Soviet Union Turn 3 Complete Game 36.tsvg
I’ll admit: If it wasn’t for the dice you’ll probably be winning.
Net Allies dice swing: +7.23 swing
Net Axis dice swing: -7.23 swing
@suprise:
Do you still want to start one up in the League?
+12 Allies, 2 games, 2nd Edit
sure.
yours for 12
1 game at a time please.
I have a few I am doing.
thank you.
I will get over there to play games. I have been real busy lately.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 transports moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 armour and 1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Algeria to Tunisia
1 armour, 1 artillery, 4 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour, 1 artillery and 4 infantry moved from 99 Sea Zone to Syria
2 infantry moved from Ukraine to Rostov
2 infantry moved from Bessarabia to Ukraine
1 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia
1 mech_infantry moved from Northern Italy to Romania
3 infantry moved from Northern Italy to Yugoslavia
1 bomber moved from Tunisia to Gibraltar
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 transports moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 armour and 1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Algeria to Tunisia
1 armour, 1 artillery, 4 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour, 1 artillery and 4 infantry moved from 99 Sea Zone to Syria
2 infantry moved from Ukraine to Rostov
2 infantry moved from Bessarabia to Ukraine
1 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia
1 mech_infantry moved from Northern Italy to Romania
3 infantry moved from Northern Italy to Yugoslavia
1 bomber moved from Tunisia to Gibraltar
Combat - Italians
Battle in Syria
Non Combat Move - Italians
Place Units - Italians
1 artillery and 1 infantry placed in Southern Italy
1 armour, 4 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Which side do you want first?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 destroyers moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from Buryatia to Amur
1 armour moved from Buryatia to Yenisey
1 armour moved from Yakut S.S.R. to Evenkiyskiy
ANZAC take Evenkiyskiy from Japanese
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 3 destroyers
Japanese defend with 1 submarine
ANZAC win, taking 37 Sea Zone from Neutral with 3 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 artillery, 6 infantry, 2 mech_infantrys and 5 transports moved from 42 Sea Zone to 35 Sea Zone
1 artillery, 6 infantry and 2 mech_infantrys moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 armour placed in Queensland
ANZAC undo move 1.
1 infantry placed in Queensland
1 destroyer placed in 54 Sea Zone
2 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Combat Move - French
Turn Complete - French
@suprise:
Which side do you want first?
I thought your bid was 12 allies?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 1 bomber, 1 fighter, 7 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Novosibirsk to Kansu
1 armour and 1 mech_infantry moved from Vologda to Timguska
1 armour and 1 mech_infantry moved from Russia to Urals
1 armour and 1 mech_infantry moved from Novosibirsk to Tsinghai
1 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Rostov to Caucasus
6 artilleries moved from Kazakhstan to Samara
1 infantry moved from Archangel to Nenetsia
1 infantry moved from Archangel to Vologda
2 armour and 1 mech_infantry moved from Novgorod to Vologda
1 armour moved from Russia to Urals
1 mech_infantry moved from Kazakhstan to Novosibirsk
5 armour moved from Kazakhstan to Volgograd
2 mech_infantrys moved from Kazakhstan to Volgograd
1 artillery moved from Rostov to Volgograd
1 artillery moved from Ukraine to Rostov
2 infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Ukraine to Volgograd
1 armour moved from Bryansk to Volgograd
2 mech_infantrys moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 3 infantry moved from Romania to Bessarabia
3 infantry moved from Yugoslavia to Romania
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Germany to Eastern Poland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 1 bomber, 1 fighter, 7 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Novosibirsk to Kansu
1 armour and 1 mech_infantry moved from Vologda to Timguska
1 armour and 1 mech_infantry moved from Russia to Urals
1 armour and 1 mech_infantry moved from Novosibirsk to Tsinghai
1 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Rostov to Caucasus
6 artilleries moved from Kazakhstan to Samara
1 infantry moved from Archangel to Nenetsia
1 infantry moved from Archangel to Vologda
2 armour and 1 mech_infantry moved from Novgorod to Vologda
1 armour moved from Russia to Urals
1 mech_infantry moved from Kazakhstan to Novosibirsk
5 armour moved from Kazakhstan to Volgograd
2 mech_infantrys moved from Kazakhstan to Volgograd
1 artillery moved from Rostov to Volgograd
1 artillery moved from Ukraine to Rostov
2 infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Ukraine to Volgograd
1 armour moved from Bryansk to Volgograd
2 mech_infantrys moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 3 infantry moved from Romania to Bessarabia
3 infantry moved from Yugoslavia to Romania
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Germany to Eastern Poland
Combat - Germans
Battle in Timguska
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry
Germans roll dice for 1 armour and 1 mech_infantry in Timguska, round 2 : 1/2 hits
UK_Pacific roll dice for 1 mech_infantry in Timguska, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Timguska
Germans win, taking Timguska from UK_Pacific with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kansu
Germans attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Germans win, taking Kansu from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Germans attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Germans win, taking Tsinghai from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Urals
Germans attack with 2 armour and 1 mech_infantry
Americans defend with 1 armour
Germans roll dice for 2 armour and 1 mech_infantry in Urals, round 2 : 2/3 hits
Americans roll dice for 1 armour in Urals, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 armour owned by the Americans lost in Urals
Germans win, taking Urals from Americans with 2 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 armour
Non Combat Move - Germans
1 artillery and 3 infantry moved from Germany to Slovakia Hungary
2 infantry moved from France to Normandy Bordeaux
1 submarine moved from 93 Sea Zone to 91 Sea Zone
Place Units - Germans
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Russia
2 armour and 1 mech_infantry placed in Novgorod
1 transport placed in 93 Sea Zone
1 artillery and 1 infantry placed in France
1 armour and 1 mech_infantry placed in Germany
1 bomber and 1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 69 PUs; end with 69 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.615
Median : 2.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13
Germans Combat
1 was rolled 4 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.111
Median : 2.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 9
Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
UK_Pacific Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Combat Move - Russians
Turn Complete - Russians
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.615
Median : 2.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13
Germans Combat
1 was rolled 4 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.111
Median : 2.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 9
Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
UK_Pacific Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 5 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Place Units - Japanese
5 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,2,4,4,2,2,5,2,6,6,6,4,3,1,5,6,1,1,6,3,1
Japanese collect 1 PU (8 lost to blockades); end with 1 PU total
Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 13 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 13 times
Average roll : 3.276
Median : 3.000
Variance : 1.579
Standard Deviation : 1.257
Total rolls : 58
Null / Other
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.435
Median : 3.000
Variance : 0.864
Standard Deviation : 0.929
Total rolls : 23
Germans Combat
1 was rolled 4 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.111
Median : 2.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 9
Americans Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.435
Median : 3.000
Variance : 0.864
Standard Deviation : 0.929
Total rolls : 23
Chinese Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
UK_Pacific Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Cool, I’ll take a Brit ss in the med and a Russian tank in Moscow. 2nd Edit right
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Americans
Americans buy 2 carriers, 3 fighters, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 101 Sea Zone to 89 Sea Zone
2 fighters moved from 101 Sea Zone to 89 Sea Zone
1 carrier, 2 cruisers, 5 destroyers, 4 submarines and 2 transports moved from 101 Sea Zone to 102 Sea Zone
1 infantry moved from Sikang to Kazakhstan
1 infantry moved from Sikang to Tsinghai
1 mech_infantry moved from Sikang to Kazakhstan
2 mech_infantrys moved from Sikang to Tsinghai
1 armour moved from Szechwan to Kazakhstan
1 mech_infantry moved from Szechwan to Kazakhstan
1 armour moved from Sikang to Tsinghai
1 armour moved from Szechwan to Tsinghai
1 infantry moved from Szechwan to Sikang
1 armour and 1 mech_infantry moved from Yenisey to Timguska
1 mech_infantry moved from Yakut S.S.R. to Timguska
2 transports moved from 26 Sea Zone to 64 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
1 bomber and 3 tactical_bombers moved from Korea to Japan
7 fighters moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from Siberia to 5 Sea Zone
1 artillery and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
Combat - Americans
Battle in 89 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans win, taking 89 Sea Zone from Italians with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 102 Sea Zone
Americans attack with 1 carrier, 2 cruisers, 5 destroyers, 4 submarines and 2 transports
Italians defend with 1 destroyer
Americans win with 1 carrier, 2 cruisers, 5 destroyers, 3 submarines and 2 transports remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Kazakhstan
Americans attack with 1 armour, 1 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Americans win, taking Kazakhstan from Germans with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tsinghai
Americans attack with 2 armour, 1 infantry and 2 mech_infantrys
Germans defend with 1 armour and 1 mech_infantry
Americans win, taking Tsinghai from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Timguska
Americans attack with 1 armour and 2 mech_infantrys
Germans defend with 1 armour and 1 mech_infantry
Americans win, taking Timguska from Germans with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Americans: 2 mech_infantrys
Battle in Japan
Americans attack with 1 artillery, 1 bomber, 7 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers
Japanese defend with 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 10 infantry
Americans win with 1 bomber remaining. Battle score for attacker is -59
Casualties for Americans: 1 artillery, 7 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers
Casualties for Japanese: 3 aaGuns, 1 armour, 2 artilleries, 1 fighter and 10 infantry
Non Combat Move - Americans
2 fighters moved from 89 Sea Zone to 102 Sea Zone
1 bomber moved from Japan to Kweichow
Place Units - Americans
2 carriers and 4 submarines placed in 101 Sea Zone
3 fighters and 1 tactical_bomber placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 73 PUs; end with 73 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 4 infantry moved from Shensi to Kansu
3 infantry moved from Shensi to Kansu
4 artilleries and 5 infantry moved from Sikang to Tsinghai
4 artilleries and 4 infantry moved from Shensi to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 6 artilleries and 11 infantry
Germans defend with 1 artillery and 1 infantry
Chinese win, taking Kansu from Germans with 6 artilleries and 11 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in Kansu
Chinese undo move 1.
1 artillery and 6 infantry placed in Tsinghai
1 artillery placed in Tsinghai
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - British
British buy 6 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Sikang to Caucasus
5 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Syria
3 mech_infantrys moved from Northwest Persia to Syria
3 armour moved from Northwest Persia to Syria
2 infantry moved from Iraq to Syria
1 armour, 4 infantry and 4 mech_infantrys moved from Eastern Persia to Turkmenistan
3 infantry moved from Persia to Northwest Persia
4 infantry moved from West India to Eastern Persia
5 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from Sikang to Turkmenistan
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
Combat - British
Battle in Caucasus
British attack with 1 armour and 5 infantry
Germans defend with 2 infantry
British win, taking Caucasus from Germans with 1 armour and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Syria
British attack with 3 armour, 2 infantry and 4 mech_infantrys
Italians defend with 1 armour, 1 artillery and 4 infantry
British win, taking Syria from Italians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 2 infantry and 3 mech_infantrys
Casualties for Italians: 1 armour, 1 artillery and 4 infantry
Non Combat Move - British
1 aaGun moved from Sikang to Tsinghai
Place Units - British
2 transports placed in 106 Sea Zone
3 infantry placed in Egypt
3 infantry placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
British collect 34 PUs (2 lost to blockades); end with 34 PUs total
Place Units - UK_Pacific
5 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 5 mech_infantrys
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Research Technology - Italians
@suprise:
Cool, I’ll take a Brit ss in the med and a Russian tank in Moscow. 2nd Edit right
is that the newest one?
The one were playing and have played for 2 + years is 2nd Edit. The new one is the balanced mod. Its a little different you should check out the new objectives, I like some but not others. Go check it out
War game this weekend at my place, I’ll get back to you with the starting times
its your turn
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Research Technology - Italians
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
3 transports moved from 99 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 99 Sea Zone to Syria
2 infantry moved from Ukraine to Rostov
1 armour moved from Bessarabia to Rostov
1 mech_infantry moved from Bessarabia to Rostov
1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Northern Italy to Romania
1 submarine moved from 91 Sea Zone to 106 Sea Zone
1 destroyer moved from 91 Sea Zone to 89 Sea Zone
1 bomber moved from Gibraltar to 89 Sea Zone
1 artillery and 1 infantry moved from Tunisia to Libya
1 armour, 1 artillery and 4 infantry moved from Alexandria to Egypt