@crockett36 It says I need to download it so I do and then it says map not found, missing map.
Surprise Attack vs Dawgoneit Axis vs Allies
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hey. if you want to stop over and use my computer to make your moves your more than welcome.
I think you would like my large screen anyways. -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 2 destroyers, 1 fighter, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
4 artilleries and 5 infantry moved from Kazakhstan to Caucasus
3 artilleries and 5 infantry moved from Volgograd to Caucasus
2 artilleries and 4 infantry moved from Rostov to Caucasus
2 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
1 armour and 2 mech_infantrys moved from Volgograd to Caucasus
1 artillery and 2 infantry moved from Ukraine to Rostov
1 armour and 2 mech_infantrys moved from Bryansk to Caucasus
1 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
2 infantry moved from Karelia to Novgorod
1 submarine moved from 91 Sea Zone to 90 Sea Zone
1 submarine moved from 93 Sea Zone to 90 Sea Zone
2 fighters moved from Gibraltar to 90 Sea Zone
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 102 Sea Zone
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 infantry moved from Slovakia Hungary to Romania
2 mech_infantrys moved from Germany to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 2 destroyers, 1 fighter, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
4 artilleries and 5 infantry moved from Kazakhstan to Caucasus
3 artilleries and 5 infantry moved from Volgograd to Caucasus
2 artilleries and 4 infantry moved from Rostov to Caucasus
2 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
1 armour and 2 mech_infantrys moved from Volgograd to Caucasus
1 artillery and 2 infantry moved from Ukraine to Rostov
1 armour and 2 mech_infantrys moved from Bryansk to Caucasus
1 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
2 infantry moved from Karelia to Novgorod
1 submarine moved from 91 Sea Zone to 90 Sea Zone
1 submarine moved from 93 Sea Zone to 90 Sea Zone
2 fighters moved from Gibraltar to 90 Sea Zone
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 102 Sea Zone
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 infantry moved from Slovakia Hungary to Romania
2 mech_infantrys moved from Germany to Eastern PolandCombat - Germans
Battle in 102 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Germans roll dice for 1 fighter and 1 tactical_bomber in 102 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 102 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Germans and 1 destroyer owned by the Americans lost in 102 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Caucasus
Germans attack with 4 armour, 9 artilleries, 14 infantry and 5 mech_infantrys
British defend with 1 armour, 1 artillery, 15 infantry and 6 mech_infantrys
Germans roll dice for 4 armour, 9 artilleries, 14 infantry and 5 mech_infantrys in Caucasus, round 2 : 12/32 hits
British roll dice for 1 armour, 1 artillery, 15 infantry and 6 mech_infantrys in Caucasus, round 2 : 9/23 hits
9 infantry owned by the Germans and 12 infantry owned by the British lost in Caucasus
Germans roll dice for 4 armour, 9 artilleries, 5 infantry and 5 mech_infantrys in Caucasus, round 3 : 9/23 hits
British roll dice for 1 armour, 1 artillery, 3 infantry and 6 mech_infantrys in Caucasus, round 3 : 4/11 hits
6 mech_infantrys owned by the British, 4 infantry owned by the Germans and 3 infantry owned by the British lost in Caucasus
Germans roll dice for 4 armour, 9 artilleries, 1 infantry and 5 mech_infantrys in Caucasus, round 4 : 9/19 hits
British roll dice for 1 armour and 1 artillery in Caucasus, round 4 : 1/2 hits
1 infantry owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 4 armour, 9 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 37
Casualties for Germans: 14 infantry
Casualties for British: 1 armour, 1 artillery, 15 infantry and 6 mech_infantrys
Battle in 90 Sea Zone
Germans attack with 2 fighters and 2 submarines
Americans defend with 1 cruiser and 1 destroyer
Germans roll dice for 2 submarines in 90 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 2 fighters in 90 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 cruiser and 1 destroyer in 90 Sea Zone, round 2 : 2/2 hits
2 submarines owned by the Germans lost in 90 Sea Zone
Germans roll dice for 2 fighters in 90 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 cruiser and 1 destroyer in 90 Sea Zone, round 3 : 1/2 hits
1 fighter owned by the Germans and 1 destroyer owned by the Americans lost in 90 Sea Zone
Germans roll dice for 1 fighter in 90 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 cruiser in 90 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Germans and 1 cruiser owned by the Americans lost in 90 Sea Zone
Americans win with no units remaining. Battle score for attacker is -12
Casualties for Germans: 2 fighters and 2 submarines
Casualties for Americans: 1 cruiser and 1 destroyerNon Combat Move - Germans
1 carrier moved from 104 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 102 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 carrier and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from France to 91 Sea Zone
1 fighter moved from 93 Sea Zone to 91 Sea Zone
4 infantry moved from Southern France to Northern Italy
1 artillery and 1 infantry moved from France to Southern France
1 artillery and 2 infantry moved from Russia to SamaraPlace Units - Germans
1 artillery and 2 infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Russia
2 armour and 1 mech_infantry placed in Novgorod
2 mech_infantrys placed in Germany
1 fighter placed in France
1 destroyer and 1 submarine placed in 93 Sea Zone
1 destroyer placed in 112 Sea Zone
1 infantry placed in FranceTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUsDice Statistics:
Total
1 was rolled 27 times
2 was rolled 24 times
3 was rolled 14 times
4 was rolled 13 times
5 was rolled 27 times
6 was rolled 20 times
Average roll : 3.392
Median : 3.000
Variance : 1.605
Standard Deviation : 1.267
Total rolls : 125Germans Combat
1 was rolled 16 times
2 was rolled 18 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 17 times
6 was rolled 16 times
Average roll : 3.494
Median : 4.000
Variance : 1.354
Standard Deviation : 1.163
Total rolls : 83British Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 10 times
6 was rolled 4 times
Average roll : 3.500
Median : 3.500
Variance : 0.686
Standard Deviation : 0.828
Total rolls : 36Americans Combat
1 was rolled 5 times
3 was rolled 1 times
Average roll : 1.333
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 6 -
Cool tanks. War game sat my place about 5
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - Russians
Turn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 fighter, 1 infantry and 3 submarines; Remaining resources: 0 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 destroyer and 1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
Japanese take 20 Sea Zone from Americans
Japanese take 35 Sea Zone from Americans
Japanese take 19 Sea Zone from Americans
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Japan to 6 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 fighter, 1 infantry and 3 submarines; Remaining resources: 0 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 destroyer and 1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
Japanese take 20 Sea Zone from Americans
Japanese take 35 Sea Zone from Americans
Japanese take 19 Sea Zone from Americans
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Japan to 6 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 1 transport; ANZAC defend with 1 submarine and 1 transport
Americans win with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is -18
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer, 1 fighter and 1 submarineNon Combat Move - Japanese
Place Units - Japanese
1 fighter and 1 infantry placed in Japan
3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,5,5
Japanese collect 20 PUs (1 lost to blockades); end with 22 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 1 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 102 Sea Zone to 101 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
5 fighters and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 bomber moved from Manchuria to 6 Sea Zone
1 fighter moved from Manchuria to 19 Sea Zone
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery and 1 transport moved from 17 Sea Zone to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Soviet Far East
1 armour moved from Chahar to Kansu
1 armour and 2 mech_infantrys moved from Szechwan to Kazakhstan
1 armour and 2 mech_infantrys moved from French Indo China to Szechwan
1 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Kwangsi to Szechwan
2 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Korea to Sakha
Americans take Sakha from Japanese
1 armour and 1 mech_infantry moved from Korea to Buryatia
Americans take Buryatia from Japanese
2 transports moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 25 Sea ZoneCombat - Americans
Battle in 19 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans win, taking 19 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Kazakhstan
Americans attack with 1 armour and 2 mech_infantrys
Germans defend with 1 infantry
Americans win, taking Kazakhstan from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Soviet Far East
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport; ANZAC loiter and taunt
Japanese defend with 3 submarines
Americans win, taking Soviet Far East from Japanese with 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 5 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -2
Casualties for Americans: 1 cruiser and 1 destroyer
Casualties for Japanese: 3 submarinesNon Combat Move - Americans
1 bomber and 1 fighter moved from 6 Sea Zone to Korea
1 fighter moved from 19 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to 25 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to KoreaPlace Units - Americans
2 submarines placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 infantry and 1 mech_infantry placed in Western United States
1 airfield, 1 factory_minor and 1 harbour placed in Korea
2 armour and 1 mech_infantry placed in French Indo ChinaTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3
Americans collect 69 PUs (1 lost to blockades); end with 69 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Germans
2 infantry moved from Shensi to Tsinghai
3 artilleries moved from Shensi to Tsinghai
1 artillery and 2 infantry moved from Szechwan to SikangCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 artilleries and 4 infantry placed in Kansu
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - British
British buy 12 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Shensi to Timguska
UK_Pacific take Timguska from Japanese
1 armour moved from Turkmenistan to Volgograd
British take Volgograd from Japanese
1 mech_infantry moved from Turkmenistan to Novosibirsk
British take Novosibirsk from Germans
7 infantry moved from Turkmenistan to Kazakhstan
1 armour and 1 infantry moved from Sikang to Kazakhstan
1 armour, 2 infantry and 1 mech_infantry moved from Yunnan to Szechwan
1 armour and 1 mech_infantry moved from Szechwan to Sikang
2 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
3 infantry moved from Egypt to Alexandria
4 infantry moved from Northwest Persia to Persia
5 infantry moved from Eastern Persia to Persia
2 infantry moved from Syria to Iraq
5 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
2 armour moved from Egypt to Iraq
1 infantry moved from Rhodesia to Belgian Congo
1 armour and 1 mech_infantry moved from India to Eastern Persia
4 infantry moved from India to West India
4 infantry moved from Burma to IndiaCombat - British
Non Combat Move - British
Place Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
3 infantry placed in Egypt
3 infantry placed in Union of South AfricaTurn Complete - British
British collect 37 PUs; end with 37 PUs totalPlace Units - UK_Pacific
1 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3
UK_Pacific collect 15 PUs (3 lost to blockades); end with 15 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Bessarabia to Ukraine
2 infantry moved from Romania to Bessarabia
1 destroyer moved from 88 Sea Zone to 89 Sea Zone
Italians take 89 Sea Zone from Americans
1 destroyer moved from 92 Sea Zone to 102 Sea Zone
3 transports moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 armour and 1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 96 Sea Zone to Tobruk
1 bomber moved from Gibraltar to Tobruk
1 submarine moved from 91 Sea Zone to 109 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Bessarabia to Ukraine
2 infantry moved from Romania to Bessarabia
1 destroyer moved from 88 Sea Zone to 89 Sea Zone
Italians take 89 Sea Zone from Americans
1 destroyer moved from 92 Sea Zone to 102 Sea Zone
3 transports moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 armour and 1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 96 Sea Zone to Tobruk
1 bomber moved from Gibraltar to Tobruk
1 submarine moved from 91 Sea Zone to 109 Sea ZoneCombat - Italians
Battle in Tobruk
Italians attack with 1 armour, 1 artillery, 1 bomber and 4 infantry
British defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 4 infantry in Tobruk, round 2 : 1/7 hits
British roll dice for 2 infantry in Tobruk, round 2 : 0/2 hits
1 infantry owned by the British lost in Tobruk
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 4 infantry in Tobruk, round 3 : 2/7 hits
British roll dice for 1 infantry in Tobruk, round 3 : 0/1 hits
1 infantry owned by the British lost in Tobruk
Italians win, taking Tobruk from British with 1 armour, 1 artillery, 1 bomber and 4 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Italians
1 bomber moved from Tobruk to Tunisia
1 armour and 1 mech_infantry moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from Morocco to Algeria
1 destroyer and 1 submarine moved from 95 Sea Zone to 91 Sea ZonePlace Units - Italians
1 infantry placed in Southern Italy
1 armour, 1 artillery, 4 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUsDice Statistics:
Total
1 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 4.176
Median : 4.000
Variance : 1.062
Standard Deviation : 1.031
Total rolls : 17Italians Combat
1 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.929
Median : 4.000
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14British Combat
4 was rolled 1 times
6 was rolled 2 times
Average roll : 5.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
3 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
3 infantry, 2 mech_infantrys and 3 transports moved from 54 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
2 destroyers moved from 62 Sea Zone to 42 Sea Zone
1 armour moved from Amur to Yakut S.S.R.
ANZAC take Yakut S.S.R. from Japanese
1 armour moved from Siberia to Buryatia
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Yunnan to Szechwan
2 artilleries and 2 infantry moved from Amur to Buryatia
1 transport moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 2 artilleries, 1 destroyer, 5 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Samara to Novosibirsk
1 armour moved from Russia to Novosibirsk
1 artillery and 2 infantry moved from Rostov to Volgograd
2 mech_infantrys moved from Bryansk to Volgograd
3 armour moved from Bryansk to Volgograd
1 artillery moved from Samara to Novosibirsk
1 infantry moved from Samara to Kazakhstan
4 armour, 8 artilleries and 4 mech_infantrys moved from Caucasus to Kazakhstan
1 artillery and 2 infantry moved from Ukraine to Rostov
1 artillery and 1 mech_infantry moved from Caucasus to Northwest Persia
1 armour moved from Russia to Kazakhstan
1 mech_infantry moved from Russia to Novosibirsk
1 armour and 1 mech_infantry moved from Novgorod to Vologda
1 armour moved from Novgorod to Bryansk
2 infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Germany to Eastern Poland
4 infantry moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from Southern France to Northern Italy
1 infantry moved from France to Northern Italy
2 infantry moved from Normandy Bordeaux to Southern France
2 infantry moved from Normandy Bordeaux to France
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 fighter moved from France to Rostov
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 2 artilleries, 1 destroyer, 5 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Samara to Novosibirsk
1 armour moved from Russia to Novosibirsk
1 artillery and 2 infantry moved from Rostov to Volgograd
2 mech_infantrys moved from Bryansk to Volgograd
3 armour moved from Bryansk to Volgograd
1 artillery moved from Samara to Novosibirsk
1 infantry moved from Samara to Kazakhstan
4 armour, 8 artilleries and 4 mech_infantrys moved from Caucasus to Kazakhstan
1 artillery and 2 infantry moved from Ukraine to Rostov
1 artillery and 1 mech_infantry moved from Caucasus to Northwest Persia
1 armour moved from Russia to Kazakhstan
1 mech_infantry moved from Russia to Novosibirsk
1 armour and 1 mech_infantry moved from Novgorod to Vologda
1 armour moved from Novgorod to Bryansk
2 infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Germany to Eastern Poland
4 infantry moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from Southern France to Northern Italy
1 infantry moved from France to Northern Italy
2 infantry moved from Normandy Bordeaux to Southern France
2 infantry moved from Normandy Bordeaux to France
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 fighter moved from France to Rostov
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea ZoneCombat - Germans
Battle in Novosibirsk
Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Novosibirsk, round 2 : 1/4 hits
British roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Novosibirsk
Germans win, taking Novosibirsk from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Volgograd
Germans attack with 3 armour, 1 artillery, 2 infantry and 2 mech_infantrys
British defend with 1 armour and 1 factory_minor
Germans roll dice for 3 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Volgograd, round 2 : 3/8 hits
British roll dice for 1 armour in Volgograd, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 armour owned by the British lost in Volgograd
Germans win, taking Volgograd from British with 3 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Northwest Persia
Germans attack with 1 artillery and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 1 mech_infantry in Northwest Persia, round 2 : 1/2 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kazakhstan
Germans attack with 5 armour, 8 artilleries, 1 infantry and 4 mech_infantrys
British defend with 1 armour and 8 infantry; Americans defend with 1 armour and 2 mech_infantrys
Germans roll dice for 5 armour, 8 artilleries, 1 infantry and 4 mech_infantrys in Kazakhstan, round 2 : 7/18 hits
Americans roll dice for 2 armour, 8 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 2/12 hits
1 infantry owned by the Germans, 1 artillery owned by the Germans and 7 infantry owned by the British lost in Kazakhstan
Germans roll dice for 5 armour, 7 artilleries and 4 mech_infantrys in Kazakhstan, round 3 : 5/16 hits
Americans roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Kazakhstan, round 3 : 2/5 hits
1 mech_infantry owned by the Germans, 2 mech_infantrys owned by the Americans, 1 armour owned by the Americans, 1 armour owned by the British, 1 artillery owned by the Germans and 1 infantry owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from Americans with 5 armour, 6 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 29
Casualties for Germans: 2 artilleries, 1 infantry and 1 mech_infantry
Casualties for British: 1 armour and 8 infantry
Casualties for Americans: 1 armour and 2 mech_infantrysNon Combat Move - Germans
1 bomber moved from Gibraltar to RostovPlace Units - Germans
1 destroyer placed in 112 Sea Zone
1 submarine placed in 93 Sea Zone
1 artillery and 2 infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Russia
2 armour and 1 mech_infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Germany
1 artillery and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 65 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 10 times
3 was rolled 15 times
4 was rolled 12 times
5 was rolled 9 times
6 was rolled 14 times
Average roll : 3.676
Median : 4.000
Variance : 0.597
Standard Deviation : 0.773
Total rolls : 68Germans Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.604
Median : 3.000
Variance : 0.426
Standard Deviation : 0.652
Total rolls : 48British Combat
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.667
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.882
Median : 4.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Combat Move - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Combat Move - Russians
Turn Complete - Russians
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 10 times
3 was rolled 15 times
4 was rolled 12 times
5 was rolled 9 times
6 was rolled 14 times
Average roll : 3.676
Median : 4.000
Variance : 0.597
Standard Deviation : 0.773
Total rolls : 68Germans Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.604
Median : 3.000
Variance : 0.426
Standard Deviation : 0.652
Total rolls : 48British Combat
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.667
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.882
Median : 4.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 armour, 3 infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from Japan to 5 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 armour, 3 infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from Japan to 5 Sea ZoneCombat - Japanese
Battle in 5 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 5 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 fighter moved from 5 Sea Zone to JapanPlace Units - Japanese
2 submarines placed in 6 Sea Zone
1 armour and 3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1
Japanese collect 10 PUs (3 lost to blockades); end with 10 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 15 PUsDice Statistics:
Total
1 was rolled 11 times
2 was rolled 15 times
3 was rolled 18 times
4 was rolled 16 times
5 was rolled 11 times
6 was rolled 18 times
Average roll : 3.618
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 89Null / Other
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.632
Median : 4.000
Variance : 0.278
Standard Deviation : 0.527
Total rolls : 19Germans Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.604
Median : 3.000
Variance : 0.426
Standard Deviation : 0.652
Total rolls : 48British Combat
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.667
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.632
Median : 4.000
Variance : 0.278
Standard Deviation : 0.527
Total rolls : 19