Italy Turn 1 Complete Game 32.tsvg
The ball is in ANZAC’s and France’s court.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Combat Move - French
Turn Complete - French
@suprise:
Which side do you want first?
I thought your bid was 12 allies?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 1 bomber, 1 fighter, 7 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Novosibirsk to Kansu
1 armour and 1 mech_infantry moved from Vologda to Timguska
1 armour and 1 mech_infantry moved from Russia to Urals
1 armour and 1 mech_infantry moved from Novosibirsk to Tsinghai
1 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Rostov to Caucasus
6 artilleries moved from Kazakhstan to Samara
1 infantry moved from Archangel to Nenetsia
1 infantry moved from Archangel to Vologda
2 armour and 1 mech_infantry moved from Novgorod to Vologda
1 armour moved from Russia to Urals
1 mech_infantry moved from Kazakhstan to Novosibirsk
5 armour moved from Kazakhstan to Volgograd
2 mech_infantrys moved from Kazakhstan to Volgograd
1 artillery moved from Rostov to Volgograd
1 artillery moved from Ukraine to Rostov
2 infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Ukraine to Volgograd
1 armour moved from Bryansk to Volgograd
2 mech_infantrys moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 3 infantry moved from Romania to Bessarabia
3 infantry moved from Yugoslavia to Romania
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Germany to Eastern Poland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 1 bomber, 1 fighter, 7 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Novosibirsk to Kansu
1 armour and 1 mech_infantry moved from Vologda to Timguska
1 armour and 1 mech_infantry moved from Russia to Urals
1 armour and 1 mech_infantry moved from Novosibirsk to Tsinghai
1 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Rostov to Caucasus
6 artilleries moved from Kazakhstan to Samara
1 infantry moved from Archangel to Nenetsia
1 infantry moved from Archangel to Vologda
2 armour and 1 mech_infantry moved from Novgorod to Vologda
1 armour moved from Russia to Urals
1 mech_infantry moved from Kazakhstan to Novosibirsk
5 armour moved from Kazakhstan to Volgograd
2 mech_infantrys moved from Kazakhstan to Volgograd
1 artillery moved from Rostov to Volgograd
1 artillery moved from Ukraine to Rostov
2 infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Ukraine to Volgograd
1 armour moved from Bryansk to Volgograd
2 mech_infantrys moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 3 infantry moved from Romania to Bessarabia
3 infantry moved from Yugoslavia to Romania
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Germany to Eastern Poland
Combat - Germans
Battle in Timguska
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry
Germans roll dice for 1 armour and 1 mech_infantry in Timguska, round 2 : 1/2 hits
UK_Pacific roll dice for 1 mech_infantry in Timguska, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Timguska
Germans win, taking Timguska from UK_Pacific with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kansu
Germans attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Germans win, taking Kansu from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Germans attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Germans win, taking Tsinghai from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Urals
Germans attack with 2 armour and 1 mech_infantry
Americans defend with 1 armour
Germans roll dice for 2 armour and 1 mech_infantry in Urals, round 2 : 2/3 hits
Americans roll dice for 1 armour in Urals, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 armour owned by the Americans lost in Urals
Germans win, taking Urals from Americans with 2 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 armour
Non Combat Move - Germans
1 artillery and 3 infantry moved from Germany to Slovakia Hungary
2 infantry moved from France to Normandy Bordeaux
1 submarine moved from 93 Sea Zone to 91 Sea Zone
Place Units - Germans
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Russia
2 armour and 1 mech_infantry placed in Novgorod
1 transport placed in 93 Sea Zone
1 artillery and 1 infantry placed in France
1 armour and 1 mech_infantry placed in Germany
1 bomber and 1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 69 PUs; end with 69 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.615
Median : 2.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13
Germans Combat
1 was rolled 4 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.111
Median : 2.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 9
Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
UK_Pacific Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Combat Move - Russians
Turn Complete - Russians
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.615
Median : 2.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13
Germans Combat
1 was rolled 4 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.111
Median : 2.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 9
Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
UK_Pacific Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 5 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Place Units - Japanese
5 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,2,4,4,2,2,5,2,6,6,6,4,3,1,5,6,1,1,6,3,1
Japanese collect 1 PU (8 lost to blockades); end with 1 PU total
Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 13 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 13 times
Average roll : 3.276
Median : 3.000
Variance : 1.579
Standard Deviation : 1.257
Total rolls : 58
Null / Other
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.435
Median : 3.000
Variance : 0.864
Standard Deviation : 0.929
Total rolls : 23
Germans Combat
1 was rolled 4 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.111
Median : 2.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 9
Americans Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.435
Median : 3.000
Variance : 0.864
Standard Deviation : 0.929
Total rolls : 23
Chinese Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
UK_Pacific Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Cool, I’ll take a Brit ss in the med and a Russian tank in Moscow. 2nd Edit right
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Americans
Americans buy 2 carriers, 3 fighters, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 101 Sea Zone to 89 Sea Zone
2 fighters moved from 101 Sea Zone to 89 Sea Zone
1 carrier, 2 cruisers, 5 destroyers, 4 submarines and 2 transports moved from 101 Sea Zone to 102 Sea Zone
1 infantry moved from Sikang to Kazakhstan
1 infantry moved from Sikang to Tsinghai
1 mech_infantry moved from Sikang to Kazakhstan
2 mech_infantrys moved from Sikang to Tsinghai
1 armour moved from Szechwan to Kazakhstan
1 mech_infantry moved from Szechwan to Kazakhstan
1 armour moved from Sikang to Tsinghai
1 armour moved from Szechwan to Tsinghai
1 infantry moved from Szechwan to Sikang
1 armour and 1 mech_infantry moved from Yenisey to Timguska
1 mech_infantry moved from Yakut S.S.R. to Timguska
2 transports moved from 26 Sea Zone to 64 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
1 bomber and 3 tactical_bombers moved from Korea to Japan
7 fighters moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from Siberia to 5 Sea Zone
1 artillery and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
Combat - Americans
Battle in 89 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans win, taking 89 Sea Zone from Italians with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 102 Sea Zone
Americans attack with 1 carrier, 2 cruisers, 5 destroyers, 4 submarines and 2 transports
Italians defend with 1 destroyer
Americans win with 1 carrier, 2 cruisers, 5 destroyers, 3 submarines and 2 transports remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Kazakhstan
Americans attack with 1 armour, 1 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Americans win, taking Kazakhstan from Germans with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tsinghai
Americans attack with 2 armour, 1 infantry and 2 mech_infantrys
Germans defend with 1 armour and 1 mech_infantry
Americans win, taking Tsinghai from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Timguska
Americans attack with 1 armour and 2 mech_infantrys
Germans defend with 1 armour and 1 mech_infantry
Americans win, taking Timguska from Germans with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Americans: 2 mech_infantrys
Battle in Japan
Americans attack with 1 artillery, 1 bomber, 7 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers
Japanese defend with 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 10 infantry
Americans win with 1 bomber remaining. Battle score for attacker is -59
Casualties for Americans: 1 artillery, 7 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers
Casualties for Japanese: 3 aaGuns, 1 armour, 2 artilleries, 1 fighter and 10 infantry
Non Combat Move - Americans
2 fighters moved from 89 Sea Zone to 102 Sea Zone
1 bomber moved from Japan to Kweichow
Place Units - Americans
2 carriers and 4 submarines placed in 101 Sea Zone
3 fighters and 1 tactical_bomber placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 73 PUs; end with 73 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 4 infantry moved from Shensi to Kansu
3 infantry moved from Shensi to Kansu
4 artilleries and 5 infantry moved from Sikang to Tsinghai
4 artilleries and 4 infantry moved from Shensi to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 6 artilleries and 11 infantry
Germans defend with 1 artillery and 1 infantry
Chinese win, taking Kansu from Germans with 6 artilleries and 11 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in Kansu
Chinese undo move 1.
1 artillery and 6 infantry placed in Tsinghai
1 artillery placed in Tsinghai
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - British
British buy 6 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Sikang to Caucasus
5 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Syria
3 mech_infantrys moved from Northwest Persia to Syria
3 armour moved from Northwest Persia to Syria
2 infantry moved from Iraq to Syria
1 armour, 4 infantry and 4 mech_infantrys moved from Eastern Persia to Turkmenistan
3 infantry moved from Persia to Northwest Persia
4 infantry moved from West India to Eastern Persia
5 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from Sikang to Turkmenistan
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
Combat - British
Battle in Caucasus
British attack with 1 armour and 5 infantry
Germans defend with 2 infantry
British win, taking Caucasus from Germans with 1 armour and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Syria
British attack with 3 armour, 2 infantry and 4 mech_infantrys
Italians defend with 1 armour, 1 artillery and 4 infantry
British win, taking Syria from Italians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 2 infantry and 3 mech_infantrys
Casualties for Italians: 1 armour, 1 artillery and 4 infantry
Non Combat Move - British
1 aaGun moved from Sikang to Tsinghai
Place Units - British
2 transports placed in 106 Sea Zone
3 infantry placed in Egypt
3 infantry placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
British collect 34 PUs (2 lost to blockades); end with 34 PUs total
Place Units - UK_Pacific
5 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 5 mech_infantrys
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Research Technology - Italians
@suprise:
Cool, I’ll take a Brit ss in the med and a Russian tank in Moscow. 2nd Edit right
is that the newest one?
The one were playing and have played for 2 + years is 2nd Edit. The new one is the balanced mod. Its a little different you should check out the new objectives, I like some but not others. Go check it out
War game this weekend at my place, I’ll get back to you with the starting times
its your turn
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Research Technology - Italians
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
3 transports moved from 99 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 99 Sea Zone to Syria
2 infantry moved from Ukraine to Rostov
1 armour moved from Bessarabia to Rostov
1 mech_infantry moved from Bessarabia to Rostov
1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Northern Italy to Romania
1 submarine moved from 91 Sea Zone to 106 Sea Zone
1 destroyer moved from 91 Sea Zone to 89 Sea Zone
1 bomber moved from Gibraltar to 89 Sea Zone
1 artillery and 1 infantry moved from Tunisia to Libya
1 armour, 1 artillery and 4 infantry moved from Alexandria to Egypt
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Research Technology - Italians
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
3 transports moved from 99 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 99 Sea Zone to Syria
2 infantry moved from Ukraine to Rostov
1 armour moved from Bessarabia to Rostov
1 mech_infantry moved from Bessarabia to Rostov
1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Northern Italy to Romania
1 submarine moved from 91 Sea Zone to 106 Sea Zone
1 destroyer moved from 91 Sea Zone to 89 Sea Zone
1 bomber moved from Gibraltar to 89 Sea Zone
1 artillery and 1 infantry moved from Tunisia to Libya
1 armour, 1 artillery and 4 infantry moved from Alexandria to Egypt
Combat - Italians
Battle in 89 Sea Zone
Italians attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Italians roll dice for 1 bomber and 1 destroyer in 89 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 89 Sea Zone
Italians win, taking 89 Sea Zone from Americans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 106 Sea Zone
Italians attack with 1 submarine
British defend with 2 transports
2 transports owned by the British lost in 106 Sea Zone
Italians roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
Italians win, taking 106 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Egypt
Italians attack with 1 armour, 1 artillery and 4 infantry
British defend with 1 factory_minor, 1 harbour and 18 infantry
Italians roll dice for 1 armour, 1 artillery and 4 infantry in Egypt, round 2 : 1/6 hits
British roll dice for 18 infantry in Egypt, round 2 : 6/18 hits
1 artillery owned by the Italians, 1 armour owned by the Italians, 4 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
