Update. I tried skipping turns all the way to A9 and they still cannot buy air. Seems like the XML on the trigger to change their purchase profile is bugged.
Surprise Attack vs Dawgoneit Axis vs Allies
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Eire to United Kingdom
1 infantry moved from Eire to Scotland
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 infantry moved from Alexandria to Tobruk
1 infantry moved from Egypt to Alexandria
2 infantry moved from Eastern Persia to West India
2 infantry moved from West India to India
2 infantry moved from Persia to Eastern Persia
3 infantry moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to RhodesiaCombat - British
Non Combat Move - British
7 infantry moved from India to Burma
1 armour moved from India to Burma
3 aaGuns moved from India to Burma
1 fighter moved from India to BurmaPlace Units - British
1 artillery and 2 infantry placed in Persia
3 infantry placed in Iraq
3 infantry placed in Egypt
1 infantry placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 2 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 armour moved from Morocco to Tunisia
2 artilleries and 1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Bessarabia to Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 armour moved from Morocco to Tunisia
2 artilleries and 1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Bessarabia to UkraineCombat - Italians
Battle in Bryansk
Italians attack with 2 artilleries and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 2 artilleries and 1 infantry in Bryansk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Libya
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits
British roll dice for 1 infantry in Libya, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Libya
Italians win, taking Libya from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
1 infantry moved from Albania to Greece
1 infantry moved from Yugoslavia to Albania
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
2 submarines moved from 95 Sea Zone to 91 Sea Zone
1 infantry moved from Southern France to Northern ItalyPlace Units - Italians
1 armour, 1 artillery and 3 infantry placed in Northern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
Average roll : 2.857
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 2.800
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5British Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 11 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
2 infantry moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from Burma to Shan State
1 transport moved from 38 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in Shan State
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 armour and 1 artillery
ANZAC win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 armour and 1 artilleryNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 28 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 carrier, 1 destroyer, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 92 Sea Zone to 89 Sea Zone
1 armour moved from Nenetsia to Smolensk
1 artillery and 3 infantry moved from Belarus to Smolensk
2 tactical_bombers moved from Novgorod to Smolensk
1 artillery and 1 infantry moved from Nenetsia to Vologda
2 transports moved from 127 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Ukraine to Rostov
1 carrier moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Ukraine to Rostov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 carrier, 1 destroyer, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 92 Sea Zone to 89 Sea Zone
1 armour moved from Nenetsia to Smolensk
1 artillery and 3 infantry moved from Belarus to Smolensk
2 tactical_bombers moved from Novgorod to Smolensk
1 artillery and 1 infantry moved from Nenetsia to Vologda
2 transports moved from 127 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Ukraine to Rostov
1 carrier moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Ukraine to RostovCombat - Germans
Battle in 89 Sea Zone
Germans attack with 1 destroyer
Americans defend with 1 artillery, 1 infantry and 1 transport
1 artillery owned by the Americans, 1 infantry owned by the Americans and 1 transport owned by the Americans lost in 89 Sea Zone
Germans win, taking 89 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Americans: 1 artillery, 1 infantry and 1 transport
Battle in Rostov
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Rostov, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 armour, 1 artillery, 3 infantry and 2 tactical_bombers
Russians defend with 8 infantry
Germans roll dice for 1 armour, 1 artillery, 3 infantry and 2 tactical_bombers in Smolensk, round 2 : 3/7 hits
Russians roll dice for 8 infantry in Smolensk, round 2 : 3/8 hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 armour, 1 artillery and 2 tactical_bombers in Smolensk, round 3 : 1/4 hits
Russians roll dice for 5 infantry in Smolensk, round 3 : 0/5 hits
1 infantry owned by the Russians lost in Smolensk
Germans roll dice for 1 armour, 1 artillery and 2 tactical_bombers in Smolensk, round 4 : 2/4 hits
Russians roll dice for 4 infantry in Smolensk, round 4 : 1/4 hits
2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
Germans roll dice for 1 armour and 2 tactical_bombers in Smolensk, round 5 : 2/3 hits
Russians roll dice for 2 infantry in Smolensk, round 5 : 0/2 hits
2 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 8 infantry
Battle in Vologda
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 2/2 hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 1/2 hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 artillery and 2 infantry moved from Novgorod to Belarus
1 artillery and 3 infantry moved from Western Ukraine to Bryansk
1 artillery and 3 infantry moved from Ukraine to Bryansk
1 artillery and 3 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 3 infantry moved from 112 Sea Zone to Norway
1 fighter moved from Western Germany to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 112 Sea Zone
1 fighter moved from Morocco to Gibraltar
1 fighter moved from Gibraltar to 96 Sea Zone
1 artillery and 3 infantry moved from Germany to Poland
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
2 tactical_bombers moved from Smolensk to NovgorodPlace Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
1 armour, 1 artillery and 1 mech_infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
1 infantry placed in Western Germany
1 infantry placed in Normandy Bordeaux
1 infantry placed in Southern France
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 14 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 12 times
Average roll : 3.680
Median : 3.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 50Germans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 9 times
Average roll : 3.769
Median : 3.000
Variance : 2.080
Standard Deviation : 1.442
Total rolls : 26Russians Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.583
Median : 3.000
Variance : 0.870
Standard Deviation : 0.933
Total rolls : 24 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Urals to Novosibirsk
Russians take Novosibirsk from JapaneseCombat - Russians
Non Combat Move - Russians
Place Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 11 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 3 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Korea to Manchuria
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 armour and 2 mech_infantrys moved from Kwangtung to French Indo China
1 tactical_bomber moved from Kiangsu to French Indo China
1 armour moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 armour moved from Samara to Volgograd
Japanese take Volgograd from Russians
1 infantry moved from Timguska to Urals
Japanese take Urals from Russians
1 tactical_bomber moved from Japan to 20 Sea Zone
1 infantry and 2 mech_infantrys moved from Yunnan to Shan State -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 3 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Korea to Manchuria
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 armour and 2 mech_infantrys moved from Kwangtung to French Indo China
1 tactical_bomber moved from Kiangsu to French Indo China
1 armour moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 armour moved from Samara to Volgograd
Japanese take Volgograd from Russians
1 infantry moved from Timguska to Urals
Japanese take Urals from Russians
1 tactical_bomber moved from Japan to 20 Sea Zone
1 infantry and 2 mech_infantrys moved from Yunnan to Shan StateCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from ANZAC with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Shan State
Japanese attack with 1 infantry and 2 mech_infantrys
ANZAC defend with 1 artillery and 2 infantry
Japanese roll dice for 1 infantry and 2 mech_infantrys in Shan State, round 2 : 1/3 hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 2/3 hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Shan State
1 mech_infantry owned by the Japanese retreated to Yunnan
UK_Pacific win with 1 artillery and 1 infantry remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in French Indo China
Japanese attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 armour and 1 infantry
Japanese roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 1/4 hits
Americans roll dice for 1 armour and 1 infantry in French Indo China, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in French Indo China
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 3 : 3/3 hits
Americans roll dice for 1 armour in French Indo China, round 3 : 0/1 hits
1 armour owned by the Americans lost in French Indo China
Japanese win, taking French Indo China from Americans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Americans: 1 armour and 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 tactical_bomber moved from French Indo China to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangsi
1 armour moved from Kiangsu to Hunan
1 infantry moved from Kiangsu to Kiangsi
1 tactical_bomber moved from 20 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 armour, 1 artillery and 1 mech_infantry placed in Kiangsu
2 destroyers and 3 submarines placed in 6 Sea Zone
3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5,6,2,3,5,6,4,6,5
Japanese collect 56 PUs (3 lost to blockades); end with 56 PUs totalDice Statistics:
Total
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 11 times
Average roll : 3.907
Median : 4.000
Variance : 0.595
Standard Deviation : 0.772
Total rolls : 43Null / Other
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.462
Median : 5.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13ANZAC Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.462
Median : 5.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13UK_Pacific Combat
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
1 was rolled 4 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.308
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 101 Sea Zone to 89 Sea Zone
1 fighter moved from 101 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 armour and 1 infantry moved from Borneo to 43 Sea Zone
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Eastern United States to Western United States
1 bomber moved from Burma to French Indo China
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
4 fighters moved from 36 Sea Zone to 20 Sea ZoneCombat - Americans
Battle in 20 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 destroyer
Americans win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in French Indo China
Americans attack with 1 armour, 1 bomber and 1 infantry
Japanese defend with 1 armour and 1 mech_infantry
Americans win, taking French Indo China from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in 91 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport
Germans defend with 1 destroyer; Italians defend with 2 submarines
Americans win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 12
Casualties for Germans: 1 destroyer
Casualties for Italians: 2 submarines
Casualties for Americans: 1 destroyer
Battle in 89 Sea Zone
Americans attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans win, taking 89 Sea Zone from Germans with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Morocco
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Americans win, taking Morocco from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Americans
1 fighter moved from 89 Sea Zone to 91 Sea Zone
4 fighters moved from 20 Sea Zone to 36 Sea Zone
1 bomber moved from French Indo China to India
1 cruiser, 3 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 cruisers, 1 destroyer and 2 submarines moved from 25 Sea Zone to 26 Sea Zone
1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier placed in 10 Sea Zone
2 fighters, 1 submarine and 2 transports placed in 10 Sea Zone
Americans undo move 2.
2 fighters and 2 transports placed in 10 Sea Zone
Americans undo move 2.
2 fighters and 1 transport placed in 10 Sea Zone
1 cruiser, 1 submarine and 2 transports placed in 101 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 tactical_bomber moved from United Kingdom to Morocco
3 infantry moved from Tobruk to Libya
1 armour moved from Burma to French Indo China
1 fighter and 7 infantry moved from Burma to Yunnan
2 mech_infantrys moved from India to Yunnan
2 infantry moved from India to Burma
2 infantry moved from West India to India
2 infantry moved from Eastern Persia to West India
1 infantry moved from Caucasus to Volgograd
1 infantry moved from Northwest Persia to Caucasus
5 infantry moved from Iraq to Northwest Persia
1 artillery moved from Persia to Northwest Persia
2 infantry moved from Persia to Eastern Persia
2 mech_infantrys moved from Egypt to Iraq
2 armour moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to Northwest Persia
2 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to RhodesiaCombat - British
Battle in Libya
British attack with 3 infantry
Italians defend with 1 artillery
British win, taking Libya from Italians with 3 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Yunnan
British attack with 1 fighter, 7 infantry and 2 mech_infantrys
Japanese defend with 1 mech_infantry
British win, taking Yunnan from Japanese with 1 fighter, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Volgograd
British attack with 1 infantry
Japanese defend with 1 armour and 1 factory_minor
Japanese win with 1 armour remaining. Battle score for attacker is -3
Casualties for British: 1 infantryNon Combat Move - British
1 aaGun moved from Burma to Yunnan
2 aaGuns moved from Burma to Shan State
1 fighter moved from Yunnan to French Indo China
2 artilleries moved from Scotland to United Kingdom
1 infantry moved from Scotland to United Kingdom
2 infantry moved from Scotland to United KingdomPlace Units - British
2 infantry and 1 mech_infantry placed in Persia
3 infantry placed in Iraq
3 infantry placed in Egypt
2 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 tactical_bomber moved from United Kingdom to Morocco
3 infantry moved from Tobruk to Libya
1 armour moved from Burma to French Indo China
1 fighter and 7 infantry moved from Burma to Yunnan
2 mech_infantrys moved from India to Yunnan
2 infantry moved from India to Burma
2 infantry moved from West India to India
2 infantry moved from Eastern Persia to West India
1 infantry moved from Caucasus to Volgograd
1 infantry moved from Northwest Persia to Caucasus
5 infantry moved from Iraq to Northwest Persia
1 artillery moved from Persia to Northwest Persia
2 infantry moved from Persia to Eastern Persia
2 mech_infantrys moved from Egypt to Iraq
2 armour moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to Northwest Persia
2 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to RhodesiaCombat - British
Battle in Libya
British attack with 3 infantry
Italians defend with 1 artillery
British win, taking Libya from Italians with 3 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Yunnan
British attack with 1 fighter, 7 infantry and 2 mech_infantrys
Japanese defend with 1 mech_infantry
British win, taking Yunnan from Japanese with 1 fighter, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Volgograd
British attack with 1 infantry
Japanese defend with 1 armour and 1 factory_minor
Japanese win with 1 armour remaining. Battle score for attacker is -3
Casualties for British: 1 infantryNon Combat Move - British
1 aaGun moved from Burma to Yunnan
2 aaGuns moved from Burma to Shan State
1 fighter moved from Yunnan to French Indo China
2 artilleries moved from Scotland to United Kingdom
1 infantry moved from Scotland to United Kingdom
2 infantry moved from Scotland to United KingdomPlace Units - British
2 infantry and 1 mech_infantry placed in Persia
3 infantry placed in Iraq
3 infantry placed in Egypt
2 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by British from French Indo China: 1 fighter
EDIT: Adding units owned by British to 36 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 bomber and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 armour moved from Tunisia to Libya
1 infantry moved from Bryansk to Tambov
Italians take Tambov from Russians
2 infantry moved from Ukraine to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 bomber and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 armour moved from Tunisia to Libya
1 infantry moved from Bryansk to Tambov
Italians take Tambov from Russians
2 infantry moved from Ukraine to BryanskCombat - Italians
Battle in Libya
Italians attack with 1 armour, 1 artillery and 1 infantry
British defend with 3 infantry
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Libya, round 2 : 1/3 hits
British roll dice for 3 infantry in Libya, round 2 : 1/3 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Libya
Italians roll dice for 1 armour and 1 artillery in Libya, round 3 : 1/2 hits
British roll dice for 2 infantry in Libya, round 3 : 0/2 hits
1 infantry owned by the British lost in Libya
Italians roll dice for 1 armour and 1 artillery in Libya, round 4 : 2/2 hits
British roll dice for 1 infantry in Libya, round 4 : 1/1 hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Libya
Italians win, taking Libya from British with 1 armour remaining. Battle score for attacker is 2
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 3 infantryNon Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 3 infantry moved from Yugoslavia to Romania
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to RomaniaPlace Units - Italians
1 bomber placed in Southern Italy
1 armour, 1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
Average roll : 2.923
Median : 3.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 13Italians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
Average roll : 2.571
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7British Combat
1 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.333
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 cruiser and 1 destroyer moved from 42 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Alexandria to TobrukCombat - ANZAC
Battle in Kwangsi
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry, 1 mech_infantry and 1 tactical_bomber
ANZAC win, taking Kwangsi from Japanese with 2 artilleries remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry, 1 mech_infantry and 1 tactical_bomberNon Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Queensland
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Vologda to Russia
1 armour moved from Smolensk to Russia
1 artillery and 2 infantry moved from Belarus to Smolensk
2 artilleries and 6 infantry moved from Bryansk to Russia
1 artillery and 1 infantry moved from Rostov to Tambov
1 armour moved from Rostov to Russia
1 artillery moved from Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Ukraine to Russia
2 tactical_bombers moved from Novgorod to Russia
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
2 fighters moved from 96 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 3 infantry moved from Poland to Eastern Poland
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Southern France to Morocco -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Vologda to Russia
1 armour moved from Smolensk to Russia
1 artillery and 2 infantry moved from Belarus to Smolensk
2 artilleries and 6 infantry moved from Bryansk to Russia
1 artillery and 1 infantry moved from Rostov to Tambov
1 armour moved from Rostov to Russia
1 artillery moved from Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Ukraine to Russia
2 tactical_bombers moved from Novgorod to Russia
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
2 fighters moved from 96 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 3 infantry moved from Poland to Eastern Poland
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Southern France to MoroccoCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 carrier, 1 destroyer, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 carrier, 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports in 91 Sea Zone, round 2 : 3/6 hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 91 Sea Zone, round 2 : 3/5 hits
1 carrier owned by the Germans, 1 submarine owned by the Germans, 1 carrier owned by the Americans and 1 destroyer owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports in 91 Sea Zone, round 3 : 3/6 hits
Americans roll dice for 1 cruiser, 2 fighters and 1 transport in 91 Sea Zone, round 3 : 2/3 hits
1 fighter owned by the Germans, 1 cruiser owned by the Americans, 1 destroyer owned by the Germans and 2 fighters owned by the Americans lost in 91 Sea Zone
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 3 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 23
Casualties for Germans: 1 carrier, 1 destroyer, 1 fighter and 1 submarine
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Battle in Morocco
Germans attack with 1 artillery, 1 bomber and 3 infantry
British defend with 1 tactical_bomber; Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Morocco, round 2 : 2/5 hits
Americans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Morocco, round 2 : 1/3 hits
1 artillery owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Morocco
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Morocco, round 3 : 1/4 hits
Americans roll dice for 1 tactical_bomber in Morocco, round 3 : 1/1 hits
1 tactical_bomber owned by the British and 1 infantry owned by the Germans lost in Morocco
Germans win, taking Morocco from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for British: 1 tactical_bomber
Casualties for Americans: 1 artillery and 1 infantry
Battle in Russia
Germans attack with 3 armour, 3 artilleries, 6 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber
Germans roll dice for 3 armour, 3 artilleries, 6 infantry, 1 mech_infantry and 2 tactical_bombers in Russia, round 2 : 6/15 hits
Russians roll dice for 1 artillery, 3 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 2 : 5/16 hits
6 infantry owned by the Russians and 5 infantry owned by the Germans lost in Russia
Germans roll dice for 3 armour, 3 artilleries, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Russia, round 3 : 5/10 hits
Russians roll dice for 1 artillery, 3 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 3 : 3/10 hits
4 infantry owned by the Russians, 1 infantry owned by the Germans, 1 mech_infantry owned by the Russians and 2 artilleries owned by the Germans lost in Russia
Germans roll dice for 3 armour, 1 artillery, 1 mech_infantry and 2 tactical_bombers in Russia, round 4 : 4/7 hits
Russians roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Russia, round 4 : 2/5 hits
1 mech_infantry owned by the Germans, 1 artillery owned by the Russians, 2 fighters owned by the Russians, 1 tactical_bomber owned by the Russians and 1 artillery owned by the Germans lost in Russia
Germans roll dice for 3 armour and 2 tactical_bombers in Russia, round 5 : 1/5 hits
Russians roll dice for 1 fighter in Russia, round 5 : 1/1 hits
1 fighter owned by the Russians and 1 armour owned by the Germans lost in Russia
Germans captures 11PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 2 armour and 2 tactical_bombers remaining. Battle score for attacker is 39
Casualties for Germans: 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry
Casualties for Russians: 1 artillery, 3 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomberNon Combat Move - Germans
2 tactical_bombers moved from Russia to Ukraine
1 bomber moved from Morocco to Southern France
1 fighter moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from 91 Sea Zone to GibraltarPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 2 armour and 1 mech_infantry
EDIT: Adding units owned by Germans to Bryansk: 1 armour and 2 mech_infantrys
EDIT: Removing units owned by Germans from Norway: 2 infantry
EDIT: Adding units owned by Germans to Norway: 2 infantry
EDIT: Turning off Edit Mode
1 fighter placed in Normandy Bordeaux
2 armour and 1 mech_infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
1 artillery and 2 infantry placed in Western Germany
1 destroyer placed in 112 Sea Zone
1 submarine placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 60 PUs; end with 71 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUsDice Statistics:
Total
1 was rolled 18 times
2 was rolled 12 times
3 was rolled 15 times
4 was rolled 23 times
5 was rolled 15 times
6 was rolled 20 times
Average roll : 3.631
Median : 4.000
Variance : 0.775
Standard Deviation : 0.880
Total rolls : 103Germans Combat
1 was rolled 13 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 10 times
5 was rolled 8 times
6 was rolled 12 times
Average roll : 3.508
Median : 4.000
Variance : 0.638
Standard Deviation : 0.799
Total rolls : 59Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12Russians Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.812
Median : 4.000
Variance : 0.774
Standard Deviation : 0.880
Total rolls : 32 -
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