Update. I tried skipping turns all the way to A9 and they still cannot buy air. Seems like the XML on the trigger to change their purchase profile is bugged.
Surprise Attack vs Dawgoneit Axis vs Allies
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - Americans
Americans buy 4 armour, 3 artilleries, 7 infantry and 7 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 destroyer and 2 submarines moved from 110 Sea Zone to 112 Sea Zone
2 armour, 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
2 armour, 1 artillery, 2 carriers, 3 fighters, 3 infantry, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 armour, 1 artillery, 2 carriers, 3 fighters, 3 infantry, 1 tactical_bomber and 3 transports moved from 110 Sea Zone to 112 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 112 Sea Zone to Norway
1 armour moved from Libya to Alexandria
Americans take Tobruk from Italians
British take Alexandria from Italians
1 armour moved from Southern France to 93 Sea Zone
1 armour and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Egypt
1 armour moved from Southern France to 93 Sea Zone
1 armour and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Trans-Jordan
1 armour moved from Southern France to 93 Sea Zone
1 armour and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from French West Africa to Gold Coast
British take Gold Coast from Germans
1 transport moved from 87 Sea Zone to 89 Sea Zone
1 battleship, 4 carriers, 6 cruisers, 3 destroyers, 6 fighters, 1 submarine, 2 tactical_bombers and 8 transports moved from 93 Sea Zone to 92 Sea Zone
2 armour, 3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 3 artilleries, 1 carrier, 2 destroyers, 1 fighter, 5 infantry, 1 tactical_bomber and 5 transports moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Trans-Jordan
Americans attack with 2 armour
Italians defend with 1 armour
Americans win, taking Trans-Jordan from Italians with 1 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 armour
Casualties for Americans: 1 armour
Battle in 112 Sea Zone
Americans attack with 2 carriers, 3 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 3 transports
Germans defend with 1 destroyer and 1 submarine
Americans win with 2 carriers, 3 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in 92 Sea Zone
Americans attack with 1 battleship, 4 carriers, 6 cruisers, 3 destroyers, 6 fighters, 1 submarine, 2 tactical_bombers and 8 transports
Germans defend with 1 destroyer; Italians defend with 2 submarines
Americans win with 1 battleship, 4 carriers, 6 cruisers, 2 destroyers, 6 fighters, 2 tactical_bombers and 8 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 destroyer
Casualties for Italians: 2 submarines
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Egypt
Battle in NorwayNon Combat Move - Americans
2 armour, 3 artilleries and 5 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
7 transports placed in 101 Sea Zone
3 artilleries and 6 infantry placed in Eastern United States
Americans undo move 1.
1 transport placed in 101 Sea Zone
6 transports placed in 101 Sea Zone
3 armour and 1 infantry placed in Central United States
Americans undo move 4.
4 armour placed in Central United States
1 infantry placed in Southern FranceTurn Complete - Americans
Americans collect 83 PUs; end with 83 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 108 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Kansu
Chinese undo move 1.
1 artillery placed in Tsinghai
1 artillery placed in Sikang
1 infantry placed in Tsinghai
1 infantry placed in Sikang
2 infantry placed in Kansu
2 infantry placed in Tsinghai
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - British
British buy 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Germans
1 armour and 4 mech_infantrys moved from India to West India
3 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Egypt
3 infantry moved from Rhodesia to Belgian Congo
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian CongoCombat - British
Battle in West India
British attack with 1 armour and 4 mech_infantrys
Germans defend with 1 artillery
British win, taking West India from Germans with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for British: 1 mech_infantryNon Combat Move - British
Place Units - British
1 armour, 1 fighter and 1 tactical_bomber placed in Persia
1 infantry placed in EgyptTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
6 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 6 infantry and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - Italians
Italians buy 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 armour and 1 mech_infantry moved from Northern Italy to Romania
3 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - Italians
Italians buy 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 armour and 1 mech_infantry moved from Northern Italy to Romania
3 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern ItalyNon Combat Move - Italians
Place Units - Italians
1 submarine placed in 95 Sea Zone
1 infantry placed in Southern Italy
2 infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - ANZAC
ANZAC buy 4 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Timguska to Urals
2 infantry moved from Timguska to Novosibirsk
1 artillery moved from Timguska to Urals
1 artillery moved from Timguska to Novosibirsk
2 bombers moved from Kansu to Novosibirsk
1 bomber and 1 fighter moved from Kansu to Urals
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Szechwan to Sikang
1 artillery and 3 infantry moved from Yunnan to Szechwan
1 armour, 2 artilleries and 3 infantry moved from Shan State to Yunnan
1 armour moved from Yunnan to Szechwan
3 armour moved from Yakut S.S.R. to Timguska
3 armour moved from Amur to Yakut S.S.R.Combat - ANZAC
Battle in Urals
ANZAC attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 armour and 1 artillery
ANZAC win, taking Urals from Germans with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 artillery
Casualties for ANZAC: 1 infantry
Battle in Novosibirsk
ANZAC attack with 1 artillery, 2 bombers and 2 infantry
Germans defend with 2 infantry
ANZAC win, taking Novosibirsk from Germans with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - ANZAC
3 armour, 2 artilleries and 4 infantry moved from Timguska to Urals
2 bombers moved from Novosibirsk to Timguska
1 bomber and 1 fighter moved from Urals to Timguska
3 transports moved from 5 Sea Zone to 6 Sea Zone
3 armour moved from Japan to 6 Sea Zone
3 armour and 3 transports moved from 6 Sea Zone to 5 Sea Zone
3 armour moved from 5 Sea Zone to Amur
1 artillery, 3 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 54 Sea Zone to 37 Sea Zone
3 transports moved from 37 Sea Zone to 54 Sea Zone
3 infantry moved from New South Wales to Queensland
1 transport moved from 26 Sea Zone to 64 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 37 Sea Zone to Shan StatePlace Units - ANZAC
3 armour placed in Japan
1 armour and 2 mech_infantrys placed in Queensland
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 31 PUs; end with 31 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 2 destroyers, 15 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 3 infantry moved from Kazakhstan to Novosibirsk
1 artillery and 2 infantry moved from Northwest Persia to Persia
1 mech_infantry moved from Iraq to Syria
Germans take Syria from British
1 artillery and 1 mech_infantry moved from Iraq to Trans-Jordan
2 armour moved from Iraq to Persia
2 infantry moved from Samara to Novosibirsk
1 artillery and 2 infantry moved from France to Southern France
1 artillery moved from Northern Italy to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Western Germany to Southern France -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 2 destroyers, 15 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 3 infantry moved from Kazakhstan to Novosibirsk
1 artillery and 2 infantry moved from Northwest Persia to Persia
1 mech_infantry moved from Iraq to Syria
Germans take Syria from British
1 artillery and 1 mech_infantry moved from Iraq to Trans-Jordan
2 armour moved from Iraq to Persia
2 infantry moved from Samara to Novosibirsk
1 artillery and 2 infantry moved from France to Southern France
1 artillery moved from Northern Italy to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Western Germany to Southern FranceCombat - Germans
Battle in Novosibirsk
Germans attack with 2 artilleries and 5 infantry
ANZAC defend with 1 artillery and 2 infantry
Germans roll dice for 2 artilleries and 5 infantry in Novosibirsk, round 2 : 2/7 hits
ANZAC roll dice for 1 artillery and 2 infantry in Novosibirsk, round 2 : 1/3 hits
2 infantry owned by the ANZAC and 1 infantry owned by the Germans lost in Novosibirsk
Germans roll dice for 2 artilleries and 4 infantry in Novosibirsk, round 3 : 0/6 hits
ANZAC roll dice for 1 artillery in Novosibirsk, round 3 : 0/1 hits
Germans roll dice for 2 artilleries and 4 infantry in Novosibirsk, round 4 : 3/6 hits
ANZAC roll dice for 1 artillery in Novosibirsk, round 4 : 1/1 hits
1 artillery owned by the ANZAC and 1 infantry owned by the Germans lost in Novosibirsk
Germans win, taking Novosibirsk from ANZAC with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for ANZAC: 1 artillery and 2 infantry
Battle in Persia
Germans attack with 2 armour, 1 artillery and 2 infantry
British defend with 2 armour, 1 factory_minor, 1 fighter, 4 infantry and 1 tactical_bomber
Germans roll dice for 2 armour, 1 artillery and 2 infantry in Persia, round 2 : 2/5 hits
British roll dice for 2 armour, 1 fighter, 4 infantry and 1 tactical_bomber in Persia, round 2 : 4/8 hits
2 infantry owned by the Germans, 1 artillery owned by the Germans, 2 infantry owned by the British and 1 armour owned by the Germans lost in Persia
1 armour owned by the Germans retreated to Iraq
British win with 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for Germans: 1 armour, 1 artillery and 2 infantry
Casualties for British: 2 infantry
Battle in Trans-Jordan
Germans attack with 1 artillery and 1 mech_infantry
Americans defend with 1 armour
Germans roll dice for 1 artillery and 1 mech_infantry in Trans-Jordan, round 2 : 1/2 hits
British roll dice for 1 armour in Trans-Jordan, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 armour owned by the Americans lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 1 artillery remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 armour
Battle in Southern France
Germans attack with 2 artilleries, 1 fighter and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 artilleries, 1 fighter and 3 infantry in Southern France, round 2 : 0/6 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
Germans roll dice for 2 artilleries, 1 fighter and 3 infantry in Southern France, round 3 : 1/6 hits
Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
1 fighter moved from Southern France to Western Germany
1 artillery moved from Normandy Bordeaux to France
1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
1 artillery and 2 infantry moved from Western Germany to France
1 infantry moved from Vologda to Nenetsia
1 artillery and 2 infantry moved from Russia to Vologda
1 artillery moved from Kazakhstan to Turkmenistan
3 infantry moved from Volgograd to Kazakhstan
1 artillery and 1 infantry moved from Volgograd to Caucasus
1 artillery and 1 infantry moved from Ukraine to RostovPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Russia
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
2 infantry placed in Normandy Bordeaux
2 armour and 4 infantry placed in Western Germany
1 destroyer and 1 submarine placed in 112 Sea Zone
1 submarine placed in 113 Sea Zone
1 destroyer placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 66 PUs; end with 66 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 14 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 11 times
Average roll : 3.759
Median : 4.000
Variance : 1.283
Standard Deviation : 1.133
Total rolls : 54Germans Combat
1 was rolled 2 times
2 was rolled 9 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 10 times
Average roll : 3.947
Median : 4.000
Variance : 1.459
Standard Deviation : 1.208
Total rolls : 38British Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.222
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9ANZAC Combat
2 was rolled 2 times
4 was rolled 3 times
Average roll : 3.200
Median : 4.000
Variance : 3.250
Standard Deviation : 1.803
Total rolls : 5Americans Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Purchase Units - Americans
Americans buy 4 armour, 4 artilleries, 1 destroyer, 1 factory_minor, 1 fighter, 8 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 transports moved from 92 Sea Zone to 89 Sea Zone
4 armour moved from Central United States to 101 Sea Zone
3 artilleries moved from Eastern United States to 101 Sea Zone
7 infantry moved from Eastern United States to 101 Sea Zone
4 armour, 3 artilleries, 7 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
2 armour, 3 artilleries and 5 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Norway to Finland
Americans take Finland from Germans
3 transports moved from 98 Sea Zone to 92 Sea Zone
2 armour, 3 artilleries, 1 battleship, 3 carriers, 4 cruisers, 4 fighters, 5 infantry, 2 tactical_bombers and 5 transports moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
2 armour moved from 110 Sea Zone to Normandy Bordeaux
3 artilleries moved from 110 Sea Zone to Normandy Bordeaux
5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from Egypt to Trans-Jordan
1 armour moved from Alexandria to Trans-JordanCombat - Americans
Battle in Trans-Jordan
Americans attack with 2 armour
Germans defend with 1 artillery
Americans win, taking Trans-Jordan from Germans with 2 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in 112 Sea Zone
Americans attack with 2 carriers, 2 destroyers, 6 fighters, 2 submarines, 2 tactical_bombers and 3 transports
Germans defend with 1 destroyer and 1 submarine
Americans win with 2 carriers, 2 destroyers, 6 fighters, 2 submarines, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in 110 Sea Zone
Americans attack with 1 battleship, 3 carriers, 4 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 5 transports
Germans defend with 1 destroyer
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship, 3 carriers, 4 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 2 armour, 3 artilleries and 5 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Normandy Bordeaux from Germans with 2 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
4 armour, 3 artilleries and 7 infantry moved from 91 Sea Zone to Morocco
3 fighters and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea ZonePlace Units - Americans
1 factory_minor placed in Norway
1 destroyer and 2 transports placed in 101 Sea Zone
2 artilleries and 8 infantry placed in Eastern United States
4 armour, 2 artilleries and 1 fighter placed in Central United States
Americans undo move 4.
Americans undo move 3.
1 artillery, 1 fighter and 8 infantry placed in Eastern United States
4 armour and 3 artilleries placed in Central United StatesTurn Complete - Americans
Americans collect 84 PUs; end with 84 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 109 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 artillery and 2 infantry placed in Kansu
1 artillery and 2 infantry placed in Tsinghai
3 infantry placed in SikangTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Purchase Units - British
British repair damage of 10x factory_major; Remaining resources: 28 PUs;
British buy 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Persia to Iraq
1 infantry moved from Egypt to Trans-Jordan
2 armour moved from Persia to Caucasus
British take Northwest Persia from Germans
1 infantry moved from Eastern Persia to Turkmenistan
1 armour and 3 mech_infantrys moved from West India to Turkmenistan
1 fighter and 1 tactical_bomber moved from Persia to Caucasus
6 infantry and 1 mech_infantry moved from India to West India
1 mech_infantry moved from West India to Eastern Persia
3 infantry moved from Anglo Egyptian Sudan to Egypt
2 armour, 3 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to EgyptCombat - British
Battle in Caucasus
British attack with 2 armour, 1 fighter and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
British win, taking Caucasus from Germans with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Turkmenistan
British attack with 1 armour, 1 infantry and 3 mech_infantrys
Germans defend with 1 artillery
British win, taking Turkmenistan from Germans with 1 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Iraq
British attack with 2 infantry and 1 mech_infantry
Germans defend with 1 armour and 1 factory_minor
British win, taking Iraq from Germans with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Caucasus to PersiaPlace Units - British
1 infantry and 2 mech_infantrys placed in Persia
1 infantry placed in Egypt
2 transports placed in 110 Sea ZoneTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
1 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrys -
Hey, lets start another, this was a good game even with 3 failed sealion attempts I was able to take Russia but I couldnt pull it off.Same side or switch?
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don’t matter to me. same sides if you want
I might end up in the hospital for a while.
haven’t been doing so well for the last couple of months.
go ahead and get it started.