British win with 17 infantry remaining. Battle score for attacker is -19
Casualties for Italians: 1 armour, 1 artillery and 4 infantry
Casualties for British: 1 infantry
Battle in Syria
Italians attack with 1 armour, 1 artillery and 4 infantry
British defend with 3 armour and 1 mech_infantry
Italians roll dice for 1 armour, 1 artillery and 4 infantry in Syria, round 2 : 3/6 hits
British roll dice for 3 armour and 1 mech_infantry in Syria, round 2 : 2/4 hits
1 mech_infantry owned by the British, 2 armour owned by the British and 2 infantry owned by the Italians lost in Syria
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Syria, round 3 : 1/4 hits
British roll dice for 1 armour in Syria, round 3 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Syria
Italians win, taking Syria from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 13
Casualties for Italians: 3 infantry
Casualties for British: 3 armour and 1 mech_infantry
Non Combat Move - Italians
1 infantry moved from Northern Italy to Southern Italy
3 infantry moved from Yugoslavia to Northern Italy
1 bomber moved from 89 Sea Zone to Gibraltar
Place Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
1 artillery and 1 infantry placed in Southern Italy
1 armour, 1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 11 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 3.465
Median : 3.000
Variance : 0.548
Standard Deviation : 0.740
Total rolls : 43
Italians Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.474
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 19
British Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.391
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 23
Americans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 2 bombers, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 artilleries, 7 infantry and 2 mech_infantrys moved from Philippines to 35 Sea Zone
2 artilleries, 7 infantry, 2 mech_infantrys and 6 transports moved from 35 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Japan
2 artilleries and 2 infantry moved from Amur to Buryatia
2 transports moved from 6 Sea Zone to 20 Sea Zone
Combat - ANZAC
Battle in Japan
ANZAC captures 1PU while taking Japanese capital
ANZAC converts factory_major into different units
Non Combat Move - ANZAC
1 artillery, 6 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea
1 artillery and 3 infantry moved from Szechwan to Sikang
Place Units - ANZAC
2 bombers and 1 infantry placed in Queensland
1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 29 PUs; end with 30 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 40 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 2 destroyers, 6 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour moved from Urals to Evenkiyskiy
1 mech_infantry moved from Novosibirsk to Evenkiyskiy
2 armour and 1 mech_infantry moved from Vologda to Timguska
1 infantry moved from Nenetsia to Urals
1 infantry moved from Vologda to Novosibirsk
1 artillery moved from Rostov to Caucasus
3 artilleries moved from Volgograd to Caucasus
2 infantry moved from Rostov to Caucasus
2 infantry moved from Volgograd to Kazakhstan
2 mech_infantrys moved from Volgograd to Kazakhstan
2 mech_infantrys moved from Ukraine to Caucasus
4 artilleries moved from Samara to Kazakhstan
2 mech_infantrys moved from Volgograd to Kazakhstan
2 mech_infantrys moved from Volgograd to Caucasus
3 armour moved from Volgograd to Kazakhstan
3 armour moved from Volgograd to Caucasus
1 bomber moved from Rostov to Caucasus
1 fighter moved from Rostov to Caucasus
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 destroyer moved from 91 Sea Zone to 103 Sea Zone
1 destroyer moved from 91 Sea Zone to 90 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 2 destroyers, 6 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour moved from Urals to Evenkiyskiy
1 mech_infantry moved from Novosibirsk to Evenkiyskiy
2 armour and 1 mech_infantry moved from Vologda to Timguska
1 infantry moved from Nenetsia to Urals
1 infantry moved from Vologda to Novosibirsk
1 artillery moved from Rostov to Caucasus
3 artilleries moved from Volgograd to Caucasus
2 infantry moved from Rostov to Caucasus
2 infantry moved from Volgograd to Kazakhstan
2 mech_infantrys moved from Volgograd to Kazakhstan
2 mech_infantrys moved from Ukraine to Caucasus
4 artilleries moved from Samara to Kazakhstan
2 mech_infantrys moved from Volgograd to Kazakhstan
2 mech_infantrys moved from Volgograd to Caucasus
3 armour moved from Volgograd to Kazakhstan
3 armour moved from Volgograd to Caucasus
1 bomber moved from Rostov to Caucasus
1 fighter moved from Rostov to Caucasus
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 destroyer moved from 91 Sea Zone to 103 Sea Zone
1 destroyer moved from 91 Sea Zone to 90 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
Combat - Germans
Battle in Timguska
Germans attack with 2 armour and 1 mech_infantry
Americans defend with 1 armour
Germans roll dice for 2 armour and 1 mech_infantry in Timguska, round 2 : 1/3 hits
Americans roll dice for 1 armour in Timguska, round 2 : 0/1 hits
1 armour owned by the Americans lost in Timguska
Germans win, taking Timguska from Americans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in French West Africa
Battle in Kazakhstan
Germans attack with 3 armour, 4 artilleries, 2 infantry and 4 mech_infantrys
Americans defend with 1 armour, 1 infantry and 2 mech_infantrys
Germans roll dice for 3 armour, 4 artilleries, 2 infantry and 4 mech_infantrys in Kazakhstan, round 2 : 4/13 hits
Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 1/4 hits
2 mech_infantrys owned by the Americans, 1 armour owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Kazakhstan
Germans win, taking French West Africa from French, taking Kazakhstan from Americans with 3 armour, 4 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour, 1 infantry and 2 mech_infantrys
Battle in Evenkiyskiy
Germans attack with 2 armour and 1 mech_infantry
ANZAC defend with 1 armour
Germans roll dice for 2 armour and 1 mech_infantry in Evenkiyskiy, round 2 : 1/3 hits
ANZAC roll dice for 1 armour in Evenkiyskiy, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 armour owned by the ANZAC lost in Evenkiyskiy
Germans win, taking Evenkiyskiy from ANZAC with 2 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for ANZAC: 1 armour
Battle in Caucasus
Germans attack with 3 armour, 4 artilleries, 1 bomber, 1 fighter, 2 infantry and 4 mech_infantrys
British defend with 1 armour and 4 infantry
Germans roll dice for 3 armour, 4 artilleries, 1 bomber, 1 fighter, 2 infantry and 4 mech_infantrys in Caucasus, round 2 : 4/15 hits
British roll dice for 1 armour and 4 infantry in Caucasus, round 2 : 0/5 hits
4 infantry owned by the British lost in Caucasus
Germans roll dice for 3 armour, 4 artilleries, 1 bomber, 1 fighter, 2 infantry and 4 mech_infantrys in Caucasus, round 3 : 4/15 hits
British roll dice for 1 armour in Caucasus, round 3 : 0/1 hits
1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 3 armour, 4 artilleries, 1 bomber, 1 fighter, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 18
Casualties for British: 1 armour and 4 infantry
Non Combat Move - Germans
1 bomber moved from Caucasus to Southern Italy
1 fighter moved from Caucasus to Greece
1 artillery moved from Samara to Volgograd
1 artillery and 2 infantry moved from Russia to Samara
2 armour and 1 mech_infantry moved from Novgorod to Vologda
1 artillery and 2 infantry moved from Ukraine to Rostov
1 artillery and 3 infantry moved from Bessarabia to Ukraine
3 infantry moved from Romania to Bessarabia
1 artillery and 3 infantry moved from Slovakia Hungary to Romania
1 artillery and 3 infantry moved from Yugoslavia to Romania
1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
1 armour and 1 mech_infantry moved from Germany to Romania
1 bomber and 1 fighter moved from Western Germany to Gibraltar
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 submarine moved from 98 Sea Zone to 94 Sea Zone
Place Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
1 artillery and 2 infantry placed in Russia
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
2 mech_infantrys placed in Germany
1 destroyer and 2 submarines placed in 93 Sea Zone
1 destroyer and 2 submarines placed in 110 Sea Zone
Turn Complete - Germans
Germans collect 69 PUs; end with 69 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 10 times
5 was rolled 16 times
6 was rolled 13 times
Average roll : 4.000
Median : 4.000
Variance : 1.183
Standard Deviation : 1.088
Total rolls : 61
Germans Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 9 times
5 was rolled 11 times
6 was rolled 9 times
Average roll : 3.857
Median : 4.000
Variance : 0.521
Standard Deviation : 0.722
Total rolls : 49
British Combat
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 5.333
Median : 5.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6
Americans Combat
1 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.400
Median : 5.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5
ANZAC Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1