Thank you for your patience for this move!
I assumed casualties for round 1 of the Sea of Japan attack, but I need to ask you for 2 more casualties - see file posted
Thanks, and it shouldn’t take me too long to finish through Russia 10 after that
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Seleucid
1 unit repaired.
1 cataphract, 2 hoplites and 1 phalanx moved from Salamis to SZ 61
1 hoplite moved from Antioch to SZ 61
1 hoplite and 1 phalanx moved from Damascus to Bostra
1 cataphract moved from Sidon to Bostra
3 cataphracts, 1 catapult, 1 hoplite, 1 leader, 1 phalanx and 1 warelephant moved from Sidon to Jerusalem
1 phalanx moved from Damascus to Jerusalem
1 warelephant moved from Antioch to Jerusalem
2 hoplites and 2 phalanxs moved from Antioch to Melitene
1 hoplite moved from Tarsus to Melitene
1 hoplite moved from Antioch to Melitene
1 hoplite moved from Antioch to Melitene
1 bireme, 1 cataphract, 1 flagship, 3 hoplites, 1 phalanx, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 61 to SZ 59
1 cataphract, 3 hoplites and 1 phalanx moved from SZ 59 to Jerusalem
Purchase Units - Seleucid
Seleucid buy 2 cataphracts, 3 hoplites, 2 phalanxs and 2 warelephants; Remaining resources: 2 PUs; 2 techTokens;
Combat - Seleucid
Battle in Bostra
Seleucid attack with 1 cataphract, 1 hoplite and 1 phalanx
Egypt defend with 1 archer
Seleucid win, taking Bostra from Egypt with 1 cataphract and 1 phalanx remaining. Battle score for attacker is 1
Casualties for Egypt: 1 archer
Casualties for Seleucid: 1 hoplite
Battle in Melitene
Seleucid attack with 5 hoplites and 2 phalanxs
AI_Neutral defend with 2 archer_neutrals and 1 spearman_neutral
Seleucid win, taking Melitene from AI_Neutral with 2 hoplites and 2 phalanxs remaining. Battle score for attacker is -21
Casualties for Seleucid: 3 hoplites
Casualties for AI_Neutral: 2 archer_neutrals and 1 spearman_neutral
Battle in Jerusalem
Seleucid attack with 4 cataphracts, 1 catapult, 4 hoplites, 1 leader, 3 phalanxs and 2 warelephants
Egypt defend with 2 archers and 2 chariots
Units damaged: 1 leader owned by the Seleucid
Seleucid win, taking Jerusalem from Egypt with 4 cataphracts, 1 catapult, 3 hoplites, 1 leader, 3 phalanxs and 2 warelephants remaining. Battle score for attacker is 21
Casualties for Egypt: 2 archers and 2 chariots
Casualties for Seleucid: 1 hoplite
Non Combat Move - Seleucid
Place Units - Seleucid
2 cataphracts, 1 hoplite, 2 phalanxs and 2 warelephants placed in Seleucia
Seleucid undo move 1.
1 cataphract, 2 hoplites, 2 phalanxs and 2 warelephants placed in Seleucia
1 cataphract and 1 hoplite placed in Antioch
Research Technology - Seleucid
Seleucid removing all Technology Tokens after successful research.
Seleucid discover tradeRoutes
Activate Technology - Seleucid
Seleucid activating tradeRoutes
Turn Complete - Seleucid
Seleucid collect 72 PUs; end with 74 PUs total
Seleucid collect 5 PUs from War Bonds; end with 79 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 78 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 77 PUs
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 75 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 73 PUs
city in Antioch creates 3 PUs; Seleucid end with 76 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 79 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Egypt
1 archer moved from Petra to Jerusalem
3 archers, 1 chariot, 1 leader, 3 phalanxs and 2 warelephants moved from Pharan to Jerusalem
6 chariots moved from Alexandria to Jerusalem
1 archer moved from Memphis to SZ 57
1 archer, 1 bireme and 1 flagship moved from SZ 57 to SZ 62
1 quadrireme and 2 triremes moved from SZ 58 to SZ 62
1 archer moved from SZ 62 to Salamis
Purchase Units - Egypt
Egypt buy 7 chariots; Remaining resources: 1 techTokens; 3 PUs;
Combat - Egypt
Battle in Jerusalem
Egypt attack with 4 archers, 7 chariots, 1 leader, 3 phalanxs and 2 warelephants
Seleucid defend with 4 cataphracts, 1 catapult, 3 hoplites, 1 leader, 3 phalanxs and 2 warelephants
Egypt roll dice for 4 archers, 7 chariots, 1 leader, 3 phalanxs and 2 warelephants in Jerusalem, round 2 : 8/17 hits
Seleucid roll dice for 4 cataphracts, 1 catapult, 3 hoplites, 1 leader, 3 phalanxs and 2 warelephants in Jerusalem, round 2 : 10/13 hits
Units damaged: 1 leader owned by the Egypt
7 chariots owned by the Egypt, 3 hoplites owned by the Seleucid, 4 cataphracts owned by the Seleucid, 1 catapult owned by the Seleucid and 2 archers owned by the Egypt lost in Jerusalem
Egypt roll dice for 2 archers, 1 leader, 3 phalanxs and 2 warelephants in Jerusalem, round 3 : 5/8 hits
Seleucid roll dice for 1 leader, 3 phalanxs and 2 warelephants in Jerusalem, round 3 : 4/6 hits
2 phalanxs owned by the Egypt, 1 leader owned by the Seleucid, 2 warelephants owned by the Seleucid, 2 archers owned by the Egypt and 2 phalanxs owned by the Seleucid lost in Jerusalem
Egypt roll dice for 1 leader, 1 phalanx and 2 warelephants in Jerusalem, round 4 : 3/4 hits
Seleucid roll dice for 1 phalanx in Jerusalem, round 4 : 1/1 hits
1 warelephant owned by the Egypt and 1 phalanx owned by the Seleucid lost in Jerusalem
Egypt win, taking Jerusalem from Seleucid with 1 leader, 1 phalanx and 1 warelephant remaining. Battle score for attacker is 5
Casualties for Egypt: 4 archers, 7 chariots, 2 phalanxs and 1 warelephant
Casualties for Seleucid: 4 cataphracts, 1 catapult, 3 hoplites, 1 leader, 3 phalanxs and 2 warelephants
Battle in Salamis
Non Combat Move - Egypt
1 archer and 2 phalanxs moved from Memphis to Pharan
2 warelephants moved from Alexandria to Pharan
2 phalanxs moved from Paraetonium to Alexandria
Place Units - Egypt
7 chariots placed in Alexandria
Research Technology - Egypt
Egypt spend 0 on tech rolls
Egypt rolls : 0/1 hits
Egypt removing all Technology Tokens after unsuccessful research.
Turn Complete - Egypt
Egypt collect 44 PUs; end with 47 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 45 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 48 PUs
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 16 times
3 was rolled 18 times
4 was rolled 12 times
5 was rolled 21 times
6 was rolled 2 times
Average roll : 3.275
Median : 3.000
Variance : 2.835
Standard Deviation : 1.684
Total rolls : 80
Null / Other
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 9 times
6 was rolled 1 times
Average roll : 3.367
Median : 3.000
Variance : 1.655
Standard Deviation : 1.287
Total rolls : 30
Egypt Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 9 times
6 was rolled 1 times
Average roll : 3.367
Median : 3.000
Variance : 1.655
Standard Deviation : 1.287
Total rolls : 30
Seleucid Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 1.263
Standard Deviation : 1.124
Total rolls : 20
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Parthia
1 unit repaired.
1 cataphract moved from Babylon to Euphrates
Parthia take Vologesia from Seleucid
Parthia take Euphrates from Seleucid
1 horsearcher moved from Persepolis to Vologesia
2 archers and 2 horsearchers moved from Susa to Babylon
3 horsearchers moved from Persepolis to Babylon
1 warelephant moved from Ecbatana to Susa
2 archers moved from Ecbatana to Susa
2 archers and 1 catapult moved from Cyropolis to Ecbatana
Purchase Units - Parthia
Parthia buy 1 cataphract and 5 horsearchers; Remaining resources: 2 techTokens; 0 PUs;
Combat - Parthia
Non Combat Move - Parthia
Place Units - Parthia
1 cataphract and 5 horsearchers placed in Persepolis
Research Technology - Parthia
Parthia spend 0 on tech rolls
Parthia roll 4,1 and gets 0 hits
Parthia removing all Technology Tokens after unsuccessful research.
Turn Complete - Parthia
Parthia collect 39 PUs; end with 39 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 38 PUs
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 36 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 35 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 34 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 37 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 40 PUs
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 9 times
3 was rolled 11 times
4 was rolled 10 times
5 was rolled 12 times
6 was rolled 1 times
Average roll : 3.192
Median : 3.000
Variance : 1.569
Standard Deviation : 1.252
Total rolls : 52
Null / Other
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Egypt Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 9 times
6 was rolled 1 times
Average roll : 3.367
Median : 3.000
Variance : 1.655
Standard Deviation : 1.287
Total rolls : 30
Seleucid Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 1.263
Standard Deviation : 1.124
Total rolls : 20
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Armenia
1 skirmisher moved from Majar to Sinda
Armenia take Sinda from Bosporus
2 catapults, 2 horsearchers, 4 skirmishers and 5 spearmen moved from Armavira to Majar
1 skirmisher moved from Artaxata to Satala
1 skirmisher moved from Artaxata to Armavira
Purchase Units - Armenia
Armenia buy 4 spearmen; Remaining resources: 2 techTokens; 0 PUs;
Combat - Armenia
Non Combat Move - Armenia
Place Units - Armenia
4 spearmen placed in Armavira
Research Technology - Armenia
Armenia spend 0 on tech rolls
Armenia roll 5,3 and gets 0 hits
Armenia removing all Technology Tokens after unsuccessful research.
Turn Complete - Armenia
Armenia collect 23 PUs; end with 23 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 19 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 18 PUs
Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 17 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 20 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 23 PUs
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 12 times
4 was rolled 9 times
5 was rolled 13 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 1.804
Standard Deviation : 1.343
Total rolls : 52
Null / Other
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Egypt Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 9 times
6 was rolled 1 times
Average roll : 3.367
Median : 3.000
Variance : 1.655
Standard Deviation : 1.287
Total rolls : 30
Seleucid Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 1.263
Standard Deviation : 1.124
Total rolls : 20
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - RomanRepublic
1 ballista and 1 leader moved from Lilybaeum to SZ 36
1 skirmisher moved from Lilybaeum to SZ 36
5 legionaires moved from Lilybaeum to SZ 36
1 ballista, 1 bireme, 1 flagship, 1 leader, 5 legionaires, 1 quadrireme, 1 quinquereme, 1 skirmisher and 1 trireme moved from SZ 36 to SZ 37
1 skirmisher moved from SZ 37 to Sabrata
1 ballista, 1 leader and 5 legionaires moved from SZ 37 to Thenae
2 cataphracts and 11 legionaires moved from Mediolanum to Nemausus
Purchase Units - RomanRepublic
Trigger ROMconscription: 1 skirmisher gained by PlayerID named:RomanRepublic
Trigger ROMconscriptionWALL: 1 wall gained by PlayerID named:RomanRepublic
RomanRepublic buy 2 catapults, 1 city and 4 legionaires; Remaining resources: 3 techTokens; 0 PUs;
Combat - RomanRepublic
Battle in Thenae
RomanRepublic attack with 1 ballista, 1 leader and 5 legionaires
Carthage defend with 1 hoplite
RomanRepublic roll dice for 1 flagship in Thenae, round 2 : 1/1 hits
Carthage roll dice for 1 hoplite in Thenae, round 2 : 1/1 hits
Units damaged: 1 leader owned by the RomanRepublic
1 hoplite owned by the Carthage lost in Thenae
RomanRepublic win, taking Thenae from Carthage with 1 ballista, 1 leader and 5 legionaires remaining. Battle score for attacker is 7
Casualties for Carthage: 1 hoplite
Battle in Sabrata
Battle in Nemausus
RomanRepublic attack with 2 cataphracts and 11 legionaires
AI_Neutral defend with 5 spearman_neutrals
RomanRepublic roll dice for 2 cataphracts and 11 legionaires in Nemausus, round 2 : 4/13 hits
AI_Neutral roll dice for 5 spearman_neutrals in Nemausus, round 2 : 3/5 hits
4 spearman_neutrals owned by the AI_Neutral and 3 legionaires owned by the RomanRepublic lost in Nemausus
RomanRepublic roll dice for 2 cataphracts and 8 legionaires in Nemausus, round 3 : 4/10 hits
AI_Neutral roll dice for 1 spearman_neutral in Nemausus, round 3 : 0/1 hits
1 spearman_neutral owned by the AI_Neutral lost in Nemausus
RomanRepublic win, taking Sabrata from Carthage, taking Nemausus from AI_Neutral with 2 cataphracts and 8 legionaires remaining. Battle score for attacker is -18
Casualties for RomanRepublic: 3 legionaires
Casualties for AI_Neutral: 5 spearman_neutrals
Non Combat Move - RomanRepublic
2 ballistas and 2 legionaires moved from Caralis to SZ 26
2 ballistas, 2 legionaires and 1 suprareme moved from SZ 26 to SZ 36
2 ballistas and 2 legionaires moved from SZ 36 to Lilybaeum
1 skirmisher moved from Croton to SZ 44
1 skirmisher and 1 trireme moved from SZ 44 to SZ 34
1 skirmisher moved from SZ 34 to Lilybaeum
1 quadrireme moved from SZ 28 to SZ 33
Place Units - RomanRepublic
1 city placed in Caralis
1 catapult, 1 legionaire and 1 wall placed in Valentia
1 catapult, 3 legionaires and 1 skirmisher placed in Lilybaeum
Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic roll 5,4,2 and gets 0 hits
RomanRepublic removing all Technology Tokens after unsuccessful research.
Turn Complete - RomanRepublic
RomanRepublic collect 74 PUs; end with 74 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 73 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 69 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 67 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 70 PUs
city in Caralis creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Caralis creates 3 PUs; RomanRepublic end with 73 PUs
city in Lilybaeum creates 1 techTokens; RomanRepublic end with 3 techTokens
city in Lilybaeum creates 3 PUs; RomanRepublic end with 76 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 4 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 79 PUs
Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 24 times
3 was rolled 20 times
4 was rolled 20 times
5 was rolled 18 times
6 was rolled 14 times
Average roll : 3.396
Median : 3.000
Variance : 0.627
Standard Deviation : 0.792
Total rolls : 111
Null / Other
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.630
Median : 4.000
Variance : 0.423
Standard Deviation : 0.650
Total rolls : 27
Carthage Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
RomanRepublic Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.630
Median : 4.000
Variance : 0.423
Standard Deviation : 0.650
Total rolls : 27
Egypt Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 9 times
6 was rolled 1 times
Average roll : 3.367
Median : 3.000
Variance : 1.655
Standard Deviation : 1.287
Total rolls : 30
Seleucid Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 1.263
Standard Deviation : 1.124
Total rolls : 20
AI_Neutral Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - GreekCityStates
1 unit repaired.
1 hoplite moved from Caralis to SZ 23
1 bireme and 1 hoplite moved from SZ 23 to SZ 18
1 hoplite moved from SZ 18 to Palma
Purchase Units - GreekCityStates
Trigger GCCwarCollege: 1 leader and 1 wall gained by PlayerID named:GreekCityStates
Trigger GCCwarWALL: 1 wall gained by PlayerID named:GreekCityStates
GreekCityStates buy 1 catapult, 1 cavalry, 1 city and 2 skirmishers; Remaining resources: 3 techTokens; 0 PUs;
Combat - GreekCityStates
Battle in Palma
GreekCityStates attack with 1 hoplite
Carthage defend with 1 cavalry
GreekCityStates roll dice for 1 hoplite in Palma, round 2 : 1/1 hits
Carthage roll dice for 1 cavalry in Palma, round 2 : 0/1 hits
1 cavalry owned by the Carthage lost in Palma
GreekCityStates win, taking Palma from Carthage with 1 hoplite remaining. Battle score for attacker is 6
Casualties for Carthage: 1 cavalry
Non Combat Move - GreekCityStates
1 hoplite moved from Lilybaeum to SZ 36
1 hoplite and 1 trireme moved from SZ 36 to SZ 37
1 hoplite moved from SZ 37 to Thenae
1 skirmisher moved from Lilybaeum to Syracuse
1 hoplite moved from Syracuse to Lilybaeum
1 cavalry moved from Syracuse to Lilybaeum
1 hoplite moved from Syracuse to Messana
1 cavalry and 1 skirmisher moved from Delphi to Larissa
3 cavalrys moved from Athens to Larissa
1 skirmisher moved from Corinth to Athens
1 cavalry moved from Sparta to Athens
1 quadrireme moved from SZ 69 to SZ 68
1 hoplite moved from Rhodos to SZ 68
1 hoplite and 1 quadrireme moved from SZ 68 to SZ 69
1 hoplite moved from SZ 69 to Larissa
Place Units - GreekCityStates
1 catapult, 1 leader, 2 skirmishers and 2 walls placed in Athens
1 cavalry placed in Sparta
1 city placed in Larissa
Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates roll 5,1,3 and gets 0 hits
GreekCityStates removing all Technology Tokens after unsuccessful research.
Turn Complete - GreekCityStates
GreekCityStates collect 49 PUs; end with 49 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 48 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 47 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 45 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 48 PUs
city in Larissa creates 1 techTokens; GreekCityStates end with 2 techTokens
city in Larissa creates 3 PUs; GreekCityStates end with 51 PUs
city in Athens creates 1 techTokens; GreekCityStates end with 3 techTokens
city in Athens creates 3 PUs; GreekCityStates end with 54 PUs
Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 19 times
3 was rolled 18 times
4 was rolled 15 times
5 was rolled 17 times
6 was rolled 8 times
Average roll : 3.237
Median : 3.000
Variance : 0.859
Standard Deviation : 0.927
Total rolls : 93
Null / Other
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Carthage Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
RomanRepublic Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.630
Median : 4.000
Variance : 0.423
Standard Deviation : 0.650
Total rolls : 27
Egypt Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 9 times
6 was rolled 1 times
Average roll : 3.367
Median : 3.000
Variance : 1.655
Standard Deviation : 1.287
Total rolls : 30
Seleucid Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 1.263
Standard Deviation : 1.124
Total rolls : 20
GreekCityStates Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
AI_Neutral Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Pergamon
1 unit repaired.
1 spearman moved from Tarraco to Valentia
1 catapult, 4 cavalrys, 6 phalanxs, 8 skirmishers and 8 spearmen moved from Pessinus to Nicaea
1 catapult moved from Sardis to Nicaea
1 skirmisher moved from Sardis to Nicaea
Purchase Units - Pergamon
Pergamon buy 2 catapults, 2 skirmishers and 1 spearman; Remaining resources: 1 techTokens; 0 PUs;
Combat - Pergamon
Battle in Nicaea
Pergamon attack with 2 catapults, 4 cavalrys, 6 phalanxs, 9 skirmishers and 8 spearmen
Macedonia defend with 2 skirmishers and 1 warrior
Pergamon roll dice for 2 catapults, 4 cavalrys, 6 phalanxs, 9 skirmishers and 8 spearmen in Nicaea, round 2 : 9/29 hits
Macedonia roll dice for 2 skirmishers and 1 warrior in Nicaea, round 2 : 1/3 hits
2 skirmishers owned by the Macedonia, 1 skirmisher owned by the Pergamon and 1 warrior owned by the Macedonia lost in Nicaea
Pergamon win, taking Nicaea from Macedonia with 2 catapults, 4 cavalrys, 6 phalanxs, 8 skirmishers and 8 spearmen remaining. Battle score for attacker is 10
Casualties for Pergamon: 1 skirmisher
Casualties for Macedonia: 2 skirmishers and 1 warrior
Non Combat Move - Pergamon
1 flagship and 1 trireme moved from SZ 70 to SZ 69
1 leader moved from Larissa to SZ 69
1 leader moved from SZ 69 to Sardis
1 spearman moved from Sardis to SZ 69
1 spearman moved from SZ 69 to Larissa
2 skirmishers moved from Sardis to Nicaea
Place Units - Pergamon
2 catapults, 2 skirmishers and 1 spearman placed in Sardis
Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon rolls : 0/1 hits
Pergamon removing all Technology Tokens after unsuccessful research.
Turn Complete - Pergamon
Pergamon collect 30 PUs; end with 30 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 25unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 29 PUs
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 28 PUs
Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 27 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 26 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 24 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 27 PUs
Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 43 times
3 was rolled 30 times
4 was rolled 24 times
5 was rolled 22 times
6 was rolled 14 times
Average roll : 3.191
Median : 3.000
Variance : 3.417
Standard Deviation : 1.849
Total rolls : 152
Null / Other
1 was rolled 2 times
2 was rolled 12 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.100
Median : 3.000
Variance : 2.345
Standard Deviation : 1.531
Total rolls : 30
Carthage Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Pergamon Combat
1 was rolled 2 times
2 was rolled 12 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.100
Median : 3.000
Variance : 2.345
Standard Deviation : 1.531
Total rolls : 30
RomanRepublic Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.630
Median : 4.000
Variance : 0.423
Standard Deviation : 0.650
Total rolls : 27
Egypt Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 9 times
6 was rolled 1 times
Average roll : 3.367
Median : 3.000
Variance : 1.655
Standard Deviation : 1.287
Total rolls : 30
Macedonia Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Seleucid Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 1.263
Standard Deviation : 1.124
Total rolls : 20
GreekCityStates Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
AI_Neutral Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
TripleA Move Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Carthage
1 cavalry, 2 hoplites and 1 warelephant moved from Cartenna to Auzia
1 catapult, 2 hoplites and 1 warelephant moved from Cirta to Auzia
2 cavalrys, 2 hoplites and 4 phalanxs moved from Corduba to Salmantica
2 cavalrys and 1 hoplite moved from Hispatis to Pax Julia
2 cavalrys and 1 warelephant moved from Gades to Pax Julia
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Carthage
1 cavalry, 2 hoplites and 1 warelephant moved from Cartenna to Auzia
1 catapult, 2 hoplites and 1 warelephant moved from Cirta to Auzia
2 cavalrys, 2 hoplites and 4 phalanxs moved from Corduba to Salmantica
2 cavalrys and 1 hoplite moved from Hispatis to Pax Julia
2 cavalrys and 1 warelephant moved from Gades to Pax Julia
Purchase Units - Carthage
Carthage buy 2 cavalrys, 2 hoplites, 2 phalanxs and 1 warelephant; Remaining resources: 0 PUs; 2 techTokens;
Combat - Carthage
Battle in Auzia
Carthage attack with 1 catapult, 1 cavalry, 4 hoplites and 2 warelephants
AI_Neutral defend with 2 archer_neutrals and 2 cavalry_neutrals; AI_Barbarians defend with 1 warrior
Carthage win, taking Auzia from AI_Neutral with 2 hoplites and 2 warelephants remaining. Battle score for attacker is -21
Casualties for Carthage: 1 catapult, 1 cavalry and 2 hoplites
Casualties for AI_Neutral: 2 archer_neutrals and 2 cavalry_neutrals
Casualties for AI_Barbarians: 1 warrior
Battle in Pax Julia
Carthage attack with 4 cavalrys, 1 hoplite and 1 warelephant
AI_Neutral defend with 1 cavalry_neutral and 3 warrior_neutrals
Carthage win, taking Pax Julia from AI_Neutral with 2 cavalrys, 1 hoplite and 1 warelephant remaining. Battle score for attacker is -12
Casualties for Carthage: 2 cavalrys
Casualties for AI_Neutral: 1 cavalry_neutral and 3 warrior_neutrals
Battle in Salmantica
Carthage attack with 2 cavalrys, 2 hoplites and 4 phalanxs
AI_Neutral defend with 3 cavalry_neutrals and 1 warrior_neutral; AI_Barbarians defend with 1 warrior
Carthage win, taking Salmantica from AI_Neutral with 2 hoplites and 4 phalanxs remaining. Battle score for attacker is -6
Casualties for Carthage: 2 cavalrys
Casualties for AI_Neutral: 3 cavalry_neutrals and 1 warrior_neutral
Casualties for AI_Barbarians: 1 warrior
Non Combat Move - Carthage
1 hoplite, 1 phalanx and 1 warelephant moved from Zama to Carthago
2 hoplites moved from Theveste to Zama
1 hoplite moved from Thapsus to Capsa
1 hoplite moved from Thapsus to Carthago
1 cavalry moved from Thapsus to Carthago
Place Units - Carthage
2 cavalrys and 1 warelephant placed in Gades
2 hoplites and 2 phalanxs placed in Carthago
Research Technology - Carthage
Carthage removing all Technology Tokens after unsuccessful research.
Turn Complete - Carthage
Carthage collect 48 PUs; end with 48 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 47 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 44 PUs
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 43 PUs
city in Carthago creates 3 PUs; Carthage end with 46 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Gades creates 3 PUs; Carthage end with 49 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
TripleA Move Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Macedonia
2 warriors moved from Dodona to Delphi
2 skirmishers and 1 warrior moved from Pella to Sardica
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Macedonia
2 warriors moved from Dodona to Delphi
2 skirmishers and 1 warrior moved from Pella to Sardica
Purchase Units - Macedonia
Macedonia buy 3 phalanxs, 1 skirmisher and 2 warriors; Remaining resources: 0 PUs; 2 techTokens;
Combat - Macedonia
Battle in Sardica
Macedonia attack with 2 skirmishers and 1 warrior
AI_Barbarians defend with 1 warrior
Macedonia win, taking Sardica from AI_Barbarians with 2 skirmishers and 1 warrior remaining. Battle score for attacker is 6
Casualties for AI_Barbarians: 1 warrior
Battle in Delphi
Macedonia attack with 2 warriors
GreekCityStates defend with 1 skirmisher
Macedonia win, taking Delphi from GreekCityStates with 1 warrior remaining. Battle score for attacker is -2
Casualties for GreekCityStates: 1 skirmisher
Casualties for Macedonia: 1 warrior
Non Combat Move - Macedonia
3 phalanxs moved from Pella to Thessalonica
2 phalanxs moved from Byzantium to Thessalonica
3 skirmishers moved from Byzantium to Thessalonica
1 cavalry and 1 phalanx moved from Pella to Thessalonica
2 warriors moved from Apollonia to Pella
1 skirmisher moved from Apollonia to Dodona
Place Units - Macedonia
3 phalanxs, 1 skirmisher and 2 warriors placed in Thessalonica
Research Technology - Macedonia
Macedonia removing all Technology Tokens after unsuccessful research.
Turn Complete - Macedonia
Macedonia collect 40 PUs; end with 40 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 39 PUs
Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 38 PUs
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 37 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 36 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 35 PUs
city in Thessalonica creates 3 PUs; Macedonia end with 38 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 41 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
TripleA Move Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Bosporus
2 cataphracts, 1 hoplite and 4 horsearchers moved from Axiopolis to Sarmizegetusa
1 flagship and 1 quadrireme moved from SZ 79 to SZ 78
1 archer moved from Theodesia to SZ 80
1 archer and 1 bireme moved from SZ 80 to SZ 78
1 archer moved from SZ 78 to Phasis
2 hoplites moved from Azara to Sinda
well i guess I messed this one up by going for neutrals to much… although it doesn’t seem like I really took that many neutrals.
Doesn’t make much sense to me that Armenia has double Bosporus troops through 2 and a half turns when I have like 5 troops going for neutrals. You can literally march straight on in the next 3 turns and I can do nothing about it.
really all of you groups have enough troops to where I cant do anything about it. selucid getting janked by Egypt and parthia . greek city states handle Macedonia. (pretty easily). pergamon vs pontus and you still have more troops there too. Carthage vs rome? ROME will dominate.
setup may need to be tweaked in this one. IDK how balanced this is.
but I looks like another roll over in 4 turns by you …
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Bosporus
2 cataphracts, 1 hoplite and 4 horsearchers moved from Axiopolis to Sarmizegetusa
1 flagship and 1 quadrireme moved from SZ 79 to SZ 78
1 archer moved from Theodesia to SZ 80
1 archer and 1 bireme moved from SZ 80 to SZ 78
1 archer moved from SZ 78 to Phasis
2 hoplites moved from Azara to Sinda
Purchase Units - Bosporus
Bosporus buy 3 cataphracts; Remaining resources: 5 PUs; 1 techTokens;
Combat - Bosporus
Battle in Sinda
Bosporus attack with 2 hoplites
Armenia defend with 1 skirmisher
Bosporus win, taking Sinda from Armenia with 2 hoplites remaining. Battle score for attacker is 4
Casualties for Armenia: 1 skirmisher
Battle in Sarmizegetusa
Bosporus attack with 2 cataphracts, 1 hoplite and 4 horsearchers
AI_Neutral defend with 1 skirmisher_neutral and 1 warrior_neutral
Bosporus win, taking Sarmizegetusa from AI_Neutral with 2 cataphracts, 1 hoplite and 2 horsearchers remaining. Battle score for attacker is -12
Casualties for AI_Neutral: 1 skirmisher_neutral and 1 warrior_neutral
Casualties for Bosporus: 2 horsearchers
Battle in SZ 78
Bosporus attack with 1 bireme, 1 flagship and 1 quadrireme
Armenia defend with 1 trireme
Bosporus win with 1 bireme, 1 flagship and 1 quadrireme remaining. Battle score for attacker is 15
Casualties for Armenia: 1 trireme
Battle in Phasis
Non Combat Move - Bosporus
6 archers, 4 cataphracts, 3 cavalrys, 4 hoplites, 6 horsearchers and 1 leader moved from Azara to Tanais
1 cataphract and 1 horsearcher moved from Theodesia to Tanais
1 trireme moved from SZ 81 to SZ 80
Place Units - Bosporus
3 cataphracts placed in Theodesia
Research Technology - Bosporus
Bosporus removing all Technology Tokens after unsuccessful research.
Turn Complete - Bosporus
Bosporus collect 34 PUs; end with 39 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 38 PUs
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 37 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 36 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 34 PUs
Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 33 PUs
city in Theodesia creates 3 PUs; Bosporus end with 36 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Bosporus
2 cataphracts, 1 hoplite and 4 horsearchers moved from Axiopolis to Sarmizegetusa
1 flagship and 1 quadrireme moved from SZ 79 to SZ 78
1 archer moved from Theodesia to SZ 80
1 archer and 1 bireme moved from SZ 80 to SZ 78
1 archer moved from SZ 78 to Phasis
2 hoplites moved from Azara to Sinda
Purchase Units - Bosporus
Bosporus buy 3 cataphracts; Remaining resources: 5 PUs; 1 techTokens;
Combat - Bosporus
Battle in Sinda
Bosporus attack with 2 hoplites
Armenia defend with 1 skirmisher
Bosporus win, taking Sinda from Armenia with 2 hoplites remaining. Battle score for attacker is 4
Casualties for Armenia: 1 skirmisher
Battle in Sarmizegetusa
Bosporus attack with 2 cataphracts, 1 hoplite and 4 horsearchers
AI_Neutral defend with 1 skirmisher_neutral and 1 warrior_neutral
Bosporus win, taking Sarmizegetusa from AI_Neutral with 2 cataphracts, 1 hoplite and 2 horsearchers remaining. Battle score for attacker is -12
Casualties for AI_Neutral: 1 skirmisher_neutral and 1 warrior_neutral
Casualties for Bosporus: 2 horsearchers
Battle in SZ 78
Bosporus attack with 1 bireme, 1 flagship and 1 quadrireme
Armenia defend with 1 trireme
Bosporus win with 1 bireme, 1 flagship and 1 quadrireme remaining. Battle score for attacker is 15
Casualties for Armenia: 1 trireme
Battle in Phasis
Non Combat Move - Bosporus
6 archers, 4 cataphracts, 3 cavalrys, 4 hoplites, 6 horsearchers and 1 leader moved from Azara to Tanais
1 cataphract and 1 horsearcher moved from Theodesia to Tanais
1 trireme moved from SZ 81 to SZ 80
Place Units - Bosporus
3 cataphracts placed in Theodesia
Research Technology - Bosporus
Bosporus removing all Technology Tokens after unsuccessful research.
Turn Complete - Bosporus
Bosporus collect 34 PUs; end with 39 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 38 PUs
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 37 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 36 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 34 PUs
Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 33 PUs
city in Theodesia creates 3 PUs; Bosporus end with 36 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
TripleA Move Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Pontus
2 chariots moved from Tavium to Satala
1 chariot and 1 skirmisher moved from Tavium to Pessinus
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Pontus
2 chariots moved from Tavium to Satala
1 chariot and 1 skirmisher moved from Tavium to Pessinus
Purchase Units - Pontus
Pontus buy 1 phalanx and 1 skirmisher; Remaining resources: 1 PUs; 1 techTokens;
Combat - Pontus
Battle in Pessinus
Pontus attack with 1 chariot and 1 skirmisher
Pergamon defend with 1 skirmisher
Pontus win, taking Pessinus from Pergamon with 1 chariot and 1 skirmisher remaining. Battle score for attacker is 4
Casualties for Pergamon: 1 skirmisher
Battle in Satala
Pontus attack with 2 chariots
Armenia defend with 1 skirmisher
Pontus win, taking Satala from Armenia with 2 chariots remaining. Battle score for attacker is 4
Casualties for Armenia: 1 skirmisher
Non Combat Move - Pontus
1 catapult, 3 chariots, 4 hoplites, 1 leader, 7 phalanxs and 5 skirmishers moved from Tavium to Heraclea Pontica
1 phalanx and 1 skirmisher moved from Sinope to Heraclea Pontica
Place Units - Pontus
1 phalanx and 1 skirmisher placed in Sinope
Research Technology - Pontus
Pontus removing all Technology Tokens after unsuccessful research.
Turn Complete - Pontus
Pontus collect 18 PUs; end with 19 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 20unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 18 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 17 PUs
Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 16 PUs
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 15 PUs
city in Sinope creates 3 PUs; Pontus end with 18 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
TripleA Move Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Seleucid
Turning on Edit Mode
EDIT: Removing units owned by Carthage from SZ 41: 1 flagship, 1 quadrireme, 1 quinquereme and 3 triremes
EDIT: Adding units owned by Carthage to SZ 52: 1 bireme, 1 quadrireme, 1 quinquereme and 3 triremes
EDIT: Turning off Edit Mode
1 cataphract moved from Bostra to Petra
Seleucid take Petra from Egypt
1 cataphract moved from Petra to Bostra
2 hoplites moved from Seleucia to Vologesia
2 hoplites moved from Seleucia to Euphrates
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Seleucid
Turning on Edit Mode
EDIT: Removing units owned by Carthage from SZ 41: 1 flagship, 1 quadrireme, 1 quinquereme and 3 triremes
EDIT: Adding units owned by Carthage to SZ 52: 1 bireme, 1 quadrireme, 1 quinquereme and 3 triremes
EDIT: Turning off Edit Mode
1 cataphract moved from Bostra to Petra
Seleucid take Petra from Egypt
1 cataphract moved from Petra to Bostra
2 hoplites moved from Seleucia to Vologesia
2 hoplites moved from Seleucia to Euphrates
Purchase Units - Seleucid
Trigger SELtradeWALL: 1 wall gained by PlayerID named:Seleucid
Seleucid buy 3 cataphracts, 4 hoplites and 3 phalanxs; Remaining resources: 0 PUs; 2 techTokens;
Combat - Seleucid
Battle in Euphrates
Seleucid attack with 2 hoplites
Parthia defend with 1 cataphract
Seleucid win, taking Euphrates from Parthia with 1 hoplite remaining. Battle score for attacker is 1
Casualties for Seleucid: 1 hoplite
Casualties for Parthia: 1 cataphract
Battle in Vologesia
Seleucid attack with 2 hoplites
Parthia defend with 1 horsearcher
Seleucid win, taking Vologesia from Parthia with 2 hoplites remaining. Battle score for attacker is 6
Casualties for Parthia: 1 horsearcher
Non Combat Move - Seleucid
2 cataphracts and 2 warelephants moved from Seleucia to Bostra
1 cataphract moved from Antioch to Bostra
1 hoplite moved from Antioch to Sidon
2 hoplites and 2 phalanxs moved from Melitene to Satala
1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 59 to SZ 61
Place Units - Seleucid
1 cataphract, 2 hoplites, 1 phalanx and 1 wall placed in Seleucia
1 cataphract placed in Seleucia
1 cataphract, 2 hoplites and 2 phalanxs placed in Antioch
Seleucid undo move 3.
1 phalanx placed in Seleucia
Seleucid undo move 2.
1 phalanx placed in Seleucia
2 cataphracts and 2 hoplites placed in Antioch
Research Technology - Seleucid
Seleucid removing all Technology Tokens after unsuccessful research.
Turn Complete - Seleucid
Seleucid collect 64 PUs; end with 64 PUs total
Seleucid collect 5 PUs from War Bonds; end with 69 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 68 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 67 PUs
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 65 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 64 PUs
city in Antioch creates 3 PUs; Seleucid end with 67 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 70 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Egypt
1 unit repaired.
1 warelephant moved from Jerusalem to Petra
Egypt take Petra from Seleucid
1 phalanx moved from Jerusalem to Damascus
Egypt take Damascus from Seleucid
1 bireme, 1 flagship, 1 quadrireme and 2 triremes moved from SZ 62 to SZ 59
1 archer and 1 phalanx moved from Pharan to SZ 59
1 archer and 1 phalanx moved from SZ 59 to Sidon
Purchase Units - Egypt
Egypt buy 1 chariot and 1 city; Remaining resources: 1 techTokens; 2 PUs;
Combat - Egypt
Battle in Sidon
Egypt attack with 1 archer and 1 phalanx
Seleucid defend with 1 hoplite
Egypt roll dice for 1 flagship in Sidon, round 2 : 1/1 hits
Seleucid roll dice for 1 hoplite in Sidon, round 2 : 1/1 hits
1 hoplite owned by the Seleucid and 1 archer owned by the Egypt lost in Sidon
Egypt win, taking Sidon from Seleucid with 1 phalanx remaining. Battle score for attacker is -1
Casualties for Egypt: 1 archer
Casualties for Seleucid: 1 hoplite
Non Combat Move - Egypt
1 phalanx and 2 warelephants moved from Pharan to Jerusalem
7 chariots moved from Alexandria to Jerusalem
2 phalanxs moved from Alexandria to Memphis
Place Units - Egypt
1 chariot placed in Alexandria
1 city placed in Jerusalem
Research Technology - Egypt
Egypt spend 0 on tech rolls
Egypt rolls : 1/1 hits
Egypt removing all Technology Tokens after successful research.
Egypt discover quinqueremes
Activate Technology - Egypt
Egypt activating quinqueremes
Turn Complete - Egypt
Egypt collect 55 PUs; end with 57 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 56 PUs
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 55 PUs
city in Jerusalem creates 1 techTokens; Egypt end with 1 techTokens
city in Jerusalem creates 3 PUs; Egypt end with 58 PUs
city in Alexandria creates 1 techTokens; Egypt end with 2 techTokens
city in Alexandria creates 3 PUs; Egypt end with 61 PUs
Dice Statistics:
Total
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.571
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
Null / Other
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Egypt Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Seleucid Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1