Thats something I still not know how to do. Perhaps youll be able to set it up again, Ill take it from there like last time. Thanks!
Surprise Attack vs Dawgoneit Axis vs Allies
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - British
British buy 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
4 infantry moved from Turkmenistan to Eastern Persia
3 infantry moved from Persia to Northwest Persia
11 infantry moved from Iraq to Syria
6 infantry moved from Trans-Jordan to Syria
5 mech_infantrys moved from Eastern Persia to Northwest Persia
1 armour and 4 mech_infantrys moved from India to Eastern Persia
3 infantry moved from Belgian Congo to French Equatorial Africa
2 infantry moved from Rhodesia to Belgian CongoCombat - British
Battle in Syria
British attack with 17 infantry
Italians defend with 1 armour, 1 artillery and 1 infantry
British win, taking Syria from Italians with 17 infantry remaining. Battle score for attacker is 13
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Battle in French Equatorial Africa
British attack with 3 infantry
Germans defend with 1 infantry
British win, taking French Equatorial Africa from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 aaGun moved from Shensi to SikangPlace Units - British
1 cruiser, 1 destroyer and 1 submarine placed in 98 Sea Zone
1 artillery and 1 infantry placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,3
British collect 31 PUs (3 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
1 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Italians
Italians buy 2 artilleries, 2 destroyers and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Volgograd to Northwest Persia
4 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Ukraine to Caucasus
1 bomber moved from Gibraltar to 102 Sea Zone
1 destroyer moved from 89 Sea Zone to 102 Sea Zone
1 submarine moved from 106 Sea Zone to 102 Sea Zone
1 armour, 3 artilleries and 6 infantry moved from Tobruk to Alexandria
4 transports moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 armour and 1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 infantry and 1 mech_infantry moved from Northern Italy to 97 Sea Zone
1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 97 Sea Zone to 96 Sea Zone
1 destroyer moved from 95 Sea Zone to 96 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Italians
Italians buy 2 artilleries, 2 destroyers and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Volgograd to Northwest Persia
4 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Ukraine to Caucasus
1 bomber moved from Gibraltar to 102 Sea Zone
1 destroyer moved from 89 Sea Zone to 102 Sea Zone
1 submarine moved from 106 Sea Zone to 102 Sea Zone
1 armour, 3 artilleries and 6 infantry moved from Tobruk to Alexandria
4 transports moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 armour and 1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 infantry and 1 mech_infantry moved from Northern Italy to 97 Sea Zone
1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 97 Sea Zone to 96 Sea Zone
1 destroyer moved from 95 Sea Zone to 96 Sea ZoneCombat - Italians
Battle in 102 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 1 submarine
Americans defend with 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports
Italians roll dice for 1 submarine in 102 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber and 1 destroyer in 102 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 102 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 102 Sea Zone, round 2 : 3/5 hits
1 submarine owned by the Americans, 1 submarine owned by the Italians, 1 bomber owned by the Italians and 1 destroyer owned by the Italians lost in 102 Sea Zone
Americans win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is -20
Casualties for Italians: 1 bomber, 1 destroyer and 1 submarine
Casualties for Americans: 1 submarine
Battle in Northwest Persia
Italians attack with 1 armour, 4 infantry and 1 mech_infantry
British defend with 15 infantry and 5 mech_infantrys
Italians roll dice for 1 armour, 4 infantry and 1 mech_infantry in Northwest Persia, round 2 : 0/6 hits
British roll dice for 15 infantry and 5 mech_infantrys in Northwest Persia, round 2 : 6/20 hits
1 mech_infantry owned by the Italians, 1 armour owned by the Italians and 4 infantry owned by the Italians lost in Northwest Persia
British win with 15 infantry and 5 mech_infantrys remaining. Battle score for attacker is -22
Casualties for Italians: 1 armour, 4 infantry and 1 mech_infantry
Battle in Alexandria
Italians attack with 1 armour, 3 artilleries and 6 infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 3 artilleries and 6 infantry in Alexandria, round 2 : 2/10 hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 3 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 96 Sea Zone to TobrukPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 destroyer placed in 97 Sea Zone
1 artillery and 1 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 10 times
6 was rolled 9 times
Average roll : 3.826
Median : 4.000
Variance : 0.489
Standard Deviation : 0.699
Total rolls : 46Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 2 times
Average roll : 4.105
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 19British Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.667
Median : 3.000
Variance : 0.550
Standard Deviation : 0.742
Total rolls : 21Americans Combat
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 3 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 transport moved from 37 Sea Zone to 54 Sea Zone
4 transports moved from 35 Sea Zone to 54 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
3 armour moved from Japan to 6 Sea Zone
3 armour and 3 transports moved from 6 Sea Zone to 5 Sea Zone
1 armour moved from Buryatia to Yenisey
1 infantry moved from Yakut S.S.R. to Yenisey
2 bombers moved from Amur to Yenisey
1 artillery moved from Sikang to Szechwan
4 artilleries, 8 infantry and 2 mech_infantrys moved from Amur to Buryatia
1 artillery and 1 infantry moved from Shan State to Yunnan
1 fighter moved from Queensland to Shan State
1 bomber moved from Queensland to AmurCombat - ANZAC
ANZAC creates battle in territory 20 Sea Zone
Battle in Yenisey
ANZAC attack with 1 armour, 2 bombers and 1 infantry
Germans defend with 2 armour
ANZAC win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 2 armour
Casualties for ANZAC: 1 armour and 1 infantryNon Combat Move - ANZAC
2 bombers moved from Yenisey to Buryatia
3 armour moved from 5 Sea Zone to Amur
1 armour and 1 infantry moved from 37 Sea Zone to Shan State
3 destroyers moved from 79 Sea Zone to 76 Sea Zone
1 destroyer moved from 37 Sea Zone to 79 Sea ZonePlace Units - ANZAC
3 armour placed in Japan
2 artilleries and 1 infantry placed in Queensland
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 28 PUs; end with 28 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Combat Move - French
Turn Complete - French
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I will set up our league game soon.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 2 destroyers, 8 infantry, 1 mech_infantry, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Timguska to Yakut S.S.R.
Germans take Yakut S.S.R. from ANZAC
1 artillery and 3 infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from British
7 armour, 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia
2 bombers moved from Gibraltar to 102 Sea Zone
1 destroyer and 1 submarine moved from 110 Sea Zone to 102 Sea Zone
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 98 Sea Zone
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 carrier and 1 fighter moved from 93 Sea Zone to 98 Sea Zone
1 fighter moved from 93 Sea Zone to 98 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 2 destroyers, 8 infantry, 1 mech_infantry, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Timguska to Yakut S.S.R.
Germans take Yakut S.S.R. from ANZAC
1 artillery and 3 infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from British
7 armour, 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia
2 bombers moved from Gibraltar to 102 Sea Zone
1 destroyer and 1 submarine moved from 110 Sea Zone to 102 Sea Zone
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 98 Sea Zone
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 carrier and 1 fighter moved from 93 Sea Zone to 98 Sea Zone
1 fighter moved from 93 Sea Zone to 98 Sea ZoneCombat - Germans
Battle in 102 Sea Zone
Germans attack with 2 bombers, 1 destroyer and 1 submarine
Americans defend with 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports
Germans roll dice for 1 submarine in 102 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 2 bombers and 1 destroyer in 102 Sea Zone, round 2 : 2/3 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 102 Sea Zone, round 2 : 2/5 hits
1 submarine owned by the Germans, 1 destroyer owned by the Americans, 1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 102 Sea Zone
Germans roll dice for 2 bombers in 102 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 carrier, 1 cruiser, 1 fighter and 2 transports in 102 Sea Zone, round 3 : 1/3 hits
1 bomber owned by the Germans and 1 carrier owned by the Americans lost in 102 Sea Zone
retreated to 102 Sea Zone
Americans win with 1 cruiser, 1 fighter and 2 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 bomber, 1 destroyer and 1 submarine
Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter
Battle in 98 Sea Zone
Germans attack with 1 carrier, 3 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 cruiser, 1 destroyer and 1 submarine
1 submarine owned by the British Submerged
Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 carrier, 3 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 1/4 hits
British roll dice for 1 cruiser and 1 destroyer in 98 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans and 1 destroyer owned by the British lost in 98 Sea Zone
Germans roll dice for 1 carrier, 3 fighters and 1 tactical_bomber in 98 Sea Zone, round 3 : 3/4 hits
British roll dice for 1 cruiser in 98 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the British lost in 98 Sea Zone
Germans win with 1 carrier, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 submarine
Casualties for British: 1 cruiser and 1 destroyer
Battle in Northwest Persia
Germans attack with 7 armour, 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys
British defend with 15 infantry and 5 mech_infantrys
Germans roll dice for 7 armour, 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys in Northwest Persia, round 2 : 2/14 hits
British roll dice for 15 infantry and 5 mech_infantrys in Northwest Persia, round 2 : 6/20 hits
2 mech_infantrys owned by the Germans, 2 infantry owned by the Germans, 2 artilleries owned by the Germans and 2 infantry owned by the British lost in Northwest Persia
7 armour owned by the Germans retreated to Caucasus
British win with 13 infantry and 5 mech_infantrys remaining. Battle score for attacker is -16
Casualties for Germans: 2 artilleries, 2 infantry and 2 mech_infantrys
Casualties for British: 2 infantry
1 fighter owned by the Americans could not land and were killedNon Combat Move - Germans
1 fighter moved from Northwest Persia to Caucasus
1 carrier moved from 93 Sea Zone to 98 Sea Zone
1 fighter moved from Gibraltar to Southern France
1 bomber moved from 102 Sea Zone to Gibraltar
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from Volgograd to Kazakhstan
2 artilleries moved from Kazakhstan to Caucasus
2 artilleries moved from Rostov to Caucasus
1 artillery moved from Volgograd to Caucasus
2 armour moved from Timguska to Kazakhstan
1 artillery and 2 infantry moved from Samara to Kazakhstan
1 infantry moved from Timguska to Yenisey
1 artillery and 2 infantry moved from Russia to Samara
5 infantry moved from Rostov to Caucasus
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
2 armour and 1 mech_infantry moved from Bryansk to Caucasus
1 artillery and 5 infantry moved from Ukraine to Rostov
2 artilleries and 6 infantry moved from Bessarabia to Ukraine
2 mech_infantrys moved from Eastern Poland to Ukraine
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 mech_infantry moved from Germany to Eastern Poland
1 artillery and 4 infantry moved from Germany to Western GermanyPlace Units - Germans
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Russia
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
1 infantry and 1 tactical_bomber placed in Western Germany
1 destroyer and 2 submarines placed in 93 Sea Zone
1 destroyer and 2 submarines placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 72 PUs; end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUsDice Statistics:
Total
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 11 times
4 was rolled 10 times
5 was rolled 10 times
6 was rolled 12 times
Average roll : 3.667
Median : 4.000
Variance : 0.169
Standard Deviation : 0.412
Total rolls : 60Germans Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 4.034
Median : 5.000
Variance : 1.464
Standard Deviation : 1.210
Total rolls : 29British Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.304
Median : 3.000
Variance : 1.227
Standard Deviation : 1.108
Total rolls : 23Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.375
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 1 cruiser, 1 fighter, 6 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
4 armour moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 102 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
3 fighters moved from 91 Sea Zone to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 cruiser, 2 destroyers and 1 submarine moved from 90 Sea Zone to 91 Sea Zone
4 armour, 3 destroyers, 4 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour moved from 91 Sea Zone to Morocco
2 armour moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Gibraltar
1 battleship, 4 carriers, 2 cruisers, 3 destroyers and 4 transports moved from 64 Sea Zone to 101 Sea Zone
Americans take 89 Sea Zone from Italians
1 bomber moved from Shensi to Yenisey
3 armour moved from Buryatia to Yakut S.S.R.
3 armour moved from Szechwan to Shensi
1 infantry moved from Szechwan to ShensiCombat - Americans
Battle in Morocco
Battle in Gibraltar
Americans attack with 2 armour, 2 artilleries and 4 infantry
Germans defend with 1 artillery, 1 bomber, 1 harbour and 2 infantry
Americans win, taking Morocco from Italians, taking Gibraltar from Germans with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 19
Casualties for Germans: 1 artillery, 1 bomber and 2 infantry
Casualties for Americans: 1 infantry
Battle in 92 Sea Zone
Americans attack with 3 fighters and 2 submarines
Germans defend with 1 destroyer
Americans win with 3 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer and 2 submarines
Americans win with 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Germans: 1 destroyer and 2 submarines
Battle in Yakut S.S.R.
Americans attack with 3 armour
Germans defend with 1 mech_infantry
Americans win, taking Yakut S.S.R. from Germans with 2 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 armour
Battle in Yenisey
Americans attack with 1 bomber
Germans defend with 1 infantry
Germans win with no units remaining. Battle score for attacker is -9
Casualties for Germans: 1 infantry
Casualties for Americans: 1 bomberNon Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
3 fighters moved from 92 Sea Zone to 91 Sea ZonePlace Units - Americans
1 cruiser and 2 transports placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
1 armour, 3 artilleries and 6 infantry placed in Eastern United States
Americans undo move 1.
Americans undo move 1.
2 armour placed in Central United States
1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 72 PUs; end with 72 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
22 artilleries and 28 infantry moved from Shensi to TsinghaiPlace Units - Chinese
5 artilleries and 3 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - British
British buy 1 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
4 infantry moved from Eastern Persia to Turkmenistan
1 armour moved from Eastern Persia to Turkmenistan
1 mech_infantry moved from Eastern Persia to Turkmenistan
3 mech_infantrys moved from Eastern Persia to Northwest Persia
1 artillery and 1 infantry moved from Iraq to Northwest Persia
10 infantry moved from Syria to Trans-Jordan
2 infantry moved from Syria to Trans-Jordan
5 infantry moved from Syria to Iraq
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Belgian Congo to French Equatorial Africa
1 infantry moved from French Equatorial Africa to Nigeria
1 infantry moved from French Equatorial Africa to Belgian Congo
1 infantry moved from Rhodesia to South West Africa
1 armour and 4 mech_infantrys moved from India to Eastern PersiaCombat - British
Battle in Turkmenistan
British attack with 1 armour, 4 infantry and 1 mech_infantry
Germans defend with 1 artillery and 3 infantry
British win, taking Turkmenistan from Germans with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 3 infantry
Casualties for British: 2 infantry
Battle in 96 Sea Zone
British attack with 1 submarine
Italians defend with 1 destroyer and 4 transports
British win with 1 submarine remaining. Battle score for attacker is 36
Casualties for Italians: 1 destroyer and 4 transportsNon Combat Move - British
Place Units - British
1 armour and 2 infantry placed in Egypt
3 infantry placed in Iraq
2 infantry and 1 mech_infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,5,1,3,3,6,1
British collect 30 PUs (4 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
1 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrys -
we still doing this game?
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lets finish this cause i dont Ger can win this.
my triple a is super slow, it took over 10 min to do my Anz and Fr turn the other nite -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Italians
Italians buy 2 artilleries, 3 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 armour, 3 artilleries and 6 infantry moved from Alexandria to Egypt
1 armour and 1 mech_infantry moved from Tobruk to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Italians
Italians buy 2 artilleries, 3 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 armour, 3 artilleries and 6 infantry moved from Alexandria to Egypt
1 armour and 1 mech_infantry moved from Tobruk to EgyptCombat - Italians
Battle in Egypt
Italians attack with 2 armour, 3 artilleries, 6 infantry and 1 mech_infantry
British defend with 1 armour, 1 factory_minor, 1 harbour and 15 infantry
Italians roll dice for 2 armour, 3 artilleries, 6 infantry and 1 mech_infantry in Egypt, round 2 : 3/12 hits
British roll dice for 1 armour and 15 infantry in Egypt, round 2 : 3/16 hits
3 infantry owned by the Italians and 3 infantry owned by the British lost in Egypt
Italians roll dice for 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Egypt, round 3 : 2/9 hits
British roll dice for 1 armour and 12 infantry in Egypt, round 3 : 4/13 hits
1 mech_infantry owned by the Italians, 3 infantry owned by the Italians and 2 infantry owned by the British lost in Egypt
3 artilleries owned by the Italians and 2 armour owned by the Italians retreated to Alexandria
British win with 1 armour and 10 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 6 infantry and 1 mech_infantry
Casualties for British: 5 infantry
Battle in 92 Sea Zone
Italians attack with 2 destroyers
Americans defend with 2 submarines
Italians roll dice for 2 destroyers in 92 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 2 destroyers in 92 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 2 submarines in 92 Sea Zone, round 3 : 0/2 hits
Italians roll dice for 2 destroyers in 92 Sea Zone, round 4 : 1/2 hits
Americans roll dice for 2 submarines in 92 Sea Zone, round 4 : 2/2 hits
1 submarine owned by the Americans and 2 destroyers owned by the Italians lost in 92 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is -10
Casualties for Italians: 2 destroyers
Casualties for Americans: 1 submarineNon Combat Move - Italians
1 mech_infantry moved from Caucasus to UkrainePlace Units - Italians
1 submarine placed in 97 Sea Zone
1 submarine placed in 95 Sea Zone
1 infantry placed in Southern Italy
2 infantry placed in Northern Italy
1 artillery placed in Northern Italy
1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsDice Statistics:
Total
1 was rolled 11 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 18 times
Average roll : 3.839
Median : 4.000
Variance : 1.410
Standard Deviation : 1.187
Total rolls : 62Italians Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.852
Median : 4.000
Variance : 0.423
Standard Deviation : 0.650
Total rolls : 27British Combat
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 11 times
Average roll : 3.931
Median : 4.000
Variance : 2.536
Standard Deviation : 1.592
Total rolls : 29Americans Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Italians
Italians buy 2 artilleries, 3 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 armour, 3 artilleries and 6 infantry moved from Alexandria to Egypt
1 armour and 1 mech_infantry moved from Tobruk to EgyptCombat - Italians
Battle in Egypt
Italians attack with 2 armour, 3 artilleries, 6 infantry and 1 mech_infantry
British defend with 1 armour, 1 factory_minor, 1 harbour and 15 infantry
Italians roll dice for 2 armour, 3 artilleries, 6 infantry and 1 mech_infantry in Egypt, round 2 : 3/12 hits
British roll dice for 1 armour and 15 infantry in Egypt, round 2 : 3/16 hits
3 infantry owned by the Italians and 3 infantry owned by the British lost in Egypt
Italians roll dice for 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Egypt, round 3 : 2/9 hits
British roll dice for 1 armour and 12 infantry in Egypt, round 3 : 4/13 hits
1 mech_infantry owned by the Italians, 3 infantry owned by the Italians and 2 infantry owned by the British lost in Egypt
3 artilleries owned by the Italians and 2 armour owned by the Italians retreated to Alexandria
British win with 1 armour and 10 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 6 infantry and 1 mech_infantry
Casualties for British: 5 infantry
Battle in 92 Sea Zone
Italians attack with 2 destroyers
Americans defend with 2 submarines
Italians roll dice for 2 destroyers in 92 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 2 destroyers in 92 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 2 submarines in 92 Sea Zone, round 3 : 0/2 hits
Italians roll dice for 2 destroyers in 92 Sea Zone, round 4 : 1/2 hits
Americans roll dice for 2 submarines in 92 Sea Zone, round 4 : 2/2 hits
1 submarine owned by the Americans and 2 destroyers owned by the Italians lost in 92 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is -10
Casualties for Italians: 2 destroyers
Casualties for Americans: 1 submarineNon Combat Move - Italians
1 mech_infantry moved from Caucasus to UkrainePlace Units - Italians
1 submarine placed in 97 Sea Zone
1 submarine placed in 95 Sea Zone
1 infantry placed in Southern Italy
2 infantry placed in Northern Italy
1 artillery placed in Northern Italy
1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Tobruk: 2 artilleries and 4 infantry
EDIT: Adding units owned by Italians to Alexandria: 2 artilleries and 4 infantry
EDIT: Turning off Edit ModeDice Statistics:
Total
1 was rolled 11 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 18 times
Average roll : 3.839
Median : 4.000
Variance : 1.410
Standard Deviation : 1.187
Total rolls : 62Italians Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.852
Median : 4.000
Variance : 0.423
Standard Deviation : 0.650
Total rolls : 27British Combat
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 11 times
Average roll : 3.931
Median : 4.000
Variance : 2.536
Standard Deviation : 1.592
Total rolls : 29Americans Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - ANZAC
ANZAC buy 5 armour, 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
3 destroyers moved from 76 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 armour, 1 fighter and 1 infantry moved from Shan State to Yunnan
1 armour moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Shensi
2 transports moved from 54 Sea Zone to 63 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 54 Sea Zone to 37 Sea Zone
1 transport moved from 37 Sea Zone to 54 Sea Zone
1 infantry and 2 transports moved from 63 Sea Zone to 54 Sea Zone
3 infantry moved from New South Wales to Queensland
1 transport moved from 20 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Buryatia to Yenisey
ANZAC take Yenisey from Germans
4 artilleries, 2 bombers, 8 infantry and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
3 armour and 1 bomber moved from Amur to Yakut S.S.R.
3 transports moved from 5 Sea Zone to 6 Sea Zone
3 armour moved from Japan to 6 Sea Zone
3 armour and 3 transports moved from 6 Sea Zone to 5 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
3 armour moved from 5 Sea Zone to Amur
2 artilleries, 3 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
3 armour placed in Japan
1 armour, 1 artillery and 1 mech_infantry placed in Queensland
1 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 28 PUs; end with 28 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 3 destroyers, 9 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;Combat Move - Germans
10 armour, 5 artilleries, 5 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia
2 artilleries and 5 infantry moved from Kazakhstan to Turkmenistan
2 armour moved from Kazakhstan to Northwest Persia
1 tactical_bomber moved from 98 Sea Zone to Northwest Persia
1 destroyer and 2 submarines moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from Southern France to 92 Sea Zone
1 carrier moved from 98 Sea Zone to 95 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Caucasus to Northwest Persia
1 fighter moved from 98 Sea Zone to Northwest Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 3 destroyers, 9 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;Combat Move - Germans
10 armour, 5 artilleries, 5 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia
2 artilleries and 5 infantry moved from Kazakhstan to Turkmenistan
2 armour moved from Kazakhstan to Northwest Persia
1 tactical_bomber moved from 98 Sea Zone to Northwest Persia
1 destroyer and 2 submarines moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from Southern France to 92 Sea Zone
1 carrier moved from 98 Sea Zone to 95 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Caucasus to Northwest Persia
1 fighter moved from 98 Sea Zone to Northwest PersiaCombat - Germans
Battle in 92 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 2 submarines
Americans defend with 1 submarine
Germans roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 92 Sea Zone
Germans win with 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Northwest Persia
Germans attack with 12 armour, 5 artilleries, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery, 14 infantry and 8 mech_infantrys
Germans roll dice for 12 armour, 5 artilleries, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 11/27 hits
British roll dice for 1 artillery, 14 infantry and 8 mech_infantrys in Northwest Persia, round 2 : 9/23 hits
1 mech_infantry owned by the Germans, 5 infantry owned by the Germans, 3 artilleries owned by the Germans and 11 infantry owned by the British lost in Northwest Persia
Germans roll dice for 12 armour, 2 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 3 : 9/18 hits
British roll dice for 1 artillery, 3 infantry and 8 mech_infantrys in Northwest Persia, round 3 : 6/12 hits
1 mech_infantry owned by the Germans, 6 mech_infantrys owned by the British, 2 artilleries owned by the Germans, 3 infantry owned by the British and 3 armour owned by the Germans lost in Northwest Persia
Germans roll dice for 9 armour, 2 fighters and 1 tactical_bomber in Northwest Persia, round 4 : 2/12 hits
British roll dice for 1 artillery and 2 mech_infantrys in Northwest Persia, round 4 : 1/3 hits
2 mech_infantrys owned by the British and 1 armour owned by the Germans lost in Northwest Persia
Germans roll dice for 8 armour, 2 fighters and 1 tactical_bomber in Northwest Persia, round 5 : 5/11 hits
British roll dice for 1 artillery in Northwest Persia, round 5 : 0/1 hits
1 artillery owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 8 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 4 armour, 5 artilleries, 5 infantry and 2 mech_infantrys
Casualties for British: 1 artillery, 14 infantry and 8 mech_infantrys
Battle in Turkmenistan
Germans attack with 2 artilleries and 5 infantry
British defend with 1 armour, 2 infantry and 1 mech_infantry
Germans roll dice for 2 artilleries and 5 infantry in Turkmenistan, round 2 : 1/7 hits
British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Turkmenistan, round 2 : 0/4 hits
1 infantry owned by the British lost in Turkmenistan
Germans roll dice for 2 artilleries and 5 infantry in Turkmenistan, round 3 : 1/7 hits
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Turkmenistan, round 3 : 0/3 hits
1 infantry owned by the British lost in Turkmenistan
Germans roll dice for 2 artilleries and 5 infantry in Turkmenistan, round 4 : 2/7 hits
British roll dice for 1 armour and 1 mech_infantry in Turkmenistan, round 4 : 1/2 hits
1 mech_infantry owned by the British, 1 infantry owned by the Germans and 1 armour owned by the British lost in Turkmenistan
Germans win, taking Turkmenistan from British with 2 artilleries and 4 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for British: 1 armour, 2 infantry and 1 mech_infantryNon Combat Move - Germans
1 tactical_bomber moved from Northwest Persia to Caucasus
1 fighter moved from Northwest Persia to Greece
1 fighter moved from Northwest Persia to Caucasus
1 fighter moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from 98 Sea Zone to Western Germany
1 fighter moved from 92 Sea Zone to 95 Sea Zone
1 artillery moved from Normandy Bordeaux to France
1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Western Germany to Denmark
2 infantry moved from Western Germany to France
1 armour and 1 mech_infantry moved from Novgorod to Vologda
1 artillery and 2 infantry moved from Samara to Novosibirsk
1 artillery and 2 infantry moved from Russia to Samara
1 artillery and 2 infantry moved from Volgograd to Kazakhstan
1 artillery and 5 infantry moved from Rostov to Caucasus
3 artilleries and 8 infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Ukraine to Caucasus
2 armour and 1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Eastern Poland to Ukraine
1 aaGun moved from France to Western GermanyPlace Units - Germans
1 destroyer and 2 submarines placed in 93 Sea Zone
1 destroyer and 1 submarine placed in 110 Sea Zone
1 destroyer and 1 submarine placed in 112 Sea Zone
1 armour and 2 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Russia
2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Gold Coast: 1 infantry
EDIT: Adding units owned by Germans to French West Africa: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 82 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 70 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 70 PUs; end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUsDice Statistics:
Total
1 was rolled 21 times
2 was rolled 22 times
3 was rolled 18 times
4 was rolled 26 times
5 was rolled 24 times
6 was rolled 31 times
Average roll : 3.725
Median : 4.000
Variance : 0.738
Standard Deviation : 0.859
Total rolls : 142Germans Combat
1 was rolled 14 times
2 was rolled 12 times
3 was rolled 11 times
4 was rolled 17 times
5 was rolled 17 times
6 was rolled 22 times
Average roll : 3.828
Median : 4.000
Variance : 0.902
Standard Deviation : 0.950
Total rolls : 93British Combat
1 was rolled 7 times
2 was rolled 10 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3.500
Median : 3.500
Variance : 0.255
Standard Deviation : 0.505
Total rolls : 48Americans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1





