@crockett36 It says I need to download it so I do and then it says map not found, missing map.
Surprise Attack vs Dawgoneit Axis vs Allies
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
2 transports moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from Albania to 97 Sea Zone
1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 96 Sea Zone to Tobruk
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Morocco
1 bomber moved from Greece to Morocco
1 destroyer moved from 99 Sea Zone to 96 Sea Zone
1 destroyer moved from 99 Sea Zone to 95 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from Caucasus to Northwest Persia
1 artillery and 3 infantry moved from Ukraine to RostovCombat - Italians
Battle in Tobruk
Italians attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Tobruk, round 2 : 3/4 hits
British roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Tobruk
Italians win, taking Tobruk from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Morocco
Italians attack with 1 armour, 1 bomber and 1 infantry
Americans defend with 1 infantry and 2 mech_infantrys
Italians roll dice for 1 armour, 1 bomber and 1 infantry in Morocco, round 2 : 0/3 hits
Americans roll dice for 1 infantry and 2 mech_infantrys in Morocco, round 2 : 1/3 hits
1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 armour and 1 bomber in Morocco, round 3 : 1/2 hits
Americans roll dice for 1 infantry and 2 mech_infantrys in Morocco, round 3 : 1/3 hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Morocco
Italians roll dice for 1 bomber in Morocco, round 4 : 1/1 hits
Americans roll dice for 2 mech_infantrys in Morocco, round 4 : 0/2 hits
1 mech_infantry owned by the Americans lost in Morocco
Italians roll dice for 1 bomber in Morocco, round 5 : 1/1 hits
Americans roll dice for 1 mech_infantry in Morocco, round 5 : 0/1 hits
1 mech_infantry owned by the Americans lost in Morocco
Italians win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 armour and 1 infantry
Casualties for Americans: 1 infantry and 2 mech_infantrys
Battle in Northwest Persia
Italians attack with 1 armour, 2 artilleries and 2 infantry
British defend with 2 armour, 1 artillery, 22 infantry and 3 mech_infantrys
Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Northwest Persia, round 2 : 3/5 hits
British roll dice for 2 armour, 1 artillery, 22 infantry and 3 mech_infantrys in Northwest Persia, round 2 : 7/28 hits
2 artilleries owned by the Italians, 1 armour owned by the Italians, 2 infantry owned by the Italians and 3 infantry owned by the British lost in Northwest Persia
British win with 2 armour, 1 artillery, 19 infantry and 3 mech_infantrys remaining. Battle score for attacker is -11
Casualties for Italians: 1 armour, 2 artilleries and 2 infantry
Casualties for British: 3 infantryNon Combat Move - Italians
1 bomber moved from Morocco to Algeria
1 submarine moved from 95 Sea Zone to 91 Sea Zone
2 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to Northern Italy
1 armour moved from Southern Italy to Northern ItalyPlace Units - Italians
2 infantry placed in Southern Italy
1 armour and 1 infantry placed in Northern Italy
1 destroyer and 1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUsDice Statistics:
Total
1 was rolled 11 times
2 was rolled 5 times
3 was rolled 10 times
4 was rolled 6 times
5 was rolled 17 times
6 was rolled 5 times
Average roll : 3.519
Median : 4.000
Variance : 2.075
Standard Deviation : 1.441
Total rolls : 54Italians Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.875
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 16British Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 12 times
6 was rolled 3 times
Average roll : 3.793
Median : 5.000
Variance : 2.464
Standard Deviation : 1.570
Total rolls : 29Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.778
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 armour and 1 infantry moved from Siam to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Manchuria
1 artillery and 1 infantry moved from Hainan to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 armour moved from Kiangsi to Jehol
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 20 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in Jehol
ANZAC attack with 1 armour, 1 artillery and 1 infantry
Japanese defend with 2 infantry
ANZAC win, taking Jehol from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Manchuria
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Manchuria from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 armour and 1 infantry moved from Siam to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Manchuria
1 artillery and 1 infantry moved from Hainan to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 armour moved from Kiangsi to Jehol
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 20 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in Jehol
ANZAC attack with 1 armour, 1 artillery and 1 infantry
Japanese defend with 2 infantry
ANZAC win, taking Jehol from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Manchuria
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Manchuria from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 37 Sea Zone: 2 armour, 2 artilleries, 4 infantry and 2 transports
EDIT: Adding units owned by ANZAC to Shan State: 1 armour, 1 artillery and 2 infantry
EDIT: Adding units owned by ANZAC to 37 Sea Zone: 2 transports
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 destroyer, 1 fighter, 5 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 armour moved from Volgograd to Tsinghai
1 armour and 1 mech_infantry moved from Caucasus to Turkmenistan
1 mech_infantry moved from Caucasus to Turkmenistan
1 armour and 1 mech_infantry moved from Caucasus to Sikang
Germans take Sikang from Chinese
1 mech_infantry moved from Caucasus to Tsinghai
1 armour moved from Caucasus to Turkmenistan
1 destroyer and 1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
3 fighters moved from Gibraltar to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 bomber moved from Normandy Bordeaux to 91 Sea Zone
2 fighters moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Western Germany to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 armour moved from Caucasus to Tsinghai
1 carrier moved from 92 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 destroyer, 1 fighter, 5 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 armour moved from Volgograd to Tsinghai
1 armour and 1 mech_infantry moved from Caucasus to Turkmenistan
1 mech_infantry moved from Caucasus to Turkmenistan
1 armour and 1 mech_infantry moved from Caucasus to Sikang
Germans take Sikang from Chinese
1 mech_infantry moved from Caucasus to Tsinghai
1 armour moved from Caucasus to Turkmenistan
1 destroyer and 1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
3 fighters moved from Gibraltar to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 bomber moved from Normandy Bordeaux to 91 Sea Zone
2 fighters moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Western Germany to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 armour moved from Caucasus to Tsinghai
1 carrier moved from 92 Sea Zone to 91 Sea ZoneCombat - Germans
Battle in Tsinghai
Germans attack with 2 armour and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 2 armour and 1 mech_infantry in Tsinghai, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Tsinghai
Germans win, taking Tsinghai from Chinese with 2 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Turkmenistan
Germans attack with 2 armour and 2 mech_infantrys
British defend with 2 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Turkmenistan, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Turkmenistan, round 2 : 0/2 hits
2 infantry owned by the British lost in Turkmenistan
Germans win, taking Turkmenistan from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 91 Sea Zone
Germans attack with 1 bomber, 1 carrier, 1 destroyer, 6 fighters, 2 submarines and 1 tactical_bomber; Italians loiter and taunt
Americans defend with 1 carrier, 1 cruiser, 5 destroyers, 2 fighters, 2 submarines and 2 transports
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 bomber, 1 carrier, 1 destroyer, 6 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 7/9 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 carrier, 1 cruiser, 5 destroyers, 2 fighters and 2 transports in 91 Sea Zone, round 2 : 3/9 hits
2 submarines owned by the Americans, 2 submarines owned by the Germans, 4 destroyers owned by the Americans and 1 destroyer owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 bomber, 1 carrier, 6 fighters and 1 tactical_bomber in 91 Sea Zone, round 3 : 5/8 hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 91 Sea Zone, round 3 : 3/5 hits
Units damaged: 1 carrier owned by the Germans
1 carrier owned by the Americans, 2 fighters owned by the Germans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 2 fighters owned by the Americans lost in 91 Sea Zone
2 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber, 1 carrier, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 74
Casualties for Germans: 1 destroyer, 2 fighters and 2 submarines
Casualties for Americans: 1 carrier, 1 cruiser, 5 destroyers, 2 fighters, 2 submarines and 2 transports
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 2 submarines
Americans defend with 1 destroyer
Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Germans
1 carrier moved from 110 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 bomber moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
2 tactical_bombers moved from Caucasus to Volgograd
2 armour and 2 mech_infantrys moved from Caucasus to Kazakhstan
2 artilleries moved from Caucasus to Volgograd
4 infantry moved from Rostov to Volgograd
1 artillery moved from Rostov to Volgograd
1 infantry moved from Rostov to Volgograd
2 artilleries and 5 infantry moved from Ukraine to Rostov
1 artillery and 2 infantry moved from Tambov to Volgograd
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
1 mech_infantry moved from Russia to Volgograd
1 artillery and 2 infantry moved from Belarus to Bryansk
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
2 infantry moved from Norway to Finland
1 artillery and 2 infantry moved from Western Germany to Northern ItalyPlace Units - Germans
1 artillery and 2 infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Russia
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 1 mech_infantry placed in Germany
1 fighter placed in Western Germany
1 submarine placed in 93 Sea Zone
1 destroyer placed in 93 Sea Zone
1 infantry placed in Western Germany
1 infantry placed in France
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 14 times
3 was rolled 6 times
4 was rolled 11 times
5 was rolled 3 times
6 was rolled 10 times
Average roll : 3.469
Median : 3.000
Variance : 1.812
Standard Deviation : 1.346
Total rolls : 49Germans Combat
1 was rolled 3 times
2 was rolled 9 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 3.414
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 29Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.529
Median : 4.000
Variance : 0.562
Standard Deviation : 0.750
Total rolls : 17Chinese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 2 infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 3 infantry moved from Korea to Manchuria
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Manchuria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 2 infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 3 infantry moved from Korea to Manchuria
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 fighter moved from 6 Sea Zone to ManchuriaCombat - Japanese
Battle in Manchuria
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
ANZAC defend with 1 armour, 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Manchuria, round 2 : 1/6 hits
Chinese roll dice for 1 armour, 1 artillery and 1 infantry in Manchuria, round 2 : 2/3 hits
2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Manchuria
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Manchuria, round 3 : 1/4 hits
Chinese roll dice for 1 armour and 1 artillery in Manchuria, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Manchuria
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Manchuria, round 4 : 2/3 hits
Chinese roll dice for 1 armour in Manchuria, round 4 : 0/1 hits
1 armour owned by the ANZAC lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 armour, 1 artillery and 1 infantry
Casualties for Japanese: 3 infantry
Battle in 26 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 cruiser and 1 transport
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits
Japanese win, taking 26 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 19
Casualties for Americans: 1 cruiser and 1 transport
Battle in 19 Sea Zone
Japanese attack with 2 destroyers and 1 submarine
Americans defend with 1 destroyer and 2 transports; ANZAC defend with 3 transports
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 destroyers in 19 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer and 5 transports in 19 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 19 Sea Zone
1 transport owned by the Americans and 3 transports owned by the ANZAC lost in 19 Sea Zone
Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 : 1/1 hits
Japanese win, taking 19 Sea Zone from Americans with 2 destroyers and 1 submarine remaining. Battle score for attacker is 43
Casualties for Americans: 1 destroyer and 2 transports
Casualties for ANZAC: 3 transports
Battle in 21 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea ZonePlace Units - Japanese
2 destroyers and 2 submarines placed in 6 Sea Zone
2 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs totalDice Statistics:
Total
1 was rolled 12 times
2 was rolled 18 times
3 was rolled 9 times
4 was rolled 15 times
5 was rolled 10 times
6 was rolled 15 times
Average roll : 3.481
Median : 4.000
Variance : 0.756
Standard Deviation : 0.870
Total rolls : 79Germans Combat
1 was rolled 3 times
2 was rolled 9 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 3.414
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 29Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.500
Variance : 0.235
Standard Deviation : 0.485
Total rolls : 18ANZAC Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.286
Median : 3.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7Russians Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.409
Median : 4.000
Variance : 1.048
Standard Deviation : 1.024
Total rolls : 22 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 armour, 3 cruisers, 4 destroyers, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Brazil to 91 Sea Zone
1 armour moved from Kiangsi to Chahar
Chinese take Chahar from Japanese
1 armour moved from Kiangsu to Jehol
1 artillery moved from Kiangsu to Shantung
1 infantry and 1 mech_infantry moved from Siam to 37 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from Formosa to 20 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
2 fighters moved from 37 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Okinawa
2 fighters moved from 19 Sea Zone to Manchuria
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
1 fighter moved from Kwangtung to 19 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 carrier moved from 37 Sea Zone to 54 Sea Zone
1 bomber moved from Kiangsi to 21 Sea Zone
1 carrier moved from 36 Sea Zone to 19 Sea ZoneCombat - Americans
Battle in 21 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 19 Sea Zone
Americans attack with 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 3 fighters and 2 transports
Japanese defend with 2 destroyers and 1 submarine
Americans win, taking 19 Sea Zone from Japanese with 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 3 fighters and 2 transports remaining. Battle score for attacker is 22
Casualties for Japanese: 2 destroyers and 1 submarine
Battle in Okinawa
Battle in 91 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 carrier; Italians defend with 1 submarine
Americans win, taking Okinawa from Japanese with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 22
Casualties for Germans: 1 carrier
Casualties for Italians: 1 submarine
Battle in Manchuria
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery
Americans win, taking Manchuria from Japanese with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
2 fighters moved from Manchuria to 19 Sea Zone
1 transport moved from 20 Sea Zone to 55 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 fighter moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 19 Sea Zone
1 bomber moved from 21 Sea Zone to JeholPlace Units - Americans
1 armour and 2 mech_infantrys placed in French Indo China
1 cruiser and 1 destroyer placed in 10 Sea Zone
2 cruisers, 3 destroyers and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5,2,2
Americans collect 63 PUs (1 lost to blockades); end with 63 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Hopei to Suiyuyan
1 artillery moved from Hopei to Shensi
1 infantry moved from Hopei to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Szechwan
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Yunnan to Sikang
1 fighter and 1 tactical_bomber moved from Shensi to Sikang
3 infantry moved from Iraq to Northwest Persia
3 mech_infantrys moved from Syria to Northwest Persia
4 infantry moved from Syria to Iraq
1 infantry moved from Syria to Iraq
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Egypt to Alexandria
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Persia to Eastern Persia
4 infantry moved from West India to Eastern Persia
2 infantry moved from India to Burma
2 infantry moved from India to West India
1 mech_infantry moved from India to Eastern Persia
1 armour moved from India to Yunnan
3 infantry moved from Yunnan to Szechwan
1 armour and 2 mech_infantrys moved from Anhwe to Shensi
1 mech_infantry moved from Shantung to Chahar
1 armour moved from Northwest Persia to Eastern Persia
2 infantry moved from Egypt to Trans-JordanCombat - British
Battle in Sikang
British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
British win, taking Sikang from Germans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Sikang to Shensi
1 aaGun moved from Hunan to KweichowPlace Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
1 infantry and 2 mech_infantrys placed in Egypt
1 infantry placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 armour, 4 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour, 4 infantry and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 transport moved from 96 Sea Zone to 95 Sea Zone
1 artillery moved from 92 Sea Zone to Morocco
1 bomber moved from Algeria to Morocco
1 infantry moved from 92 Sea Zone to Morocco
2 destroyers and 1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 armour moved from Tobruk to Alexandria
1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 armour, 3 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from Kazakhstan to Caucasus
1 artillery and 3 infantry moved from Rostov to Caucasus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 transport moved from 96 Sea Zone to 95 Sea Zone
1 artillery moved from 92 Sea Zone to Morocco
1 bomber moved from Algeria to Morocco
1 infantry moved from 92 Sea Zone to Morocco
2 destroyers and 1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 armour moved from Tobruk to Alexandria
1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 armour, 3 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from Kazakhstan to Caucasus
1 artillery and 3 infantry moved from Rostov to CaucasusCombat - Italians
Battle in Morocco
Italians attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 fighter
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 : 1/3 hits
Americans roll dice for 1 fighter in Morocco, round 2 : 0/1 hits
1 fighter owned by the Americans lost in Morocco
Italians win, taking Morocco from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter
Battle in 91 Sea Zone
Italians attack with 2 destroyers and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 destroyers in 91 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 submarine owned by the Italians lost in 91 Sea Zone
Italians roll dice for 2 destroyers in 91 Sea Zone, round 3 : 2/2 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Italians win with 2 destroyers remaining. Battle score for attacker is 8
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Alexandria
Italians attack with 1 armour
British defend with 1 infantry
Italians roll dice for 1 armour in Alexandria, round 2 : 0/1 hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
Italians roll dice for 1 armour in Alexandria, round 3 : 1/1 hits
British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 armour and 3 infantry moved from 96 Sea Zone to Tobruk
1 bomber moved from Morocco to Gibraltar
2 infantry moved from Yugoslavia to Romania
2 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 infantry placed in Southern Italy
1 armour, 1 artillery and 3 infantry placed in Northern Italy
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.312
Median : 3.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16Italians Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10British Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 3.500
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Shan State to 37 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 19 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
2 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery moved from Jehol to Manchuria
1 armour moved from Jehol to ManchuriaCombat - ANZAC
Non Combat Move - ANZAC
1 armour, 1 artillery and 2 infantry moved from 19 Sea Zone to Manchuria
1 artillery and 3 infantry moved from 37 Sea Zone to Shan StatePlace Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Novosibirsk to Kansu
2 armour moved from Tsinghai to Shensi
2 armour and 2 mech_infantrys moved from Kazakhstan to Shensi
2 tactical_bombers moved from Volgograd to Shensi
1 mech_infantry moved from Volgograd to Tsinghai
2 armour and 2 mech_infantrys moved from Turkmenistan to Sikang -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Novosibirsk to Kansu
2 armour moved from Tsinghai to Shensi
2 armour and 2 mech_infantrys moved from Kazakhstan to Shensi
2 tactical_bombers moved from Volgograd to Shensi
1 mech_infantry moved from Volgograd to Tsinghai
2 armour and 2 mech_infantrys moved from Turkmenistan to SikangCombat - Germans
Battle in Kansu
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Kansu, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Kansu, round 4 : 2/2 hits
Chinese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Kansu
Germans win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Sikang
Germans attack with 2 armour and 2 mech_infantrys
British defend with 1 armour and 1 mech_infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Sikang, round 2 : 1/4 hits
Chinese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 0/2 hits
1 mech_infantry owned by the British lost in Sikang
Germans roll dice for 2 armour and 2 mech_infantrys in Sikang, round 3 : 1/4 hits
Chinese roll dice for 1 armour in Sikang, round 3 : 0/1 hits
1 armour owned by the British lost in Sikang
Germans win, taking Sikang from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantry
Battle in Shensi
Germans attack with 4 armour, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber; Chinese defend with 1 artillery and 3 infantry
Germans roll dice for 4 armour, 2 mech_infantrys and 2 tactical_bombers in Shensi, round 2 : 5/8 hits
Chinese roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 6/9 hits
2 mech_infantrys owned by the Germans, 2 mech_infantrys owned by the British, 3 infantry owned by the Chinese and 4 armour owned by the Germans lost in Shensi
retreated to Shensi
Chinese win with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -15
Casualties for Germans: 4 armour and 2 mech_infantrys
Casualties for British: 2 mech_infantrys
Casualties for Chinese: 3 infantryNon Combat Move - Germans
2 tactical_bombers moved from Shensi to Tsinghai
4 artilleries and 6 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Caucasus
3 artilleries and 5 infantry moved from Rostov to Volgograd
1 artillery and 2 infantry moved from Bryansk to Rostov
1 artillery and 2 infantry moved from Ukraine to Rostov
1 armour and 2 mech_infantrys moved from Bryansk to Volgograd
2 armour and 1 mech_infantry moved from Russia to Kazakhstan
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Germany to Slovakia Hungary
1 fighter moved from Western Germany to 93 Sea Zone
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Southern France
1 infantry moved from Western Germany to France
1 destroyer moved from 104 Sea Zone to 102 Sea Zone
1 destroyer moved from 93 Sea Zone to 90 Sea Zone
1 submarine moved from 104 Sea Zone to 88 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
2 infantry moved from Finland to KareliaPlace Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 93 Sea Zone
1 fighter placed in France
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Russia
2 armour and 1 mech_infantry placed in Novgorod
2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 65 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUsDice Statistics:
Total
1 was rolled 11 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 10 times
6 was rolled 4 times
Average roll : 3.216
Median : 3.000
Variance : 1.639
Standard Deviation : 1.280
Total rolls : 37Germans Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.273
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 22Chinese Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.133
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 15 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - Russians
Turn Complete - Russians
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 10 times
6 was rolled 4 times
Average roll : 3.216
Median : 3.000
Variance : 1.639
Standard Deviation : 1.280
Total rolls : 37Germans Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.273
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 22Chinese Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.133
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 15 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 infantry moved from Korea to Amur
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 infantry moved from Korea to Amur
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea ZoneCombat - Japanese
Battle in Hawaiian Islands
Battle in 21 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win, taking Hawaiian Islands from Americans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 artillery, 1 fighter and 1 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 27 PUs; end with 28 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 33 PUsDice Statistics:
Total
1 was rolled 12 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 11 times
6 was rolled 4 times
Average roll : 3.175
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 40Germans Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.273
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 22Americans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.133
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 15Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2