Surprise Attack vs Dawgoneit Axis vs Allies


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Purchase Units - Japanese
                Japanese buy 5 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese

    Place Units - Japanese
                5 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,2,4,4,2,2,5,2,6,6,6,4,3,1,5,6,1,1,6,3,1
                Japanese collect 1 PU (8 lost to blockades); end with 1 PU total

    Dice Statistics:

    Total
                1 was rolled 14 times
                2 was rolled 13 times
                3 was rolled 5 times
                4 was rolled 8 times
                5 was rolled 5 times
                6 was rolled 13 times
            Average roll : 3.276
            Median : 3.000
            Variance : 1.579
            Standard Deviation : 1.257
            Total rolls : 58

    Null / Other
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 6 times
            Average roll : 3.435
            Median : 3.000
            Variance : 0.864
            Standard Deviation : 0.929
            Total rolls : 23

    Germans Combat
                1 was rolled 4 times
                2 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.111
            Median : 2.000
            Variance : 1.875
            Standard Deviation : 1.369
            Total rolls : 9

    Americans Combat
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 6 times
            Average roll : 3.435
            Median : 3.000
            Variance : 0.864
            Standard Deviation : 0.929
            Total rolls : 23

    Chinese Combat
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    UK_Pacific Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_37099.0_Jap20.tsvg


  • Cool, I’ll take a Brit ss in the med and a Russian tank in Moscow. 2nd Edit right


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Purchase Units - Americans
                Americans buy 2 carriers, 3 fighters, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 101 Sea Zone to 89 Sea Zone
                2 fighters moved from 101 Sea Zone to 89 Sea Zone
                1 carrier, 2 cruisers, 5 destroyers, 4 submarines and 2 transports moved from 101 Sea Zone to 102 Sea Zone
                1 infantry moved from Sikang to Kazakhstan
                1 infantry moved from Sikang to Tsinghai
                1 mech_infantry moved from Sikang to Kazakhstan
                2 mech_infantrys moved from Sikang to Tsinghai
                1 armour moved from Szechwan to Kazakhstan
                1 mech_infantry moved from Szechwan to Kazakhstan
                1 armour moved from Sikang to Tsinghai
                1 armour moved from Szechwan to Tsinghai
                1 infantry moved from Szechwan to Sikang
                1 armour and 1 mech_infantry moved from Yenisey to Timguska
                1 mech_infantry moved from Yakut S.S.R. to Timguska
                2 transports moved from 26 Sea Zone to 64 Sea Zone
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
                1 bomber and 3 tactical_bombers moved from Korea to Japan
                7 fighters moved from 6 Sea Zone to Japan
                1 tactical_bomber moved from 6 Sea Zone to Japan
                1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery moved from Siberia to 5 Sea Zone
                1 artillery and 1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 infantry moved from Korea to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Japan

    Combat - Americans
                Battle in 89 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Italians defend with 1 destroyer
                    Americans win, taking 89 Sea Zone from Italians with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 102 Sea Zone
                    Americans attack with 1 carrier, 2 cruisers, 5 destroyers, 4 submarines and 2 transports
                    Italians defend with 1 destroyer
                    Americans win with 1 carrier, 2 cruisers, 5 destroyers, 3 submarines and 2 transports remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Kazakhstan
                    Americans attack with 1 armour, 1 infantry and 2 mech_infantrys
                    Germans defend with 1 infantry
                    Americans win, taking Kazakhstan from Germans with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Tsinghai
                    Americans attack with 2 armour, 1 infantry and 2 mech_infantrys
                    Germans defend with 1 armour and 1 mech_infantry
                    Americans win, taking Tsinghai from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in Timguska
                    Americans attack with 1 armour and 2 mech_infantrys
                    Germans defend with 1 armour and 1 mech_infantry
                    Americans win, taking Timguska from Germans with 1 armour remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Americans: 2 mech_infantrys
                Battle in Japan
                    Americans attack with 1 artillery, 1 bomber, 7 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers
                    Japanese defend with 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 10 infantry
                    Americans win with 1 bomber remaining. Battle score for attacker is -59
                    Casualties for Americans: 1 artillery, 7 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers
                    Casualties for Japanese: 3 aaGuns, 1 armour, 2 artilleries, 1 fighter and 10 infantry

