@crockett36 It says I need to download it so I do and then it says map not found, missing map.
Surprise Attack vs Dawgoneit Axis vs Allies
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 armour, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to HainanCombat - ANZAC
Battle in HainanNon Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 armour and 1 infantry moved from 37 Sea Zone to Siam
2 transports moved from 45 Sea Zone to 35 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 45 Sea Zone to 21 Sea Zone
1 submarine moved from 45 Sea Zone to 20 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 20 Sea Zone to KiangsiPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 transport placed in 54 Sea Zone
1 armour and 1 infantry placed in Queensland
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
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go ahead and skip russia
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 2 destroyers, 1 fighter, 3 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Volgograd to Caucasus
3 armour, 1 artillery and 2 mech_infantrys moved from Rostov to Caucasus
2 armour and 1 mech_infantry moved from Bryansk to Caucasus
1 artillery and 2 infantry moved from Bryansk to Rostov
1 artillery and 3 infantry moved from Ukraine to Rostov
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
2 tactical_bombers moved from Ukraine to Caucasus
1 artillery and 3 infantry moved from Western Ukraine to Ukraine
1 artillery and 2 infantry moved from Russia to Tambov
1 artillery and 2 infantry moved from Novgorod to Belarus
1 bomber moved from Western Germany to United Kingdom
1 armour moved from Novosibirsk to Volgograd -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 2 destroyers, 1 fighter, 3 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Volgograd to Caucasus
3 armour, 1 artillery and 2 mech_infantrys moved from Rostov to Caucasus
2 armour and 1 mech_infantry moved from Bryansk to Caucasus
1 artillery and 2 infantry moved from Bryansk to Rostov
1 artillery and 3 infantry moved from Ukraine to Rostov
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
2 tactical_bombers moved from Ukraine to Caucasus
1 artillery and 3 infantry moved from Western Ukraine to Ukraine
1 artillery and 2 infantry moved from Russia to Tambov
1 artillery and 2 infantry moved from Novgorod to Belarus
1 bomber moved from Western Germany to United Kingdom
1 armour moved from Novosibirsk to VolgogradCombat - Germans
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in United Kingdom causes 4 damage total.Non Combat Move - Germans
1 bomber moved from United Kingdom to 110 Sea Zone
1 bomber moved from 110 Sea Zone to Normandy Bordeaux
1 carrier moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 93 Sea Zone to 103 Sea Zone
1 destroyer moved from 91 Sea Zone to 89 Sea Zone
1 destroyer moved from 93 Sea Zone to 91 Sea ZonePlace Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 2 mech_infantrys placed in Russia
1 artillery and 2 infantry placed in Ukraine
1 destroyer and 1 submarine placed in 93 Sea Zone
1 submarine placed in 110 Sea Zone
1 destroyer placed in 110 Sea Zone
1 fighter placed in Western Germany
1 artillery and 1 infantry placed in FranceTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Russians
Turn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Jehol to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kansu to Suiyuyan
2 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Korea to Manchuria
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Jehol to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kansu to Suiyuyan
2 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Korea to Manchuria
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Anhwe
Japanese attack with 1 artillery and 2 infantry
British defend with 1 armour
Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits
Chinese roll dice for 1 armour in Anhwe, round 2 : 0/1 hits
1 armour owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Japanese
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea ZonePlace Units - Japanese
2 infantry and 1 mech_infantry placed in Kiangsu
2 artilleries placed in Japan
2 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs totalDice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
Average roll : 3.300
Median : 3.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 units repaired.
1 submarine moved from 101 Sea Zone to 89 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 carrier, 1 cruiser, 5 destroyers, 2 fighters, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to 89 Sea Zone
1 bomber moved from India to Kiangsu
1 artillery and 2 infantry moved from Siam to 37 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone
1 armour moved from French Indo China to 36 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 19 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 19 Sea Zone to Kiangsu
2 cruisers and 2 submarines moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
2 fighters moved from 20 Sea Zone to KiangsuCombat - Americans
Battle in 19 Sea Zone
Americans attack with 1 destroyer, 1 submarine and 2 transports
Japanese defend with 1 destroyer
Americans win, taking 19 Sea Zone from Japanese with 1 destroyer and 2 transports remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 20 Sea Zone
Americans attack with 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 1 submarine and 2 transports; ANZAC loiter and taunt
Japanese defend with 1 submarine
Americans win with 1 battleship, 3 carriers, 3 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 submarine
Battle in 91 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 5 destroyers, 2 fighters, 2 submarines and 2 transports
Germans defend with 1 destroyer; Italians defend with 1 submarine
Americans win with 1 carrier, 1 cruiser, 5 destroyers, 2 fighters, 2 submarines and 2 transports remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer
Casualties for Italians: 1 submarine
Battle in 89 Sea Zone
Americans attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Kiangsu
Americans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry
Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor, 3 infantry and 1 mech_infantry
Americans win, taking Kiangsu from Japanese with 1 armour, 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 16
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry
Battle in Morocco
Americans attack with 2 infantry and 2 mech_infantrys
Germans defend with 1 artillery and 1 infantry
Americans win, taking Morocco from Germans with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
1 fighter moved from 89 Sea Zone to Brazil
2 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 carrier and 2 fighters moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from Kiangsu to 20 Sea Zone
1 bomber moved from Kiangsu to Kiangsi
1 armour moved from French Indo China to Kiangsi
1 infantry moved from French Indo China to Kwangsi
1 mech_infantry moved from Siam to Kwangsi
1 mech_infantry moved from 37 Sea Zone to Siam
1 infantry moved from 37 Sea Zone to Siam
2 infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
2 transports placed in 101 Sea Zone
Americans undo move 2.
Americans undo move 1.
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Americans undo move 2.
Americans undo move 2.
Americans undo move 1.
Americans undo move 1.
1 carrier placed in 36 Sea Zone
1 fighter and 1 tactical_bomber placed in 36 Sea Zone
1 destroyer placed in 10 Sea Zone
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 27 PUs;
British buy 9 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
3 mech_infantrys moved from Egypt to Syria
5 infantry moved from Trans-Jordan to Syria
7 infantry moved from Iraq to Syria
3 infantry moved from Persia to Northwest Persia
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Hunan to Anhwe
1 tactical_bomber moved from Kweichow to Anhwe
1 fighter moved from Hunan to Anhwe
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 armour and 2 mech_infantrys moved from Yunnan to Anhwe
1 mech_infantry moved from Kiangsi to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Kiangsi to Anhwe
3 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
4 infantry moved from India to West IndiaCombat - British
Battle in Anhwe
British attack with 1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 2 infantry
British win, taking Anhwe from Japanese with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 3 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Syria
British attack with 12 infantry and 3 mech_infantrys
Italians defend with 1 artillery and 3 infantry
British win, taking Syria from Italians with 10 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 3 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Anhwe to ShensiPlace Units - British
3 infantry placed in Iraq
3 infantry placed in Egypt
3 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,3
British collect 32 PUs (2 lost to blockades); end with 32 PUs totalPlace Units - UK_Pacific
1 armour, 4 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour, 4 infantry and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
2 transports moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from Albania to 97 Sea Zone
1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 96 Sea Zone to Tobruk
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Morocco
1 bomber moved from Greece to Morocco
1 destroyer moved from 99 Sea Zone to 96 Sea Zone
1 destroyer moved from 99 Sea Zone to 95 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from Caucasus to Northwest Persia
1 artillery and 3 infantry moved from Ukraine to Rostov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
2 transports moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from Albania to 97 Sea Zone
1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 96 Sea Zone to Tobruk
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Morocco
1 bomber moved from Greece to Morocco
1 destroyer moved from 99 Sea Zone to 96 Sea Zone
1 destroyer moved from 99 Sea Zone to 95 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from Caucasus to Northwest Persia
1 artillery and 3 infantry moved from Ukraine to RostovCombat - Italians
Battle in Tobruk
Italians attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Tobruk, round 2 : 3/4 hits
British roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Tobruk
Italians win, taking Tobruk from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Morocco
Italians attack with 1 armour, 1 bomber and 1 infantry
Americans defend with 1 infantry and 2 mech_infantrys
Italians roll dice for 1 armour, 1 bomber and 1 infantry in Morocco, round 2 : 0/3 hits
Americans roll dice for 1 infantry and 2 mech_infantrys in Morocco, round 2 : 1/3 hits
1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 armour and 1 bomber in Morocco, round 3 : 1/2 hits
Americans roll dice for 1 infantry and 2 mech_infantrys in Morocco, round 3 : 1/3 hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Morocco
Italians roll dice for 1 bomber in Morocco, round 4 : 1/1 hits
Americans roll dice for 2 mech_infantrys in Morocco, round 4 : 0/2 hits
1 mech_infantry owned by the Americans lost in Morocco
Italians roll dice for 1 bomber in Morocco, round 5 : 1/1 hits
Americans roll dice for 1 mech_infantry in Morocco, round 5 : 0/1 hits
1 mech_infantry owned by the Americans lost in Morocco
Italians win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 armour and 1 infantry
Casualties for Americans: 1 infantry and 2 mech_infantrys
Battle in Northwest Persia
Italians attack with 1 armour, 2 artilleries and 2 infantry
British defend with 2 armour, 1 artillery, 22 infantry and 3 mech_infantrys
Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Northwest Persia, round 2 : 3/5 hits
British roll dice for 2 armour, 1 artillery, 22 infantry and 3 mech_infantrys in Northwest Persia, round 2 : 7/28 hits
2 artilleries owned by the Italians, 1 armour owned by the Italians, 2 infantry owned by the Italians and 3 infantry owned by the British lost in Northwest Persia
British win with 2 armour, 1 artillery, 19 infantry and 3 mech_infantrys remaining. Battle score for attacker is -11
Casualties for Italians: 1 armour, 2 artilleries and 2 infantry
Casualties for British: 3 infantryNon Combat Move - Italians
1 bomber moved from Morocco to Algeria
1 submarine moved from 95 Sea Zone to 91 Sea Zone
2 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to Northern Italy
1 armour moved from Southern Italy to Northern ItalyPlace Units - Italians
2 infantry placed in Southern Italy
1 armour and 1 infantry placed in Northern Italy
1 destroyer and 1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUsDice Statistics:
Total
1 was rolled 11 times
2 was rolled 5 times
3 was rolled 10 times
4 was rolled 6 times
5 was rolled 17 times
6 was rolled 5 times
Average roll : 3.519
Median : 4.000
Variance : 2.075
Standard Deviation : 1.441
Total rolls : 54Italians Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.875
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 16British Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 12 times
6 was rolled 3 times
Average roll : 3.793
Median : 5.000
Variance : 2.464
Standard Deviation : 1.570
Total rolls : 29Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.778
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 armour and 1 infantry moved from Siam to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Manchuria
1 artillery and 1 infantry moved from Hainan to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 armour moved from Kiangsi to Jehol
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 20 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in Jehol
ANZAC attack with 1 armour, 1 artillery and 1 infantry
Japanese defend with 2 infantry
ANZAC win, taking Jehol from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Manchuria
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Manchuria from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 armour and 1 infantry moved from Siam to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Manchuria
1 artillery and 1 infantry moved from Hainan to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 armour moved from Kiangsi to Jehol
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 20 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in Jehol
ANZAC attack with 1 armour, 1 artillery and 1 infantry
Japanese defend with 2 infantry
ANZAC win, taking Jehol from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Manchuria
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Manchuria from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 37 Sea Zone: 2 armour, 2 artilleries, 4 infantry and 2 transports
EDIT: Adding units owned by ANZAC to Shan State: 1 armour, 1 artillery and 2 infantry
EDIT: Adding units owned by ANZAC to 37 Sea Zone: 2 transports
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 destroyer, 1 fighter, 5 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 armour moved from Volgograd to Tsinghai
1 armour and 1 mech_infantry moved from Caucasus to Turkmenistan
1 mech_infantry moved from Caucasus to Turkmenistan
1 armour and 1 mech_infantry moved from Caucasus to Sikang
Germans take Sikang from Chinese
1 mech_infantry moved from Caucasus to Tsinghai
1 armour moved from Caucasus to Turkmenistan
1 destroyer and 1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
3 fighters moved from Gibraltar to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 bomber moved from Normandy Bordeaux to 91 Sea Zone
2 fighters moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Western Germany to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 armour moved from Caucasus to Tsinghai
1 carrier moved from 92 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 destroyer, 1 fighter, 5 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 armour moved from Volgograd to Tsinghai
1 armour and 1 mech_infantry moved from Caucasus to Turkmenistan
1 mech_infantry moved from Caucasus to Turkmenistan
1 armour and 1 mech_infantry moved from Caucasus to Sikang
Germans take Sikang from Chinese
1 mech_infantry moved from Caucasus to Tsinghai
1 armour moved from Caucasus to Turkmenistan
1 destroyer and 1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
3 fighters moved from Gibraltar to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 bomber moved from Normandy Bordeaux to 91 Sea Zone
2 fighters moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Western Germany to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 armour moved from Caucasus to Tsinghai
1 carrier moved from 92 Sea Zone to 91 Sea ZoneCombat - Germans
Battle in Tsinghai
Germans attack with 2 armour and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 2 armour and 1 mech_infantry in Tsinghai, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Tsinghai
Germans win, taking Tsinghai from Chinese with 2 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Turkmenistan
Germans attack with 2 armour and 2 mech_infantrys
British defend with 2 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Turkmenistan, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Turkmenistan, round 2 : 0/2 hits
2 infantry owned by the British lost in Turkmenistan
Germans win, taking Turkmenistan from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 91 Sea Zone
Germans attack with 1 bomber, 1 carrier, 1 destroyer, 6 fighters, 2 submarines and 1 tactical_bomber; Italians loiter and taunt
Americans defend with 1 carrier, 1 cruiser, 5 destroyers, 2 fighters, 2 submarines and 2 transports
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 bomber, 1 carrier, 1 destroyer, 6 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 7/9 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 carrier, 1 cruiser, 5 destroyers, 2 fighters and 2 transports in 91 Sea Zone, round 2 : 3/9 hits
2 submarines owned by the Americans, 2 submarines owned by the Germans, 4 destroyers owned by the Americans and 1 destroyer owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 bomber, 1 carrier, 6 fighters and 1 tactical_bomber in 91 Sea Zone, round 3 : 5/8 hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 91 Sea Zone, round 3 : 3/5 hits
Units damaged: 1 carrier owned by the Germans
1 carrier owned by the Americans, 2 fighters owned by the Germans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 2 fighters owned by the Americans lost in 91 Sea Zone
2 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber, 1 carrier, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 74
Casualties for Germans: 1 destroyer, 2 fighters and 2 submarines
Casualties for Americans: 1 carrier, 1 cruiser, 5 destroyers, 2 fighters, 2 submarines and 2 transports
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 2 submarines
Americans defend with 1 destroyer
Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Germans
1 carrier moved from 110 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 bomber moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
2 tactical_bombers moved from Caucasus to Volgograd
2 armour and 2 mech_infantrys moved from Caucasus to Kazakhstan
2 artilleries moved from Caucasus to Volgograd
4 infantry moved from Rostov to Volgograd
1 artillery moved from Rostov to Volgograd
1 infantry moved from Rostov to Volgograd
2 artilleries and 5 infantry moved from Ukraine to Rostov
1 artillery and 2 infantry moved from Tambov to Volgograd
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
1 mech_infantry moved from Russia to Volgograd
1 artillery and 2 infantry moved from Belarus to Bryansk
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
2 infantry moved from Norway to Finland
1 artillery and 2 infantry moved from Western Germany to Northern ItalyPlace Units - Germans
1 artillery and 2 infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Russia
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 1 mech_infantry placed in Germany
1 fighter placed in Western Germany
1 submarine placed in 93 Sea Zone
1 destroyer placed in 93 Sea Zone
1 infantry placed in Western Germany
1 infantry placed in France
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 14 times
3 was rolled 6 times
4 was rolled 11 times
5 was rolled 3 times
6 was rolled 10 times
Average roll : 3.469
Median : 3.000
Variance : 1.812
Standard Deviation : 1.346
Total rolls : 49Germans Combat
1 was rolled 3 times
2 was rolled 9 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 3.414
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 29Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.529
Median : 4.000
Variance : 0.562
Standard Deviation : 0.750
Total rolls : 17Chinese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 2 infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 3 infantry moved from Korea to Manchuria
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Manchuria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 2 infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 3 infantry moved from Korea to Manchuria
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 fighter moved from 6 Sea Zone to ManchuriaCombat - Japanese
Battle in Manchuria
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
ANZAC defend with 1 armour, 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Manchuria, round 2 : 1/6 hits
Chinese roll dice for 1 armour, 1 artillery and 1 infantry in Manchuria, round 2 : 2/3 hits
2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Manchuria
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Manchuria, round 3 : 1/4 hits
Chinese roll dice for 1 armour and 1 artillery in Manchuria, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Manchuria
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Manchuria, round 4 : 2/3 hits
Chinese roll dice for 1 armour in Manchuria, round 4 : 0/1 hits
1 armour owned by the ANZAC lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 armour, 1 artillery and 1 infantry
Casualties for Japanese: 3 infantry
Battle in 26 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 cruiser and 1 transport
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits
Japanese win, taking 26 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 19
Casualties for Americans: 1 cruiser and 1 transport
Battle in 19 Sea Zone
Japanese attack with 2 destroyers and 1 submarine
Americans defend with 1 destroyer and 2 transports; ANZAC defend with 3 transports
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 destroyers in 19 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer and 5 transports in 19 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 19 Sea Zone
1 transport owned by the Americans and 3 transports owned by the ANZAC lost in 19 Sea Zone
Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 : 1/1 hits
Japanese win, taking 19 Sea Zone from Americans with 2 destroyers and 1 submarine remaining. Battle score for attacker is 43
Casualties for Americans: 1 destroyer and 2 transports
Casualties for ANZAC: 3 transports
Battle in 21 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea ZonePlace Units - Japanese
2 destroyers and 2 submarines placed in 6 Sea Zone
2 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs totalDice Statistics:
Total
1 was rolled 12 times
2 was rolled 18 times
3 was rolled 9 times
4 was rolled 15 times
5 was rolled 10 times
6 was rolled 15 times
Average roll : 3.481
Median : 4.000
Variance : 0.756
Standard Deviation : 0.870
Total rolls : 79Germans Combat
1 was rolled 3 times
2 was rolled 9 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 3.414
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 29Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.500
Variance : 0.235
Standard Deviation : 0.485
Total rolls : 18ANZAC Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.286
Median : 3.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7Russians Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.409
Median : 4.000
Variance : 1.048
Standard Deviation : 1.024
Total rolls : 22