@surfer I’m Canadian so my thanksgiving is already passed (our holiday is in early/mid October). I am certainly happy to pause if you need the time for the holiday and happy THanksgiving to you as well. But more or less available to play through the weekend. Work is just limiting my availability so a bit slower this week.
16L G40 Giallo (Allies +24) vs Shin Ji (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 carrier and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
2 infantry moved from Persia to Eastern Persia
4 infantry moved from Northwest Persia to Caucasus
3 fighters moved from Persia to Caucasus
1 battleship moved from 33 Sea Zone to 26 Sea ZoneCombat - British
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Caucasus
British attack with 3 fighters and 4 infantry
Italians defend with 1 artillery and 2 infantry
British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Caucasus from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - British
3 fighters moved from Caucasus to PersiaPlace Units - British
1 carrier placed in 110 Sea Zone
2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1,5,3
British collect 21 PUs (2 lost to blockades); end with 21 PUs totalTurn Complete - UK_Pacific
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - ANZAC
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Italians from Finland: 1 fighter
EDIT: Removing units owned by Americans from 125 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to Western Germany: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 bomber and 3 fighters
EDIT: Adding units owned by Italians to Western Germany: 1 bomber and 3 fighters
EDIT: Removing units owned by Italians from Egypt: 1 fighter
EDIT: Adding units owned by Italians to Western Germany: 1 fighter
EDIT: Removing units owned by Italians from Western Germany: 1 bomber
EDIT: Adding units owned by Italians to Southern Italy: 1 bomber
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Italians from Finland: 1 fighter
EDIT: Removing units owned by Americans from 125 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to Western Germany: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 bomber and 3 fighters
EDIT: Adding units owned by Italians to Western Germany: 1 bomber and 3 fighters
EDIT: Removing units owned by Italians from Egypt: 1 fighter
EDIT: Adding units owned by Italians to Western Germany: 1 fighter
EDIT: Removing units owned by Italians from Western Germany: 1 bomber
EDIT: Adding units owned by Italians to Southern Italy: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from 80 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 81 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
FOrgot I had that fighter up there! Anyway, done editing.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Italians from Finland: 1 fighter
EDIT: Removing units owned by Americans from 125 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to Western Germany: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 bomber and 3 fighters
EDIT: Adding units owned by Italians to Western Germany: 1 bomber and 3 fighters
EDIT: Removing units owned by Italians from Egypt: 1 fighter
EDIT: Adding units owned by Italians to Western Germany: 1 fighter
EDIT: Removing units owned by Italians from Western Germany: 1 bomber
EDIT: Adding units owned by Italians to Southern Italy: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from 80 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 81 Sea Zone: 1 submarine
EDIT: Turning off Edit ModePurchase Units - ANZAC
Turning off Edit Mode
ANZAC buy 3 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 armour and 1 artillery moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 33 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from 54 Sea Zone to Queensland
1 artillery, 2 infantry and 1 mech_infantry moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
2 cruisers moved from 109 Sea Zone to 110 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 16x factory_major, 6x factory_minor; Remaining resources: 58 PUs;
Germans buy 3 artilleries, 1 fighter and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
9 armour, 3 bombers and 4 mech_infantrys moved from Karelia to Novgorod
1 mech_infantry moved from Baltic States to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
2 mech_infantrys moved from Poland to Novgorod
1 bomber moved from Ukraine to Novgorod
4 fighters and 5 tactical_bombers moved from Western Germany to Novgorod
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
3 mech_infantrys moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 3 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 3 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Novgorod
Germans attack with 9 armour, 4 bombers, 4 fighters, 8 mech_infantrys and 5 tactical_bombers
Russians defend with 1 aaGun, 1 airfield, 1 armour, 11 artilleries, 1 factory_minor, 1 harbour, 15 infantry and 1 mech_infantry
Germans win, taking Novgorod from Russians with 1 armour, 4 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -50
Casualties for Germans: 8 armour, 3 fighters, 8 mech_infantrys and 4 tactical_bombers
Casualties for Russians: 1 aaGun, 1 armour, 11 artilleries, 15 infantry and 1 mech_infantryNon Combat Move - Germans
1 fighter moved from Novgorod to Baltic States
1 tactical_bomber moved from Novgorod to Baltic States
3 bombers moved from Novgorod to Western Germany
1 bomber moved from Novgorod to Baltic States
2 mech_infantrys moved from Romania to Baltic States
3 aaGuns, 15 artilleries and 14 infantry moved from Ukraine to Bessarabia
3 mech_infantrys moved from Western Germany to PolandPlace Units - Germans
1 fighter and 9 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Germans owned units to: factory_minor = 0
EDIT: Turning off Edit Mode
3 artilleries placed in France
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Germans owned units to: factory_minor = 6
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Germans from 0 to 1
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
Germans collect 46 PUs (2 lost to blockades); end with 47 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
I can’t believe how bad that went. Yowtch!
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Ouch… unbelievable dice
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Germans
2 infantry moved from Archangel to Novgorod
2 fighters and 1 tactical_bomber moved from Russia to Novgorod
1 mech_infantry moved from Persia to IraqCombat - Russians
Battle in Novgorod
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Russians win, taking Novgorod from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Iraq
Russians attack with 1 mech_infantry
Italians defend with 1 infantry
Italians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Timguska from Japanese to Russians
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys moved from Volgograd to Vologda
2 mech_infantrys moved from Russia to Vologda
6 infantry moved from Russia to Bryansk
1 aaGun moved from Volgograd to Tambov
2 aaGuns moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Novgorod to VologdaPlace Units - Russians
2 armour, 2 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 6 destroyers, 1 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 fighters moved from 81 Sea Zone to Southern Italy
1 fighter and 2 tactical_bombers moved from 81 Sea Zone to Southern Italy
2 battleships, 3 carriers, 2 cruisers and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
3 infantry moved from Union of South Africa to 71 Sea Zone
3 infantry and 3 transports moved from 71 Sea Zone to 72 Sea Zone
2 artilleries moved from Tanganyika Territory to 72 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 72 Sea Zone to 80 Sea Zone
1 artillery moved from French West Africa to Gold Coast
Japanese take Gold Coast from British
1 artillery moved from Nigeria to 82 Sea Zone
1 artillery and 1 transport moved from 82 Sea Zone to 70 Sea Zone
1 infantry moved from Belgian Congo to 70 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 70 Sea Zone to 71 Sea Zone
1 artillery moved from South West Africa to Union of South Africa
1 infantry moved from Rhodesia to Union of South Africa
1 transport moved from 83 Sea Zone to 70 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Shan State to Yunnan
5 bombers moved from Japan to Yunnan
2 fighters and 2 tactical_bombers moved from Philippines to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Philippines to 44 Sea Zone
5 bombers moved from Philippines to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
5 bombers moved from 42 Sea Zone to Java
2 fighters and 1 tactical_bomber moved from Philippines to 42 Sea Zone
1 fighter moved from Philippines to 42 Sea Zone
1 infantry moved from West India to India
4 armour moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
4 armour moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kansu to Shensi
3 mech_infantrys moved from Chahar to Hopei
4 mech_infantrys moved from Hopei to ShensiCombat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer
Japanese win, taking 42 Sea Zone from Americans with 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win, taking 44 Sea Zone from Americans with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 5 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 5 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Java
Japanese attack with 1 artillery, 5 bombers and 1 infantry
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 5 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 70 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 82 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to Shan State
5 bombers moved from Java to Shan State
5 bombers moved from Yunnan to Kwangsi
2 fighters moved from 36 Sea Zone to Kwangsi
2 tactical_bombers moved from 36 Sea Zone to Philippines
1 fighter moved from Philippines to Kwangsi
2 fighters and 2 tactical_bombers moved from 44 Sea Zone to Philippines
3 submarines moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
2 submarines moved from 37 Sea Zone to 19 Sea Zone
1 infantry moved from Buyant-Uhaa to ChaharPlace Units - Japanese
1 artillery and 1 infantry placed in India
1 transport placed in 39 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 3 fighters
EDIT: Adding units owned by Japanese to India: 3 fighters
EDIT: Turning off Edit Mode
1 airfield placed in Shan State
3 destroyers placed in 36 Sea Zone
3 destroyers placed in 19 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,5,6,6,6
Japanese collect 75 PUs (8 lost to blockades); end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
2 carriers and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone
3 fighters and 4 tactical_bombers moved from United Kingdom to 112 Sea Zone
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
3 submarines moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 43 Sea Zone to 45 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
5 fighters and 1 tactical_bomber moved from Dutch New Guinea to 33 Sea Zone
1 submarine moved from 20 Sea Zone to 22 Sea Zone
1 submarine moved from 19 Sea Zone to 34 Sea Zone
1 battleship moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters and 4 submarines moved from 26 Sea Zone to 33 Sea Zone
2 transports moved from 106 Sea Zone to 101 Sea Zone
3 bombers moved from United Kingdom to 112 Sea ZoneCombat - Americans
Battle in Soviet Far East
Battle in DenmarkNon Combat Move - Americans
3 fighters moved from 112 Sea Zone to Norway
1 tactical_bomber moved from 112 Sea Zone to Norway
3 bombers moved from 112 Sea Zone to Norway
1 bomber moved from United Kingdom to Norway
4 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
4 artilleries and 4 infantry moved from 112 Sea Zone to Norway
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 carriers moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
3 fighters moved from 33 Sea Zone to Caroline IslandsPlace Units - Americans
1 carrier and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
2 artilleries and 2 infantry placed in Eastern United States
3 armour placed in NorwayTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
12 infantry moved from Sikang to TsinghaiPlace Units - Chinese
3 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 2 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone
1 infantry moved from 114 Sea Zone to Germany
3 infantry moved from Caucasus to Northwest Persia
2 infantry moved from Eastern Persia to Persia
2 infantry moved from Persia to Iraq
3 fighters moved from Persia to Iraq
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 battleship moved from 26 Sea Zone to 33 Sea ZoneCombat - British
Battle in Germany
British captures 57PUs while taking Germans capital
British converts factory_major into different units
Battle in Normandy Bordeaux
British attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
British win, taking Germany from Germans, taking Normandy Bordeaux from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Holland Belgium
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 3 infantry
British win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 3 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Iraq
British attack with 3 fighters and 2 infantry
Italians defend with 1 infantry
British win, taking Iraq from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
3 fighters moved from Iraq to Persia
2 fighters moved from Holland Belgium to United KingdomPlace Units - British
1 fighter placed in United Kingdom
2 artilleries and 1 infantry placed in Persia
British undo move 2.
British undo move 1.
1 fighter placed in United Kingdom
2 artilleries and 1 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5,3,6,2,5,5
British collect 22 PUs (4 lost to blockades); end with 79 PUs totalTurn Complete - UK_Pacific
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Ugh. Poor Germany. After all these losses, I think you’ve won this one. Congrats!
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Well, since you’ve won against me, and I’ve won against you, we can do a final match if you’d like.
If you’re interested, I’ll offer you the Allies at +22.
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For 24 ill take allies again, i had some luck this game. So 24 is the last i need
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The least :wink:
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too high?





