@crockett36 It says I need to download it so I do and then it says map not found, missing map.
Surprise Attack vs Dawgoneit Axis vs Allies
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Do you still want to start one up in the League?
+12 Allies, 2 games, 2nd Edit -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
4 units repaired.
5 fighters moved from Korea to 6 Sea Zone
1 tactical_bomber moved from Korea to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
2 destroyers moved from 25 Sea Zone to 6 Sea Zone
1 cruiser moved from 25 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour, 2 infantry and 3 mech_infantrys moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 armour moved from Kansu to Urals
Americans take Urals from Japanese
1 armour and 1 mech_infantry moved from Buryatia to Yenisey
Americans take Yenisey from Japanese
1 mech_infantry moved from Sakha to Yakut S.S.R.
1 artillery moved from Soviet Far East to Siberia
2 armour and 1 mech_infantry moved from French Indo China to Szechwan
1 carrier and 2 fighters moved from 25 Sea Zone to 6 Sea ZoneCombat - Americans
Battle in Hawaiian Islands
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans win, taking Hawaiian Islands from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 6 Sea Zone
Americans attack with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters, 1 tactical_bomber and 1 transport; ANZAC loiter and taunt
Japanese defend with 2 submarines
Americans win with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarinesNon Combat Move - Americans
Place Units - Americans
3 tactical_bombers placed in Korea
1 carrier, 1 cruiser and 1 destroyer placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 6
Americans collect 72 PUs; end with 72 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 artilleries moved from Kansu to Shensi
4 infantry moved from Kansu to Shensi
3 artilleries moved from Tsinghai to Sikang
3 infantry moved from Tsinghai to SikangNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 3 infantry placed in Shensi
2 infantry placed in Shensi
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - British
British buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
13 infantry moved from Iraq to Northwest Persia
15 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Eastern Persia to Turkmenistan
2 armour and 3 mech_infantrys moved from Iraq to Northwest Persia
1 armour moved from Eastern Persia to Northwest Persia
4 infantry moved from West India to Eastern Persia
4 infantry moved from India to West India
4 mech_infantrys moved from India to Eastern Persia
1 armour moved from India to Eastern Persia
3 infantry moved from Alexandria to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Union of South Africa to RhodesiaCombat - British
Battle in Northwest Persia
British attack with 3 armour, 28 infantry and 3 mech_infantrys
Germans defend with 1 artillery and 1 mech_infantry
British win, taking Northwest Persia from Germans with 3 armour, 27 infantry and 3 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
1 aaGun moved from Shensi to Sikang
1 aaGun and 2 infantry moved from Szechwan to SikangPlace Units - British
3 infantry placed in Persia
2 infantry and 1 mech_infantry placed in Iraq
3 infantry placed in Egypt
3 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6
British collect 32 PUs (2 lost to blockades); end with 32 PUs totalPlace Units - UK_Pacific
5 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3
UK_Pacific collect 15 PUs (3 lost to blockades); end with 15 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
Some Units in India change ownership: 5 mech_infantrys -
@suprise:
Do you still want to start one up in the League?
+12 Allies, 2 games, 2nd Editsure.
yours for 12
1 game at a time please.
I have a few I am doing.
thank you.
I will get over there to play games. I have been real busy lately. -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 transports moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 armour and 1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Algeria to Tunisia
1 armour, 1 artillery, 4 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour, 1 artillery and 4 infantry moved from 99 Sea Zone to Syria
2 infantry moved from Ukraine to Rostov
2 infantry moved from Bessarabia to Ukraine
1 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia
1 mech_infantry moved from Northern Italy to Romania
3 infantry moved from Northern Italy to Yugoslavia
1 bomber moved from Tunisia to Gibraltar -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 transports moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 armour and 1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Algeria to Tunisia
1 armour, 1 artillery, 4 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour, 1 artillery and 4 infantry moved from 99 Sea Zone to Syria
2 infantry moved from Ukraine to Rostov
2 infantry moved from Bessarabia to Ukraine
1 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia
1 mech_infantry moved from Northern Italy to Romania
3 infantry moved from Northern Italy to Yugoslavia
1 bomber moved from Tunisia to GibraltarCombat - Italians
Battle in SyriaNon Combat Move - Italians
Place Units - Italians
1 artillery and 1 infantry placed in Southern Italy
1 armour, 4 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
Which side do you want first?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 destroyers moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from Buryatia to Amur
1 armour moved from Buryatia to Yenisey
1 armour moved from Yakut S.S.R. to Evenkiyskiy
ANZAC take Evenkiyskiy from JapaneseCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 3 destroyers
Japanese defend with 1 submarine
ANZAC win, taking 37 Sea Zone from Neutral with 3 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 artillery, 6 infantry, 2 mech_infantrys and 5 transports moved from 42 Sea Zone to 35 Sea Zone
1 artillery, 6 infantry and 2 mech_infantrys moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 armour placed in Queensland
ANZAC undo move 1.