    Non Combat Move - Americans
                2 fighters moved from 89 Sea Zone to 102 Sea Zone
                1 bomber moved from Japan to Kweichow

    Place Units - Americans
                2 carriers and 4 submarines placed in 101 Sea Zone
                3 fighters and 1 tactical_bomber placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 73 PUs; end with 73 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs

    triplea_37099.0_Ame20.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 artilleries and 4 infantry moved from Shensi to Kansu
                3 infantry moved from Shensi to Kansu
                4 artilleries and 5 infantry moved from Sikang to Tsinghai
                4 artilleries and 4 infantry moved from Shensi to Kansu

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 6 artilleries and 11 infantry
                    Germans defend with 1 artillery and 1 infantry
                    Chinese win, taking Kansu from Germans with 6 artilleries and 11 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 7 infantry placed in Kansu
                Chinese undo move 1.
                1 artillery and 6 infantry placed in Tsinghai
                1 artillery placed in Tsinghai
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    triplea_37099.0_Chi20.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Purchase Units - British
                British buy 6 infantry and 2 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Sikang to Caucasus
                5 infantry moved from Northwest Persia to Caucasus
                1 mech_infantry moved from Iraq to Syria
                3 mech_infantrys moved from Northwest Persia to Syria
                3 armour moved from Northwest Persia to Syria
                2 infantry moved from Iraq to Syria
                1 armour, 4 infantry and 4 mech_infantrys moved from Eastern Persia to Turkmenistan
                3 infantry moved from Persia to Northwest Persia
                4 infantry moved from West India to Eastern Persia
                5 mech_infantrys moved from India to Eastern Persia
                1 mech_infantry moved from Sikang to Turkmenistan
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                3 infantry moved from Rhodesia to Belgian Congo
                3 infantry moved from Union of South Africa to Rhodesia

    Combat - British
                Battle in Caucasus
                    British attack with 1 armour and 5 infantry
                    Germans defend with 2 infantry
                    British win, taking Caucasus from Germans with 1 armour and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 infantry
                Battle in Syria
                    British attack with 3 armour, 2 infantry and 4 mech_infantrys
                    Italians defend with 1 armour, 1 artillery and 4 infantry
                    British win, taking Syria from Italians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 2 infantry and 3 mech_infantrys
                    Casualties for Italians: 1 armour, 1 artillery and 4 infantry

    Non Combat Move - British
                1 aaGun moved from Sikang to Tsinghai

    Place Units - British
                2 transports placed in 106 Sea Zone
                3 infantry placed in Egypt
                3 infantry placed in Iraq

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
                British collect 34 PUs (2 lost to blockades); end with 34 PUs total

    Place Units - UK_Pacific
                5 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in India change ownership: 5 mech_infantrys

    triplea_37099.0_UK_20.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Research Technology - Italians

    triplea_37099.0_Ita20.tsvg


  • @suprise:

    Cool, I’ll take a Brit ss in the med and a Russian tank in Moscow. 2nd Edit right

    is that the newest one?


  • The one were playing and have played for 2 + years is 2nd Edit. The new one is the balanced mod. Its a little different you should check out the new objectives, I like some but not others. Go check it out
    War game this weekend at my place, I’ll get back to you with the starting times


  • its your turn


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Research Technology - Italians

    Purchase Units - Italians
                Italians buy 1 armour, 2 artilleries, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 transports moved from 99 Sea Zone to 97 Sea Zone
                1 armour and 1 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
                1 armour, 1 artillery, 4 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from 99 Sea Zone to Syria
                2 infantry moved from Ukraine to Rostov
                1 armour moved from Bessarabia to Rostov
                1 mech_infantry moved from Bessarabia to Rostov
                1 mech_infantry moved from Romania to Ukraine
                1 mech_infantry moved from Northern Italy to Romania
                1 submarine moved from 91 Sea Zone to 106 Sea Zone
                1 destroyer moved from 91 Sea Zone to 89 Sea Zone
                1 bomber moved from Gibraltar to 89 Sea Zone
                1 artillery and 1 infantry moved from Tunisia to Libya
                1 armour, 1 artillery and 4 infantry moved from Alexandria to Egypt

    triplea_37099.0_Ita20.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Research Technology - Italians

    Purchase Units - Italians
                Italians buy 1 armour, 2 artilleries, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 transports moved from 99 Sea Zone to 97 Sea Zone
                1 armour and 1 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
                1 armour, 1 artillery, 4 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from 99 Sea Zone to Syria
                2 infantry moved from Ukraine to Rostov
                1 armour moved from Bessarabia to Rostov
                1 mech_infantry moved from Bessarabia to Rostov
                1 mech_infantry moved from Romania to Ukraine
                1 mech_infantry moved from Northern Italy to Romania
                1 submarine moved from 91 Sea Zone to 106 Sea Zone
                1 destroyer moved from 91 Sea Zone to 89 Sea Zone
                1 bomber moved from Gibraltar to 89 Sea Zone
                1 artillery and 1 infantry moved from Tunisia to Libya
                1 armour, 1 artillery and 4 infantry moved from Alexandria to Egypt

    Combat - Italians
                Battle in 89 Sea Zone
                    Italians attack with 1 bomber and 1 destroyer
                    Americans defend with 1 submarine
                        Italians roll dice for 1 bomber and 1 destroyer in 89 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 submarine in 89 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 89 Sea Zone
                    Italians win, taking 89 Sea Zone from Americans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 106 Sea Zone
                    Italians attack with 1 submarine
                    British defend with 2 transports
                        2 transports owned by the British lost in 106 Sea Zone
                        Italians roll dice for 1 submarine in 106 Sea Zone, round 2 :  0/1 hits
                    Italians win, taking 106 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for British: 2 transports
                Battle in Egypt
                    Italians attack with 1 armour, 1 artillery and 4 infantry
                    British defend with 1 factory_minor, 1 harbour and 18 infantry
                        Italians roll dice for 1 armour, 1 artillery and 4 infantry in Egypt, round 2 :  1/6 hits
                        British roll dice for 18 infantry in Egypt, round 2 :  6/18 hits
                        1 artillery owned by the Italians, 1 armour owned by the Italians, 4 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
                    British win with 17 infantry remaining. Battle score for attacker is -19
                    Casualties for Italians: 1 armour, 1 artillery and 4 infantry
                    Casualties for British: 1 infantry
                Battle in Syria
                    Italians attack with 1 armour, 1 artillery and 4 infantry
                    British defend with 3 armour and 1 mech_infantry
                        Italians roll dice for 1 armour, 1 artillery and 4 infantry in Syria, round 2 :  3/6 hits
                        British roll dice for 3 armour and 1 mech_infantry in Syria, round 2 :  2/4 hits
                        1 mech_infantry owned by the British, 2 armour owned by the British and 2 infantry owned by the Italians lost in Syria
                        Italians roll dice for 1 armour, 1 artillery and 2 infantry in Syria, round 3 :  1/4 hits
                        British roll dice for 1 armour in Syria, round 3 :  1/1 hits
                        1 armour owned by the British and 1 infantry owned by the Italians lost in Syria
                    Italians win, taking Syria from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 13
                    Casualties for Italians: 3 infantry
                    Casualties for British: 3 armour and 1 mech_infantry

    Non Combat Move - Italians
                1 infantry moved from Northern Italy to Southern Italy
                3 infantry moved from Yugoslavia to Northern Italy
                1 bomber moved from 89 Sea Zone to Gibraltar

    Place Units - Italians
                1 destroyer and 1 transport placed in 95 Sea Zone
                1 artillery and 1 infantry placed in Southern Italy
                1 armour, 1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 11 times
                3 was rolled 6 times
                4 was rolled 7 times
                5 was rolled 8 times
                6 was rolled 6 times
            Average roll : 3.465
            Median : 3.000
            Variance : 0.548
            Standard Deviation : 0.740
            Total rolls : 43

    Italians Combat
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.474
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 19

    British Combat
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.391
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 23

    Americans Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_37099.0_Ita20.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Purchase Units - ANZAC
                ANZAC buy 2 bombers, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 artilleries, 7 infantry and 2 mech_infantrys moved from Philippines to 35 Sea Zone
                2 artilleries, 7 infantry, 2 mech_infantrys and 6 transports moved from 35 Sea Zone to 6 Sea Zone
                1 artillery moved from 6 Sea Zone to Japan
                2 artilleries and 2 infantry moved from Amur to Buryatia
                2 transports moved from 6 Sea Zone to 20 Sea Zone

    Combat - ANZAC
                Battle in Japan
                    ANZAC captures 1PU while taking Japanese capital
                    ANZAC converts factory_major into different units

    Non Combat Move - ANZAC
                1 artillery, 6 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea
                1 artillery and 3 infantry moved from Szechwan to Sikang

    Place Units - ANZAC
                2 bombers and 1 infantry placed in Queensland
                1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 29 PUs; end with 30 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 40 PUs

    triplea_37099.0_ANZ20.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Combat Move - French

    Turn Complete - French

    triplea_37099.0_Fre20.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 3 artilleries, 2 destroyers, 6 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 armour moved from Urals to Evenkiyskiy
                1 mech_infantry moved from Novosibirsk to Evenkiyskiy
                2 armour and 1 mech_infantry moved from Vologda to Timguska
                1 infantry moved from Nenetsia to Urals
                1 infantry moved from Vologda to Novosibirsk
                1 artillery moved from Rostov to Caucasus
                3 artilleries moved from Volgograd to Caucasus
                2 infantry moved from Rostov to Caucasus
                2 infantry moved from Volgograd to Kazakhstan
                2 mech_infantrys moved from Volgograd to Kazakhstan
                2 mech_infantrys moved from Ukraine to Caucasus
                4 artilleries moved from Samara to Kazakhstan
                2 mech_infantrys moved from Volgograd to Kazakhstan
                2 mech_infantrys moved from Volgograd to Caucasus
                3 armour moved from Volgograd to Kazakhstan
                3 armour moved from Volgograd to Caucasus
                1 bomber moved from Rostov to Caucasus
                1 fighter moved from Rostov to Caucasus
                2 infantry moved from Southern France to 93 Sea Zone
                2 infantry and 1 transport moved from 93 Sea Zone to 87 Sea Zone
                2 infantry moved from 87 Sea Zone to French West Africa
                1 destroyer moved from 91 Sea Zone to 103 Sea Zone
                1 destroyer moved from 91 Sea Zone to 90 Sea Zone
                1 destroyer moved from 112 Sea Zone to 91 Sea Zone

    triplea_37099.0_Ger21.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 3 artilleries, 2 destroyers, 6 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 armour moved from Urals to Evenkiyskiy
                1 mech_infantry moved from Novosibirsk to Evenkiyskiy
                2 armour and 1 mech_infantry moved from Vologda to Timguska
                1 infantry moved from Nenetsia to Urals
                1 infantry moved from Vologda to Novosibirsk
                1 artillery moved from Rostov to Caucasus
                3 artilleries moved from Volgograd to Caucasus
                2 infantry moved from Rostov to Caucasus
                2 infantry moved from Volgograd to Kazakhstan
                2 mech_infantrys moved from Volgograd to Kazakhstan
                2 mech_infantrys moved from Ukraine to Caucasus
                4 artilleries moved from Samara to Kazakhstan
                2 mech_infantrys moved from Volgograd to Kazakhstan
                2 mech_infantrys moved from Volgograd to Caucasus
                3 armour moved from Volgograd to Kazakhstan
                3 armour moved from Volgograd to Caucasus
                1 bomber moved from Rostov to Caucasus
                1 fighter moved from Rostov to Caucasus
                2 infantry moved from Southern France to 93 Sea Zone
                2 infantry and 1 transport moved from 93 Sea Zone to 87 Sea Zone
                2 infantry moved from 87 Sea Zone to French West Africa
                1 destroyer moved from 91 Sea Zone to 103 Sea Zone
                1 destroyer moved from 91 Sea Zone to 90 Sea Zone
                1 destroyer moved from 112 Sea Zone to 91 Sea Zone

    Combat - Germans
                Battle in Timguska
                    Germans attack with 2 armour and 1 mech_infantry
                    Americans defend with 1 armour
                        Germans roll dice for 2 armour and 1 mech_infantry in Timguska, round 2 :  1/3 hits
                        Americans roll dice for 1 armour in Timguska, round 2 :  0/1 hits
                        1 armour owned by the Americans lost in Timguska
                    Germans win, taking Timguska from Americans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 armour
                Battle in French West Africa
                Battle in Kazakhstan
                    Germans attack with 3 armour, 4 artilleries, 2 infantry and 4 mech_infantrys
                    Americans defend with 1 armour, 1 infantry and 2 mech_infantrys
                        Germans roll dice for 3 armour, 4 artilleries, 2 infantry and 4 mech_infantrys in Kazakhstan, round 2 :  4/13 hits
                        Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Kazakhstan, round 2 :  1/4 hits
                        2 mech_infantrys owned by the Americans, 1 armour owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Kazakhstan
                    Germans win, taking French West Africa from French, taking Kazakhstan from Americans with 3 armour, 4 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 armour, 1 infantry and 2 mech_infantrys
                Battle in Evenkiyskiy
                    Germans attack with 2 armour and 1 mech_infantry
                    ANZAC defend with 1 armour
                        Germans roll dice for 2 armour and 1 mech_infantry in Evenkiyskiy, round 2 :  1/3 hits
                        ANZAC roll dice for 1 armour in Evenkiyskiy, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 armour owned by the ANZAC lost in Evenkiyskiy
                    Germans win, taking Evenkiyskiy from ANZAC with 2 armour remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for ANZAC: 1 armour
                Battle in Caucasus
                    Germans attack with 3 armour, 4 artilleries, 1 bomber, 1 fighter, 2 infantry and 4 mech_infantrys
                    British defend with 1 armour and 4 infantry
                        Germans roll dice for 3 armour, 4 artilleries, 1 bomber, 1 fighter, 2 infantry and 4 mech_infantrys in Caucasus, round 2 :  4/15 hits
                        British roll dice for 1 armour and 4 infantry in Caucasus, round 2 :  0/5 hits
                        4 infantry owned by the British lost in Caucasus
                        Germans roll dice for 3 armour, 4 artilleries, 1 bomber, 1 fighter, 2 infantry and 4 mech_infantrys in Caucasus, round 3 :  4/15 hits
                        British roll dice for 1 armour in Caucasus, round 3 :  0/1 hits
                        1 armour owned by the British lost in Caucasus
                    Germans win, taking Caucasus from British with 3 armour, 4 artilleries, 1 bomber, 1 fighter, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 18
                    Casualties for British: 1 armour and 4 infantry

    Non Combat Move - Germans
                1 bomber moved from Caucasus to Southern Italy
                1 fighter moved from Caucasus to Greece
                1 artillery moved from Samara to Volgograd
                1 artillery and 2 infantry moved from Russia to Samara
                2 armour and 1 mech_infantry moved from Novgorod to Vologda
                1 artillery and 2 infantry moved from Ukraine to Rostov
                1 artillery and 3 infantry moved from Bessarabia to Ukraine
                3 infantry moved from Romania to Bessarabia
                1 artillery and 3 infantry moved from Slovakia Hungary to Romania
                1 artillery and 3 infantry moved from Yugoslavia to Romania
                1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
                1 armour and 1 mech_infantry moved from Germany to Romania
                1 bomber and 1 fighter moved from Western Germany to Gibraltar
                1 artillery and 1 infantry moved from France to Normandy Bordeaux
                1 submarine moved from 98 Sea Zone to 94 Sea Zone

    Place Units - Germans
                2 armour and 1 mech_infantry placed in Novgorod
                1 artillery and 2 infantry placed in Russia
                1 artillery and 2 infantry placed in Volgograd
                1 artillery and 2 infantry placed in Ukraine
                2 mech_infantrys placed in Germany
                1 destroyer and 2 submarines placed in 93 Sea Zone
                1 destroyer and 2 submarines placed in 110 Sea Zone

    Turn Complete - Germans
                Germans collect 69 PUs; end with 69 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 6 times
                3 was rolled 9 times
                4 was rolled 10 times
                5 was rolled 16 times
                6 was rolled 13 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.183
            Standard Deviation : 1.088
            Total rolls : 61

    Germans Combat
                1 was rolled 5 times
                2 was rolled 6 times
                3 was rolled 9 times
                4 was rolled 9 times
                5 was rolled 11 times
                6 was rolled 9 times
            Average roll : 3.857
            Median : 4.000
            Variance : 0.521
            Standard Deviation : 0.722
            Total rolls : 49

    British Combat
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 5.333
            Median : 5.500
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

    Americans Combat
                1 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 4.400
            Median : 5.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    ANZAC Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_37099.0_Ger21.tsvg


  • Did you start one in the league yet?
    Were going to start around 5 if you can make it


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Purchase Units - Americans
                Americans buy 6 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 carrier, 2 cruisers, 5 destroyers, 2 fighters and 3 submarines moved from 102 Sea Zone to 90 Sea Zone
                2 carriers, 3 fighters, 4 submarines and 1 tactical_bomber moved from 101 Sea Zone to 90 Sea Zone
                2 transports moved from 102 Sea Zone to 101 Sea Zone
                1 battleship, 4 carriers, 2 cruisers, 3 destroyers and 2 transports moved from 6 Sea Zone to 26 Sea Zone
                2 transports moved from 64 Sea Zone to 10 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to Central United States
                2 armour and 1 mech_infantry moved from Tsinghai to Timguska
                1 bomber moved from Kweichow to Timguska

    Combat - Americans
                Battle in 90 Sea Zone
                    Americans attack with 3 carriers, 2 cruisers, 5 destroyers, 5 fighters, 7 submarines and 1 tactical_bomber
                    Germans defend with 1 destroyer
                    Americans win with 3 carriers, 2 cruisers, 5 destroyers, 5 fighters, 7 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Timguska
                    Americans attack with 2 armour, 1 bomber and 1 mech_infantry
                    Germans defend with 2 armour and 1 mech_infantry
                    Americans win, taking Timguska from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 armour and 1 mech_infantry
                    Casualties for Americans: 1 armour and 1 mech_infantry

    Non Combat Move - Americans
                1 bomber moved from Timguska to Shensi

    Place Units - Americans
                1 carrier, 1 cruiser, 1 destroyer and 1 submarine placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                3 armour placed in French Indo China
                3 armour placed in Korea

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 4
                Americans collect 72 PUs; end with 72 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs

    triplea_37099.0_Ame21.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                6 artilleries and 11 infantry moved from Tsinghai to Shensi
                6 artilleries and 11 infantry moved from Kansu to Shensi

    Place Units - Chinese
                5 artilleries and 3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    triplea_37099.0_Chi21.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Purchase Units - British
                British buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Sikang to Kazakhstan
                1 armour, 4 infantry and 6 mech_infantrys moved from Turkmenistan to Kazakhstan
                5 mech_infantrys moved from Eastern Persia to Kazakhstan
                1 infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians

    Combat - British
                Battle in Kazakhstan
                    British attack with 1 armour, 6 infantry and 11 mech_infantrys
                    Germans defend with 3 armour, 4 artilleries, 1 infantry and 4 mech_infantrys
                    British win, taking Kazakhstan from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -5
                    Casualties for Germans: 3 armour, 4 artilleries, 1 infantry and 4 mech_infantrys
                    Casualties for British: 6 infantry and 10 mech_infantrys

    Non Combat Move - British
                5 infantry moved from Northwest Persia to Iraq
                6 infantry moved from Egypt to Trans-Jordan
                4 infantry moved from Eastern Persia to Turkmenistan
                1 aaGun moved from Sikang to Tsinghai
                1 aaGun moved from Tsinghai to Shensi
                5 mech_infantrys moved from India to Eastern Persia

    Place Units - British
                3 infantry placed in Persia
                3 infantry placed in Iraq
                3 infantry placed in Egypt
                1 infantry and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,4
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4
                British collect 33 PUs (1 lost to blockades); end with 33 PUs total

    Place Units - UK_Pacific
                1 armour and 4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in India change ownership: 1 armour and 4 mech_infantrys

    triplea_37099.0_UK_21.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Purchase Units - Italians
                Italians buy 1 armour, 2 artilleries, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 1 mech_infantry moved from Rostov to Kazakhstan
                4 infantry moved from Rostov to Caucasus
                1 mech_infantry moved from Ukraine to Caucasus
                1 mech_infantry moved from Romania to Ukraine
                3 transports moved from 99 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from Libya to Tobruk
                1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
                1 armour and 1 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 armour, 1 artillery, 4 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
                1 destroyer moved from 95 Sea Zone to 91 Sea Zone

    triplea_37099.0_Ita21.tsvg

Suggested Topics

  • 8
  • 13
  • 112
  • 50
  • 57
  • 99
  • 237
  • 316
Axis & Allies Boardgaming Custom Painted Miniatures

49

Online

17.7k

Users

40.4k

Topics

1.8m

Posts