Surprise Attack vs Dawgoneit Axis vs Allies


  • Try again, I had that prob. last nite


  • nope, same problem.
    I have been playing others today.
    I think its on your end.


  • I couldnt start a game with Priv. Pan the other day. I dont know what was up with that but I was able to play other games. I’ll try to repost this one and see if that does it or If I have to contact a moderator


  • I guess its a glitch. I had to redo my turn then edit in any losses or non losses.
    you have to go back to the country just before your turn.
    if you want just take your turn over and heck with the edits 8-)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Urals to Timguska
                1 armour moved from Volgograd to Caucasus
                2 infantry moved from Manchuria to Jehol
                1 artillery and 1 infantry moved from Korea to Manchuria
                1 cruiser, 2 destroyers and 4 submarines moved from 6 Sea Zone to 36 Sea Zone
                1 armour moved from Hunan to Szechwan
                1 infantry moved from Kiangsi to Kwangsi
                1 armour moved from Kiangsu to Kwangsi
                1 mech_infantry moved from Kiangsu to Kwangsi
                1 tactical_bomber moved from Kiangsu to Kwangsi

    triplea_37099.0_Jap13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Urals to Timguska
                1 armour moved from Volgograd to Caucasus
                2 infantry moved from Manchuria to Jehol
                1 artillery and 1 infantry moved from Korea to Manchuria
                1 cruiser, 2 destroyers and 4 submarines moved from 6 Sea Zone to 36 Sea Zone
                1 armour moved from Hunan to Szechwan
                1 infantry moved from Kiangsi to Kwangsi
                1 armour moved from Kiangsu to Kwangsi
                1 mech_infantry moved from Kiangsu to Kwangsi
                1 tactical_bomber moved from Kiangsu to Kwangsi

    Combat - Japanese
                Battle in Kwangsi
                    Japanese attack with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    ANZAC defend with 2 artilleries
                        Japanese roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 :  2/4 hits
                        Chinese roll dice for 2 artilleries in Kwangsi, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 artilleries owned by the ANZAC lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for ANZAC: 2 artilleries
                    Casualties for Japanese: 1 infantry
                Battle in Caucasus
                    Japanese attack with 1 armour
                    British defend with 1 infantry
                        Japanese roll dice for 1 armour in Caucasus, round 2 :  0/1 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour in Caucasus, round 3 :  0/1 hits
                        Russians roll dice for 1 infantry in Caucasus, round 3 :  0/1 hits
                        Japanese roll dice for 1 armour in Caucasus, round 4 :  0/1 hits
                        Russians roll dice for 1 infantry in Caucasus, round 4 :  0/1 hits
                        Japanese roll dice for 1 armour in Caucasus, round 5 :  1/1 hits
                        Russians roll dice for 1 infantry in Caucasus, round 5 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the British lost in Caucasus
                    Russians win with no units remaining. Battle score for attacker is -3
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 armour
                Battle in 36 Sea Zone
                    Japanese attack with 1 cruiser, 2 destroyers and 4 submarines
                    British defend with 1 fighter; Americans defend with 1 battleship, 3 carriers, 4 fighters and 1 transport; ANZAC defend with 1 cruiser, 1 destroyer and 2 transports
                        Japanese roll dice for 4 submarines in 36 Sea Zone, round 2 :  1/4 hits
                    Units damaged: 1 carrier owned by the Americans
                        Japanese roll dice for 1 cruiser and 2 destroyers in 36 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 3 transports in 36 Sea Zone, round 2 :  1/11 hits
                        1 destroyer owned by the Japanese lost in 36 Sea Zone
                        Japanese roll dice for 4 submarines in 36 Sea Zone, round 3 :  1/4 hits
                    Units damaged: 1 carrier owned by the Americans
                        Japanese roll dice for 1 cruiser and 1 destroyer in 36 Sea Zone, round 3 :  0/2 hits
                        Americans roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 3 transports in 36 Sea Zone, round 3 :  6/11 hits
                        1 destroyer owned by the Japanese, 1 cruiser owned by the Japanese and 4 submarines owned by the Japanese lost in 36 Sea Zone
                    Americans win with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 3 transports remaining. Battle score for attacker is -52
                    Casualties for Japanese: 1 cruiser, 2 destroyers and 4 submarines
                    1 fighter owned by the British and 2 fighters owned by the Americans forced to land in French Indo China

    Non Combat Move - Japanese
                1 artillery moved from Kiangsu to Kiangsi
                1 tactical_bomber moved from Kwangsi to Kiangsu
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kiangsu
                1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1,5,3,3,2,4
                Japanese collect 55 PUs (1 lost to blockades); end with 55 PUs total

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 9 times
                3 was rolled 19 times
                4 was rolled 8 times
                5 was rolled 22 times
                6 was rolled 19 times
            Average roll : 3.988
            Median : 4.000
            Variance : 2.512
            Standard Deviation : 1.585
            Total rolls : 85

    Null / Other
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 2 times
                5 was rolled 8 times
                6 was rolled 7 times
            Average roll : 4.069
            Median : 5.000
            Variance : 1.321
            Standard Deviation : 1.150
            Total rolls : 29

    Americans Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 2 times
                5 was rolled 8 times
                6 was rolled 7 times
            Average roll : 4.069
            Median : 5.000
            Variance : 1.321
            Standard Deviation : 1.150
            Total rolls : 29

    Chinese Combat
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Russians Combat
                1 was rolled 1 times
                3 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.750
            Standard Deviation : 0.866
            Total rolls : 21

    triplea_37099.0_Jap13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser, 1 factory_minor, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from French Indo China to 36 Sea Zone
                1 armour moved from 36 Sea Zone to Kwangsi
                2 fighters moved from French Indo China to Kwangsi
                2 fighters moved from 36 Sea Zone to Kwangsi
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 infantry and 1 mech_infantry moved from 37 Sea Zone to Siam
                1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 cruiser and 3 destroyers moved from 54 Sea Zone to 37 Sea Zone
                1 artillery, 2 cruisers, 2 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 89 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in Kwangsi
                    Americans attack with 1 armour and 4 fighters
                    Japanese defend with 1 armour and 1 mech_infantry
                    Americans win, taking Kwangsi from Japanese with 1 armour and 3 fighters remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                Battle in 91 Sea Zone
                    Americans attack with 1 submarine
                    Germans defend with 2 transports
                    Americans win with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Germans: 2 transports
                Battle in Siam

    Non Combat Move - Americans
                3 fighters moved from Kwangsi to 36 Sea Zone
                1 fighter moved from 36 Sea Zone to French Indo China

    Place Units - Americans
                1 factory_minor placed in French Indo China
                1 carrier placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                1 cruiser, 1 submarine and 1 transport placed in 101 Sea Zone
                2 infantry placed in Eastern United States
                Americans undo move 4.
                Americans undo move 4.
                1 cruiser and 1 transport placed in 10 Sea Zone
                2 infantry placed in Western United States
                1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    triplea_37099.0_Ame13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 3 PUs total

    triplea_37099.0_Chi13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - British
                British buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from French Indo China to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Yunnan to Kwangsi
                1 infantry moved from Yunnan to Hunan
                3 infantry moved from Yunnan to Szechwan
                1 mech_infantry moved from Yunnan to Kwangtung
                1 mech_infantry moved from Yunnan to Kwangtung
                1 fighter moved from French Indo China to Szechwan
                2 infantry moved from Burma to Yunnan
                1 mech_infantry moved from India to Yunnan
                1 armour moved from India to Yunnan
                3 infantry moved from India to Burma
                2 infantry moved from Eastern Persia to Persia
                2 infantry and 1 mech_infantry moved from Persia to Northwest Persia
                2 infantry moved from West India to Eastern Persia
                2 armour, 3 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
                3 infantry moved from Anglo Egyptian Sudan to Egypt
                3 infantry moved from Egypt to Trans-Jordan
                2 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Rhodesia to Belgian Congo
                2 infantry moved from Union of South Africa to Rhodesia
                1 tactical_bomber moved from Northwest Persia to India

    Combat - British
                Battle in Szechwan
                    British attack with 1 fighter and 3 infantry
                    Japanese defend with 1 armour
                    British win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 armour

    Non Combat Move - British
                1 fighter moved from Szechwan to Kwangsi

    Place Units - British
                3 infantry placed in Persia
                3 infantry placed in Iraq
                2 infantry and 1 mech_infantry placed in Egypt
                2 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total

    Place Units - UK_Pacific
                1 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in India change ownership: 1 armour and 2 mech_infantrys

    triplea_37099.0_UK_13.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery moved from Northern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 armour moved from Libya to Tobruk
                1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
                1 bomber moved from Southern Italy to Egypt
                1 infantry moved from Tambov to Volgograd
                2 artilleries and 2 infantry moved from Bryansk to Rostov
                1 armour moved from Romania to Ukraine
                1 artillery and 3 infantry moved from Romania to Bessarabia

    triplea_37099.0_Ita13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery moved from Northern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 armour moved from Libya to Tobruk
                1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
                1 bomber moved from Southern Italy to Egypt
                1 infantry moved from Tambov to Volgograd
                2 artilleries and 2 infantry moved from Bryansk to Rostov
                1 armour moved from Romania to Ukraine
                1 artillery and 3 infantry moved from Romania to Bessarabia

    Combat - Italians
                Battle in Tobruk
                    Italians attack with 1 armour, 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                        Italians roll dice for 1 armour, 1 artillery and 1 infantry in Tobruk, round 2 :  1/3 hits
                        British roll dice for 1 infantry in Tobruk, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Tobruk
                    Italians win, taking Tobruk from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Strategic bombing raid in Egypt
                        AA fire in Egypt :  0/1 hits
                    Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Egypt causes 4 damage total.

    Non Combat Move - Italians
                1 bomber moved from Egypt to Greece
                1 artillery moved from Yugoslavia to Northern Italy

    Place Units - Italians
                1 artillery placed in Southern Italy
                1 infantry placed in Northern Italy
                1 submarine placed in 95 Sea Zone
                1 destroyer and 1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs

    Dice Statistics:

    Total
                2 was rolled 5 times
                3 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.400
            Median : 2.500
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 10

    Null / Other
                2 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Italians Combat
                2 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    British Combat
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    triplea_37099.0_Ita13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 artillery, 2 infantry and 2 transports; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
                1 cruiser moved from 36 Sea Zone to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                2 transports moved from 36 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 destroyer and 1 submarine moved from 62 Sea Zone to 45 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in Philippines
                    ANZAC attack with 1 armour, 1 artillery and 2 infantry
                    Japanese defend with 1 airfield, 1 artillery, 1 harbour and 3 infantry
                    ANZAC win, taking Philippines from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 10
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 artillery and 3 infantry

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 armour and 1 infantry placed in Queensland
                1 artillery and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

    triplea_37099.0_ANZ13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - French

    Turn Complete - French

    triplea_37099.0_Fre13.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 8 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 armour moved from Russia to Novosibirsk
                1 mech_infantry moved from Ukraine to Caucasus
                      Germans take Caucasus from Russians
                1 artillery and 1 infantry moved from Tambov to Volgograd
                1 artillery moved from Bryansk to Rostov
                1 artillery and 3 infantry moved from Western Ukraine to Ukraine
                1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine
                1 armour and 2 mech_infantrys moved from Bryansk to Rostov
                2 armour moved from Ukraine to Rostov
                1 submarine moved from 93 Sea Zone to 91 Sea Zone
                1 destroyer moved from 112 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from Gibraltar to 91 Sea Zone
                1 fighter moved from Gibraltar to 91 Sea Zone
                1 bomber moved from Southern France to United Kingdom
                1 artillery and 2 infantry moved from Smolensk to Bryansk
                2 armour and 1 mech_infantry moved from Novgorod to Bryansk
                1 carrier moved from 96 Sea Zone to 92 Sea Zone

    triplea_37099.0_Ger14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 8 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 armour moved from Russia to Novosibirsk
                1 mech_infantry moved from Ukraine to Caucasus
                      Germans take Caucasus from Russians
                1 artillery and 1 infantry moved from Tambov to Volgograd
                1 artillery moved from Bryansk to Rostov
                1 artillery and 3 infantry moved from Western Ukraine to Ukraine
                1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine
                1 armour and 2 mech_infantrys moved from Bryansk to Rostov
                2 armour moved from Ukraine to Rostov
                1 submarine moved from 93 Sea Zone to 91 Sea Zone
                1 destroyer moved from 112 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from Gibraltar to 91 Sea Zone
                1 fighter moved from Gibraltar to 91 Sea Zone
                1 bomber moved from Southern France to United Kingdom
                1 artillery and 2 infantry moved from Smolensk to Bryansk
                2 armour and 1 mech_infantry moved from Novgorod to Bryansk
                1 carrier moved from 96 Sea Zone to 92 Sea Zone

    Combat - Germans
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  0/1 hits
                    Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 6 damage total.
                Battle in Novosibirsk
                    Germans attack with 2 armour
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour in Novosibirsk, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Novosibirsk
                    Germans win, taking Novosibirsk from Russians with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in 91 Sea Zone
                    Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 91 Sea Zone
                    Germans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Germans
                1 fighter moved from Normandy Bordeaux to 112 Sea Zone
                1 bomber moved from United Kingdom to Western Germany
                2 infantry moved from Western Germany to Denmark
                1 tactical_bomber moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 96 Sea Zone to Gibraltar

    Place Units - Germans
                1 carrier placed in 112 Sea Zone
                1 destroyer and 1 submarine placed in 93 Sea Zone
                1 fighter placed in 112 Sea Zone
                1 armour and 2 mech_infantrys placed in Ukraine
                1 artillery and 2 infantry placed in Russia
                1 artillery and 2 infantry placed in Novgorod
                1 infantry placed in Normandy Bordeaux
                1 infantry placed in Southern France
                1 infantry placed in Western Germany
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 63 PUs; end with 63 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs

    Dice Statistics:

    Total
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.900
            Median : 4.000
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10

    Null / Other
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.667
            Median : 3.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    British Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_37099.0_Ger14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Combat Move - Russians

    Turn Complete - Russians

    triplea_37099.0_Rus14.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 2 destroyers, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Timguska to Kansu
                2 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 infantry moved from Kiangsu to Kiangsi
                1 artillery and 1 infantry moved from Kiangsu to Anhwe
                2 infantry moved from Jehol to Anhwe
                1 artillery and 1 infantry moved from Manchuria to Jehol
                2 infantry moved from Korea to Manchuria
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone

    triplea_37099.0_Jap14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 2 destroyers, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Timguska to Kansu
                2 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 infantry moved from Kiangsu to Kiangsi
                1 artillery and 1 infantry moved from Kiangsu to Anhwe
                2 infantry moved from Jehol to Anhwe
                1 artillery and 1 infantry moved from Manchuria to Jehol
                2 infantry moved from Korea to Manchuria
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 destroyer and 2 submarines
                    ANZAC defend with 1 cruiser, 1 destroyer and 2 transports
                        Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 cruiser, 1 destroyer and 2 transports in 35 Sea Zone, round 2 :  1/2 hits
                        1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 35 Sea Zone
                        Japanese roll dice for 2 submarines in 35 Sea Zone, round 3 :  2/2 hits
                        1 cruiser owned by the ANZAC and 1 transport owned by the ANZAC lost in 35 Sea Zone
                        1 transport owned by the ANZAC lost in 35 Sea Zone
                        Japanese roll dice for 2 submarines in 35 Sea Zone, round 4 :  1/2 hits
                    Japanese win, taking 35 Sea Zone from Americans with 2 submarines remaining. Battle score for attacker is 26
                    Casualties for ANZAC: 1 cruiser, 1 destroyer and 2 transports
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Japanese
                1 tactical_bomber moved from Kiangsu to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 tactical_bomber moved from 6 Sea Zone to Japan

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kiangsu
                1 artillery placed in Japan
                2 destroyers, 3 submarines and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 46 PUs; end with 46 PUs total

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.111
            Median : 2.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    ANZAC Combat
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.143
            Median : 2.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    triplea_37099.0_Jap14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 2 armour, 6 destroyers, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Kwangsi to Kiangsi
                1 fighter moved from French Indo China to Kiangsi
                1 infantry and 1 mech_infantry moved from Siam to 37 Sea Zone
                1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                1 infantry and 1 mech_infantry moved from 20 Sea Zone to Formosa
                1 battleship, 3 carriers, 2 fighters and 1 transport moved from 36 Sea Zone to 20 Sea Zone
                2 fighters moved from 20 Sea Zone to Kiangsi
                1 artillery, 2 cruisers, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 54 Sea Zone to 37 Sea Zone
                1 transport moved from 37 Sea Zone to 54 Sea Zone
                1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                2 destroyers moved from 54 Sea Zone to 35 Sea Zone
                1 destroyer moved from 37 Sea Zone to 20 Sea Zone
                1 destroyer moved from 37 Sea Zone to 20 Sea Zone
                1 destroyer moved from 37 Sea Zone to 35 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                1 cruiser, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in Formosa
                Battle in Kiangsi
                    Americans attack with 1 armour and 3 fighters
                    Japanese defend with 1 artillery and 1 infantry
                    Americans win, taking Formosa from Japanese with 3 fighters remaining. Battle score for attacker is 1
                    Casualties for Americans: 1 armour
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in 35 Sea Zone
                    Americans attack with 3 destroyers
                    Japanese defend with 2 submarines
                    Americans win, taking 35 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is -4
                    Casualties for Americans: 2 destroyers
                    Casualties for Japanese: 2 submarines

    Non Combat Move - Americans
                2 fighters moved from Kiangsi to 20 Sea Zone
                1 fighter moved from Kiangsi to Kwangtung
                1 artillery, 2 infantry and 1 mech_infantry moved from 37 Sea Zone to Siam

    Place Units - Americans
                2 armour and 1 infantry placed in French Indo China
                1 fighter placed in Eastern United States
                2 destroyers placed in 10 Sea Zone
                4 destroyers and 1 submarine placed in 101 Sea Zone
                Americans undo move 3.
                2 destroyers placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs

    triplea_37099.0_Ame14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs

    triplea_37099.0_Chi14.tsvg

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