@crockett36 It says I need to download it so I do and then it says map not found, missing map.
Surprise Attack vs Dawgoneit Axis vs Allies
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@suprise:
Cool, I’ll take a Brit ss in the med and a Russian tank in Moscow. 2nd Edit right
is that the newest one?
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The one were playing and have played for 2 + years is 2nd Edit. The new one is the balanced mod. Its a little different you should check out the new objectives, I like some but not others. Go check it out
War game this weekend at my place, I’ll get back to you with the starting times -
its your turn
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Research Technology - Italians
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
3 transports moved from 99 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 99 Sea Zone to Syria
2 infantry moved from Ukraine to Rostov
1 armour moved from Bessarabia to Rostov
1 mech_infantry moved from Bessarabia to Rostov
1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Northern Italy to Romania
1 submarine moved from 91 Sea Zone to 106 Sea Zone
1 destroyer moved from 91 Sea Zone to 89 Sea Zone
1 bomber moved from Gibraltar to 89 Sea Zone
1 artillery and 1 infantry moved from Tunisia to Libya
1 armour, 1 artillery and 4 infantry moved from Alexandria to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Research Technology - Italians
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
3 transports moved from 99 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 99 Sea Zone to Syria
2 infantry moved from Ukraine to Rostov
1 armour moved from Bessarabia to Rostov
1 mech_infantry moved from Bessarabia to Rostov
1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Northern Italy to Romania
1 submarine moved from 91 Sea Zone to 106 Sea Zone
1 destroyer moved from 91 Sea Zone to 89 Sea Zone
1 bomber moved from Gibraltar to 89 Sea Zone
1 artillery and 1 infantry moved from Tunisia to Libya
1 armour, 1 artillery and 4 infantry moved from Alexandria to EgyptCombat - Italians
Battle in 89 Sea Zone
Italians attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Italians roll dice for 1 bomber and 1 destroyer in 89 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 89 Sea Zone
Italians win, taking 89 Sea Zone from Americans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 106 Sea Zone
Italians attack with 1 submarine
British defend with 2 transports
2 transports owned by the British lost in 106 Sea Zone
Italians roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
Italians win, taking 106 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Egypt
Italians attack with 1 armour, 1 artillery and 4 infantry
British defend with 1 factory_minor, 1 harbour and 18 infantry
Italians roll dice for 1 armour, 1 artillery and 4 infantry in Egypt, round 2 : 1/6 hits
British roll dice for 18 infantry in Egypt, round 2 : 6/18 hits
1 artillery owned by the Italians, 1 armour owned by the Italians, 4 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
British win with 17 infantry remaining. Battle score for attacker is -19
Casualties for Italians: 1 armour, 1 artillery and 4 infantry
Casualties for British: 1 infantry
Battle in Syria
Italians attack with 1 armour, 1 artillery and 4 infantry
British defend with 3 armour and 1 mech_infantry
Italians roll dice for 1 armour, 1 artillery and 4 infantry in Syria, round 2 : 3/6 hits
British roll dice for 3 armour and 1 mech_infantry in Syria, round 2 : 2/4 hits
1 mech_infantry owned by the British, 2 armour owned by the British and 2 infantry owned by the Italians lost in Syria
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Syria, round 3 : 1/4 hits
British roll dice for 1 armour in Syria, round 3 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Syria
Italians win, taking Syria from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 13
Casualties for Italians: 3 infantry
Casualties for British: 3 armour and 1 mech_infantryNon Combat Move - Italians
1 infantry moved from Northern Italy to Southern Italy
3 infantry moved from Yugoslavia to Northern Italy
1 bomber moved from 89 Sea Zone to GibraltarPlace Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
1 artillery and 1 infantry placed in Southern Italy
1 armour, 1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 11 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 3.465
Median : 3.000
Variance : 0.548
Standard Deviation : 0.740
Total rolls : 43Italians Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.474
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 19British Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.391
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 23Americans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 2 bombers, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 artilleries, 7 infantry and 2 mech_infantrys moved from Philippines to 35 Sea Zone
2 artilleries, 7 infantry, 2 mech_infantrys and 6 transports moved from 35 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Japan
2 artilleries and 2 infantry moved from Amur to Buryatia
2 transports moved from 6 Sea Zone to 20 Sea ZoneCombat - ANZAC
Battle in Japan
ANZAC captures 1PU while taking Japanese capital
ANZAC converts factory_major into different unitsNon Combat Move - ANZAC
1 artillery, 6 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea
1 artillery and 3 infantry moved from Szechwan to SikangPlace Units - ANZAC
2 bombers and 1 infantry placed in Queensland
1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 29 PUs; end with 30 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 2 destroyers, 6 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Urals to Evenkiyskiy
1 mech_infantry moved from Novosibirsk to Evenkiyskiy
2 armour and 1 mech_infantry moved from Vologda to Timguska
1 infantry moved from Nenetsia to Urals
1 infantry moved from Vologda to Novosibirsk
1 artillery moved from Rostov to Caucasus
3 artilleries moved from Volgograd to Caucasus
2 infantry moved from Rostov to Caucasus
2 infantry moved from Volgograd to Kazakhstan
2 mech_infantrys moved from Volgograd to Kazakhstan
2 mech_infantrys moved from Ukraine to Caucasus
4 artilleries moved from Samara to Kazakhstan
2 mech_infantrys moved from Volgograd to Kazakhstan
2 mech_infantrys moved from Volgograd to Caucasus
3 armour moved from Volgograd to Kazakhstan
3 armour moved from Volgograd to Caucasus
1 bomber moved from Rostov to Caucasus
1 fighter moved from Rostov to Caucasus
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 destroyer moved from 91 Sea Zone to 103 Sea Zone
1 destroyer moved from 91 Sea Zone to 90 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 2 destroyers, 6 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Urals to Evenkiyskiy
1 mech_infantry moved from Novosibirsk to Evenkiyskiy
2 armour and 1 mech_infantry moved from Vologda to Timguska
1 infantry moved from Nenetsia to Urals
1 infantry moved from Vologda to Novosibirsk
1 artillery moved from Rostov to Caucasus
3 artilleries moved from Volgograd to Caucasus
2 infantry moved from Rostov to Caucasus
2 infantry moved from Volgograd to Kazakhstan
2 mech_infantrys moved from Volgograd to Kazakhstan
2 mech_infantrys moved from Ukraine to Caucasus
4 artilleries moved from Samara to Kazakhstan
2 mech_infantrys moved from Volgograd to Kazakhstan
2 mech_infantrys moved from Volgograd to Caucasus
3 armour moved from Volgograd to Kazakhstan
3 armour moved from Volgograd to Caucasus
1 bomber moved from Rostov to Caucasus
1 fighter moved from Rostov to Caucasus
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 destroyer moved from 91 Sea Zone to 103 Sea Zone
1 destroyer moved from 91 Sea Zone to 90 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea ZoneCombat - Germans
Battle in Timguska
Germans attack with 2 armour and 1 mech_infantry
Americans defend with 1 armour
Germans roll dice for 2 armour and 1 mech_infantry in Timguska, round 2 : 1/3 hits
Americans roll dice for 1 armour in Timguska, round 2 : 0/1 hits
1 armour owned by the Americans lost in Timguska
Germans win, taking Timguska from Americans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in French West Africa
Battle in Kazakhstan
Germans attack with 3 armour, 4 artilleries, 2 infantry and 4 mech_infantrys
Americans defend with 1 armour, 1 infantry and 2 mech_infantrys
Germans roll dice for 3 armour, 4 artilleries, 2 infantry and 4 mech_infantrys in Kazakhstan, round 2 : 4/13 hits
Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 1/4 hits
2 mech_infantrys owned by the Americans, 1 armour owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Kazakhstan
Germans win, taking French West Africa from French, taking Kazakhstan from Americans with 3 armour, 4 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour, 1 infantry and 2 mech_infantrys
Battle in Evenkiyskiy
Germans attack with 2 armour and 1 mech_infantry
ANZAC defend with 1 armour
Germans roll dice for 2 armour and 1 mech_infantry in Evenkiyskiy, round 2 : 1/3 hits
ANZAC roll dice for 1 armour in Evenkiyskiy, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 armour owned by the ANZAC lost in Evenkiyskiy
Germans win, taking Evenkiyskiy from ANZAC with 2 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for ANZAC: 1 armour
Battle in Caucasus
Germans attack with 3 armour, 4 artilleries, 1 bomber, 1 fighter, 2 infantry and 4 mech_infantrys
British defend with 1 armour and 4 infantry
Germans roll dice for 3 armour, 4 artilleries, 1 bomber, 1 fighter, 2 infantry and 4 mech_infantrys in Caucasus, round 2 : 4/15 hits
British roll dice for 1 armour and 4 infantry in Caucasus, round 2 : 0/5 hits
4 infantry owned by the British lost in Caucasus
Germans roll dice for 3 armour, 4 artilleries, 1 bomber, 1 fighter, 2 infantry and 4 mech_infantrys in Caucasus, round 3 : 4/15 hits
British roll dice for 1 armour in Caucasus, round 3 : 0/1 hits
1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 3 armour, 4 artilleries, 1 bomber, 1 fighter, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 18
Casualties for British: 1 armour and 4 infantryNon Combat Move - Germans
1 bomber moved from Caucasus to Southern Italy
1 fighter moved from Caucasus to Greece
1 artillery moved from Samara to Volgograd
1 artillery and 2 infantry moved from Russia to Samara
2 armour and 1 mech_infantry moved from Novgorod to Vologda
1 artillery and 2 infantry moved from Ukraine to Rostov
1 artillery and 3 infantry moved from Bessarabia to Ukraine
3 infantry moved from Romania to Bessarabia
1 artillery and 3 infantry moved from Slovakia Hungary to Romania
1 artillery and 3 infantry moved from Yugoslavia to Romania
1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
1 armour and 1 mech_infantry moved from Germany to Romania
1 bomber and 1 fighter moved from Western Germany to Gibraltar
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 submarine moved from 98 Sea Zone to 94 Sea ZonePlace Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
1 artillery and 2 infantry placed in Russia
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
2 mech_infantrys placed in Germany
1 destroyer and 2 submarines placed in 93 Sea Zone
1 destroyer and 2 submarines placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 69 PUs; end with 69 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUsDice Statistics:
Total
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 10 times
5 was rolled 16 times
6 was rolled 13 times
Average roll : 4.000
Median : 4.000
Variance : 1.183
Standard Deviation : 1.088
Total rolls : 61Germans Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 9 times
5 was rolled 11 times
6 was rolled 9 times
Average roll : 3.857
Median : 4.000
Variance : 0.521
Standard Deviation : 0.722
Total rolls : 49British Combat
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 5.333
Median : 5.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Americans Combat
1 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.400
Median : 5.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5ANZAC Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
Did you start one in the league yet?
Were going to start around 5 if you can make it -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Americans
Americans buy 6 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier, 2 cruisers, 5 destroyers, 2 fighters and 3 submarines moved from 102 Sea Zone to 90 Sea Zone
2 carriers, 3 fighters, 4 submarines and 1 tactical_bomber moved from 101 Sea Zone to 90 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 3 destroyers and 2 transports moved from 6 Sea Zone to 26 Sea Zone
2 transports moved from 64 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Central United States
2 armour and 1 mech_infantry moved from Tsinghai to Timguska
1 bomber moved from Kweichow to TimguskaCombat - Americans
Battle in 90 Sea Zone
Americans attack with 3 carriers, 2 cruisers, 5 destroyers, 5 fighters, 7 submarines and 1 tactical_bomber
Germans defend with 1 destroyer
Americans win with 3 carriers, 2 cruisers, 5 destroyers, 5 fighters, 7 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Timguska
Americans attack with 2 armour, 1 bomber and 1 mech_infantry
Germans defend with 2 armour and 1 mech_infantry
Americans win, taking Timguska from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for Americans: 1 armour and 1 mech_infantryNon Combat Move - Americans
1 bomber moved from Timguska to ShensiPlace Units - Americans
1 carrier, 1 cruiser, 1 destroyer and 1 submarine placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
3 armour placed in French Indo China
3 armour placed in KoreaTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 4
Americans collect 72 PUs; end with 72 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
6 artilleries and 11 infantry moved from Tsinghai to Shensi
6 artilleries and 11 infantry moved from Kansu to ShensiPlace Units - Chinese
5 artilleries and 3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - British
British buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Sikang to Kazakhstan
1 armour, 4 infantry and 6 mech_infantrys moved from Turkmenistan to Kazakhstan
5 mech_infantrys moved from Eastern Persia to Kazakhstan
1 infantry moved from Egypt to Alexandria
British take Alexandria from ItaliansCombat - British
Battle in Kazakhstan
British attack with 1 armour, 6 infantry and 11 mech_infantrys
Germans defend with 3 armour, 4 artilleries, 1 infantry and 4 mech_infantrys
British win, taking Kazakhstan from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Germans: 3 armour, 4 artilleries, 1 infantry and 4 mech_infantrys
Casualties for British: 6 infantry and 10 mech_infantrysNon Combat Move - British
5 infantry moved from Northwest Persia to Iraq
6 infantry moved from Egypt to Trans-Jordan
4 infantry moved from Eastern Persia to Turkmenistan
1 aaGun moved from Sikang to Tsinghai
1 aaGun moved from Tsinghai to Shensi
5 mech_infantrys moved from India to Eastern PersiaPlace Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
3 infantry placed in Egypt
1 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4
British collect 33 PUs (1 lost to blockades); end with 33 PUs totalPlace Units - UK_Pacific
1 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Rostov to Kazakhstan
4 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Romania to Ukraine
3 transports moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Libya to Tobruk
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 armour and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 destroyer moved from 95 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Rostov to Kazakhstan
4 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Romania to Ukraine
3 transports moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Libya to Tobruk
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 armour and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 destroyer moved from 95 Sea Zone to 91 Sea ZoneCombat - Italians
Battle in Kazakhstan
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 armour and 1 mech_infantry
Italians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits
British roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits
1 mech_infantry owned by the Italians lost in Kazakhstan
1 armour owned by the Italians retreated to Volgograd
British win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from 96 Sea Zone to TobrukPlace Units - Italians
1 armour, 1 artillery and 1 infantry placed in Southern Italy
1 artillery, 2 infantry and 1 mech_infantry placed in Northern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUsDice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Italians Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 3 armour, 1 bomber and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
4 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 6 infantry and 2 mech_infantrys moved from Korea to Amur
1 infantry moved from Buryatia to Yakut S.S.R.
1 armour moved from Yenisey to Buryatia
2 artilleries and 1 infantry moved from Buryatia to Amur
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
3 infantry moved from Sikang to Shensi
3 destroyers moved from 37 Sea Zone to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 bombers moved from Queensland to Amur
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry and 1 mech_infantry moved from New South Wales to QueenslandCombat - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea ZonePlace Units - ANZAC
3 armour placed in Japan
1 bomber and 1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 28 PUs; end with 28 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 2 destroyers, 10 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novosibirsk to Timguska
1 infantry moved from Urals to Timguska
2 armour moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Americans
2 armour and 1 mech_infantry moved from Vologda to Timguska
2 artilleries and 2 infantry moved from Samara to Kazakhstan
2 artilleries and 2 infantry moved from Volgograd to Kazakhstan
3 armour, 4 artilleries, 2 infantry and 4 mech_infantrys moved from Caucasus to Northwest Persia
3 armour moved from Volgograd to Northwest Persia
1 artillery and 2 infantry moved from Rostov to Caucasus
2 artilleries and 5 infantry moved from Ukraine to Rostov
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
3 infantry moved from Bessarabia to Ukraine
1 armour and 1 mech_infantry moved from Romania to Ukraine
2 artilleries and 6 infantry moved from Romania to Bessarabia
1 destroyer moved from 103 Sea Zone to 102 Sea Zone
1 destroyer and 2 submarines moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 94 Sea Zone to 91 Sea Zone
1 destroyer and 2 submarines moved from 93 Sea Zone to 91 Sea Zone
1 infantry moved from French West Africa to Gold Coast
Germans take Gold Coast from British
1 infantry moved from French West Africa to 87 Sea Zone
1 infantry and 1 transport moved from 87 Sea Zone to 82 Sea Zone
1 infantry moved from 82 Sea Zone to French Equatorial Africa
1 bomber moved from Southern Italy to Gibraltar
1 fighter moved from Greece to Northwest Persia
1 artillery and 2 infantry moved from Russia to Samara
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
2 mech_infantrys moved from Germany to Eastern Poland
2 carriers moved from 91 Sea Zone to 92 Sea Zone
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
2 carriers moved from 92 Sea Zone to 93 Sea Zone
