Surprise Attack vs Dawgoneit Axis vs Allies


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - British
                British buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 tactical_bomber moved from United Kingdom to Morocco
                3 infantry moved from Tobruk to Libya
                1 armour moved from Burma to French Indo China
                1 fighter and 7 infantry moved from Burma to Yunnan
                2 mech_infantrys moved from India to Yunnan
                2 infantry moved from India to Burma
                2 infantry moved from West India to India
                2 infantry moved from Eastern Persia to West India
                1 infantry moved from Caucasus to Volgograd
                1 infantry moved from Northwest Persia to Caucasus
                5 infantry moved from Iraq to Northwest Persia
                1 artillery moved from Persia to Northwest Persia
                2 infantry moved from Persia to Eastern Persia
                2 mech_infantrys moved from Egypt to Iraq
                2 armour moved from Egypt to Iraq
                1 tactical_bomber moved from Egypt to Northwest Persia
                2 infantry moved from Egypt to Trans-Jordan
                3 infantry moved from Anglo Egyptian Sudan to Egypt
                3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Rhodesia to Belgian Congo
                1 infantry moved from Union of South Africa to Rhodesia

    Combat - British
                Battle in Libya
                    British attack with 3 infantry
                    Italians defend with 1 artillery
                    British win, taking Libya from Italians with 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Battle in Yunnan
                    British attack with 1 fighter, 7 infantry and 2 mech_infantrys
                    Japanese defend with 1 mech_infantry
                    British win, taking Yunnan from Japanese with 1 fighter, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Volgograd
                    British attack with 1 infantry
                    Japanese defend with 1 armour and 1 factory_minor
                    Japanese win with 1 armour remaining. Battle score for attacker is -3
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 aaGun moved from Burma to Yunnan
                2 aaGuns moved from Burma to Shan State
                1 fighter moved from Yunnan to French Indo China
                2 artilleries moved from Scotland to United Kingdom
                1 infantry moved from Scotland to United Kingdom
                2 infantry moved from Scotland to United Kingdom

    Place Units - British
                2 infantry and 1 mech_infantry placed in Persia
                3 infantry placed in Iraq
                3 infantry placed in Egypt
                2 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5
                British collect 34 PUs; end with 34 PUs total

    Place Units - UK_Pacific
                1 armour, 1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs total
                Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry
                Turning on Edit Mode
                EDIT: Removing units owned by British from French Indo China: 1 fighter
                EDIT: Adding units owned by British to 36 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode

    triplea_37099.0_UK_12.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 1 bomber and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Libya
                1 armour moved from Tunisia to Libya
                1 infantry moved from Bryansk to Tambov
                      Italians take Tambov from Russians
                2 infantry moved from Ukraine to Bryansk

    triplea_37099.0_Ita12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 1 bomber and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Libya
                1 armour moved from Tunisia to Libya
                1 infantry moved from Bryansk to Tambov
                      Italians take Tambov from Russians
                2 infantry moved from Ukraine to Bryansk

    Combat - Italians
                Battle in Libya
                    Italians attack with 1 armour, 1 artillery and 1 infantry
                    British defend with 3 infantry
                        Italians roll dice for 1 armour, 1 artillery and 1 infantry in Libya, round 2 :  1/3 hits
                        British roll dice for 3 infantry in Libya, round 2 :  1/3 hits
                        1 infantry owned by the Italians and 1 infantry owned by the British lost in Libya
                        Italians roll dice for 1 armour and 1 artillery in Libya, round 3 :  1/2 hits
                        British roll dice for 2 infantry in Libya, round 3 :  0/2 hits
                        1 infantry owned by the British lost in Libya
                        Italians roll dice for 1 armour and 1 artillery in Libya, round 4 :  2/2 hits
                        British roll dice for 1 infantry in Libya, round 4 :  1/1 hits
                        1 artillery owned by the Italians and 1 infantry owned by the British lost in Libya
                    Italians win, taking Libya from British with 1 armour remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for British: 3 infantry

    Non Combat Move - Italians
                1 destroyer moved from 95 Sea Zone to 96 Sea Zone
                1 artillery and 3 infantry moved from Yugoslavia to Romania
                1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
                1 armour moved from Northern Italy to Romania

    Place Units - Italians
                1 bomber placed in Southern Italy
                1 armour, 1 artillery and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 2 times
            Average roll : 2.923
            Median : 3.000
            Variance : 1.083
            Standard Deviation : 1.041
            Total rolls : 13

    Italians Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
            Average roll : 2.571
            Median : 3.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    British Combat
                1 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.333
            Median : 4.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    triplea_37099.0_Ita12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
                1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
                1 cruiser and 1 destroyer moved from 42 Sea Zone to 36 Sea Zone
                2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
                1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from Alexandria to Tobruk

    Combat - ANZAC
                Battle in Kwangsi
                    ANZAC attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    ANZAC win, taking Kwangsi from Japanese with 2 artilleries remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 2 infantry
                    Casualties for Japanese: 1 infantry, 1 mech_infantry and 1 tactical_bomber

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 22 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs

    triplea_37099.0_ANZ12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - French

    Turn Complete - French

    triplea_37099.0_Fre12.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery moved from Vologda to Russia
                1 armour moved from Smolensk to Russia
                1 artillery and 2 infantry moved from Belarus to Smolensk
                2 artilleries and 6 infantry moved from Bryansk to Russia
                1 artillery and 1 infantry moved from Rostov to Tambov
                1 armour moved from Rostov to Russia
                1 artillery moved from Ukraine to Bryansk
                1 armour and 1 mech_infantry moved from Ukraine to Russia
                2 tactical_bombers moved from Novgorod to Russia
                1 submarine moved from 109 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Norway to 112 Sea Zone
                2 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 112 Sea Zone to 91 Sea Zone
                1 fighter moved from Gibraltar to 91 Sea Zone
                2 fighters moved from 96 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine
                1 artillery and 3 infantry moved from Poland to Eastern Poland
                1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
                1 bomber moved from Southern France to Morocco

    triplea_37099.0_Ger13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery moved from Vologda to Russia
                1 armour moved from Smolensk to Russia
                1 artillery and 2 infantry moved from Belarus to Smolensk
                2 artilleries and 6 infantry moved from Bryansk to Russia
                1 artillery and 1 infantry moved from Rostov to Tambov
                1 armour moved from Rostov to Russia
                1 artillery moved from Ukraine to Bryansk
                1 armour and 1 mech_infantry moved from Ukraine to Russia
                2 tactical_bombers moved from Novgorod to Russia
                1 submarine moved from 109 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Norway to 112 Sea Zone
                2 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 112 Sea Zone to 91 Sea Zone
                1 fighter moved from Gibraltar to 91 Sea Zone
                2 fighters moved from 96 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine
                1 artillery and 3 infantry moved from Poland to Eastern Poland
                1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
                1 bomber moved from Southern France to Morocco

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 1 carrier, 1 destroyer, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transports
                    Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 carrier, 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports in 91 Sea Zone, round 2 :  3/6 hits
                        Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 91 Sea Zone, round 2 :  3/5 hits
                        1 carrier owned by the Germans, 1 submarine owned by the Germans, 1 carrier owned by the Americans and 1 destroyer owned by the Americans lost in 91 Sea Zone
                        Germans roll dice for 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports in 91 Sea Zone, round 3 :  3/6 hits
                        Americans roll dice for 1 cruiser, 2 fighters and 1 transport in 91 Sea Zone, round 3 :  2/3 hits
                        1 fighter owned by the Germans, 1 cruiser owned by the Americans, 1 destroyer owned by the Germans and 2 fighters owned by the Americans lost in 91 Sea Zone
                        1 transport owned by the Americans lost in 91 Sea Zone
                    Germans win with 3 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 23
                    Casualties for Germans: 1 carrier, 1 destroyer, 1 fighter and 1 submarine
                    Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
                Battle in Morocco
                    Germans attack with 1 artillery, 1 bomber and 3 infantry
                    British defend with 1 tactical_bomber; Americans defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Morocco, round 2 :  2/5 hits
                        Americans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Morocco, round 2 :  1/3 hits
                        1 artillery owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Morocco
                        Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Morocco, round 3 :  1/4 hits
                        Americans roll dice for 1 tactical_bomber in Morocco, round 3 :  1/1 hits
                        1 tactical_bomber owned by the British and 1 infantry owned by the Germans lost in Morocco
                    Germans win, taking Morocco from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 tactical_bomber
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Russia
                    Germans attack with 3 armour, 3 artilleries, 6 infantry, 1 mech_infantry and 2 tactical_bombers
                    Russians defend with 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber
                        Germans roll dice for 3 armour, 3 artilleries, 6 infantry, 1 mech_infantry and 2 tactical_bombers in Russia, round 2 :  6/15 hits
                        Russians roll dice for 1 artillery, 3 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 2 :  5/16 hits
                        6 infantry owned by the Russians and 5 infantry owned by the Germans lost in Russia
                        Germans roll dice for 3 armour, 3 artilleries, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Russia, round 3 :  5/10 hits
                        Russians roll dice for 1 artillery, 3 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 3 :  3/10 hits
                        4 infantry owned by the Russians, 1 infantry owned by the Germans, 1 mech_infantry owned by the Russians and 2 artilleries owned by the Germans lost in Russia
                        Germans roll dice for 3 armour, 1 artillery, 1 mech_infantry and 2 tactical_bombers in Russia, round 4 :  4/7 hits
                        Russians roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Russia, round 4 :  2/5 hits
                        1 mech_infantry owned by the Germans, 1 artillery owned by the Russians, 2 fighters owned by the Russians, 1 tactical_bomber owned by the Russians and 1 artillery owned by the Germans lost in Russia
                        Germans roll dice for 3 armour and 2 tactical_bombers in Russia, round 5 :  1/5 hits
                        Russians roll dice for 1 fighter in Russia, round 5 :  1/1 hits
                        1 fighter owned by the Russians and 1 armour owned by the Germans lost in Russia
                    Germans captures 11PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 2 armour and 2 tactical_bombers remaining. Battle score for attacker is 39
                    Casualties for Germans: 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry
                    Casualties for Russians: 1 artillery, 3 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber

    Non Combat Move - Germans
                2 tactical_bombers moved from Russia to Ukraine
                1 bomber moved from Morocco to Southern France
                1 fighter moved from 91 Sea Zone to 96 Sea Zone
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 tactical_bomber moved from 91 Sea Zone to Gibraltar

    Place Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Novgorod: 2 armour and 1 mech_infantry
                EDIT: Adding units owned by Germans to Bryansk: 1 armour and 2 mech_infantrys
                EDIT: Removing units owned by Germans from Norway: 2 infantry
                EDIT: Adding units owned by Germans to Norway: 2 infantry
                EDIT: Turning off Edit Mode
                1 fighter placed in Normandy Bordeaux
                2 armour and 1 mech_infantry placed in Ukraine
                2 armour and 1 mech_infantry placed in Novgorod
                1 artillery and 2 infantry placed in Western Germany
                1 destroyer placed in 112 Sea Zone
                1 submarine placed in 93 Sea Zone

    Turn Complete - Germans
                Germans collect 60 PUs; end with 71 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs

    Dice Statistics:

    Total
                1 was rolled 18 times
                2 was rolled 12 times
                3 was rolled 15 times
                4 was rolled 23 times
                5 was rolled 15 times
                6 was rolled 20 times
            Average roll : 3.631
            Median : 4.000
            Variance : 0.775
            Standard Deviation : 0.880
            Total rolls : 103

    Germans Combat
                1 was rolled 13 times
                2 was rolled 6 times
                3 was rolled 10 times
                4 was rolled 10 times
                5 was rolled 8 times
                6 was rolled 12 times
            Average roll : 3.508
            Median : 4.000
            Variance : 0.638
            Standard Deviation : 0.799
            Total rolls : 59

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 4.000
            Variance : 0.727
            Standard Deviation : 0.853
            Total rolls : 12

    Russians Combat
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 9 times
                5 was rolled 4 times
                6 was rolled 7 times
            Average roll : 3.812
            Median : 4.000
            Variance : 0.774
            Standard Deviation : 0.880
            Total rolls : 32

    triplea_37099.0_Ger13.tsvg


  • Do you want to try a game in the League?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - Russians

    Combat - Russians

    Turn Complete - Russians

    triplea_37099.0_Rus13.tsvg


  • @suprise:

    Do you want to try a game in the League?

    sure. but we are still playing this one right.
    30 bid for allies


  • Yeah lets keep this one going because I come here to see how my dice are treating me and then decide if I’m going to go to my League games. . . so far my dice ore crap in the league I’m done there for tonite
    30 seems like a high bid to me how about 12


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Volgograd to Caucasus
                1 infantry moved from Urals to Timguska
                1 infantry moved from Kiangsi to Kwangsi
                1 armour moved from Kiangsu to Kwangsi
                1 armour moved from Hunan to Szechwan
                2 infantry moved from Manchuria to Jehol
                1 artillery and 1 infantry moved from Korea to Manchuria
                1 cruiser, 2 destroyers and 4 submarines moved from 6 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from Kiangsu to Kwangsi
                1 mech_infantry moved from Kiangsu to Kwangsi

    triplea_37099.0_Jap13.tsvg


  • its yours Mr. Smith.
    where would you like your placements sir.
    sorry I haven’t come over.
    although the surgeries have kind of fixed my heart.
    my *&#@#%^ LUNGS HAVE GOTTEN WORSE.
    I WAS OK FOR A WHILE WITH THEM. THEN I WAS DOWN FOR A WEEK OK FOR 2 DOWN FOR ANOTHER WEEK AND TODAY IS THE FIRST DAY I HAVE BEEN ABLE TO GET AROUND FOR MORE THAN 5 MINUTES AT A TIME.
    WHOOPS!!! Sorry for all the caps. I guess they were ment to be on. LOL.
    talk to ya later.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Volgograd to Caucasus
                1 infantry moved from Urals to Timguska
                1 infantry moved from Kiangsi to Kwangsi
                1 armour moved from Kiangsu to Kwangsi
                1 armour moved from Hunan to Szechwan
                2 infantry moved from Manchuria to Jehol
                1 artillery and 1 infantry moved from Korea to Manchuria
                1 cruiser, 2 destroyers and 4 submarines moved from 6 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from Kiangsu to Kwangsi
                1 mech_infantry moved from Kiangsu to Kwangsi

    Combat - Japanese
                Battle in Kwangsi
                    Japanese attack with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    ANZAC defend with 2 artilleries
                        Japanese roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 :  2/4 hits
                        Chinese roll dice for 2 artilleries in Kwangsi, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 artilleries owned by the ANZAC lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for ANZAC: 2 artilleries
                    Casualties for Japanese: 1 infantry
                Battle in Caucasus
                    Japanese attack with 1 armour
                    British defend with 1 infantry
                        Japanese roll dice for 1 armour in Caucasus, round 2 :  0/1 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour in Caucasus, round 3 :  0/1 hits
                        Russians roll dice for 1 infantry in Caucasus, round 3 :  1/1 hits
                        1 armour owned by the Japanese lost in Caucasus
                    Russians win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 armour
                Battle in 36 Sea Zone
                    Japanese attack with 1 cruiser, 2 destroyers and 4 submarines
                    British defend with 1 fighter; Americans defend with 1 battleship, 3 carriers, 4 fighters and 1 transport; ANZAC defend with 1 cruiser, 1 destroyer and 2 transports
                        Japanese roll dice for 4 submarines in 36 Sea Zone, round 2 :  1/4 hits
                    Units damaged: 1 carrier owned by the Americans
                        Japanese roll dice for 1 cruiser and 2 destroyers in 36 Sea Zone, round 2 :  1/3 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 3 transports in 36 Sea Zone, round 2 :  4/11 hits
                        2 destroyers owned by the Japanese, 1 cruiser owned by the Japanese and 1 submarine owned by the Japanese lost in 36 Sea Zone
                        Japanese roll dice for 3 submarines in 36 Sea Zone, round 3 :  2/3 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 3 transports in 36 Sea Zone, round 3 :  7/11 hits
                        3 submarines owned by the Japanese and 1 destroyer owned by the ANZAC lost in 36 Sea Zone
                    Americans win with 1 battleship, 3 carriers, 1 cruiser, 5 fighters and 3 transports remaining. Battle score for attacker is -44
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 cruiser, 2 destroyers and 4 submarines
                    1 fighter owned by the British and 4 fighters owned by the Americans forced to land in French Indo China

    Non Combat Move - Japanese
                1 tactical_bomber moved from Kwangsi to Kiangsu
                1 artillery moved from Kiangsu to Kiangsi
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea

    Place Units - Japanese
                2 infantry placed in Volgograd
                1 artillery and 2 infantry placed in Kiangsu
                1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
                1 artillery placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3
                Japanese collect 55 PUs (1 lost to blockades); end with 55 PUs total

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 17 times
                3 was rolled 10 times
                4 was rolled 8 times
                5 was rolled 11 times
                6 was rolled 12 times
            Average roll : 3.426
            Median : 3.000
            Variance : 0.716
            Standard Deviation : 0.846
            Total rolls : 68

    Null / Other
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 3.500
            Median : 3.000
            Variance : 0.348
            Standard Deviation : 0.590
            Total rolls : 24

    Americans Combat
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 3.500
            Median : 3.000
            Variance : 0.348
            Standard Deviation : 0.590
            Total rolls : 24

    Chinese Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Russians Combat
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.312
            Median : 3.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 16

    triplea_37099.0_Jap13.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Volgograd to Caucasus
                1 infantry moved from Urals to Timguska
                1 infantry moved from Kiangsi to Kwangsi
                1 armour moved from Kiangsu to Kwangsi
                1 armour moved from Hunan to Szechwan
                2 infantry moved from Manchuria to Jehol
                1 artillery and 1 infantry moved from Korea to Manchuria
                1 cruiser, 2 destroyers and 4 submarines moved from 6 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from Kiangsu to Kwangsi
                1 mech_infantry moved from Kiangsu to Kwangsi

    Combat - Japanese
                Battle in Kwangsi
                    Japanese attack with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    ANZAC defend with 2 artilleries
                    Japanese win, taking Kwangsi from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for ANZAC: 2 artilleries
                    Casualties for Japanese: 1 infantry
                Battle in Caucasus
                    Japanese attack with 1 armour
                    British defend with 1 infantry
                    Russians win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 armour
                Battle in 36 Sea Zone
                    Japanese attack with 1 cruiser, 2 destroyers and 4 submarines
                    British defend with 1 fighter; Americans defend with 1 battleship, 3 carriers, 4 fighters and 1 transport; ANZAC defend with 1 cruiser, 1 destroyer and 2 transports
                    Units damaged: 1 carrier owned by the Americans
                    Units damaged: 1 carrier owned by the Americans
                    Units damaged: 1 carrier owned by the Americans
                    Americans win with 1 battleship, 3 carriers, 1 cruiser, 5 fighters and 3 transports remaining. Battle score for attacker is -44
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 cruiser, 2 destroyers and 4 submarines
                    1 fighter owned by the British and 4 fighters owned by the Americans forced to land in French Indo China

    Non Combat Move - Japanese
                1 tactical_bomber moved from Kwangsi to Kiangsu
                1 artillery moved from Kiangsu to Kiangsi
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea

    Place Units - Japanese
                2 infantry placed in Volgograd
                1 artillery and 2 infantry placed in Kiangsu
                1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
                1 artillery placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3
                Japanese collect 55 PUs (1 lost to blockades); end with 55 PUs total

    triplea_37099.0_Jap13.tsvg


  • hey, it wont let me download our game.
    all the others I am playing will download just yours wont


  • Try again, I had that prob. last nite


  • nope, same problem.
    I have been playing others today.
    I think its on your end.


  • I couldnt start a game with Priv. Pan the other day. I dont know what was up with that but I was able to play other games. I’ll try to repost this one and see if that does it or If I have to contact a moderator


  • I guess its a glitch. I had to redo my turn then edit in any losses or non losses.
    you have to go back to the country just before your turn.
    if you want just take your turn over and heck with the edits 8-)

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