber, 4 fighters, 15 infantry and 4 tactical_bombers
French defend with 2 infantry; British defend with 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 24 infantry and 1 mech_infantry
AA fire in United Kingdom : 1/9 hits
1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 3 armour, 5 artilleries, 1 bomber, 3 fighters, 15 infantry and 4 tactical_bombers in United Kingdom, round 2 : 9/31 hits
British roll dice for 4 aaGuns, 1 artillery, 2 fighters, 26 infantry and 1 mech_infantry in United Kingdom, round 2 : 15/30 hits
3 infantry owned by the British, 2 infantry owned by the French, 15 infantry owned by the Germans and 4 aaGuns owned by the British lost in United Kingdom
1 armour and 2 artilleries retreated to Scotland
Germans roll dice for 2 armour and 3 artilleries in United Kingdom, round 3 : 1/5 hits
British roll dice for 1 artillery, 2 fighters, 21 infantry and 1 mech_infantry in United Kingdom, round 3 : 9/25 hits
1 infantry owned by the British, 2 armour owned by the Germans and 3 artilleries owned by the Germans lost in United Kingdom
British win with 1 artillery, 2 fighters, 20 infantry and 1 mech_infantry remaining. Battle score for attacker is -41
Casualties for Germans: 2 armour, 3 artilleries, 1 fighter and 15 infantry
Casualties for French: 2 infantry
Casualties for British: 4 aaGuns and 4 infantry
Battle in Poland
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Poland, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 4 infantry
Russians defend with 2 infantry
Germans roll dice for 4 infantry in Baltic States, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Baltic States
Germans roll dice for 4 infantry in Baltic States, round 3 : 0/4 hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits
Germans roll dice for 4 infantry in Baltic States, round 4 : 0/4 hits
Russians roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits
Germans roll dice for 4 infantry in Baltic States, round 5 : 0/4 hits
Russians roll dice for 1 infantry in Baltic States, round 5 : 1/1 hits
1 infantry owned by the Germans lost in Baltic States
Germans roll dice for 3 infantry in Baltic States, round 6 : 0/3 hits
Russians roll dice for 1 infantry in Baltic States, round 6 : 0/1 hits
Germans roll dice for 3 infantry in Baltic States, round 7 : 0/3 hits
Russians roll dice for 1 infantry in Baltic States, round 7 : 0/1 hits
Germans roll dice for 3 infantry in Baltic States, round 8 : 1/3 hits
Russians roll dice for 1 infantry in Baltic States, round 8 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 armour moved from Germany to Holland Belgium
1 infantry moved from Bulgaria to Romania
1 artillery and 3 infantry moved from Slovakia Hungary to Romania
1 aaGun moved from Slovakia Hungary to Romania
1 artillery and 4 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Greece to Bulgaria
1 artillery and 4 infantry moved from Karelia to Novgorod
1 fighter moved from 110 Sea Zone to Western Germany
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to Holland Belgium
1 tactical_bomber moved from United Kingdom to 110 Sea Zone
1 tactical_bomber moved from United Kingdom to 110 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 fighter and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 destroyer moved from 93 Sea Zone to 96 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 artillery moved from Germany to Western Germany
2 armour moved from Germany to Yugoslavia
Place Units - Germans
1 armour and 2 infantry placed in Novgorod
1 armour, 1 artillery and 2 infantry placed in Germany
1 infantry placed in Western Germany
2 infantry placed in Normandy Bordeaux
1 artillery and 1 infantry placed in Western Germany
2 infantry placed in Western Germany
2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Dice Statistics:
Total
1 was rolled 23 times
2 was rolled 21 times
3 was rolled 27 times
4 was rolled 22 times
5 was rolled 25 times
6 was rolled 25 times
Average roll : 3.559
Median : 4.000
Variance : 0.204
Standard Deviation : 0.452
Total rolls : 143
Germans Combat
1 was rolled 7 times
2 was rolled 12 times
3 was rolled 12 times
4 was rolled 12 times
5 was rolled 14 times
6 was rolled 12 times
Average roll : 3.725
Median : 4.000
Variance : 0.426
Standard Deviation : 0.653
Total rolls : 69
British Combat
1 was rolled 15 times
2 was rolled 9 times
3 was rolled 14 times
4 was rolled 6 times
5 was rolled 11 times
6 was rolled 9 times
Average roll : 3.250
Median : 3.000
Variance : 0.952
Standard Deviation : 0.976
Total rolls : 64
Russians Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
6 was rolled 4 times
Average roll : 4.400
Median : 4.000
Variance : 2.222
Standard Deviation : 1.491
Total rolls : 10
Good defense in London, I needed to get the hits you had and for you to roll worse than me, maybe next turn
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 3 infantry moved from Bessarabia to Romania
4 infantry moved from Eastern Poland to Slovakia Hungary
1 artillery and 1 infantry moved from Eastern Poland to Slovakia Hungary
1 armour moved from Eastern Poland to Romania
1 mech_infantry moved from Eastern Poland to Slovakia Hungary
2 fighters moved from Eastern Poland to Romania
1 fighter and 1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
10 infantry moved from Amur to Manchuria
8 infantry moved from Amur to Korea
Combat - Russians
Battle in Korea
Russians attack with 8 infantry
Japanese defend with 3 infantry
Russians win, taking Korea from Japanese with 7 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Japanese: 3 infantry
Battle in Slovakia Hungary
Russians attack with 1 artillery, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 1 artillery and 4 infantry
Russians win, taking Slovakia Hungary from Germans with 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Germans: 1 aaGun, 1 artillery and 4 infantry
Casualties for Russians: 2 infantry
Battle in Romania
Russians attack with 1 armour, 1 artillery, 2 fighters and 3 infantry
Germans defend with 1 aaGun, 1 artillery and 4 infantry; Italians defend with 1 armour
retreated to Romania
Germans win with 1 armour and 1 artillery remaining. Battle score for attacker is -12
Casualties for Germans: 1 aaGun and 4 infantry
Casualties for Russians: 1 armour, 1 artillery, 1 fighter and 3 infantry
Battle in Manchuria
Russians attack with 10 infantry
Japanese defend with 4 infantry
Russians win, taking Manchuria from Japanese with 9 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry
Casualties for Japanese: 4 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Western Ukraine
2 aaGuns moved from Eastern Poland to Western Ukraine
4 infantry moved from Smolensk to Belarus
1 infantry moved from Archangel to Belarus
2 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Belarus
1 mech_infantry moved from Russia to Belarus
1 fighter moved from Romania to Belarus
3 infantry moved from Russia to Smolensk
1 infantry moved from Bryansk to Belarus
2 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
1 aaGun moved from Amur to Korea
1 aaGun moved from Amur to Manchuria
1 aaGun moved from Eastern Poland to Western Ukraine
Place Units - Russians
1 armour, 1 artillery and 1 fighter placed in Ukraine
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,6,5,4,3,2,6,1,6,6,6,6,5
Russians collect 35 PUs (3 lost to blockades); end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 cruiser, 1 destroyer, 2 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 artillery and 1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 2 infantry moved from Kweichow to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 armour and 2 infantry moved from Jehol to Manchuria
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 battleship and 1 cruiser moved from 6 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria
3 fighters and 1 tactical_bomber moved from Japan to Manchuria
2 bombers moved from Kwangsi to Manchuria
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 transport moved from 44 Sea Zone to 20 Sea Zone
1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 cruiser moved from 42 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 62 Sea Zone
1 fighter moved from 42 Sea Zone to 56 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Kweichow to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 cruiser moved from 42 Sea Zone to 55 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 cruiser, 1 destroyer, 2 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 artillery and 1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 2 infantry moved from Kweichow to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 armour and 2 infantry moved from Jehol to Manchuria
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 battleship and 1 cruiser moved from 6 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria
3 fighters and 1 tactical_bomber moved from Japan to Manchuria
2 bombers moved from Kwangsi to Manchuria
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 transport moved from 44 Sea Zone to 20 Sea Zone
1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 cruiser moved from 42 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 62 Sea Zone
1 fighter moved from 42 Sea Zone to 56 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Kweichow to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 cruiser moved from 42 Sea Zone to 55 Sea Zone
Combat - Japanese
Americans scrambles 3 units out of Midway to defend against the attack in 25 Sea Zone
Battle in Manchuria
Japanese attack with 1 armour, 1 artillery, 2 bombers, 5 fighters, 3 infantry and 3 tactical_bombers
Russians defend with 1 aaGun and 9 infantry
AA fire in Manchuria : 0/3 hits
Japanese roll dice for 1 battleship and 1 cruiser in Manchuria, round 2 : 1/2 hits
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 5 fighters, 3 infantry and 3 tactical_bombers in Manchuria, round 2 : 10/15 hits
Chinese roll dice for 1 aaGun and 9 infantry in Manchuria, round 2 : 5/9 hits
9 infantry owned by the Russians, 3 infantry owned by the Japanese, 1 fighter owned by the Japanese, 1 aaGun owned by the Russians and 1 artillery owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour, 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 artillery, 1 fighter and 3 infantry
Casualties for Russians: 1 aaGun and 9 infantry
Battle in Sumatra
Battle in Yunnan
Japanese attack with 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 1/7 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 3/7 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Sumatra from Dutch, taking Yunnan from Chinese with 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 56 Sea Zone
Japanese attack with 1 cruiser and 1 fighter
ANZAC defend with 1 destroyer
Japanese roll dice for 1 cruiser and 1 fighter in 56 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 fighter owned by the Japanese lost in 56 Sea Zone
Japanese win with 1 cruiser remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/4 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Dutch New Guinea
Battle in 62 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 3 : 2/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 3 : 0/1 hits
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking Dutch New Guinea from Dutch with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Moving scrambled unit from 25 Sea Zone back to originating territory: Midway
Moving scrambled unit from 25 Sea Zone back to originating territory: Midway
Moving scrambled unit from 25 Sea Zone back to originating territory: Midway
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 61 Sea Zone
1 carrier moved from 42 Sea Zone to 61 Sea Zone
1 carrier moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from Kwangsi to 41 Sea Zone
1 tactical_bomber moved from Yunnan to 41 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Manchuria to Jehol
2 bombers moved from Manchuria to Jehol
1 fighter moved from Yunnan to Kwangsi
2 infantry moved from Hopei to Shensi
1 artillery and 1 infantry moved from Kiangsu to Shantung
1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsi to Kwangsi
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
2 artilleries and 2 infantry placed in Japan
1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 13 times
3 was rolled 14 times
4 was rolled 8 times
5 was rolled 11 times
6 was rolled 6 times
Average roll : 3.317
Median : 3.000
Variance : 0.847
Standard Deviation : 0.921
Total rolls : 60
Japanese Combat
1 was rolled 4 times
2 was rolled 9 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 2 times
Average roll : 3.342
Median : 3.000
Variance : 1.135
Standard Deviation : 1.065
Total rolls : 38
ANZAC Combat
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2.667
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Russians Combat
2 was rolled 1 times
5 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Americans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Chinese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.167
Median : 3.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 destroyer moved from 54 Sea Zone to 61 Sea Zone
2 fighters moved from 54 Sea Zone to 61 Sea Zone
1 carrier moved from 54 Sea Zone to 61 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 cruiser moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 cruiser moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 battleship moved from 54 Sea Zone to 61 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from Midway to 16 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 89 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 8 Sea Zone to 7 Sea Zone
1 destroyer moved from 1 Sea Zone to 7 Sea Zone
1 bomber moved from British Columbia to 26 Sea Zone
1 bomber moved from 26 Sea Zone to Hawaiian Islands
1 armour, 1 infantry and 2 mech_infantrys moved from Alaska to British Columbia
Combat - Americans
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 7 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 cruiser and 2 fighters
Japanese defend with 1 cruiser
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 cruiser
Casualties for Japanese: 1 cruiser
Battle in 91 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Germans defend with 1 submarine
Americans win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 61 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 destroyer and 2 fighters
Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship, 1 destroyer and 2 fighters remaining. Battle score for attacker is 21
Casualties for Americans: 1 carrier
Casualties for Japanese: 1 carrier, 1 fighter and 1 tactical_bomber
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 1 cruiser and 1 fighter
Japanese defend with 1 destroyer
Americans win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from 45 Sea Zone to 54 Sea Zone
1 carrier moved from 54 Sea Zone to 61 Sea Zone
2 fighters moved from 55 Sea Zone to Queensland
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to Midway
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 cruiser, 1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry and 1 mech_infantry moved from 98 Sea Zone to Alexandria
1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from India to Burma
Combat - British
Battle in Alexandria
British attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery, 1 infantry and 1 mech_infantry
British win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for British: 1 fighter, 1 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
Non Combat Move - British
1 bomber and 1 tactical_bomber moved from Alexandria to Egypt
Place Units - British
1 artillery and 8 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Romania to Eastern Poland
2 infantry moved from Yugoslavia to Slovakia Hungary
1 armour moved from Northern Italy to Slovakia Hungary
2 fighters moved from Northern Italy to Slovakia Hungary
1 bomber moved from Southern Italy to Slovakia Hungary
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Romania to Eastern Poland
2 infantry moved from Yugoslavia to Slovakia Hungary
1 armour moved from Northern Italy to Slovakia Hungary
2 fighters moved from Northern Italy to Slovakia Hungary
1 bomber moved from Southern Italy to Slovakia Hungary
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
Combat - Italians
Battle in Eastern Poland
Italians attack with 1 armour
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 armour remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Slovakia Hungary
Italians attack with 1 armour, 1 bomber, 2 fighters and 2 infantry
Russians defend with 1 artillery, 3 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in Slovakia Hungary, round 2 : 3/6 hits
Russians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Slovakia Hungary, round 2 : 2/5 hits
3 infantry owned by the Russians and 2 infantry owned by the Italians lost in Slovakia Hungary
Italians roll dice for 1 armour, 1 bomber and 2 fighters in Slovakia Hungary, round 3 : 3/4 hits
Russians roll dice for 1 artillery and 1 mech_infantry in Slovakia Hungary, round 3 : 1/2 hits
1 mech_infantry owned by the Russians, 1 artillery owned by the Russians and 1 armour owned by the Italians lost in Slovakia Hungary
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 5
Casualties for Russians: 1 artillery, 3 infantry and 1 mech_infantry
Casualties for Italians: 1 armour and 2 infantry
Non Combat Move - Italians
2 fighters moved from Slovakia Hungary to Northern Italy
1 bomber moved from Slovakia Hungary to Southern Italy
1 artillery and 1 infantry moved from Tunisia to Libya
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Southern Italy to Northern Italy
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 armour and 4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.294
Median : 3.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17
Russians Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.571
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
Italians Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.100
Median : 2.500
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 fighter moved from Egypt to 96 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
Combat - French
Battle in 96 Sea Zone
French attack with 1 fighter
Germans defend with 1 destroyer
French win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - French
1 fighter moved from 96 Sea Zone to Egypt
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 12 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour, 1 artillery and 6 infantry moved from Novgorod to Belarus
3 infantry moved from Baltic States to Belarus
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from Normandy Bordeaux to United Kingdom
2 tactical_bombers moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Western Germany to Belarus
2 infantry moved from Bulgaria to Romania
2 armour moved from Yugoslavia to Slovakia Hungary
Germans take Slovakia Hungary from Russians
2 armour moved from Slovakia Hungary to Romania
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour and 1 infantry moved from Holland Belgium to 110 Sea Zone
1 armour, 1 cruiser, 3 infantry and 6 transports moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Normandy Bordeaux to 91 Sea Zone
AIR RAID!!!
Pull down the blinds, shut off the lights and head to the bomb shelter!
Does Mr. Churchill care to intercept the bombing run?
yes intercept
submerge sub in sz91
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 12 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour, 1 artillery and 6 infantry moved from Novgorod to Belarus
3 infantry moved from Baltic States to Belarus
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from Normandy Bordeaux to United Kingdom
2 tactical_bombers moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Western Germany to Belarus
2 infantry moved from Bulgaria to Romania
2 armour moved from Yugoslavia to Slovakia Hungary
Germans take Slovakia Hungary from Russians
2 armour moved from Slovakia Hungary to Romania
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour and 1 infantry moved from Holland Belgium to 110 Sea Zone
1 armour, 1 cruiser, 3 infantry and 6 transports moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Normandy Bordeaux to 91 Sea Zone
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
British launches 2 interceptors out of United Kingdom
Attackers Fire, : 0/3 hits
Defenders Fire, : 0/2 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits
Bombing raid in United Kingdom rolls: 1,3 and causes: 4 damage to unit: airfield
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom causes 9 damage total. Damaged units is as follows: airfield = 4, factory_major = 5
Battle in 104 Sea Zone
Germans attack with 1 destroyer
Americans defend with 1 destroyer
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with no units remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Belarus
Germans attack with 1 armour, 1 artillery, 1 fighter and 9 infantry
Russians defend with 1 fighter, 11 infantry and 1 mech_infantry
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 9 infantry in Belarus, round 2 : 7/12 hits
Russians roll dice for 1 fighter, 11 infantry and 1 mech_infantry in Belarus, round 2 : 5/13 hits
7 infantry owned by the Russians and 5 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Belarus, round 3 : 3/7 hits
Russians roll dice for 1 fighter, 4 infantry and 1 mech_infantry in Belarus, round 3 : 2/6 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Belarus, round 4 : 4/5 hits
Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Belarus, round 4 : 0/3 hits
1 infantry owned by the Russians, 1 mech_infantry owned by the Russians and 1 fighter owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 26
Casualties for Germans: 7 infantry
Casualties for Russians: 1 fighter, 11 infantry and 1 mech_infantry
Battle in 91 Sea Zone
Germans attack with 2 fighters and 1 tactical_bomber
Americans defend with 2 destroyers and 1 submarine
1 submarine owned by the Americans Submerged
Germans roll dice for 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 3/3 hits
Americans roll dice for 2 destroyers in 91 Sea Zone, round 2 : 0/2 hits
2 destroyers owned by the Americans lost in 91 Sea Zone
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Americans: 2 destroyers
Cleaning up after air battles
Non Combat Move - Germans
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 carrier moved from 110 Sea Zone to 111 Sea Zone
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
1 armour, 2 artilleries, 9 infantry and 6 transports moved from 112 Sea Zone to 111 Sea Zone
1 cruiser moved from 112 Sea Zone to 111 Sea Zone
1 armour, 2 artilleries and 9 infantry moved from 111 Sea Zone to Scotland
1 bomber moved from United Kingdom to Western Germany
1 tactical_bomber moved from United Kingdom to 111 Sea Zone
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 fighter moved from Holland Belgium to 111 Sea Zone
1 tactical_bomber moved from Holland Belgium to Western Germany
1 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Poland to Eastern Poland
1 artillery and 1 infantry moved from Poland to Eastern Poland
1 artillery and 1 infantry moved from Germany to Slovakia Hungary
1 fighter moved from Belarus to Novgorod
1 armour moved from Germany to Romania
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 armour, 1 artillery and 2 infantry placed in Western Germany
2 infantry placed in Western Germany
2 infantry placed in Western Germany
1 artillery and 1 infantry placed in Normandy Bordeaux
1 submarine placed in 93 Sea Zone
2 infantry placed in Western Germany
1 infantry placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Dice Statistics:
Total
1 was rolled 22 times
2 was rolled 18 times
3 was rolled 15 times
4 was rolled 12 times
5 was rolled 25 times
6 was rolled 9 times
Average roll : 3.267
Median : 3.000
Variance : 1.870
Standard Deviation : 1.367
Total rolls : 101
Null / Other
1 was rolled 8 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.086
Median : 3.000
Variance : 1.206
Standard Deviation : 1.098
Total rolls : 35
Germans Combat
1 was rolled 8 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.086
Median : 3.000
Variance : 1.206
Standard Deviation : 1.098
Total rolls : 35
Russians Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.455
Median : 4.000
Variance : 0.952
Standard Deviation : 0.976
Total rolls : 22
British Combat
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.800
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Americans Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 3.500
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
2 infantry moved from Western Ukraine to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
5 infantry moved from Smolensk to Belarus
2 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 fighter moved from Ukraine to Eastern Poland
1 armour and 2 mech_infantrys moved from Russia to Belarus
4 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 infantry moved from Archangel to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 1 armour, 1 artillery, 8 infantry and 2 mech_infantrys
Germans defend with 1 armour, 1 artillery and 2 infantry
Russians win, taking Belarus from Germans with 1 armour, 1 artillery, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour, 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Russians attack with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 3 infantry; Italians defend with 1 armour
Russians win, taking Eastern Poland from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Italians: 1 armour
Casualties for Russians: 1 fighter and 2 infantry
Battle in Manchuria
Russians attack with 5 infantry
Japanese defend with 1 armour
Russians win, taking Manchuria from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine
1 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
Place Units - Russians
1 artillery, 1 fighter and 1 infantry placed in Ukraine
1 artillery, 6 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,5,5,5,6,1,5,1,4,6,4
Russians collect 31 PUs (3 lost to blockades); end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 3 destroyers, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 infantry moved from Timguska to Yenisey
Japanese take Yenisey from Russians
1 artillery and 1 infantry moved from Tsinghai to Sikang
2 infantry moved from Shensi to Sikang
1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Yunnan to Sikang
1 artillery and 1 infantry moved from Yunnan to Burma
1 artillery and 1 infantry moved from Yunnan to Shan State
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 cruiser moved from 56 Sea Zone to 46 Sea Zone
1 carrier moved from 41 Sea Zone to 55 Sea Zone
1 transport moved from 41 Sea Zone to 36 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to Manchuria
2 bombers moved from Jehol to Manchuria
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
1 fighter moved from Jehol to Korea
1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to Sikang
1 tactical_bomber moved from 41 Sea Zone to Shan State
1 fighter moved from 41 Sea Zone to 46 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 3 destroyers, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 infantry moved from Timguska to Yenisey
Japanese take Yenisey from Russians
1 artillery and 1 infantry moved from Tsinghai to Sikang
2 infantry moved from Shensi to Sikang
1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Yunnan to Sikang
1 artillery and 1 infantry moved from Yunnan to Burma
1 artillery and 1 infantry moved from Yunnan to Shan State
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 cruiser moved from 56 Sea Zone to 46 Sea Zone
1 carrier moved from 41 Sea Zone to 55 Sea Zone
1 transport moved from 41 Sea Zone to 36 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to Manchuria
2 bombers moved from Jehol to Manchuria
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
1 fighter moved from Jehol to Korea
1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to Sikang
1 tactical_bomber moved from 41 Sea Zone to Shan State
1 fighter moved from 41 Sea Zone to 46 Sea Zone
Combat - Japanese
Battle in 7 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 7 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 7 Sea Zone
Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 46 Sea Zone
Japanese attack with 1 cruiser and 1 fighter
Americans defend with 1 cruiser
Japanese roll dice for 1 cruiser and 1 fighter in 46 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 cruiser in 46 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Americans lost in 46 Sea Zone
Japanese win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in 16 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Sikang
Japanese attack with 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 fighter and 8 infantry
Japanese roll dice for 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Sikang, round 2 : 5/10 hits
Chinese roll dice for 1 fighter and 8 infantry in Sikang, round 2 : 1/9 hits
1 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Sikang
Japanese roll dice for 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Sikang, round 3 : 4/9 hits
Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 3 : 2/4 hits
1 fighter owned by the Chinese, 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Japanese: 3 infantry
Casualties for Chinese: 1 fighter and 8 infantry
Battle in Manchuria
Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 4 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Manchuria, round 2 : 1/2 hits
Japanese roll dice for 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 4/8 hits
Chinese roll dice for 4 infantry in Manchuria, round 2 : 1/4 hits
4 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Russians: 4 infantry
Battle in Burma
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Korea
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 aaGun and 2 infantry
AA fire in Korea : 0/3 hits
Japanese roll dice for 1 cruiser in Korea, round 2 : 1/1 hits
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Korea, round 2 : 2/5 hits
Russians roll dice for 1 aaGun and 2 infantry in Korea, round 2 : 1/2 hits
2 infantry owned by the Russians, 1 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 aaGun and 2 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
1 fighter moved from 16 Sea Zone to 6 Sea Zone
2 fighters moved from Korea to 6 Sea Zone
2 bombers moved from Manchuria to Japan
1 tactical_bomber moved from Korea to Japan
1 fighter moved from Manchuria to Japan
1 tactical_bomber moved from Shan State to Yunnan
2 infantry moved from Kwangsi to Yunnan
1 fighter moved from 46 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from Manchuria to Kweichow
2 fighters moved from Sikang to Szechwan
2 tactical_bombers moved from Sikang to Szechwan
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour, 1 artillery and 2 infantry placed in Japan
3 destroyers and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 69 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 13 times
3 was rolled 13 times
4 was rolled 10 times
5 was rolled 8 times
6 was rolled 17 times
Average roll : 3.583
Median : 3.000
Variance : 0.676
Standard Deviation : 0.822
Total rolls : 72
Japanese Combat
1 was rolled 6 times
2 was rolled 12 times
3 was rolled 10 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.244
Median : 3.000
Variance : 1.023
Standard Deviation : 1.011
Total rolls : 45
Russians Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 4.600
Median : 6.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5
UK_Pacific Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Chinese Combat
1 was rolled 4 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 4.059
Median : 5.000
Variance : 1.562
Standard Deviation : 1.250
Total rolls : 17
Americans Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3