Fascinating!! Thanks!
ACGTO total ancient war Mike48484 (anti-romans) vs redrum ( romans)
-
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - RomanRepublic
1 ballista and 1 leader moved from Lilybaeum to SZ 36
1 skirmisher moved from Lilybaeum to SZ 36
5 legionaires moved from Lilybaeum to SZ 36
1 ballista, 1 bireme, 1 flagship, 1 leader, 5 legionaires, 1 quadrireme, 1 quinquereme, 1 skirmisher and 1 trireme moved from SZ 36 to SZ 37
1 skirmisher moved from SZ 37 to Sabrata
1 ballista, 1 leader and 5 legionaires moved from SZ 37 to Thenae
2 cataphracts and 11 legionaires moved from Mediolanum to NemaususPurchase Units - RomanRepublic
Trigger ROMconscription: 1 skirmisher gained by PlayerID named:RomanRepublic
Trigger ROMconscriptionWALL: 1 wall gained by PlayerID named:RomanRepublic
RomanRepublic buy 2 catapults, 1 city and 4 legionaires; Remaining resources: 3 techTokens; 0 PUs;Combat - RomanRepublic
Battle in Thenae
RomanRepublic attack with 1 ballista, 1 leader and 5 legionaires
Carthage defend with 1 hoplite
RomanRepublic roll dice for 1 flagship in Thenae, round 2 : 1/1 hits
Carthage roll dice for 1 hoplite in Thenae, round 2 : 1/1 hits
Units damaged: 1 leader owned by the RomanRepublic
1 hoplite owned by the Carthage lost in Thenae
RomanRepublic win, taking Thenae from Carthage with 1 ballista, 1 leader and 5 legionaires remaining. Battle score for attacker is 7
Casualties for Carthage: 1 hoplite
Battle in Sabrata
Battle in Nemausus
RomanRepublic attack with 2 cataphracts and 11 legionaires
AI_Neutral defend with 5 spearman_neutrals
RomanRepublic roll dice for 2 cataphracts and 11 legionaires in Nemausus, round 2 : 4/13 hits
AI_Neutral roll dice for 5 spearman_neutrals in Nemausus, round 2 : 3/5 hits
4 spearman_neutrals owned by the AI_Neutral and 3 legionaires owned by the RomanRepublic lost in Nemausus
RomanRepublic roll dice for 2 cataphracts and 8 legionaires in Nemausus, round 3 : 4/10 hits
AI_Neutral roll dice for 1 spearman_neutral in Nemausus, round 3 : 0/1 hits
1 spearman_neutral owned by the AI_Neutral lost in Nemausus
RomanRepublic win, taking Sabrata from Carthage, taking Nemausus from AI_Neutral with 2 cataphracts and 8 legionaires remaining. Battle score for attacker is -18
Casualties for RomanRepublic: 3 legionaires
Casualties for AI_Neutral: 5 spearman_neutralsNon Combat Move - RomanRepublic
2 ballistas and 2 legionaires moved from Caralis to SZ 26
2 ballistas, 2 legionaires and 1 suprareme moved from SZ 26 to SZ 36
2 ballistas and 2 legionaires moved from SZ 36 to Lilybaeum
1 skirmisher moved from Croton to SZ 44
1 skirmisher and 1 trireme moved from SZ 44 to SZ 34
1 skirmisher moved from SZ 34 to Lilybaeum
1 quadrireme moved from SZ 28 to SZ 33Place Units - RomanRepublic
1 city placed in Caralis
1 catapult, 1 legionaire and 1 wall placed in Valentia
1 catapult, 3 legionaires and 1 skirmisher placed in LilybaeumResearch Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic roll 5,4,2 and gets 0 hits
RomanRepublic removing all Technology Tokens after unsuccessful research.Turn Complete - RomanRepublic
RomanRepublic collect 74 PUs; end with 74 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 73 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 69 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 67 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 70 PUs
city in Caralis creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Caralis creates 3 PUs; RomanRepublic end with 73 PUs
city in Lilybaeum creates 1 techTokens; RomanRepublic end with 3 techTokens
city in Lilybaeum creates 3 PUs; RomanRepublic end with 76 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 4 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 79 PUsDice Statistics:
Total
1 was rolled 15 times
2 was rolled 24 times
3 was rolled 20 times
4 was rolled 20 times
5 was rolled 18 times
6 was rolled 14 times
Average roll : 3.396
Median : 3.000
Variance : 0.627
Standard Deviation : 0.792
Total rolls : 111Null / Other
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.630
Median : 4.000
Variance : 0.423
Standard Deviation : 0.650
Total rolls : 27Carthage Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1RomanRepublic Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.630
Median : 4.000
Variance : 0.423
Standard Deviation : 0.650
Total rolls : 27Egypt Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 9 times
6 was rolled 1 times
Average roll : 3.367
Median : 3.000
Variance : 1.655
Standard Deviation : 1.287
Total rolls : 30Seleucid Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 1.263
Standard Deviation : 1.124
Total rolls : 20AI_Neutral Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - GreekCityStates
1 unit repaired.
1 hoplite moved from Caralis to SZ 23
1 bireme and 1 hoplite moved from SZ 23 to SZ 18
1 hoplite moved from SZ 18 to PalmaPurchase Units - GreekCityStates
Trigger GCCwarCollege: 1 leader and 1 wall gained by PlayerID named:GreekCityStates
Trigger GCCwarWALL: 1 wall gained by PlayerID named:GreekCityStates
GreekCityStates buy 1 catapult, 1 cavalry, 1 city and 2 skirmishers; Remaining resources: 3 techTokens; 0 PUs;Combat - GreekCityStates
Battle in Palma
GreekCityStates attack with 1 hoplite
Carthage defend with 1 cavalry
GreekCityStates roll dice for 1 hoplite in Palma, round 2 : 1/1 hits
Carthage roll dice for 1 cavalry in Palma, round 2 : 0/1 hits
1 cavalry owned by the Carthage lost in Palma
GreekCityStates win, taking Palma from Carthage with 1 hoplite remaining. Battle score for attacker is 6
Casualties for Carthage: 1 cavalryNon Combat Move - GreekCityStates
1 hoplite moved from Lilybaeum to SZ 36
1 hoplite and 1 trireme moved from SZ 36 to SZ 37
1 hoplite moved from SZ 37 to Thenae
1 skirmisher moved from Lilybaeum to Syracuse
1 hoplite moved from Syracuse to Lilybaeum
1 cavalry moved from Syracuse to Lilybaeum
1 hoplite moved from Syracuse to Messana
1 cavalry and 1 skirmisher moved from Delphi to Larissa
3 cavalrys moved from Athens to Larissa
1 skirmisher moved from Corinth to Athens
1 cavalry moved from Sparta to Athens
1 quadrireme moved from SZ 69 to SZ 68
1 hoplite moved from Rhodos to SZ 68
1 hoplite and 1 quadrireme moved from SZ 68 to SZ 69
1 hoplite moved from SZ 69 to LarissaPlace Units - GreekCityStates
1 catapult, 1 leader, 2 skirmishers and 2 walls placed in Athens
1 cavalry placed in Sparta
1 city placed in LarissaResearch Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates roll 5,1,3 and gets 0 hits
GreekCityStates removing all Technology Tokens after unsuccessful research.Turn Complete - GreekCityStates
GreekCityStates collect 49 PUs; end with 49 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 48 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 47 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 45 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 48 PUs
city in Larissa creates 1 techTokens; GreekCityStates end with 2 techTokens
city in Larissa creates 3 PUs; GreekCityStates end with 51 PUs
city in Athens creates 1 techTokens; GreekCityStates end with 3 techTokens
city in Athens creates 3 PUs; GreekCityStates end with 54 PUsDice Statistics:
Total
1 was rolled 16 times
2 was rolled 19 times
3 was rolled 18 times
4 was rolled 15 times
5 was rolled 17 times
6 was rolled 8 times
Average roll : 3.237
Median : 3.000
Variance : 0.859
Standard Deviation : 0.927
Total rolls : 93Null / Other
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Carthage Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2RomanRepublic Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.630
Median : 4.000
Variance : 0.423
Standard Deviation : 0.650
Total rolls : 27Egypt Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 9 times
6 was rolled 1 times
Average roll : 3.367
Median : 3.000
Variance : 1.655
Standard Deviation : 1.287
Total rolls : 30Seleucid Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 1.263
Standard Deviation : 1.124
Total rolls : 20GreekCityStates Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4AI_Neutral Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Pergamon
1 unit repaired.
1 spearman moved from Tarraco to Valentia
1 catapult, 4 cavalrys, 6 phalanxs, 8 skirmishers and 8 spearmen moved from Pessinus to Nicaea
1 catapult moved from Sardis to Nicaea
1 skirmisher moved from Sardis to NicaeaPurchase Units - Pergamon
Pergamon buy 2 catapults, 2 skirmishers and 1 spearman; Remaining resources: 1 techTokens; 0 PUs;Combat - Pergamon
Battle in Nicaea
Pergamon attack with 2 catapults, 4 cavalrys, 6 phalanxs, 9 skirmishers and 8 spearmen
Macedonia defend with 2 skirmishers and 1 warrior
Pergamon roll dice for 2 catapults, 4 cavalrys, 6 phalanxs, 9 skirmishers and 8 spearmen in Nicaea, round 2 : 9/29 hits
Macedonia roll dice for 2 skirmishers and 1 warrior in Nicaea, round 2 : 1/3 hits
2 skirmishers owned by the Macedonia, 1 skirmisher owned by the Pergamon and 1 warrior owned by the Macedonia lost in Nicaea
Pergamon win, taking Nicaea from Macedonia with 2 catapults, 4 cavalrys, 6 phalanxs, 8 skirmishers and 8 spearmen remaining. Battle score for attacker is 10
Casualties for Pergamon: 1 skirmisher
Casualties for Macedonia: 2 skirmishers and 1 warriorNon Combat Move - Pergamon
1 flagship and 1 trireme moved from SZ 70 to SZ 69
1 leader moved from Larissa to SZ 69
1 leader moved from SZ 69 to Sardis
1 spearman moved from Sardis to SZ 69
1 spearman moved from SZ 69 to Larissa
2 skirmishers moved from Sardis to NicaeaPlace Units - Pergamon
2 catapults, 2 skirmishers and 1 spearman placed in SardisResearch Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon rolls : 0/1 hits
Pergamon removing all Technology Tokens after unsuccessful research.Turn Complete - Pergamon
Pergamon collect 30 PUs; end with 30 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 25unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 29 PUs
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 28 PUs
Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 27 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 26 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 24 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 27 PUsDice Statistics:
Total
1 was rolled 19 times
2 was rolled 43 times
3 was rolled 30 times
4 was rolled 24 times
5 was rolled 22 times
6 was rolled 14 times
Average roll : 3.191
Median : 3.000
Variance : 3.417
Standard Deviation : 1.849
Total rolls : 152Null / Other
1 was rolled 2 times
2 was rolled 12 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.100
Median : 3.000
Variance : 2.345
Standard Deviation : 1.531
Total rolls : 30Carthage Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Pergamon Combat
1 was rolled 2 times
2 was rolled 12 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.100
Median : 3.000
Variance : 2.345
Standard Deviation : 1.531
Total rolls : 30RomanRepublic Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.630
Median : 4.000
Variance : 0.423
Standard Deviation : 0.650
Total rolls : 27Egypt Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 9 times
6 was rolled 1 times
Average roll : 3.367
Median : 3.000
Variance : 1.655
Standard Deviation : 1.287
Total rolls : 30Macedonia Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Seleucid Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 1.263
Standard Deviation : 1.124
Total rolls : 20GreekCityStates Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4AI_Neutral Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Move Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Carthage
1 cavalry, 2 hoplites and 1 warelephant moved from Cartenna to Auzia
1 catapult, 2 hoplites and 1 warelephant moved from Cirta to Auzia
2 cavalrys, 2 hoplites and 4 phalanxs moved from Corduba to Salmantica
2 cavalrys and 1 hoplite moved from Hispatis to Pax Julia
2 cavalrys and 1 warelephant moved from Gades to Pax Julia -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Carthage
1 cavalry, 2 hoplites and 1 warelephant moved from Cartenna to Auzia
1 catapult, 2 hoplites and 1 warelephant moved from Cirta to Auzia
2 cavalrys, 2 hoplites and 4 phalanxs moved from Corduba to Salmantica
2 cavalrys and 1 hoplite moved from Hispatis to Pax Julia
2 cavalrys and 1 warelephant moved from Gades to Pax JuliaPurchase Units - Carthage
Carthage buy 2 cavalrys, 2 hoplites, 2 phalanxs and 1 warelephant; Remaining resources: 0 PUs; 2 techTokens;Combat - Carthage
Battle in Auzia
Carthage attack with 1 catapult, 1 cavalry, 4 hoplites and 2 warelephants
AI_Neutral defend with 2 archer_neutrals and 2 cavalry_neutrals; AI_Barbarians defend with 1 warrior
Carthage win, taking Auzia from AI_Neutral with 2 hoplites and 2 warelephants remaining. Battle score for attacker is -21
Casualties for Carthage: 1 catapult, 1 cavalry and 2 hoplites
Casualties for AI_Neutral: 2 archer_neutrals and 2 cavalry_neutrals
Casualties for AI_Barbarians: 1 warrior
Battle in Pax Julia
Carthage attack with 4 cavalrys, 1 hoplite and 1 warelephant
AI_Neutral defend with 1 cavalry_neutral and 3 warrior_neutrals
Carthage win, taking Pax Julia from AI_Neutral with 2 cavalrys, 1 hoplite and 1 warelephant remaining. Battle score for attacker is -12
Casualties for Carthage: 2 cavalrys
Casualties for AI_Neutral: 1 cavalry_neutral and 3 warrior_neutrals
Battle in Salmantica
Carthage attack with 2 cavalrys, 2 hoplites and 4 phalanxs
AI_Neutral defend with 3 cavalry_neutrals and 1 warrior_neutral; AI_Barbarians defend with 1 warrior
Carthage win, taking Salmantica from AI_Neutral with 2 hoplites and 4 phalanxs remaining. Battle score for attacker is -6
Casualties for Carthage: 2 cavalrys
Casualties for AI_Neutral: 3 cavalry_neutrals and 1 warrior_neutral
Casualties for AI_Barbarians: 1 warriorNon Combat Move - Carthage
1 hoplite, 1 phalanx and 1 warelephant moved from Zama to Carthago
2 hoplites moved from Theveste to Zama
1 hoplite moved from Thapsus to Capsa
1 hoplite moved from Thapsus to Carthago
1 cavalry moved from Thapsus to CarthagoPlace Units - Carthage
2 cavalrys and 1 warelephant placed in Gades
2 hoplites and 2 phalanxs placed in CarthagoResearch Technology - Carthage
Carthage removing all Technology Tokens after unsuccessful research.Turn Complete - Carthage
Carthage collect 48 PUs; end with 48 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 47 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 44 PUs
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 43 PUs
city in Carthago creates 3 PUs; Carthage end with 46 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Gades creates 3 PUs; Carthage end with 49 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens -
TripleA Move Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Macedonia
2 warriors moved from Dodona to Delphi
2 skirmishers and 1 warrior moved from Pella to Sardica -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Macedonia
2 warriors moved from Dodona to Delphi
2 skirmishers and 1 warrior moved from Pella to SardicaPurchase Units - Macedonia
Macedonia buy 3 phalanxs, 1 skirmisher and 2 warriors; Remaining resources: 0 PUs; 2 techTokens;Combat - Macedonia
Battle in Sardica
Macedonia attack with 2 skirmishers and 1 warrior
AI_Barbarians defend with 1 warrior
Macedonia win, taking Sardica from AI_Barbarians with 2 skirmishers and 1 warrior remaining. Battle score for attacker is 6
Casualties for AI_Barbarians: 1 warrior
Battle in Delphi
Macedonia attack with 2 warriors
GreekCityStates defend with 1 skirmisher
Macedonia win, taking Delphi from GreekCityStates with 1 warrior remaining. Battle score for attacker is -2
Casualties for GreekCityStates: 1 skirmisher
Casualties for Macedonia: 1 warriorNon Combat Move - Macedonia
3 phalanxs moved from Pella to Thessalonica
2 phalanxs moved from Byzantium to Thessalonica
3 skirmishers moved from Byzantium to Thessalonica
1 cavalry and 1 phalanx moved from Pella to Thessalonica
2 warriors moved from Apollonia to Pella
1 skirmisher moved from Apollonia to DodonaPlace Units - Macedonia
3 phalanxs, 1 skirmisher and 2 warriors placed in ThessalonicaResearch Technology - Macedonia
Macedonia removing all Technology Tokens after unsuccessful research.Turn Complete - Macedonia
Macedonia collect 40 PUs; end with 40 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 39 PUs
Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 38 PUs
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 37 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 36 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 35 PUs
city in Thessalonica creates 3 PUs; Macedonia end with 38 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 41 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens -
TripleA Move Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Bosporus
2 cataphracts, 1 hoplite and 4 horsearchers moved from Axiopolis to Sarmizegetusa
1 flagship and 1 quadrireme moved from SZ 79 to SZ 78
1 archer moved from Theodesia to SZ 80
1 archer and 1 bireme moved from SZ 80 to SZ 78
1 archer moved from SZ 78 to Phasis
2 hoplites moved from Azara to Sinda -
well i guess I messed this one up by going for neutrals to much… although it doesn’t seem like I really took that many neutrals.
Doesn’t make much sense to me that Armenia has double Bosporus troops through 2 and a half turns when I have like 5 troops going for neutrals. You can literally march straight on in the next 3 turns and I can do nothing about it.
really all of you groups have enough troops to where I cant do anything about it. selucid getting janked by Egypt and parthia . greek city states handle Macedonia. (pretty easily). pergamon vs pontus and you still have more troops there too. Carthage vs rome? ROME will dominate.
setup may need to be tweaked in this one. IDK how balanced this is.
but I looks like another roll over in 4 turns by you …
-
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Bosporus
2 cataphracts, 1 hoplite and 4 horsearchers moved from Axiopolis to Sarmizegetusa
1 flagship and 1 quadrireme moved from SZ 79 to SZ 78
1 archer moved from Theodesia to SZ 80
1 archer and 1 bireme moved from SZ 80 to SZ 78
1 archer moved from SZ 78 to Phasis
2 hoplites moved from Azara to SindaPurchase Units - Bosporus
Bosporus buy 3 cataphracts; Remaining resources: 5 PUs; 1 techTokens;Combat - Bosporus
Battle in Sinda
Bosporus attack with 2 hoplites
Armenia defend with 1 skirmisher
Bosporus win, taking Sinda from Armenia with 2 hoplites remaining. Battle score for attacker is 4
Casualties for Armenia: 1 skirmisher
Battle in Sarmizegetusa
Bosporus attack with 2 cataphracts, 1 hoplite and 4 horsearchers
AI_Neutral defend with 1 skirmisher_neutral and 1 warrior_neutral
Bosporus win, taking Sarmizegetusa from AI_Neutral with 2 cataphracts, 1 hoplite and 2 horsearchers remaining. Battle score for attacker is -12
Casualties for AI_Neutral: 1 skirmisher_neutral and 1 warrior_neutral
Casualties for Bosporus: 2 horsearchers
Battle in SZ 78
Bosporus attack with 1 bireme, 1 flagship and 1 quadrireme
Armenia defend with 1 trireme
Bosporus win with 1 bireme, 1 flagship and 1 quadrireme remaining. Battle score for attacker is 15
Casualties for Armenia: 1 trireme
Battle in PhasisNon Combat Move - Bosporus
6 archers, 4 cataphracts, 3 cavalrys, 4 hoplites, 6 horsearchers and 1 leader moved from Azara to Tanais
1 cataphract and 1 horsearcher moved from Theodesia to Tanais
1 trireme moved from SZ 81 to SZ 80Place Units - Bosporus
3 cataphracts placed in TheodesiaResearch Technology - Bosporus
Bosporus removing all Technology Tokens after unsuccessful research.Turn Complete - Bosporus
Bosporus collect 34 PUs; end with 39 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 38 PUs
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 37 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 36 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 34 PUs
Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 33 PUs
city in Theodesia creates 3 PUs; Bosporus end with 36 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Bosporus
2 cataphracts, 1 hoplite and 4 horsearchers moved from Axiopolis to Sarmizegetusa
1 flagship and 1 quadrireme moved from SZ 79 to SZ 78
1 archer moved from Theodesia to SZ 80
1 archer and 1 bireme moved from SZ 80 to SZ 78
1 archer moved from SZ 78 to Phasis
2 hoplites moved from Azara to SindaPurchase Units - Bosporus
Bosporus buy 3 cataphracts; Remaining resources: 5 PUs; 1 techTokens;Combat - Bosporus
Battle in Sinda
Bosporus attack with 2 hoplites
Armenia defend with 1 skirmisher
Bosporus win, taking Sinda from Armenia with 2 hoplites remaining. Battle score for attacker is 4
Casualties for Armenia: 1 skirmisher
Battle in Sarmizegetusa
Bosporus attack with 2 cataphracts, 1 hoplite and 4 horsearchers
AI_Neutral defend with 1 skirmisher_neutral and 1 warrior_neutral
Bosporus win, taking Sarmizegetusa from AI_Neutral with 2 cataphracts, 1 hoplite and 2 horsearchers remaining. Battle score for attacker is -12
Casualties for AI_Neutral: 1 skirmisher_neutral and 1 warrior_neutral
Casualties for Bosporus: 2 horsearchers
Battle in SZ 78
Bosporus attack with 1 bireme, 1 flagship and 1 quadrireme
Armenia defend with 1 trireme
Bosporus win with 1 bireme, 1 flagship and 1 quadrireme remaining. Battle score for attacker is 15
Casualties for Armenia: 1 trireme
Battle in PhasisNon Combat Move - Bosporus
6 archers, 4 cataphracts, 3 cavalrys, 4 hoplites, 6 horsearchers and 1 leader moved from Azara to Tanais
1 cataphract and 1 horsearcher moved from Theodesia to Tanais
1 trireme moved from SZ 81 to SZ 80Place Units - Bosporus
3 cataphracts placed in TheodesiaResearch Technology - Bosporus
Bosporus removing all Technology Tokens after unsuccessful research.Turn Complete - Bosporus
Bosporus collect 34 PUs; end with 39 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 38 PUs
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 37 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 36 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 34 PUs
Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 33 PUs
city in Theodesia creates 3 PUs; Bosporus end with 36 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens -
TripleA Move Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Pontus
2 chariots moved from Tavium to Satala
1 chariot and 1 skirmisher moved from Tavium to Pessinus -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Pontus
2 chariots moved from Tavium to Satala
1 chariot and 1 skirmisher moved from Tavium to PessinusPurchase Units - Pontus
Pontus buy 1 phalanx and 1 skirmisher; Remaining resources: 1 PUs; 1 techTokens;Combat - Pontus
Battle in Pessinus
Pontus attack with 1 chariot and 1 skirmisher
Pergamon defend with 1 skirmisher
Pontus win, taking Pessinus from Pergamon with 1 chariot and 1 skirmisher remaining. Battle score for attacker is 4
Casualties for Pergamon: 1 skirmisher
Battle in Satala
Pontus attack with 2 chariots
Armenia defend with 1 skirmisher
Pontus win, taking Satala from Armenia with 2 chariots remaining. Battle score for attacker is 4
Casualties for Armenia: 1 skirmisherNon Combat Move - Pontus
1 catapult, 3 chariots, 4 hoplites, 1 leader, 7 phalanxs and 5 skirmishers moved from Tavium to Heraclea Pontica
1 phalanx and 1 skirmisher moved from Sinope to Heraclea PonticaPlace Units - Pontus
1 phalanx and 1 skirmisher placed in SinopeResearch Technology - Pontus
Pontus removing all Technology Tokens after unsuccessful research.Turn Complete - Pontus
Pontus collect 18 PUs; end with 19 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 20unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 18 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 17 PUs
Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 16 PUs
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 15 PUs
city in Sinope creates 3 PUs; Pontus end with 18 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens -
TripleA Move Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Seleucid
Turning on Edit Mode
EDIT: Removing units owned by Carthage from SZ 41: 1 flagship, 1 quadrireme, 1 quinquereme and 3 triremes
EDIT: Adding units owned by Carthage to SZ 52: 1 bireme, 1 quadrireme, 1 quinquereme and 3 triremes
EDIT: Turning off Edit Mode
1 cataphract moved from Bostra to Petra
Seleucid take Petra from Egypt
1 cataphract moved from Petra to Bostra
2 hoplites moved from Seleucia to Vologesia
2 hoplites moved from Seleucia to Euphrates -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Seleucid
Turning on Edit Mode
EDIT: Removing units owned by Carthage from SZ 41: 1 flagship, 1 quadrireme, 1 quinquereme and 3 triremes
EDIT: Adding units owned by Carthage to SZ 52: 1 bireme, 1 quadrireme, 1 quinquereme and 3 triremes
EDIT: Turning off Edit Mode
1 cataphract moved from Bostra to Petra
Seleucid take Petra from Egypt
1 cataphract moved from Petra to Bostra
2 hoplites moved from Seleucia to Vologesia
2 hoplites moved from Seleucia to EuphratesPurchase Units - Seleucid
Trigger SELtradeWALL: 1 wall gained by PlayerID named:Seleucid
Seleucid buy 3 cataphracts, 4 hoplites and 3 phalanxs; Remaining resources: 0 PUs; 2 techTokens;Combat - Seleucid
Battle in Euphrates
Seleucid attack with 2 hoplites
Parthia defend with 1 cataphract
Seleucid win, taking Euphrates from Parthia with 1 hoplite remaining. Battle score for attacker is 1
Casualties for Seleucid: 1 hoplite
Casualties for Parthia: 1 cataphract
Battle in Vologesia
Seleucid attack with 2 hoplites
Parthia defend with 1 horsearcher
Seleucid win, taking Vologesia from Parthia with 2 hoplites remaining. Battle score for attacker is 6
Casualties for Parthia: 1 horsearcherNon Combat Move - Seleucid
2 cataphracts and 2 warelephants moved from Seleucia to Bostra
1 cataphract moved from Antioch to Bostra
1 hoplite moved from Antioch to Sidon
2 hoplites and 2 phalanxs moved from Melitene to Satala
1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 59 to SZ 61Place Units - Seleucid
1 cataphract, 2 hoplites, 1 phalanx and 1 wall placed in Seleucia
1 cataphract placed in Seleucia
1 cataphract, 2 hoplites and 2 phalanxs placed in Antioch
Seleucid undo move 3.
1 phalanx placed in Seleucia
Seleucid undo move 2.
1 phalanx placed in Seleucia
2 cataphracts and 2 hoplites placed in AntiochResearch Technology - Seleucid
Seleucid removing all Technology Tokens after unsuccessful research.Turn Complete - Seleucid
Seleucid collect 64 PUs; end with 64 PUs total
Seleucid collect 5 PUs from War Bonds; end with 69 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 68 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 67 PUs
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 65 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 64 PUs
city in Antioch creates 3 PUs; Seleucid end with 67 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 70 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Egypt
1 unit repaired.
1 warelephant moved from Jerusalem to Petra
Egypt take Petra from Seleucid
1 phalanx moved from Jerusalem to Damascus
Egypt take Damascus from Seleucid
1 bireme, 1 flagship, 1 quadrireme and 2 triremes moved from SZ 62 to SZ 59
1 archer and 1 phalanx moved from Pharan to SZ 59
1 archer and 1 phalanx moved from SZ 59 to SidonPurchase Units - Egypt
Egypt buy 1 chariot and 1 city; Remaining resources: 1 techTokens; 2 PUs;Combat - Egypt
Battle in Sidon
Egypt attack with 1 archer and 1 phalanx
Seleucid defend with 1 hoplite
Egypt roll dice for 1 flagship in Sidon, round 2 : 1/1 hits
Seleucid roll dice for 1 hoplite in Sidon, round 2 : 1/1 hits
1 hoplite owned by the Seleucid and 1 archer owned by the Egypt lost in Sidon
Egypt win, taking Sidon from Seleucid with 1 phalanx remaining. Battle score for attacker is -1
Casualties for Egypt: 1 archer
Casualties for Seleucid: 1 hopliteNon Combat Move - Egypt
1 phalanx and 2 warelephants moved from Pharan to Jerusalem
7 chariots moved from Alexandria to Jerusalem
2 phalanxs moved from Alexandria to MemphisPlace Units - Egypt
1 chariot placed in Alexandria
1 city placed in JerusalemResearch Technology - Egypt
Egypt spend 0 on tech rolls
Egypt rolls : 1/1 hits
Egypt removing all Technology Tokens after successful research.
Egypt discover quinqueremesActivate Technology - Egypt
Egypt activating quinqueremesTurn Complete - Egypt
Egypt collect 55 PUs; end with 57 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 56 PUs
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 55 PUs
city in Jerusalem creates 1 techTokens; Egypt end with 1 techTokens
city in Jerusalem creates 3 PUs; Egypt end with 58 PUs
city in Alexandria creates 1 techTokens; Egypt end with 2 techTokens
city in Alexandria creates 3 PUs; Egypt end with 61 PUsDice Statistics:
Total
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.571
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Null / Other
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Egypt Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Seleucid Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Parthia
3 horsearchers moved from Babylon to Vologesia
1 warelephant moved from Babylon to VologesiaPurchase Units - Parthia
Parthia buy 2 cataphracts and 4 horsearchers; Remaining resources: 2 techTokens; 0 PUs;Combat - Parthia
Battle in Vologesia
Parthia attack with 3 horsearchers and 1 warelephant
Seleucid defend with 2 hoplites
Parthia roll dice for 3 horsearchers and 1 warelephant in Vologesia, round 2 : 2/4 hits
Seleucid roll dice for 2 hoplites in Vologesia, round 2 : 1/2 hits
2 hoplites owned by the Seleucid and 1 horsearcher owned by the Parthia lost in Vologesia
Parthia win, taking Vologesia from Seleucid with 2 horsearchers and 1 warelephant remaining. Battle score for attacker is 8
Casualties for Parthia: 1 horsearcher
Casualties for Seleucid: 2 hoplitesNon Combat Move - Parthia
1 cataphract and 5 horsearchers moved from Persepolis to Babylon
2 archers and 1 warelephant moved from Susa to Babylon
2 archers and 1 catapult moved from Ecbatana to SusaPlace Units - Parthia
2 cataphracts and 4 horsearchers placed in PersepolisResearch Technology - Parthia
Parthia spend 0 on tech rolls
Parthia roll 1,3 and gets 0 hits
Parthia removing all Technology Tokens after unsuccessful research.Turn Complete - Parthia
Parthia collect 37 PUs; end with 37 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 36 PUs
Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 35 PUs
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 33 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 32 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 31 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 34 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 37 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.500
Median : 3.000
Variance : 1.176
Standard Deviation : 1.085
Total rolls : 18Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 3.333
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Egypt Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Parthia Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 3.333
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Seleucid Combat
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Armenia
1 leader moved from Majar to Sinda
1 skirmisher moved from Majar to Sinda
3 cataphracts moved from Majar to Sinda
5 cataphracts, 3 catapults, 5 horsearchers, 8 skirmishers and 16 spearmen moved from Majar to Azara
Armenia take Azara from Bosporus
1 spearman moved from Armavira to Artaxata
1 skirmisher and 3 spearmen moved from Armavira to PhasisPurchase Units - Armenia
Armenia buy 1 catapult and 4 skirmishers; Remaining resources: 2 techTokens; 0 PUs;Combat - Armenia
Battle in Sinda
Armenia attack with 3 cataphracts, 1 leader and 1 skirmisher
Bosporus defend with 2 hoplites
Armenia roll dice for 3 cataphracts, 1 leader and 1 skirmisher in Sinda, round 2 : 4/5 hits
Bosporus roll dice for 2 hoplites in Sinda, round 2 : 0/2 hits
2 hoplites owned by the Bosporus lost in Sinda
Armenia win, taking Sinda from Bosporus with 3 cataphracts, 1 leader and 1 skirmisher remaining. Battle score for attacker is 14
Casualties for Bosporus: 2 hoplites
Battle in Phasis
Armenia attack with 1 skirmisher and 3 spearmen
Bosporus defend with 1 archer
Armenia roll dice for 1 skirmisher and 3 spearmen in Phasis, round 2 : 0/4 hits
Bosporus roll dice for 1 archer in Phasis, round 2 : 1/1 hits
1 skirmisher owned by the Armenia lost in Phasis
Armenia roll dice for 3 spearmen in Phasis, round 3 : 1/3 hits
Bosporus roll dice for 1 archer in Phasis, round 3 : 0/1 hits
1 archer owned by the Bosporus lost in Phasis
Armenia win, taking Phasis from Bosporus with 3 spearmen remaining. Battle score for attacker is 4
Casualties for Armenia: 1 skirmisher
Casualties for Bosporus: 1 archerNon Combat Move - Armenia
Place Units - Armenia
1 catapult and 3 skirmishers placed in Armavira
1 skirmisher placed in AlbanaResearch Technology - Armenia
Armenia spend 0 on tech rolls
Armenia roll 5,1 and gets 0 hits
Armenia removing all Technology Tokens after unsuccessful research.Turn Complete - Armenia
Armenia collect 25 PUs; end with 25 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 24 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs
Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 20 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 23 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 26 PUsDice Statistics:
Total
1 was rolled 12 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 11 times
Average roll : 3.295
Median : 3.000
Variance : 1.488
Standard Deviation : 1.220
Total rolls : 44Null / Other
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.000
Median : 2.500
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14Armenia Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.000
Median : 2.500
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14Bosporus Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Egypt Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Parthia Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 3.333
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Seleucid Combat
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - RomanRepublic
1 unit repaired.
1 bireme moved from SZ 37 to SZ 36
1 skirmisher moved from Lilybaeum to SZ 36
1 skirmisher moved from SZ 36 to Thapsus
1 ballista, 1 leader and 5 legionaires moved from Thenae to Capsa
2 cataphracts and 8 legionaires moved from Nemausus to Narbo
1 skirmisher moved from Croton to SZ 44
1 bireme and 1 skirmisher moved from SZ 44 to SZ 46
1 skirmisher moved from SZ 46 to ApolloniaPurchase Units - RomanRepublic
Trigger ROMconscription: 1 skirmisher gained by PlayerID named:RomanRepublic
RomanRepublic buy 4 ballistas, 3 catapults and 7 legionaires; Remaining resources: 4 techTokens; 0 PUs;Combat - RomanRepublic
Battle in Thapsus
Battle in Narbo
RomanRepublic attack with 2 cataphracts and 8 legionaires
AI_Neutral defend with 1 cavalry_neutral and 2 warrior_neutrals
RomanRepublic roll dice for 2 cataphracts and 8 legionaires in Narbo, round 2 : 5/10 hits
AI_Neutral roll dice for 1 cavalry_neutral and 2 warrior_neutrals in Narbo, round 2 : 2/3 hits
1 cavalry_neutral owned by the AI_Neutral, 2 legionaires owned by the RomanRepublic and 2 warrior_neutrals owned by the AI_Neutral lost in Narbo
RomanRepublic win, taking Thapsus from Carthage, taking Narbo from AI_Neutral with 2 cataphracts and 6 legionaires remaining. Battle score for attacker is -12
Casualties for RomanRepublic: 2 legionaires
Casualties for AI_Neutral: 1 cavalry_neutral and 2 warrior_neutrals
Battle in Capsa
RomanRepublic attack with 1 ballista, 1 leader and 5 legionaires
Carthage defend with 1 hoplite
RomanRepublic roll dice for 1 ballista, 1 leader and 5 legionaires in Capsa, round 2 : 2/7 hits
Carthage roll dice for 1 hoplite in Capsa, round 2 : 0/1 hits
1 hoplite owned by the Carthage lost in Capsa
RomanRepublic win, taking Capsa from Carthage with 1 ballista, 1 leader and 5 legionaires remaining. Battle score for attacker is 7
Casualties for Carthage: 1 hoplite
Battle in ApolloniaNon Combat Move - RomanRepublic
1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 37 to SZ 36
1 skirmisher moved from Sabrata to Thenae
2 ballistas moved from Lilybaeum to SZ 36
1 catapult moved from Lilybaeum to SZ 36
8 legionaires moved from Lilybaeum to SZ 36
1 quadrireme moved from SZ 33 to SZ 36
2 legionaires moved from Lilybaeum to SZ 36
1 trireme moved from SZ 34 to SZ 28
2 ballistas, 1 catapult, 1 flagship, 10 legionaires, 2 quadriremes, 1 quinquereme, 1 suprareme and 1 trireme moved from SZ 36 to SZ 37
2 ballistas, 1 catapult and 10 legionaires moved from SZ 37 to ThenaePlace Units - RomanRepublic
3 ballistas placed in Roma
1 ballista and 3 legionaires placed in Caralis
2 catapults and 3 legionaires placed in Lilybaeum
1 catapult, 1 legionaire and 1 skirmisher placed in ValentiaResearch Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic roll 6,1,2,5 and gets 1 hit
RomanRepublic removing all Technology Tokens after successful research.
RomanRepublic discover quadriremesActivate Technology - RomanRepublic
RomanRepublic activating quadriremesTurn Complete - RomanRepublic
RomanRepublic collect 85 PUs; end with 85 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -6 PUs; end with 79 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 77 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 80 PUs
city in Caralis creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Caralis creates 3 PUs; RomanRepublic end with 83 PUs
city in Lilybaeum creates 1 techTokens; RomanRepublic end with 3 techTokens
city in Lilybaeum creates 3 PUs; RomanRepublic end with 86 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 4 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 89 PUsDice Statistics:
Total
1 was rolled 20 times
2 was rolled 11 times
3 was rolled 13 times
4 was rolled 14 times
5 was rolled 8 times
6 was rolled 12 times
Average roll : 3.192
Median : 3.000
Variance : 1.039
Standard Deviation : 1.019
Total rolls : 78Null / Other
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.045
Median : 3.000
Variance : 0.952
Standard Deviation : 0.976
Total rolls : 22Armenia Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.000
Median : 2.500
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14Carthage Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1RomanRepublic Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.045
Median : 3.000
Variance : 0.952
Standard Deviation : 0.976
Total rolls : 22Bosporus Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Egypt Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Parthia Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 3.333
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Seleucid Combat
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3AI_Neutral Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - GreekCityStates
Purchase Units - GreekCityStates
GreekCityStates buy 4 archers, 2 hoplites and 2 skirmishers; Remaining resources: 3 techTokens; 0 PUs;Non Combat Move - GreekCityStates
1 catapult, 1 cavalry, 1 leader and 3 skirmishers moved from Athens to Larissa
1 cavalry moved from Sparta to Athens
1 hoplite moved from Thenae to Capsa
1 trireme moved from SZ 37 to SZ 38
1 hoplite moved from Syracuse to SZ 38
1 hoplite and 1 trireme moved from SZ 38 to SZ 37
1 hoplite moved from SZ 37 to Thenae
1 hoplite moved from Messana to Syracuse
1 hoplite moved from Massilia to Narbo
1 bireme moved from SZ 18 to SZ 23Place Units - GreekCityStates
4 archers and 1 hoplite placed in Larissa
1 hoplite and 2 skirmishers placed in AthensResearch Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates roll 4,1,5 and gets 0 hits
GreekCityStates removing all Technology Tokens after unsuccessful research.Turn Complete - GreekCityStates
GreekCityStates collect 48 PUs; end with 48 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 47 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 46 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 45 PUs
Objective GCS 25unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 44 PUs
Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 43 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 46 PUs
city in Larissa creates 1 techTokens; GreekCityStates end with 2 techTokens
city in Larissa creates 3 PUs; GreekCityStates end with 49 PUs
city in Athens creates 1 techTokens; GreekCityStates end with 3 techTokens
city in Athens creates 3 PUs; GreekCityStates end with 52 PUs
city in Apollonia creates 1 techTokens; GreekCityStates end with 4 techTokens
city in Apollonia creates 3 PUs; GreekCityStates end with 55 PUsDice Statistics:
Total
1 was rolled 15 times
2 was rolled 9 times
3 was rolled 8 times
4 was rolled 10 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.254
Median : 3.000
Variance : 0.741
Standard Deviation : 0.861
Total rolls : 59Null / Other
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Armenia Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.000
Median : 2.500
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14Carthage Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1RomanRepublic Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.045
Median : 3.000
Variance : 0.952
Standard Deviation : 0.976
Total rolls : 22Bosporus Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Egypt Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Parthia Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 3.333
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Seleucid Combat
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3AI_Neutral Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Suggested Topics
