@crockett36 It says I need to download it so I do and then it says map not found, missing map.
Surprise Attack vs Dawgoneit Axis vs Allies
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - Russians
Turn Complete - Russians
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 10 times
6 was rolled 4 times
Average roll : 3.216
Median : 3.000
Variance : 1.639
Standard Deviation : 1.280
Total rolls : 37Germans Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.273
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 22Chinese Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.133
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 15 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 infantry moved from Korea to Amur
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 infantry moved from Korea to Amur
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea ZoneCombat - Japanese
Battle in Hawaiian Islands
Battle in 21 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win, taking Hawaiian Islands from Americans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 artillery, 1 fighter and 1 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 27 PUs; end with 28 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 33 PUsDice Statistics:
Total
1 was rolled 12 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 11 times
6 was rolled 4 times
Average roll : 3.175
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 40Germans Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.273
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 22Americans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.133
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 15Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 armour, 1 cruiser, 5 destroyers, 1 fighter, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 102 Sea Zone
1 submarine moved from 101 Sea Zone to 102 Sea Zone
1 destroyer moved from 101 Sea Zone to 90 Sea Zone
1 cruiser moved from 101 Sea Zone to 90 Sea Zone
1 cruiser and 1 destroyer moved from 101 Sea Zone to 88 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 54 Sea Zone to 26 Sea Zone
1 transport moved from 55 Sea Zone to 54 Sea Zone
4 carriers and 6 fighters moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 battleship and 1 cruiser moved from 19 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Manchuria to Korea
1 armour moved from Jehol to Korea
1 bomber moved from Jehol to Korea
1 infantry and 1 mech_infantry moved from Okinawa to 19 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 cruisers moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Shantung to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
1 transport moved from 37 Sea Zone to 54 Sea Zone
2 infantry moved from Shan State to Yunnan
1 armour and 2 mech_infantrys moved from French Indo China to Szechwan -
sz6 any kami’s?
scramble? -
No scramble, send one Kami against each Cruiser and the other 3, one on each Carrier
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 armour, 1 cruiser, 5 destroyers, 1 fighter, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 102 Sea Zone
1 submarine moved from 101 Sea Zone to 102 Sea Zone
1 destroyer moved from 101 Sea Zone to 90 Sea Zone
1 cruiser moved from 101 Sea Zone to 90 Sea Zone
1 cruiser and 1 destroyer moved from 101 Sea Zone to 88 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 54 Sea Zone to 26 Sea Zone
1 transport moved from 55 Sea Zone to 54 Sea Zone
4 carriers and 6 fighters moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 battleship and 1 cruiser moved from 19 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Manchuria to Korea
1 armour moved from Jehol to Korea
1 bomber moved from Jehol to Korea
1 infantry and 1 mech_infantry moved from Okinawa to 19 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 cruisers moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Shantung to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
1 transport moved from 37 Sea Zone to 54 Sea Zone
2 infantry moved from Shan State to Yunnan
1 armour and 2 mech_infantrys moved from French Indo China to SzechwanCombat - Americans
Battle in 6 Sea Zone
Americans attack with 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 6 fighters, 1 tactical_bomber and 1 transport
Japanese defend with 1 carrier, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the Japanese
Units damaged: 4 carriers owned by the Americans
Units damaged: 1 battleship owned by the Americans
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 46
Casualties for Americans: 1 carrier and 1 cruiser
Casualties for Japanese: 1 carrier, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Battle in Korea
Americans attack with 1 armour, 1 bomber, 2 infantry and 2 mech_infantrys
Japanese defend with 3 artilleries and 1 infantry
Americans win, taking Korea from Japanese with 1 armour, 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Americans: 1 infantry
Casualties for Japanese: 3 artilleries and 1 infantry
Battle in 90 Sea Zone
Americans attack with 1 cruiser and 1 destroyer
Germans defend with 1 destroyer
Americans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 88 Sea Zone
Americans attack with 1 cruiser and 1 destroyer
Germans defend with 1 submarine
Americans win with 1 cruiser remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Iwo Jima
Battle in 26 Sea Zone
Americans attack with 1 carrier, 1 cruiser and 1 destroyer
Japanese defend with 1 transport
Americans win, taking Iwo Jima from Japanese, taking 26 Sea Zone from Japanese with 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 102 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 destroyer
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
6 fighters and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 bomber moved from Korea to ManchuriaPlace Units - Americans
1 cruiser, 4 destroyers and 2 submarines placed in 101 Sea Zone
1 armour and 2 mech_infantrys placed in French Indo China
1 destroyer placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,1,2,5
Americans collect 64 PUs (2 lost to blockades); end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Suiyuyan to Kansu
3 infantry moved from Szechwan to Sikang
1 artillery moved from Shensi to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 artillery and 3 infantry
Germans defend with 2 armour and 2 mech_infantrys
1 artillery owned by the Chinese retreated to Shensi
Germans win with 2 armour remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for Chinese: 3 infantry
Battle in Kansu
Chinese attack with 1 artillery and 2 infantry
Germans defend with 1 armour
Chinese win, taking Kansu from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 2 infantry placed in Szechwan
2 artilleries and 3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British buy 2 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 armour, 1 artillery, 22 infantry and 6 mech_infantrys moved from Northwest Persia to Caucasus
1 armour, 7 infantry and 1 mech_infantry moved from Eastern Persia to Turkmenistan
British take Turkmenistan from Germans
2 infantry moved from West India to Eastern Persia
3 infantry moved from Persia to Eastern Persia
3 infantry moved from Szechwan to Sikang
1 armour moved from Yunnan to Sikang
1 armour, 1 fighter and 1 tactical_bomber moved from Shensi to TsinghaiCombat - British
Battle in Caucasus
British attack with 1 armour, 1 artillery, 22 infantry and 6 mech_infantrys
Germans defend with 2 infantry; Italians defend with 1 artillery and 4 infantry
British win, taking Caucasus from Germans with 1 armour, 1 artillery, 15 infantry and 6 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for British: 7 infantry
Casualties for Italians: 1 artillery and 4 infantry
Battle in Sikang
British attack with 1 armour and 3 infantry
Germans defend with 2 armour
British win, taking Sikang from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour
Casualties for British: 2 infantry
Battle in Alexandria
British attack with 4 infantry
Italians defend with 1 armour
British win, taking Alexandria from Italians with 4 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Tsinghai
British attack with 1 armour, 1 fighter and 1 tactical_bomber
Germans defend with 1 mech_infantry and 2 tactical_bombers
Germans win with no units remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry and 2 tactical_bombers
Casualties for British: 1 armour, 1 fighter and 1 tactical_bomberNon Combat Move - British
1 mech_infantry moved from Chahar to Shensi
1 aaGun moved from Kweichow to Shensi
1 aaGun moved from Yunnan to Szechwan
2 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
4 infantry moved from India to Burma
2 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
5 infantry moved from Iraq to Northwest PersiaPlace Units - British
3 infantry placed in Persia
2 armour and 1 mech_infantry placed in Egypt
3 infantry placed in IraqTurn Complete - British
British collect 36 PUs; end with 36 PUs totalPlace Units - UK_Pacific
1 armour, 4 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour, 4 infantry and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Romania to Bessarabia
2 infantry moved from Yugoslavia to Romania
2 destroyers moved from 91 Sea Zone to 88 Sea Zone
1 bomber moved from Gibraltar to 88 Sea Zone
1 transport moved from 92 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 transports moved from 96 Sea Zone to 97 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 99 Sea Zone to Syria
1 armour and 3 infantry moved from Tobruk to Alexandria
1 submarine moved from 95 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Romania to Bessarabia
2 infantry moved from Yugoslavia to Romania
2 destroyers moved from 91 Sea Zone to 88 Sea Zone
1 bomber moved from Gibraltar to 88 Sea Zone
1 transport moved from 92 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 transports moved from 96 Sea Zone to 97 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 99 Sea Zone to Syria
1 armour and 3 infantry moved from Tobruk to Alexandria
1 submarine moved from 95 Sea Zone to 91 Sea ZoneCombat - Italians
Battle in Alexandria
Italians attack with 1 armour and 3 infantry
British defend with 4 infantry
Italians roll dice for 1 armour and 3 infantry in Alexandria, round 2 : 2/4 hits
British roll dice for 4 infantry in Alexandria, round 2 : 2/4 hits
2 infantry owned by the Italians and 2 infantry owned by the British lost in Alexandria
Italians roll dice for 1 armour and 1 infantry in Alexandria, round 3 : 0/2 hits
British roll dice for 2 infantry in Alexandria, round 3 : 0/2 hits
Italians roll dice for 1 armour and 1 infantry in Alexandria, round 4 : 0/2 hits
British roll dice for 2 infantry in Alexandria, round 4 : 1/2 hits
1 infantry owned by the Italians lost in Alexandria
Italians roll dice for 1 armour in Alexandria, round 5 : 0/1 hits
British roll dice for 2 infantry in Alexandria, round 5 : 1/2 hits
1 armour owned by the Italians lost in Alexandria
British win with 2 infantry remaining. Battle score for attacker is -9
Casualties for Italians: 1 armour and 3 infantry
Casualties for British: 2 infantry
Battle in 88 Sea Zone
Italians attack with 1 bomber and 2 destroyers
Americans defend with 1 cruiser
Italians roll dice for 1 bomber and 2 destroyers in 88 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 cruiser in 88 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Americans and 1 destroyer owned by the Italians lost in 88 Sea Zone
Italians win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 4
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 cruiser
Battle in Syria
Italians attack with 1 armour, 1 artillery and 4 infantry
British defend with 5 infantry
Italians roll dice for 1 armour, 1 artillery and 4 infantry in Syria, round 2 : 2/6 hits
British roll dice for 5 infantry in Syria, round 2 : 3/5 hits
3 infantry owned by the Italians and 2 infantry owned by the British lost in Syria
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Syria, round 3 : 1/3 hits
British roll dice for 3 infantry in Syria, round 3 : 3/3 hits
1 artillery owned by the Italians, 1 armour owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Syria
British win with 2 infantry remaining. Battle score for attacker is -13
Casualties for Italians: 1 armour, 1 artillery and 4 infantry
Casualties for British: 3 infantryNon Combat Move - Italians
1 bomber moved from 88 Sea Zone to Gibraltar
1 destroyer moved from 96 Sea Zone to 92 Sea ZonePlace Units - Italians
1 destroyer and 1 submarine placed in 95 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.175
Median : 3.000
Variance : 0.564
Standard Deviation : 0.751
Total rolls : 40Italians Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.571
Median : 4.000
Variance : 0.650
Standard Deviation : 0.806
Total rolls : 21British Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.778
Median : 2.000
Variance : 0.824
Standard Deviation : 0.907
Total rolls : 18Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 2 destroyers, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour moved from Manchuria to 19 Sea Zone
1 armour and 1 transport moved from 19 Sea Zone to 5 Sea Zone
1 armour moved from 5 Sea Zone to Siberia
1 armour, 2 artilleries and 1 infantry moved from Manchuria to Amur
1 infantry moved from Manchuria to Amur
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Shan State to Yunnan
3 transports moved from 37 Sea Zone to 54 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea ZoneCombat - ANZAC
Battle in Siberia
Battle in Amur
ANZAC attack with 1 armour, 2 artilleries and 2 infantry
Japanese defend with 2 infantry
ANZAC win, taking Siberia from Japanese, taking Amur from Japanese with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 infantry and 1 mech_infantry placed in Queensland
1 mech_infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
Turn Complete - French
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camping this weekend
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My comp crashed this week so I’m off playing for a few days
Sorry
Kris -
hey. if you want to stop over and use my computer to make your moves your more than welcome.
I think you would like my large screen anyways. -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 2 destroyers, 1 fighter, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
4 artilleries and 5 infantry moved from Kazakhstan to Caucasus
3 artilleries and 5 infantry moved from Volgograd to Caucasus
2 artilleries and 4 infantry moved from Rostov to Caucasus
2 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
1 armour and 2 mech_infantrys moved from Volgograd to Caucasus
1 artillery and 2 infantry moved from Ukraine to Rostov
1 armour and 2 mech_infantrys moved from Bryansk to Caucasus
1 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
2 infantry moved from Karelia to Novgorod
1 submarine moved from 91 Sea Zone to 90 Sea Zone
1 submarine moved from 93 Sea Zone to 90 Sea Zone
2 fighters moved from Gibraltar to 90 Sea Zone
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 102 Sea Zone
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 infantry moved from Slovakia Hungary to Romania
2 mech_infantrys moved from Germany to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 2 destroyers, 1 fighter, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
4 artilleries and 5 infantry moved from Kazakhstan to Caucasus
3 artilleries and 5 infantry moved from Volgograd to Caucasus
2 artilleries and 4 infantry moved from Rostov to Caucasus
2 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
1 armour and 2 mech_infantrys moved from Volgograd to Caucasus
1 artillery and 2 infantry moved from Ukraine to Rostov
1 armour and 2 mech_infantrys moved from Bryansk to Caucasus
1 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
2 infantry moved from Karelia to Novgorod
1 submarine moved from 91 Sea Zone to 90 Sea Zone
1 submarine moved from 93 Sea Zone to 90 Sea Zone
2 fighters moved from Gibraltar to 90 Sea Zone
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 102 Sea Zone
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 infantry moved from Slovakia Hungary to Romania
2 mech_infantrys moved from Germany to Eastern PolandCombat - Germans
Battle in 102 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Germans roll dice for 1 fighter and 1 tactical_bomber in 102 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 102 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Germans and 1 destroyer owned by the Americans lost in 102 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Caucasus
Germans attack with 4 armour, 9 artilleries, 14 infantry and 5 mech_infantrys
British defend with 1 armour, 1 artillery, 15 infantry and 6 mech_infantrys
Germans roll dice for 4 armour, 9 artilleries, 14 infantry and 5 mech_infantrys in Caucasus, round 2 : 12/32 hits
British roll dice for 1 armour, 1 artillery, 15 infantry and 6 mech_infantrys in Caucasus, round 2 : 9/23 hits
9 infantry owned by the Germans and 12 infantry owned by the British lost in Caucasus
Germans roll dice for 4 armour, 9 artilleries, 5 infantry and 5 mech_infantrys in Caucasus, round 3 : 9/23 hits
British roll dice for 1 armour, 1 artillery, 3 infantry and 6 mech_infantrys in Caucasus, round 3 : 4/11 hits
6 mech_infantrys owned by the British, 4 infantry owned by the Germans and 3 infantry owned by the British lost in Caucasus
Germans roll dice for 4 armour, 9 artilleries, 1 infantry and 5 mech_infantrys in Caucasus, round 4 : 9/19 hits
British roll dice for 1 armour and 1 artillery in Caucasus, round 4 : 1/2 hits
1 infantry owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 4 armour, 9 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 37
Casualties for Germans: 14 infantry
Casualties for British: 1 armour, 1 artillery, 15 infantry and 6 mech_infantrys
Battle in 90 Sea Zone
Germans attack with 2 fighters and 2 submarines
Americans defend with 1 cruiser and 1 destroyer
Germans roll dice for 2 submarines in 90 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 2 fighters in 90 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 cruiser and 1 destroyer in 90 Sea Zone, round 2 : 2/2 hits
2 submarines owned by the Germans lost in 90 Sea Zone
Germans roll dice for 2 fighters in 90 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 cruiser and 1 destroyer in 90 Sea Zone, round 3 : 1/2 hits
1 fighter owned by the Germans and 1 destroyer owned by the Americans lost in 90 Sea Zone
Germans roll dice for 1 fighter in 90 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 cruiser in 90 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Germans and 1 cruiser owned by the Americans lost in 90 Sea Zone
Americans win with no units remaining. Battle score for attacker is -12
Casualties for Germans: 2 fighters and 2 submarines
Casualties for Americans: 1 cruiser and 1 destroyerNon Combat Move - Germans
1 carrier moved from 104 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 102 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 carrier and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from France to 91 Sea Zone
1 fighter moved from 93 Sea Zone to 91 Sea Zone
4 infantry moved from Southern France to Northern Italy
1 artillery and 1 infantry moved from France to Southern France
1 artillery and 2 infantry moved from Russia to SamaraPlace Units - Germans
1 artillery and 2 infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Russia
2 armour and 1 mech_infantry placed in Novgorod
2 mech_infantrys placed in Germany
1 fighter placed in France
1 destroyer and 1 submarine placed in 93 Sea Zone
1 destroyer placed in 112 Sea Zone
1 infantry placed in FranceTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUsDice Statistics:
Total
1 was rolled 27 times
2 was rolled 24 times
3 was rolled 14 times
4 was rolled 13 times
5 was rolled 27 times
6 was rolled 20 times
Average roll : 3.392
Median : 3.000
Variance : 1.605
Standard Deviation : 1.267
Total rolls : 125Germans Combat
1 was rolled 16 times
2 was rolled 18 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 17 times
6 was rolled 16 times
Average roll : 3.494
Median : 4.000
Variance : 1.354
Standard Deviation : 1.163
Total rolls : 83British Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 10 times
6 was rolled 4 times
Average roll : 3.500
Median : 3.500
Variance : 0.686
Standard Deviation : 0.828
Total rolls : 36Americans Combat
1 was rolled 5 times
3 was rolled 1 times
Average roll : 1.333
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 6 -
Cool tanks. War game sat my place about 5
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - Russians
Turn Complete - Russians