Italy Turn 1 Complete Game 32.tsvg
The ball is in ANZAC’s and France’s court.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 2 infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 3 infantry moved from Korea to Manchuria
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Manchuria
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
ANZAC defend with 1 armour, 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Manchuria, round 2 : 1/6 hits
Chinese roll dice for 1 armour, 1 artillery and 1 infantry in Manchuria, round 2 : 2/3 hits
2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Manchuria
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Manchuria, round 3 : 1/4 hits
Chinese roll dice for 1 armour and 1 artillery in Manchuria, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Manchuria
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Manchuria, round 4 : 2/3 hits
Chinese roll dice for 1 armour in Manchuria, round 4 : 0/1 hits
1 armour owned by the ANZAC lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 armour, 1 artillery and 1 infantry
Casualties for Japanese: 3 infantry
Battle in 26 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 cruiser and 1 transport
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits
Japanese win, taking 26 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 19
Casualties for Americans: 1 cruiser and 1 transport
Battle in 19 Sea Zone
Japanese attack with 2 destroyers and 1 submarine
Americans defend with 1 destroyer and 2 transports; ANZAC defend with 3 transports
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 destroyers in 19 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer and 5 transports in 19 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 19 Sea Zone
1 transport owned by the Americans and 3 transports owned by the ANZAC lost in 19 Sea Zone
Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 : 1/1 hits
Japanese win, taking 19 Sea Zone from Americans with 2 destroyers and 1 submarine remaining. Battle score for attacker is 43
Casualties for Americans: 1 destroyer and 2 transports
Casualties for ANZAC: 3 transports
Battle in 21 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
Place Units - Japanese
2 destroyers and 2 submarines placed in 6 Sea Zone
2 artilleries and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs total
Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 18 times
3 was rolled 9 times
4 was rolled 15 times
5 was rolled 10 times
6 was rolled 15 times
Average roll : 3.481
Median : 4.000
Variance : 0.756
Standard Deviation : 0.870
Total rolls : 79
Germans Combat
1 was rolled 3 times
2 was rolled 9 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 3.414
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 29
Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.500
Variance : 0.235
Standard Deviation : 0.485
Total rolls : 18
ANZAC Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.286
Median : 3.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7
Russians Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.409
Median : 4.000
Variance : 1.048
Standard Deviation : 1.024
Total rolls : 22
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 armour, 3 cruisers, 4 destroyers, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Brazil to 91 Sea Zone
1 armour moved from Kiangsi to Chahar
Chinese take Chahar from Japanese
1 armour moved from Kiangsu to Jehol
1 artillery moved from Kiangsu to Shantung
1 infantry and 1 mech_infantry moved from Siam to 37 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from Formosa to 20 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
2 fighters moved from 37 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Okinawa
2 fighters moved from 19 Sea Zone to Manchuria
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
1 fighter moved from Kwangtung to 19 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 carrier moved from 37 Sea Zone to 54 Sea Zone
1 bomber moved from Kiangsi to 21 Sea Zone
1 carrier moved from 36 Sea Zone to 19 Sea Zone
Combat - Americans
Battle in 21 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 19 Sea Zone
Americans attack with 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 3 fighters and 2 transports
Japanese defend with 2 destroyers and 1 submarine
Americans win, taking 19 Sea Zone from Japanese with 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 3 fighters and 2 transports remaining. Battle score for attacker is 22
Casualties for Japanese: 2 destroyers and 1 submarine
Battle in Okinawa
Battle in 91 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 carrier; Italians defend with 1 submarine
Americans win, taking Okinawa from Japanese with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 22
Casualties for Germans: 1 carrier
Casualties for Italians: 1 submarine
Battle in Manchuria
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery
Americans win, taking Manchuria from Japanese with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
2 fighters moved from Manchuria to 19 Sea Zone
1 transport moved from 20 Sea Zone to 55 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 fighter moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 19 Sea Zone
1 bomber moved from 21 Sea Zone to Jehol
Place Units - Americans
1 armour and 2 mech_infantrys placed in French Indo China
1 cruiser and 1 destroyer placed in 10 Sea Zone
2 cruisers, 3 destroyers and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5,2,2
Americans collect 63 PUs (1 lost to blockades); end with 63 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Hopei to Suiyuyan
1 artillery moved from Hopei to Shensi
1 infantry moved from Hopei to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Szechwan
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Yunnan to Sikang
1 fighter and 1 tactical_bomber moved from Shensi to Sikang
3 infantry moved from Iraq to Northwest Persia
3 mech_infantrys moved from Syria to Northwest Persia
4 infantry moved from Syria to Iraq
1 infantry moved from Syria to Iraq
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Egypt to Alexandria
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Persia to Eastern Persia
4 infantry moved from West India to Eastern Persia
2 infantry moved from India to Burma
2 infantry moved from India to West India
1 mech_infantry moved from India to Eastern Persia
1 armour moved from India to Yunnan
3 infantry moved from Yunnan to Szechwan
1 armour and 2 mech_infantrys moved from Anhwe to Shensi
1 mech_infantry moved from Shantung to Chahar
1 armour moved from Northwest Persia to Eastern Persia
2 infantry moved from Egypt to Trans-Jordan
Combat - British
Battle in Sikang
British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
British win, taking Sikang from Germans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Sikang to Shensi
1 aaGun moved from Hunan to Kweichow
Place Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
1 infantry and 2 mech_infantrys placed in Egypt
1 infantry placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Place Units - UK_Pacific
1 armour, 4 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour, 4 infantry and 1 mech_infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 transport moved from 96 Sea Zone to 95 Sea Zone
1 artillery moved from 92 Sea Zone to Morocco
1 bomber moved from Algeria to Morocco
1 infantry moved from 92 Sea Zone to Morocco
2 destroyers and 1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 armour moved from Tobruk to Alexandria
1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 armour, 3 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from Kazakhstan to Caucasus
1 artillery and 3 infantry moved from Rostov to Caucasus
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 transport moved from 96 Sea Zone to 95 Sea Zone
1 artillery moved from 92 Sea Zone to Morocco
1 bomber moved from Algeria to Morocco
1 infantry moved from 92 Sea Zone to Morocco
2 destroyers and 1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 armour moved from Tobruk to Alexandria
1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 armour, 3 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from Kazakhstan to Caucasus
1 artillery and 3 infantry moved from Rostov to Caucasus
Combat - Italians
Battle in Morocco
Italians attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 fighter
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 : 1/3 hits
Americans roll dice for 1 fighter in Morocco, round 2 : 0/1 hits
1 fighter owned by the Americans lost in Morocco
Italians win, taking Morocco from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter
Battle in 91 Sea Zone
Italians attack with 2 destroyers and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 destroyers in 91 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 submarine owned by the Italians lost in 91 Sea Zone
Italians roll dice for 2 destroyers in 91 Sea Zone, round 3 : 2/2 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Italians win with 2 destroyers remaining. Battle score for attacker is 8
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Alexandria
Italians attack with 1 armour
British defend with 1 infantry
Italians roll dice for 1 armour in Alexandria, round 2 : 0/1 hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
Italians roll dice for 1 armour in Alexandria, round 3 : 1/1 hits
British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 armour and 3 infantry moved from 96 Sea Zone to Tobruk
1 bomber moved from Morocco to Gibraltar
2 infantry moved from Yugoslavia to Romania
2 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 infantry placed in Southern Italy
1 armour, 1 artillery and 3 infantry placed in Northern Italy
1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.312
Median : 3.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16
Italians Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10
British Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 3.500
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Shan State to 37 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 19 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
2 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery moved from Jehol to Manchuria
1 armour moved from Jehol to Manchuria
Combat - ANZAC
Non Combat Move - ANZAC
1 armour, 1 artillery and 2 infantry moved from 19 Sea Zone to Manchuria
1 artillery and 3 infantry moved from 37 Sea Zone to Shan State
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Novosibirsk to Kansu
2 armour moved from Tsinghai to Shensi
2 armour and 2 mech_infantrys moved from Kazakhstan to Shensi
2 tactical_bombers moved from Volgograd to Shensi
1 mech_infantry moved from Volgograd to Tsinghai
2 armour and 2 mech_infantrys moved from Turkmenistan to Sikang
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Novosibirsk to Kansu
2 armour moved from Tsinghai to Shensi
2 armour and 2 mech_infantrys moved from Kazakhstan to Shensi
2 tactical_bombers moved from Volgograd to Shensi
1 mech_infantry moved from Volgograd to Tsinghai
2 armour and 2 mech_infantrys moved from Turkmenistan to Sikang
Combat - Germans
Battle in Kansu
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Kansu, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Kansu, round 4 : 2/2 hits
Chinese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Kansu
Germans win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Sikang
Germans attack with 2 armour and 2 mech_infantrys
British defend with 1 armour and 1 mech_infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Sikang, round 2 : 1/4 hits
Chinese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 0/2 hits
1 mech_infantry owned by the British lost in Sikang
Germans roll dice for 2 armour and 2 mech_infantrys in Sikang, round 3 : 1/4 hits
Chinese roll dice for 1 armour in Sikang, round 3 : 0/1 hits
1 armour owned by the British lost in Sikang
Germans win, taking Sikang from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantry
Battle in Shensi
Germans attack with 4 armour, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber; Chinese defend with 1 artillery and 3 infantry
Germans roll dice for 4 armour, 2 mech_infantrys and 2 tactical_bombers in Shensi, round 2 : 5/8 hits
Chinese roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 6/9 hits
2 mech_infantrys owned by the Germans, 2 mech_infantrys owned by the British, 3 infantry owned by the Chinese and 4 armour owned by the Germans lost in Shensi
retreated to Shensi
Chinese win with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -15
Casualties for Germans: 4 armour and 2 mech_infantrys
Casualties for British: 2 mech_infantrys
Casualties for Chinese: 3 infantry
Non Combat Move - Germans
2 tactical_bombers moved from Shensi to Tsinghai
4 artilleries and 6 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Caucasus
3 artilleries and 5 infantry moved from Rostov to Volgograd
1 artillery and 2 infantry moved from Bryansk to Rostov
1 artillery and 2 infantry moved from Ukraine to Rostov
1 armour and 2 mech_infantrys moved from Bryansk to Volgograd
2 armour and 1 mech_infantry moved from Russia to Kazakhstan
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Germany to Slovakia Hungary
1 fighter moved from Western Germany to 93 Sea Zone
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Southern France
1 infantry moved from Western Germany to France
1 destroyer moved from 104 Sea Zone to 102 Sea Zone
1 destroyer moved from 93 Sea Zone to 90 Sea Zone
1 submarine moved from 104 Sea Zone to 88 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
2 infantry moved from Finland to Karelia
Place Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 93 Sea Zone
1 fighter placed in France
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Russia
2 armour and 1 mech_infantry placed in Novgorod
2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 65 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 10 times
6 was rolled 4 times
Average roll : 3.216
Median : 3.000
Variance : 1.639
Standard Deviation : 1.280
Total rolls : 37
Germans Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.273
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 22
Chinese Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.133
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - Russians
Turn Complete - Russians
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 10 times
6 was rolled 4 times
Average roll : 3.216
Median : 3.000
Variance : 1.639
Standard Deviation : 1.280
Total rolls : 37
Germans Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.273
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 22
Chinese Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.133
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 15
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
2 infantry moved from Korea to Amur
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
2 infantry moved from Korea to Amur
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
Combat - Japanese
Battle in Hawaiian Islands
Battle in 21 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win, taking Hawaiian Islands from Americans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 artillery, 1 fighter and 1 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 27 PUs; end with 28 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 33 PUs
Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 11 times
6 was rolled 4 times
Average roll : 3.175
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 40
Germans Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.273
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 22
Americans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.133
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 15
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 armour, 1 cruiser, 5 destroyers, 1 fighter, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 102 Sea Zone
1 submarine moved from 101 Sea Zone to 102 Sea Zone
1 destroyer moved from 101 Sea Zone to 90 Sea Zone
1 cruiser moved from 101 Sea Zone to 90 Sea Zone
1 cruiser and 1 destroyer moved from 101 Sea Zone to 88 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 54 Sea Zone to 26 Sea Zone
1 transport moved from 55 Sea Zone to 54 Sea Zone
4 carriers and 6 fighters moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 battleship and 1 cruiser moved from 19 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Manchuria to Korea
1 armour moved from Jehol to Korea
1 bomber moved from Jehol to Korea
1 infantry and 1 mech_infantry moved from Okinawa to 19 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 cruisers moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Shantung to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
1 transport moved from 37 Sea Zone to 54 Sea Zone
2 infantry moved from Shan State to Yunnan
1 armour and 2 mech_infantrys moved from French Indo China to Szechwan
sz6 any kami’s?
scramble?
No scramble, send one Kami against each Cruiser and the other 3, one on each Carrier
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 armour, 1 cruiser, 5 destroyers, 1 fighter, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 102 Sea Zone
1 submarine moved from 101 Sea Zone to 102 Sea Zone
1 destroyer moved from 101 Sea Zone to 90 Sea Zone
1 cruiser moved from 101 Sea Zone to 90 Sea Zone
1 cruiser and 1 destroyer moved from 101 Sea Zone to 88 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 54 Sea Zone to 26 Sea Zone
1 transport moved from 55 Sea Zone to 54 Sea Zone
4 carriers and 6 fighters moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 battleship and 1 cruiser moved from 19 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Manchuria to Korea
1 armour moved from Jehol to Korea
1 bomber moved from Jehol to Korea
1 infantry and 1 mech_infantry moved from Okinawa to 19 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 cruisers moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Shantung to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
1 transport moved from 37 Sea Zone to 54 Sea Zone
2 infantry moved from Shan State to Yunnan
1 armour and 2 mech_infantrys moved from French Indo China to Szechwan
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 6 fighters, 1 tactical_bomber and 1 transport
Japanese defend with 1 carrier, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the Japanese
Units damaged: 4 carriers owned by the Americans
Units damaged: 1 battleship owned by the Americans
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 46
Casualties for Americans: 1 carrier and 1 cruiser
Casualties for Japanese: 1 carrier, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Battle in Korea
Americans attack with 1 armour, 1 bomber, 2 infantry and 2 mech_infantrys
Japanese defend with 3 artilleries and 1 infantry
Americans win, taking Korea from Japanese with 1 armour, 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Americans: 1 infantry
Casualties for Japanese: 3 artilleries and 1 infantry
Battle in 90 Sea Zone
Americans attack with 1 cruiser and 1 destroyer
Germans defend with 1 destroyer
Americans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 88 Sea Zone
Americans attack with 1 cruiser and 1 destroyer
Germans defend with 1 submarine
Americans win with 1 cruiser remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Iwo Jima
Battle in 26 Sea Zone
Americans attack with 1 carrier, 1 cruiser and 1 destroyer
Japanese defend with 1 transport
Americans win, taking Iwo Jima from Japanese, taking 26 Sea Zone from Japanese with 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 102 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 destroyer
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
6 fighters and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 bomber moved from Korea to Manchuria
Place Units - Americans
1 cruiser, 4 destroyers and 2 submarines placed in 101 Sea Zone
1 armour and 2 mech_infantrys placed in French Indo China
1 destroyer placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,1,2,5
Americans collect 64 PUs (2 lost to blockades); end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Suiyuyan to Kansu
3 infantry moved from Szechwan to Sikang
1 artillery moved from Shensi to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 artillery and 3 infantry
Germans defend with 2 armour and 2 mech_infantrys
1 artillery owned by the Chinese retreated to Shensi
Germans win with 2 armour remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for Chinese: 3 infantry
Battle in Kansu
Chinese attack with 1 artillery and 2 infantry
Germans defend with 1 armour
Chinese win, taking Kansu from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 2 infantry placed in Szechwan
2 artilleries and 3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British buy 2 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 armour, 1 artillery, 22 infantry and 6 mech_infantrys moved from Northwest Persia to Caucasus
1 armour, 7 infantry and 1 mech_infantry moved from Eastern Persia to Turkmenistan
British take Turkmenistan from Germans
2 infantry moved from West India to Eastern Persia
3 infantry moved from Persia to Eastern Persia
3 infantry moved from Szechwan to Sikang
1 armour moved from Yunnan to Sikang
1 armour, 1 fighter and 1 tactical_bomber moved from Shensi to Tsinghai
Combat - British
Battle in Caucasus
British attack with 1 armour, 1 artillery, 22 infantry and 6 mech_infantrys
Germans defend with 2 infantry; Italians defend with 1 artillery and 4 infantry
British win, taking Caucasus from Germans with 1 armour, 1 artillery, 15 infantry and 6 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for British: 7 infantry
Casualties for Italians: 1 artillery and 4 infantry
Battle in Sikang
British attack with 1 armour and 3 infantry
Germans defend with 2 armour
British win, taking Sikang from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour
Casualties for British: 2 infantry
Battle in Alexandria
British attack with 4 infantry
Italians defend with 1 armour
British win, taking Alexandria from Italians with 4 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Tsinghai
British attack with 1 armour, 1 fighter and 1 tactical_bomber
Germans defend with 1 mech_infantry and 2 tactical_bombers
Germans win with no units remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry and 2 tactical_bombers
Casualties for British: 1 armour, 1 fighter and 1 tactical_bomber
Non Combat Move - British
1 mech_infantry moved from Chahar to Shensi
1 aaGun moved from Kweichow to Shensi
1 aaGun moved from Yunnan to Szechwan
2 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
4 infantry moved from India to Burma
2 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
5 infantry moved from Iraq to Northwest Persia
Place Units - British
3 infantry placed in Persia
2 armour and 1 mech_infantry placed in Egypt
3 infantry placed in Iraq
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Place Units - UK_Pacific
1 armour, 4 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour, 4 infantry and 1 mech_infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Romania to Bessarabia
2 infantry moved from Yugoslavia to Romania
2 destroyers moved from 91 Sea Zone to 88 Sea Zone
1 bomber moved from Gibraltar to 88 Sea Zone
1 transport moved from 92 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 transports moved from 96 Sea Zone to 97 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 99 Sea Zone to Syria
1 armour and 3 infantry moved from Tobruk to Alexandria
1 submarine moved from 95 Sea Zone to 91 Sea Zone