1 infantry placed in Queensland
1 destroyer placed in 54 Sea Zone
2 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Combat Move - French
Turn Complete - French
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@suprise:
Which side do you want first?
I thought your bid was 12 allies?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 1 bomber, 1 fighter, 7 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Novosibirsk to Kansu
1 armour and 1 mech_infantry moved from Vologda to Timguska
1 armour and 1 mech_infantry moved from Russia to Urals
1 armour and 1 mech_infantry moved from Novosibirsk to Tsinghai
1 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Rostov to Caucasus
6 artilleries moved from Kazakhstan to Samara
1 infantry moved from Archangel to Nenetsia
1 infantry moved from Archangel to Vologda
2 armour and 1 mech_infantry moved from Novgorod to Vologda
1 armour moved from Russia to Urals
1 mech_infantry moved from Kazakhstan to Novosibirsk
5 armour moved from Kazakhstan to Volgograd
2 mech_infantrys moved from Kazakhstan to Volgograd
1 artillery moved from Rostov to Volgograd
1 artillery moved from Ukraine to Rostov
2 infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Ukraine to Volgograd
1 armour moved from Bryansk to Volgograd
2 mech_infantrys moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 3 infantry moved from Romania to Bessarabia
3 infantry moved from Yugoslavia to Romania
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Germany to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 1 bomber, 1 fighter, 7 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Novosibirsk to Kansu
1 armour and 1 mech_infantry moved from Vologda to Timguska
1 armour and 1 mech_infantry moved from Russia to Urals
1 armour and 1 mech_infantry moved from Novosibirsk to Tsinghai
1 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Rostov to Caucasus
6 artilleries moved from Kazakhstan to Samara
1 infantry moved from Archangel to Nenetsia
1 infantry moved from Archangel to Vologda
2 armour and 1 mech_infantry moved from Novgorod to Vologda
1 armour moved from Russia to Urals
1 mech_infantry moved from Kazakhstan to Novosibirsk
5 armour moved from Kazakhstan to Volgograd
2 mech_infantrys moved from Kazakhstan to Volgograd
1 artillery moved from Rostov to Volgograd
1 artillery moved from Ukraine to Rostov
2 infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Ukraine to Volgograd
1 armour moved from Bryansk to Volgograd
2 mech_infantrys moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 3 infantry moved from Romania to Bessarabia
3 infantry moved from Yugoslavia to Romania
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Germany to Eastern PolandCombat - Germans
Battle in Timguska
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry
Germans roll dice for 1 armour and 1 mech_infantry in Timguska, round 2 : 1/2 hits
UK_Pacific roll dice for 1 mech_infantry in Timguska, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Timguska
Germans win, taking Timguska from UK_Pacific with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kansu
Germans attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Germans win, taking Kansu from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Germans attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Germans win, taking Tsinghai from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Urals
Germans attack with 2 armour and 1 mech_infantry
Americans defend with 1 armour
Germans roll dice for 2 armour and 1 mech_infantry in Urals, round 2 : 2/3 hits
Americans roll dice for 1 armour in Urals, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 armour owned by the Americans lost in Urals
Germans win, taking Urals from Americans with 2 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 armourNon Combat Move - Germans
1 artillery and 3 infantry moved from Germany to Slovakia Hungary
2 infantry moved from France to Normandy Bordeaux
1 submarine moved from 93 Sea Zone to 91 Sea ZonePlace Units - Germans
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Russia
2 armour and 1 mech_infantry placed in Novgorod
1 transport placed in 93 Sea Zone
1 artillery and 1 infantry placed in France
1 armour and 1 mech_infantry placed in Germany
1 bomber and 1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 69 PUs; end with 69 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.615
Median : 2.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13Germans Combat
1 was rolled 4 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.111
Median : 2.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 9Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2UK_Pacific Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Combat Move - Russians
Turn Complete - Russians
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.615
Median : 2.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13Germans Combat
1 was rolled 4 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.111
Median : 2.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 9Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2UK_Pacific Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 5 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Place Units - Japanese
5 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,2,4,4,2,2,5,2,6,6,6,4,3,1,5,6,1,1,6,3,1
Japanese collect 1 PU (8 lost to blockades); end with 1 PU totalDice Statistics:
Total
1 was rolled 14 times
2 was rolled 13 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 13 times
Average roll : 3.276
Median : 3.000
Variance : 1.579
Standard Deviation : 1.257
Total rolls : 58Null / Other
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.435
Median : 3.000
Variance : 0.864
Standard Deviation : 0.929
Total rolls : 23Germans Combat
1 was rolled 4 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.111
Median : 2.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 9Americans Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.435
Median : 3.000
Variance : 0.864
Standard Deviation : 0.929
Total rolls : 23Chinese Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2UK_Pacific Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
Cool, I’ll take a Brit ss in the med and a Russian tank in Moscow. 2nd Edit right
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Americans
Americans buy 2 carriers, 3 fighters, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 101 Sea Zone to 89 Sea Zone
2 fighters moved from 101 Sea Zone to 89 Sea Zone
1 carrier, 2 cruisers, 5 destroyers, 4 submarines and 2 transports moved from 101 Sea Zone to 102 Sea Zone
1 infantry moved from Sikang to Kazakhstan
1 infantry moved from Sikang to Tsinghai
1 mech_infantry moved from Sikang to Kazakhstan
2 mech_infantrys moved from Sikang to Tsinghai
1 armour moved from Szechwan to Kazakhstan
1 mech_infantry moved from Szechwan to Kazakhstan
1 armour moved from Sikang to Tsinghai
1 armour moved from Szechwan to Tsinghai
1 infantry moved from Szechwan to Sikang
1 armour and 1 mech_infantry moved from Yenisey to Timguska
1 mech_infantry moved from Yakut S.S.R. to Timguska
2 transports moved from 26 Sea Zone to 64 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
1 bomber and 3 tactical_bombers moved from Korea to Japan
7 fighters moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from Siberia to 5 Sea Zone
1 artillery and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to JapanCombat - Americans
Battle in 89 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans win, taking 89 Sea Zone from Italians with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 102 Sea Zone
Americans attack with 1 carrier, 2 cruisers, 5 destroyers, 4 submarines and 2 transports
Italians defend with 1 destroyer
Americans win with 1 carrier, 2 cruisers, 5 destroyers, 3 submarines and 2 transports remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Kazakhstan
Americans attack with 1 armour, 1 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Americans win, taking Kazakhstan from Germans with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tsinghai
Americans attack with 2 armour, 1 infantry and 2 mech_infantrys
Germans defend with 1 armour and 1 mech_infantry
Americans win, taking Tsinghai from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Timguska
Americans attack with 1 armour and 2 mech_infantrys
Germans defend with 1 armour and 1 mech_infantry
Americans win, taking Timguska from Germans with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Americans: 2 mech_infantrys
Battle in Japan
Americans attack with 1 artillery, 1 bomber, 7 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers
Japanese defend with 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 10 infantry
Americans win with 1 bomber remaining. Battle score for attacker is -59
Casualties for Americans: 1 artillery, 7 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers
Casualties for Japanese: 3 aaGuns, 1 armour, 2 artilleries, 1 fighter and 10 infantryNon Combat Move - Americans
2 fighters moved from 89 Sea Zone to 102 Sea Zone
1 bomber moved from Japan to KweichowPlace Units - Americans
2 carriers and 4 submarines placed in 101 Sea Zone
3 fighters and 1 tactical_bomber placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 73 PUs; end with 73 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 4 infantry moved from Shensi to Kansu
3 infantry moved from Shensi to Kansu
4 artilleries and 5 infantry moved from Sikang to Tsinghai
4 artilleries and 4 infantry moved from Shensi to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 6 artilleries and 11 infantry
Germans defend with 1 artillery and 1 infantry
Chinese win, taking Kansu from Germans with 6 artilleries and 11 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in Kansu
Chinese undo move 1.
1 artillery and 6 infantry placed in Tsinghai
1 artillery placed in Tsinghai
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - British
British buy 6 infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Sikang to Caucasus
5 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Syria
3 mech_infantrys moved from Northwest Persia to Syria
3 armour moved from Northwest Persia to Syria
2 infantry moved from Iraq to Syria
1 armour, 4 infantry and 4 mech_infantrys moved from Eastern Persia to Turkmenistan
3 infantry moved from Persia to Northwest Persia
4 infantry moved from West India to Eastern Persia
5 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from Sikang to Turkmenistan
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to RhodesiaCombat - British
Battle in Caucasus
British attack with 1 armour and 5 infantry
Germans defend with 2 infantry
British win, taking Caucasus from Germans with 1 armour and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Syria
British attack with 3 armour, 2 infantry and 4 mech_infantrys
Italians defend with 1 armour, 1 artillery and 4 infantry
British win, taking Syria from Italians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 2 infantry and 3 mech_infantrys
Casualties for Italians: 1 armour, 1 artillery and 4 infantryNon Combat Move - British
1 aaGun moved from Sikang to TsinghaiPlace Units - British
2 transports placed in 106 Sea Zone
3 infantry placed in Egypt
3 infantry placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
British collect 34 PUs (2 lost to blockades); end with 34 PUs totalPlace Units - UK_Pacific
5 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 5 mech_infantrys -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Research Technology - Italians