TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - RomanRepublic
1 unit repaired.
1 ballista, 2 cataphracts and 12 legionaires moved from Genua to Mediolanum
2 ballistas moved from Roma to SZ 28
2 legionaires and 1 skirmisher moved from Capua to SZ 28
2 ballistas, 2 legionaires, 1 skirmisher and 1 suprareme moved from SZ 28 to SZ 26
2 ballistas, 2 legionaires and 1 skirmisher moved from SZ 26 to Caralis
2 skirmishers moved from Capua to SZ 34
1 bireme, 2 skirmishers and 1 trireme moved from SZ 34 to SZ 36
1 skirmisher moved from SZ 36 to Thapsus
1 skirmisher moved from SZ 36 to Melita
Purchase Units - RomanRepublic
RomanRepublic buy 1 city and 1 quadrireme; Remaining resources: 2 techTokens; 0 PUs;
Combat - RomanRepublic
Battle in Thapsus
Battle in Caralis
RomanRepublic attack with 2 ballistas, 2 legionaires and 1 skirmisher
Carthage defend with 2 hoplites
RomanRepublic roll dice for 2 ballistas, 2 legionaires and 1 skirmisher in Caralis, round 2 : 2/5 hits
Carthage roll dice for 2 hoplites in Caralis, round 2 : 1/2 hits
2 hoplites owned by the Carthage and 1 skirmisher owned by the RomanRepublic lost in Caralis
RomanRepublic win, taking Thapsus from Carthage, taking Caralis from Carthage with 2 ballistas and 2 legionaires remaining. Battle score for attacker is 10
Casualties for Carthage: 2 hoplites
Casualties for RomanRepublic: 1 skirmisher
Battle in Melita
Battle in Mediolanum
RomanRepublic attack with 1 ballista, 2 cataphracts and 12 legionaires
AI_Neutral defend with 4 skirmisher_neutrals and 1 warrior_neutral
RomanRepublic roll dice for 1 ballista, 2 cataphracts and 12 legionaires in Mediolanum, round 2 : 3/15 hits
AI_Neutral roll dice for 4 skirmisher_neutrals and 1 warrior_neutral in Mediolanum, round 2 : 1/5 hits
1 ballista owned by the RomanRepublic and 3 skirmisher_neutrals owned by the AI_Neutral lost in Mediolanum
RomanRepublic roll dice for 2 cataphracts and 12 legionaires in Mediolanum, round 3 : 5/14 hits
AI_Neutral roll dice for 1 skirmisher_neutral and 1 warrior_neutral in Mediolanum, round 3 : 1/2 hits
1 legionaire owned by the RomanRepublic, 1 skirmisher_neutral owned by the AI_Neutral and 1 warrior_neutral owned by the AI_Neutral lost in Mediolanum
RomanRepublic win, taking Melita from Carthage, taking Mediolanum from AI_Neutral with 2 cataphracts and 11 legionaires remaining. Battle score for attacker is -10
Casualties for RomanRepublic: 1 ballista and 1 legionaire
Casualties for AI_Neutral: 4 skirmisher_neutrals and 1 warrior_neutral
Non Combat Move - RomanRepublic
1 legionaire and 1 skirmisher moved from Capua to SZ 34
1 flagship, 1 legionaire, 1 quadrireme, 1 quinquereme and 1 skirmisher moved from SZ 34 to SZ 36
1 legionaire and 1 skirmisher moved from SZ 36 to Lilybaeum
2 skirmishers moved from Tarentum to SZ 46
1 bireme, 2 skirmishers and 1 trireme moved from SZ 46 to SZ 44
2 skirmishers moved from SZ 44 to Croton
1 cataphract and 2 legionaires moved from Tarraco to Valentia
Place Units - RomanRepublic
1 city placed in Lilybaeum
1 quadrireme placed in SZ 28
Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic roll 5,6 and gets 1 hit
RomanRepublic removing all Technology Tokens after successful research.
RomanRepublic discover conscription
Activate Technology - RomanRepublic
RomanRepublic activating conscription
Turn Complete - RomanRepublic
RomanRepublic collect 74 PUs; end with 74 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 73 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 71 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 69 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 72 PUs
city in Lilybaeum creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Lilybaeum creates 3 PUs; RomanRepublic end with 75 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 3 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 78 PUs
Dice Statistics:
Total
1 was rolled 29 times
2 was rolled 19 times
3 was rolled 17 times
4 was rolled 33 times
5 was rolled 30 times
6 was rolled 29 times
12 was rolled 2 times
Average roll : 3.610
Median : 4.000
Variance : 1.365
Standard Deviation : 1.168
Total rolls : 157
Null / Other
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 8 times
12 was rolled 1 times
Average roll : 3.703
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 36
Armenia Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.800
Median : 4.000
Variance : 0.552
Standard Deviation : 0.743
Total rolls : 30
Carthage Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
RomanRepublic Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 8 times
12 was rolled 1 times
Average roll : 3.703
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 36
Egypt Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
Parthia Combat
1 was rolled 8 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 2.900
Median : 3.000
Variance : 1.579
Standard Deviation : 1.257
Total rolls : 20
Seleucid Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.923
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13
AI_Neutral Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.500
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12