@ManuC23 oh I usually have “include overall dice statistics” checked so you can see the dice swing via low luck (the numbers at the bottom of my post)
Surprise Attack vs Dawgoneit Axis vs Allies
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Americans
Americans buy 2 carriers, 3 fighters, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 101 Sea Zone to 89 Sea Zone
2 fighters moved from 101 Sea Zone to 89 Sea Zone
1 carrier, 2 cruisers, 5 destroyers, 4 submarines and 2 transports moved from 101 Sea Zone to 102 Sea Zone
1 infantry moved from Sikang to Kazakhstan
1 infantry moved from Sikang to Tsinghai
1 mech_infantry moved from Sikang to Kazakhstan
2 mech_infantrys moved from Sikang to Tsinghai
1 armour moved from Szechwan to Kazakhstan
1 mech_infantry moved from Szechwan to Kazakhstan
1 armour moved from Sikang to Tsinghai
1 armour moved from Szechwan to Tsinghai
1 infantry moved from Szechwan to Sikang
1 armour and 1 mech_infantry moved from Yenisey to Timguska
1 mech_infantry moved from Yakut S.S.R. to Timguska
2 transports moved from 26 Sea Zone to 64 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
1 bomber and 3 tactical_bombers moved from Korea to Japan
7 fighters moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from Siberia to 5 Sea Zone
1 artillery and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to JapanCombat - Americans
Battle in 89 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans win, taking 89 Sea Zone from Italians with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 102 Sea Zone
Americans attack with 1 carrier, 2 cruisers, 5 destroyers, 4 submarines and 2 transports
Italians defend with 1 destroyer
Americans win with 1 carrier, 2 cruisers, 5 destroyers, 3 submarines and 2 transports remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Kazakhstan
Americans attack with 1 armour, 1 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Americans win, taking Kazakhstan from Germans with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tsinghai
Americans attack with 2 armour, 1 infantry and 2 mech_infantrys
Germans defend with 1 armour and 1 mech_infantry
Americans win, taking Tsinghai from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Timguska
Americans attack with 1 armour and 2 mech_infantrys
Germans defend with 1 armour and 1 mech_infantry
Americans win, taking Timguska from Germans with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Americans: 2 mech_infantrys
Battle in Japan
Americans attack with 1 artillery, 1 bomber, 7 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers
Japanese defend with 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 10 infantry
Americans win with 1 bomber remaining. Battle score for attacker is -59
Casualties for Americans: 1 artillery, 7 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers
Casualties for Japanese: 3 aaGuns, 1 armour, 2 artilleries, 1 fighter and 10 infantryNon Combat Move - Americans
2 fighters moved from 89 Sea Zone to 102 Sea Zone
1 bomber moved from Japan to KweichowPlace Units - Americans
2 carriers and 4 submarines placed in 101 Sea Zone
3 fighters and 1 tactical_bomber placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 73 PUs; end with 73 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 4 infantry moved from Shensi to Kansu
3 infantry moved from Shensi to Kansu
4 artilleries and 5 infantry moved from Sikang to Tsinghai
4 artilleries and 4 infantry moved from Shensi to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 6 artilleries and 11 infantry
Germans defend with 1 artillery and 1 infantry
Chinese win, taking Kansu from Germans with 6 artilleries and 11 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in Kansu
Chinese undo move 1.
1 artillery and 6 infantry placed in Tsinghai
1 artillery placed in Tsinghai
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - British
British buy 6 infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Sikang to Caucasus
5 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Syria
3 mech_infantrys moved from Northwest Persia to Syria
3 armour moved from Northwest Persia to Syria
2 infantry moved from Iraq to Syria
1 armour, 4 infantry and 4 mech_infantrys moved from Eastern Persia to Turkmenistan
3 infantry moved from Persia to Northwest Persia
4 infantry moved from West India to Eastern Persia
5 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from Sikang to Turkmenistan
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to RhodesiaCombat - British
Battle in Caucasus
British attack with 1 armour and 5 infantry
Germans defend with 2 infantry
British win, taking Caucasus from Germans with 1 armour and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Syria
British attack with 3 armour, 2 infantry and 4 mech_infantrys
Italians defend with 1 armour, 1 artillery and 4 infantry
British win, taking Syria from Italians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 2 infantry and 3 mech_infantrys
Casualties for Italians: 1 armour, 1 artillery and 4 infantryNon Combat Move - British
1 aaGun moved from Sikang to TsinghaiPlace Units - British
2 transports placed in 106 Sea Zone
3 infantry placed in Egypt
3 infantry placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
British collect 34 PUs (2 lost to blockades); end with 34 PUs totalPlace Units - UK_Pacific
5 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 5 mech_infantrys -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Research Technology - Italians
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@suprise:
Cool, I’ll take a Brit ss in the med and a Russian tank in Moscow. 2nd Edit right
is that the newest one?
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The one were playing and have played for 2 + years is 2nd Edit. The new one is the balanced mod. Its a little different you should check out the new objectives, I like some but not others. Go check it out
War game this weekend at my place, I’ll get back to you with the starting times -
its your turn
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Research Technology - Italians
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
3 transports moved from 99 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 99 Sea Zone to Syria
2 infantry moved from Ukraine to Rostov
1 armour moved from Bessarabia to Rostov
1 mech_infantry moved from Bessarabia to Rostov
1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Northern Italy to Romania
1 submarine moved from 91 Sea Zone to 106 Sea Zone
1 destroyer moved from 91 Sea Zone to 89 Sea Zone
1 bomber moved from Gibraltar to 89 Sea Zone
1 artillery and 1 infantry moved from Tunisia to Libya
1 armour, 1 artillery and 4 infantry moved from Alexandria to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Research Technology - Italians
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
3 transports moved from 99 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 99 Sea Zone to Syria
2 infantry moved from Ukraine to Rostov
1 armour moved from Bessarabia to Rostov
1 mech_infantry moved from Bessarabia to Rostov
1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Northern Italy to Romania
1 submarine moved from 91 Sea Zone to 106 Sea Zone
1 destroyer moved from 91 Sea Zone to 89 Sea Zone
1 bomber moved from Gibraltar to 89 Sea Zone
1 artillery and 1 infantry moved from Tunisia to Libya
1 armour, 1 artillery and 4 infantry moved from Alexandria to EgyptCombat - Italians
Battle in 89 Sea Zone
Italians attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Italians roll dice for 1 bomber and 1 destroyer in 89 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 89 Sea Zone
Italians win, taking 89 Sea Zone from Americans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 106 Sea Zone
Italians attack with 1 submarine
British defend with 2 transports
2 transports owned by the British lost in 106 Sea Zone
Italians roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
Italians win, taking 106 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Egypt
Italians attack with 1 armour, 1 artillery and 4 infantry
British defend with 1 factory_minor, 1 harbour and 18 infantry
Italians roll dice for 1 armour, 1 artillery and 4 infantry in Egypt, round 2 : 1/6 hits
British roll dice for 18 infantry in Egypt, round 2 : 6/18 hits
1 artillery owned by the Italians, 1 armour owned by the Italians, 4 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
British win with 17 infantry remaining. Battle score for attacker is -19
Casualties for Italians: 1 armour, 1 artillery and 4 infantry
Casualties for British: 1 infantry
Battle in Syria
Italians attack with 1 armour, 1 artillery and 4 infantry
British defend with 3 armour and 1 mech_infantry
Italians roll dice for 1 armour, 1 artillery and 4 infantry in Syria, round 2 : 3/6 hits
British roll dice for 3 armour and 1 mech_infantry in Syria, round 2 : 2/4 hits
1 mech_infantry owned by the British, 2 armour owned by the British and 2 infantry owned by the Italians lost in Syria
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Syria, round 3 : 1/4 hits
British roll dice for 1 armour in Syria, round 3 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Syria
Italians win, taking Syria from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 13
Casualties for Italians: 3 infantry
Casualties for British: 3 armour and 1 mech_infantryNon Combat Move - Italians
1 infantry moved from Northern Italy to Southern Italy
3 infantry moved from Yugoslavia to Northern Italy
1 bomber moved from 89 Sea Zone to GibraltarPlace Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
1 artillery and 1 infantry placed in Southern Italy
1 armour, 1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 11 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 3.465
Median : 3.000
Variance : 0.548
Standard Deviation : 0.740
Total rolls : 43Italians Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.474
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 19British Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.391
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 23Americans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 2 bombers, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 artilleries, 7 infantry and 2 mech_infantrys moved from Philippines to 35 Sea Zone
2 artilleries, 7 infantry, 2 mech_infantrys and 6 transports moved from 35 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Japan
2 artilleries and 2 infantry moved from Amur to Buryatia
2 transports moved from 6 Sea Zone to 20 Sea ZoneCombat - ANZAC
Battle in Japan
ANZAC captures 1PU while taking Japanese capital
ANZAC converts factory_major into different unitsNon Combat Move - ANZAC
1 artillery, 6 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea
1 artillery and 3 infantry moved from Szechwan to SikangPlace Units - ANZAC
2 bombers and 1 infantry placed in Queensland
1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 29 PUs; end with 30 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 2 destroyers, 6 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Urals to Evenkiyskiy
1 mech_infantry moved from Novosibirsk to Evenkiyskiy
2 armour and 1 mech_infantry moved from Vologda to Timguska
1 infantry moved from Nenetsia to Urals
1 infantry moved from Vologda to Novosibirsk
1 artillery moved from Rostov to Caucasus
3 artilleries moved from Volgograd to Caucasus
2 infantry moved from Rostov to Caucasus
2 infantry moved from Volgograd to Kazakhstan
2 mech_infantrys moved from Volgograd to Kazakhstan
2 mech_infantrys moved from Ukraine to Caucasus
4 artilleries moved from Samara to Kazakhstan
2 mech_infantrys moved from Volgograd to Kazakhstan
2 mech_infantrys moved from Volgograd to Caucasus
3 armour moved from Volgograd to Kazakhstan
3 armour moved from Volgograd to Caucasus
1 bomber moved from Rostov to Caucasus
1 fighter moved from Rostov to Caucasus
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 destroyer moved from 91 Sea Zone to 103 Sea Zone
1 destroyer moved from 91 Sea Zone to 90 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 2 destroyers, 6 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Urals to Evenkiyskiy
1 mech_infantry moved from Novosibirsk to Evenkiyskiy
2 armour and 1 mech_infantry moved from Vologda to Timguska
1 infantry moved from Nenetsia to Urals
1 infantry moved from Vologda to Novosibirsk
1 artillery moved from Rostov to Caucasus
3 artilleries moved from Volgograd to Caucasus
2 infantry moved from Rostov to Caucasus
2 infantry moved from Volgograd to Kazakhstan
2 mech_infantrys moved from Volgograd to Kazakhstan
2 mech_infantrys moved from Ukraine to Caucasus
4 artilleries moved from Samara to Kazakhstan
2 mech_infantrys moved from Volgograd to Kazakhstan
2 mech_infantrys moved from Volgograd to Caucasus
3 armour moved from Volgograd to Kazakhstan
3 armour moved from Volgograd to Caucasus
1 bomber moved from Rostov to Caucasus
1 fighter moved from Rostov to Caucasus
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 destroyer moved from 91 Sea Zone to 103 Sea Zone
1 destroyer moved from 91 Sea Zone to 90 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea ZoneCombat - Germans
Battle in Timguska
Germans attack with 2 armour and 1 mech_infantry
Americans defend with 1 armour
Germans roll dice for 2 armour and 1 mech_infantry in Timguska, round 2 : 1/3 hits
Americans roll dice for 1 armour in Timguska, round 2 : 0/1 hits
1 armour owned by the Americans lost in Timguska
Germans win, taking Timguska from Americans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in French West Africa
Battle in Kazakhstan
Germans attack with 3 armour, 4 artilleries, 2 infantry and 4 mech_infantrys
Americans defend with 1 armour, 1 infantry and 2 mech_infantrys
Germans roll dice for 3 armour, 4 artilleries, 2 infantry and 4 mech_infantrys in Kazakhstan, round 2 : 4/13 hits
Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 1/4 hits
2 mech_infantrys owned by the Americans, 1 armour owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Kazakhstan
Germans win, taking French West Africa from French, taking Kazakhstan from Americans with 3 armour, 4 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour, 1 infantry and 2 mech_infantrys
Battle in Evenkiyskiy
Germans attack with 2 armour and 1 mech_infantry
ANZAC defend with 1 armour
Germans roll dice for 2 armour and 1 mech_infantry in Evenkiyskiy, round 2 : 1/3 hits
ANZAC roll dice for 1 armour in Evenkiyskiy, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 armour owned by the ANZAC lost in Evenkiyskiy
Germans win, taking Evenkiyskiy from ANZAC with 2 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for ANZAC: 1 armour
Battle in Caucasus
Germans attack with 3 armour, 4 artilleries, 1 bomber, 1 fighter, 2 infantry and 4 mech_infantrys
British defend with 1 armour and 4 infantry
Germans roll dice for 3 armour, 4 artilleries, 1 bomber, 1 fighter, 2 infantry and 4 mech_infantrys in Caucasus, round 2 : 4/15 hits
British roll dice for 1 armour and 4 infantry in Caucasus, round 2 : 0/5 hits
4 infantry owned by the British lost in Caucasus
Germans roll dice for 3 armour, 4 artilleries, 1 bomber, 1 fighter, 2 infantry and 4 mech_infantrys in Caucasus, round 3 : 4/15 hits
British roll dice for 1 armour in Caucasus, round 3 : 0/1 hits
1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 3 armour, 4 artilleries, 1 bomber, 1 fighter, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 18
Casualties for British: 1 armour and 4 infantryNon Combat Move - Germans
1 bomber moved from Caucasus to Southern Italy
1 fighter moved from Caucasus to Greece
1 artillery moved from Samara to Volgograd
1 artillery and 2 infantry moved from Russia to Samara
2 armour and 1 mech_infantry moved from Novgorod to Vologda
1 artillery and 2 infantry moved from Ukraine to Rostov
1 artillery and 3 infantry moved from Bessarabia to Ukraine
3 infantry moved from Romania to Bessarabia
1 artillery and 3 infantry moved from Slovakia Hungary to Romania
1 artillery and 3 infantry moved from Yugoslavia to Romania
1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
1 armour and 1 mech_infantry moved from Germany to Romania
1 bomber and 1 fighter moved from Western Germany to Gibraltar
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 submarine moved from 98 Sea Zone to 94 Sea ZonePlace Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
1 artillery and 2 infantry placed in Russia
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
2 mech_infantrys placed in Germany
1 destroyer and 2 submarines placed in 93 Sea Zone
1 destroyer and 2 submarines placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 69 PUs; end with 69 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUsDice Statistics:
Total
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 10 times
5 was rolled 16 times
6 was rolled 13 times
Average roll : 4.000
Median : 4.000
Variance : 1.183
Standard Deviation : 1.088
Total rolls : 61Germans Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 9 times
5 was rolled 11 times
6 was rolled 9 times
Average roll : 3.857
Median : 4.000
Variance : 0.521
Standard Deviation : 0.722
Total rolls : 49British Combat
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 5.333
Median : 5.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Americans Combat
1 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.400
Median : 5.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5ANZAC Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
Did you start one in the league yet?
Were going to start around 5 if you can make it -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Americans
Americans buy 6 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier, 2 cruisers, 5 destroyers, 2 fighters and 3 submarines moved from 102 Sea Zone to 90 Sea Zone
2 carriers, 3 fighters, 4 submarines and 1 tactical_bomber moved from 101 Sea Zone to 90 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 3 destroyers and 2 transports moved from 6 Sea Zone to 26 Sea Zone
2 transports moved from 64 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Central United States
2 armour and 1 mech_infantry moved from Tsinghai to Timguska
1 bomber moved from Kweichow to TimguskaCombat - Americans
Battle in 90 Sea Zone
Americans attack with 3 carriers, 2 cruisers, 5 destroyers, 5 fighters, 7 submarines and 1 tactical_bomber
Germans defend with 1 destroyer
Americans win with 3 carriers, 2 cruisers, 5 destroyers, 5 fighters, 7 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Timguska
Americans attack with 2 armour, 1 bomber and 1 mech_infantry
Germans defend with 2 armour and 1 mech_infantry
Americans win, taking Timguska from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for Americans: 1 armour and 1 mech_infantryNon Combat Move - Americans
1 bomber moved from Timguska to ShensiPlace Units - Americans
1 carrier, 1 cruiser, 1 destroyer and 1 submarine placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
3 armour placed in French Indo China
3 armour placed in KoreaTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 4
Americans collect 72 PUs; end with 72 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
6 artilleries and 11 infantry moved from Tsinghai to Shensi
6 artilleries and 11 infantry moved from Kansu to ShensiPlace Units - Chinese
5 artilleries and 3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - British
British buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Sikang to Kazakhstan
1 armour, 4 infantry and 6 mech_infantrys moved from Turkmenistan to Kazakhstan
5 mech_infantrys moved from Eastern Persia to Kazakhstan
1 infantry moved from Egypt to Alexandria
British take Alexandria from ItaliansCombat - British
Battle in Kazakhstan
British attack with 1 armour, 6 infantry and 11 mech_infantrys
Germans defend with 3 armour, 4 artilleries, 1 infantry and 4 mech_infantrys
British win, taking Kazakhstan from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Germans: 3 armour, 4 artilleries, 1 infantry and 4 mech_infantrys
Casualties for British: 6 infantry and 10 mech_infantrysNon Combat Move - British
5 infantry moved from Northwest Persia to Iraq
6 infantry moved from Egypt to Trans-Jordan
4 infantry moved from Eastern Persia to Turkmenistan
1 aaGun moved from Sikang to Tsinghai
1 aaGun moved from Tsinghai to Shensi
5 mech_infantrys moved from India to Eastern PersiaPlace Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
3 infantry placed in Egypt
1 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4
British collect 33 PUs (1 lost to blockades); end with 33 PUs totalPlace Units - UK_Pacific
1 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Rostov to Kazakhstan
4 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Romania to Ukraine
3 transports moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Libya to Tobruk
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 armour and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 destroyer moved from 95 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Rostov to Kazakhstan
4 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Romania to Ukraine
3 transports moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Libya to Tobruk
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 armour and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 destroyer moved from 95 Sea Zone to 91 Sea ZoneCombat - Italians
Battle in Kazakhstan
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 armour and 1 mech_infantry
Italians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits
British roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits
1 mech_infantry owned by the Italians lost in Kazakhstan
1 armour owned by the Italians retreated to Volgograd
British win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from 96 Sea Zone to TobrukPlace Units - Italians
1 armour, 1 artillery and 1 infantry placed in Southern Italy
1 artillery, 2 infantry and 1 mech_infantry placed in Northern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUsDice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Italians Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 3 armour, 1 bomber and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
4 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 6 infantry and 2 mech_infantrys moved from Korea to Amur
1 infantry moved from Buryatia to Yakut S.S.R.
1 armour moved from Yenisey to Buryatia
2 artilleries and 1 infantry moved from Buryatia to Amur
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
3 infantry moved from Sikang to Shensi
3 destroyers moved from 37 Sea Zone to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 bombers moved from Queensland to Amur
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry and 1 mech_infantry moved from New South Wales to QueenslandCombat - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea ZonePlace Units - ANZAC
3 armour placed in Japan
1 bomber and 1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 28 PUs; end with 28 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs