@cds most guys try to get them into the med to link up with Italy. Typically, the German dd and two tts would move to sz 41 R2 and provide some cover for them.
Once they have linked up with the subs the tts and dd move to 43 and Italy can load units on them R3. Surviving subs would make a break for the main Italian fleet R3.
Surprise Attack vs Dawgoneit Axis vs Allies
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 2 artilleries, 1 destroyer, 5 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Samara to Novosibirsk
1 armour moved from Russia to Novosibirsk
1 artillery and 2 infantry moved from Rostov to Volgograd
2 mech_infantrys moved from Bryansk to Volgograd
3 armour moved from Bryansk to Volgograd
1 artillery moved from Samara to Novosibirsk
1 infantry moved from Samara to Kazakhstan
4 armour, 8 artilleries and 4 mech_infantrys moved from Caucasus to Kazakhstan
1 artillery and 2 infantry moved from Ukraine to Rostov
1 artillery and 1 mech_infantry moved from Caucasus to Northwest Persia
1 armour moved from Russia to Kazakhstan
1 mech_infantry moved from Russia to Novosibirsk
1 armour and 1 mech_infantry moved from Novgorod to Vologda
1 armour moved from Novgorod to Bryansk
2 infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Germany to Eastern Poland
4 infantry moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from Southern France to Northern Italy
1 infantry moved from France to Northern Italy
2 infantry moved from Normandy Bordeaux to Southern France
2 infantry moved from Normandy Bordeaux to France
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 fighter moved from France to Rostov
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 2 artilleries, 1 destroyer, 5 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Samara to Novosibirsk
1 armour moved from Russia to Novosibirsk
1 artillery and 2 infantry moved from Rostov to Volgograd
2 mech_infantrys moved from Bryansk to Volgograd
3 armour moved from Bryansk to Volgograd
1 artillery moved from Samara to Novosibirsk
1 infantry moved from Samara to Kazakhstan
4 armour, 8 artilleries and 4 mech_infantrys moved from Caucasus to Kazakhstan
1 artillery and 2 infantry moved from Ukraine to Rostov
1 artillery and 1 mech_infantry moved from Caucasus to Northwest Persia
1 armour moved from Russia to Kazakhstan
1 mech_infantry moved from Russia to Novosibirsk
1 armour and 1 mech_infantry moved from Novgorod to Vologda
1 armour moved from Novgorod to Bryansk
2 infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Germany to Eastern Poland
4 infantry moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from Southern France to Northern Italy
1 infantry moved from France to Northern Italy
2 infantry moved from Normandy Bordeaux to Southern France
2 infantry moved from Normandy Bordeaux to France
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 fighter moved from France to Rostov
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea ZoneCombat - Germans
Battle in Novosibirsk
Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Novosibirsk, round 2 : 1/4 hits
British roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Novosibirsk
Germans win, taking Novosibirsk from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Volgograd
Germans attack with 3 armour, 1 artillery, 2 infantry and 2 mech_infantrys
British defend with 1 armour and 1 factory_minor
Germans roll dice for 3 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Volgograd, round 2 : 3/8 hits
British roll dice for 1 armour in Volgograd, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 armour owned by the British lost in Volgograd
Germans win, taking Volgograd from British with 3 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Northwest Persia
Germans attack with 1 artillery and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 1 mech_infantry in Northwest Persia, round 2 : 1/2 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kazakhstan
Germans attack with 5 armour, 8 artilleries, 1 infantry and 4 mech_infantrys
British defend with 1 armour and 8 infantry; Americans defend with 1 armour and 2 mech_infantrys
Germans roll dice for 5 armour, 8 artilleries, 1 infantry and 4 mech_infantrys in Kazakhstan, round 2 : 7/18 hits
Americans roll dice for 2 armour, 8 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 2/12 hits
1 infantry owned by the Germans, 1 artillery owned by the Germans and 7 infantry owned by the British lost in Kazakhstan
Germans roll dice for 5 armour, 7 artilleries and 4 mech_infantrys in Kazakhstan, round 3 : 5/16 hits
Americans roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Kazakhstan, round 3 : 2/5 hits
1 mech_infantry owned by the Germans, 2 mech_infantrys owned by the Americans, 1 armour owned by the Americans, 1 armour owned by the British, 1 artillery owned by the Germans and 1 infantry owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from Americans with 5 armour, 6 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 29
Casualties for Germans: 2 artilleries, 1 infantry and 1 mech_infantry
Casualties for British: 1 armour and 8 infantry
Casualties for Americans: 1 armour and 2 mech_infantrysNon Combat Move - Germans
1 bomber moved from Gibraltar to RostovPlace Units - Germans
1 destroyer placed in 112 Sea Zone
1 submarine placed in 93 Sea Zone
1 artillery and 2 infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Russia
2 armour and 1 mech_infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Germany
1 artillery and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 65 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 10 times
3 was rolled 15 times
4 was rolled 12 times
5 was rolled 9 times
6 was rolled 14 times
Average roll : 3.676
Median : 4.000
Variance : 0.597
Standard Deviation : 0.773
Total rolls : 68Germans Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.604
Median : 3.000
Variance : 0.426
Standard Deviation : 0.652
Total rolls : 48British Combat
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.667
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.882
Median : 4.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Combat Move - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Combat Move - Russians
Turn Complete - Russians
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 10 times
3 was rolled 15 times
4 was rolled 12 times
5 was rolled 9 times
6 was rolled 14 times
Average roll : 3.676
Median : 4.000
Variance : 0.597
Standard Deviation : 0.773
Total rolls : 68Germans Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.604
Median : 3.000
Variance : 0.426
Standard Deviation : 0.652
Total rolls : 48British Combat
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.667
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.882
Median : 4.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 armour, 3 infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from Japan to 5 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 armour, 3 infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from Japan to 5 Sea ZoneCombat - Japanese
Battle in 5 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 5 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 fighter moved from 5 Sea Zone to JapanPlace Units - Japanese
2 submarines placed in 6 Sea Zone
1 armour and 3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1
Japanese collect 10 PUs (3 lost to blockades); end with 10 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 15 PUsDice Statistics:
Total
1 was rolled 11 times
2 was rolled 15 times
3 was rolled 18 times
4 was rolled 16 times
5 was rolled 11 times
6 was rolled 18 times
Average roll : 3.618
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 89Null / Other
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.632
Median : 4.000
Variance : 0.278
Standard Deviation : 0.527
Total rolls : 19Germans Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.604
Median : 3.000
Variance : 0.426
Standard Deviation : 0.652
Total rolls : 48British Combat
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.667
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.632
Median : 4.000
Variance : 0.278
Standard Deviation : 0.527
Total rolls : 19 -
Do you still want to start one up in the League?
+12 Allies, 2 games, 2nd Edit -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
4 units repaired.
5 fighters moved from Korea to 6 Sea Zone
1 tactical_bomber moved from Korea to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
2 destroyers moved from 25 Sea Zone to 6 Sea Zone
1 cruiser moved from 25 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour, 2 infantry and 3 mech_infantrys moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 armour moved from Kansu to Urals
Americans take Urals from Japanese
1 armour and 1 mech_infantry moved from Buryatia to Yenisey
Americans take Yenisey from Japanese
1 mech_infantry moved from Sakha to Yakut S.S.R.
1 artillery moved from Soviet Far East to Siberia
2 armour and 1 mech_infantry moved from French Indo China to Szechwan
1 carrier and 2 fighters moved from 25 Sea Zone to 6 Sea ZoneCombat - Americans
Battle in Hawaiian Islands
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans win, taking Hawaiian Islands from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 6 Sea Zone
Americans attack with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters, 1 tactical_bomber and 1 transport; ANZAC loiter and taunt
Japanese defend with 2 submarines
Americans win with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarinesNon Combat Move - Americans
Place Units - Americans
3 tactical_bombers placed in Korea
1 carrier, 1 cruiser and 1 destroyer placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 6
Americans collect 72 PUs; end with 72 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 artilleries moved from Kansu to Shensi
4 infantry moved from Kansu to Shensi
3 artilleries moved from Tsinghai to Sikang
3 infantry moved from Tsinghai to SikangNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 3 infantry placed in Shensi
2 infantry placed in Shensi
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - British
British buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
13 infantry moved from Iraq to Northwest Persia
15 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Eastern Persia to Turkmenistan
2 armour and 3 mech_infantrys moved from Iraq to Northwest Persia
1 armour moved from Eastern Persia to Northwest Persia
4 infantry moved from West India to Eastern Persia
4 infantry moved from India to West India
4 mech_infantrys moved from India to Eastern Persia
1 armour moved from India to Eastern Persia
3 infantry moved from Alexandria to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Union of South Africa to RhodesiaCombat - British
Battle in Northwest Persia
British attack with 3 armour, 28 infantry and 3 mech_infantrys
Germans defend with 1 artillery and 1 mech_infantry
British win, taking Northwest Persia from Germans with 3 armour, 27 infantry and 3 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
1 aaGun moved from Shensi to Sikang
1 aaGun and 2 infantry moved from Szechwan to SikangPlace Units - British
3 infantry placed in Persia
2 infantry and 1 mech_infantry placed in Iraq
3 infantry placed in Egypt
3 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6
British collect 32 PUs (2 lost to blockades); end with 32 PUs totalPlace Units - UK_Pacific
5 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3
UK_Pacific collect 15 PUs (3 lost to blockades); end with 15 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
Some Units in India change ownership: 5 mech_infantrys -
@suprise:
Do you still want to start one up in the League?
+12 Allies, 2 games, 2nd Editsure.
yours for 12
1 game at a time please.
I have a few I am doing.
thank you.
I will get over there to play games. I have been real busy lately. -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 transports moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 armour and 1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Algeria to Tunisia
1 armour, 1 artillery, 4 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour, 1 artillery and 4 infantry moved from 99 Sea Zone to Syria
2 infantry moved from Ukraine to Rostov
2 infantry moved from Bessarabia to Ukraine
1 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia
1 mech_infantry moved from Northern Italy to Romania
3 infantry moved from Northern Italy to Yugoslavia
1 bomber moved from Tunisia to Gibraltar -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 transports moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 armour and 1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Algeria to Tunisia
1 armour, 1 artillery, 4 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour, 1 artillery and 4 infantry moved from 99 Sea Zone to Syria
2 infantry moved from Ukraine to Rostov
2 infantry moved from Bessarabia to Ukraine
1 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia
1 mech_infantry moved from Northern Italy to Romania
3 infantry moved from Northern Italy to Yugoslavia
1 bomber moved from Tunisia to GibraltarCombat - Italians
Battle in SyriaNon Combat Move - Italians
Place Units - Italians
1 artillery and 1 infantry placed in Southern Italy
1 armour, 4 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
Which side do you want first?
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 destroyers moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from Buryatia to Amur
1 armour moved from Buryatia to Yenisey
1 armour moved from Yakut S.S.R. to Evenkiyskiy
ANZAC take Evenkiyskiy from JapaneseCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 3 destroyers
Japanese defend with 1 submarine
ANZAC win, taking 37 Sea Zone from Neutral with 3 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 artillery, 6 infantry, 2 mech_infantrys and 5 transports moved from 42 Sea Zone to 35 Sea Zone
1 artillery, 6 infantry and 2 mech_infantrys moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 armour placed in Queensland
ANZAC undo move 1.
1 infantry placed in Queensland
1 destroyer placed in 54 Sea Zone
2 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Combat Move - French
Turn Complete - French
-
@suprise:
Which side do you want first?
I thought your bid was 12 allies?
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 1 bomber, 1 fighter, 7 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Novosibirsk to Kansu
1 armour and 1 mech_infantry moved from Vologda to Timguska
1 armour and 1 mech_infantry moved from Russia to Urals
1 armour and 1 mech_infantry moved from Novosibirsk to Tsinghai
1 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Rostov to Caucasus
6 artilleries moved from Kazakhstan to Samara
1 infantry moved from Archangel to Nenetsia
1 infantry moved from Archangel to Vologda
2 armour and 1 mech_infantry moved from Novgorod to Vologda
1 armour moved from Russia to Urals
1 mech_infantry moved from Kazakhstan to Novosibirsk
5 armour moved from Kazakhstan to Volgograd
2 mech_infantrys moved from Kazakhstan to Volgograd
1 artillery moved from Rostov to Volgograd
1 artillery moved from Ukraine to Rostov
2 infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Ukraine to Volgograd
1 armour moved from Bryansk to Volgograd
2 mech_infantrys moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 3 infantry moved from Romania to Bessarabia
3 infantry moved from Yugoslavia to Romania
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Germany to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 1 bomber, 1 fighter, 7 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Novosibirsk to Kansu
1 armour and 1 mech_infantry moved from Vologda to Timguska
1 armour and 1 mech_infantry moved from Russia to Urals
1 armour and 1 mech_infantry moved from Novosibirsk to Tsinghai
1 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Rostov to Caucasus
6 artilleries moved from Kazakhstan to Samara
1 infantry moved from Archangel to Nenetsia
1 infantry moved from Archangel to Vologda
2 armour and 1 mech_infantry moved from Novgorod to Vologda
1 armour moved from Russia to Urals
1 mech_infantry moved from Kazakhstan to Novosibirsk
5 armour moved from Kazakhstan to Volgograd
2 mech_infantrys moved from Kazakhstan to Volgograd
1 artillery moved from Rostov to Volgograd
1 artillery moved from Ukraine to Rostov
2 infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Ukraine to Volgograd
1 armour moved from Bryansk to Volgograd
2 mech_infantrys moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 3 infantry moved from Romania to Bessarabia
3 infantry moved from Yugoslavia to Romania
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Germany to Eastern PolandCombat - Germans
Battle in Timguska
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry
Germans roll dice for 1 armour and 1 mech_infantry in Timguska, round 2 : 1/2 hits
UK_Pacific roll dice for 1 mech_infantry in Timguska, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Timguska
Germans win, taking Timguska from UK_Pacific with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kansu
Germans attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Germans win, taking Kansu from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Germans attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Germans win, taking Tsinghai from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Urals
Germans attack with 2 armour and 1 mech_infantry
Americans defend with 1 armour
Germans roll dice for 2 armour and 1 mech_infantry in Urals, round 2 : 2/3 hits
Americans roll dice for 1 armour in Urals, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 armour owned by the Americans lost in Urals
Germans win, taking Urals from Americans with 2 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 armourNon Combat Move - Germans
1 artillery and 3 infantry moved from Germany to Slovakia Hungary
2 infantry moved from France to Normandy Bordeaux
1 submarine moved from 93 Sea Zone to 91 Sea ZonePlace Units - Germans
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Russia
2 armour and 1 mech_infantry placed in Novgorod
1 transport placed in 93 Sea Zone
1 artillery and 1 infantry placed in France
1 armour and 1 mech_infantry placed in Germany
1 bomber and 1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 69 PUs; end with 69 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.615
Median : 2.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13Germans Combat
1 was rolled 4 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.111
Median : 2.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 9Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2UK_Pacific Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Combat Move - Russians
Turn Complete - Russians
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.615
Median : 2.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13Germans Combat
1 was rolled 4 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.111
Median : 2.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 9Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2UK_Pacific Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1





