@cds most guys try to get them into the med to link up with Italy. Typically, the German dd and two tts would move to sz 41 R2 and provide some cover for them.
Once they have linked up with the subs the tts and dd move to 43 and Italy can load units on them R3. Surviving subs would make a break for the main Italian fleet R3.
Surprise Attack vs Dawgoneit Axis vs Allies
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Caucasus to Rostov
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Timguska to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Samara to Kazakhstan
2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 armour moved from Russia to Western Ukraine
1 fighter moved from Smolensk to Western UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 1 armour, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 infantry; Italians defend with 1 armour, 1 artillery and 1 infantry
Russians win, taking Western Ukraine from Italians with 1 armour, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 2 infantry
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Western Ukraine to Bryansk
3 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Smolensk
1 infantry moved from Vologda to Urals
1 artillery moved from Urals to Novosibirsk
1 infantry moved from Urals to TimguskaPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Yenisey to Timguska
1 mech_infantry moved from Tsinghai to Kansu
1 mech_infantry moved from Tsinghai to Sikang
1 armour moved from Kweichow to Kansu
1 armour moved from Kweichow to Sikang
1 mech_infantry moved from Kweichow to Burma
2 artilleries and 1 infantry moved from Yunnan to Burma
1 fighter moved from Yunnan to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kweichow to Kansu
1 fighter moved from Kweichow to Sikang
1 tactical_bomber moved from Yunnan to Burma
1 artillery and 3 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Yenisey to Timguska
1 mech_infantry moved from Tsinghai to Kansu
1 mech_infantry moved from Tsinghai to Sikang
1 armour moved from Kweichow to Kansu
1 armour moved from Kweichow to Sikang
1 mech_infantry moved from Kweichow to Burma
2 artilleries and 1 infantry moved from Yunnan to Burma
1 fighter moved from Yunnan to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kweichow to Kansu
1 fighter moved from Kweichow to Sikang
1 tactical_bomber moved from Yunnan to Burma
1 artillery and 3 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 2 destroyers and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 destroyers in 25 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Timguska
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Timguska, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Timguska, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Timguska, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Timguska
Japanese roll dice for 1 artillery in Timguska, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Timguska, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Timguska, round 5 : 0/1 hits
Russians roll dice for 1 infantry in Timguska, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Timguska, round 6 : 1/1 hits
Russians roll dice for 1 infantry in Timguska, round 6 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Timguska
Russians win with no units remaining. Battle score for attacker is -4
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kansu
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kansu, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 2 artilleries, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 3 infantry
Japanese roll dice for 2 artilleries, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 1/5 hits
UK_Pacific roll dice for 3 infantry in Burma, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese roll dice for 2 artilleries, 1 mech_infantry and 1 tactical_bomber in Burma, round 3 : 1/4 hits
UK_Pacific roll dice for 2 infantry in Burma, round 3 : 1/2 hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Burma, round 4 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Burma, round 4 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for British: 3 infantry
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Sikang
Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Sikang, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter moved from Sikang to Yunnan
1 tactical_bomber moved from Kansu to Kweichow
1 fighter moved from 35 Sea Zone to Philippines
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Burma to Yunnan
1 tactical_bomber moved from Yunnan to Kwangtung
2 infantry moved from Anhwe to Kweichow
2 mech_infantrys moved from Kiangsu to Kwangtung
1 armour moved from Kiangsu to Kweichow
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 cruiser moved from 19 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Japan to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 cruiser, 1 destroyer, 2 submarines and 2 transports placed in 6 Sea Zone
1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs totalDice Statistics:
Total
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 11 times
6 was rolled 4 times
Average roll : 3.571
Median : 4.000
Variance : 0.878
Standard Deviation : 0.937
Total rolls : 42Americans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2UK_Pacific Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Russians Combat
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Japanese Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 3.821
Median : 4.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 28 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 cruiser, 3 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 battleship, 2 carriers, 1 cruiser and 2 fighters moved from 42 Sea Zone to 35 Sea Zone
2 carriers, 3 destroyers and 4 fighters moved from 55 Sea Zone to 35 Sea Zone
2 carriers, 3 destroyers, 3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
1 bomber moved from Queensland to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 cruiser and 2 destroyers moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from India to 35 Sea Zone -
scramble orders in sz 35?
-
Noi scramble
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 cruiser, 3 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 battleship, 2 carriers, 1 cruiser and 2 fighters moved from 42 Sea Zone to 35 Sea Zone
2 carriers, 3 destroyers and 4 fighters moved from 55 Sea Zone to 35 Sea Zone
2 carriers, 3 destroyers, 3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
1 bomber moved from Queensland to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 cruiser and 2 destroyers moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from India to 35 Sea ZoneCombat - Americans
-
suicide attacks?
-
One Kami on each undamaged CV and one on the BB
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 cruiser, 3 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 battleship, 2 carriers, 1 cruiser and 2 fighters moved from 42 Sea Zone to 35 Sea Zone
2 carriers, 3 destroyers and 4 fighters moved from 55 Sea Zone to 35 Sea Zone
2 carriers, 3 destroyers, 3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
1 bomber moved from Queensland to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 cruiser and 2 destroyers moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from India to 35 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 battleship owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 carrier owned by the Americans
Battle in 25 Sea Zone
Americans attack with 2 cruisers, 4 destroyers and 2 submarines
Japanese defend with 2 destroyers and 1 submarine
Americans win with 2 cruisers, 4 destroyers and 2 submarines remaining. Battle score for attacker is 22
Casualties for Japanese: 2 destroyers and 1 submarine
Battle in 35 Sea Zone
Americans attack with 1 battleship, 1 bomber, 6 carriers, 1 cruiser, 6 destroyers, 10 fighters and 1 tactical_bomber
Japanese defend with 2 carriers, 4 cruisers, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Units damaged: 2 carriers owned by the Japanese
Americans win, taking 35 Sea Zone from Japanese with 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 33
Casualties for Americans: 3 carriers, 3 destroyers and 5 fighters
Casualties for Japanese: 2 carriers, 4 cruisers, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Battle in Sumatra
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Sumatra from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 91 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
Germans defend with 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 4 transports; Italians defend with 1 submarine
Units damaged: 1 carrier owned by the Germans
Americans win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 69
Casualties for Germans: 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 4 transports
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Americans
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 bomber moved from 35 Sea Zone to Dutch New GuineaPlace Units - Americans
1 cruiser, 2 destroyers and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Americans undo move 1.
1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 1 factory_minor, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 infantry moved from Egypt to Alexandria
1 armour moved from Tobruk to Egypt
2 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
4 infantry moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
2 artilleries moved from United Kingdom to Scotland
1 mech_infantry moved from United Kingdom to Eire
2 infantry moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
2 infantry moved from Eastern Persia to West India
1 infantry moved from Persia to Northwest Persia
2 infantry moved from Persia to Eastern Persia
1 infantry moved from Iraq to Northwest Persia
2 infantry moved from Iraq to Persia
1 infantry moved from Northwest Persia to CaucasusCombat - British
Non Combat Move - British
Place Units - British
1 factory_minor placed in Persia
3 infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6
British collect 31 PUs (3 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs total
Some Units in India change ownership: 1 armour -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 5 infantry moved from Bessarabia to Western Ukraine
1 armour moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 armour moved from Tunisia to Libya -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 5 infantry moved from Bessarabia to Western Ukraine
1 armour moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 armour moved from Tunisia to LibyaCombat - Italians
Battle in Western Ukraine
Italians attack with 2 artilleries and 5 infantry
Russians defend with 1 armour, 2 infantry and 1 mech_infantry
Italians roll dice for 2 artilleries and 5 infantry in Western Ukraine, round 2 : 3/7 hits
Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Western Ukraine, round 2 : 3/4 hits
2 infantry owned by the Russians, 1 mech_infantry owned by the Russians and 3 infantry owned by the Italians lost in Western Ukraine
Italians roll dice for 2 artilleries and 2 infantry in Western Ukraine, round 3 : 1/4 hits
Russians roll dice for 1 armour in Western Ukraine, round 3 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Italians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 4 infantry
Casualties for Russians: 1 armour, 2 infantry and 1 mech_infantry
Battle in Libya
Italians attack with 1 armour
British defend with 1 infantry
Italians roll dice for 1 armour in Libya, round 2 : 1/1 hits
British roll dice for 1 infantry in Libya, round 2 : 0/1 hits
1 infantry owned by the British lost in Libya
Italians win, taking Libya from British with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 armour and 1 infantry moved from 92 Sea Zone to Morocco
2 infantry moved from Romania to Bessarabia
1 artillery moved from Northern Italy to Southern France
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from Yugoslavia to Albania
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Yugoslavia
1 submarine moved from 98 Sea Zone to 95 Sea ZonePlace Units - Italians
1 armour and 2 infantry placed in Northern Italy
1 artillery placed in Southern Italy
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 5 times
6 was rolled 4 times
Average roll : 3.333
Median : 3.500
Variance : 0.941
Standard Deviation : 0.970
Total rolls : 18Italians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
6 was rolled 3 times
Average roll : 3.500
Median : 4.000
Variance : 1.091
Standard Deviation : 1.044
Total rolls : 12British Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.400
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 artillery moved from Malaya to Shan State
UK_Pacific take Shan State from Japanese
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 transport moved from 62 Sea Zone to 45 Sea ZoneCombat - ANZAC
Battle in Burma
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
Place Units - ANZAC
1 cruiser, 1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
1 fighter moved from Malta to LibyaCombat - French
Battle in Libya
French attack with 1 fighter
Italians defend with 1 armour
Italians win with no units remaining. Battle score for attacker is -4
Casualties for Italians: 1 armour
Casualties for French: 1 fighterNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 destroyer, 10 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 armour, 1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 127 Sea Zone to Nenetsia
2 infantry moved from Archangel to Vologda
1 armour moved from Novgorod to Vologda
2 destroyers moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Algeria to 91 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 bomber and 1 fighter moved from Southern France to 91 Sea Zone
1 fighter moved from Southern Italy to 91 Sea Zone
2 armour moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
1 artillery and 2 infantry moved from Belarus to Smolensk
2 tactical_bombers moved from Novgorod to Smolensk
1 armour and 1 mech_infantry moved from Eastern Poland to Smolensk -
battle
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 destroyer, 10 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 armour, 1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 127 Sea Zone to Nenetsia
2 infantry moved from Archangel to Vologda
1 armour moved from Novgorod to Vologda
2 destroyers moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Algeria to 91 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 bomber and 1 fighter moved from Southern France to 91 Sea Zone
1 fighter moved from Southern Italy to 91 Sea Zone
2 armour moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
1 artillery and 2 infantry moved from Belarus to Smolensk
2 tactical_bombers moved from Novgorod to Smolensk
1 armour and 1 mech_infantry moved from Eastern Poland to SmolenskCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 1 bomber, 2 destroyers, 4 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 4/8 hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 3/5 hits
1 submarine owned by the Americans, 1 submarine owned by the Germans, 1 carrier owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 2 destroyers owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 91 Sea Zone, round 3 : 5/6 hits
Americans roll dice for 2 fighters in 91 Sea Zone, round 3 : 1/2 hits
1 fighter owned by the Germans and 2 fighters owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for Germans: 2 destroyers, 1 fighter and 1 submarine
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Battle in Rostov
Germans attack with 3 armour
Russians defend with 1 infantry
Germans roll dice for 3 armour in Rostov, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 3 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 artillery and 4 infantry
Germans roll dice for 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Smolensk, round 2 : 3/7 hits
Russians roll dice for 1 artillery and 4 infantry in Smolensk, round 2 : 2/5 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 armour, 1 artillery, 1 mech_infantry and 2 tactical_bombers in Smolensk, round 3 : 4/5 hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits
1 infantry owned by the Russians, 1 mech_infantry owned by the Germans and 1 artillery owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 armour, 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for Russians: 1 artillery and 4 infantry
Battle in Nenetsia
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Nenetsia, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Nenetsia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Nenetsia
Germans win, taking Nenetsia from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 infantry in Vologda, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 tactical_bombers moved from Smolensk to Novgorod
1 artillery and 3 infantry moved from Novgorod to Belarus
1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine
2 artilleries and 3 infantry moved from Bessarabia to Ukraine
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Gibraltar
1 bomber moved from 91 Sea Zone to Southern France
1 destroyer moved from 97 Sea Zone to 92 Sea ZonePlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 armour and 2 infantry placed in Ukraine
1 artillery and 3 infantry placed in Western Germany
1 artillery and 3 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 artillery and 3 infantry
EDIT: Adding units owned by Germans to Slovakia Hungary: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
1 destroyer placed in 112 Sea Zone
1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsDice Statistics:
Total
1 was rolled 12 times
2 was rolled 5 times
3 was rolled 12 times
4 was rolled 14 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.273
Median : 3.000
Variance : 1.426
Standard Deviation : 1.194
Total rolls : 55Germans Combat
1 was rolled 8 times
2 was rolled 3 times
3 was rolled 9 times
4 was rolled 12 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.135
Median : 3.000
Variance : 2.306
Standard Deviation : 1.518
Total rolls : 37Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.750
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8Russians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.400
Median : 3.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10 -
I just opened this to continue my game against SA and got a shock!
Phew! A momentary panic before I realised I was in the wrong game! :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Vologda
1 artillery moved from Novosibirsk to Vologda
1 infantry moved from Samara to Vologda
2 infantry moved from Bryansk to Rostov
1 infantry moved from Caucasus to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
1 fighter moved from Bryansk to Rostov
1 fighter moved from Bryansk to Vologda
8 infantry moved from Russia to SmolenskCombat - Russians
Battle in Vologda
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 armour and 2 infantry
Russians win, taking Vologda from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour and 2 infantry
Battle in Smolensk
Russians attack with 8 infantry
Germans defend with 1 armour and 1 artillery
Russians win, taking Smolensk from Germans with 8 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 artillery
Battle in Rostov
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 3 armour
Russians win, taking Rostov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 3 armour
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Rostov to Russia
1 fighter moved from Vologda to RussiaPlace Units - Russians
1 artillery, 4 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total





