Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Egypt
1 unit repaired.
1 warelephant moved from Jerusalem to Petra
Egypt take Petra from Seleucid
1 phalanx moved from Jerusalem to Damascus
Egypt take Damascus from Seleucid
1 bireme, 1 flagship, 1 quadrireme and 2 triremes moved from SZ 62 to SZ 59
1 archer and 1 phalanx moved from Pharan to SZ 59
1 archer and 1 phalanx moved from SZ 59 to Sidon
Purchase Units - Egypt
Egypt buy 1 chariot and 1 city; Remaining resources: 1 techTokens; 2 PUs;
Combat - Egypt
Battle in Sidon
Egypt attack with 1 archer and 1 phalanx
Seleucid defend with 1 hoplite
Egypt roll dice for 1 flagship in Sidon, round 2 : 1/1 hits
Seleucid roll dice for 1 hoplite in Sidon, round 2 : 1/1 hits
1 hoplite owned by the Seleucid and 1 archer owned by the Egypt lost in Sidon
Egypt win, taking Sidon from Seleucid with 1 phalanx remaining. Battle score for attacker is -1
Casualties for Egypt: 1 archer
Casualties for Seleucid: 1 hoplite
Non Combat Move - Egypt
1 phalanx and 2 warelephants moved from Pharan to Jerusalem
7 chariots moved from Alexandria to Jerusalem
2 phalanxs moved from Alexandria to Memphis
Place Units - Egypt
1 chariot placed in Alexandria
1 city placed in Jerusalem
Research Technology - Egypt
Egypt spend 0 on tech rolls
Egypt rolls : 1/1 hits
Egypt removing all Technology Tokens after successful research.
Egypt discover quinqueremes
Activate Technology - Egypt
Egypt activating quinqueremes
Turn Complete - Egypt
Egypt collect 55 PUs; end with 57 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 56 PUs
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 55 PUs
city in Jerusalem creates 1 techTokens; Egypt end with 1 techTokens
city in Jerusalem creates 3 PUs; Egypt end with 58 PUs
city in Alexandria creates 1 techTokens; Egypt end with 2 techTokens
city in Alexandria creates 3 PUs; Egypt end with 61 PUs
Dice Statistics:
Total
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.571
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
Null / Other
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Egypt Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Seleucid Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Parthia
3 horsearchers moved from Babylon to Vologesia
1 warelephant moved from Babylon to Vologesia
Purchase Units - Parthia
Parthia buy 2 cataphracts and 4 horsearchers; Remaining resources: 2 techTokens; 0 PUs;
Combat - Parthia
Battle in Vologesia
Parthia attack with 3 horsearchers and 1 warelephant
Seleucid defend with 2 hoplites
Parthia roll dice for 3 horsearchers and 1 warelephant in Vologesia, round 2 : 2/4 hits
Seleucid roll dice for 2 hoplites in Vologesia, round 2 : 1/2 hits
2 hoplites owned by the Seleucid and 1 horsearcher owned by the Parthia lost in Vologesia
Parthia win, taking Vologesia from Seleucid with 2 horsearchers and 1 warelephant remaining. Battle score for attacker is 8
Casualties for Parthia: 1 horsearcher
Casualties for Seleucid: 2 hoplites
Non Combat Move - Parthia
1 cataphract and 5 horsearchers moved from Persepolis to Babylon
2 archers and 1 warelephant moved from Susa to Babylon
2 archers and 1 catapult moved from Ecbatana to Susa
Place Units - Parthia
2 cataphracts and 4 horsearchers placed in Persepolis
Research Technology - Parthia
Parthia spend 0 on tech rolls
Parthia roll 1,3 and gets 0 hits
Parthia removing all Technology Tokens after unsuccessful research.
Turn Complete - Parthia
Parthia collect 37 PUs; end with 37 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 36 PUs
Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 35 PUs
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 33 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 32 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 31 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 34 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 37 PUs
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.500
Median : 3.000
Variance : 1.176
Standard Deviation : 1.085
Total rolls : 18
Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 3.333
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Egypt Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Parthia Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 3.333
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Seleucid Combat
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Armenia
1 leader moved from Majar to Sinda
1 skirmisher moved from Majar to Sinda
3 cataphracts moved from Majar to Sinda
5 cataphracts, 3 catapults, 5 horsearchers, 8 skirmishers and 16 spearmen moved from Majar to Azara
Armenia take Azara from Bosporus
1 spearman moved from Armavira to Artaxata
1 skirmisher and 3 spearmen moved from Armavira to Phasis
Purchase Units - Armenia
Armenia buy 1 catapult and 4 skirmishers; Remaining resources: 2 techTokens; 0 PUs;
Combat - Armenia
Battle in Sinda
Armenia attack with 3 cataphracts, 1 leader and 1 skirmisher
Bosporus defend with 2 hoplites
Armenia roll dice for 3 cataphracts, 1 leader and 1 skirmisher in Sinda, round 2 : 4/5 hits
Bosporus roll dice for 2 hoplites in Sinda, round 2 : 0/2 hits
2 hoplites owned by the Bosporus lost in Sinda
Armenia win, taking Sinda from Bosporus with 3 cataphracts, 1 leader and 1 skirmisher remaining. Battle score for attacker is 14
Casualties for Bosporus: 2 hoplites
Battle in Phasis
Armenia attack with 1 skirmisher and 3 spearmen
Bosporus defend with 1 archer
Armenia roll dice for 1 skirmisher and 3 spearmen in Phasis, round 2 : 0/4 hits
Bosporus roll dice for 1 archer in Phasis, round 2 : 1/1 hits
1 skirmisher owned by the Armenia lost in Phasis
Armenia roll dice for 3 spearmen in Phasis, round 3 : 1/3 hits
Bosporus roll dice for 1 archer in Phasis, round 3 : 0/1 hits
1 archer owned by the Bosporus lost in Phasis
Armenia win, taking Phasis from Bosporus with 3 spearmen remaining. Battle score for attacker is 4
Casualties for Armenia: 1 skirmisher
Casualties for Bosporus: 1 archer
Non Combat Move - Armenia
Place Units - Armenia
1 catapult and 3 skirmishers placed in Armavira
1 skirmisher placed in Albana
Research Technology - Armenia
Armenia spend 0 on tech rolls
Armenia roll 5,1 and gets 0 hits
Armenia removing all Technology Tokens after unsuccessful research.
Turn Complete - Armenia
Armenia collect 25 PUs; end with 25 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 24 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs
Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 20 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 23 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 26 PUs
Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 11 times
Average roll : 3.295
Median : 3.000
Variance : 1.488
Standard Deviation : 1.220
Total rolls : 44
Null / Other
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.000
Median : 2.500
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14
Armenia Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.000
Median : 2.500
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14
Bosporus Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Egypt Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Parthia Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 3.333
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Seleucid Combat
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - RomanRepublic
1 unit repaired.
1 bireme moved from SZ 37 to SZ 36
1 skirmisher moved from Lilybaeum to SZ 36
1 skirmisher moved from SZ 36 to Thapsus
1 ballista, 1 leader and 5 legionaires moved from Thenae to Capsa
2 cataphracts and 8 legionaires moved from Nemausus to Narbo
1 skirmisher moved from Croton to SZ 44
1 bireme and 1 skirmisher moved from SZ 44 to SZ 46
1 skirmisher moved from SZ 46 to Apollonia
Purchase Units - RomanRepublic
Trigger ROMconscription: 1 skirmisher gained by PlayerID named:RomanRepublic
RomanRepublic buy 4 ballistas, 3 catapults and 7 legionaires; Remaining resources: 4 techTokens; 0 PUs;
Combat - RomanRepublic
Battle in Thapsus
Battle in Narbo
RomanRepublic attack with 2 cataphracts and 8 legionaires
AI_Neutral defend with 1 cavalry_neutral and 2 warrior_neutrals
RomanRepublic roll dice for 2 cataphracts and 8 legionaires in Narbo, round 2 : 5/10 hits
AI_Neutral roll dice for 1 cavalry_neutral and 2 warrior_neutrals in Narbo, round 2 : 2/3 hits
1 cavalry_neutral owned by the AI_Neutral, 2 legionaires owned by the RomanRepublic and 2 warrior_neutrals owned by the AI_Neutral lost in Narbo
RomanRepublic win, taking Thapsus from Carthage, taking Narbo from AI_Neutral with 2 cataphracts and 6 legionaires remaining. Battle score for attacker is -12
Casualties for RomanRepublic: 2 legionaires
Casualties for AI_Neutral: 1 cavalry_neutral and 2 warrior_neutrals
Battle in Capsa
RomanRepublic attack with 1 ballista, 1 leader and 5 legionaires
Carthage defend with 1 hoplite
RomanRepublic roll dice for 1 ballista, 1 leader and 5 legionaires in Capsa, round 2 : 2/7 hits
Carthage roll dice for 1 hoplite in Capsa, round 2 : 0/1 hits
1 hoplite owned by the Carthage lost in Capsa
RomanRepublic win, taking Capsa from Carthage with 1 ballista, 1 leader and 5 legionaires remaining. Battle score for attacker is 7
Casualties for Carthage: 1 hoplite
Battle in Apollonia
Non Combat Move - RomanRepublic
1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 37 to SZ 36
1 skirmisher moved from Sabrata to Thenae
2 ballistas moved from Lilybaeum to SZ 36
1 catapult moved from Lilybaeum to SZ 36
8 legionaires moved from Lilybaeum to SZ 36
1 quadrireme moved from SZ 33 to SZ 36
2 legionaires moved from Lilybaeum to SZ 36
1 trireme moved from SZ 34 to SZ 28
2 ballistas, 1 catapult, 1 flagship, 10 legionaires, 2 quadriremes, 1 quinquereme, 1 suprareme and 1 trireme moved from SZ 36 to SZ 37
2 ballistas, 1 catapult and 10 legionaires moved from SZ 37 to Thenae
Place Units - RomanRepublic
3 ballistas placed in Roma
1 ballista and 3 legionaires placed in Caralis
2 catapults and 3 legionaires placed in Lilybaeum
1 catapult, 1 legionaire and 1 skirmisher placed in Valentia
Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic roll 6,1,2,5 and gets 1 hit
RomanRepublic removing all Technology Tokens after successful research.
RomanRepublic discover quadriremes
Activate Technology - RomanRepublic
RomanRepublic activating quadriremes
Turn Complete - RomanRepublic
RomanRepublic collect 85 PUs; end with 85 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -6 PUs; end with 79 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 77 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 80 PUs
city in Caralis creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Caralis creates 3 PUs; RomanRepublic end with 83 PUs
city in Lilybaeum creates 1 techTokens; RomanRepublic end with 3 techTokens
city in Lilybaeum creates 3 PUs; RomanRepublic end with 86 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 4 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 89 PUs
Dice Statistics:
Total
1 was rolled 20 times
2 was rolled 11 times
3 was rolled 13 times
4 was rolled 14 times
5 was rolled 8 times
6 was rolled 12 times
Average roll : 3.192
Median : 3.000
Variance : 1.039
Standard Deviation : 1.019
Total rolls : 78
Null / Other
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.045
Median : 3.000
Variance : 0.952
Standard Deviation : 0.976
Total rolls : 22
Armenia Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.000
Median : 2.500
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14
Carthage Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
RomanRepublic Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.045
Median : 3.000
Variance : 0.952
Standard Deviation : 0.976
Total rolls : 22
Bosporus Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Egypt Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Parthia Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 3.333
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Seleucid Combat
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
AI_Neutral Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - GreekCityStates
Purchase Units - GreekCityStates
GreekCityStates buy 4 archers, 2 hoplites and 2 skirmishers; Remaining resources: 3 techTokens; 0 PUs;
Non Combat Move - GreekCityStates
1 catapult, 1 cavalry, 1 leader and 3 skirmishers moved from Athens to Larissa
1 cavalry moved from Sparta to Athens
1 hoplite moved from Thenae to Capsa
1 trireme moved from SZ 37 to SZ 38
1 hoplite moved from Syracuse to SZ 38
1 hoplite and 1 trireme moved from SZ 38 to SZ 37
1 hoplite moved from SZ 37 to Thenae
1 hoplite moved from Messana to Syracuse
1 hoplite moved from Massilia to Narbo
1 bireme moved from SZ 18 to SZ 23
Place Units - GreekCityStates
4 archers and 1 hoplite placed in Larissa
1 hoplite and 2 skirmishers placed in Athens
Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates roll 4,1,5 and gets 0 hits
GreekCityStates removing all Technology Tokens after unsuccessful research.
Turn Complete - GreekCityStates
GreekCityStates collect 48 PUs; end with 48 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 47 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 46 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 45 PUs
Objective GCS 25unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 44 PUs
Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 43 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 46 PUs
city in Larissa creates 1 techTokens; GreekCityStates end with 2 techTokens
city in Larissa creates 3 PUs; GreekCityStates end with 49 PUs
city in Athens creates 1 techTokens; GreekCityStates end with 3 techTokens
city in Athens creates 3 PUs; GreekCityStates end with 52 PUs
city in Apollonia creates 1 techTokens; GreekCityStates end with 4 techTokens
city in Apollonia creates 3 PUs; GreekCityStates end with 55 PUs
Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 9 times
3 was rolled 8 times
4 was rolled 10 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.254
Median : 3.000
Variance : 0.741
Standard Deviation : 0.861
Total rolls : 59
Null / Other
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Armenia Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.000
Median : 2.500
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14
Carthage Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
RomanRepublic Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.045
Median : 3.000
Variance : 0.952
Standard Deviation : 0.976
Total rolls : 22
Bosporus Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Egypt Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Parthia Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 3.333
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Seleucid Combat
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
AI_Neutral Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Pergamon
1 phalanx and 1 skirmisher moved from Nicaea to Byzantium
2 catapults, 1 leader and 2 skirmishers moved from Sardis to Pessinus
2 catapults, 4 cavalrys, 5 phalanxs, 8 skirmishers and 8 spearmen moved from Nicaea to Pessinus
Purchase Units - Pergamon
Pergamon buy 1 catapult and 4 spearmen; Remaining resources: 1 techTokens; 0 PUs;
Combat - Pergamon
Battle in Byzantium
Pergamon attack with 1 phalanx and 1 skirmisher
Macedonia defend with 1 skirmisher
Pergamon roll dice for 1 phalanx and 1 skirmisher in Byzantium, round 2 : 0/2 hits
Macedonia roll dice for 1 skirmisher in Byzantium, round 2 : 1/1 hits
1 skirmisher owned by the Pergamon lost in Byzantium
Pergamon roll dice for 1 phalanx in Byzantium, round 3 : 1/1 hits
Macedonia roll dice for 1 skirmisher in Byzantium, round 3 : 0/1 hits
1 skirmisher owned by the Macedonia lost in Byzantium
Pergamon win, taking Byzantium from Macedonia with 1 phalanx remaining. Battle score for attacker is 0
Casualties for Pergamon: 1 skirmisher
Casualties for Macedonia: 1 skirmisher
Battle in Pessinus
Pergamon attack with 4 catapults, 4 cavalrys, 1 leader, 5 phalanxs, 10 skirmishers and 8 spearmen
Pontus defend with 1 chariot and 1 skirmisher
Pergamon roll dice for 4 catapults, 4 cavalrys, 1 leader, 5 phalanxs, 10 skirmishers and 8 spearmen in Pessinus, round 2 : 14/32 hits
Pontus roll dice for 1 chariot and 1 skirmisher in Pessinus, round 2 : 1/2 hits
Units damaged: 1 leader owned by the Pergamon
1 chariot owned by the Pontus and 1 skirmisher owned by the Pontus lost in Pessinus
Pergamon win, taking Pessinus from Pontus with 4 catapults, 4 cavalrys, 1 leader, 5 phalanxs, 10 skirmishers and 8 spearmen remaining. Battle score for attacker is 10
Casualties for Pontus: 1 chariot and 1 skirmisher
Non Combat Move - Pergamon
1 spearman moved from Sardis to SZ 69
1 spearman moved from SZ 69 to Larissa
Place Units - Pergamon
1 catapult and 4 spearmen placed in Sardis
Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon rolls : 0/1 hits
Pergamon removing all Technology Tokens after unsuccessful research.
Turn Complete - Pergamon
Pergamon collect 36 PUs; end with 36 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 25unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 35 PUs
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 34 PUs
Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 33 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 32 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 30 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 33 PUs
Dice Statistics:
Total
1 was rolled 32 times
2 was rolled 25 times
3 was rolled 19 times
4 was rolled 17 times
5 was rolled 19 times
6 was rolled 20 times
Average roll : 3.197
Median : 3.000
Variance : 1.191
Standard Deviation : 1.091
Total rolls : 132
Null / Other
1 was rolled 8 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.194
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 36
Armenia Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.000
Median : 2.500
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14
Carthage Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Pergamon Combat
1 was rolled 8 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.194
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 36
Pontus Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
RomanRepublic Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.045
Median : 3.000
Variance : 0.952
Standard Deviation : 0.976
Total rolls : 22
Bosporus Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Egypt Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Parthia Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 3.333
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Macedonia Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Seleucid Combat
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
AI_Neutral Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
TripleA Move Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Carthage
1 cavalry and 1 warelephant moved from Gades to Hispatis
1 phalanx moved from Salmantica to Corduba
1 cavalry moved from Gades to Corduba
1 hoplite moved from Salmantica to Corduba
1 hoplite and 3 phalanxs moved from Salmantica to Emerita Augusta
2 cavalrys, 1 hoplite and 1 warelephant moved from Pax Julia to Emerita Augusta
1 hoplite moved from Carthago to Thapsus
1 hoplite moved from Zama to Thapsus
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Carthage
1 cavalry and 1 warelephant moved from Gades to Hispatis
1 phalanx moved from Salmantica to Corduba
1 cavalry moved from Gades to Corduba
1 hoplite moved from Salmantica to Corduba
1 hoplite and 3 phalanxs moved from Salmantica to Emerita Augusta
2 cavalrys, 1 hoplite and 1 warelephant moved from Pax Julia to Emerita Augusta
1 hoplite moved from Carthago to Thapsus
1 hoplite moved from Zama to Thapsus
Purchase Units - Carthage
Carthage buy 1 cavalry, 1 hoplite and 4 phalanxs; Remaining resources: 0 PUs; 2 techTokens;
Combat - Carthage
Battle in Thapsus
Carthage attack with 2 hoplites
RomanRepublic defend with 1 skirmisher
RomanRepublic win with 1 skirmisher remaining. Battle score for attacker is -14
Casualties for Carthage: 2 hoplites
Battle in Corduba
Carthage attack with 1 cavalry, 1 hoplite and 1 phalanx
AI_Barbarians defend with 1 leader
Carthage win, taking Corduba from AI_Neutral with 1 cavalry, 1 hoplite and 1 phalanx remaining. Battle score for attacker is 0
Casualties for AI_Barbarians: 1 leader
Battle in Emerita Augusta
Carthage attack with 2 cavalrys, 2 hoplites, 3 phalanxs and 1 warelephant
AI_Neutral defend with 1 cavalry_neutral and 2 warrior_neutrals
Carthage win, taking Emerita Augusta from AI_Neutral with 2 hoplites, 3 phalanxs and 1 warelephant remaining. Battle score for attacker is -12
Casualties for Carthage: 2 cavalrys
Casualties for AI_Neutral: 1 cavalry_neutral and 2 warrior_neutrals
Battle in Hispatis
Carthage attack with 1 cavalry and 1 warelephant
AI_Barbarians defend with 1 warrior
Carthage win, taking Hispatis from AI_Neutral with 1 cavalry and 1 warelephant remaining. Battle score for attacker is 6
Casualties for AI_Barbarians: 1 warrior
Non Combat Move - Carthage
2 warelephants moved from Auzia to Igilgili
2 hoplites moved from Auzia to Igilgili
Place Units - Carthage
1 cavalry, 1 hoplite and 4 phalanxs placed in Carthago
Research Technology - Carthage
Carthage removing all Technology Tokens after unsuccessful research.
Turn Complete - Carthage
Carthage collect 40 PUs; end with 40 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 39 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 36 PUs
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 35 PUs
Objective CAR 20unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 34 PUs
city in Carthago creates 3 PUs; Carthage end with 37 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Gades creates 3 PUs; Carthage end with 40 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
TripleA Move Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Macedonia
2 warriors moved from Pella to Apollonia
1 skirmisher moved from Thessalonica to Byzantium
1 cavalry moved from Thessalonica to Byzantium
1 phalanx moved from Thessalonica to Byzantium
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Macedonia
2 warriors moved from Pella to Apollonia
1 skirmisher moved from Thessalonica to Byzantium
1 cavalry moved from Thessalonica to Byzantium
1 phalanx moved from Thessalonica to Byzantium
Purchase Units - Macedonia
Macedonia buy 3 cavalrys, 1 phalanx and 3 skirmishers; Remaining resources: 2 PUs; 2 techTokens;
Combat - Macedonia
Battle in Byzantium
Macedonia attack with 1 cavalry, 1 phalanx and 1 skirmisher
Pergamon defend with 1 phalanx
Macedonia win, taking Byzantium from Pergamon with 1 cavalry and 1 phalanx remaining. Battle score for attacker is 5
Casualties for Macedonia: 1 skirmisher
Casualties for Pergamon: 1 phalanx
Battle in Apollonia
Macedonia attack with 2 warriors
GreekCityStates defend with 1 city; RomanRepublic defend with 1 skirmisher
Macedonia win, taking Apollonia from GreekCityStates with 2 warriors remaining. Battle score for attacker is 4
Casualties for RomanRepublic: 1 skirmisher
Non Combat Move - Macedonia
2 phalanxs moved from Thessalonica to Byzantium
1 cavalry and 1 warrior moved from Thessalonica to Byzantium
2 skirmishers moved from Thessalonica to Byzantium
Place Units - Macedonia
3 cavalrys, 1 phalanx and 3 skirmishers placed in Thessalonica
Research Technology - Macedonia
Macedonia removing all Technology Tokens after unsuccessful research.
Turn Complete - Macedonia
Macedonia collect 40 PUs; end with 42 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 41 PUs
Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 40 PUs
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 38 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 37 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 36 PUs
city in Thessalonica creates 3 PUs; Macedonia end with 39 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 42 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Bosporus
Purchase Units - Bosporus
Bosporus buy 2 archers, 1 hoplite and 2 horsearchers; Remaining resources: 1 PUs; 1 techTokens;
Non Combat Move - Bosporus
1 bireme, 1 flagship and 1 quadrireme moved from SZ 78 to SZ 80
3 cataphracts moved from Theodesia to Tanais
2 cataphracts and 2 horsearchers moved from Sarmizegetusa to Olbia
1 hoplite moved from Sarmizegetusa to Tyras
Place Units - Bosporus
2 archers, 1 hoplite and 2 horsearchers placed in Theodesia
Research Technology - Bosporus
Bosporus removing all Technology Tokens after unsuccessful research.
Turn Complete - Bosporus
Bosporus collect 24 PUs; end with 25 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 24 PUs
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 23 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 22 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 20 PUs
Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 19 PUs
city in Theodesia creates 3 PUs; Bosporus end with 22 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
TripleA Move Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Pontus
1 skirmisher moved from Heraclea Pontica to Nicaea
1 chariot moved from Heraclea Pontica to Nicaea
2 chariots moved from Satala to Artaxata
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Pontus
1 skirmisher moved from Heraclea Pontica to Nicaea
1 chariot moved from Heraclea Pontica to Nicaea
2 chariots moved from Satala to Artaxata
Purchase Units - Pontus
Pontus buy 2 hoplites and 1 skirmisher; Remaining resources: 0 PUs; 1 techTokens;
Combat - Pontus
Battle in Artaxata
Pontus attack with 2 chariots
Armenia defend with 1 spearman
Pontus win, taking Artaxata from Armenia with 2 chariots remaining. Battle score for attacker is 5
Casualties for Armenia: 1 spearman
Battle in Nicaea
Pontus attack with 1 chariot and 1 skirmisher
Pergamon defend with 1 skirmisher
Pontus win, taking Nicaea from Pergamon with 1 chariot and 1 skirmisher remaining. Battle score for attacker is 4
Casualties for Pergamon: 1 skirmisher
Non Combat Move - Pontus
1 phalanx and 1 skirmisher moved from Sinope to Heraclea Pontica
1 skirmisher moved from Heraclea Pontica to Tavium
Place Units - Pontus
2 hoplites and 1 skirmisher placed in Sinope
Research Technology - Pontus
Pontus removing all Technology Tokens after unsuccessful research.
Turn Complete - Pontus
Pontus collect 24 PUs; end with 24 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 20unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 23 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 22 PUs
Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 21 PUs
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 20 PUs
city in Sinope creates 3 PUs; Pontus end with 23 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
TripleA Move Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Seleucid
2 cataphracts and 2 hoplites moved from Antioch to SZ 61
1 bireme, 2 cataphracts, 1 flagship, 2 hoplites, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 61 to SZ 59
4 cataphracts, 1 phalanx and 2 warelephants moved from Bostra to Jerusalem
2 cataphracts and 2 hoplites moved from SZ 59 to Jerusalem
1 cataphract and 1 warelephant moved from Seleucia to Damascus
1 hoplite moved from Seleucia to Vologesia
1 hoplite moved from Euphrates to Vologesia
2 phalanxs moved from Seleucia to Vologesia
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Seleucid
2 cataphracts and 2 hoplites moved from Antioch to SZ 61
1 bireme, 2 cataphracts, 1 flagship, 2 hoplites, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 61 to SZ 59
4 cataphracts, 1 phalanx and 2 warelephants moved from Bostra to Jerusalem
2 cataphracts and 2 hoplites moved from SZ 59 to Jerusalem
1 cataphract and 1 warelephant moved from Seleucia to Damascus
1 hoplite moved from Seleucia to Vologesia
1 hoplite moved from Euphrates to Vologesia
2 phalanxs moved from Seleucia to Vologesia
Purchase Units - Seleucid
Seleucid buy 1 cataphract, 5 hoplites and 3 phalanxs; Remaining resources: 0 PUs; 2 techTokens;
Combat - Seleucid
Battle in Damascus
Seleucid attack with 1 cataphract and 1 warelephant
Egypt defend with 1 phalanx
Seleucid win, taking Damascus from Egypt with 1 cataphract and 1 warelephant remaining. Battle score for attacker is 9
Casualties for Egypt: 1 phalanx
Battle in SZ 59
Seleucid attack with 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
Egypt defend with 1 bireme, 1 flagship, 1 quadrireme and 2 triremes
Units damaged: 1 flagship owned by the Seleucid
Seleucid win with 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme remaining. Battle score for attacker is 48
Casualties for Egypt: 1 bireme, 1 flagship, 1 quadrireme and 2 triremes
Casualties for Seleucid: 1 bireme
Battle in Jerusalem
Seleucid attack with 6 cataphracts, 1 hoplite, 1 phalanx and 2 warelephants
Egypt defend with 7 chariots, 1 city, 1 leader, 1 phalanx and 2 warelephants
Egypt win with 2 chariots, 1 phalanx and 2 warelephants remaining. Battle score for attacker is -61
Casualties for Egypt: 5 chariots and 1 leader
Casualties for Seleucid: 6 cataphracts, 2 hoplites, 1 phalanx and 2 warelephants
Battle in Vologesia
Seleucid attack with 2 hoplites and 2 phalanxs
Parthia defend with 2 horsearchers and 1 warelephant
Parthia win with no units remaining. Battle score for attacker is -10
Casualties for Seleucid: 2 hoplites and 2 phalanxs
Casualties for Parthia: 2 horsearchers and 1 warelephant
Non Combat Move - Seleucid
Place Units - Seleucid
1 cataphract, 5 hoplites and 1 phalanx placed in Seleucia
2 phalanxs placed in Antioch
Research Technology - Seleucid
Seleucid removing all Technology Tokens after unsuccessful research.
Turn Complete - Seleucid
Seleucid collect 52 PUs; end with 52 PUs total
Seleucid collect 5 PUs from War Bonds; end with 57 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 56 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 55 PUs
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 54 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 53 PUs
city in Antioch creates 3 PUs; Seleucid end with 56 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 59 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
going to go ahead a resign this one also. Note to self. Do not hit neutrals in this game.
GG ill start lotr one soon
Alright. GG. And yeah you definitely need to limit the number of neutrals you attack as I think most of the neutral armies are too strong on this map to be worth it.
I’m also not convinced this map is totally balanced as I think the Roman alliance is considerably stronger.