@The_Good_Captain said in TGC vs ManuC23 - Classic, Restricted Attack, no bid:
@ManuC23 oh I usually have “include overall dice statistics” checked so you can see the dice swing via low luck (the numbers at the bottom of my post)
ok
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - Americans
Americans buy 2 armour, 3 artilleries, 2 destroyers, 5 infantry, 1 tactical_bomber and 5 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 submarines moved from 92 Sea Zone to 110 Sea Zone
3 destroyers and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
3 armour moved from Algeria to 92 Sea Zone
2 artilleries moved from Algeria to 92 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
5 infantry moved from Algeria to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
3 armour, 3 artilleries, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 6 infantry, 1 submarine, 1 tactical_bomber and 6 transports moved from 92 Sea Zone to 93 Sea Zone
3 armour, 3 artilleries and 6 infantry moved from 93 Sea Zone to Southern France
1 transport moved from 91 Sea Zone to 86 Sea Zone
3 armour, 2 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
3 armour, 2 artilleries, 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter, 5 infantry, 1 tactical_bomber and 5 transports moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
2 armour, 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 1 artillery, 2 carriers, 3 fighters, 3 infantry, 1 tactical_bomber and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 armour, 2 artilleries and 5 infantry moved from 93 Sea Zone to Southern France
1 armour moved from Evenkiyskiy to Timguska
1 infantry moved from Kansu to Timguska
1 armour moved from Tunisia to Libya
Americans take Libya from Italians
Combat - Americans
Battle in 112 Sea Zone
Americans attack with 3 destroyers and 1 submarine
Germans defend with 2 destroyers and 1 submarine
Americans win with 2 destroyers remaining. Battle score for attacker is 8
Casualties for Germans: 2 destroyers and 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Germans defend with 1 destroyer and 1 submarine
Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in 93 Sea Zone
Americans attack with 1 battleship, 4 carriers, 6 cruisers, 5 destroyers, 6 fighters, 1 submarine, 2 tactical_bombers and 11 transports
Germans defend with 2 carriers, 2 destroyers, 4 fighters and 2 submarines
Units damaged: 1 carrier owned by the Germans
Units damaged: 1 carrier owned by the Americans
1 submarine owned by the Americans Submerged
Units damaged: 1 battleship owned by the Americans
Americans win, taking 93 Sea Zone from Germans with 1 battleship, 4 carriers, 6 cruisers, 4 destroyers, 6 fighters, 2 tactical_bombers and 11 transports remaining. Battle score for attacker is 92
Casualties for Germans: 2 carriers, 2 destroyers, 4 fighters and 2 submarines
Casualties for Americans: 1 destroyer
Battle in Southern France
Americans attack with 6 armour, 5 artilleries and 11 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Southern France from Germans with 6 armour, 5 artilleries and 11 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in French West Africa
Americans attack with 2 infantry
Germans defend with 1 infantry
Americans win, taking French West Africa from Germans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Timguska
Americans attack with 1 armour and 1 infantry
Germans defend with 1 artillery and 2 infantry
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 93 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 93 Sea Zone: 1 carrier
EDIT: Removing units owned by Americans from 93 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
Place Units - Americans
5 transports placed in 101 Sea Zone
2 armour, 3 artilleries and 5 infantry placed in Eastern United States
2 destroyers and 1 tactical_bomber placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 80 PUs; end with 81 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 106 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Kansu
1 artillery placed in Tsinghai
3 infantry placed in Kansu
2 infantry placed in Tsinghai
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - British
British buy 2 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 4 mech_infantrys moved from India to Eastern Persia
1 infantry moved from Iraq to Trans-Jordan
1 armour and 14 infantry moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
1 infantry moved from Nigeria to French Equatorial Africa
2 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from South West Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Belgian Congo
Combat - British
Battle in Northwest Persia
British attack with 1 armour and 17 infantry
Germans defend with 2 armour, 1 artillery, 4 infantry and 3 mech_infantrys
1 armour owned by the British and 2 infantry owned by the British retreated to Persia
Germans win with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is -29
Casualties for Germans: 4 infantry and 1 mech_infantry
Casualties for British: 15 infantry
Battle in Eastern Persia
British attack with 1 armour and 4 mech_infantrys
Germans defend with 2 artilleries and 2 infantry
1 mech_infantry owned by the British and 1 armour owned by the British retreated to West India
Germans win with 2 artilleries and 2 infantry remaining. Battle score for attacker is -12
Casualties for British: 3 mech_infantrys
Non Combat Move - British
Place Units - British
3 infantry placed in Iraq
3 infantry placed in Persia
2 armour and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2
British collect 30 PUs (2 lost to blockades); end with 30 PUs total
Place Units - UK_Pacific
1 armour and 4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrys
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 artilleries and 5 infantry moved from Northern Italy to Southern France
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 armour moved from Southern Italy to Southern France
1 mech_infantry moved from Romania to Northern Italy
1 artillery moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian Sudan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 artilleries and 5 infantry moved from Northern Italy to Southern France
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 armour moved from Southern Italy to Southern France
1 mech_infantry moved from Romania to Northern Italy
1 artillery moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian Sudan
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 2 submarines
British defend with 1 submarine; Americans defend with 1 destroyer
1 submarine owned by the British Submerged
Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 submarines in 92 Sea Zone, round 3 : 2/2 hits
British roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 92 Sea Zone
Italians win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour and 2 artilleries
British defend with 2 infantry
Italians roll dice for 1 armour and 2 artilleries in Anglo Egyptian Sudan, round 2 : 1/3 hits
British roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians roll dice for 1 armour and 1 artillery in Anglo Egyptian Sudan, round 3 : 0/2 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 1/1 hits
1 artillery owned by the Italians lost in Anglo Egyptian Sudan
Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 4 : 0/1 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 0/1 hits
Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 5 : 1/1 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 5 : 1/1 hits
1 armour owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
British win with no units remaining. Battle score for attacker is -8
Casualties for Italians: 1 armour and 2 artilleries
Casualties for British: 2 infantry
Battle in Trans-Jordan
Italians attack with 1 armour and 1 artillery
British defend with 1 infantry
Italians roll dice for 1 armour and 1 artillery in Trans-Jordan, round 2 : 0/2 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
Italians roll dice for 1 armour and 1 artillery in Trans-Jordan, round 3 : 1/2 hits
British roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery
Casualties for British: 1 infantry
Battle in Southern France
Italians attack with 1 armour, 3 artilleries and 5 infantry
Americans defend with 6 armour, 5 artilleries, 1 factory_minor, 1 harbour and 11 infantry
Italians roll dice for 1 armour, 3 artilleries and 5 infantry in Southern France, round 2 : 4/9 hits
Americans roll dice for 6 armour, 5 artilleries and 11 infantry in Southern France, round 2 : 7/22 hits
4 infantry owned by the Americans, 2 artilleries owned by the Italians and 5 infantry owned by the Italians lost in Southern France
1 artillery owned by the Italians and 1 armour owned by the Italians retreated to Northern Italy
Americans win with 6 armour, 5 artilleries and 7 infantry remaining. Battle score for attacker is -11
Casualties for Italians: 2 artilleries and 5 infantry
Casualties for Americans: 4 infantry
Non Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
Place Units - Italians
1 armour, 2 artilleries and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 10 times
Average roll : 3.473
Median : 4.000
Variance : 0.389
Standard Deviation : 0.624
Total rolls : 55
Italians Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.458
Median : 4.000
Variance : 0.435
Standard Deviation : 0.659
Total rolls : 24
British Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9
Americans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.545
Median : 4.000
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 22
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - ANZAC
ANZAC buy 3 armour, 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
4 destroyers moved from 76 Sea Zone to 71 Sea Zone
4 artilleries and 8 infantry moved from Yenisey to Timguska
3 armour moved from Yakut S.S.R. to Timguska
3 armour, 3 bombers, 1 fighter and 1 mech_infantry moved from Yenisey to Urals
3 armour moved from Amur to Yakut S.S.R.
1 armour, 2 artilleries and 4 infantry moved from Sikang to Kazakhstan
1 mech_infantry moved from Szechwan to Kazakhstan
1 infantry moved from Szechwan to Sikang
2 artilleries and 3 infantry moved from Yunnan to Szechwan
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Shan State to Yunnan
1 armour and 1 mech_infantry moved from Yunnan to Szechwan
3 transports moved from 37 Sea Zone to 55 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Queensland to 54 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 54 Sea Zone to 37 Sea Zone
3 transports moved from 55 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 26 Sea Zone
3 transports moved from 5 Sea Zone to 6 Sea Zone
3 armour moved from Japan to 6 Sea Zone
Combat - ANZAC
Battle in Kazakhstan
ANZAC attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Germans defend with 1 artillery
ANZAC win, taking Kazakhstan from Germans with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for ANZAC: 1 infantry
Battle in Urals
ANZAC attack with 3 armour, 3 bombers, 1 fighter and 1 mech_infantry
Germans defend with 1 armour and 1 mech_infantry
ANZAC win, taking Urals from Germans with 3 armour, 3 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Timguska
ANZAC attack with 3 armour, 4 artilleries and 8 infantry
Germans defend with 1 artillery and 1 infantry
ANZAC win, taking Timguska from Germans with 3 armour, 4 artilleries and 8 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - ANZAC
3 bombers and 1 fighter moved from Urals to Kansu
3 armour and 3 transports moved from 6 Sea Zone to 5 Sea Zone
3 armour moved from 5 Sea Zone to Amur
1 armour, 2 artilleries and 3 infantry moved from 37 Sea Zone to Shan State
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 3 infantry
EDIT: Adding units owned by ANZAC to Queensland: 3 infantry
EDIT: Turning off Edit Mode
1 artillery and 2 mech_infantrys placed in Queensland
3 infantry placed in New South Wales
3 armour placed in Japan
Turn Complete - ANZAC
ANZAC collect 31 PUs; end with 31 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 41 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 6 artilleries, 1 destroyer, 1 fighter, 14 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to Southern France
1 tactical_bomber moved from France to Southern France
3 artilleries and 7 infantry moved from France to Southern France
2 infantry moved from Normandy Bordeaux to Southern France
1 armour and 2 mech_infantrys moved from Western Germany to Southern France
1 transport moved from 70 Sea Zone to 68 Sea Zone
3 infantry moved from Vologda to Urals
1 artillery moved from Novosibirsk to Urals
1 armour and 2 mech_infantrys moved from Vologda to Urals
1 infantry moved from Archangel to Vologda
1 artillery and 2 infantry moved from Volgograd to Kazakhstan
2 armour and 2 mech_infantrys moved from Northwest Persia to Iraq
1 artillery moved from Northwest Persia to Iraq
2 artilleries and 2 infantry moved from Eastern Persia to West India
2 artilleries and 6 infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Caucasus to Iraq
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 6 artilleries, 1 destroyer, 1 fighter, 14 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to Southern France
1 tactical_bomber moved from France to Southern France
3 artilleries and 7 infantry moved from France to Southern France
2 infantry moved from Normandy Bordeaux to Southern France
1 armour and 2 mech_infantrys moved from Western Germany to Southern France
1 transport moved from 70 Sea Zone to 68 Sea Zone
3 infantry moved from Vologda to Urals
1 artillery moved from Novosibirsk to Urals
1 armour and 2 mech_infantrys moved from Vologda to Urals
1 infantry moved from Archangel to Vologda
1 artillery and 2 infantry moved from Volgograd to Kazakhstan
2 armour and 2 mech_infantrys moved from Northwest Persia to Iraq
1 artillery moved from Northwest Persia to Iraq
2 artilleries and 2 infantry moved from Eastern Persia to West India
2 artilleries and 6 infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Caucasus to Iraq
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
Combat - Germans
Battle in West India
Germans attack with 2 artilleries and 2 infantry
British defend with 1 armour and 1 mech_infantry
Germans roll dice for 2 artilleries and 2 infantry in West India, round 2 : 1/4 hits
UK_Pacific roll dice for 1 armour and 1 mech_infantry in West India, round 2 : 2/2 hits
1 mech_infantry owned by the British and 2 infantry owned by the Germans lost in West India
Germans roll dice for 2 artilleries in West India, round 3 : 0/2 hits
UK_Pacific roll dice for 1 armour in West India, round 3 : 1/1 hits
1 artillery owned by the Germans lost in West India
Germans roll dice for 1 artillery in West India, round 4 : 0/1 hits
UK_Pacific roll dice for 1 armour in West India, round 4 : 0/1 hits
Germans roll dice for 1 artillery in West India, round 5 : 1/1 hits
UK_Pacific roll dice for 1 armour in West India, round 5 : 0/1 hits
1 armour owned by the British lost in West India
Germans win, taking West India from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in 91 Sea Zone
Germans attack with 1 submarine
Americans defend with 2 carriers, 3 fighters, 1 tactical_bomber and 3 transports
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 carriers and 3 transports in 91 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 2 carriers, 3 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in 92 Sea Zone
Germans attack with 1 destroyer and 1 submarine; Italians loiter and taunt
British defend with 1 submarine
Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 submarine in 92 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 5 : 1/1 hits
British roll dice for 1 submarine in 92 Sea Zone, round 5 : 1/1 hits
1 submarine owned by the Germans and 1 submarine owned by the British lost in 92 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Germans: 1 submarine
Casualties for British: 1 submarine
Battle in Urals
Germans attack with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
ANZAC defend with 3 armour and 1 mech_infantry
Germans roll dice for 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Urals, round 2 : 1/7 hits
ANZAC roll dice for 3 armour and 1 mech_infantry in Urals, round 2 : 3/4 hits
1 mech_infantry owned by the ANZAC and 3 infantry owned by the Germans lost in Urals
Germans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Urals, round 3 : 2/4 hits
ANZAC roll dice for 3 armour in Urals, round 3 : 1/3 hits
1 mech_infantry owned by the Germans and 2 armour owned by the ANZAC lost in Urals
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Urals, round 4 : 2/3 hits
ANZAC roll dice for 1 armour in Urals, round 4 : 1/1 hits
1 mech_infantry owned by the Germans and 1 armour owned by the ANZAC lost in Urals
Germans win, taking Urals from ANZAC with 1 armour and 1 artillery remaining. Battle score for attacker is 5
Casualties for Germans: 3 infantry and 2 mech_infantrys
Casualties for ANZAC: 3 armour and 1 mech_infantry
Battle in Iraq
Germans attack with 2 armour, 1 artillery and 3 mech_infantrys
British defend with 1 factory_minor and 3 infantry
Germans roll dice for 2 armour, 1 artillery and 3 mech_infantrys in Iraq, round 2 : 3/6 hits
British roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for British: 3 infantry
Battle in Kazakhstan
Germans attack with 3 artilleries and 8 infantry
ANZAC defend with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Germans roll dice for 3 artilleries and 8 infantry in Kazakhstan, round 2 : 7/11 hits
ANZAC roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Kazakhstan, round 2 : 5/7 hits
1 mech_infantry owned by the ANZAC, 1 armour owned by the ANZAC, 2 artilleries owned by the ANZAC, 3 infantry owned by the ANZAC and 5 infantry owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from ANZAC with 3 artilleries and 3 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 5 infantry
Casualties for ANZAC: 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Battle in Southern France
Germans attack with 1 armour, 3 artilleries, 1 fighter, 9 infantry, 2 mech_infantrys and 2 tactical_bombers
Americans defend with 6 armour, 5 artilleries, 1 factory_minor, 1 harbour and 7 infantry
Germans roll dice for 1 armour, 3 artilleries, 1 fighter, 9 infantry, 2 mech_infantrys and 2 tactical_bombers in Southern France, round 2 : 4/18 hits
Americans roll dice for 6 armour, 5 artilleries and 7 infantry in Southern France, round 2 : 6/18 hits
4 infantry owned by the Americans and 6 infantry owned by the Germans lost in Southern France
Germans roll dice for 1 armour, 3 artilleries, 1 fighter, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in Southern France, round 3 : 6/12 hits
Americans roll dice for 6 armour, 5 artilleries and 3 infantry in Southern France, round 3 : 6/14 hits
2 mech_infantrys owned by the Germans, 3 artilleries owned by the Americans, 3 infantry owned by the Americans, 3 infantry owned by the Germans and 1 artillery owned by the Germans lost in Southern France
Germans roll dice for 1 armour, 2 artilleries, 1 fighter and 2 tactical_bombers in Southern France, round 4 : 5/6 hits
Americans roll dice for 6 armour and 2 artilleries in Southern France, round 4 : 6/8 hits
2 tactical_bombers owned by the Germans, 3 armour owned by the Americans, 1 fighter owned by the Germans, 2 artilleries owned by the Americans, 2 artilleries owned by the Germans and 1 armour owned by the Germans lost in Southern France
Americans win with 3 armour remaining. Battle score for attacker is -26
Casualties for Germans: 1 armour, 3 artilleries, 1 fighter, 9 infantry, 2 mech_infantrys and 2 tactical_bombers
Casualties for Americans: 3 armour, 5 artilleries and 7 infantry
Non Combat Move - Germans
1 infantry moved from Western Germany to Denmark
1 artillery moved from Western Germany to Northern Italy
2 infantry moved from Russia to Samara
1 artillery and 1 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Caucasus to Northwest Persia
1 artillery and 1 infantry moved from Rostov to Volgograd
1 infantry moved from Rostov to Volgograd
Place Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
1 armour, 1 artillery, 1 fighter and 2 infantry placed in Western Germany
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Normandy Bordeaux
1 artillery and 2 infantry placed in Russia
1 artillery and 2 infantry placed in Volgograd
1 infantry placed in Ukraine
3 infantry placed in Western Germany
1 artillery placed in Ukraine
Turn Complete - Germans
Germans collect 68 PUs; end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Dice Statistics:
Total
1 was rolled 37 times
2 was rolled 30 times
3 was rolled 22 times
4 was rolled 26 times
5 was rolled 12 times
6 was rolled 26 times
Average roll : 3.157
Median : 3.000
Variance : 2.296
Standard Deviation : 1.515
Total rolls : 153
Germans Combat
1 was rolled 18 times
2 was rolled 16 times
3 was rolled 13 times
4 was rolled 16 times
5 was rolled 9 times
6 was rolled 12 times
Average roll : 3.214
Median : 3.000
Variance : 0.651
Standard Deviation : 0.807
Total rolls : 84
British Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
6 was rolled 1 times
Average roll : 2.714
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
Americans Combat
1 was rolled 11 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 11 times
Average roll : 3.357
Median : 3.000
Variance : 1.366
Standard Deviation : 1.169
Total rolls : 42
ANZAC Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 2.667
Median : 2.000
Variance : 1.357
Standard Deviation : 1.165
Total rolls : 15
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 2 times
Average roll : 2.600
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - Americans
Americans buy 4 armour, 3 artilleries, 7 infantry and 7 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 destroyer and 2 submarines moved from 110 Sea Zone to 112 Sea Zone
2 armour, 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
2 armour, 1 artillery, 2 carriers, 3 fighters, 3 infantry, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 armour, 1 artillery, 2 carriers, 3 fighters, 3 infantry, 1 tactical_bomber and 3 transports moved from 110 Sea Zone to 112 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 112 Sea Zone to Norway
1 armour moved from Libya to Alexandria
Americans take Tobruk from Italians
British take Alexandria from Italians
1 armour moved from Southern France to 93 Sea Zone
1 armour and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Egypt
1 armour moved from Southern France to 93 Sea Zone
1 armour and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Trans-Jordan
1 armour moved from Southern France to 93 Sea Zone
1 armour and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from French West Africa to Gold Coast
British take Gold Coast from Germans
1 transport moved from 87 Sea Zone to 89 Sea Zone
1 battleship, 4 carriers, 6 cruisers, 3 destroyers, 6 fighters, 1 submarine, 2 tactical_bombers and 8 transports moved from 93 Sea Zone to 92 Sea Zone
2 armour, 3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 3 artilleries, 1 carrier, 2 destroyers, 1 fighter, 5 infantry, 1 tactical_bomber and 5 transports moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Trans-Jordan
Americans attack with 2 armour
Italians defend with 1 armour
Americans win, taking Trans-Jordan from Italians with 1 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 armour
Casualties for Americans: 1 armour
Battle in 112 Sea Zone
Americans attack with 2 carriers, 3 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 3 transports
Germans defend with 1 destroyer and 1 submarine
Americans win with 2 carriers, 3 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in 92 Sea Zone
Americans attack with 1 battleship, 4 carriers, 6 cruisers, 3 destroyers, 6 fighters, 1 submarine, 2 tactical_bombers and 8 transports
Germans defend with 1 destroyer; Italians defend with 2 submarines
Americans win with 1 battleship, 4 carriers, 6 cruisers, 2 destroyers, 6 fighters, 2 tactical_bombers and 8 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 destroyer
Casualties for Italians: 2 submarines
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Egypt
Battle in Norway
Non Combat Move - Americans
2 armour, 3 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
7 transports placed in 101 Sea Zone
3 artilleries and 6 infantry placed in Eastern United States
Americans undo move 1.
1 transport placed in 101 Sea Zone
6 transports placed in 101 Sea Zone
3 armour and 1 infantry placed in Central United States
Americans undo move 4.
4 armour placed in Central United States
1 infantry placed in Southern France
Turn Complete - Americans
Americans collect 83 PUs; end with 83 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 108 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Kansu
Chinese undo move 1.
1 artillery placed in Tsinghai
1 artillery placed in Sikang
1 infantry placed in Tsinghai
1 infantry placed in Sikang
2 infantry placed in Kansu
2 infantry placed in Tsinghai
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - British
British buy 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Germans
1 armour and 4 mech_infantrys moved from India to West India
3 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Egypt
3 infantry moved from Rhodesia to Belgian Congo
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
Combat - British
Battle in West India
British attack with 1 armour and 4 mech_infantrys
Germans defend with 1 artillery
British win, taking West India from Germans with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for British: 1 mech_infantry
Non Combat Move - British
Place Units - British
1 armour, 1 fighter and 1 tactical_bomber placed in Persia
1 infantry placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
6 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 6 infantry and 1 mech_infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - Italians
Italians buy 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour and 1 mech_infantry moved from Northern Italy to Romania
3 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - Italians
Italians buy 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour and 1 mech_infantry moved from Northern Italy to Romania
3 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
Non Combat Move - Italians
Place Units - Italians
1 submarine placed in 95 Sea Zone
1 infantry placed in Southern Italy
2 infantry placed in Northern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - ANZAC
ANZAC buy 4 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Timguska to Urals
2 infantry moved from Timguska to Novosibirsk
1 artillery moved from Timguska to Urals
1 artillery moved from Timguska to Novosibirsk
2 bombers moved from Kansu to Novosibirsk
1 bomber and 1 fighter moved from Kansu to Urals
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Szechwan to Sikang
1 artillery and 3 infantry moved from Yunnan to Szechwan
1 armour, 2 artilleries and 3 infantry moved from Shan State to Yunnan
1 armour moved from Yunnan to Szechwan
3 armour moved from Yakut S.S.R. to Timguska
3 armour moved from Amur to Yakut S.S.R.
Combat - ANZAC
Battle in Urals
ANZAC attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 armour and 1 artillery
ANZAC win, taking Urals from Germans with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 artillery
Casualties for ANZAC: 1 infantry
Battle in Novosibirsk
ANZAC attack with 1 artillery, 2 bombers and 2 infantry
Germans defend with 2 infantry
ANZAC win, taking Novosibirsk from Germans with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - ANZAC
3 armour, 2 artilleries and 4 infantry moved from Timguska to Urals
2 bombers moved from Novosibirsk to Timguska
1 bomber and 1 fighter moved from Urals to Timguska
3 transports moved from 5 Sea Zone to 6 Sea Zone
3 armour moved from Japan to 6 Sea Zone
3 armour and 3 transports moved from 6 Sea Zone to 5 Sea Zone
3 armour moved from 5 Sea Zone to Amur
1 artillery, 3 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 54 Sea Zone to 37 Sea Zone
3 transports moved from 37 Sea Zone to 54 Sea Zone
3 infantry moved from New South Wales to Queensland
1 transport moved from 26 Sea Zone to 64 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 37 Sea Zone to Shan State
Place Units - ANZAC
3 armour placed in Japan
1 armour and 2 mech_infantrys placed in Queensland
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 31 PUs; end with 31 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 41 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 2 destroyers, 15 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 3 infantry moved from Kazakhstan to Novosibirsk
1 artillery and 2 infantry moved from Northwest Persia to Persia
1 mech_infantry moved from Iraq to Syria
Germans take Syria from British
1 artillery and 1 mech_infantry moved from Iraq to Trans-Jordan
2 armour moved from Iraq to Persia
2 infantry moved from Samara to Novosibirsk
1 artillery and 2 infantry moved from France to Southern France
1 artillery moved from Northern Italy to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Western Germany to Southern France
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 2 destroyers, 15 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 3 infantry moved from Kazakhstan to Novosibirsk
1 artillery and 2 infantry moved from Northwest Persia to Persia
1 mech_infantry moved from Iraq to Syria
Germans take Syria from British
1 artillery and 1 mech_infantry moved from Iraq to Trans-Jordan
2 armour moved from Iraq to Persia
2 infantry moved from Samara to Novosibirsk
1 artillery and 2 infantry moved from France to Southern France
1 artillery moved from Northern Italy to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Western Germany to Southern France
Combat - Germans
Battle in Novosibirsk
Germans attack with 2 artilleries and 5 infantry
ANZAC defend with 1 artillery and 2 infantry
Germans roll dice for 2 artilleries and 5 infantry in Novosibirsk, round 2 : 2/7 hits
ANZAC roll dice for 1 artillery and 2 infantry in Novosibirsk, round 2 : 1/3 hits
2 infantry owned by the ANZAC and 1 infantry owned by the Germans lost in Novosibirsk
Germans roll dice for 2 artilleries and 4 infantry in Novosibirsk, round 3 : 0/6 hits
ANZAC roll dice for 1 artillery in Novosibirsk, round 3 : 0/1 hits
Germans roll dice for 2 artilleries and 4 infantry in Novosibirsk, round 4 : 3/6 hits
ANZAC roll dice for 1 artillery in Novosibirsk, round 4 : 1/1 hits
1 artillery owned by the ANZAC and 1 infantry owned by the Germans lost in Novosibirsk
Germans win, taking Novosibirsk from ANZAC with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for ANZAC: 1 artillery and 2 infantry
Battle in Persia
Germans attack with 2 armour, 1 artillery and 2 infantry
British defend with 2 armour, 1 factory_minor, 1 fighter, 4 infantry and 1 tactical_bomber
Germans roll dice for 2 armour, 1 artillery and 2 infantry in Persia, round 2 : 2/5 hits
British roll dice for 2 armour, 1 fighter, 4 infantry and 1 tactical_bomber in Persia, round 2 : 4/8 hits
2 infantry owned by the Germans, 1 artillery owned by the Germans, 2 infantry owned by the British and 1 armour owned by the Germans lost in Persia
1 armour owned by the Germans retreated to Iraq
British win with 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for Germans: 1 armour, 1 artillery and 2 infantry
Casualties for British: 2 infantry
Battle in Trans-Jordan
Germans attack with 1 artillery and 1 mech_infantry
Americans defend with 1 armour
Germans roll dice for 1 artillery and 1 mech_infantry in Trans-Jordan, round 2 : 1/2 hits
British roll dice for 1 armour in Trans-Jordan, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 armour owned by the Americans lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 1 artillery remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 armour
Battle in Southern France
Germans attack with 2 artilleries, 1 fighter and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 artilleries, 1 fighter and 3 infantry in Southern France, round 2 : 0/6 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
Germans roll dice for 2 artilleries, 1 fighter and 3 infantry in Southern France, round 3 : 1/6 hits
Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 fighter moved from Southern France to Western Germany
1 artillery moved from Normandy Bordeaux to France
1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
1 artillery and 2 infantry moved from Western Germany to France
1 infantry moved from Vologda to Nenetsia
1 artillery and 2 infantry moved from Russia to Vologda
1 artillery moved from Kazakhstan to Turkmenistan
3 infantry moved from Volgograd to Kazakhstan
1 artillery and 1 infantry moved from Volgograd to Caucasus
1 artillery and 1 infantry moved from Ukraine to Rostov
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Russia
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
2 infantry placed in Normandy Bordeaux
2 armour and 4 infantry placed in Western Germany
1 destroyer and 1 submarine placed in 112 Sea Zone
1 submarine placed in 113 Sea Zone
1 destroyer placed in 110 Sea Zone
Turn Complete - Germans
Germans collect 66 PUs; end with 66 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 14 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 11 times
Average roll : 3.759
Median : 4.000
Variance : 1.283
Standard Deviation : 1.133
Total rolls : 54
Germans Combat
1 was rolled 2 times
2 was rolled 9 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 10 times
Average roll : 3.947
Median : 4.000
Variance : 1.459
Standard Deviation : 1.208
Total rolls : 38
British Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.222
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9
ANZAC Combat
2 was rolled 2 times
4 was rolled 3 times
Average roll : 3.200
Median : 4.000
Variance : 3.250
Standard Deviation : 1.803
Total rolls : 5
Americans Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Purchase Units - Americans
Americans buy 4 armour, 4 artilleries, 1 destroyer, 1 factory_minor, 1 fighter, 8 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 transports moved from 92 Sea Zone to 89 Sea Zone
4 armour moved from Central United States to 101 Sea Zone
3 artilleries moved from Eastern United States to 101 Sea Zone
7 infantry moved from Eastern United States to 101 Sea Zone
4 armour, 3 artilleries, 7 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
2 armour, 3 artilleries and 5 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Norway to Finland
Americans take Finland from Germans
3 transports moved from 98 Sea Zone to 92 Sea Zone
2 armour, 3 artilleries, 1 battleship, 3 carriers, 4 cruisers, 4 fighters, 5 infantry, 2 tactical_bombers and 5 transports moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
2 armour moved from 110 Sea Zone to Normandy Bordeaux
3 artilleries moved from 110 Sea Zone to Normandy Bordeaux
5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from Egypt to Trans-Jordan
1 armour moved from Alexandria to Trans-Jordan
Combat - Americans
Battle in Trans-Jordan
Americans attack with 2 armour
Germans defend with 1 artillery
Americans win, taking Trans-Jordan from Germans with 2 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in 112 Sea Zone
Americans attack with 2 carriers, 2 destroyers, 6 fighters, 2 submarines, 2 tactical_bombers and 3 transports
Germans defend with 1 destroyer and 1 submarine
Americans win with 2 carriers, 2 destroyers, 6 fighters, 2 submarines, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in 110 Sea Zone
Americans attack with 1 battleship, 3 carriers, 4 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 5 transports
Germans defend with 1 destroyer
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship, 3 carriers, 4 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 2 armour, 3 artilleries and 5 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Normandy Bordeaux from Germans with 2 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
4 armour, 3 artilleries and 7 infantry moved from 91 Sea Zone to Morocco
3 fighters and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
Place Units - Americans
1 factory_minor placed in Norway
1 destroyer and 2 transports placed in 101 Sea Zone
2 artilleries and 8 infantry placed in Eastern United States
4 armour, 2 artilleries and 1 fighter placed in Central United States
Americans undo move 4.
Americans undo move 3.
1 artillery, 1 fighter and 8 infantry placed in Eastern United States
4 armour and 3 artilleries placed in Central United States
Turn Complete - Americans
Americans collect 84 PUs; end with 84 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 109 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 artillery and 2 infantry placed in Kansu
1 artillery and 2 infantry placed in Tsinghai
3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Purchase Units - British
British repair damage of 10x factory_major; Remaining resources: 28 PUs;
British buy 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Persia to Iraq
1 infantry moved from Egypt to Trans-Jordan
2 armour moved from Persia to Caucasus
British take Northwest Persia from Germans
1 infantry moved from Eastern Persia to Turkmenistan
1 armour and 3 mech_infantrys moved from West India to Turkmenistan
1 fighter and 1 tactical_bomber moved from Persia to Caucasus
6 infantry and 1 mech_infantry moved from India to West India
1 mech_infantry moved from West India to Eastern Persia
3 infantry moved from Anglo Egyptian Sudan to Egypt
2 armour, 3 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
Combat - British
Battle in Caucasus
British attack with 2 armour, 1 fighter and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
British win, taking Caucasus from Germans with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Turkmenistan
British attack with 1 armour, 1 infantry and 3 mech_infantrys
Germans defend with 1 artillery
British win, taking Turkmenistan from Germans with 1 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Iraq
British attack with 2 infantry and 1 mech_infantry
Germans defend with 1 armour and 1 factory_minor
British win, taking Iraq from Germans with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Caucasus to Persia
Place Units - British
1 infantry and 2 mech_infantrys placed in Persia
1 infantry placed in Egypt
2 transports placed in 110 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
1 armour and 4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrys