@crockett36 It says I need to download it so I do and then it says map not found, missing map.
Surprise Attack vs Dawgoneit Axis vs Allies
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 destroyer, 10 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 armour, 1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 127 Sea Zone to Nenetsia
2 infantry moved from Archangel to Vologda
1 armour moved from Novgorod to Vologda
2 destroyers moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Algeria to 91 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 bomber and 1 fighter moved from Southern France to 91 Sea Zone
1 fighter moved from Southern Italy to 91 Sea Zone
2 armour moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
1 artillery and 2 infantry moved from Belarus to Smolensk
2 tactical_bombers moved from Novgorod to Smolensk
1 armour and 1 mech_infantry moved from Eastern Poland to SmolenskCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 1 bomber, 2 destroyers, 4 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 4/8 hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 3/5 hits
1 submarine owned by the Americans, 1 submarine owned by the Germans, 1 carrier owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 2 destroyers owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 91 Sea Zone, round 3 : 5/6 hits
Americans roll dice for 2 fighters in 91 Sea Zone, round 3 : 1/2 hits
1 fighter owned by the Germans and 2 fighters owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for Germans: 2 destroyers, 1 fighter and 1 submarine
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Battle in Rostov
Germans attack with 3 armour
Russians defend with 1 infantry
Germans roll dice for 3 armour in Rostov, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 3 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 artillery and 4 infantry
Germans roll dice for 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Smolensk, round 2 : 3/7 hits
Russians roll dice for 1 artillery and 4 infantry in Smolensk, round 2 : 2/5 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 armour, 1 artillery, 1 mech_infantry and 2 tactical_bombers in Smolensk, round 3 : 4/5 hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits
1 infantry owned by the Russians, 1 mech_infantry owned by the Germans and 1 artillery owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 armour, 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for Russians: 1 artillery and 4 infantry
Battle in Nenetsia
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Nenetsia, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Nenetsia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Nenetsia
Germans win, taking Nenetsia from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 infantry in Vologda, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 tactical_bombers moved from Smolensk to Novgorod
1 artillery and 3 infantry moved from Novgorod to Belarus
1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine
2 artilleries and 3 infantry moved from Bessarabia to Ukraine
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Gibraltar
1 bomber moved from 91 Sea Zone to Southern France
1 destroyer moved from 97 Sea Zone to 92 Sea ZonePlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 armour and 2 infantry placed in Ukraine
1 artillery and 3 infantry placed in Western Germany
1 artillery and 3 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 artillery and 3 infantry
EDIT: Adding units owned by Germans to Slovakia Hungary: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
1 destroyer placed in 112 Sea Zone
1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsDice Statistics:
Total
1 was rolled 12 times
2 was rolled 5 times
3 was rolled 12 times
4 was rolled 14 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.273
Median : 3.000
Variance : 1.426
Standard Deviation : 1.194
Total rolls : 55Germans Combat
1 was rolled 8 times
2 was rolled 3 times
3 was rolled 9 times
4 was rolled 12 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.135
Median : 3.000
Variance : 2.306
Standard Deviation : 1.518
Total rolls : 37Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.750
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8Russians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.400
Median : 3.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10 -
I just opened this to continue my game against SA and got a shock!
Phew! A momentary panic before I realised I was in the wrong game! :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Vologda
1 artillery moved from Novosibirsk to Vologda
1 infantry moved from Samara to Vologda
2 infantry moved from Bryansk to Rostov
1 infantry moved from Caucasus to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
1 fighter moved from Bryansk to Rostov
1 fighter moved from Bryansk to Vologda
8 infantry moved from Russia to SmolenskCombat - Russians
Battle in Vologda
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 armour and 2 infantry
Russians win, taking Vologda from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour and 2 infantry
Battle in Smolensk
Russians attack with 8 infantry
Germans defend with 1 armour and 1 artillery
Russians win, taking Smolensk from Germans with 8 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 artillery
Battle in Rostov
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 3 armour
Russians win, taking Rostov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 3 armour
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Rostov to Russia
1 fighter moved from Vologda to RussiaPlace Units - Russians
1 artillery, 4 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
1 armour and 1 mech_infantry moved from Kansu to Vologda
Japanese take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Sikang to Kazakhstan
1 artillery and 1 infantry moved from Yunnan to Shan State
1 armour moved from Kweichow to Shan State
2 infantry moved from Kweichow to Yunnan
1 tactical_bomber moved from Kwangtung to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
1 cruiser, 1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Yunnan to 35 Sea Zone
2 mech_infantrys moved from Kwangtung to Yunnan
1 armour and 2 mech_infantrys moved from Kiangsu to Kwangtung
1 fighter moved from Japan to 35 Sea Zone -
OOL for sz 35
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2 dest,
cruiser,
tac,
fighter,
tip on carrier,
carrier,
let me no what you take before the next attack -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
1 armour and 1 mech_infantry moved from Kansu to Vologda
Japanese take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Sikang to Kazakhstan
1 artillery and 1 infantry moved from Yunnan to Shan State
1 armour moved from Kweichow to Shan State
2 infantry moved from Kweichow to Yunnan
1 tactical_bomber moved from Kwangtung to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
1 cruiser, 1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Yunnan to 35 Sea Zone
2 mech_infantrys moved from Kwangtung to Yunnan
1 armour and 2 mech_infantrys moved from Kiangsu to Kwangtung
1 fighter moved from Japan to 35 Sea ZoneCombat - Japanese
Battle in Vologda
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 artillery and 2 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Vologda, round 2 : 1/2 hits
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 3/3 hits
1 infantry owned by the Russians, 1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Vologda
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Shan State
Japanese attack with 1 armour, 1 artillery and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Shan State, round 2 : 0/3 hits
UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 1 armour and 1 artillery in Shan State, round 3 : 1/2 hits
UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 0/1 hits
1 artillery owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour and 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
Japanese roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits
Japanese roll dice for 1 armour in Kazakhstan, round 4 : 1/1 hits
Russians roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 35 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer, 4 fighters, 2 submarines and 2 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters and 1 tactical_bomber
Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 5/8 hits
Americans roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 8/14 hits
1 destroyer owned by the Japanese, 1 cruiser owned by the Japanese, 3 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 submarines owned by the Japanese, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone
retreated to 35 Sea Zone
Americans win with 1 battleship, 3 carriers, 1 destroyer and 4 fighters remaining. Battle score for attacker is -24
Casualties for Americans: 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber
Casualties for Japanese: 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomberNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Japan
1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Kweichow to Kiangsu
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
1 cruiser, 2 destroyers and 2 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,4,4,5,2,4,6,3,5,2
Japanese collect 57 PUs (4 lost to blockades); end with 57 PUs totalDice Statistics:
Total
1 was rolled 12 times
2 was rolled 16 times
3 was rolled 16 times
4 was rolled 15 times
5 was rolled 8 times
6 was rolled 10 times
Average roll : 3.273
Median : 3.000
Variance : 0.803
Standard Deviation : 0.896
Total rolls : 77Null / Other
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.375
Median : 3.000
Variance : 0.609
Standard Deviation : 0.780
Total rolls : 24Americans Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.375
Median : 3.000
Variance : 0.609
Standard Deviation : 0.780
Total rolls : 24UK_Pacific Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.190
Median : 3.000
Variance : 0.850
Standard Deviation : 0.922
Total rolls : 21 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 battleship, 3 carriers, 1 destroyer and 4 fighters moved from 35 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
4 fighters moved from 36 Sea Zone to French Indo China
1 bomber moved from Dutch New Guinea to French Indo China
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
2 destroyers moved from 25 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 89 Sea ZoneCombat - Americans
Battle in 36 Sea Zone
Americans attack with 1 battleship, 3 carriers, 1 destroyer and 1 transport
Japanese defend with 1 transport
Americans win, taking 36 Sea Zone from Neutral with 1 battleship, 3 carriers, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in French Indo China
Americans attack with 1 armour, 1 bomber, 4 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans win, taking French Indo China from Japanese with 1 armour, 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in BorneoNon Combat Move - Americans
1 bomber moved from French Indo China to Burma
4 fighters moved from French Indo China to 36 Sea ZonePlace Units - Americans
2 transports placed in 10 Sea Zone
2 infantry placed in Western United States
1 destroyer placed in 10 Sea Zone
1 carrier and 1 cruiser placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Eire to United Kingdom
1 infantry moved from Eire to Scotland
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 infantry moved from Alexandria to Tobruk
1 infantry moved from Egypt to Alexandria
2 infantry moved from Eastern Persia to West India
2 infantry moved from West India to India
2 infantry moved from Persia to Eastern Persia
3 infantry moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to RhodesiaCombat - British
Non Combat Move - British
7 infantry moved from India to Burma
1 armour moved from India to Burma
3 aaGuns moved from India to Burma
1 fighter moved from India to BurmaPlace Units - British
1 artillery and 2 infantry placed in Persia
3 infantry placed in Iraq
3 infantry placed in Egypt
1 infantry placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 2 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 armour moved from Morocco to Tunisia
2 artilleries and 1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Bessarabia to Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 armour moved from Morocco to Tunisia
2 artilleries and 1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Bessarabia to UkraineCombat - Italians
Battle in Bryansk
Italians attack with 2 artilleries and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 2 artilleries and 1 infantry in Bryansk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Libya
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits
British roll dice for 1 infantry in Libya, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Libya
Italians win, taking Libya from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
1 infantry moved from Albania to Greece
1 infantry moved from Yugoslavia to Albania
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
2 submarines moved from 95 Sea Zone to 91 Sea Zone
1 infantry moved from Southern France to Northern ItalyPlace Units - Italians
1 armour, 1 artillery and 3 infantry placed in Northern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
Average roll : 2.857
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 2.800
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5British Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 11 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
2 infantry moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from Burma to Shan State
1 transport moved from 38 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in Shan State
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 armour and 1 artillery
ANZAC win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 armour and 1 artilleryNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 28 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 carrier, 1 destroyer, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 92 Sea Zone to 89 Sea Zone
1 armour moved from Nenetsia to Smolensk
1 artillery and 3 infantry moved from Belarus to Smolensk
2 tactical_bombers moved from Novgorod to Smolensk
1 artillery and 1 infantry moved from Nenetsia to Vologda
2 transports moved from 127 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Ukraine to Rostov
1 carrier moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Ukraine to Rostov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 carrier, 1 destroyer, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 92 Sea Zone to 89 Sea Zone
1 armour moved from Nenetsia to Smolensk
1 artillery and 3 infantry moved from Belarus to Smolensk
2 tactical_bombers moved from Novgorod to Smolensk
1 artillery and 1 infantry moved from Nenetsia to Vologda
2 transports moved from 127 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Ukraine to Rostov
1 carrier moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Ukraine to RostovCombat - Germans
Battle in 89 Sea Zone
Germans attack with 1 destroyer
Americans defend with 1 artillery, 1 infantry and 1 transport
1 artillery owned by the Americans, 1 infantry owned by the Americans and 1 transport owned by the Americans lost in 89 Sea Zone
Germans win, taking 89 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Americans: 1 artillery, 1 infantry and 1 transport
Battle in Rostov
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Rostov, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 armour, 1 artillery, 3 infantry and 2 tactical_bombers
Russians defend with 8 infantry
Germans roll dice for 1 armour, 1 artillery, 3 infantry and 2 tactical_bombers in Smolensk, round 2 : 3/7 hits
Russians roll dice for 8 infantry in Smolensk, round 2 : 3/8 hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 armour, 1 artillery and 2 tactical_bombers in Smolensk, round 3 : 1/4 hits
Russians roll dice for 5 infantry in Smolensk, round 3 : 0/5 hits
1 infantry owned by the Russians lost in Smolensk
Germans roll dice for 1 armour, 1 artillery and 2 tactical_bombers in Smolensk, round 4 : 2/4 hits
Russians roll dice for 4 infantry in Smolensk, round 4 : 1/4 hits
2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
Germans roll dice for 1 armour and 2 tactical_bombers in Smolensk, round 5 : 2/3 hits
Russians roll dice for 2 infantry in Smolensk, round 5 : 0/2 hits
2 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 8 infantry
Battle in Vologda
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 2/2 hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 1/2 hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 artillery and 2 infantry moved from Novgorod to Belarus
1 artillery and 3 infantry moved from Western Ukraine to Bryansk
1 artillery and 3 infantry moved from Ukraine to Bryansk
1 artillery and 3 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 3 infantry moved from 112 Sea Zone to Norway
1 fighter moved from Western Germany to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 112 Sea Zone
1 fighter moved from Morocco to Gibraltar
1 fighter moved from Gibraltar to 96 Sea Zone
1 artillery and 3 infantry moved from Germany to Poland
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
2 tactical_bombers moved from Smolensk to NovgorodPlace Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
1 armour, 1 artillery and 1 mech_infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
1 infantry placed in Western Germany
1 infantry placed in Normandy Bordeaux
1 infantry placed in Southern France
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 14 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 12 times
Average roll : 3.680
Median : 3.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 50Germans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 9 times
Average roll : 3.769
Median : 3.000
Variance : 2.080
Standard Deviation : 1.442
Total rolls : 26Russians Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.583
Median : 3.000
Variance : 0.870
Standard Deviation : 0.933
Total rolls : 24 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Urals to Novosibirsk
Russians take Novosibirsk from JapaneseCombat - Russians
Non Combat Move - Russians
Place Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 11 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 3 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Korea to Manchuria
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 armour and 2 mech_infantrys moved from Kwangtung to French Indo China
1 tactical_bomber moved from Kiangsu to French Indo China
1 armour moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 armour moved from Samara to Volgograd
Japanese take Volgograd from Russians
1 infantry moved from Timguska to Urals
Japanese take Urals from Russians
1 tactical_bomber moved from Japan to 20 Sea Zone
1 infantry and 2 mech_infantrys moved from Yunnan to Shan State -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 3 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Korea to Manchuria
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 armour and 2 mech_infantrys moved from Kwangtung to French Indo China
1 tactical_bomber moved from Kiangsu to French Indo China
1 armour moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 armour moved from Samara to Volgograd
Japanese take Volgograd from Russians
1 infantry moved from Timguska to Urals
Japanese take Urals from Russians
1 tactical_bomber moved from Japan to 20 Sea Zone
1 infantry and 2 mech_infantrys moved from Yunnan to Shan StateCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from ANZAC with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Shan State
Japanese attack with 1 infantry and 2 mech_infantrys
ANZAC defend with 1 artillery and 2 infantry
Japanese roll dice for 1 infantry and 2 mech_infantrys in Shan State, round 2 : 1/3 hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 2/3 hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Shan State
1 mech_infantry owned by the Japanese retreated to Yunnan
UK_Pacific win with 1 artillery and 1 infantry remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in French Indo China
Japanese attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 armour and 1 infantry
Japanese roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 1/4 hits
Americans roll dice for 1 armour and 1 infantry in French Indo China, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in French Indo China
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 3 : 3/3 hits
Americans roll dice for 1 armour in French Indo China, round 3 : 0/1 hits
1 armour owned by the Americans lost in French Indo China
Japanese win, taking French Indo China from Americans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Americans: 1 armour and 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 tactical_bomber moved from French Indo China to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangsi
1 armour moved from Kiangsu to Hunan
1 infantry moved from Kiangsu to Kiangsi
1 tactical_bomber moved from 20 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 armour, 1 artillery and 1 mech_infantry placed in Kiangsu
2 destroyers and 3 submarines placed in 6 Sea Zone
3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5,6,2,3,5,6,4,6,5
Japanese collect 56 PUs (3 lost to blockades); end with 56 PUs totalDice Statistics:
Total
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 11 times
Average roll : 3.907
Median : 4.000
Variance : 0.595
Standard Deviation : 0.772
Total rolls : 43Null / Other
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.462
Median : 5.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13ANZAC Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.462
Median : 5.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13UK_Pacific Combat
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
1 was rolled 4 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.308
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 101 Sea Zone to 89 Sea Zone
1 fighter moved from 101 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 armour and 1 infantry moved from Borneo to 43 Sea Zone
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Eastern United States to Western United States
1 bomber moved from Burma to French Indo China
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
4 fighters moved from 36 Sea Zone to 20 Sea ZoneCombat - Americans
Battle in 20 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 destroyer
Americans win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in French Indo China
Americans attack with 1 armour, 1 bomber and 1 infantry
Japanese defend with 1 armour and 1 mech_infantry
Americans win, taking French Indo China from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in 91 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport
Germans defend with 1 destroyer; Italians defend with 2 submarines
Americans win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 12
Casualties for Germans: 1 destroyer
Casualties for Italians: 2 submarines
Casualties for Americans: 1 destroyer
Battle in 89 Sea Zone
Americans attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans win, taking 89 Sea Zone from Germans with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Morocco
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Americans win, taking Morocco from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Americans
1 fighter moved from 89 Sea Zone to 91 Sea Zone
4 fighters moved from 20 Sea Zone to 36 Sea Zone
1 bomber moved from French Indo China to India
1 cruiser, 3 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 cruisers, 1 destroyer and 2 submarines moved from 25 Sea Zone to 26 Sea Zone
1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier placed in 10 Sea Zone
2 fighters, 1 submarine and 2 transports placed in 10 Sea Zone
Americans undo move 2.
2 fighters and 2 transports placed in 10 Sea Zone
Americans undo move 2.
2 fighters and 1 transport placed in 10 Sea Zone
1 cruiser, 1 submarine and 2 transports placed in 101 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 tactical_bomber moved from United Kingdom to Morocco
3 infantry moved from Tobruk to Libya
1 armour moved from Burma to French Indo China
1 fighter and 7 infantry moved from Burma to Yunnan
2 mech_infantrys moved from India to Yunnan
2 infantry moved from India to Burma
2 infantry moved from West India to India
2 infantry moved from Eastern Persia to West India
1 infantry moved from Caucasus to Volgograd
1 infantry moved from Northwest Persia to Caucasus
5 infantry moved from Iraq to Northwest Persia
1 artillery moved from Persia to Northwest Persia
2 infantry moved from Persia to Eastern Persia
2 mech_infantrys moved from Egypt to Iraq
2 armour moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to Northwest Persia
2 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to RhodesiaCombat - British
Battle in Libya
British attack with 3 infantry
Italians defend with 1 artillery
British win, taking Libya from Italians with 3 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Yunnan
British attack with 1 fighter, 7 infantry and 2 mech_infantrys
Japanese defend with 1 mech_infantry
British win, taking Yunnan from Japanese with 1 fighter, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Volgograd
British attack with 1 infantry
Japanese defend with 1 armour and 1 factory_minor
Japanese win with 1 armour remaining. Battle score for attacker is -3
Casualties for British: 1 infantryNon Combat Move - British
1 aaGun moved from Burma to Yunnan
2 aaGuns moved from Burma to Shan State
1 fighter moved from Yunnan to French Indo China
2 artilleries moved from Scotland to United Kingdom
1 infantry moved from Scotland to United Kingdom
2 infantry moved from Scotland to United KingdomPlace Units - British
2 infantry and 1 mech_infantry placed in Persia
3 infantry placed in Iraq
3 infantry placed in Egypt
2 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry