@crockett36 It says I need to download it so I do and then it says map not found, missing map.
Surprise Attack vs Dawgoneit Axis vs Allies
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 1 cruiser, 1 fighter, 6 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
4 armour moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 102 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
3 fighters moved from 91 Sea Zone to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 cruiser, 2 destroyers and 1 submarine moved from 90 Sea Zone to 91 Sea Zone
4 armour, 3 destroyers, 4 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour moved from 91 Sea Zone to Morocco
2 armour moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Gibraltar
1 battleship, 4 carriers, 2 cruisers, 3 destroyers and 4 transports moved from 64 Sea Zone to 101 Sea Zone
Americans take 89 Sea Zone from Italians
1 bomber moved from Shensi to Yenisey
3 armour moved from Buryatia to Yakut S.S.R.
3 armour moved from Szechwan to Shensi
1 infantry moved from Szechwan to ShensiCombat - Americans
Battle in Morocco
Battle in Gibraltar
Americans attack with 2 armour, 2 artilleries and 4 infantry
Germans defend with 1 artillery, 1 bomber, 1 harbour and 2 infantry
Americans win, taking Morocco from Italians, taking Gibraltar from Germans with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 19
Casualties for Germans: 1 artillery, 1 bomber and 2 infantry
Casualties for Americans: 1 infantry
Battle in 92 Sea Zone
Americans attack with 3 fighters and 2 submarines
Germans defend with 1 destroyer
Americans win with 3 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer and 2 submarines
Americans win with 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Germans: 1 destroyer and 2 submarines
Battle in Yakut S.S.R.
Americans attack with 3 armour
Germans defend with 1 mech_infantry
Americans win, taking Yakut S.S.R. from Germans with 2 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 armour
Battle in Yenisey
Americans attack with 1 bomber
Germans defend with 1 infantry
Germans win with no units remaining. Battle score for attacker is -9
Casualties for Germans: 1 infantry
Casualties for Americans: 1 bomberNon Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
3 fighters moved from 92 Sea Zone to 91 Sea ZonePlace Units - Americans
1 cruiser and 2 transports placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
1 armour, 3 artilleries and 6 infantry placed in Eastern United States
Americans undo move 1.
Americans undo move 1.
2 armour placed in Central United States
1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 72 PUs; end with 72 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
22 artilleries and 28 infantry moved from Shensi to TsinghaiPlace Units - Chinese
5 artilleries and 3 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - British
British buy 1 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
4 infantry moved from Eastern Persia to Turkmenistan
1 armour moved from Eastern Persia to Turkmenistan
1 mech_infantry moved from Eastern Persia to Turkmenistan
3 mech_infantrys moved from Eastern Persia to Northwest Persia
1 artillery and 1 infantry moved from Iraq to Northwest Persia
10 infantry moved from Syria to Trans-Jordan
2 infantry moved from Syria to Trans-Jordan
5 infantry moved from Syria to Iraq
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Belgian Congo to French Equatorial Africa
1 infantry moved from French Equatorial Africa to Nigeria
1 infantry moved from French Equatorial Africa to Belgian Congo
1 infantry moved from Rhodesia to South West Africa
1 armour and 4 mech_infantrys moved from India to Eastern PersiaCombat - British
Battle in Turkmenistan
British attack with 1 armour, 4 infantry and 1 mech_infantry
Germans defend with 1 artillery and 3 infantry
British win, taking Turkmenistan from Germans with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 3 infantry
Casualties for British: 2 infantry
Battle in 96 Sea Zone
British attack with 1 submarine
Italians defend with 1 destroyer and 4 transports
British win with 1 submarine remaining. Battle score for attacker is 36
Casualties for Italians: 1 destroyer and 4 transportsNon Combat Move - British
Place Units - British
1 armour and 2 infantry placed in Egypt
3 infantry placed in Iraq
2 infantry and 1 mech_infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,5,1,3,3,6,1
British collect 30 PUs (4 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
1 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrys -
we still doing this game?
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lets finish this cause i dont Ger can win this.
my triple a is super slow, it took over 10 min to do my Anz and Fr turn the other nite -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Italians
Italians buy 2 artilleries, 3 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 armour, 3 artilleries and 6 infantry moved from Alexandria to Egypt
1 armour and 1 mech_infantry moved from Tobruk to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Italians
Italians buy 2 artilleries, 3 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 armour, 3 artilleries and 6 infantry moved from Alexandria to Egypt
1 armour and 1 mech_infantry moved from Tobruk to EgyptCombat - Italians
Battle in Egypt
Italians attack with 2 armour, 3 artilleries, 6 infantry and 1 mech_infantry
British defend with 1 armour, 1 factory_minor, 1 harbour and 15 infantry
Italians roll dice for 2 armour, 3 artilleries, 6 infantry and 1 mech_infantry in Egypt, round 2 : 3/12 hits
British roll dice for 1 armour and 15 infantry in Egypt, round 2 : 3/16 hits
3 infantry owned by the Italians and 3 infantry owned by the British lost in Egypt
Italians roll dice for 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Egypt, round 3 : 2/9 hits
British roll dice for 1 armour and 12 infantry in Egypt, round 3 : 4/13 hits
1 mech_infantry owned by the Italians, 3 infantry owned by the Italians and 2 infantry owned by the British lost in Egypt
3 artilleries owned by the Italians and 2 armour owned by the Italians retreated to Alexandria
British win with 1 armour and 10 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 6 infantry and 1 mech_infantry
Casualties for British: 5 infantry
Battle in 92 Sea Zone
Italians attack with 2 destroyers
Americans defend with 2 submarines
Italians roll dice for 2 destroyers in 92 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 2 destroyers in 92 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 2 submarines in 92 Sea Zone, round 3 : 0/2 hits
Italians roll dice for 2 destroyers in 92 Sea Zone, round 4 : 1/2 hits
Americans roll dice for 2 submarines in 92 Sea Zone, round 4 : 2/2 hits
1 submarine owned by the Americans and 2 destroyers owned by the Italians lost in 92 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is -10
Casualties for Italians: 2 destroyers
Casualties for Americans: 1 submarineNon Combat Move - Italians
1 mech_infantry moved from Caucasus to UkrainePlace Units - Italians
1 submarine placed in 97 Sea Zone
1 submarine placed in 95 Sea Zone
1 infantry placed in Southern Italy
2 infantry placed in Northern Italy
1 artillery placed in Northern Italy
1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsDice Statistics:
Total
1 was rolled 11 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 18 times
Average roll : 3.839
Median : 4.000
Variance : 1.410
Standard Deviation : 1.187
Total rolls : 62Italians Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.852
Median : 4.000
Variance : 0.423
Standard Deviation : 0.650
Total rolls : 27British Combat
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 11 times
Average roll : 3.931
Median : 4.000
Variance : 2.536
Standard Deviation : 1.592
Total rolls : 29Americans Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Italians
Italians buy 2 artilleries, 3 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 armour, 3 artilleries and 6 infantry moved from Alexandria to Egypt
1 armour and 1 mech_infantry moved from Tobruk to EgyptCombat - Italians
Battle in Egypt
Italians attack with 2 armour, 3 artilleries, 6 infantry and 1 mech_infantry
British defend with 1 armour, 1 factory_minor, 1 harbour and 15 infantry
Italians roll dice for 2 armour, 3 artilleries, 6 infantry and 1 mech_infantry in Egypt, round 2 : 3/12 hits
British roll dice for 1 armour and 15 infantry in Egypt, round 2 : 3/16 hits
3 infantry owned by the Italians and 3 infantry owned by the British lost in Egypt
Italians roll dice for 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Egypt, round 3 : 2/9 hits
British roll dice for 1 armour and 12 infantry in Egypt, round 3 : 4/13 hits
1 mech_infantry owned by the Italians, 3 infantry owned by the Italians and 2 infantry owned by the British lost in Egypt
3 artilleries owned by the Italians and 2 armour owned by the Italians retreated to Alexandria
British win with 1 armour and 10 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 6 infantry and 1 mech_infantry
Casualties for British: 5 infantry
Battle in 92 Sea Zone
Italians attack with 2 destroyers
Americans defend with 2 submarines
Italians roll dice for 2 destroyers in 92 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 2 destroyers in 92 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 2 submarines in 92 Sea Zone, round 3 : 0/2 hits
Italians roll dice for 2 destroyers in 92 Sea Zone, round 4 : 1/2 hits
Americans roll dice for 2 submarines in 92 Sea Zone, round 4 : 2/2 hits
1 submarine owned by the Americans and 2 destroyers owned by the Italians lost in 92 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is -10
Casualties for Italians: 2 destroyers
Casualties for Americans: 1 submarineNon Combat Move - Italians
1 mech_infantry moved from Caucasus to UkrainePlace Units - Italians
1 submarine placed in 97 Sea Zone
1 submarine placed in 95 Sea Zone
1 infantry placed in Southern Italy
2 infantry placed in Northern Italy
1 artillery placed in Northern Italy
1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Tobruk: 2 artilleries and 4 infantry
EDIT: Adding units owned by Italians to Alexandria: 2 artilleries and 4 infantry
EDIT: Turning off Edit ModeDice Statistics:
Total
1 was rolled 11 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 18 times
Average roll : 3.839
Median : 4.000
Variance : 1.410
Standard Deviation : 1.187
Total rolls : 62Italians Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.852
Median : 4.000
Variance : 0.423
Standard Deviation : 0.650
Total rolls : 27British Combat
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 11 times
Average roll : 3.931
Median : 4.000
Variance : 2.536
Standard Deviation : 1.592
Total rolls : 29Americans Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - ANZAC
ANZAC buy 5 armour, 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
3 destroyers moved from 76 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 armour, 1 fighter and 1 infantry moved from Shan State to Yunnan
1 armour moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Shensi
2 transports moved from 54 Sea Zone to 63 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 54 Sea Zone to 37 Sea Zone
1 transport moved from 37 Sea Zone to 54 Sea Zone
1 infantry and 2 transports moved from 63 Sea Zone to 54 Sea Zone
3 infantry moved from New South Wales to Queensland
1 transport moved from 20 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Buryatia to Yenisey
ANZAC take Yenisey from Germans
4 artilleries, 2 bombers, 8 infantry and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
3 armour and 1 bomber moved from Amur to Yakut S.S.R.
3 transports moved from 5 Sea Zone to 6 Sea Zone
3 armour moved from Japan to 6 Sea Zone
3 armour and 3 transports moved from 6 Sea Zone to 5 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
3 armour moved from 5 Sea Zone to Amur
2 artilleries, 3 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
3 armour placed in Japan
1 armour, 1 artillery and 1 mech_infantry placed in Queensland
1 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 28 PUs; end with 28 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 3 destroyers, 9 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;Combat Move - Germans
10 armour, 5 artilleries, 5 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia
2 artilleries and 5 infantry moved from Kazakhstan to Turkmenistan
2 armour moved from Kazakhstan to Northwest Persia
1 tactical_bomber moved from 98 Sea Zone to Northwest Persia
1 destroyer and 2 submarines moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from Southern France to 92 Sea Zone
1 carrier moved from 98 Sea Zone to 95 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Caucasus to Northwest Persia
1 fighter moved from 98 Sea Zone to Northwest Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 3 destroyers, 9 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;Combat Move - Germans
10 armour, 5 artilleries, 5 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia
2 artilleries and 5 infantry moved from Kazakhstan to Turkmenistan
2 armour moved from Kazakhstan to Northwest Persia
1 tactical_bomber moved from 98 Sea Zone to Northwest Persia
1 destroyer and 2 submarines moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from Southern France to 92 Sea Zone
1 carrier moved from 98 Sea Zone to 95 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Caucasus to Northwest Persia
1 fighter moved from 98 Sea Zone to Northwest PersiaCombat - Germans
Battle in 92 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 2 submarines
Americans defend with 1 submarine
Germans roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 92 Sea Zone
Germans win with 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Northwest Persia
Germans attack with 12 armour, 5 artilleries, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery, 14 infantry and 8 mech_infantrys
Germans roll dice for 12 armour, 5 artilleries, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 11/27 hits
British roll dice for 1 artillery, 14 infantry and 8 mech_infantrys in Northwest Persia, round 2 : 9/23 hits
1 mech_infantry owned by the Germans, 5 infantry owned by the Germans, 3 artilleries owned by the Germans and 11 infantry owned by the British lost in Northwest Persia
Germans roll dice for 12 armour, 2 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 3 : 9/18 hits
British roll dice for 1 artillery, 3 infantry and 8 mech_infantrys in Northwest Persia, round 3 : 6/12 hits
1 mech_infantry owned by the Germans, 6 mech_infantrys owned by the British, 2 artilleries owned by the Germans, 3 infantry owned by the British and 3 armour owned by the Germans lost in Northwest Persia
Germans roll dice for 9 armour, 2 fighters and 1 tactical_bomber in Northwest Persia, round 4 : 2/12 hits
British roll dice for 1 artillery and 2 mech_infantrys in Northwest Persia, round 4 : 1/3 hits
2 mech_infantrys owned by the British and 1 armour owned by the Germans lost in Northwest Persia
Germans roll dice for 8 armour, 2 fighters and 1 tactical_bomber in Northwest Persia, round 5 : 5/11 hits
British roll dice for 1 artillery in Northwest Persia, round 5 : 0/1 hits
1 artillery owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 8 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 4 armour, 5 artilleries, 5 infantry and 2 mech_infantrys
Casualties for British: 1 artillery, 14 infantry and 8 mech_infantrys
Battle in Turkmenistan
Germans attack with 2 artilleries and 5 infantry
British defend with 1 armour, 2 infantry and 1 mech_infantry
Germans roll dice for 2 artilleries and 5 infantry in Turkmenistan, round 2 : 1/7 hits
British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Turkmenistan, round 2 : 0/4 hits
1 infantry owned by the British lost in Turkmenistan
Germans roll dice for 2 artilleries and 5 infantry in Turkmenistan, round 3 : 1/7 hits
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Turkmenistan, round 3 : 0/3 hits
1 infantry owned by the British lost in Turkmenistan
Germans roll dice for 2 artilleries and 5 infantry in Turkmenistan, round 4 : 2/7 hits
British roll dice for 1 armour and 1 mech_infantry in Turkmenistan, round 4 : 1/2 hits
1 mech_infantry owned by the British, 1 infantry owned by the Germans and 1 armour owned by the British lost in Turkmenistan
Germans win, taking Turkmenistan from British with 2 artilleries and 4 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for British: 1 armour, 2 infantry and 1 mech_infantryNon Combat Move - Germans
1 tactical_bomber moved from Northwest Persia to Caucasus
1 fighter moved from Northwest Persia to Greece
1 fighter moved from Northwest Persia to Caucasus
1 fighter moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from 98 Sea Zone to Western Germany
1 fighter moved from 92 Sea Zone to 95 Sea Zone
1 artillery moved from Normandy Bordeaux to France
1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Western Germany to Denmark
2 infantry moved from Western Germany to France
1 armour and 1 mech_infantry moved from Novgorod to Vologda
1 artillery and 2 infantry moved from Samara to Novosibirsk
1 artillery and 2 infantry moved from Russia to Samara
1 artillery and 2 infantry moved from Volgograd to Kazakhstan
1 artillery and 5 infantry moved from Rostov to Caucasus
3 artilleries and 8 infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Ukraine to Caucasus
2 armour and 1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Eastern Poland to Ukraine
1 aaGun moved from France to Western GermanyPlace Units - Germans
1 destroyer and 2 submarines placed in 93 Sea Zone
1 destroyer and 1 submarine placed in 110 Sea Zone
1 destroyer and 1 submarine placed in 112 Sea Zone
1 armour and 2 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Russia
2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Gold Coast: 1 infantry
EDIT: Adding units owned by Germans to French West Africa: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 82 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 70 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 70 PUs; end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUsDice Statistics:
Total
1 was rolled 21 times
2 was rolled 22 times
3 was rolled 18 times
4 was rolled 26 times
5 was rolled 24 times
6 was rolled 31 times
Average roll : 3.725
Median : 4.000
Variance : 0.738
Standard Deviation : 0.859
Total rolls : 142Germans Combat
1 was rolled 14 times
2 was rolled 12 times
3 was rolled 11 times
4 was rolled 17 times
5 was rolled 17 times
6 was rolled 22 times
Average roll : 3.828
Median : 4.000
Variance : 0.902
Standard Deviation : 0.950
Total rolls : 93British Combat
1 was rolled 7 times
2 was rolled 10 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3.500
Median : 3.500
Variance : 0.255
Standard Deviation : 0.505
Total rolls : 48Americans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 4 fighters, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Americans take Evenkiyskiy from Germans
1 armour moved from Yakut S.S.R. to Timguska
Americans take Timguska from Germans
3 armour moved from Shensi to Kazakhstan
2 armour, 2 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
2 armour, 2 artilleries, 3 carriers, 3 cruisers, 4 destroyers, 5 fighters, 3 infantry, 3 submarines, 1 tactical_bomber and 6 transports moved from 91 Sea Zone to 92 Sea Zone
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
2 armour moved from Central United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
3 artilleries moved from Eastern United States to 101 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
3 armour, 3 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
2 armour, 2 artilleries and 3 infantry moved from 92 Sea Zone to Algeria
2 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour moved from Morocco to Algeria
1 armour moved from Morocco to Tunisia
Americans take Tunisia from ItaliansCombat - Americans
Battle in Kazakhstan
Americans attack with 3 armour
Germans defend with 1 artillery and 2 infantry
Americans win, taking Kazakhstan from Germans with 2 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 armour
Battle in 110 Sea Zone
Americans attack with 4 destroyers and 1 submarine
Germans defend with 1 destroyer and 1 submarine
Americans win with 4 destroyers and 1 submarine remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in 92 Sea Zone
Americans attack with 3 carriers, 3 cruisers, 4 destroyers, 5 fighters, 3 submarines, 1 tactical_bomber and 6 transports
Germans defend with 1 destroyer and 2 submarines
Americans win with 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 3 submarines, 1 tactical_bomber and 6 transports remaining. Battle score for attacker is 12
Casualties for Germans: 1 destroyer and 2 submarines
Casualties for Americans: 1 destroyer
Battle in AlgeriaNon Combat Move - Americans
3 armour, 3 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Shensi to KansuPlace Units - Americans
4 fighters, 1 tactical_bomber and 3 transports placed in 101 Sea Zone
2 armour, 1 artillery and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 77 PUs; end with 77 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 102 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
9 infantry moved from Tsinghai to Kansu
10 infantry moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Sikang
9 artilleries moved from Tsinghai to Kansu
9 artilleries moved from Tsinghai to SikangNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Kansu
2 infantry placed in Tsinghai
2 infantry placed in Sikang
1 artillery placed in Kansu
1 artillery placed in SikangTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - British
British buy 10 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 96 Sea Zone to 92 Sea Zone
8 infantry moved from Iraq to Northwest Persia
2 infantry and 1 mech_infantry moved from Persia to Northwest Persia
1 armour and 4 mech_infantrys moved from Eastern Persia to Northwest PersiaCombat - British
Battle in Northwest Persia
British attack with 1 armour, 10 infantry and 5 mech_infantrys
Germans defend with 8 armour
British win, taking Northwest Persia from Germans with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Germans: 8 armour
Casualties for British: 10 infantryNon Combat Move - British
12 infantry moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
1 armour and 4 mech_infantrys moved from India to Eastern Persia
1 infantry moved from French Equatorial Africa to French Central Africa
1 infantry moved from French Equatorial Africa to French Central Africa
1 infantry moved from Belgian Congo to French Equatorial AfricaPlace Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
3 infantry placed in Egypt
1 infantry placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Ukraine to Romania
2 armour, 5 artilleries and 4 infantry moved from Alexandria to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Ukraine to Romania
2 armour, 5 artilleries and 4 infantry moved from Alexandria to EgyptCombat - Italians
Battle in Egypt
Italians attack with 2 armour, 5 artilleries and 4 infantry
British defend with 1 factory_minor, 1 harbour and 13 infantry
Italians roll dice for 2 armour, 5 artilleries and 4 infantry in Egypt, round 2 : 7/11 hits
British roll dice for 13 infantry in Egypt, round 2 : 3/13 hits
3 infantry owned by the Italians and 7 infantry owned by the British lost in Egypt
Italians roll dice for 2 armour, 5 artilleries and 1 infantry in Egypt, round 3 : 4/8 hits
British roll dice for 6 infantry in Egypt, round 3 : 2/6 hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 4 infantry owned by the British lost in Egypt
Italians roll dice for 2 armour and 4 artilleries in Egypt, round 4 : 5/6 hits
British roll dice for 2 infantry in Egypt, round 4 : 1/2 hits
1 artillery owned by the Italians and 2 infantry owned by the British lost in Egypt
Italians win, taking Egypt from British with 2 armour and 3 artilleries remaining. Battle score for attacker is 19
Casualties for Italians: 2 artilleries and 4 infantry
Casualties for British: 13 infantryNon Combat Move - Italians
Place Units - Italians
1 armour, 1 artillery and 1 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUsDice Statistics:
Total
1 was rolled 12 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 9 times
6 was rolled 7 times
Average roll : 3.283
Median : 3.000
Variance : 0.756
Standard Deviation : 0.869
Total rolls : 46Italians Combat
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 2.800
Median : 2.000
Variance : 1.208
Standard Deviation : 1.099
Total rolls : 25British Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.857
Median : 4.000
Variance : 0.850
Standard Deviation : 0.922
Total rolls : 21 -
War game Sat at my place 39 Global, starting about 11
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - ANZAC
ANZAC buy 3 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 54 Sea Zone to 37 Sea Zone
4 destroyers moved from 79 Sea Zone to 76 Sea Zone
3 infantry moved from Shensi to Sikang
1 infantry moved from Szechwan to Sikang
2 artilleries moved from Szechwan to Sikang
1 armour moved from Szechwan to Sikang
1 fighter moved from Shensi to Yenisey
1 mech_infantry moved from Yenisey to Urals
ANZAC take Urals from Germans
3 armour, 4 artilleries, 3 bombers, 8 infantry and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
3 armour moved from Amur to Yakut S.S.R.
3 transports moved from 5 Sea Zone to 6 Sea Zone
3 armour moved from Japan to 6 Sea Zone
3 armour and 3 transports moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Yunnan to Szechwan
2 artilleries, 3 infantry and 1 mech_infantry moved from Shan State to Yunnan
1 mech_infantry moved from Yunnan to Szechwan
4 transports moved from 37 Sea Zone to 54 Sea Zone
1 armour moved from New South Wales to QueenslandCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 artilleries and 1 infantry placed in Queensland
3 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 5 Sea Zone: 3 armour and 3 transports
EDIT: Adding units owned by ANZAC to 5 Sea Zone: 3 transports
EDIT: Adding units owned by ANZAC to Amur: 3 armour
EDIT: Turning off Edit Mode
3 armour placed in JapanTurn Complete - ANZAC
ANZAC collect 29 PUs; end with 29 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - ANZAC
ANZAC buy 3 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 54 Sea Zone to 37 Sea Zone
4 destroyers moved from 79 Sea Zone to 76 Sea Zone
3 infantry moved from Shensi to Sikang
1 infantry moved from Szechwan to Sikang
2 artilleries moved from Szechwan to Sikang
1 armour moved from Szechwan to Sikang
1 fighter moved from Shensi to Yenisey
1 mech_infantry moved from Yenisey to Urals
ANZAC take Urals from Germans
3 armour, 4 artilleries, 3 bombers, 8 infantry and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
3 armour moved from Amur to Yakut S.S.R.
3 transports moved from 5 Sea Zone to 6 Sea Zone
3 armour moved from Japan to 6 Sea Zone
3 armour and 3 transports moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Yunnan to Szechwan
2 artilleries, 3 infantry and 1 mech_infantry moved from Shan State to Yunnan
1 mech_infantry moved from Yunnan to Szechwan
4 transports moved from 37 Sea Zone to 54 Sea Zone
1 armour moved from New South Wales to QueenslandCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 artilleries and 1 infantry placed in Queensland
3 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 5 Sea Zone: 3 armour and 3 transports
EDIT: Adding units owned by ANZAC to 5 Sea Zone: 3 transports
EDIT: Adding units owned by ANZAC to Amur: 3 armour
EDIT: Turning off Edit Mode
3 armour placed in JapanTurn Complete - ANZAC
ANZAC collect 29 PUs; end with 29 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 39 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports
EDIT: Adding units owned by ANZAC to 37 Sea Zone: 3 transports
EDIT: Adding units owned by ANZAC to Shan State: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode