@crockett36 It says I need to download it so I do and then it says map not found, missing map.
Surprise Attack vs Dawgoneit Axis vs Allies
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Bessarabia to Ukraine
2 infantry moved from Romania to Bessarabia
1 destroyer moved from 88 Sea Zone to 89 Sea Zone
Italians take 89 Sea Zone from Americans
1 destroyer moved from 92 Sea Zone to 102 Sea Zone
3 transports moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 armour and 1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 96 Sea Zone to Tobruk
1 bomber moved from Gibraltar to Tobruk
1 submarine moved from 91 Sea Zone to 109 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Bessarabia to Ukraine
2 infantry moved from Romania to Bessarabia
1 destroyer moved from 88 Sea Zone to 89 Sea Zone
Italians take 89 Sea Zone from Americans
1 destroyer moved from 92 Sea Zone to 102 Sea Zone
3 transports moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 armour and 1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 96 Sea Zone to Tobruk
1 bomber moved from Gibraltar to Tobruk
1 submarine moved from 91 Sea Zone to 109 Sea ZoneCombat - Italians
Battle in Tobruk
Italians attack with 1 armour, 1 artillery, 1 bomber and 4 infantry
British defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 4 infantry in Tobruk, round 2 : 1/7 hits
British roll dice for 2 infantry in Tobruk, round 2 : 0/2 hits
1 infantry owned by the British lost in Tobruk
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 4 infantry in Tobruk, round 3 : 2/7 hits
British roll dice for 1 infantry in Tobruk, round 3 : 0/1 hits
1 infantry owned by the British lost in Tobruk
Italians win, taking Tobruk from British with 1 armour, 1 artillery, 1 bomber and 4 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Italians
1 bomber moved from Tobruk to Tunisia
1 armour and 1 mech_infantry moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from Morocco to Algeria
1 destroyer and 1 submarine moved from 95 Sea Zone to 91 Sea ZonePlace Units - Italians
1 infantry placed in Southern Italy
1 armour, 1 artillery, 4 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUsDice Statistics:
Total
1 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 4.176
Median : 4.000
Variance : 1.062
Standard Deviation : 1.031
Total rolls : 17Italians Combat
1 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.929
Median : 4.000
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14British Combat
4 was rolled 1 times
6 was rolled 2 times
Average roll : 5.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
3 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
3 infantry, 2 mech_infantrys and 3 transports moved from 54 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
2 destroyers moved from 62 Sea Zone to 42 Sea Zone
1 armour moved from Amur to Yakut S.S.R.
ANZAC take Yakut S.S.R. from Japanese
1 armour moved from Siberia to Buryatia
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Yunnan to Szechwan
2 artilleries and 2 infantry moved from Amur to Buryatia
1 transport moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 2 artilleries, 1 destroyer, 5 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Samara to Novosibirsk
1 armour moved from Russia to Novosibirsk
1 artillery and 2 infantry moved from Rostov to Volgograd
2 mech_infantrys moved from Bryansk to Volgograd
3 armour moved from Bryansk to Volgograd
1 artillery moved from Samara to Novosibirsk
1 infantry moved from Samara to Kazakhstan
4 armour, 8 artilleries and 4 mech_infantrys moved from Caucasus to Kazakhstan
1 artillery and 2 infantry moved from Ukraine to Rostov
1 artillery and 1 mech_infantry moved from Caucasus to Northwest Persia
1 armour moved from Russia to Kazakhstan
1 mech_infantry moved from Russia to Novosibirsk
1 armour and 1 mech_infantry moved from Novgorod to Vologda
1 armour moved from Novgorod to Bryansk
2 infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Germany to Eastern Poland
4 infantry moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from Southern France to Northern Italy
1 infantry moved from France to Northern Italy
2 infantry moved from Normandy Bordeaux to Southern France
2 infantry moved from Normandy Bordeaux to France
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 fighter moved from France to Rostov
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 2 artilleries, 1 destroyer, 5 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Samara to Novosibirsk
1 armour moved from Russia to Novosibirsk
1 artillery and 2 infantry moved from Rostov to Volgograd
2 mech_infantrys moved from Bryansk to Volgograd
3 armour moved from Bryansk to Volgograd
1 artillery moved from Samara to Novosibirsk
1 infantry moved from Samara to Kazakhstan
4 armour, 8 artilleries and 4 mech_infantrys moved from Caucasus to Kazakhstan
1 artillery and 2 infantry moved from Ukraine to Rostov
1 artillery and 1 mech_infantry moved from Caucasus to Northwest Persia
1 armour moved from Russia to Kazakhstan
1 mech_infantry moved from Russia to Novosibirsk
1 armour and 1 mech_infantry moved from Novgorod to Vologda
1 armour moved from Novgorod to Bryansk
2 infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Germany to Eastern Poland
4 infantry moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from Southern France to Northern Italy
1 infantry moved from France to Northern Italy
2 infantry moved from Normandy Bordeaux to Southern France
2 infantry moved from Normandy Bordeaux to France
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 fighter moved from France to Rostov
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea ZoneCombat - Germans
Battle in Novosibirsk
Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Novosibirsk, round 2 : 1/4 hits
British roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Novosibirsk
Germans win, taking Novosibirsk from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Volgograd
Germans attack with 3 armour, 1 artillery, 2 infantry and 2 mech_infantrys
British defend with 1 armour and 1 factory_minor
Germans roll dice for 3 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Volgograd, round 2 : 3/8 hits
British roll dice for 1 armour in Volgograd, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 armour owned by the British lost in Volgograd
Germans win, taking Volgograd from British with 3 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Northwest Persia
Germans attack with 1 artillery and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 1 mech_infantry in Northwest Persia, round 2 : 1/2 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kazakhstan
Germans attack with 5 armour, 8 artilleries, 1 infantry and 4 mech_infantrys
British defend with 1 armour and 8 infantry; Americans defend with 1 armour and 2 mech_infantrys
Germans roll dice for 5 armour, 8 artilleries, 1 infantry and 4 mech_infantrys in Kazakhstan, round 2 : 7/18 hits
Americans roll dice for 2 armour, 8 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 2/12 hits
1 infantry owned by the Germans, 1 artillery owned by the Germans and 7 infantry owned by the British lost in Kazakhstan
Germans roll dice for 5 armour, 7 artilleries and 4 mech_infantrys in Kazakhstan, round 3 : 5/16 hits
Americans roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Kazakhstan, round 3 : 2/5 hits
1 mech_infantry owned by the Germans, 2 mech_infantrys owned by the Americans, 1 armour owned by the Americans, 1 armour owned by the British, 1 artillery owned by the Germans and 1 infantry owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from Americans with 5 armour, 6 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 29
Casualties for Germans: 2 artilleries, 1 infantry and 1 mech_infantry
Casualties for British: 1 armour and 8 infantry
Casualties for Americans: 1 armour and 2 mech_infantrysNon Combat Move - Germans
1 bomber moved from Gibraltar to RostovPlace Units - Germans
1 destroyer placed in 112 Sea Zone
1 submarine placed in 93 Sea Zone
1 artillery and 2 infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Russia
2 armour and 1 mech_infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Germany
1 artillery and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 65 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 10 times
3 was rolled 15 times
4 was rolled 12 times
5 was rolled 9 times
6 was rolled 14 times
Average roll : 3.676
Median : 4.000
Variance : 0.597
Standard Deviation : 0.773
Total rolls : 68Germans Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.604
Median : 3.000
Variance : 0.426
Standard Deviation : 0.652
Total rolls : 48British Combat
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.667
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.882
Median : 4.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Combat Move - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Combat Move - Russians
Turn Complete - Russians
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 10 times
3 was rolled 15 times
4 was rolled 12 times
5 was rolled 9 times
6 was rolled 14 times
Average roll : 3.676
Median : 4.000
Variance : 0.597
Standard Deviation : 0.773
Total rolls : 68Germans Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.604
Median : 3.000
Variance : 0.426
Standard Deviation : 0.652
Total rolls : 48British Combat
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.667
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.882
Median : 4.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 armour, 3 infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from Japan to 5 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 armour, 3 infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from Japan to 5 Sea ZoneCombat - Japanese
Battle in 5 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 5 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 fighter moved from 5 Sea Zone to JapanPlace Units - Japanese
2 submarines placed in 6 Sea Zone
1 armour and 3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1
Japanese collect 10 PUs (3 lost to blockades); end with 10 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 15 PUsDice Statistics:
Total
1 was rolled 11 times
2 was rolled 15 times
3 was rolled 18 times
4 was rolled 16 times
5 was rolled 11 times
6 was rolled 18 times
Average roll : 3.618
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 89Null / Other
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.632
Median : 4.000
Variance : 0.278
Standard Deviation : 0.527
Total rolls : 19Germans Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.604
Median : 3.000
Variance : 0.426
Standard Deviation : 0.652
Total rolls : 48British Combat
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.667
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.632
Median : 4.000
Variance : 0.278
Standard Deviation : 0.527
Total rolls : 19 -
Do you still want to start one up in the League?
+12 Allies, 2 games, 2nd Edit -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
4 units repaired.
5 fighters moved from Korea to 6 Sea Zone
1 tactical_bomber moved from Korea to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
2 destroyers moved from 25 Sea Zone to 6 Sea Zone
1 cruiser moved from 25 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour, 2 infantry and 3 mech_infantrys moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 armour moved from Kansu to Urals
Americans take Urals from Japanese
1 armour and 1 mech_infantry moved from Buryatia to Yenisey
Americans take Yenisey from Japanese
1 mech_infantry moved from Sakha to Yakut S.S.R.
1 artillery moved from Soviet Far East to Siberia
2 armour and 1 mech_infantry moved from French Indo China to Szechwan
1 carrier and 2 fighters moved from 25 Sea Zone to 6 Sea ZoneCombat - Americans
Battle in Hawaiian Islands
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans win, taking Hawaiian Islands from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 6 Sea Zone
Americans attack with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters, 1 tactical_bomber and 1 transport; ANZAC loiter and taunt
Japanese defend with 2 submarines
Americans win with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarinesNon Combat Move - Americans
Place Units - Americans
3 tactical_bombers placed in Korea
1 carrier, 1 cruiser and 1 destroyer placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 6
Americans collect 72 PUs; end with 72 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 artilleries moved from Kansu to Shensi
4 infantry moved from Kansu to Shensi
3 artilleries moved from Tsinghai to Sikang
3 infantry moved from Tsinghai to SikangNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 3 infantry placed in Shensi
2 infantry placed in Shensi
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - British
British buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
13 infantry moved from Iraq to Northwest Persia
15 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Eastern Persia to Turkmenistan
2 armour and 3 mech_infantrys moved from Iraq to Northwest Persia
1 armour moved from Eastern Persia to Northwest Persia
4 infantry moved from West India to Eastern Persia
4 infantry moved from India to West India
4 mech_infantrys moved from India to Eastern Persia
1 armour moved from India to Eastern Persia
3 infantry moved from Alexandria to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Union of South Africa to RhodesiaCombat - British
Battle in Northwest Persia
British attack with 3 armour, 28 infantry and 3 mech_infantrys
Germans defend with 1 artillery and 1 mech_infantry
British win, taking Northwest Persia from Germans with 3 armour, 27 infantry and 3 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
1 aaGun moved from Shensi to Sikang
1 aaGun and 2 infantry moved from Szechwan to SikangPlace Units - British
3 infantry placed in Persia
2 infantry and 1 mech_infantry placed in Iraq
3 infantry placed in Egypt
3 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6
British collect 32 PUs (2 lost to blockades); end with 32 PUs totalPlace Units - UK_Pacific
5 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3
UK_Pacific collect 15 PUs (3 lost to blockades); end with 15 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
Some Units in India change ownership: 5 mech_infantrys -
@suprise:
Do you still want to start one up in the League?
+12 Allies, 2 games, 2nd Editsure.
yours for 12
1 game at a time please.
I have a few I am doing.
thank you.
I will get over there to play games. I have been real busy lately. -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 transports moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 armour and 1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Algeria to Tunisia
1 armour, 1 artillery, 4 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour, 1 artillery and 4 infantry moved from 99 Sea Zone to Syria
2 infantry moved from Ukraine to Rostov
2 infantry moved from Bessarabia to Ukraine
1 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia
1 mech_infantry moved from Northern Italy to Romania
3 infantry moved from Northern Italy to Yugoslavia
1 bomber moved from Tunisia to Gibraltar -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 transports moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 armour and 1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Algeria to Tunisia
1 armour, 1 artillery, 4 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour, 1 artillery and 4 infantry moved from 99 Sea Zone to Syria
2 infantry moved from Ukraine to Rostov
2 infantry moved from Bessarabia to Ukraine
1 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia
1 mech_infantry moved from Northern Italy to Romania
3 infantry moved from Northern Italy to Yugoslavia
1 bomber moved from Tunisia to GibraltarCombat - Italians
Battle in SyriaNon Combat Move - Italians
Place Units - Italians
1 artillery and 1 infantry placed in Southern Italy
1 armour, 4 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
Which side do you want first?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 destroyers moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from Buryatia to Amur
1 armour moved from Buryatia to Yenisey
1 armour moved from Yakut S.S.R. to Evenkiyskiy
ANZAC take Evenkiyskiy from JapaneseCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 3 destroyers
Japanese defend with 1 submarine
ANZAC win, taking 37 Sea Zone from Neutral with 3 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 artillery, 6 infantry, 2 mech_infantrys and 5 transports moved from 42 Sea Zone to 35 Sea Zone
1 artillery, 6 infantry and 2 mech_infantrys moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 armour placed in Queensland
ANZAC undo move 1.
1 infantry placed in Queensland
1 destroyer placed in 54 Sea Zone
2 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Combat Move - French
Turn Complete - French