3 fighters and 1 tactical_bomber moved from 92 Sea Zone to 93 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 2 destroyers, 10 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novosibirsk to Timguska
1 infantry moved from Urals to Timguska
2 armour moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Americans
2 armour and 1 mech_infantry moved from Vologda to Timguska
2 artilleries and 2 infantry moved from Samara to Kazakhstan
2 artilleries and 2 infantry moved from Volgograd to Kazakhstan
3 armour, 4 artilleries, 2 infantry and 4 mech_infantrys moved from Caucasus to Northwest Persia
3 armour moved from Volgograd to Northwest Persia
1 artillery and 2 infantry moved from Rostov to Caucasus
2 artilleries and 5 infantry moved from Ukraine to Rostov
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
3 infantry moved from Bessarabia to Ukraine
1 armour and 1 mech_infantry moved from Romania to Ukraine
2 artilleries and 6 infantry moved from Romania to Bessarabia
1 destroyer moved from 103 Sea Zone to 102 Sea Zone
1 destroyer and 2 submarines moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 94 Sea Zone to 91 Sea Zone
1 destroyer and 2 submarines moved from 93 Sea Zone to 91 Sea Zone
1 infantry moved from French West Africa to Gold Coast
Germans take Gold Coast from British
1 infantry moved from French West Africa to 87 Sea Zone
1 infantry and 1 transport moved from 87 Sea Zone to 82 Sea Zone
1 infantry moved from 82 Sea Zone to French Equatorial Africa
1 bomber moved from Southern Italy to Gibraltar
1 fighter moved from Greece to Northwest Persia
1 artillery and 2 infantry moved from Russia to Samara
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
2 mech_infantrys moved from Germany to Eastern Poland
2 carriers moved from 91 Sea Zone to 92 Sea Zone
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
2 carriers moved from 92 Sea Zone to 93 Sea Zone
3 fighters and 1 tactical_bomber moved from 92 Sea Zone to 93 Sea ZoneCombat - Germans
Battle in Timguska
Germans attack with 2 armour, 2 infantry and 1 mech_infantry
Americans defend with 1 armour
Germans roll dice for 2 armour, 2 infantry and 1 mech_infantry in Timguska, round 2 : 2/5 hits
Americans roll dice for 1 armour in Timguska, round 2 : 1/1 hits
1 armour owned by the Americans and 1 infantry owned by the Germans lost in Timguska
Germans win, taking Timguska from Americans with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
Battle in Northwest Persia
Germans attack with 6 armour, 4 artilleries, 1 fighter, 2 infantry and 4 mech_infantrys
British defend with 20 infantry
Germans roll dice for 6 armour, 4 artilleries, 1 fighter, 2 infantry and 4 mech_infantrys in Northwest Persia, round 2 : 8/17 hits
British roll dice for 20 infantry in Northwest Persia, round 2 : 9/20 hits
4 mech_infantrys owned by the Germans, 2 infantry owned by the Germans, 3 artilleries owned by the Germans and 8 infantry owned by the British lost in Northwest Persia
1 artillery owned by the Germans and 6 armour owned by the Germans retreated to Caucasus
British win with 12 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 3 artilleries, 2 infantry and 4 mech_infantrys
Casualties for British: 8 infantry
Battle in French Equatorial Africa
Battle in Kazakhstan
Germans attack with 4 artilleries and 4 infantry
British defend with 1 armour and 1 mech_infantry
Germans roll dice for 4 artilleries and 4 infantry in Kazakhstan, round 2 : 2/8 hits
British roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits
1 mech_infantry owned by the British and 1 armour owned by the British lost in Kazakhstan
Germans win, taking French Equatorial Africa from French, taking Kazakhstan from British with 4 artilleries and 4 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantryNon Combat Move - Germans
1 fighter moved from Northwest Persia to CaucasusPlace Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
1 artillery and 2 infantry placed in Russia
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
1 artillery, 4 infantry and 1 mech_infantry placed in Germany
1 destroyer and 1 submarine placed in 110 Sea Zone
1 destroyer and 1 submarine placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 72 PUs; end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUsDice Statistics:
Total
1 was rolled 11 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 11 times
Average roll : 3.453
Median : 3.000
Variance : 0.404
Standard Deviation : 0.635
Total rolls : 53Germans Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.567
Median : 3.500
Variance : 0.276
Standard Deviation : 0.525
Total rolls : 30British Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.409
Median : 3.500
Variance : 0.381
Standard Deviation : 0.617
Total rolls : 22Americans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
5 artilleries and 3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs