@crockett36 It says I need to download it so I do and then it says map not found, missing map.
Surprise Attack vs Dawgoneit Axis vs Allies
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Vologda to Russia
1 armour moved from Smolensk to Russia
1 artillery and 2 infantry moved from Belarus to Smolensk
2 artilleries and 6 infantry moved from Bryansk to Russia
1 artillery and 1 infantry moved from Rostov to Tambov
1 armour moved from Rostov to Russia
1 artillery moved from Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Ukraine to Russia
2 tactical_bombers moved from Novgorod to Russia
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
2 fighters moved from 96 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 3 infantry moved from Poland to Eastern Poland
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Southern France to Morocco -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Vologda to Russia
1 armour moved from Smolensk to Russia
1 artillery and 2 infantry moved from Belarus to Smolensk
2 artilleries and 6 infantry moved from Bryansk to Russia
1 artillery and 1 infantry moved from Rostov to Tambov
1 armour moved from Rostov to Russia
1 artillery moved from Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Ukraine to Russia
2 tactical_bombers moved from Novgorod to Russia
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
2 fighters moved from 96 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 3 infantry moved from Poland to Eastern Poland
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Southern France to MoroccoCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 carrier, 1 destroyer, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 carrier, 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports in 91 Sea Zone, round 2 : 3/6 hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 91 Sea Zone, round 2 : 3/5 hits
1 carrier owned by the Germans, 1 submarine owned by the Germans, 1 carrier owned by the Americans and 1 destroyer owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports in 91 Sea Zone, round 3 : 3/6 hits
Americans roll dice for 1 cruiser, 2 fighters and 1 transport in 91 Sea Zone, round 3 : 2/3 hits
1 fighter owned by the Germans, 1 cruiser owned by the Americans, 1 destroyer owned by the Germans and 2 fighters owned by the Americans lost in 91 Sea Zone
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 3 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 23
Casualties for Germans: 1 carrier, 1 destroyer, 1 fighter and 1 submarine
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Battle in Morocco
Germans attack with 1 artillery, 1 bomber and 3 infantry
British defend with 1 tactical_bomber; Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Morocco, round 2 : 2/5 hits
Americans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Morocco, round 2 : 1/3 hits
1 artillery owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Morocco
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Morocco, round 3 : 1/4 hits
Americans roll dice for 1 tactical_bomber in Morocco, round 3 : 1/1 hits
1 tactical_bomber owned by the British and 1 infantry owned by the Germans lost in Morocco
Germans win, taking Morocco from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for British: 1 tactical_bomber
Casualties for Americans: 1 artillery and 1 infantry
Battle in Russia
Germans attack with 3 armour, 3 artilleries, 6 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber
Germans roll dice for 3 armour, 3 artilleries, 6 infantry, 1 mech_infantry and 2 tactical_bombers in Russia, round 2 : 6/15 hits
Russians roll dice for 1 artillery, 3 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 2 : 5/16 hits
6 infantry owned by the Russians and 5 infantry owned by the Germans lost in Russia
Germans roll dice for 3 armour, 3 artilleries, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Russia, round 3 : 5/10 hits
Russians roll dice for 1 artillery, 3 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 3 : 3/10 hits
4 infantry owned by the Russians, 1 infantry owned by the Germans, 1 mech_infantry owned by the Russians and 2 artilleries owned by the Germans lost in Russia
Germans roll dice for 3 armour, 1 artillery, 1 mech_infantry and 2 tactical_bombers in Russia, round 4 : 4/7 hits
Russians roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Russia, round 4 : 2/5 hits
1 mech_infantry owned by the Germans, 1 artillery owned by the Russians, 2 fighters owned by the Russians, 1 tactical_bomber owned by the Russians and 1 artillery owned by the Germans lost in Russia
Germans roll dice for 3 armour and 2 tactical_bombers in Russia, round 5 : 1/5 hits
Russians roll dice for 1 fighter in Russia, round 5 : 1/1 hits
1 fighter owned by the Russians and 1 armour owned by the Germans lost in Russia
Germans captures 11PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 2 armour and 2 tactical_bombers remaining. Battle score for attacker is 39
Casualties for Germans: 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry
Casualties for Russians: 1 artillery, 3 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomberNon Combat Move - Germans
2 tactical_bombers moved from Russia to Ukraine
1 bomber moved from Morocco to Southern France
1 fighter moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from 91 Sea Zone to GibraltarPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 2 armour and 1 mech_infantry
EDIT: Adding units owned by Germans to Bryansk: 1 armour and 2 mech_infantrys
EDIT: Removing units owned by Germans from Norway: 2 infantry
EDIT: Adding units owned by Germans to Norway: 2 infantry
EDIT: Turning off Edit Mode
1 fighter placed in Normandy Bordeaux
2 armour and 1 mech_infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
1 artillery and 2 infantry placed in Western Germany
1 destroyer placed in 112 Sea Zone
1 submarine placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 60 PUs; end with 71 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUsDice Statistics:
Total
1 was rolled 18 times
2 was rolled 12 times
3 was rolled 15 times
4 was rolled 23 times
5 was rolled 15 times
6 was rolled 20 times
Average roll : 3.631
Median : 4.000
Variance : 0.775
Standard Deviation : 0.880
Total rolls : 103Germans Combat
1 was rolled 13 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 10 times
5 was rolled 8 times
6 was rolled 12 times
Average roll : 3.508
Median : 4.000
Variance : 0.638
Standard Deviation : 0.799
Total rolls : 59Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12Russians Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.812
Median : 4.000
Variance : 0.774
Standard Deviation : 0.880
Total rolls : 32 -
Do you want to try a game in the League?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
Combat - Russians
Turn Complete - Russians
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@suprise:
Do you want to try a game in the League?
sure. but we are still playing this one right.
30 bid for allies -
Yeah lets keep this one going because I come here to see how my dice are treating me and then decide if I’m going to go to my League games. . . so far my dice ore crap in the league I’m done there for tonite
30 seems like a high bid to me how about 12 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Volgograd to Caucasus
1 infantry moved from Urals to Timguska
1 infantry moved from Kiangsi to Kwangsi
1 armour moved from Kiangsu to Kwangsi
1 armour moved from Hunan to Szechwan
2 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Korea to Manchuria
1 cruiser, 2 destroyers and 4 submarines moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangsi -
its yours Mr. Smith.
where would you like your placements sir.
sorry I haven’t come over.
although the surgeries have kind of fixed my heart.
my *&#@#%^ LUNGS HAVE GOTTEN WORSE.
I WAS OK FOR A WHILE WITH THEM. THEN I WAS DOWN FOR A WEEK OK FOR 2 DOWN FOR ANOTHER WEEK AND TODAY IS THE FIRST DAY I HAVE BEEN ABLE TO GET AROUND FOR MORE THAN 5 MINUTES AT A TIME.
WHOOPS!!! Sorry for all the caps. I guess they were ment to be on. LOL.
talk to ya later. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Volgograd to Caucasus
1 infantry moved from Urals to Timguska
1 infantry moved from Kiangsi to Kwangsi
1 armour moved from Kiangsu to Kwangsi
1 armour moved from Hunan to Szechwan
2 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Korea to Manchuria
1 cruiser, 2 destroyers and 4 submarines moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsu to KwangsiCombat - Japanese
Battle in Kwangsi
Japanese attack with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 2 artilleries
Japanese roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits
Chinese roll dice for 2 artilleries in Kwangsi, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 artilleries owned by the ANZAC lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for ANZAC: 2 artilleries
Casualties for Japanese: 1 infantry
Battle in Caucasus
Japanese attack with 1 armour
British defend with 1 infantry
Japanese roll dice for 1 armour in Caucasus, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
Japanese roll dice for 1 armour in Caucasus, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits
1 armour owned by the Japanese lost in Caucasus
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Battle in 36 Sea Zone
Japanese attack with 1 cruiser, 2 destroyers and 4 submarines
British defend with 1 fighter; Americans defend with 1 battleship, 3 carriers, 4 fighters and 1 transport; ANZAC defend with 1 cruiser, 1 destroyer and 2 transports
Japanese roll dice for 4 submarines in 36 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 cruiser and 2 destroyers in 36 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 3 transports in 36 Sea Zone, round 2 : 4/11 hits
2 destroyers owned by the Japanese, 1 cruiser owned by the Japanese and 1 submarine owned by the Japanese lost in 36 Sea Zone
Japanese roll dice for 3 submarines in 36 Sea Zone, round 3 : 2/3 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 3 transports in 36 Sea Zone, round 3 : 7/11 hits
3 submarines owned by the Japanese and 1 destroyer owned by the ANZAC lost in 36 Sea Zone
Americans win with 1 battleship, 3 carriers, 1 cruiser, 5 fighters and 3 transports remaining. Battle score for attacker is -44
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 cruiser, 2 destroyers and 4 submarines
1 fighter owned by the British and 4 fighters owned by the Americans forced to land in French Indo ChinaNon Combat Move - Japanese
1 tactical_bomber moved from Kwangsi to Kiangsu
1 artillery moved from Kiangsu to Kiangsi
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Kiangsu
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
1 artillery placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3
Japanese collect 55 PUs (1 lost to blockades); end with 55 PUs totalDice Statistics:
Total
1 was rolled 10 times
2 was rolled 17 times
3 was rolled 10 times
4 was rolled 8 times
5 was rolled 11 times
6 was rolled 12 times
Average roll : 3.426
Median : 3.000
Variance : 0.716
Standard Deviation : 0.846
Total rolls : 68Null / Other
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.500
Median : 3.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24Americans Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.500
Median : 3.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24Chinese Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.312
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Volgograd to Caucasus
1 infantry moved from Urals to Timguska
1 infantry moved from Kiangsi to Kwangsi
1 armour moved from Kiangsu to Kwangsi
1 armour moved from Hunan to Szechwan
2 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Korea to Manchuria
1 cruiser, 2 destroyers and 4 submarines moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsu to KwangsiCombat - Japanese
Battle in Kwangsi
Japanese attack with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 2 artilleries
Japanese win, taking Kwangsi from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for ANZAC: 2 artilleries
Casualties for Japanese: 1 infantry
Battle in Caucasus
Japanese attack with 1 armour
British defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Battle in 36 Sea Zone
Japanese attack with 1 cruiser, 2 destroyers and 4 submarines
British defend with 1 fighter; Americans defend with 1 battleship, 3 carriers, 4 fighters and 1 transport; ANZAC defend with 1 cruiser, 1 destroyer and 2 transports
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 carrier owned by the Americans
Americans win with 1 battleship, 3 carriers, 1 cruiser, 5 fighters and 3 transports remaining. Battle score for attacker is -44
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 cruiser, 2 destroyers and 4 submarines
1 fighter owned by the British and 4 fighters owned by the Americans forced to land in French Indo ChinaNon Combat Move - Japanese
1 tactical_bomber moved from Kwangsi to Kiangsu
1 artillery moved from Kiangsu to Kiangsi
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Kiangsu
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
1 artillery placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3
Japanese collect 55 PUs (1 lost to blockades); end with 55 PUs total -
hey, it wont let me download our game.
all the others I am playing will download just yours wont -
Try again, I had that prob. last nite
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nope, same problem.
I have been playing others today.
I think its on your end. -
I couldnt start a game with Priv. Pan the other day. I dont know what was up with that but I was able to play other games. I’ll try to repost this one and see if that does it or If I have to contact a moderator
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I guess its a glitch. I had to redo my turn then edit in any losses or non losses.
you have to go back to the country just before your turn.
if you want just take your turn over and heck with the edits 8-) -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Urals to Timguska
1 armour moved from Volgograd to Caucasus
2 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Korea to Manchuria
1 cruiser, 2 destroyers and 4 submarines moved from 6 Sea Zone to 36 Sea Zone
1 armour moved from Hunan to Szechwan
1 infantry moved from Kiangsi to Kwangsi
1 armour moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangsi
1 tactical_bomber moved from Kiangsu to Kwangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Urals to Timguska
1 armour moved from Volgograd to Caucasus
2 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Korea to Manchuria
1 cruiser, 2 destroyers and 4 submarines moved from 6 Sea Zone to 36 Sea Zone
1 armour moved from Hunan to Szechwan
1 infantry moved from Kiangsi to Kwangsi
1 armour moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangsi
1 tactical_bomber moved from Kiangsu to KwangsiCombat - Japanese
Battle in Kwangsi
Japanese attack with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 2 artilleries
Japanese roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits
Chinese roll dice for 2 artilleries in Kwangsi, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 artilleries owned by the ANZAC lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for ANZAC: 2 artilleries
Casualties for Japanese: 1 infantry
Battle in Caucasus
Japanese attack with 1 armour
British defend with 1 infantry
Japanese roll dice for 1 armour in Caucasus, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
Japanese roll dice for 1 armour in Caucasus, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits
Japanese roll dice for 1 armour in Caucasus, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits
Japanese roll dice for 1 armour in Caucasus, round 5 : 1/1 hits
Russians roll dice for 1 infantry in Caucasus, round 5 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Caucasus
Russians win with no units remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Battle in 36 Sea Zone
Japanese attack with 1 cruiser, 2 destroyers and 4 submarines
British defend with 1 fighter; Americans defend with 1 battleship, 3 carriers, 4 fighters and 1 transport; ANZAC defend with 1 cruiser, 1 destroyer and 2 transports
Japanese roll dice for 4 submarines in 36 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 cruiser and 2 destroyers in 36 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 3 transports in 36 Sea Zone, round 2 : 1/11 hits
1 destroyer owned by the Japanese lost in 36 Sea Zone
Japanese roll dice for 4 submarines in 36 Sea Zone, round 3 : 1/4 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 cruiser and 1 destroyer in 36 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 3 transports in 36 Sea Zone, round 3 : 6/11 hits
1 destroyer owned by the Japanese, 1 cruiser owned by the Japanese and 4 submarines owned by the Japanese lost in 36 Sea Zone
Americans win with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 3 transports remaining. Battle score for attacker is -52
Casualties for Japanese: 1 cruiser, 2 destroyers and 4 submarines
1 fighter owned by the British and 2 fighters owned by the Americans forced to land in French Indo ChinaNon Combat Move - Japanese
1 artillery moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Kwangsi to Kiangsu
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1,5,3,3,2,4
Japanese collect 55 PUs (1 lost to blockades); end with 55 PUs totalDice Statistics:
Total
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 19 times
4 was rolled 8 times
5 was rolled 22 times
6 was rolled 19 times
Average roll : 3.988
Median : 4.000
Variance : 2.512
Standard Deviation : 1.585
Total rolls : 85Null / Other
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 4.069
Median : 5.000
Variance : 1.321
Standard Deviation : 1.150
Total rolls : 29Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 4.069
Median : 5.000
Variance : 1.321
Standard Deviation : 1.150
Total rolls : 29Chinese Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 21 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 factory_minor, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from French Indo China to 36 Sea Zone
1 armour moved from 36 Sea Zone to Kwangsi
2 fighters moved from French Indo China to Kwangsi
2 fighters moved from 36 Sea Zone to Kwangsi
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Siam
1 transport moved from 42 Sea Zone to 37 Sea Zone
1 cruiser and 3 destroyers moved from 54 Sea Zone to 37 Sea Zone
1 artillery, 2 cruisers, 2 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 89 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Kwangsi
Americans attack with 1 armour and 4 fighters
Japanese defend with 1 armour and 1 mech_infantry
Americans win, taking Kwangsi from Japanese with 1 armour and 3 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in 91 Sea Zone
Americans attack with 1 submarine
Germans defend with 2 transports
Americans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in SiamNon Combat Move - Americans
3 fighters moved from Kwangsi to 36 Sea Zone
1 fighter moved from 36 Sea Zone to French Indo ChinaPlace Units - Americans
1 factory_minor placed in French Indo China
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 cruiser, 1 submarine and 1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
Americans undo move 4.
Americans undo move 4.
1 cruiser and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from French Indo China to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Hunan
3 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Yunnan to Kwangtung
1 mech_infantry moved from Yunnan to Kwangtung
1 fighter moved from French Indo China to Szechwan
2 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 armour moved from India to Yunnan
3 infantry moved from India to Burma
2 infantry moved from Eastern Persia to Persia
2 infantry and 1 mech_infantry moved from Persia to Northwest Persia
2 infantry moved from West India to Eastern Persia
2 armour, 3 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
3 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
1 tactical_bomber moved from Northwest Persia to IndiaCombat - British
Battle in Szechwan
British attack with 1 fighter and 3 infantry
Japanese defend with 1 armour
British win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - British
1 fighter moved from Szechwan to KwangsiPlace Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
2 infantry and 1 mech_infantry placed in Egypt
2 infantry placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys