@Stucifer Thanks for letting me know. Hmm I was thinking about a big transport shuck into Western Germany or France but seems like that won’t quite work. Well know the british take then the Americans land planes that’s how it works now.
16L G40 Giallo (Allies +24) vs Shin Ji (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 1 factory_minor, 7 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Norway to Vyborg
Russians take Vyborg from Germans
1 bomber moved from Norway to Germany
2 bombers and 1 fighter moved from Norway to Western Germany
1 artillery and 1 infantry moved from Korea to Amur
1 bomber moved from Persia to UkraineCombat - Americans
Americans creates battle in territory 6 Sea Zone
Air Battle in Western Germany
Americans attacks with 3 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
1 bomber killed by AA
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Strategic bombing raid in Germany
1 bomber killed by AA
Bombing raid in Germany causes 0 damage total.
Battle in Amur
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking 6 Sea Zone from Japanese, taking Amur from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Cleaning up after air battlesNon Combat Move - Americans
1 bomber and 1 fighter moved from Western Germany to Norway
2 carriers, 1 destroyer and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 transport moved from 110 Sea Zone to 125 Sea Zone
3 fighters moved from 110 Sea Zone to 125 Sea Zone
1 transport moved from 110 Sea Zone to 88 Sea Zone
1 bomber moved from Ukraine to Northwest Persia
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 33 Sea Zone to 26 Sea Zone
3 submarines moved from 6 Sea Zone to 25 Sea ZonePlace Units - Americans
1 bomber and 2 tactical_bombers placed in Norway
Americans undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Americans from 125 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to Norway: 2 fighters
EDIT: Turning off Edit Mode
2 tactical_bombers placed in 125 Sea Zone
1 bomber placed in Norway
1 factory_minor placed in Finland
7 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 3 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery moved from Union of South Africa to Rhodesia
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
3 fighters moved from Persia to Egypt
1 armour and 1 mech_infantry moved from Iraq to Egypt
1 artillery and 2 infantry moved from West India to India
1 infantry moved from West India to India
1 fighter moved from United Kingdom to GibraltarCombat - British
Battle in Egypt
British attack with 1 armour, 3 fighters and 1 mech_infantry
Italians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
British win, taking Egypt from Italians with 1 armour and 3 fighters remaining. Battle score for attacker is 9
Casualties for Italians: 1 artillery and 3 infantry
Casualties for British: 1 mech_infantry
Battle in India
British attack with 1 artillery and 3 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British win, taking India from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
3 fighters moved from Egypt to Syria
3 aaGuns, 2 artilleries and 15 infantry moved from West India to Eastern PersiaPlace Units - British
3 artilleries placed in Persia
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6
British collect 28 PUs; end with 28 PUs totalTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3,1,2,1,6,3,2,6,3,1,5,6,5,6
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 bomber and 2 fighters; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Ethiopia to Egypt
4 fighters moved from Southern Italy to Egypt
1 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
2 infantry moved from Bryansk to Rostov
1 armour moved from Bryansk to NovgorodCombat - Italians
Battle in Rostov
Italians attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Egypt
Italians attack with 4 fighters and 1 mech_infantry
British defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Italians win, taking Egypt from British with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 fighter
Casualties for British: 1 armourNon Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from French Central Africa to Anglo Egyptian Sudan
3 fighters moved from Egypt to Anglo Egyptian SudanPlace Units - Italians
1 bomber and 2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 62 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,4
ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
3 infantry moved from Morocco to Algeria
2 cruisers and 1 destroyer moved from 92 Sea Zone to 96 Sea ZoneCombat - French
Battle in 96 Sea Zone
French attack with 2 cruisers and 1 destroyer
Italians defend with 1 destroyer
French win with 2 cruisers remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for French: 1 destroyerNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 47 PUs;
Germans buy 3 artilleries, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Holland Belgium to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Bryansk to Tambov
1 artillery moved from Bryansk to Tambov
1 infantry moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Smolensk
1 mech_infantry moved from Bryansk to Archangel
1 armour moved from Bryansk to Archangel
1 armour and 3 mech_infantrys moved from Novgorod to KareliaCombat - Germans
Battle in Karelia
Germans attack with 1 armour and 3 mech_infantrys
Russians defend with 1 artillery
Germans win, taking Karelia from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Tambov
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
6 armour and 4 mech_infantrys moved from Bryansk to Novgorod
3 armour and 1 mech_infantry moved from Eastern Poland to Novgorod
1 armour and 1 mech_infantry moved from Western Ukraine to Baltic States
3 aaGuns, 19 artilleries and 22 infantry moved from Bryansk to Rostov
10 mech_infantrys moved from Western Germany to Poland
1 fighter moved from Western Germany to Egypt
2 tactical_bombers moved from Western Germany to Egypt
2 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Holland Belgium to Western Germany
1 armour moved from Holland Belgium to GermanyPlace Units - Germans
2 fighters and 1 infantry placed in Western Germany
3 mech_infantrys placed in Novgorod
3 artilleries placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 2 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 2 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs -
there will be 2 saves take 2nd one
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Vologda to Archangel
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Italians
2 infantry moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 fighter moved from Russia to Archangel
10 infantry moved from Vologda to Smolensk
1 artillery moved from Russia to Smolensk
10 artilleries moved from Russia to Smolensk
10 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
2 artilleries and 3 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 mech_infantry moved from Syria to PersiaCombat - Russians
Battle in Tambov
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Tambov from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 armour
Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Smolensk
Russians attack with 13 artilleries and 26 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Smolensk from Germans with 13 artilleries and 25 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Archangel to Russia
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Tambov to Russia
1 aaGun moved from Vologda to Smolensk
1 aaGun moved from Vologda to RussiaPlace Units - Russians
3 armour and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1
Russians collect 18 PUs (3 lost to blockades); end with 18 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Vologda to Archangel
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Italians
2 infantry moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 fighter moved from Russia to Archangel
10 infantry moved from Vologda to Smolensk
1 artillery moved from Russia to Smolensk
10 artilleries moved from Russia to Smolensk
10 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
2 artilleries and 3 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 mech_infantry moved from Syria to PersiaCombat - Russians
Battle in Tambov
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Tambov from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 armour
Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Smolensk
Russians attack with 13 artilleries and 26 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Smolensk from Germans with 13 artilleries and 25 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Archangel to Russia
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Tambov to Russia
1 aaGun moved from Vologda to Smolensk
1 aaGun moved from Vologda to RussiaPlace Units - Russians
3 armour and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1
Russians collect 18 PUs (3 lost to blockades); end with 18 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by Russians to Persia: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 fighters, 1 infantry, 1 mech_infantry, 3 submarines and 2 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Manchuria to Korea
Japanese take Korea from Americans
1 armour moved from Korea to Amur
1 armour moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 armour moved from Buyant-Uhaa to Amur
1 mech_infantry moved from Manchuria to Amur
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Soviet Far East to Siberia
1 artillery moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
3 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
3 artilleries and 3 infantry moved from Ceylon to 39 Sea Zone
1 transport moved from 39 Sea Zone to 37 Sea Zone
3 artilleries, 3 carriers, 1 destroyer, 4 fighters, 3 infantry, 1 submarine, 2 tactical_bombers and 3 transports moved from 39 Sea Zone to 77 Sea Zone
3 artilleries, 2 battleships, 2 cruisers, 3 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone
3 artilleries and 3 infantry moved from 39 Sea Zone to India
3 bombers moved from Japan to Amur
3 fighters and 3 tactical_bombers moved from Hunan to Szechwan
2 tactical_bombers moved from Kwangsi to Szechwan
9 fighters and 1 tactical_bomber moved from Anhwe to Hopei
1 submarine moved from 62 Sea Zone to 56 Sea ZoneCombat - Japanese
Battle in India
Japanese attack with 3 artilleries and 3 infantry
British defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 3PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 3 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Hopei
Japanese attack with 9 fighters and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win with 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 fighter
Battle in Szechwan
Japanese attack with 3 fighters and 5 tactical_bombers
Chinese defend with 1 infantry
Japanese win with 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Amur
Japanese attack with 2 armour, 3 bombers and 1 mech_infantry
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Amur from Russians with 2 armour, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Japanese
3 bombers moved from Amur to Japan
8 fighters and 1 tactical_bomber moved from Hopei to Kwangsi
3 fighters and 5 tactical_bombers moved from Szechwan to Kwangsi
1 aaGun moved from Hunan to Kwangsi
3 submarines moved from 19 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea ZonePlace Units - Japanese
1 infantry placed in French Indo China
2 submarines placed in 36 Sea Zone
1 armour and 1 mech_infantry placed in Kiangsu
1 submarine placed in 19 Sea Zone
2 fighters and 2 tactical_bombers placed in JapanTurn Complete - Japanese
Japanese collect 66 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 bombers, 3 infantry and 3 tactical_bombers; Remaining resources: 4 PUs;Combat Move - Americans
2 bombers and 3 fighters moved from Norway to Karelia
1 armour moved from Vyborg to KareliaCombat - Americans
Battle in Karelia
Americans attack with 1 armour, 2 bombers and 3 fighters
Germans defend with 1 armour and 2 mech_infantrys
Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Americans: 1 armour and 1 fighterNon Combat Move - Americans
2 bombers and 2 fighters moved from Karelia to Norway
1 fighter and 2 tactical_bombers moved from 125 Sea Zone to Norway
1 bomber moved from Northwest Persia to Algeria
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 6 destroyers, 7 fighters, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone
3 submarines moved from 25 Sea Zone to 26 Sea Zone
7 submarines moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 101 Sea Zone
2 infantry moved from 101 Sea Zone to Eastern United States
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - Americans
3 infantry placed in Finland
3 tactical_bombers placed in Norway
3 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
5 infantry moved from Kansu to ShensiNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 fighter, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 battleship moved from 92 Sea Zone to 109 Sea Zone
1 cruiser, 2 destroyers and 1 submarine moved from 92 Sea Zone to 98 Sea Zone
3 fighters moved from Syria to 98 Sea Zone
1 infantry moved from Belgian Congo to Rhodesia
1 artillery moved from Rhodesia to Union of South Africa
1 armour and 2 mech_infantrys moved from Belgian Congo to Union of South Africa
3 artilleries and 3 infantry moved from Persia to Iraq
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 battleship moved from 26 Sea Zone to 33 Sea Zone -
scramble?
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No scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 fighter, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 battleship moved from 92 Sea Zone to 109 Sea Zone
1 cruiser, 2 destroyers and 1 submarine moved from 92 Sea Zone to 98 Sea Zone
3 fighters moved from Syria to 98 Sea Zone
1 infantry moved from Belgian Congo to Rhodesia
1 artillery moved from Rhodesia to Union of South Africa
1 armour and 2 mech_infantrys moved from Belgian Congo to Union of South Africa
3 artilleries and 3 infantry moved from Persia to Iraq
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 battleship moved from 26 Sea Zone to 33 Sea ZoneCombat - British
Battle in 98 Sea Zone
British attack with 1 cruiser, 2 destroyers, 3 fighters and 1 submarine
Italians defend with 1 cruiser, 1 destroyer and 1 transport
British win, taking 98 Sea Zone from Neutral with 1 cruiser, 2 destroyers, 3 fighters and 1 submarine remaining. Battle score for attacker is 27
Casualties for Italians: 1 cruiser, 1 destroyer and 1 transportNon Combat Move - British
3 aaGuns, 2 artilleries and 15 infantry moved from Eastern Persia to Persia
3 fighters moved from 98 Sea Zone to Iraq
1 fighter moved from Gibraltar to United KingdomPlace Units - British
2 transports placed in 109 Sea Zone
1 fighter and 1 mech_infantry placed in Union of South Africa
British undo move 2.
1 fighter placed in United Kingdom
1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2
British collect 24 PUs (2 lost to blockades); end with 24 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Anglo Egyptian Sudan to Egypt
3 fighters moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Southern Italy to Egypt
1 armour moved from Novgorod to Vyborg
Italians take Vyborg from Russians
1 armour moved from Vyborg to NovgorodCombat - Italians
Non Combat Move - Italians
1 artillery and 2 infantry moved from Rostov to CaucasusPlace Units - Italians
3 infantry placed in Egypt
2 fighters placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,4,3,3
Italians collect 21 PUs (2 lost to blockades); end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser moved from 26 Sea Zone to 33 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
2 cruisers moved from 96 Sea Zone to 92 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 bombers and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 mech_infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from Russians
1 infantry moved from Rostov to Volgograd
1 artillery moved from Rostov to Volgograd
1 infantry moved from Rostov to Tambov
1 artillery moved from Rostov to Tambov
1 infantry moved from Rostov to Bryansk
1 artillery moved from Ukraine to Bryansk
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Archangel
1 armour moved from Novgorod to Archangel
7 armour and 6 mech_infantrys moved from Novgorod to FinlandCombat - Germans
Battle in Bryansk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Archangel from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Volgograd
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 artillery
Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Finland
Germans attack with 7 armour and 6 mech_infantrys
Americans defend with 1 factory_minor and 3 infantry
Germans win, taking Finland from Americans with 7 armour and 4 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 3 infantryNon Combat Move - Germans
1 armour and 1 mech_infantry moved from Baltic States to Karelia
1 armour moved from Germany to Baltic States
1 infantry moved from Normandy Bordeaux to France
1 fighter and 2 tactical_bombers moved from Egypt to Western Germany
8 mech_infantrys moved from Poland to NovgorodPlace Units - Germans
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
4 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 56 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs