scramble all 3 planes to 115
Surprise Attack vs Dawgoneit Axis vs Allies
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
Combat - Russians
Turn Complete - Russians
-
@suprise:
Do you want to try a game in the League?
sure. but we are still playing this one right.
30 bid for allies -
Yeah lets keep this one going because I come here to see how my dice are treating me and then decide if I’m going to go to my League games. . . so far my dice ore crap in the league I’m done there for tonite
30 seems like a high bid to me how about 12 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Volgograd to Caucasus
1 infantry moved from Urals to Timguska
1 infantry moved from Kiangsi to Kwangsi
1 armour moved from Kiangsu to Kwangsi
1 armour moved from Hunan to Szechwan
2 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Korea to Manchuria
1 cruiser, 2 destroyers and 4 submarines moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangsi -
its yours Mr. Smith.
where would you like your placements sir.
sorry I haven’t come over.
although the surgeries have kind of fixed my heart.
my *&#@#%^ LUNGS HAVE GOTTEN WORSE.
I WAS OK FOR A WHILE WITH THEM. THEN I WAS DOWN FOR A WEEK OK FOR 2 DOWN FOR ANOTHER WEEK AND TODAY IS THE FIRST DAY I HAVE BEEN ABLE TO GET AROUND FOR MORE THAN 5 MINUTES AT A TIME.
WHOOPS!!! Sorry for all the caps. I guess they were ment to be on. LOL.
talk to ya later. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Volgograd to Caucasus
1 infantry moved from Urals to Timguska
1 infantry moved from Kiangsi to Kwangsi
1 armour moved from Kiangsu to Kwangsi
1 armour moved from Hunan to Szechwan
2 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Korea to Manchuria
1 cruiser, 2 destroyers and 4 submarines moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsu to KwangsiCombat - Japanese
Battle in Kwangsi
Japanese attack with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 2 artilleries
Japanese roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits
Chinese roll dice for 2 artilleries in Kwangsi, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 artilleries owned by the ANZAC lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for ANZAC: 2 artilleries
Casualties for Japanese: 1 infantry
Battle in Caucasus
Japanese attack with 1 armour
British defend with 1 infantry
Japanese roll dice for 1 armour in Caucasus, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
Japanese roll dice for 1 armour in Caucasus, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits
1 armour owned by the Japanese lost in Caucasus
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Battle in 36 Sea Zone
Japanese attack with 1 cruiser, 2 destroyers and 4 submarines
British defend with 1 fighter; Americans defend with 1 battleship, 3 carriers, 4 fighters and 1 transport; ANZAC defend with 1 cruiser, 1 destroyer and 2 transports
Japanese roll dice for 4 submarines in 36 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 cruiser and 2 destroyers in 36 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 3 transports in 36 Sea Zone, round 2 : 4/11 hits
2 destroyers owned by the Japanese, 1 cruiser owned by the Japanese and 1 submarine owned by the Japanese lost in 36 Sea Zone
Japanese roll dice for 3 submarines in 36 Sea Zone, round 3 : 2/3 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 3 transports in 36 Sea Zone, round 3 : 7/11 hits
3 submarines owned by the Japanese and 1 destroyer owned by the ANZAC lost in 36 Sea Zone
Americans win with 1 battleship, 3 carriers, 1 cruiser, 5 fighters and 3 transports remaining. Battle score for attacker is -44
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 cruiser, 2 destroyers and 4 submarines
1 fighter owned by the British and 4 fighters owned by the Americans forced to land in French Indo ChinaNon Combat Move - Japanese
1 tactical_bomber moved from Kwangsi to Kiangsu
1 artillery moved from Kiangsu to Kiangsi
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Kiangsu
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
1 artillery placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3
Japanese collect 55 PUs (1 lost to blockades); end with 55 PUs totalDice Statistics:
Total
1 was rolled 10 times
2 was rolled 17 times
3 was rolled 10 times
4 was rolled 8 times
5 was rolled 11 times
6 was rolled 12 times
Average roll : 3.426
Median : 3.000
Variance : 0.716
Standard Deviation : 0.846
Total rolls : 68Null / Other
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.500
Median : 3.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24Americans Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.500
Median : 3.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24Chinese Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.312
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Volgograd to Caucasus
1 infantry moved from Urals to Timguska
1 infantry moved from Kiangsi to Kwangsi
1 armour moved from Kiangsu to Kwangsi
1 armour moved from Hunan to Szechwan
2 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Korea to Manchuria
1 cruiser, 2 destroyers and 4 submarines moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsu to KwangsiCombat - Japanese
Battle in Kwangsi
Japanese attack with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 2 artilleries
Japanese win, taking Kwangsi from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for ANZAC: 2 artilleries
Casualties for Japanese: 1 infantry
Battle in Caucasus
Japanese attack with 1 armour
British defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Battle in 36 Sea Zone
Japanese attack with 1 cruiser, 2 destroyers and 4 submarines
British defend with 1 fighter; Americans defend with 1 battleship, 3 carriers, 4 fighters and 1 transport; ANZAC defend with 1 cruiser, 1 destroyer and 2 transports
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 carrier owned by the Americans
Americans win with 1 battleship, 3 carriers, 1 cruiser, 5 fighters and 3 transports remaining. Battle score for attacker is -44
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 cruiser, 2 destroyers and 4 submarines
1 fighter owned by the British and 4 fighters owned by the Americans forced to land in French Indo ChinaNon Combat Move - Japanese
1 tactical_bomber moved from Kwangsi to Kiangsu
1 artillery moved from Kiangsu to Kiangsi
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Kiangsu
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
1 artillery placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3
Japanese collect 55 PUs (1 lost to blockades); end with 55 PUs total -
hey, it wont let me download our game.
all the others I am playing will download just yours wont -
Try again, I had that prob. last nite
-
nope, same problem.
I have been playing others today.
I think its on your end. -
I couldnt start a game with Priv. Pan the other day. I dont know what was up with that but I was able to play other games. I’ll try to repost this one and see if that does it or If I have to contact a moderator
-
I guess its a glitch. I had to redo my turn then edit in any losses or non losses.
you have to go back to the country just before your turn.
if you want just take your turn over and heck with the edits 8-) -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Urals to Timguska
1 armour moved from Volgograd to Caucasus
2 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Korea to Manchuria
1 cruiser, 2 destroyers and 4 submarines moved from 6 Sea Zone to 36 Sea Zone
1 armour moved from Hunan to Szechwan
1 infantry moved from Kiangsi to Kwangsi
1 armour moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangsi
1 tactical_bomber moved from Kiangsu to Kwangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Urals to Timguska
1 armour moved from Volgograd to Caucasus
2 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Korea to Manchuria
1 cruiser, 2 destroyers and 4 submarines moved from 6 Sea Zone to 36 Sea Zone
1 armour moved from Hunan to Szechwan
1 infantry moved from Kiangsi to Kwangsi
1 armour moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangsi
1 tactical_bomber moved from Kiangsu to KwangsiCombat - Japanese
Battle in Kwangsi
Japanese attack with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 2 artilleries
Japanese roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits
Chinese roll dice for 2 artilleries in Kwangsi, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 artilleries owned by the ANZAC lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for ANZAC: 2 artilleries
Casualties for Japanese: 1 infantry
Battle in Caucasus
Japanese attack with 1 armour
British defend with 1 infantry
Japanese roll dice for 1 armour in Caucasus, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
Japanese roll dice for 1 armour in Caucasus, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits
Japanese roll dice for 1 armour in Caucasus, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits
Japanese roll dice for 1 armour in Caucasus, round 5 : 1/1 hits
Russians roll dice for 1 infantry in Caucasus, round 5 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Caucasus
Russians win with no units remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Battle in 36 Sea Zone
Japanese attack with 1 cruiser, 2 destroyers and 4 submarines
British defend with 1 fighter; Americans defend with 1 battleship, 3 carriers, 4 fighters and 1 transport; ANZAC defend with 1 cruiser, 1 destroyer and 2 transports
Japanese roll dice for 4 submarines in 36 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 cruiser and 2 destroyers in 36 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 3 transports in 36 Sea Zone, round 2 : 1/11 hits
1 destroyer owned by the Japanese lost in 36 Sea Zone
Japanese roll dice for 4 submarines in 36 Sea Zone, round 3 : 1/4 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 cruiser and 1 destroyer in 36 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 3 transports in 36 Sea Zone, round 3 : 6/11 hits
1 destroyer owned by the Japanese, 1 cruiser owned by the Japanese and 4 submarines owned by the Japanese lost in 36 Sea Zone
Americans win with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 3 transports remaining. Battle score for attacker is -52
Casualties for Japanese: 1 cruiser, 2 destroyers and 4 submarines
1 fighter owned by the British and 2 fighters owned by the Americans forced to land in French Indo ChinaNon Combat Move - Japanese
1 artillery moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Kwangsi to Kiangsu
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1,5,3,3,2,4
Japanese collect 55 PUs (1 lost to blockades); end with 55 PUs totalDice Statistics:
Total
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 19 times
4 was rolled 8 times
5 was rolled 22 times
6 was rolled 19 times
Average roll : 3.988
Median : 4.000
Variance : 2.512
Standard Deviation : 1.585
Total rolls : 85Null / Other
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 4.069
Median : 5.000
Variance : 1.321
Standard Deviation : 1.150
Total rolls : 29Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 4.069
Median : 5.000
Variance : 1.321
Standard Deviation : 1.150
Total rolls : 29Chinese Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 21 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 factory_minor, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from French Indo China to 36 Sea Zone
1 armour moved from 36 Sea Zone to Kwangsi
2 fighters moved from French Indo China to Kwangsi
2 fighters moved from 36 Sea Zone to Kwangsi
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Siam
1 transport moved from 42 Sea Zone to 37 Sea Zone
1 cruiser and 3 destroyers moved from 54 Sea Zone to 37 Sea Zone
1 artillery, 2 cruisers, 2 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 89 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Kwangsi
Americans attack with 1 armour and 4 fighters
Japanese defend with 1 armour and 1 mech_infantry
Americans win, taking Kwangsi from Japanese with 1 armour and 3 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in 91 Sea Zone
Americans attack with 1 submarine
Germans defend with 2 transports
Americans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in SiamNon Combat Move - Americans
3 fighters moved from Kwangsi to 36 Sea Zone
1 fighter moved from 36 Sea Zone to French Indo ChinaPlace Units - Americans
1 factory_minor placed in French Indo China
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 cruiser, 1 submarine and 1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
Americans undo move 4.
Americans undo move 4.
1 cruiser and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from French Indo China to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Hunan
3 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Yunnan to Kwangtung
1 mech_infantry moved from Yunnan to Kwangtung
1 fighter moved from French Indo China to Szechwan
2 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 armour moved from India to Yunnan
3 infantry moved from India to Burma
2 infantry moved from Eastern Persia to Persia
2 infantry and 1 mech_infantry moved from Persia to Northwest Persia
2 infantry moved from West India to Eastern Persia
2 armour, 3 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
3 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
1 tactical_bomber moved from Northwest Persia to IndiaCombat - British
Battle in Szechwan
British attack with 1 fighter and 3 infantry
Japanese defend with 1 armour
British win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - British
1 fighter moved from Szechwan to KwangsiPlace Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
2 infantry and 1 mech_infantry placed in Egypt
2 infantry placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 armour moved from Libya to Tobruk
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 bomber moved from Southern Italy to Egypt
1 infantry moved from Tambov to Volgograd
2 artilleries and 2 infantry moved from Bryansk to Rostov
1 armour moved from Romania to Ukraine
1 artillery and 3 infantry moved from Romania to Bessarabia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 armour moved from Libya to Tobruk
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 bomber moved from Southern Italy to Egypt
1 infantry moved from Tambov to Volgograd
2 artilleries and 2 infantry moved from Bryansk to Rostov
1 armour moved from Romania to Ukraine
1 artillery and 3 infantry moved from Romania to BessarabiaCombat - Italians
Battle in Tobruk
Italians attack with 1 armour, 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Tobruk, round 2 : 1/3 hits
British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Tobruk
Italians win, taking Tobruk from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits
Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Egypt causes 4 damage total.Non Combat Move - Italians
1 bomber moved from Egypt to Greece
1 artillery moved from Yugoslavia to Northern ItalyPlace Units - Italians
1 artillery placed in Southern Italy
1 infantry placed in Northern Italy
1 submarine placed in 95 Sea Zone
1 destroyer and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUsDice Statistics:
Total
2 was rolled 5 times
3 was rolled 2 times
6 was rolled 3 times
Average roll : 3.400
Median : 2.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 10Null / Other
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Italians Combat
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4British Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 2 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
1 armour, 1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 transports moved from 36 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in Philippines
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 3 infantry
ANZAC win, taking Philippines from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 3 infantryNon Combat Move - ANZAC
1 artillery and 1 infantry moved from 42 Sea Zone to JavaPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 armour and 1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs