@cds most guys try to get them into the med to link up with Italy. Typically, the German dd and two tts would move to sz 41 R2 and provide some cover for them.
Once they have linked up with the subs the tts and dd move to 43 and Italy can load units on them R3. Surviving subs would make a break for the main Italian fleet R3.
Surprise Attack vs Dawgoneit Axis vs Allies
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 destroyer, 10 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 armour, 1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 127 Sea Zone to Nenetsia
2 infantry moved from Archangel to Vologda
1 armour moved from Novgorod to Vologda
2 destroyers moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Algeria to 91 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 bomber and 1 fighter moved from Southern France to 91 Sea Zone
1 fighter moved from Southern Italy to 91 Sea Zone
2 armour moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
1 artillery and 2 infantry moved from Belarus to Smolensk
2 tactical_bombers moved from Novgorod to Smolensk
1 armour and 1 mech_infantry moved from Eastern Poland to Smolensk -
battle
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 destroyer, 10 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 armour, 1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 127 Sea Zone to Nenetsia
2 infantry moved from Archangel to Vologda
1 armour moved from Novgorod to Vologda
2 destroyers moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Algeria to 91 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 bomber and 1 fighter moved from Southern France to 91 Sea Zone
1 fighter moved from Southern Italy to 91 Sea Zone
2 armour moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
1 artillery and 2 infantry moved from Belarus to Smolensk
2 tactical_bombers moved from Novgorod to Smolensk
1 armour and 1 mech_infantry moved from Eastern Poland to SmolenskCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 1 bomber, 2 destroyers, 4 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 4/8 hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 3/5 hits
1 submarine owned by the Americans, 1 submarine owned by the Germans, 1 carrier owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 2 destroyers owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 91 Sea Zone, round 3 : 5/6 hits
Americans roll dice for 2 fighters in 91 Sea Zone, round 3 : 1/2 hits
1 fighter owned by the Germans and 2 fighters owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for Germans: 2 destroyers, 1 fighter and 1 submarine
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Battle in Rostov
Germans attack with 3 armour
Russians defend with 1 infantry
Germans roll dice for 3 armour in Rostov, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 3 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 artillery and 4 infantry
Germans roll dice for 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Smolensk, round 2 : 3/7 hits
Russians roll dice for 1 artillery and 4 infantry in Smolensk, round 2 : 2/5 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 armour, 1 artillery, 1 mech_infantry and 2 tactical_bombers in Smolensk, round 3 : 4/5 hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits
1 infantry owned by the Russians, 1 mech_infantry owned by the Germans and 1 artillery owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 armour, 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for Russians: 1 artillery and 4 infantry
Battle in Nenetsia
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Nenetsia, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Nenetsia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Nenetsia
Germans win, taking Nenetsia from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 infantry in Vologda, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 tactical_bombers moved from Smolensk to Novgorod
1 artillery and 3 infantry moved from Novgorod to Belarus
1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine
2 artilleries and 3 infantry moved from Bessarabia to Ukraine
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Gibraltar
1 bomber moved from 91 Sea Zone to Southern France
1 destroyer moved from 97 Sea Zone to 92 Sea ZonePlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 armour and 2 infantry placed in Ukraine
1 artillery and 3 infantry placed in Western Germany
1 artillery and 3 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 artillery and 3 infantry
EDIT: Adding units owned by Germans to Slovakia Hungary: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
1 destroyer placed in 112 Sea Zone
1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsDice Statistics:
Total
1 was rolled 12 times
2 was rolled 5 times
3 was rolled 12 times
4 was rolled 14 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.273
Median : 3.000
Variance : 1.426
Standard Deviation : 1.194
Total rolls : 55Germans Combat
1 was rolled 8 times
2 was rolled 3 times
3 was rolled 9 times
4 was rolled 12 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.135
Median : 3.000
Variance : 2.306
Standard Deviation : 1.518
Total rolls : 37Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.750
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8Russians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.400
Median : 3.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10 -
I just opened this to continue my game against SA and got a shock!
Phew! A momentary panic before I realised I was in the wrong game! :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Vologda
1 artillery moved from Novosibirsk to Vologda
1 infantry moved from Samara to Vologda
2 infantry moved from Bryansk to Rostov
1 infantry moved from Caucasus to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
1 fighter moved from Bryansk to Rostov
1 fighter moved from Bryansk to Vologda
8 infantry moved from Russia to SmolenskCombat - Russians
Battle in Vologda
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 armour and 2 infantry
Russians win, taking Vologda from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour and 2 infantry
Battle in Smolensk
Russians attack with 8 infantry
Germans defend with 1 armour and 1 artillery
Russians win, taking Smolensk from Germans with 8 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 artillery
Battle in Rostov
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 3 armour
Russians win, taking Rostov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 3 armour
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Rostov to Russia
1 fighter moved from Vologda to RussiaPlace Units - Russians
1 artillery, 4 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
1 armour and 1 mech_infantry moved from Kansu to Vologda
Japanese take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Sikang to Kazakhstan
1 artillery and 1 infantry moved from Yunnan to Shan State
1 armour moved from Kweichow to Shan State
2 infantry moved from Kweichow to Yunnan
1 tactical_bomber moved from Kwangtung to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
1 cruiser, 1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Yunnan to 35 Sea Zone
2 mech_infantrys moved from Kwangtung to Yunnan
1 armour and 2 mech_infantrys moved from Kiangsu to Kwangtung
1 fighter moved from Japan to 35 Sea Zone -
OOL for sz 35
-
2 dest,
cruiser,
tac,
fighter,
tip on carrier,
carrier,
let me no what you take before the next attack -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
1 armour and 1 mech_infantry moved from Kansu to Vologda
Japanese take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Sikang to Kazakhstan
1 artillery and 1 infantry moved from Yunnan to Shan State
1 armour moved from Kweichow to Shan State
2 infantry moved from Kweichow to Yunnan
1 tactical_bomber moved from Kwangtung to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
1 cruiser, 1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Yunnan to 35 Sea Zone
2 mech_infantrys moved from Kwangtung to Yunnan
1 armour and 2 mech_infantrys moved from Kiangsu to Kwangtung
1 fighter moved from Japan to 35 Sea ZoneCombat - Japanese
Battle in Vologda
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 artillery and 2 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Vologda, round 2 : 1/2 hits
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 3/3 hits
1 infantry owned by the Russians, 1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Vologda
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Shan State
Japanese attack with 1 armour, 1 artillery and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Shan State, round 2 : 0/3 hits
UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 1 armour and 1 artillery in Shan State, round 3 : 1/2 hits
UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 0/1 hits
1 artillery owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour and 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
Japanese roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits
Japanese roll dice for 1 armour in Kazakhstan, round 4 : 1/1 hits
Russians roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 35 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer, 4 fighters, 2 submarines and 2 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters and 1 tactical_bomber
Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 5/8 hits
Americans roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 8/14 hits
1 destroyer owned by the Japanese, 1 cruiser owned by the Japanese, 3 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 submarines owned by the Japanese, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone
retreated to 35 Sea Zone
Americans win with 1 battleship, 3 carriers, 1 destroyer and 4 fighters remaining. Battle score for attacker is -24
Casualties for Americans: 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber
Casualties for Japanese: 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomberNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Japan
1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Kweichow to Kiangsu
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
1 cruiser, 2 destroyers and 2 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,4,4,5,2,4,6,3,5,2
Japanese collect 57 PUs (4 lost to blockades); end with 57 PUs totalDice Statistics:
Total
1 was rolled 12 times
2 was rolled 16 times
3 was rolled 16 times
4 was rolled 15 times
5 was rolled 8 times
6 was rolled 10 times
Average roll : 3.273
Median : 3.000
Variance : 0.803
Standard Deviation : 0.896
Total rolls : 77Null / Other
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.375
Median : 3.000
Variance : 0.609
Standard Deviation : 0.780
Total rolls : 24Americans Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.375
Median : 3.000
Variance : 0.609
Standard Deviation : 0.780
Total rolls : 24UK_Pacific Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.190
Median : 3.000
Variance : 0.850
Standard Deviation : 0.922
Total rolls : 21 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 battleship, 3 carriers, 1 destroyer and 4 fighters moved from 35 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
4 fighters moved from 36 Sea Zone to French Indo China
1 bomber moved from Dutch New Guinea to French Indo China
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
2 destroyers moved from 25 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 89 Sea ZoneCombat - Americans
Battle in 36 Sea Zone
Americans attack with 1 battleship, 3 carriers, 1 destroyer and 1 transport
Japanese defend with 1 transport
Americans win, taking 36 Sea Zone from Neutral with 1 battleship, 3 carriers, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in French Indo China
Americans attack with 1 armour, 1 bomber, 4 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans win, taking French Indo China from Japanese with 1 armour, 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in BorneoNon Combat Move - Americans
1 bomber moved from French Indo China to Burma
4 fighters moved from French Indo China to 36 Sea ZonePlace Units - Americans
2 transports placed in 10 Sea Zone
2 infantry placed in Western United States
1 destroyer placed in 10 Sea Zone
1 carrier and 1 cruiser placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Eire to United Kingdom
1 infantry moved from Eire to Scotland
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 infantry moved from Alexandria to Tobruk
1 infantry moved from Egypt to Alexandria
2 infantry moved from Eastern Persia to West India
2 infantry moved from West India to India
2 infantry moved from Persia to Eastern Persia
3 infantry moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to RhodesiaCombat - British
Non Combat Move - British
7 infantry moved from India to Burma
1 armour moved from India to Burma
3 aaGuns moved from India to Burma
1 fighter moved from India to BurmaPlace Units - British
1 artillery and 2 infantry placed in Persia
3 infantry placed in Iraq
3 infantry placed in Egypt
1 infantry placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 2 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 armour moved from Morocco to Tunisia
2 artilleries and 1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Bessarabia to Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 armour moved from Morocco to Tunisia
2 artilleries and 1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Bessarabia to UkraineCombat - Italians
Battle in Bryansk
Italians attack with 2 artilleries and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 2 artilleries and 1 infantry in Bryansk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Libya
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits
British roll dice for 1 infantry in Libya, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Libya
Italians win, taking Libya from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
1 infantry moved from Albania to Greece
1 infantry moved from Yugoslavia to Albania
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
2 submarines moved from 95 Sea Zone to 91 Sea Zone
1 infantry moved from Southern France to Northern ItalyPlace Units - Italians
1 armour, 1 artillery and 3 infantry placed in Northern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
Average roll : 2.857
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 2.800
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5British Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 11 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
2 infantry moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from Burma to Shan State
1 transport moved from 38 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in Shan State
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 armour and 1 artillery
ANZAC win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 armour and 1 artilleryNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 28 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 carrier, 1 destroyer, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 92 Sea Zone to 89 Sea Zone
1 armour moved from Nenetsia to Smolensk
1 artillery and 3 infantry moved from Belarus to Smolensk
2 tactical_bombers moved from Novgorod to Smolensk
1 artillery and 1 infantry moved from Nenetsia to Vologda
2 transports moved from 127 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Ukraine to Rostov
1 carrier moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Ukraine to Rostov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 carrier, 1 destroyer, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 92 Sea Zone to 89 Sea Zone
1 armour moved from Nenetsia to Smolensk
1 artillery and 3 infantry moved from Belarus to Smolensk
2 tactical_bombers moved from Novgorod to Smolensk
1 artillery and 1 infantry moved from Nenetsia to Vologda
2 transports moved from 127 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Ukraine to Rostov
1 carrier moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Ukraine to RostovCombat - Germans
Battle in 89 Sea Zone
Germans attack with 1 destroyer
Americans defend with 1 artillery, 1 infantry and 1 transport
1 artillery owned by the Americans, 1 infantry owned by the Americans and 1 transport owned by the Americans lost in 89 Sea Zone
Germans win, taking 89 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Americans: 1 artillery, 1 infantry and 1 transport
Battle in Rostov
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Rostov, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 armour, 1 artillery, 3 infantry and 2 tactical_bombers
Russians defend with 8 infantry
Germans roll dice for 1 armour, 1 artillery, 3 infantry and 2 tactical_bombers in Smolensk, round 2 : 3/7 hits
Russians roll dice for 8 infantry in Smolensk, round 2 : 3/8 hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 armour, 1 artillery and 2 tactical_bombers in Smolensk, round 3 : 1/4 hits
Russians roll dice for 5 infantry in Smolensk, round 3 : 0/5 hits
1 infantry owned by the Russians lost in Smolensk
Germans roll dice for 1 armour, 1 artillery and 2 tactical_bombers in Smolensk, round 4 : 2/4 hits
Russians roll dice for 4 infantry in Smolensk, round 4 : 1/4 hits
2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
Germans roll dice for 1 armour and 2 tactical_bombers in Smolensk, round 5 : 2/3 hits
Russians roll dice for 2 infantry in Smolensk, round 5 : 0/2 hits
2 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 8 infantry
Battle in Vologda
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 2/2 hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 1/2 hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 artillery and 2 infantry moved from Novgorod to Belarus
1 artillery and 3 infantry moved from Western Ukraine to Bryansk
1 artillery and 3 infantry moved from Ukraine to Bryansk
1 artillery and 3 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 3 infantry moved from 112 Sea Zone to Norway
1 fighter moved from Western Germany to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 112 Sea Zone
1 fighter moved from Morocco to Gibraltar
1 fighter moved from Gibraltar to 96 Sea Zone
1 artillery and 3 infantry moved from Germany to Poland
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
2 tactical_bombers moved from Smolensk to NovgorodPlace Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
1 armour, 1 artillery and 1 mech_infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
1 infantry placed in Western Germany
1 infantry placed in Normandy Bordeaux
1 infantry placed in Southern France
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 14 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 12 times
Average roll : 3.680
Median : 3.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 50Germans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 9 times
Average roll : 3.769
Median : 3.000
Variance : 2.080
Standard Deviation : 1.442
Total rolls : 26Russians Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.583
Median : 3.000
Variance : 0.870
Standard Deviation : 0.933
Total rolls : 24 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Urals to Novosibirsk
Russians take Novosibirsk from JapaneseCombat - Russians
Non Combat Move - Russians
Place Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 11 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 3 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Korea to Manchuria
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 armour and 2 mech_infantrys moved from Kwangtung to French Indo China
1 tactical_bomber moved from Kiangsu to French Indo China
1 armour moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 armour moved from Samara to Volgograd
Japanese take Volgograd from Russians
1 infantry moved from Timguska to Urals
Japanese take Urals from Russians
1 tactical_bomber moved from Japan to 20 Sea Zone
1 infantry and 2 mech_infantrys moved from Yunnan to Shan State -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 3 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Korea to Manchuria
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 armour and 2 mech_infantrys moved from Kwangtung to French Indo China
1 tactical_bomber moved from Kiangsu to French Indo China
1 armour moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 armour moved from Samara to Volgograd
Japanese take Volgograd from Russians
1 infantry moved from Timguska to Urals
Japanese take Urals from Russians
1 tactical_bomber moved from Japan to 20 Sea Zone
1 infantry and 2 mech_infantrys moved from Yunnan to Shan StateCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from ANZAC with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Shan State
Japanese attack with 1 infantry and 2 mech_infantrys
ANZAC defend with 1 artillery and 2 infantry
Japanese roll dice for 1 infantry and 2 mech_infantrys in Shan State, round 2 : 1/3 hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 2/3 hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Shan State
1 mech_infantry owned by the Japanese retreated to Yunnan
UK_Pacific win with 1 artillery and 1 infantry remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in French Indo China
Japanese attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 armour and 1 infantry
Japanese roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 1/4 hits
Americans roll dice for 1 armour and 1 infantry in French Indo China, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in French Indo China
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 3 : 3/3 hits
Americans roll dice for 1 armour in French Indo China, round 3 : 0/1 hits
1 armour owned by the Americans lost in French Indo China
Japanese win, taking French Indo China from Americans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Americans: 1 armour and 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 tactical_bomber moved from French Indo China to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangsi
1 armour moved from Kiangsu to Hunan
1 infantry moved from Kiangsu to Kiangsi
1 tactical_bomber moved from 20 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 armour, 1 artillery and 1 mech_infantry placed in Kiangsu
2 destroyers and 3 submarines placed in 6 Sea Zone
3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5,6,2,3,5,6,4,6,5
Japanese collect 56 PUs (3 lost to blockades); end with 56 PUs totalDice Statistics:
Total
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 11 times
Average roll : 3.907
Median : 4.000
Variance : 0.595
Standard Deviation : 0.772
Total rolls : 43Null / Other
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.462
Median : 5.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13ANZAC Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.462
Median : 5.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13UK_Pacific Combat
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
1 was rolled 4 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.308
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13





