@crockett36 It says I need to download it so I do and then it says map not found, missing map.
Surprise Attack vs Dawgoneit Axis vs Allies
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 infantry moved from Korea to Amur
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea ZoneCombat - Japanese
Battle in Hawaiian Islands
Battle in 21 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win, taking Hawaiian Islands from Americans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 artillery, 1 fighter and 1 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 27 PUs; end with 28 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 33 PUsDice Statistics:
Total
1 was rolled 12 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 11 times
6 was rolled 4 times
Average roll : 3.175
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 40Germans Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.273
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 22Americans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.133
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 15Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 armour, 1 cruiser, 5 destroyers, 1 fighter, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 102 Sea Zone
1 submarine moved from 101 Sea Zone to 102 Sea Zone
1 destroyer moved from 101 Sea Zone to 90 Sea Zone
1 cruiser moved from 101 Sea Zone to 90 Sea Zone
1 cruiser and 1 destroyer moved from 101 Sea Zone to 88 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 54 Sea Zone to 26 Sea Zone
1 transport moved from 55 Sea Zone to 54 Sea Zone
4 carriers and 6 fighters moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 battleship and 1 cruiser moved from 19 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Manchuria to Korea
1 armour moved from Jehol to Korea
1 bomber moved from Jehol to Korea
1 infantry and 1 mech_infantry moved from Okinawa to 19 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 cruisers moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Shantung to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
1 transport moved from 37 Sea Zone to 54 Sea Zone
2 infantry moved from Shan State to Yunnan
1 armour and 2 mech_infantrys moved from French Indo China to Szechwan -
sz6 any kami’s?
scramble? -
No scramble, send one Kami against each Cruiser and the other 3, one on each Carrier
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 armour, 1 cruiser, 5 destroyers, 1 fighter, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 102 Sea Zone
1 submarine moved from 101 Sea Zone to 102 Sea Zone
1 destroyer moved from 101 Sea Zone to 90 Sea Zone
1 cruiser moved from 101 Sea Zone to 90 Sea Zone
1 cruiser and 1 destroyer moved from 101 Sea Zone to 88 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 54 Sea Zone to 26 Sea Zone
1 transport moved from 55 Sea Zone to 54 Sea Zone
4 carriers and 6 fighters moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 battleship and 1 cruiser moved from 19 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Manchuria to Korea
1 armour moved from Jehol to Korea
1 bomber moved from Jehol to Korea
1 infantry and 1 mech_infantry moved from Okinawa to 19 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 cruisers moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Shantung to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
1 transport moved from 37 Sea Zone to 54 Sea Zone
2 infantry moved from Shan State to Yunnan
1 armour and 2 mech_infantrys moved from French Indo China to SzechwanCombat - Americans
Battle in 6 Sea Zone
Americans attack with 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 6 fighters, 1 tactical_bomber and 1 transport
Japanese defend with 1 carrier, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the Japanese
Units damaged: 4 carriers owned by the Americans
Units damaged: 1 battleship owned by the Americans
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 46
Casualties for Americans: 1 carrier and 1 cruiser
Casualties for Japanese: 1 carrier, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Battle in Korea
Americans attack with 1 armour, 1 bomber, 2 infantry and 2 mech_infantrys
Japanese defend with 3 artilleries and 1 infantry
Americans win, taking Korea from Japanese with 1 armour, 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Americans: 1 infantry
Casualties for Japanese: 3 artilleries and 1 infantry
Battle in 90 Sea Zone
Americans attack with 1 cruiser and 1 destroyer
Germans defend with 1 destroyer
Americans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 88 Sea Zone
Americans attack with 1 cruiser and 1 destroyer
Germans defend with 1 submarine
Americans win with 1 cruiser remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Iwo Jima
Battle in 26 Sea Zone
Americans attack with 1 carrier, 1 cruiser and 1 destroyer
Japanese defend with 1 transport
Americans win, taking Iwo Jima from Japanese, taking 26 Sea Zone from Japanese with 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 102 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 destroyer
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
6 fighters and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 bomber moved from Korea to ManchuriaPlace Units - Americans
1 cruiser, 4 destroyers and 2 submarines placed in 101 Sea Zone
1 armour and 2 mech_infantrys placed in French Indo China
1 destroyer placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,1,2,5
Americans collect 64 PUs (2 lost to blockades); end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Suiyuyan to Kansu
3 infantry moved from Szechwan to Sikang
1 artillery moved from Shensi to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 artillery and 3 infantry
Germans defend with 2 armour and 2 mech_infantrys
1 artillery owned by the Chinese retreated to Shensi
Germans win with 2 armour remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for Chinese: 3 infantry
Battle in Kansu
Chinese attack with 1 artillery and 2 infantry
Germans defend with 1 armour
Chinese win, taking Kansu from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 2 infantry placed in Szechwan
2 artilleries and 3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British buy 2 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 armour, 1 artillery, 22 infantry and 6 mech_infantrys moved from Northwest Persia to Caucasus
1 armour, 7 infantry and 1 mech_infantry moved from Eastern Persia to Turkmenistan
British take Turkmenistan from Germans
2 infantry moved from West India to Eastern Persia
3 infantry moved from Persia to Eastern Persia
3 infantry moved from Szechwan to Sikang
1 armour moved from Yunnan to Sikang
1 armour, 1 fighter and 1 tactical_bomber moved from Shensi to TsinghaiCombat - British
Battle in Caucasus
British attack with 1 armour, 1 artillery, 22 infantry and 6 mech_infantrys
Germans defend with 2 infantry; Italians defend with 1 artillery and 4 infantry
British win, taking Caucasus from Germans with 1 armour, 1 artillery, 15 infantry and 6 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for British: 7 infantry
Casualties for Italians: 1 artillery and 4 infantry
Battle in Sikang
British attack with 1 armour and 3 infantry
Germans defend with 2 armour
British win, taking Sikang from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour
Casualties for British: 2 infantry
Battle in Alexandria
British attack with 4 infantry
Italians defend with 1 armour
British win, taking Alexandria from Italians with 4 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Tsinghai
British attack with 1 armour, 1 fighter and 1 tactical_bomber
Germans defend with 1 mech_infantry and 2 tactical_bombers
Germans win with no units remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry and 2 tactical_bombers
Casualties for British: 1 armour, 1 fighter and 1 tactical_bomberNon Combat Move - British
1 mech_infantry moved from Chahar to Shensi
1 aaGun moved from Kweichow to Shensi
1 aaGun moved from Yunnan to Szechwan
2 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
4 infantry moved from India to Burma
2 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
5 infantry moved from Iraq to Northwest PersiaPlace Units - British
3 infantry placed in Persia
2 armour and 1 mech_infantry placed in Egypt
3 infantry placed in IraqTurn Complete - British
British collect 36 PUs; end with 36 PUs totalPlace Units - UK_Pacific
1 armour, 4 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour, 4 infantry and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Romania to Bessarabia
2 infantry moved from Yugoslavia to Romania
2 destroyers moved from 91 Sea Zone to 88 Sea Zone
1 bomber moved from Gibraltar to 88 Sea Zone
1 transport moved from 92 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 transports moved from 96 Sea Zone to 97 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 99 Sea Zone to Syria
1 armour and 3 infantry moved from Tobruk to Alexandria
1 submarine moved from 95 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Romania to Bessarabia
2 infantry moved from Yugoslavia to Romania
2 destroyers moved from 91 Sea Zone to 88 Sea Zone
1 bomber moved from Gibraltar to 88 Sea Zone
1 transport moved from 92 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 transports moved from 96 Sea Zone to 97 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 99 Sea Zone to Syria
1 armour and 3 infantry moved from Tobruk to Alexandria
1 submarine moved from 95 Sea Zone to 91 Sea ZoneCombat - Italians
Battle in Alexandria
Italians attack with 1 armour and 3 infantry
British defend with 4 infantry
Italians roll dice for 1 armour and 3 infantry in Alexandria, round 2 : 2/4 hits
British roll dice for 4 infantry in Alexandria, round 2 : 2/4 hits
2 infantry owned by the Italians and 2 infantry owned by the British lost in Alexandria
Italians roll dice for 1 armour and 1 infantry in Alexandria, round 3 : 0/2 hits
British roll dice for 2 infantry in Alexandria, round 3 : 0/2 hits
Italians roll dice for 1 armour and 1 infantry in Alexandria, round 4 : 0/2 hits
British roll dice for 2 infantry in Alexandria, round 4 : 1/2 hits
1 infantry owned by the Italians lost in Alexandria
Italians roll dice for 1 armour in Alexandria, round 5 : 0/1 hits
British roll dice for 2 infantry in Alexandria, round 5 : 1/2 hits
1 armour owned by the Italians lost in Alexandria
British win with 2 infantry remaining. Battle score for attacker is -9
Casualties for Italians: 1 armour and 3 infantry
Casualties for British: 2 infantry
Battle in 88 Sea Zone
Italians attack with 1 bomber and 2 destroyers
Americans defend with 1 cruiser
Italians roll dice for 1 bomber and 2 destroyers in 88 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 cruiser in 88 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Americans and 1 destroyer owned by the Italians lost in 88 Sea Zone
Italians win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 4
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 cruiser
Battle in Syria
Italians attack with 1 armour, 1 artillery and 4 infantry
British defend with 5 infantry
Italians roll dice for 1 armour, 1 artillery and 4 infantry in Syria, round 2 : 2/6 hits
British roll dice for 5 infantry in Syria, round 2 : 3/5 hits
3 infantry owned by the Italians and 2 infantry owned by the British lost in Syria
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Syria, round 3 : 1/3 hits
British roll dice for 3 infantry in Syria, round 3 : 3/3 hits
1 artillery owned by the Italians, 1 armour owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Syria
British win with 2 infantry remaining. Battle score for attacker is -13
Casualties for Italians: 1 armour, 1 artillery and 4 infantry
Casualties for British: 3 infantryNon Combat Move - Italians
1 bomber moved from 88 Sea Zone to Gibraltar
1 destroyer moved from 96 Sea Zone to 92 Sea ZonePlace Units - Italians
1 destroyer and 1 submarine placed in 95 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.175
Median : 3.000
Variance : 0.564
Standard Deviation : 0.751
Total rolls : 40Italians Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.571
Median : 4.000
Variance : 0.650
Standard Deviation : 0.806
Total rolls : 21British Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.778
Median : 2.000
Variance : 0.824
Standard Deviation : 0.907
Total rolls : 18Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 2 destroyers, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour moved from Manchuria to 19 Sea Zone
1 armour and 1 transport moved from 19 Sea Zone to 5 Sea Zone
1 armour moved from 5 Sea Zone to Siberia
1 armour, 2 artilleries and 1 infantry moved from Manchuria to Amur
1 infantry moved from Manchuria to Amur
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Shan State to Yunnan
3 transports moved from 37 Sea Zone to 54 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea ZoneCombat - ANZAC
Battle in Siberia
Battle in Amur
ANZAC attack with 1 armour, 2 artilleries and 2 infantry
Japanese defend with 2 infantry
ANZAC win, taking Siberia from Japanese, taking Amur from Japanese with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 infantry and 1 mech_infantry placed in Queensland
1 mech_infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
Turn Complete - French
-
camping this weekend
-
My comp crashed this week so I’m off playing for a few days
Sorry
Kris -
hey. if you want to stop over and use my computer to make your moves your more than welcome.
I think you would like my large screen anyways. -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 2 destroyers, 1 fighter, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
4 artilleries and 5 infantry moved from Kazakhstan to Caucasus
3 artilleries and 5 infantry moved from Volgograd to Caucasus
2 artilleries and 4 infantry moved from Rostov to Caucasus
2 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
1 armour and 2 mech_infantrys moved from Volgograd to Caucasus
1 artillery and 2 infantry moved from Ukraine to Rostov
1 armour and 2 mech_infantrys moved from Bryansk to Caucasus
1 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
2 infantry moved from Karelia to Novgorod
1 submarine moved from 91 Sea Zone to 90 Sea Zone
1 submarine moved from 93 Sea Zone to 90 Sea Zone
2 fighters moved from Gibraltar to 90 Sea Zone
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 102 Sea Zone
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 infantry moved from Slovakia Hungary to Romania
2 mech_infantrys moved from Germany to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 2 destroyers, 1 fighter, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
4 artilleries and 5 infantry moved from Kazakhstan to Caucasus
3 artilleries and 5 infantry moved from Volgograd to Caucasus
2 artilleries and 4 infantry moved from Rostov to Caucasus
2 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
1 armour and 2 mech_infantrys moved from Volgograd to Caucasus
1 artillery and 2 infantry moved from Ukraine to Rostov
1 armour and 2 mech_infantrys moved from Bryansk to Caucasus
1 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
2 infantry moved from Karelia to Novgorod
1 submarine moved from 91 Sea Zone to 90 Sea Zone
1 submarine moved from 93 Sea Zone to 90 Sea Zone
2 fighters moved from Gibraltar to 90 Sea Zone
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 102 Sea Zone
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 infantry moved from Slovakia Hungary to Romania
2 mech_infantrys moved from Germany to Eastern PolandCombat - Germans
Battle in 102 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Germans roll dice for 1 fighter and 1 tactical_bomber in 102 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 102 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Germans and 1 destroyer owned by the Americans lost in 102 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Caucasus
Germans attack with 4 armour, 9 artilleries, 14 infantry and 5 mech_infantrys
British defend with 1 armour, 1 artillery, 15 infantry and 6 mech_infantrys
Germans roll dice for 4 armour, 9 artilleries, 14 infantry and 5 mech_infantrys in Caucasus, round 2 : 12/32 hits
British roll dice for 1 armour, 1 artillery, 15 infantry and 6 mech_infantrys in Caucasus, round 2 : 9/23 hits
9 infantry owned by the Germans and 12 infantry owned by the British lost in Caucasus
Germans roll dice for 4 armour, 9 artilleries, 5 infantry and 5 mech_infantrys in Caucasus, round 3 : 9/23 hits
British roll dice for 1 armour, 1 artillery, 3 infantry and 6 mech_infantrys in Caucasus, round 3 : 4/11 hits
6 mech_infantrys owned by the British, 4 infantry owned by the Germans and 3 infantry owned by the British lost in Caucasus
Germans roll dice for 4 armour, 9 artilleries, 1 infantry and 5 mech_infantrys in Caucasus, round 4 : 9/19 hits
British roll dice for 1 armour and 1 artillery in Caucasus, round 4 : 1/2 hits
1 infantry owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 4 armour, 9 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 37
Casualties for Germans: 14 infantry
Casualties for British: 1 armour, 1 artillery, 15 infantry and 6 mech_infantrys
Battle in 90 Sea Zone
Germans attack with 2 fighters and 2 submarines
Americans defend with 1 cruiser and 1 destroyer
Germans roll dice for 2 submarines in 90 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 2 fighters in 90 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 cruiser and 1 destroyer in 90 Sea Zone, round 2 : 2/2 hits
2 submarines owned by the Germans lost in 90 Sea Zone
Germans roll dice for 2 fighters in 90 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 cruiser and 1 destroyer in 90 Sea Zone, round 3 : 1/2 hits
1 fighter owned by the Germans and 1 destroyer owned by the Americans lost in 90 Sea Zone
Germans roll dice for 1 fighter in 90 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 cruiser in 90 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Germans and 1 cruiser owned by the Americans lost in 90 Sea Zone
Americans win with no units remaining. Battle score for attacker is -12
Casualties for Germans: 2 fighters and 2 submarines
Casualties for Americans: 1 cruiser and 1 destroyerNon Combat Move - Germans
1 carrier moved from 104 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 102 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 carrier and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from France to 91 Sea Zone
1 fighter moved from 93 Sea Zone to 91 Sea Zone
4 infantry moved from Southern France to Northern Italy
1 artillery and 1 infantry moved from France to Southern France
1 artillery and 2 infantry moved from Russia to SamaraPlace Units - Germans
1 artillery and 2 infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Russia
2 armour and 1 mech_infantry placed in Novgorod
2 mech_infantrys placed in Germany
1 fighter placed in France
1 destroyer and 1 submarine placed in 93 Sea Zone
1 destroyer placed in 112 Sea Zone
1 infantry placed in FranceTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUsDice Statistics:
Total
1 was rolled 27 times
2 was rolled 24 times
3 was rolled 14 times
4 was rolled 13 times
5 was rolled 27 times
6 was rolled 20 times
Average roll : 3.392
Median : 3.000
Variance : 1.605
Standard Deviation : 1.267
Total rolls : 125Germans Combat
1 was rolled 16 times
2 was rolled 18 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 17 times
6 was rolled 16 times
Average roll : 3.494
Median : 4.000
Variance : 1.354
Standard Deviation : 1.163
Total rolls : 83British Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 10 times
6 was rolled 4 times
Average roll : 3.500
Median : 3.500
Variance : 0.686
Standard Deviation : 0.828
Total rolls : 36Americans Combat
1 was rolled 5 times
3 was rolled 1 times
Average roll : 1.333
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 6 -
Cool tanks. War game sat my place about 5
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - Russians
Turn Complete - Russians
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 fighter, 1 infantry and 3 submarines; Remaining resources: 0 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 destroyer and 1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
Japanese take 20 Sea Zone from Americans
Japanese take 35 Sea Zone from Americans
Japanese take 19 Sea Zone from Americans
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Japan to 6 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 fighter, 1 infantry and 3 submarines; Remaining resources: 0 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 destroyer and 1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
Japanese take 20 Sea Zone from Americans
Japanese take 35 Sea Zone from Americans
Japanese take 19 Sea Zone from Americans
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Japan to 6 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 1 transport; ANZAC defend with 1 submarine and 1 transport
Americans win with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is -18
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer, 1 fighter and 1 submarineNon Combat Move - Japanese
Place Units - Japanese
1 fighter and 1 infantry placed in Japan
3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,5,5
Japanese collect 20 PUs (1 lost to blockades); end with 22 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 27 PUs