Surprise Attack vs Dawgoneit Axis vs Allies


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 infantry moved from Korea to Amur
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone

    Combat - Japanese
                Battle in Hawaiian Islands
                Battle in 21 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 21 Sea Zone
                    Japanese win, taking Hawaiian Islands from Americans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
                2 submarines moved from 6 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 artillery, 1 fighter and 1 infantry placed in Japan
                1 destroyer and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 27 PUs; end with 28 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 33 PUs

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 11 times
                6 was rolled 4 times
            Average roll : 3.175
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 40

    Germans Combat
                1 was rolled 6 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.273
            Median : 3.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 22

    Americans Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 3.133
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 15

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    triplea_37099.0_Jap17.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 1 armour, 1 cruiser, 5 destroyers, 1 fighter, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 101 Sea Zone to 102 Sea Zone
                1 submarine moved from 101 Sea Zone to 102 Sea Zone
                1 destroyer moved from 101 Sea Zone to 90 Sea Zone
                1 cruiser moved from 101 Sea Zone to 90 Sea Zone
                1 cruiser and 1 destroyer moved from 101 Sea Zone to 88 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 carrier moved from 54 Sea Zone to 26 Sea Zone
                1 transport moved from 55 Sea Zone to 54 Sea Zone
                4 carriers and 6 fighters moved from 19 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
                1 battleship and 1 cruiser moved from 19 Sea Zone to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from Manchuria to Korea
                1 armour moved from Jehol to Korea
                1 bomber moved from Jehol to Korea
                1 infantry and 1 mech_infantry moved from Okinawa to 19 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                2 cruisers moved from 19 Sea Zone to 6 Sea Zone
                1 destroyer moved from 19 Sea Zone to 6 Sea Zone
                1 artillery moved from Shantung to 19 Sea Zone
                1 artillery and 1 transport moved from 19 Sea Zone to 17 Sea Zone
                1 artillery moved from 17 Sea Zone to Iwo Jima
                1 transport moved from 37 Sea Zone to 54 Sea Zone
                2 infantry moved from Shan State to Yunnan
                1 armour and 2 mech_infantrys moved from French Indo China to Szechwan

    triplea_37099.0_Ame17.tsvg


  • sz6 any kami’s?
    scramble?


  • No scramble, send one Kami against each Cruiser and the other 3, one on each Carrier


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 1 armour, 1 cruiser, 5 destroyers, 1 fighter, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 101 Sea Zone to 102 Sea Zone
                1 submarine moved from 101 Sea Zone to 102 Sea Zone
                1 destroyer moved from 101 Sea Zone to 90 Sea Zone
                1 cruiser moved from 101 Sea Zone to 90 Sea Zone
                1 cruiser and 1 destroyer moved from 101 Sea Zone to 88 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 carrier moved from 54 Sea Zone to 26 Sea Zone
                1 transport moved from 55 Sea Zone to 54 Sea Zone
                4 carriers and 6 fighters moved from 19 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
                1 battleship and 1 cruiser moved from 19 Sea Zone to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from Manchuria to Korea
                1 armour moved from Jehol to Korea
                1 bomber moved from Jehol to Korea
                1 infantry and 1 mech_infantry moved from Okinawa to 19 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                2 cruisers moved from 19 Sea Zone to 6 Sea Zone
                1 destroyer moved from 19 Sea Zone to 6 Sea Zone
                1 artillery moved from Shantung to 19 Sea Zone
                1 artillery and 1 transport moved from 19 Sea Zone to 17 Sea Zone
                1 artillery moved from 17 Sea Zone to Iwo Jima
                1 transport moved from 37 Sea Zone to 54 Sea Zone
                2 infantry moved from Shan State to Yunnan
                1 armour and 2 mech_infantrys moved from French Indo China to Szechwan

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 6 fighters, 1 tactical_bomber and 1 transport
                    Japanese defend with 1 carrier, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                    Units damaged: 1 carrier owned by the Japanese
                    Units damaged: 4 carriers owned by the Americans
                    Units damaged: 1 battleship owned by the Americans
                    Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 46
                    Casualties for Americans: 1 carrier and 1 cruiser
                    Casualties for Japanese: 1 carrier, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                Battle in Korea
                    Americans attack with 1 armour, 1 bomber, 2 infantry and 2 mech_infantrys
                    Japanese defend with 3 artilleries and 1 infantry
                    Americans win, taking Korea from Japanese with 1 armour, 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 3 artilleries and 1 infantry
                Battle in 90 Sea Zone
                    Americans attack with 1 cruiser and 1 destroyer
                    Germans defend with 1 destroyer
                    Americans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 88 Sea Zone
                    Americans attack with 1 cruiser and 1 destroyer
                    Germans defend with 1 submarine
                    Americans win with 1 cruiser remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Iwo Jima
                Battle in 26 Sea Zone
                    Americans attack with 1 carrier, 1 cruiser and 1 destroyer
                    Japanese defend with 1 transport
                    Americans win, taking Iwo Jima from Japanese, taking 26 Sea Zone from Japanese with 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 102 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Germans defend with 1 destroyer
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                6 fighters and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
                1 bomber moved from Korea to Manchuria

    Place Units - Americans
                1 cruiser, 4 destroyers and 2 submarines placed in 101 Sea Zone
                1 armour and 2 mech_infantrys placed in French Indo China
                1 destroyer placed in 10 Sea Zone
                1 fighter placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,1,2,5
                Americans collect 64 PUs (2 lost to blockades); end with 64 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

    triplea_37099.0_Ame17.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 2 infantry moved from Suiyuyan to Kansu
                3 infantry moved from Szechwan to Sikang
                1 artillery moved from Shensi to Sikang

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 1 artillery and 3 infantry
                    Germans defend with 2 armour and 2 mech_infantrys
                    1 artillery owned by the Chinese retreated to Shensi
                    Germans win with 2 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Chinese: 3 infantry
                Battle in Kansu
                    Chinese attack with 1 artillery and 2 infantry
                    Germans defend with 1 armour
                    Chinese win, taking Kansu from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 2 infantry placed in Szechwan
                2 artilleries and 3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 21 PUs; end with 21 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs

    triplea_37099.0_Chi17.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - British
                British buy 2 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 infantry moved from Egypt to Alexandria
                1 infantry moved from Egypt to Alexandria
                1 armour, 1 artillery, 22 infantry and 6 mech_infantrys moved from Northwest Persia to Caucasus
                1 armour, 7 infantry and 1 mech_infantry moved from Eastern Persia to Turkmenistan
                      British take Turkmenistan from Germans
                2 infantry moved from West India to Eastern Persia
                3 infantry moved from Persia to Eastern Persia
                3 infantry moved from Szechwan to Sikang
                1 armour moved from Yunnan to Sikang
                1 armour, 1 fighter and 1 tactical_bomber moved from Shensi to Tsinghai

    Combat - British
                Battle in Caucasus
                    British attack with 1 armour, 1 artillery, 22 infantry and 6 mech_infantrys
                    Germans defend with 2 infantry; Italians defend with 1 artillery and 4 infantry
                    British win, taking Caucasus from Germans with 1 armour, 1 artillery, 15 infantry and 6 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 infantry
                    Casualties for British: 7 infantry
                    Casualties for Italians: 1 artillery and 4 infantry
                Battle in Sikang
                    British attack with 1 armour and 3 infantry
                    Germans defend with 2 armour
                    British win, taking Sikang from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 armour
                    Casualties for British: 2 infantry
                Battle in Alexandria
                    British attack with 4 infantry
                    Italians defend with 1 armour
                    British win, taking Alexandria from Italians with 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Battle in Tsinghai
                    British attack with 1 armour, 1 fighter and 1 tactical_bomber
                    Germans defend with 1 mech_infantry and 2 tactical_bombers
                    Germans win with no units remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry and 2 tactical_bombers
                    Casualties for British: 1 armour, 1 fighter and 1 tactical_bomber

    Non Combat Move - British
                1 mech_infantry moved from Chahar to Shensi
                1 aaGun moved from Kweichow to Shensi
                1 aaGun moved from Yunnan to Szechwan
                2 infantry moved from Burma to Yunnan
                1 armour and 1 mech_infantry moved from India to Yunnan
                4 infantry moved from India to Burma
                2 mech_infantrys moved from Egypt to Iraq
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                3 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Union of South Africa to Rhodesia
                2 infantry moved from Iraq to Trans-Jordan
                1 infantry moved from Iraq to Trans-Jordan
                5 infantry moved from Iraq to Northwest Persia

    Place Units - British
                3 infantry placed in Persia
                2 armour and 1 mech_infantry placed in Egypt
                3 infantry placed in Iraq

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs total

    Place Units - UK_Pacific
                1 armour, 4 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in India change ownership: 1 armour, 4 infantry and 1 mech_infantry

    triplea_37099.0_UK_17.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Romania to Bessarabia
                2 infantry moved from Yugoslavia to Romania
                2 destroyers moved from 91 Sea Zone to 88 Sea Zone
                1 bomber moved from Gibraltar to 88 Sea Zone
                1 transport moved from 92 Sea Zone to 99 Sea Zone
                2 infantry moved from Greece to 99 Sea Zone
                2 transports moved from 96 Sea Zone to 97 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Northern Italy to 97 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from 99 Sea Zone to Syria
                1 armour and 3 infantry moved from Tobruk to Alexandria
                1 submarine moved from 95 Sea Zone to 91 Sea Zone

    triplea_37099.0_Ita17.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Romania to Bessarabia
                2 infantry moved from Yugoslavia to Romania
                2 destroyers moved from 91 Sea Zone to 88 Sea Zone
                1 bomber moved from Gibraltar to 88 Sea Zone
                1 transport moved from 92 Sea Zone to 99 Sea Zone
                2 infantry moved from Greece to 99 Sea Zone
                2 transports moved from 96 Sea Zone to 97 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Northern Italy to 97 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from 99 Sea Zone to Syria
                1 armour and 3 infantry moved from Tobruk to Alexandria
                1 submarine moved from 95 Sea Zone to 91 Sea Zone

    Combat - Italians
                Battle in Alexandria
                    Italians attack with 1 armour and 3 infantry
                    British defend with 4 infantry
                        Italians roll dice for 1 armour and 3 infantry in Alexandria, round 2 :  2/4 hits
                        British roll dice for 4 infantry in Alexandria, round 2 :  2/4 hits
                        2 infantry owned by the Italians and 2 infantry owned by the British lost in Alexandria
                        Italians roll dice for 1 armour and 1 infantry in Alexandria, round 3 :  0/2 hits
                        British roll dice for 2 infantry in Alexandria, round 3 :  0/2 hits
                        Italians roll dice for 1 armour and 1 infantry in Alexandria, round 4 :  0/2 hits
                        British roll dice for 2 infantry in Alexandria, round 4 :  1/2 hits
                        1 infantry owned by the Italians lost in Alexandria
                        Italians roll dice for 1 armour in Alexandria, round 5 :  0/1 hits
                        British roll dice for 2 infantry in Alexandria, round 5 :  1/2 hits
                        1 armour owned by the Italians lost in Alexandria
                    British win with 2 infantry remaining. Battle score for attacker is -9
                    Casualties for Italians: 1 armour and 3 infantry
                    Casualties for British: 2 infantry
                Battle in 88 Sea Zone
                    Italians attack with 1 bomber and 2 destroyers
                    Americans defend with 1 cruiser
                        Italians roll dice for 1 bomber and 2 destroyers in 88 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 cruiser in 88 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the Americans and 1 destroyer owned by the Italians lost in 88 Sea Zone
                    Italians win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 cruiser
                Battle in Syria
                    Italians attack with 1 armour, 1 artillery and 4 infantry
                    British defend with 5 infantry
                        Italians roll dice for 1 armour, 1 artillery and 4 infantry in Syria, round 2 :  2/6 hits
                        British roll dice for 5 infantry in Syria, round 2 :  3/5 hits
                        3 infantry owned by the Italians and 2 infantry owned by the British lost in Syria
                        Italians roll dice for 1 armour, 1 artillery and 1 infantry in Syria, round 3 :  1/3 hits
                        British roll dice for 3 infantry in Syria, round 3 :  3/3 hits
                        1 artillery owned by the Italians, 1 armour owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Syria
                    British win with 2 infantry remaining. Battle score for attacker is -13
                    Casualties for Italians: 1 armour, 1 artillery and 4 infantry
                    Casualties for British: 3 infantry

    Non Combat Move - Italians
                1 bomber moved from 88 Sea Zone to Gibraltar
                1 destroyer moved from 96 Sea Zone to 92 Sea Zone

    Place Units - Italians
                1 destroyer and 1 submarine placed in 95 Sea Zone
                1 armour, 1 artillery, 2 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 8 times
                3 was rolled 6 times
                4 was rolled 9 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.175
            Median : 3.000
            Variance : 0.564
            Standard Deviation : 0.751
            Total rolls : 40

    Italians Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.571
            Median : 4.000
            Variance : 0.650
            Standard Deviation : 0.806
            Total rolls : 21

    British Combat
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 2.778
            Median : 2.000
            Variance : 0.824
            Standard Deviation : 0.907
            Total rolls : 18

    Americans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_37099.0_Ita17.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour moved from Manchuria to 19 Sea Zone
                1 armour and 1 transport moved from 19 Sea Zone to 5 Sea Zone
                1 armour moved from 5 Sea Zone to Siberia
                1 armour, 2 artilleries and 1 infantry moved from Manchuria to Amur
                1 infantry moved from Manchuria to Amur
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                2 infantry moved from New South Wales to Queensland
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 3 infantry moved from Shan State to Yunnan
                3 transports moved from 37 Sea Zone to 54 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone

    Combat - ANZAC
                Battle in Siberia
                Battle in Amur
                    ANZAC attack with 1 armour, 2 artilleries and 2 infantry
                    Japanese defend with 2 infantry
                    ANZAC win, taking Siberia from Japanese, taking Amur from Japanese with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone
                1 infantry and 1 mech_infantry placed in Queensland
                1 mech_infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 19 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

    triplea_37099.0_ANZ17.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Combat Move - French

    Turn Complete - French

    triplea_37099.0_Fre17.tsvg


  • camping this weekend


  • My comp crashed this week so I’m off playing for a few days
    Sorry
    Kris


  • hey. if you want to stop over and use my computer to make your moves your more than welcome.
    I think you would like my large screen anyways.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 artillery, 2 destroyers, 1 fighter, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 artilleries and 5 infantry moved from Kazakhstan to Caucasus
                3 artilleries and 5 infantry moved from Volgograd to Caucasus
                2 artilleries and 4 infantry moved from Rostov to Caucasus
                2 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
                1 armour and 2 mech_infantrys moved from Volgograd to Caucasus
                1 artillery and 2 infantry moved from Ukraine to Rostov
                1 armour and 2 mech_infantrys moved from Bryansk to Caucasus
                1 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
                2 armour and 1 mech_infantry moved from Novgorod to Bryansk
                2 infantry moved from Karelia to Novgorod
                1 submarine moved from 91 Sea Zone to 90 Sea Zone
                1 submarine moved from 93 Sea Zone to 90 Sea Zone
                2 fighters moved from Gibraltar to 90 Sea Zone
                1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 102 Sea Zone
                1 artillery and 2 infantry moved from Yugoslavia to Romania
                1 infantry moved from Slovakia Hungary to Romania
                2 mech_infantrys moved from Germany to Eastern Poland

    triplea_37099.0_Ger18.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 artillery, 2 destroyers, 1 fighter, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 artilleries and 5 infantry moved from Kazakhstan to Caucasus
                3 artilleries and 5 infantry moved from Volgograd to Caucasus
                2 artilleries and 4 infantry moved from Rostov to Caucasus
                2 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
                1 armour and 2 mech_infantrys moved from Volgograd to Caucasus
                1 artillery and 2 infantry moved from Ukraine to Rostov
                1 armour and 2 mech_infantrys moved from Bryansk to Caucasus
                1 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
                2 armour and 1 mech_infantry moved from Novgorod to Bryansk
                2 infantry moved from Karelia to Novgorod
                1 submarine moved from 91 Sea Zone to 90 Sea Zone
                1 submarine moved from 93 Sea Zone to 90 Sea Zone
                2 fighters moved from Gibraltar to 90 Sea Zone
                1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 102 Sea Zone
                1 artillery and 2 infantry moved from Yugoslavia to Romania
                1 infantry moved from Slovakia Hungary to Romania
                2 mech_infantrys moved from Germany to Eastern Poland

    Combat - Germans
                Battle in 102 Sea Zone
                    Germans attack with 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Americans Submerged
                        Germans roll dice for 1 fighter and 1 tactical_bomber in 102 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 1 destroyer in 102 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Germans and 1 destroyer owned by the Americans lost in 102 Sea Zone
                    Germans win with 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 fighter
                    Casualties for Americans: 1 destroyer
                Battle in Caucasus
                    Germans attack with 4 armour, 9 artilleries, 14 infantry and 5 mech_infantrys
                    British defend with 1 armour, 1 artillery, 15 infantry and 6 mech_infantrys
                        Germans roll dice for 4 armour, 9 artilleries, 14 infantry and 5 mech_infantrys in Caucasus, round 2 :  12/32 hits
                        British roll dice for 1 armour, 1 artillery, 15 infantry and 6 mech_infantrys in Caucasus, round 2 :  9/23 hits
                        9 infantry owned by the Germans and 12 infantry owned by the British lost in Caucasus
                        Germans roll dice for 4 armour, 9 artilleries, 5 infantry and 5 mech_infantrys in Caucasus, round 3 :  9/23 hits
                        British roll dice for 1 armour, 1 artillery, 3 infantry and 6 mech_infantrys in Caucasus, round 3 :  4/11 hits
                        6 mech_infantrys owned by the British, 4 infantry owned by the Germans and 3 infantry owned by the British lost in Caucasus
                        Germans roll dice for 4 armour, 9 artilleries, 1 infantry and 5 mech_infantrys in Caucasus, round 4 :  9/19 hits
                        British roll dice for 1 armour and 1 artillery in Caucasus, round 4 :  1/2 hits
                        1 infantry owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Caucasus
                    Germans win, taking Caucasus from British with 4 armour, 9 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 37
                    Casualties for Germans: 14 infantry
                    Casualties for British: 1 armour, 1 artillery, 15 infantry and 6 mech_infantrys
                Battle in 90 Sea Zone
                    Germans attack with 2 fighters and 2 submarines
                    Americans defend with 1 cruiser and 1 destroyer
                        Germans roll dice for 2 submarines in 90 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 2 fighters in 90 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 cruiser and 1 destroyer in 90 Sea Zone, round 2 :  2/2 hits
                        2 submarines owned by the Germans lost in 90 Sea Zone
                        Germans roll dice for 2 fighters in 90 Sea Zone, round 3 :  1/2 hits
                        Americans roll dice for 1 cruiser and 1 destroyer in 90 Sea Zone, round 3 :  1/2 hits
                        1 fighter owned by the Germans and 1 destroyer owned by the Americans lost in 90 Sea Zone
                        Germans roll dice for 1 fighter in 90 Sea Zone, round 4 :  1/1 hits
                        Americans roll dice for 1 cruiser in 90 Sea Zone, round 4 :  1/1 hits
                        1 fighter owned by the Germans and 1 cruiser owned by the Americans lost in 90 Sea Zone
                    Americans win with no units remaining. Battle score for attacker is -12
                    Casualties for Germans: 2 fighters and 2 submarines
                    Casualties for Americans: 1 cruiser and 1 destroyer

    Non Combat Move - Germans
                1 carrier moved from 104 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from 102 Sea Zone to 91 Sea Zone
                1 fighter moved from Gibraltar to 91 Sea Zone
                1 carrier and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone
                1 fighter moved from France to 91 Sea Zone
                1 fighter moved from 93 Sea Zone to 91 Sea Zone
                4 infantry moved from Southern France to Northern Italy
                1 artillery and 1 infantry moved from France to Southern France
                1 artillery and 2 infantry moved from Russia to Samara

    Place Units - Germans
                1 artillery and 2 infantry placed in Ukraine
                2 armour and 1 mech_infantry placed in Russia
                2 armour and 1 mech_infantry placed in Novgorod
                2 mech_infantrys placed in Germany
                1 fighter placed in France
                1 destroyer and 1 submarine placed in 93 Sea Zone
                1 destroyer placed in 112 Sea Zone
                1 infantry placed in France

    Turn Complete - Germans
                Germans collect 63 PUs; end with 63 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs

    Dice Statistics:

    Total
                1 was rolled 27 times
                2 was rolled 24 times
                3 was rolled 14 times
                4 was rolled 13 times
                5 was rolled 27 times
                6 was rolled 20 times
            Average roll : 3.392
            Median : 3.000
            Variance : 1.605
            Standard Deviation : 1.267
            Total rolls : 125

    Germans Combat
                1 was rolled 16 times
                2 was rolled 18 times
                3 was rolled 7 times
                4 was rolled 9 times
                5 was rolled 17 times
                6 was rolled 16 times
            Average roll : 3.494
            Median : 4.000
            Variance : 1.354
            Standard Deviation : 1.163
            Total rolls : 83

    British Combat
                1 was rolled 6 times
                2 was rolled 6 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 10 times
                6 was rolled 4 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.686
            Standard Deviation : 0.828
            Total rolls : 36

    Americans Combat
                1 was rolled 5 times
                3 was rolled 1 times
            Average roll : 1.333
            Median : 1.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 6

    triplea_37099.0_Ger18.tsvg


  • Cool tanks. War game sat my place about 5


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Combat Move - Russians

    Turn Complete - Russians

    triplea_37099.0_Rus18.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Japanese
                Japanese buy 1 fighter, 1 infantry and 3 submarines; Remaining resources: 0 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 destroyer and 1 submarine moved from 16 Sea Zone to 6 Sea Zone
                1 submarine moved from 35 Sea Zone to 19 Sea Zone
                      Japanese take 20 Sea Zone from Americans
                      Japanese take 35 Sea Zone from Americans
                      Japanese take 19 Sea Zone from Americans
                1 submarine moved from 35 Sea Zone to 37 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone

    triplea_37099.0_Jap18.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Japanese
                Japanese buy 1 fighter, 1 infantry and 3 submarines; Remaining resources: 0 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 destroyer and 1 submarine moved from 16 Sea Zone to 6 Sea Zone
                1 submarine moved from 35 Sea Zone to 19 Sea Zone
                      Japanese take 20 Sea Zone from Americans
                      Japanese take 35 Sea Zone from Americans
                      Japanese take 19 Sea Zone from Americans
                1 submarine moved from 35 Sea Zone to 37 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 submarine
                    Americans defend with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 1 transport; ANZAC defend with 1 submarine and 1 transport
                    Americans win with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is -18
                    Casualties for ANZAC: 1 submarine
                    Casualties for Japanese: 1 destroyer, 1 fighter and 1 submarine

    Non Combat Move - Japanese

    Place Units - Japanese
                1 fighter and 1 infantry placed in Japan
                3 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,5,5
                Japanese collect 20 PUs (1 lost to blockades); end with 22 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 27 PUs

    triplea_37099.0_Jap18.tsvg

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