Update. I tried skipping turns all the way to A9 and they still cannot buy air. Seems like the XML on the trigger to change their purchase profile is bugged.
Surprise Attack vs Dawgoneit Axis vs Allies
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 2 destroyers, 1 fighter, 3 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Volgograd to Caucasus
3 armour, 1 artillery and 2 mech_infantrys moved from Rostov to Caucasus
2 armour and 1 mech_infantry moved from Bryansk to Caucasus
1 artillery and 2 infantry moved from Bryansk to Rostov
1 artillery and 3 infantry moved from Ukraine to Rostov
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
2 tactical_bombers moved from Ukraine to Caucasus
1 artillery and 3 infantry moved from Western Ukraine to Ukraine
1 artillery and 2 infantry moved from Russia to Tambov
1 artillery and 2 infantry moved from Novgorod to Belarus
1 bomber moved from Western Germany to United Kingdom
1 armour moved from Novosibirsk to VolgogradCombat - Germans
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in United Kingdom causes 4 damage total.Non Combat Move - Germans
1 bomber moved from United Kingdom to 110 Sea Zone
1 bomber moved from 110 Sea Zone to Normandy Bordeaux
1 carrier moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 93 Sea Zone to 103 Sea Zone
1 destroyer moved from 91 Sea Zone to 89 Sea Zone
1 destroyer moved from 93 Sea Zone to 91 Sea ZonePlace Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 2 mech_infantrys placed in Russia
1 artillery and 2 infantry placed in Ukraine
1 destroyer and 1 submarine placed in 93 Sea Zone
1 submarine placed in 110 Sea Zone
1 destroyer placed in 110 Sea Zone
1 fighter placed in Western Germany
1 artillery and 1 infantry placed in FranceTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Russians
Turn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Jehol to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kansu to Suiyuyan
2 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Korea to Manchuria
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Jehol to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kansu to Suiyuyan
2 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Korea to Manchuria
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Anhwe
Japanese attack with 1 artillery and 2 infantry
British defend with 1 armour
Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits
Chinese roll dice for 1 armour in Anhwe, round 2 : 0/1 hits
1 armour owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Japanese
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea ZonePlace Units - Japanese
2 infantry and 1 mech_infantry placed in Kiangsu
2 artilleries placed in Japan
2 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs totalDice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
Average roll : 3.300
Median : 3.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 units repaired.
1 submarine moved from 101 Sea Zone to 89 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 carrier, 1 cruiser, 5 destroyers, 2 fighters, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to 89 Sea Zone
1 bomber moved from India to Kiangsu
1 artillery and 2 infantry moved from Siam to 37 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone
1 armour moved from French Indo China to 36 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 19 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 19 Sea Zone to Kiangsu
2 cruisers and 2 submarines moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
2 fighters moved from 20 Sea Zone to KiangsuCombat - Americans
Battle in 19 Sea Zone
Americans attack with 1 destroyer, 1 submarine and 2 transports
Japanese defend with 1 destroyer
Americans win, taking 19 Sea Zone from Japanese with 1 destroyer and 2 transports remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 20 Sea Zone
Americans attack with 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 1 submarine and 2 transports; ANZAC loiter and taunt
Japanese defend with 1 submarine
Americans win with 1 battleship, 3 carriers, 3 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 submarine
Battle in 91 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 5 destroyers, 2 fighters, 2 submarines and 2 transports
Germans defend with 1 destroyer; Italians defend with 1 submarine
Americans win with 1 carrier, 1 cruiser, 5 destroyers, 2 fighters, 2 submarines and 2 transports remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer
Casualties for Italians: 1 submarine
Battle in 89 Sea Zone
Americans attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Kiangsu
Americans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry
Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor, 3 infantry and 1 mech_infantry
Americans win, taking Kiangsu from Japanese with 1 armour, 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 16
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry
Battle in Morocco
Americans attack with 2 infantry and 2 mech_infantrys
Germans defend with 1 artillery and 1 infantry
Americans win, taking Morocco from Germans with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
1 fighter moved from 89 Sea Zone to Brazil
2 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 carrier and 2 fighters moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from Kiangsu to 20 Sea Zone
1 bomber moved from Kiangsu to Kiangsi
1 armour moved from French Indo China to Kiangsi
1 infantry moved from French Indo China to Kwangsi
1 mech_infantry moved from Siam to Kwangsi
1 mech_infantry moved from 37 Sea Zone to Siam
1 infantry moved from 37 Sea Zone to Siam
2 infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
2 transports placed in 101 Sea Zone
Americans undo move 2.
Americans undo move 1.
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Americans undo move 2.
Americans undo move 2.
Americans undo move 1.
Americans undo move 1.
1 carrier placed in 36 Sea Zone
1 fighter and 1 tactical_bomber placed in 36 Sea Zone
1 destroyer placed in 10 Sea Zone
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 27 PUs;
British buy 9 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
3 mech_infantrys moved from Egypt to Syria
5 infantry moved from Trans-Jordan to Syria
7 infantry moved from Iraq to Syria
3 infantry moved from Persia to Northwest Persia
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Hunan to Anhwe
1 tactical_bomber moved from Kweichow to Anhwe
1 fighter moved from Hunan to Anhwe
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 armour and 2 mech_infantrys moved from Yunnan to Anhwe
1 mech_infantry moved from Kiangsi to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Kiangsi to Anhwe
3 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
4 infantry moved from India to West IndiaCombat - British
Battle in Anhwe
British attack with 1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 2 infantry
British win, taking Anhwe from Japanese with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 3 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Syria
British attack with 12 infantry and 3 mech_infantrys
Italians defend with 1 artillery and 3 infantry
British win, taking Syria from Italians with 10 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 3 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Anhwe to ShensiPlace Units - British
3 infantry placed in Iraq
3 infantry placed in Egypt
3 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,3
British collect 32 PUs (2 lost to blockades); end with 32 PUs totalPlace Units - UK_Pacific
1 armour, 4 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour, 4 infantry and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
2 transports moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from Albania to 97 Sea Zone
1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 96 Sea Zone to Tobruk
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Morocco
1 bomber moved from Greece to Morocco
1 destroyer moved from 99 Sea Zone to 96 Sea Zone
1 destroyer moved from 99 Sea Zone to 95 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from Caucasus to Northwest Persia
1 artillery and 3 infantry moved from Ukraine to Rostov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
2 transports moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from Albania to 97 Sea Zone
1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 96 Sea Zone to Tobruk
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Morocco
1 bomber moved from Greece to Morocco
1 destroyer moved from 99 Sea Zone to 96 Sea Zone
1 destroyer moved from 99 Sea Zone to 95 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from Caucasus to Northwest Persia
1 artillery and 3 infantry moved from Ukraine to RostovCombat - Italians
Battle in Tobruk
Italians attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Tobruk, round 2 : 3/4 hits
British roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Tobruk
Italians win, taking Tobruk from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Morocco
Italians attack with 1 armour, 1 bomber and 1 infantry
Americans defend with 1 infantry and 2 mech_infantrys
Italians roll dice for 1 armour, 1 bomber and 1 infantry in Morocco, round 2 : 0/3 hits
Americans roll dice for 1 infantry and 2 mech_infantrys in Morocco, round 2 : 1/3 hits
1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 armour and 1 bomber in Morocco, round 3 : 1/2 hits
Americans roll dice for 1 infantry and 2 mech_infantrys in Morocco, round 3 : 1/3 hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Morocco
Italians roll dice for 1 bomber in Morocco, round 4 : 1/1 hits
Americans roll dice for 2 mech_infantrys in Morocco, round 4 : 0/2 hits
1 mech_infantry owned by the Americans lost in Morocco
Italians roll dice for 1 bomber in Morocco, round 5 : 1/1 hits
Americans roll dice for 1 mech_infantry in Morocco, round 5 : 0/1 hits
1 mech_infantry owned by the Americans lost in Morocco
Italians win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 armour and 1 infantry
Casualties for Americans: 1 infantry and 2 mech_infantrys
Battle in Northwest Persia
Italians attack with 1 armour, 2 artilleries and 2 infantry
British defend with 2 armour, 1 artillery, 22 infantry and 3 mech_infantrys
Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Northwest Persia, round 2 : 3/5 hits
British roll dice for 2 armour, 1 artillery, 22 infantry and 3 mech_infantrys in Northwest Persia, round 2 : 7/28 hits
2 artilleries owned by the Italians, 1 armour owned by the Italians, 2 infantry owned by the Italians and 3 infantry owned by the British lost in Northwest Persia
British win with 2 armour, 1 artillery, 19 infantry and 3 mech_infantrys remaining. Battle score for attacker is -11
Casualties for Italians: 1 armour, 2 artilleries and 2 infantry
Casualties for British: 3 infantryNon Combat Move - Italians
1 bomber moved from Morocco to Algeria
1 submarine moved from 95 Sea Zone to 91 Sea Zone
2 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to Northern Italy
1 armour moved from Southern Italy to Northern ItalyPlace Units - Italians
2 infantry placed in Southern Italy
1 armour and 1 infantry placed in Northern Italy
1 destroyer and 1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUsDice Statistics:
Total
1 was rolled 11 times
2 was rolled 5 times
3 was rolled 10 times
4 was rolled 6 times
5 was rolled 17 times
6 was rolled 5 times
Average roll : 3.519
Median : 4.000
Variance : 2.075
Standard Deviation : 1.441
Total rolls : 54Italians Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.875
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 16British Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 12 times
6 was rolled 3 times
Average roll : 3.793
Median : 5.000
Variance : 2.464
Standard Deviation : 1.570
Total rolls : 29Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.778
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 armour and 1 infantry moved from Siam to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Manchuria
1 artillery and 1 infantry moved from Hainan to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 armour moved from Kiangsi to Jehol
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 20 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in Jehol
ANZAC attack with 1 armour, 1 artillery and 1 infantry
Japanese defend with 2 infantry
ANZAC win, taking Jehol from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Manchuria
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Manchuria from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 armour and 1 infantry moved from Siam to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Manchuria
1 artillery and 1 infantry moved from Hainan to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 armour moved from Kiangsi to Jehol
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 20 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in Jehol
ANZAC attack with 1 armour, 1 artillery and 1 infantry
Japanese defend with 2 infantry
ANZAC win, taking Jehol from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Manchuria
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Manchuria from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 37 Sea Zone: 2 armour, 2 artilleries, 4 infantry and 2 transports
EDIT: Adding units owned by ANZAC to Shan State: 1 armour, 1 artillery and 2 infantry
EDIT: Adding units owned by ANZAC to 37 Sea Zone: 2 transports
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 destroyer, 1 fighter, 5 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 armour moved from Volgograd to Tsinghai
1 armour and 1 mech_infantry moved from Caucasus to Turkmenistan
1 mech_infantry moved from Caucasus to Turkmenistan
1 armour and 1 mech_infantry moved from Caucasus to Sikang
Germans take Sikang from Chinese
1 mech_infantry moved from Caucasus to Tsinghai
1 armour moved from Caucasus to Turkmenistan
1 destroyer and 1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
3 fighters moved from Gibraltar to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 bomber moved from Normandy Bordeaux to 91 Sea Zone
2 fighters moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Western Germany to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 armour moved from Caucasus to Tsinghai
1 carrier moved from 92 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 destroyer, 1 fighter, 5 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 armour moved from Volgograd to Tsinghai
1 armour and 1 mech_infantry moved from Caucasus to Turkmenistan
1 mech_infantry moved from Caucasus to Turkmenistan
1 armour and 1 mech_infantry moved from Caucasus to Sikang
Germans take Sikang from Chinese
1 mech_infantry moved from Caucasus to Tsinghai
1 armour moved from Caucasus to Turkmenistan
1 destroyer and 1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
3 fighters moved from Gibraltar to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 bomber moved from Normandy Bordeaux to 91 Sea Zone
2 fighters moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Western Germany to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 armour moved from Caucasus to Tsinghai
1 carrier moved from 92 Sea Zone to 91 Sea ZoneCombat - Germans
Battle in Tsinghai
Germans attack with 2 armour and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 2 armour and 1 mech_infantry in Tsinghai, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Tsinghai
Germans win, taking Tsinghai from Chinese with 2 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Turkmenistan
Germans attack with 2 armour and 2 mech_infantrys
British defend with 2 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Turkmenistan, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Turkmenistan, round 2 : 0/2 hits
2 infantry owned by the British lost in Turkmenistan
Germans win, taking Turkmenistan from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 91 Sea Zone
Germans attack with 1 bomber, 1 carrier, 1 destroyer, 6 fighters, 2 submarines and 1 tactical_bomber; Italians loiter and taunt
Americans defend with 1 carrier, 1 cruiser, 5 destroyers, 2 fighters, 2 submarines and 2 transports
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 bomber, 1 carrier, 1 destroyer, 6 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 7/9 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 carrier, 1 cruiser, 5 destroyers, 2 fighters and 2 transports in 91 Sea Zone, round 2 : 3/9 hits
2 submarines owned by the Americans, 2 submarines owned by the Germans, 4 destroyers owned by the Americans and 1 destroyer owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 bomber, 1 carrier, 6 fighters and 1 tactical_bomber in 91 Sea Zone, round 3 : 5/8 hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 91 Sea Zone, round 3 : 3/5 hits
Units damaged: 1 carrier owned by the Germans
1 carrier owned by the Americans, 2 fighters owned by the Germans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 2 fighters owned by the Americans lost in 91 Sea Zone
2 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber, 1 carrier, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 74
Casualties for Germans: 1 destroyer, 2 fighters and 2 submarines
Casualties for Americans: 1 carrier, 1 cruiser, 5 destroyers, 2 fighters, 2 submarines and 2 transports
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 2 submarines
Americans defend with 1 destroyer
Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Germans
1 carrier moved from 110 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 bomber moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
2 tactical_bombers moved from Caucasus to Volgograd
2 armour and 2 mech_infantrys moved from Caucasus to Kazakhstan
2 artilleries moved from Caucasus to Volgograd
4 infantry moved from Rostov to Volgograd
1 artillery moved from Rostov to Volgograd
1 infantry moved from Rostov to Volgograd
2 artilleries and 5 infantry moved from Ukraine to Rostov
1 artillery and 2 infantry moved from Tambov to Volgograd
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
1 mech_infantry moved from Russia to Volgograd
1 artillery and 2 infantry moved from Belarus to Bryansk
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
2 infantry moved from Norway to Finland
1 artillery and 2 infantry moved from Western Germany to Northern ItalyPlace Units - Germans
1 artillery and 2 infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Russia
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 1 mech_infantry placed in Germany
1 fighter placed in Western Germany
1 submarine placed in 93 Sea Zone
1 destroyer placed in 93 Sea Zone
1 infantry placed in Western Germany
1 infantry placed in France
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 14 times
3 was rolled 6 times
4 was rolled 11 times
5 was rolled 3 times
6 was rolled 10 times
Average roll : 3.469
Median : 3.000
Variance : 1.812
Standard Deviation : 1.346
Total rolls : 49Germans Combat
1 was rolled 3 times
2 was rolled 9 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 3.414
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 29Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.529
Median : 4.000
Variance : 0.562
Standard Deviation : 0.750
Total rolls : 17Chinese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 2 infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 3 infantry moved from Korea to Manchuria
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Manchuria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 2 infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 3 infantry moved from Korea to Manchuria
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 fighter moved from 6 Sea Zone to ManchuriaCombat - Japanese
Battle in Manchuria
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
ANZAC defend with 1 armour, 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Manchuria, round 2 : 1/6 hits
Chinese roll dice for 1 armour, 1 artillery and 1 infantry in Manchuria, round 2 : 2/3 hits
2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Manchuria
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Manchuria, round 3 : 1/4 hits
Chinese roll dice for 1 armour and 1 artillery in Manchuria, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Manchuria
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Manchuria, round 4 : 2/3 hits
Chinese roll dice for 1 armour in Manchuria, round 4 : 0/1 hits
1 armour owned by the ANZAC lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 armour, 1 artillery and 1 infantry
Casualties for Japanese: 3 infantry
Battle in 26 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 cruiser and 1 transport
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits
Japanese win, taking 26 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 19
Casualties for Americans: 1 cruiser and 1 transport
Battle in 19 Sea Zone
Japanese attack with 2 destroyers and 1 submarine
Americans defend with 1 destroyer and 2 transports; ANZAC defend with 3 transports
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 destroyers in 19 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer and 5 transports in 19 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 19 Sea Zone
1 transport owned by the Americans and 3 transports owned by the ANZAC lost in 19 Sea Zone
Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 : 1/1 hits
Japanese win, taking 19 Sea Zone from Americans with 2 destroyers and 1 submarine remaining. Battle score for attacker is 43
Casualties for Americans: 1 destroyer and 2 transports
Casualties for ANZAC: 3 transports
Battle in 21 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea ZonePlace Units - Japanese
2 destroyers and 2 submarines placed in 6 Sea Zone
2 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs totalDice Statistics:
Total
1 was rolled 12 times
2 was rolled 18 times
3 was rolled 9 times
4 was rolled 15 times
5 was rolled 10 times
6 was rolled 15 times
Average roll : 3.481
Median : 4.000
Variance : 0.756
Standard Deviation : 0.870
Total rolls : 79Germans Combat
1 was rolled 3 times
2 was rolled 9 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 3.414
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 29Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.500
Variance : 0.235
Standard Deviation : 0.485
Total rolls : 18ANZAC Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.286
Median : 3.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7Russians Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.409
Median : 4.000
Variance : 1.048
Standard Deviation : 1.024
Total rolls : 22 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 armour, 3 cruisers, 4 destroyers, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Brazil to 91 Sea Zone
1 armour moved from Kiangsi to Chahar
Chinese take Chahar from Japanese
1 armour moved from Kiangsu to Jehol
1 artillery moved from Kiangsu to Shantung
1 infantry and 1 mech_infantry moved from Siam to 37 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from Formosa to 20 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
2 fighters moved from 37 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Okinawa
2 fighters moved from 19 Sea Zone to Manchuria
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
1 fighter moved from Kwangtung to 19 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 carrier moved from 37 Sea Zone to 54 Sea Zone
1 bomber moved from Kiangsi to 21 Sea Zone
1 carrier moved from 36 Sea Zone to 19 Sea ZoneCombat - Americans
Battle in 21 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 19 Sea Zone
Americans attack with 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 3 fighters and 2 transports
Japanese defend with 2 destroyers and 1 submarine
Americans win, taking 19 Sea Zone from Japanese with 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 3 fighters and 2 transports remaining. Battle score for attacker is 22
Casualties for Japanese: 2 destroyers and 1 submarine
Battle in Okinawa
Battle in 91 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 carrier; Italians defend with 1 submarine
Americans win, taking Okinawa from Japanese with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 22
Casualties for Germans: 1 carrier
Casualties for Italians: 1 submarine
Battle in Manchuria
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery
Americans win, taking Manchuria from Japanese with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
2 fighters moved from Manchuria to 19 Sea Zone
1 transport moved from 20 Sea Zone to 55 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 fighter moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 19 Sea Zone
1 bomber moved from 21 Sea Zone to JeholPlace Units - Americans
1 armour and 2 mech_infantrys placed in French Indo China
1 cruiser and 1 destroyer placed in 10 Sea Zone
2 cruisers, 3 destroyers and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5,2,2
Americans collect 63 PUs (1 lost to blockades); end with 63 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Hopei to Suiyuyan
1 artillery moved from Hopei to Shensi
1 infantry moved from Hopei to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Szechwan
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Yunnan to Sikang
1 fighter and 1 tactical_bomber moved from Shensi to Sikang
3 infantry moved from Iraq to Northwest Persia
3 mech_infantrys moved from Syria to Northwest Persia
4 infantry moved from Syria to Iraq
1 infantry moved from Syria to Iraq
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Egypt to Alexandria
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Persia to Eastern Persia
4 infantry moved from West India to Eastern Persia
2 infantry moved from India to Burma
2 infantry moved from India to West India
1 mech_infantry moved from India to Eastern Persia
1 armour moved from India to Yunnan
3 infantry moved from Yunnan to Szechwan
1 armour and 2 mech_infantrys moved from Anhwe to Shensi
1 mech_infantry moved from Shantung to Chahar
1 armour moved from Northwest Persia to Eastern Persia
2 infantry moved from Egypt to Trans-JordanCombat - British
Battle in Sikang
British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
British win, taking Sikang from Germans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Sikang to Shensi
1 aaGun moved from Hunan to KweichowPlace Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
1 infantry and 2 mech_infantrys placed in Egypt
1 infantry placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 armour, 4 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour, 4 infantry and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 transport moved from 96 Sea Zone to 95 Sea Zone
1 artillery moved from 92 Sea Zone to Morocco
1 bomber moved from Algeria to Morocco
1 infantry moved from 92 Sea Zone to Morocco
2 destroyers and 1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 armour moved from Tobruk to Alexandria
1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 armour, 3 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from Kazakhstan to Caucasus
1 artillery and 3 infantry moved from Rostov to Caucasus





