No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 carrier and 1 cruiser moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
1 fighter moved from United Kingdom to 91 Sea Zone
1 cruiser and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 55 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from Queensland to 46 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 armour, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 45 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Norway
Battle in Holland Belgium
Battle in 46 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking Norway from Germans, taking Holland Belgium from Germans with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 45 Sea Zone to 54 Sea Zone
2 fighters moved from 46 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier, 1 submarine and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 armour and 3 infantry placed in Eastern United States
Americans undo move 2.
Americans undo move 1.
Americans undo move 1.
2 transports placed in 101 Sea Zone
1 armour and 3 infantry placed in Eastern United States
1 submarine placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Americans collect 54 PUs (3 lost to blockades); end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
1 fighter moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 factory_minor, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
2 infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
2 fighters moved from Algeria to Egypt
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 cruiser and 3 destroyers moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Persia to Eastern Persia
2 fighters and 1 tactical_bomber moved from Persia to Eastern Persia
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
3 artilleries, 3 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Iraq to Persia
2 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Rhodesia to Belgian Congo
Combat - British
Battle in Southern France
Battle in Greece
Non Combat Move - British
Place Units - British
2 infantry and 1 mech_infantry placed in Persia
1 factory_minor placed in Iraq
British undo move 1.
1 infantry and 2 mech_infantrys placed in Persia
3 infantry placed in Egypt
1 transport placed in 106 Sea Zone
Turn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Western Ukraine to Bryansk
2 armour and 2 mech_infantrys moved from Western Ukraine to Rostov
1 fighter moved from Southern Italy to 93 Sea Zone
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 bomber moved from Germany to 112 Sea Zone
2 fighters moved from Southern Italy to Southern France
1 infantry moved from Romania to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
1 artillery and 1 infantry moved from Romania to Bulgaria
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
1 transport owned by the British lost in 93 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 112 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Southern France
Italians attack with 1 artillery, 2 fighters and 2 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Southern France, round 2 : 1/5 hits
British roll dice for 2 infantry in Southern France, round 2 : 1/2 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Southern France
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 3 : 1/4 hits
British roll dice for 1 infantry in Southern France, round 3 : 0/1 hits
1 infantry owned by the British lost in Southern France
Italians win, taking Southern France from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantry
Battle in Eastern Poland
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 mech_infantry
Italians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits
Russians roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Italians attack with 1 infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Rostov
Italians attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 2 armour and 2 mech_infantrys in Rostov, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 aaGuns moved from Bessarabia to Ukraine
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
1 fighter moved from 93 Sea Zone to Southern Italy
2 fighters moved from Southern France to Southern Italy
1 bomber moved from 112 Sea Zone to Southern Italy
Place Units - Italians
1 artillery and 3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
Italians collect 15 PUs (2 lost to blockades); end with 15 PUs total
Territory Summary for Italians :
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Northern Italy : 1 aaGun, 1 artillery, 1 factory_major and 4 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry
Bryansk : 1 flag, 1 infantry
Rostov : 1 flag, 2 armour and 1 mech_infantry
Eastern Poland : 1 flag, 1 artillery and 1 infantry
Bessarabia : 1 flag
Ukraine : 2 aaGuns
Western Ukraine : 1 flag, 1 artillery
Bulgaria : 1 artillery and 1 infantry
Yugoslavia : 1 artillery and 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Sumatra
Battle in Borneo
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Tobruk to Alexandria
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Northwest Persia to Caucasus
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 infantry, 9 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
2 fighters and 2 tactical_bombers moved from Western Ukraine to Belarus
1 fighter and 1 tactical_bomber moved from Western Ukraine to Baltic States
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
1 bomber moved from France to 110 Sea Zone
2 infantry moved from Poland to Baltic States
2 bombers moved from France to United Kingdom
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits
Bombing raid in United Kingdom rolls: 7,8 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 8 damage total.
Battle in 110 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 110 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 2/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Archangel
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 0/4 hits
Russians roll dice for 2 infantry in Archangel, round 2 : 2/2 hits
2 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits
Russians roll dice for 2 infantry in Archangel, round 3 : 0/2 hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 1/2 hits
Russians roll dice for 2 infantry in Archangel, round 4 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery in Archangel, round 5 : 1/1 hits
Russians roll dice for 1 infantry in Archangel, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Belarus, round 2 : 2/6 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits
Russians roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
2 artilleries and 6 infantry moved from Ukraine to Rostov
2 infantry moved from Novgorod to Karelia
2 fighters and 2 tactical_bombers moved from Belarus to Western Ukraine
1 fighter and 1 tactical_bomber moved from Baltic States to Western Ukraine
6 artilleries and 2 infantry moved from Poland to Eastern Poland
2 infantry moved from France to Western Germany
2 aaGuns moved from Western Germany to France
1 bomber moved from 110 Sea Zone to France
2 bombers moved from United Kingdom to France
2 submarines moved from 113 Sea Zone to 119 Sea Zone
9 armour and 9 mech_infantrys moved from Western Ukraine to Rostov
Place Units - Germans
3 mech_infantrys placed in Novgorod
6 mech_infantrys placed in Germany
1 artillery and 3 infantry placed in Western Germany
2 submarines placed in 110 Sea Zone
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 2 aaGuns, 1 airfield, 2 artilleries, 3 bombers, 1 factory_minor and 5 infantry
Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 7 infantry
Germany : 1 factory_major and 6 mech_infantrys
Holland Belgium : 1 artillery and 2 infantry
Belarus : 1 flag, 2 infantry
Karelia : 1 flag, 2 infantry
Baltic States : 1 flag, 2 infantry
Rostov : 9 armour, 2 artilleries, 6 infantry and 9 mech_infantrys
Vyborg : 1 flag
Archangel : 1 flag, 1 artillery
Eastern Poland : 6 artilleries and 2 infantry
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 3 aaGuns, 13 artilleries, 3 fighters, 12 infantry, 2 mech_infantrys and 3 tactical_bombers
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
119 Sea Zone : 2 submarines
125 Sea Zone : 1 submarine
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 2 submarines
Everything alright?
Bump 1
Bump 2
Bump 3
Bump 4…
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 mech_infantry moved from Russia to Archangel
2 mech_infantrys moved from Russia to Belarus
1 armour moved from Russia to Belarus
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Samara
6 infantry moved from Samara to Russia
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
2 fighters moved from Russia to Belarus
1 fighter moved from Russia to Belarus
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
6 infantry moved from Kansu to Tsagaan Olom
3 infantry moved from Kansu to Suiyuyan
3 infantry moved from Kansu to Shensi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 mech_infantry moved from Russia to Archangel
2 mech_infantrys moved from Russia to Belarus
1 armour moved from Russia to Belarus
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Samara
6 infantry moved from Samara to Russia
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
2 fighters moved from Russia to Belarus
1 fighter moved from Russia to Belarus
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
6 infantry moved from Kansu to Tsagaan Olom
3 infantry moved from Kansu to Suiyuyan
3 infantry moved from Kansu to Shensi
Combat - Russians
Battle in Shensi
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tsagaan Olom
Russians attack with 6 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Russians win, taking Tsagaan Olom from Japanese with 4 infantry remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in Belarus
Russians attack with 1 armour, 3 fighters and 2 mech_infantrys
Germans defend with 2 infantry
Russians win, taking Belarus from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 2 infantry
Casualties for Russians: 2 mech_infantrys
Battle in Archangel
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery
Russians win, taking Archangel from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Suiyuyan
Russians attack with 3 infantry
Japanese defend with 1 artillery
Russians win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Bryansk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians win, taking Bryansk from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
3 fighters moved from Belarus to Russia
1 fighter moved from Archangel to Russia
1 infantry moved from Dzavhan to Olgiy
1 aaGun moved from Timguska to Yenisey
1 aaGun moved from Timguska to Olgiy
Place Units - Russians
8 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 82 PUs;
Japanese buy 2 artilleries, 3 destroyers, 2 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Burma to West India
Japanese take West India from UK_Pacific
1 artillery moved from India to 39 Sea Zone
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 mech_infantry moved from Burma to 38 Sea Zone
1 mech_infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 mech_infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 armour moved from Burma to 38 Sea Zone
1 armour and 1 transport moved from 38 Sea Zone to 43 Sea Zone
1 armour moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Java
1 bomber moved from French Indo China to Borneo
2 battleships and 1 cruiser moved from 39 Sea Zone to 42 Sea Zone
1 fighter moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from 39 Sea Zone to 43 Sea Zone
2 mech_infantrys moved from Amur to Sakha
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 fighter and 1 tactical_bomber moved from Japan to Sakha
1 artillery and 1 infantry moved from 42 Sea Zone to Java
3 carriers moved from 39 Sea Zone to 42 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Ulaanbaatar to Central Mongolia
Japanese take Central Mongolia from Russians
1 armour and 2 mech_infantrys moved from Hopei to Suiyuyan
1 artillery moved from Hopei to Suiyuyan
3 mech_infantrys moved from Yunnan to Shensi
1 fighter and 1 tactical_bomber moved from Hopei to Suiyuyan
2 tactical_bombers moved from Yunnan to Shensi
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese win with 2 battleships, 3 carriers, 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 43 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 1 artillery
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Sumatra, round 2 : 1/3 hits
ANZAC roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits
1 artillery owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 armour
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 4/4 hits
ANZAC roll dice for 1 armour in Java, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 armour
Casualties for Japanese: 1 infantry
Battle in Borneo
Japanese attack with 1 armour and 1 bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 armour and 1 bomber in Borneo, round 2 : 0/2 hits
ANZAC roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 1 bomber in Borneo, round 3 : 1/2 hits
ANZAC roll dice for 1 infantry in Borneo, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from ANZAC with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Sakha
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Sakha, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Sakha, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Sakha
Japanese win, taking Sakha from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 3 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Suiyuyan, round 2 : 3/6 hits
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits
3 infantry owned by the Russians lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Shensi
Japanese attack with 3 mech_infantrys and 2 tactical_bombers
Russians defend with 2 infantry
Japanese roll dice for 3 mech_infantrys and 2 tactical_bombers in Shensi, round 2 : 2/5 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Kiangsu to Hopei
1 fighter and 1 tactical_bomber moved from Suiyuyan to Hopei
2 tactical_bombers moved from Shensi to Hopei
1 fighter and 1 tactical_bomber moved from Sakha to Amur
3 submarines moved from 20 Sea Zone to 42 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Sumatra to 42 Sea Zone
1 fighter moved from 43 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
2 mech_infantrys moved from Burma to India
2 bombers moved from Yunnan to India
1 bomber moved from Borneo to French Indo China
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
Japanese undo move 1.
3 mech_infantrys placed in India
1 artillery and 2 infantry placed in French Indo China
Japanese undo move 2.
3 destroyers placed in 36 Sea Zone
1 artillery and 2 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Kiangsu
2 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag, 2 mech_infantrys
Yunnan : 1 flag
Suiyuyan : 1 flag, 1 armour, 1 artillery and 2 mech_infantrys
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag, 1 aaGun, 1 armour, 1 fighter, 2 mech_infantrys and 3 tactical_bombers
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 1 harbour and 5 mech_infantrys
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 armour
Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield, 1 artillery and 1 infantry
Sakha : 1 flag, 2 mech_infantrys
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag, 1 fighter and 1 tactical_bomber
Siberia : 1 flag
Buryatia : 1 flag, 1 infantry
French Indo China : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 artillery
Sumatra : 1 flag, 1 mech_infantry
42 Sea Zone : 1 flag, 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 4 submarines, 2 tactical_bombers and 1 transport
41 Sea Zone : 1 flag, 1 transport
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 1 submarine and 1 transport
36 Sea Zone : 4 destroyers
Central Mongolia : 1 flag, 1 infantry
16 Sea Zone : 1 destroyer
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
West India : 1 flag, 1 mech_infantry
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 2 transports moved from 91 Sea Zone to 86 Sea Zone
1 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Morocco to Algeria
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 artillery and 1 infantry moved from Alexandria to Egypt
2 mech_infantrys moved from Morocco to Tunisia
1 armour, 3 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 45 Sea Zone to 43 Sea Zone
Americans take 35 Sea Zone from Japanese
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 submarines moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 armour, 2 destroyers, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Philippines
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
1 submarine owned by the Japanese Submerged
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 destroyer
Americans winJapanese win, taking Philippines from Japanese with 1 transport remaining with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
submerge your sub in sz43?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 2 transports moved from 91 Sea Zone to 86 Sea Zone
1 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Morocco to Algeria
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 artillery and 1 infantry moved from Alexandria to Egypt
2 mech_infantrys moved from Morocco to Tunisia
1 armour, 3 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 45 Sea Zone to 43 Sea Zone
Americans take 35 Sea Zone from Japanese
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 submarines moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 armour, 2 destroyers, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Philippines
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
1 submarine owned by the Japanese Submerged
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 destroyer
Americans winJapanese win, taking Philippines from Japanese with 1 transport remaining with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
1 armour and 3 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
2 destroyers and 1 transport placed in 10 Sea Zone
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Americans collect 55 PUs (3 lost to blockades); end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 mech_infantrys
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total