ACGTO total ancient war Mike48484 (anti-romans) vs redrum ( romans)


  • glhf

  • TripleA

    Test summary from TripleA, engine version: 1.8.0.9, time: 18:51:25

  • TripleA

    Test summary from TripleA, engine version: 1.8.0.9, time: 18:52:35

  • TripleA

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - RomanRepublic
                1 leader moved from Roma to SZ 28
                3 legionaires moved from Capua to SZ 28
                1 ballista moved from Roma to SZ 28
                2 legionaires moved from Roma to SZ 28
                1 ballista, 1 flagship, 1 leader, 5 legionaires, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 28 to SZ 34
                1 legionaire moved from Croton to SZ 44
                1 bireme and 1 legionaire moved from SZ 44 to SZ 34
                1 ballista, 1 leader and 6 legionaires moved from SZ 34 to Lilybaeum
                5 legionaires and 2 skirmishers moved from Messana to Lilybaeum
                3 legionaires and 1 skirmisher moved from Arretium to Genua
                1 ballista, 3 legionaires and 1 skirmisher moved from Ariminum to Genua
                2 cataphracts and 3 legionaires moved from Roma to Genua
                3 legionaires moved from Salapia to Genua
                1 cataphract, 3 legionaires and 1 skirmisher moved from Valentia to Tarraco

    Purchase Units - RomanRepublic
                RomanRepublic buy 2 ballistas and 1 suprareme; Remaining resources: 1 PUs;

    Combat - RomanRepublic
                Battle in Genua
                    RomanRepublic attack with 1 ballista, 2 cataphracts, 12 legionaires and 2 skirmishers
                    AI_Neutral defend with 3 cavalry_neutrals and 3 warrior_neutrals
                        RomanRepublic roll dice for 1 ballista, 2 cataphracts, 12 legionaires and 2 skirmishers in Genua, round 2 :  8/17 hits
                        AI_Neutral roll dice for 3 cavalry_neutrals and 3 warrior_neutrals in Genua, round 2 :  2/6 hits
                        3 cavalry_neutrals owned by the AI_Neutral, 2 skirmishers owned by the RomanRepublic and 3 warrior_neutrals owned by the AI_Neutral lost in Genua
                    RomanRepublic win, taking Genua from AI_Neutral with 1 ballista, 2 cataphracts and 12 legionaires remaining. Battle score for attacker is -8
                    Casualties for RomanRepublic: 2 skirmishers
                    Casualties for AI_Neutral: 3 cavalry_neutrals and 3 warrior_neutrals
                Battle in Tarraco
                    RomanRepublic attack with 1 cataphract, 3 legionaires and 1 skirmisher
                    AI_Neutral defend with 2 skirmisher_neutrals and 2 warrior_neutrals
                        RomanRepublic roll dice for 1 cataphract, 3 legionaires and 1 skirmisher in Tarraco, round 2 :  3/5 hits
                        AI_Neutral roll dice for 2 skirmisher_neutrals and 2 warrior_neutrals in Tarraco, round 2 :  1/4 hits
                        1 skirmisher owned by the RomanRepublic, 2 skirmisher_neutrals owned by the AI_Neutral and 1 warrior_neutral owned by the AI_Neutral lost in Tarraco
                        RomanRepublic roll dice for 1 cataphract and 3 legionaires in Tarraco, round 3 :  2/4 hits
                        AI_Neutral roll dice for 1 warrior_neutral in Tarraco, round 3 :  1/1 hits
                        1 legionaire owned by the RomanRepublic and 1 warrior_neutral owned by the AI_Neutral lost in Tarraco
                    RomanRepublic win, taking Tarraco from AI_Neutral with 1 cataphract and 2 legionaires remaining. Battle score for attacker is -10
                    Casualties for RomanRepublic: 1 legionaire and 1 skirmisher
                    Casualties for AI_Neutral: 2 skirmisher_neutrals and 2 warrior_neutrals
                Battle in Lilybaeum
                    RomanRepublic attack with 1 ballista, 1 leader, 11 legionaires and 2 skirmishers
                    Carthage defend with 6 hoplites, 2 walls and 1 warelephant
                        AAwall fire in Lilybaeum :  0/2 hits
                        RomanRepublic roll dice for 1 flagship in Lilybaeum, round 2 :  1/1 hits
                    Units damaged: 1 wall owned by the Carthage
                        RomanRepublic roll dice for 1 ballista, 1 leader, 11 legionaires and 2 skirmishers in Lilybaeum, round 2 :  8/15 hits
                        Carthage roll dice for 6 hoplites, 2 walls and 1 warelephant in Lilybaeum, round 2 :  0/9 hits
                        5 hoplites owned by the Carthage and 2 walls owned by the Carthage lost in Lilybaeum
                        RomanRepublic roll dice for 1 ballista, 1 leader, 11 legionaires and 2 skirmishers in Lilybaeum, round 3 :  7/15 hits
                        Carthage roll dice for 1 hoplite and 1 warelephant in Lilybaeum, round 3 :  1/2 hits
                    Units damaged: 1 leader owned by the RomanRepublic
                        1 warelephant owned by the Carthage and 1 hoplite owned by the Carthage lost in Lilybaeum
                    RomanRepublic win, taking Lilybaeum from Carthage with 1 ballista, 1 leader, 11 legionaires and 2 skirmishers remaining. Battle score for attacker is 92
                    Casualties for Carthage: 6 hoplites, 2 walls and 1 warelephant

    Non Combat Move - RomanRepublic
                1 bireme and 1 trireme moved from SZ 48 to SZ 46
                2 legionaires moved from Tarentum to SZ 46
                2 legionaires moved from SZ 46 to Apollonia
                2 legionaires and 1 skirmisher moved from Croton to Capua
                1 legionaire moved from Tarentum to Capua
                1 skirmisher moved from Salapia to Tarentum
                2 skirmishers moved from Roma to Capua

    Place Units - RomanRepublic
                1 suprareme placed in SZ 28
                2 ballistas placed in Roma

    Research Technology - RomanRepublic
                Trigger ROMTechAct: RomanRepublic gains access to conscription
                Trigger ROMTechAct: RomanRepublic gains access to construction
                Trigger ROMTechAct: RomanRepublic gains access to economics
                Trigger ROMTechAct: RomanRepublic gains access to tradeRoutes
                Trigger ROMTechAct: RomanRepublic gains access to siegeWeapons
                Trigger ROMTechAct: RomanRepublic gains access to warCollege
                Trigger ROMTechAct: RomanRepublic gains access to navalAcademy
                Trigger ROMTechAct: RomanRepublic gains access to supraremes
                Trigger ROMTechAct: RomanRepublic gains access to quinqueremes
                Trigger ROMTechAct: RomanRepublic gains access to quadriremes
                Trigger ROMTechAct: RomanRepublic gains access to triremes
                Trigger ROMTechAct: RomanRepublic gains access to biremes

    Turn Complete - RomanRepublic
                RomanRepublic collect 57 PUs; end with 58 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 57 PUs
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 54 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 52 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Roma creates 3 PUs; RomanRepublic end with 55 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 58 PUs

    Dice Statistics:

    Total
                1 was rolled 19 times
                2 was rolled 14 times
                3 was rolled 13 times
                4 was rolled 10 times
                5 was rolled 12 times
                6 was rolled 13 times
            Average roll : 3.259
            Median : 3.000
            Variance : 0.588
            Standard Deviation : 0.766
            Total rolls : 81

    Carthage Combat
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 4.846
            Median : 5.000
            Variance : 1.583
            Standard Deviation : 1.258
            Total rolls : 13

    RomanRepublic Combat
                1 was rolled 16 times
                2 was rolled 12 times
                3 was rolled 8 times
                4 was rolled 6 times
                5 was rolled 9 times
                6 was rolled 6 times
            Average roll : 2.965
            Median : 3.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 57

    AI_Neutral Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 2.909
            Median : 3.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

  • TripleA

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - GreekCityStates
                1 hoplite moved from Massilia to SZ 20
                1 bireme and 1 hoplite moved from SZ 20 to SZ 21
                1 hoplite moved from SZ 21 to Aleria
                1 archer, 2 hoplites and 3 skirmishers moved from Delphi to Larissa
                1 archer, 2 cavalrys and 6 skirmishers moved from Athens to Larissa
                1 catapult, 4 hoplites and 1 leader moved from Sparta to SZ 67
                1 catapult, 1 flagship, 4 hoplites, 1 leader, 2 quadriremes and 1 trireme moved from SZ 67 to SZ 69
                1 catapult, 4 hoplites and 1 leader moved from SZ 69 to Larissa

    Purchase Units - GreekCityStates
                GreekCityStates buy 3 cavalrys and 4 skirmishers; Remaining resources: 0 PUs;

    Combat - GreekCityStates
                Battle in Larissa
                    GreekCityStates attack with 2 archers, 1 catapult, 2 cavalrys, 6 hoplites, 1 leader and 9 skirmishers
                    Macedonia defend with 1 cavalry, 3 phalanxs, 5 skirmishers and 1 warrior
                        GreekCityStates roll dice for 1 flagship in Larissa, round 2 :  1/1 hits
                        GreekCityStates roll dice for 2 archers, 1 catapult, 2 cavalrys, 6 hoplites, 1 leader and 9 skirmishers in Larissa, round 2 :  10/21 hits
                        Macedonia roll dice for 1 cavalry, 3 phalanxs, 5 skirmishers and 1 warrior in Larissa, round 2 :  3/10 hits
                    Units damaged: 1 leader owned by the GreekCityStates
                        5 skirmishers owned by the Macedonia, 2 skirmishers owned by the GreekCityStates, 3 phalanxs owned by the Macedonia, 1 cavalry owned by the Macedonia and 1 warrior owned by the Macedonia lost in Larissa
                    GreekCityStates win, taking Larissa from Macedonia with 2 archers, 1 catapult, 2 cavalrys, 6 hoplites, 1 leader and 7 skirmishers remaining. Battle score for attacker is 51
                    Casualties for Macedonia: 1 cavalry, 3 phalanxs, 5 skirmishers and 1 warrior
                    Casualties for GreekCityStates: 2 skirmishers
                Battle in Aleria
                    GreekCityStates attack with 1 hoplite
                    Carthage defend with 1 cavalry
                        GreekCityStates roll dice for 1 hoplite in Aleria, round 2 :  1/1 hits
                        Carthage roll dice for 1 cavalry in Aleria, round 2 :  0/1 hits
                        1 cavalry owned by the Carthage lost in Aleria
                    GreekCityStates win, taking Aleria from Carthage with 1 hoplite remaining. Battle score for attacker is 6
                    Casualties for Carthage: 1 cavalry

    Non Combat Move - GreekCityStates
                2 archers moved from Corinth to Athens
                1 trireme moved from SZ 40 to SZ 34
                1 hoplite moved from Syracuse to Lilybaeum
                2 skirmishers moved from Syracuse to Lilybaeum
                1 skirmisher moved from Syracuse to Lilybaeum

    Place Units - GreekCityStates
                3 skirmishers placed in Apollonia
                3 cavalrys and 1 skirmisher placed in Sparta

    Research Technology - GreekCityStates
                Trigger GCCTechAct: GreekCityStates gains access to conscription
                Trigger GCCTechAct: GreekCityStates gains access to construction
                Trigger GCCTechAct: GreekCityStates gains access to economics
                Trigger GCCTechAct: GreekCityStates gains access to tradeRoutes
                Trigger GCCTechAct: GreekCityStates gains access to siegeWeapons
                Trigger GCCTechAct: GreekCityStates gains access to warCollege
                Trigger GCCTechAct: GreekCityStates gains access to navalAcademy
                Trigger GCCTechAct: GreekCityStates gains access to supraremes
                Trigger GCCTechAct: GreekCityStates gains access to quinqueremes
                Trigger GCCTechAct: GreekCityStates gains access to quadriremes
                Trigger GCCTechAct: GreekCityStates gains access to triremes
                Trigger GCCTechAct: GreekCityStates gains access to biremes

    Turn Complete - GreekCityStates
                GreekCityStates collect 48 PUs; end with 48 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 47 PUs
                Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 46 PUs
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 43 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
                city in Sparta creates 3 PUs; GreekCityStates end with 46 PUs
                city in Apollonia creates 1 techTokens; GreekCityStates end with 2 techTokens
                city in Apollonia creates 3 PUs; GreekCityStates end with 49 PUs

    Dice Statistics:

    Total
                1 was rolled 29 times
                2 was rolled 19 times
                3 was rolled 18 times
                4 was rolled 20 times
                5 was rolled 16 times
                6 was rolled 13 times
            Average roll : 3.122
            Median : 3.000
            Variance : 1.289
            Standard Deviation : 1.136
            Total rolls : 115

    Carthage Combat
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 5 times
            Average roll : 4.857
            Median : 5.000
            Variance : 1.692
            Standard Deviation : 1.301
            Total rolls : 14

    RomanRepublic Combat
                1 was rolled 16 times
                2 was rolled 12 times
                3 was rolled 8 times
                4 was rolled 6 times
                5 was rolled 9 times
                6 was rolled 6 times
            Average roll : 2.965
            Median : 3.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 57

    Macedonia Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 1 times
            Average roll : 2.900
            Median : 3.500
            Variance : 1.556
            Standard Deviation : 1.247
            Total rolls : 10

    GreekCityStates Combat
                1 was rolled 7 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 2 times
            Average roll : 2.652
            Median : 3.000
            Variance : 1.682
            Standard Deviation : 1.297
            Total rolls : 23

    AI_Neutral Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 2.909
            Median : 3.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

  • TripleA

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Pergamon
                1 catapult, 4 phalanxs and 4 skirmishers moved from Sardis to Nicaea
                6 skirmishers and 6 spearmen moved from Pergamum to Nicaea
                2 cavalrys moved from Halicarnassus to Nicaea

    Purchase Units - Pergamon
                Pergamon buy 2 cavalrys and 2 skirmishers; Remaining resources: 0 PUs;

    Combat - Pergamon
                Battle in Nicaea
                    Pergamon attack with 1 catapult, 2 cavalrys, 4 phalanxs, 10 skirmishers and 6 spearmen
                    AI_Neutral defend with 4 spearman_neutrals
                        Pergamon roll dice for 1 catapult, 2 cavalrys, 4 phalanxs, 10 skirmishers and 6 spearmen in Nicaea, round 2 :  8/23 hits
                        AI_Neutral roll dice for 4 spearman_neutrals in Nicaea, round 2 :  2/4 hits
                        4 spearman_neutrals owned by the AI_Neutral and 2 skirmishers owned by the Pergamon lost in Nicaea
                    Pergamon win, taking Nicaea from AI_Neutral with 1 catapult, 2 cavalrys, 4 phalanxs, 8 skirmishers and 6 spearmen remaining. Battle score for attacker is -8
                    Casualties for Pergamon: 2 skirmishers
                    Casualties for AI_Neutral: 4 spearman_neutrals

    Non Combat Move - Pergamon
                2 spearmen moved from Cydonia to SZ 66
                1 flagship, 2 spearmen and 2 triremes moved from SZ 66 to SZ 69
                1 leader moved from Sardis to SZ 69
                1 leader and 2 spearmen moved from SZ 69 to Larissa
                3 spearmen moved from Barcino to Tarraco
                2 phalanxs, 2 skirmishers and 2 spearmen moved from Halicarnassus to Sardis

    Place Units - Pergamon
                2 cavalrys and 2 skirmishers placed in Sardis

    Research Technology - Pergamon
                Trigger PERTechAct: Pergamon gains access to conscription
                Trigger PERTechAct: Pergamon gains access to construction
                Trigger PERTechAct: Pergamon gains access to economics
                Trigger PERTechAct: Pergamon gains access to tradeRoutes
                Trigger PERTechAct: Pergamon gains access to siegeWeapons
                Trigger PERTechAct: Pergamon gains access to warCollege
                Trigger PERTechAct: Pergamon gains access to navalAcademy
                Trigger PERTechAct: Pergamon gains access to supraremes
                Trigger PERTechAct: Pergamon gains access to quinqueremes
                Trigger PERTechAct: Pergamon gains access to quadriremes
                Trigger PERTechAct: Pergamon gains access to triremes
                Trigger PERTechAct: Pergamon gains access to biremes

    Turn Complete - Pergamon
                Pergamon collect 27 PUs; end with 27 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 25 PUs
                Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 24 PUs
                Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 23 PUs
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 21 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
                city in Sardis creates 3 PUs; Pergamon end with 24 PUs

    Dice Statistics:

    Total
                1 was rolled 34 times
                2 was rolled 26 times
                3 was rolled 20 times
                4 was rolled 24 times
                5 was rolled 22 times
                6 was rolled 16 times
            Average roll : 3.155
            Median : 3.000
            Variance : 1.348
            Standard Deviation : 1.161
            Total rolls : 142

    Carthage Combat
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 5 times
            Average roll : 4.857
            Median : 5.000
            Variance : 1.692
            Standard Deviation : 1.301
            Total rolls : 14

    Pergamon Combat
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.261
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 23

    RomanRepublic Combat
                1 was rolled 16 times
                2 was rolled 12 times
                3 was rolled 8 times
                4 was rolled 6 times
                5 was rolled 9 times
                6 was rolled 6 times
            Average roll : 2.965
            Median : 3.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 57

    Macedonia Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 1 times
            Average roll : 2.900
            Median : 3.500
            Variance : 1.556
            Standard Deviation : 1.247
            Total rolls : 10

    GreekCityStates Combat
                1 was rolled 7 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 2 times
            Average roll : 2.652
            Median : 3.000
            Variance : 1.682
            Standard Deviation : 1.297
            Total rolls : 23

    AI_Neutral Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.067
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 15


  • TripleA Move Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Carthage
                1 phalanx moved from Gades to Hispatis
                1 hoplite moved from Tingis to SZ 14
                1 hoplite moved from SZ 14 to Acci
                1 hoplite moved from Tingis to SZ 14
                1 hoplite moved from SZ 14 to Acci
                2 phalanxs moved from Gades to Hispatis
                1 phalanx moved from Gades to Acci
                2 cavalrys moved from Gades to Hispatis
                1 cavalry moved from Gades to Hispatis
                1 cavalry moved from Gades to Acci
                3 cavalrys moved from Thapsus to Capsa
                1 hoplite moved from Thenae to Capsa
                1 leader moved from Carthago to Cirta
                1 cavalry, 1 hoplite and 1 warelephant moved from Zama to Cirta
                1 cavalry, 3 hoplites and 1 warelephant moved from Hippo Regius to Igilgili
                1 cavalry moved from Zama to Cirta
                2 cavalrys moved from Carthago to Cirta
                2 cavalrys moved from Carthago to Igilgili
                1 cavalry moved from Carthago to Cirta


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Carthage
                1 phalanx moved from Gades to Hispatis
                1 hoplite moved from Tingis to SZ 14
                1 hoplite moved from SZ 14 to Acci
                1 hoplite moved from Tingis to SZ 14
                1 hoplite moved from SZ 14 to Acci
                2 phalanxs moved from Gades to Hispatis
                1 phalanx moved from Gades to Acci
                2 cavalrys moved from Gades to Hispatis
                1 cavalry moved from Gades to Hispatis
                1 cavalry moved from Gades to Acci
                3 cavalrys moved from Thapsus to Capsa
                1 hoplite moved from Thenae to Capsa
                1 leader moved from Carthago to Cirta
                1 cavalry, 1 hoplite and 1 warelephant moved from Zama to Cirta
                1 cavalry, 3 hoplites and 1 warelephant moved from Hippo Regius to Igilgili
                1 cavalry moved from Zama to Cirta
                2 cavalrys moved from Carthago to Cirta
                2 cavalrys moved from Carthago to Igilgili
                1 cavalry moved from Carthago to Cirta

    Purchase Units - Carthage
                Carthage buy 2 cavalrys, 2 hoplites and 2 phalanxs; Remaining resources: 4 PUs;

    Combat - Carthage
                Battle in Cirta
                    Carthage attack with 5 cavalrys, 1 hoplite, 1 leader and 1 warelephant
                    AI_Neutral defend with 4 cavalry_neutrals, 4 spearman_neutrals and 2 walls
                    Units damaged: 2 walls owned by the AI_Neutral
                    Units damaged: 1 leader owned by the Carthage
                    AI_Neutral win with 1 spearman_neutral and 2 walls remaining. Battle score for attacker is -47
                    Casualties for Carthage: 5 cavalrys, 1 hoplite, 1 leader and 1 warelephant
                    Casualties for AI_Neutral: 4 cavalry_neutrals and 3 spearman_neutrals
                Battle in Igilgili
                    Carthage attack with 3 cavalrys, 3 hoplites and 1 warelephant
                    AI_Neutral defend with 3 cavalry_neutrals
                    Carthage win, taking Igilgili from AI_Neutral with 2 cavalrys, 3 hoplites and 1 warelephant remaining. Battle score for attacker is -6
                    Casualties for Carthage: 1 cavalry
                    Casualties for AI_Neutral: 3 cavalry_neutrals
                Battle in Capsa
                    Carthage attack with 3 cavalrys and 1 hoplite
                    AI_Neutral defend with 2 spearman_neutrals
                    Carthage win, taking Capsa from AI_Neutral with 2 cavalrys and 1 hoplite remaining. Battle score for attacker is -6
                    Casualties for Carthage: 1 cavalry
                    Casualties for AI_Neutral: 2 spearman_neutrals
                Battle in Hispatis
                    Carthage attack with 3 cavalrys and 3 phalanxs
                    AI_Neutral defend with 3 spearman_neutrals
                    Carthage win, taking Hispatis from AI_Neutral with 2 cavalrys and 3 phalanxs remaining. Battle score for attacker is -6
                    Casualties for Carthage: 1 cavalry
                    Casualties for AI_Neutral: 3 spearman_neutrals
                Battle in Acci
                    Carthage attack with 1 cavalry, 2 hoplites and 1 phalanx
                    AI_Neutral defend with 2 archer_neutrals
                    Carthage win, taking Acci from AI_Neutral with 2 hoplites and 1 phalanx remaining. Battle score for attacker is -6
                    Casualties for Carthage: 1 cavalry
                    Casualties for AI_Neutral: 2 archer_neutrals

    Non Combat Move - Carthage
                1 hoplite moved from Sabrata to Thenae
                1 quinquereme and 2 triremes moved from SZ 32 to SZ 37
                1 cavalry moved from Melita to SZ 36
                1 cavalry, 1 flagship, 1 quadrireme and 1 trireme moved from SZ 36 to SZ 37
                1 cavalry moved from SZ 37 to Thenae
                2 triremes moved from SZ 29 to SZ 15
                1 catapult moved from Carthago to Zama
                2 hoplites and 2 warelephants moved from Carthago to Zama
                1 hoplite and 1 warelephant moved from Carthago to Zama

    Place Units - Carthage
                2 cavalrys placed in Gades
                1 hoplite placed in Gades
                1 hoplite and 2 phalanxs placed in Carthago

    Research Technology - Carthage
                Trigger CARTechAct: Carthage gains access to conscription
                Trigger CARTechAct: Carthage gains access to construction
                Trigger CARTechAct: Carthage gains access to economics
                Trigger CARTechAct: Carthage gains access to tradeRoutes
                Trigger CARTechAct: Carthage gains access to siegeWeapons
                Trigger CARTechAct: Carthage gains access to warCollege
                Trigger CARTechAct: Carthage gains access to navalAcademy
                Trigger CARTechAct: Carthage gains access to supraremes
                Trigger CARTechAct: Carthage gains access to quinqueremes
                Trigger CARTechAct: Carthage gains access to quadriremes
                Trigger CARTechAct: Carthage gains access to triremes
                Trigger CARTechAct: Carthage gains access to biremes

    Turn Complete - Carthage
                Carthage collect 46 PUs; end with 50 PUs total
                Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 45 PUs
                city in Carthago creates 3 PUs; Carthage end with 48 PUs
                city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
                city in Gades creates 3 PUs; Carthage end with 51 PUs
                city in Gades creates 1 techTokens; Carthage end with 2 techTokens


  • TripleA Move Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Macedonia
                1 skirmisher moved from Dodona to Delphi
                      Macedonia take Delphi from GreekCityStates
                1 catapult, 2 cavalrys, 1 leader and 5 warriors moved from Thessalonica to Larissa
                2 phalanxs and 2 skirmishers moved from Dodona to Larissa
                1 skirmisher moved from Dodona to Apollonia
                1 cavalry, 1 phalanx and 3 skirmishers moved from Pella to Apollonia
                2 cavalrys moved from Nicopolis to Apollonia
                2 cavalrys moved from Byzantium to Larissa
                1 cavalry moved from Philippopolis to Apollonia


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Macedonia
                1 skirmisher moved from Dodona to Delphi
                      Macedonia take Delphi from GreekCityStates
                1 catapult, 2 cavalrys, 1 leader and 5 warriors moved from Thessalonica to Larissa
                2 phalanxs and 2 skirmishers moved from Dodona to Larissa
                1 skirmisher moved from Dodona to Apollonia
                1 cavalry, 1 phalanx and 3 skirmishers moved from Pella to Apollonia
                2 cavalrys moved from Nicopolis to Apollonia
                2 cavalrys moved from Byzantium to Larissa
                1 cavalry moved from Philippopolis to Apollonia

    Purchase Units - Macedonia
                Macedonia buy 2 cavalrys, 2 phalanxs and 2 warriors; Remaining resources: 1 PUs;

    Combat - Macedonia
                Battle in Larissa
                    Macedonia attack with 1 catapult, 4 cavalrys, 1 leader, 2 phalanxs, 2 skirmishers and 5 warriors
                    GreekCityStates defend with 2 archers, 1 catapult, 2 cavalrys, 6 hoplites, 1 leader and 7 skirmishers; Pergamon defend with 1 leader and 2 spearmen
                    Units damaged: 1 leader owned by the Pergamon
                    4 warriors owned by the Macedonia, 1 catapult owned by the Macedonia and 2 phalanxs owned by the Macedonia retreated to Thessalonica
                    GreekCityStates win with 2 archers, 2 cavalrys, 6 hoplites, 2 leaders, 2 skirmishers and 2 spearmen remaining. Battle score for attacker is -11
                    Casualties for GreekCityStates: 1 catapult and 5 skirmishers
                    Casualties for Macedonia: 4 cavalrys, 1 leader, 2 skirmishers and 1 warrior
                Battle in Apollonia
                    Macedonia attack with 4 cavalrys, 1 phalanx and 4 skirmishers
                    GreekCityStates defend with 1 city, 4 hoplites, 3 skirmishers and 1 wall; RomanRepublic defend with 2 legionaires
                    Units damaged: 1 wall owned by the GreekCityStates
                    1 phalanx owned by the Macedonia retreated to Pella
                    GreekCityStates win with 2 hoplites remaining. Battle score for attacker is 18
                    Casualties for GreekCityStates: 2 hoplites, 3 skirmishers and 1 wall
                    Casualties for Macedonia: 4 cavalrys and 4 skirmishers
                    Casualties for RomanRepublic: 2 legionaires

    Non Combat Move - Macedonia
                3 warriors moved from Sardica to Pella
                3 phalanxs moved from Philippopolis to Thessalonica
                2 skirmishers moved from Philippopolis to Pella
                1 phalanx and 2 skirmishers moved from Philippopolis to Pella
                2 skirmishers moved from Odessus to Byzantium
                1 phalanx moved from Odessus to Byzantium
                1 skirmisher moved from Odessus to Byzantium
                1 phalanx moved from Odessus to Thessalonica
                1 skirmisher moved from Odessus to Byzantium

    Place Units - Macedonia
                2 cavalrys, 2 phalanxs and 2 warriors placed in Thessalonica
                Macedonia undo move 1.
                2 cavalrys, 2 phalanxs and 2 warriors placed in Thessalonica

    Research Technology - Macedonia
                Trigger MACTechAct: Macedonia gains access to conscription
                Trigger MACTechAct: Macedonia gains access to construction
                Trigger MACTechAct: Macedonia gains access to economics
                Trigger MACTechAct: Macedonia gains access to tradeRoutes
                Trigger MACTechAct: Macedonia gains access to siegeWeapons
                Trigger MACTechAct: Macedonia gains access to warCollege
                Trigger MACTechAct: Macedonia gains access to navalAcademy
                Trigger MACTechAct: Macedonia gains access to supraremes
                Trigger MACTechAct: Macedonia gains access to quinqueremes
                Trigger MACTechAct: Macedonia gains access to quadriremes
                Trigger MACTechAct: Macedonia gains access to triremes
                Trigger MACTechAct: Macedonia gains access to biremes

    Turn Complete - Macedonia
                Macedonia collect 37 PUs; end with 38 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 35 PUs
                Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 34 PUs
                Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 32 PUs
                city in Thessalonica creates 3 PUs; Macedonia end with 35 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens


  • TripleA Move Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Bosporus
                1 hoplite moved from Theodesia to SZ 74
                1 hoplite moved from SZ 74 to Istropolis
                3 horsearchers moved from Tyras to Istropolis
                2 horsearchers moved from Olbia to Istropolis
                2 cataphracts moved from Olbia to Istropolis


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Bosporus
                1 hoplite moved from Theodesia to SZ 74
                1 hoplite moved from SZ 74 to Istropolis
                3 horsearchers moved from Tyras to Istropolis
                2 horsearchers moved from Olbia to Istropolis
                2 cataphracts moved from Olbia to Istropolis

    Purchase Units - Bosporus
                Bosporus buy 1 cataphract, 1 hoplite and 1 trireme; Remaining resources: 0 PUs;

    Combat - Bosporus
                Battle in Istropolis
                    Bosporus attack with 2 cataphracts, 1 hoplite and 5 horsearchers
                    AI_Neutral defend with 4 cavalry_neutrals
                    Bosporus win, taking Istropolis from AI_Neutral with 2 cataphracts, 1 hoplite and 4 horsearchers remaining. Battle score for attacker is -6
                    Casualties for AI_Neutral: 4 cavalry_neutrals
                    Casualties for Bosporus: 1 horsearcher

    Non Combat Move - Bosporus
                2 archers moved from Tanais to Azara
                2 horsearchers moved from Tanais to Sinda
                3 cataphracts moved from Theodesia to Azara
                3 cavalrys and 1 leader moved from Theodesia to Azara
                2 archers and 2 horsearchers moved from Azara to Sinda
                5 hoplites moved from Theodesia to Tanais

    Place Units - Bosporus
                1 trireme placed in SZ 81
                1 cataphract and 1 hoplite placed in Theodesia

    Research Technology - Bosporus
                Trigger BOSTechAct: Bosporus gains access to conscription
                Trigger BOSTechAct: Bosporus gains access to construction
                Trigger BOSTechAct: Bosporus gains access to economics
                Trigger BOSTechAct: Bosporus gains access to tradeRoutes
                Trigger BOSTechAct: Bosporus gains access to siegeWeapons
                Trigger BOSTechAct: Bosporus gains access to warCollege
                Trigger BOSTechAct: Bosporus gains access to navalAcademy
                Trigger BOSTechAct: Bosporus gains access to supraremes
                Trigger BOSTechAct: Bosporus gains access to quinqueremes
                Trigger BOSTechAct: Bosporus gains access to quadriremes
                Trigger BOSTechAct: Bosporus gains access to triremes
                Trigger BOSTechAct: Bosporus gains access to biremes

    Turn Complete - Bosporus
                Bosporus collect 27 PUs; end with 27 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 26 PUs
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -4 PUs; end with 22 PUs
                city in Theodesia creates 3 PUs; Bosporus end with 25 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens


  • TripleA Move Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Pontus
                1 bireme, 1 flagship and 2 triremes moved from SZ 76 to SZ 78
                1 catapult, 1 chariot, 1 phalanx and 2 skirmishers moved from Sinope to Tavium
                2 hoplites and 2 skirmishers moved from Heraclea Pontica to Pessinus
                1 hoplite and 1 skirmisher moved from Heraclea Pontica to Pessinus
                1 chariot moved from Sinope to Tavium
                1 chariot moved from Sinope to Tavium


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Pontus
                1 bireme, 1 flagship and 2 triremes moved from SZ 76 to SZ 78
                1 catapult, 1 chariot, 1 phalanx and 2 skirmishers moved from Sinope to Tavium
                2 hoplites and 2 skirmishers moved from Heraclea Pontica to Pessinus
                1 hoplite and 1 skirmisher moved from Heraclea Pontica to Pessinus
                1 chariot moved from Sinope to Tavium
                1 chariot moved from Sinope to Tavium

    Purchase Units - Pontus
                Pontus buy 1 hoplite and 1 phalanx; Remaining resources: 1 PUs;

    Combat - Pontus
                Battle in Tavium
                    Pontus attack with 1 catapult, 3 chariots, 1 phalanx and 2 skirmishers
                    AI_Neutral defend with 1 cavalry_neutral and 3 spearman_neutrals
                    Pontus win, taking Tavium from AI_Neutral with 1 catapult, 3 chariots, 1 phalanx and 2 skirmishers remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 1 cavalry_neutral and 3 spearman_neutrals
                Battle in SZ 78
                    Pontus attack with 1 bireme, 1 flagship and 2 triremes
                    Armenia defend with 1 flagship and 2 triremes
                    Units damaged: 1 flagship owned by the Pontus
                    Armenia win with 1 trireme remaining. Battle score for attacker is -27
                    Casualties for Pontus: 1 bireme, 1 flagship and 2 triremes
                    Casualties for Armenia: 1 flagship and 1 trireme
                Battle in Pessinus
                    Pontus attack with 3 hoplites and 3 skirmishers
                    AI_Neutral defend with 2 spearman_neutrals
                    Pontus win, taking Pessinus from AI_Neutral with 3 hoplites and 3 skirmishers remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 2 spearman_neutrals

    Non Combat Move - Pontus
                1 leader moved from Sinope to Heraclea Pontica
                2 chariots and 2 phalanxs moved from Sinope to Heraclea Pontica
                2 phalanxs moved from Sinope to Heraclea Pontica
                1 phalanx moved from Sinope to Heraclea Pontica
                1 chariot moved from Sinope to Heraclea Pontica
                1 skirmisher moved from Sinope to Heraclea Pontica
                1 skirmisher moved from Sinope to Heraclea Pontica

    Place Units - Pontus
                1 hoplite and 1 phalanx placed in Sinope

    Research Technology - Pontus
                Trigger PONTechAct: Pontus gains access to conscription
                Trigger PONTechAct: Pontus gains access to construction
                Trigger PONTechAct: Pontus gains access to economics
                Trigger PONTechAct: Pontus gains access to tradeRoutes
                Trigger PONTechAct: Pontus gains access to siegeWeapons
                Trigger PONTechAct: Pontus gains access to warCollege
                Trigger PONTechAct: Pontus gains access to navalAcademy
                Trigger PONTechAct: Pontus gains access to supraremes
                Trigger PONTechAct: Pontus gains access to quinqueremes
                Trigger PONTechAct: Pontus gains access to quadriremes
                Trigger PONTechAct: Pontus gains access to triremes
                Trigger PONTechAct: Pontus gains access to biremes

    Turn Complete - Pontus
                Pontus collect 16 PUs; end with 17 PUs total
                Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 16 PUs
                Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 15 PUs
                Objective PON 5unitMaintenance: Pontus met a national objective for an additional -3 PUs; end with 12 PUs
                city in Sinope creates 3 PUs; Pontus end with 15 PUs
                city in Sinope creates 1 techTokens; Pontus end with 1 techTokens


  • TripleA Move Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Seleucid
                1 cataphract moved from Damascus to Jerusalem
                1 phalanx moved from Bostra to Jerusalem
                2 hoplites moved from Bostra to Jerusalem
                1 cataphract, 1 hoplite and 1 phalanx moved from Antioch to SZ 61
                1 cataphract, 1 hoplite and 1 phalanx moved from SZ 61 to Salamis
                2 hoplites moved from Damascus to Sidon
                1 hoplite moved from Antioch to SZ 61
                1 hoplite moved from SZ 61 to Salamis
                2 cataphracts, 1 catapult, 1 hoplite, 1 leader, 1 phalanx and 1 warelephant moved from Antioch to Sidon
                1 cataphract moved from Edessa to Sidon
                1 cataphract moved from Palmyra to Sidon
                1 hoplite moved from Bostra to Jerusalem
                1 hoplite moved from Damascus to Jerusalem
                4 cataphracts, 4 hoplites, 2 phalanxs and 1 warelephant moved from Seleucia to Babylon
                1 cataphract and 1 phalanx moved from Vologesia to Babylon
                2 cataphracts moved from Hatra to Babylon


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Seleucid
                1 cataphract moved from Damascus to Jerusalem
                1 phalanx moved from Bostra to Jerusalem
                2 hoplites moved from Bostra to Jerusalem
                1 cataphract, 1 hoplite and 1 phalanx moved from Antioch to SZ 61
                1 cataphract, 1 hoplite and 1 phalanx moved from SZ 61 to Salamis
                2 hoplites moved from Damascus to Sidon
                1 hoplite moved from Antioch to SZ 61
                1 hoplite moved from SZ 61 to Salamis
                2 cataphracts, 1 catapult, 1 hoplite, 1 leader, 1 phalanx and 1 warelephant moved from Antioch to Sidon
                1 cataphract moved from Edessa to Sidon
                1 cataphract moved from Palmyra to Sidon
                1 hoplite moved from Bostra to Jerusalem
                1 hoplite moved from Damascus to Jerusalem
                4 cataphracts, 4 hoplites, 2 phalanxs and 1 warelephant moved from Seleucia to Babylon
                1 cataphract and 1 phalanx moved from Vologesia to Babylon
                2 cataphracts moved from Hatra to Babylon

    Purchase Units - Seleucid
                Seleucid buy 1 cataphract, 2 hoplites, 2 phalanxs and 1 warelephant; Remaining resources: 1 PUs;

    Combat - Seleucid
                Battle in Salamis
                    Seleucid attack with 1 cataphract, 2 hoplites and 1 phalanx
                    Egypt defend with 1 wall and 1 warelephant
                    Units damaged: 1 wall owned by the Egypt
                    Seleucid win, taking Salamis from Egypt with 1 cataphract, 2 hoplites and 1 phalanx remaining. Battle score for attacker is 30
                    Casualties for Egypt: 1 wall and 1 warelephant
                Battle in Sidon
                    Seleucid attack with 4 cataphracts, 1 catapult, 3 hoplites, 1 leader, 1 phalanx and 1 warelephant
                    Egypt defend with 2 archers, 2 chariots and 1 phalanx
                    Units damaged: 1 leader owned by the Seleucid
                    Seleucid win, taking Sidon from Egypt with 4 cataphracts, 1 catapult, 1 hoplite, 1 leader, 1 phalanx and 1 warelephant remaining. Battle score for attacker is 23
                    Casualties for Egypt: 2 archers, 2 chariots and 1 phalanx
                    Casualties for Seleucid: 2 hoplites
                Battle in Jerusalem
                    Seleucid attack with 1 cataphract, 4 hoplites and 1 phalanx
                    Egypt defend with 1 chariot, 1 phalanx and 1 warelephant
                    Seleucid win, taking Jerusalem from Egypt with 1 cataphract and 1 phalanx remaining. Battle score for attacker is -3
                    Casualties for Egypt: 1 chariot, 1 phalanx and 1 warelephant
                    Casualties for Seleucid: 4 hoplites
                Battle in Babylon
                    Seleucid attack with 7 cataphracts, 4 hoplites, 3 phalanxs and 1 warelephant
                    AI_Neutral defend with 3 archer_neutrals and 7 spearman_neutrals
                    Seleucid win, taking Babylon from AI_Neutral with 6 cataphracts, 3 phalanxs and 1 warelephant remaining. Battle score for attacker is -36
                    Casualties for Seleucid: 1 cataphract and 4 hoplites
                    Casualties for AI_Neutral: 3 archer_neutrals and 7 spearman_neutrals

    Non Combat Move - Seleucid
                3 hoplites moved from Palmyra to Seleucia
                1 phalanx moved from Euphrates to Seleucia
                2 hoplites and 1 phalanx moved from Tarsus to Antioch
                1 phalanx and 1 warelephant moved from Edessa to Antioch
                3 hoplites moved from Edessa to Antioch
                2 phalanxs moved from Hatra to Seleucia
                2 hoplites and 1 phalanx moved from Ninive to Seleucia
                1 hoplite and 1 phalanx moved from Emesa to Damascus

    Place Units - Seleucid
                1 cataphract, 2 hoplites, 2 phalanxs and 1 warelephant placed in Seleucia

    Research Technology - Seleucid
                Trigger SELTechAct: Seleucid gains access to conscription
                Trigger SELTechAct: Seleucid gains access to construction
                Trigger SELTechAct: Seleucid gains access to economics
                Trigger SELTechAct: Seleucid gains access to tradeRoutes
                Trigger SELTechAct: Seleucid gains access to siegeWeapons
                Trigger SELTechAct: Seleucid gains access to warCollege
                Trigger SELTechAct: Seleucid gains access to navalAcademy
                Trigger SELTechAct: Seleucid gains access to supraremes
                Trigger SELTechAct: Seleucid gains access to quinqueremes
                Trigger SELTechAct: Seleucid gains access to quadriremes
                Trigger SELTechAct: Seleucid gains access to triremes
                Trigger SELTechAct: Seleucid gains access to biremes

    Turn Complete - Seleucid
                Seleucid collect 77 PUs; end with 78 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 77 PUs
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 73 PUs
                Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 71 PUs
                city in Antioch creates 3 PUs; Seleucid end with 74 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Seleucia creates 3 PUs; Seleucid end with 77 PUs
                city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens

  • TripleA

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Egypt
                1 archer moved from Petra to Bostra
                      Egypt take Bostra from Seleucid
                1 archer moved from Petra to Jerusalem
                1 archer moved from Pharan to Jerusalem
                1 chariot moved from Memphis to Jerusalem
                1 chariot moved from Alexandria to Jerusalem

    Purchase Units - Egypt
                Egypt buy 6 chariots; Remaining resources: 3 PUs;

    Combat - Egypt
                Battle in Jerusalem
                    Egypt attack with 2 archers and 2 chariots
                    Seleucid defend with 1 cataphract and 1 phalanx
                        Egypt roll dice for 2 archers and 2 chariots in Jerusalem, round 2 :  1/4 hits
                        Seleucid roll dice for 1 cataphract and 1 phalanx in Jerusalem, round 2 :  0/2 hits
                        1 cataphract owned by the Seleucid lost in Jerusalem
                        Egypt roll dice for 2 archers and 2 chariots in Jerusalem, round 3 :  1/4 hits
                        Seleucid roll dice for 1 phalanx in Jerusalem, round 3 :  0/1 hits
                        1 phalanx owned by the Seleucid lost in Jerusalem
                    Egypt win, taking Jerusalem from Seleucid with 2 archers and 2 chariots remaining. Battle score for attacker is 17
                    Casualties for Seleucid: 1 cataphract and 1 phalanx

    Non Combat Move - Egypt
                1 archer, 1 phalanx and 1 warelephant moved from Memphis to Pharan
                1 warelephant moved from Alexandria to Pharan
                1 chariot and 1 leader moved from Alexandria to Pharan
                1 quadrireme moved from SZ 58 to SZ 57
                2 archers and 2 phalanxs moved from Alexandria to SZ 57
                2 archers, 2 phalanxs, 1 quadrireme and 2 triremes moved from SZ 57 to SZ 58
                2 archers and 2 phalanxs moved from SZ 58 to Pharan
                1 warelephant moved from Hermopolis to Alexandria
                1 warelephant moved from Paraetonium to Alexandria
                2 archers and 2 phalanxs moved from Hermopolis to Memphis
                1 phalanx moved from Siwa to Paraetonium
                1 phalanx moved from Paliurus to Paraetonium
                1 archer moved from Cyrene to Paliurus

    Place Units - Egypt
                6 chariots placed in Alexandria

    Research Technology - Egypt
                Trigger EGYTechAct: Egypt gains access to conscription
                Trigger EGYTechAct: Egypt gains access to construction
                Trigger EGYTechAct: Egypt gains access to economics
                Trigger EGYTechAct: Egypt gains access to tradeRoutes
                Trigger EGYTechAct: Egypt gains access to siegeWeapons
                Trigger EGYTechAct: Egypt gains access to warCollege
                Trigger EGYTechAct: Egypt gains access to navalAcademy
                Trigger EGYTechAct: Egypt gains access to supraremes
                Trigger EGYTechAct: Egypt gains access to quinqueremes
                Trigger EGYTechAct: Egypt gains access to quadriremes
                Trigger EGYTechAct: Egypt gains access to triremes
                Trigger EGYTechAct: Egypt gains access to biremes

    Turn Complete - Egypt
                Egypt collect 41 PUs; end with 44 PUs total
                Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 42 PUs
                city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
                city in Alexandria creates 3 PUs; Egypt end with 45 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 4.455
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 11

    Egypt Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Seleucid Combat
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 5.667
            Median : 6.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

  • TripleA

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Parthia
                2 archers, 1 leader and 3 warelephants moved from Persepolis to Babylon
                3 archers, 4 cataphracts, 2 horsearchers and 3 warelephants moved from Susa to Babylon
                2 horsearchers moved from Ecbatana to Babylon

    Purchase Units - Parthia
                Parthia buy 4 horsearchers; Remaining resources: 0 PUs;

    Combat - Parthia
                Battle in Babylon
                    Parthia attack with 5 archers, 4 cataphracts, 4 horsearchers, 1 leader and 6 warelephants
                    Seleucid defend with 6 cataphracts, 3 phalanxs and 1 warelephant
                        Parthia roll dice for 5 archers, 4 cataphracts, 4 horsearchers, 1 leader and 6 warelephants in Babylon, round 2 :  12/20 hits
                        Seleucid roll dice for 6 cataphracts, 3 phalanxs and 1 warelephant in Babylon, round 2 :  5/10 hits
                    Units damaged: 1 leader owned by the Parthia
                        6 cataphracts owned by the Seleucid, 4 horsearchers owned by the Parthia, 1 warelephant owned by the Seleucid and 3 phalanxs owned by the Seleucid lost in Babylon
                    Parthia win, taking Babylon from Seleucid with 5 archers, 4 cataphracts, 1 leader and 6 warelephants remaining. Battle score for attacker is 61
                    Casualties for Parthia: 4 horsearchers
                    Casualties for Seleucid: 6 cataphracts, 3 phalanxs and 1 warelephant

    Non Combat Move - Parthia
                2 archers moved from Ecbatana to Susa
                2 horsearchers moved from Cyropolis to Susa
                2 archers moved from Cyropolis to Ecbatana
                1 warelephant moved from East to Ecbatana
                2 archers and 1 catapult moved from East to Cyropolis
                1 trireme moved from SZ 84 to SZ 86

    Place Units - Parthia
                4 horsearchers placed in Persepolis

    Research Technology - Parthia
                Trigger PARTechAct: Parthia gains access to conscription
                Trigger PARTechAct: Parthia gains access to construction
                Trigger PARTechAct: Parthia gains access to economics
                Trigger PARTechAct: Parthia gains access to tradeRoutes
                Trigger PARTechAct: Parthia gains access to siegeWeapons
                Trigger PARTechAct: Parthia gains access to warCollege
                Trigger PARTechAct: Parthia gains access to navalAcademy
                Trigger PARTechAct: Parthia gains access to supraremes
                Trigger PARTechAct: Parthia gains access to quinqueremes
                Trigger PARTechAct: Parthia gains access to quadriremes
                Trigger PARTechAct: Parthia gains access to triremes
                Trigger PARTechAct: Parthia gains access to biremes

    Turn Complete - Parthia
                Parthia collect 35 PUs; end with 35 PUs total
                Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 34 PUs
                Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 33 PUs
                Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 32 PUs
                city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
                city in Persepolis creates 3 PUs; Parthia end with 35 PUs
                city in East creates 1 techTokens; Parthia end with 2 techTokens
                city in East creates 3 PUs; Parthia end with 38 PUs

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 10 times
                5 was rolled 8 times
                6 was rolled 5 times
            Average roll : 3.439
            Median : 4.000
            Variance : 1.175
            Standard Deviation : 1.084
            Total rolls : 41

    Egypt Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Parthia Combat
                1 was rolled 8 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 2.900
            Median : 3.000
            Variance : 1.579
            Standard Deviation : 1.257
            Total rolls : 20

    Seleucid Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.923
            Median : 4.000
            Variance : 0.917
            Standard Deviation : 0.957
            Total rolls : 13

  • TripleA

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Armenia
                1 leader, 6 skirmishers and 6 spearmen moved from Armavira to Majar
                5 cataphracts, 1 catapult and 5 spearmen moved from Albana to Majar
                3 cataphracts and 3 horsearchers moved from Artaxata to Majar

    Purchase Units - Armenia
                Armenia buy 2 catapults and 1 spearman; Remaining resources: 0 PUs;

    Combat - Armenia
                Battle in Majar
                    Armenia attack with 8 cataphracts, 1 catapult, 3 horsearchers, 1 leader, 6 skirmishers and 11 spearmen
                    AI_Neutral defend with 2 skirmisher_neutrals and 3 warrior_neutrals
                        Armenia roll dice for 8 cataphracts, 1 catapult, 3 horsearchers, 1 leader, 6 skirmishers and 11 spearmen in Majar, round 2 :  9/30 hits
                        AI_Neutral roll dice for 2 skirmisher_neutrals and 3 warrior_neutrals in Majar, round 2 :  0/5 hits
                        2 skirmisher_neutrals owned by the AI_Neutral and 3 warrior_neutrals owned by the AI_Neutral lost in Majar
                    Armenia win, taking Majar from AI_Neutral with 8 cataphracts, 1 catapult, 3 horsearchers, 1 leader, 6 skirmishers and 11 spearmen remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 2 skirmisher_neutrals and 3 warrior_neutrals

    Non Combat Move - Armenia
                4 skirmishers and 4 spearmen moved from Phasis to Armavira
                2 horsearchers moved from Satala to Armavira
                2 skirmishers moved from Satala to Artaxata

    Place Units - Armenia
                2 catapults and 1 spearman placed in Armavira

    Research Technology - Armenia
                Trigger ARMTechAct: Armenia gains access to conscription
                Trigger ARMTechAct: Armenia gains access to construction
                Trigger ARMTechAct: Armenia gains access to economics
                Trigger ARMTechAct: Armenia gains access to tradeRoutes
                Trigger ARMTechAct: Armenia gains access to siegeWeapons
                Trigger ARMTechAct: Armenia gains access to warCollege
                Trigger ARMTechAct: Armenia gains access to navalAcademy
                Trigger ARMTechAct: Armenia gains access to supraremes
                Trigger ARMTechAct: Armenia gains access to quinqueremes
                Trigger ARMTechAct: Armenia gains access to quadriremes
                Trigger ARMTechAct: Armenia gains access to triremes
                Trigger ARMTechAct: Armenia gains access to biremes

    Turn Complete - Armenia
                Armenia collect 21 PUs; end with 21 PUs total
                Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 20 PUs
                Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 19 PUs
                Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 17 PUs
                Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 15 PUs
                Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 14 PUs
                city in Albana creates 1 techTokens; Armenia end with 1 techTokens
                city in Albana creates 3 PUs; Armenia end with 17 PUs
                city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
                city in Armavira creates 3 PUs; Armenia end with 20 PUs

    Dice Statistics:

    Total
                1 was rolled 14 times
                2 was rolled 10 times
                3 was rolled 9 times
                4 was rolled 17 times
                5 was rolled 14 times
                6 was rolled 12 times
            Average roll : 3.566
            Median : 4.000
            Variance : 0.613
            Standard Deviation : 0.783
            Total rolls : 76

    Armenia Combat
                1 was rolled 4 times
                2 was rolled 6 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 6 times
                6 was rolled 7 times
            Average roll : 3.800
            Median : 4.000
            Variance : 0.552
            Standard Deviation : 0.743
            Total rolls : 30

    Egypt Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Parthia Combat
                1 was rolled 8 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 2.900
            Median : 3.000
            Variance : 1.579
            Standard Deviation : 1.257
            Total rolls : 20

    Seleucid Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.923
            Median : 4.000
            Variance : 0.917
            Standard Deviation : 0.957
            Total rolls : 13

    AI_Neutral Combat
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
            Average roll : 3.200
            Median : 3.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

  • TripleA

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - RomanRepublic
                1 unit repaired.
                1 ballista, 2 cataphracts and 12 legionaires moved from Genua to Mediolanum
                2 ballistas moved from Roma to SZ 28
                2 legionaires and 1 skirmisher moved from Capua to SZ 28
                2 ballistas, 2 legionaires, 1 skirmisher and 1 suprareme moved from SZ 28 to SZ 26
                2 ballistas, 2 legionaires and 1 skirmisher moved from SZ 26 to Caralis
                2 skirmishers moved from Capua to SZ 34
                1 bireme, 2 skirmishers and 1 trireme moved from SZ 34 to SZ 36
                1 skirmisher moved from SZ 36 to Thapsus
                1 skirmisher moved from SZ 36 to Melita

    Purchase Units - RomanRepublic
                RomanRepublic buy 1 city and 1 quadrireme; Remaining resources: 2 techTokens; 0 PUs;

    Combat - RomanRepublic
                Battle in Thapsus
                Battle in Caralis
                    RomanRepublic attack with 2 ballistas, 2 legionaires and 1 skirmisher
                    Carthage defend with 2 hoplites
                        RomanRepublic roll dice for 2 ballistas, 2 legionaires and 1 skirmisher in Caralis, round 2 :  2/5 hits
                        Carthage roll dice for 2 hoplites in Caralis, round 2 :  1/2 hits
                        2 hoplites owned by the Carthage and 1 skirmisher owned by the RomanRepublic lost in Caralis
                    RomanRepublic win, taking Thapsus from Carthage, taking Caralis from Carthage with 2 ballistas and 2 legionaires remaining. Battle score for attacker is 10
                    Casualties for Carthage: 2 hoplites
                    Casualties for RomanRepublic: 1 skirmisher
                Battle in Melita
                Battle in Mediolanum
                    RomanRepublic attack with 1 ballista, 2 cataphracts and 12 legionaires
                    AI_Neutral defend with 4 skirmisher_neutrals and 1 warrior_neutral
                        RomanRepublic roll dice for 1 ballista, 2 cataphracts and 12 legionaires in Mediolanum, round 2 :  3/15 hits
                        AI_Neutral roll dice for 4 skirmisher_neutrals and 1 warrior_neutral in Mediolanum, round 2 :  1/5 hits
                        1 ballista owned by the RomanRepublic and 3 skirmisher_neutrals owned by the AI_Neutral lost in Mediolanum
                        RomanRepublic roll dice for 2 cataphracts and 12 legionaires in Mediolanum, round 3 :  5/14 hits
                        AI_Neutral roll dice for 1 skirmisher_neutral and 1 warrior_neutral in Mediolanum, round 3 :  1/2 hits
                        1 legionaire owned by the RomanRepublic, 1 skirmisher_neutral owned by the AI_Neutral and 1 warrior_neutral owned by the AI_Neutral lost in Mediolanum
                    RomanRepublic win, taking Melita from Carthage, taking Mediolanum from AI_Neutral with 2 cataphracts and 11 legionaires remaining. Battle score for attacker is -10
                    Casualties for RomanRepublic: 1 ballista and 1 legionaire
                    Casualties for AI_Neutral: 4 skirmisher_neutrals and 1 warrior_neutral

    Non Combat Move - RomanRepublic
                1 legionaire and 1 skirmisher moved from Capua to SZ 34
                1 flagship, 1 legionaire, 1 quadrireme, 1 quinquereme and 1 skirmisher moved from SZ 34 to SZ 36
                1 legionaire and 1 skirmisher moved from SZ 36 to Lilybaeum
                2 skirmishers moved from Tarentum to SZ 46
                1 bireme, 2 skirmishers and 1 trireme moved from SZ 46 to SZ 44
                2 skirmishers moved from SZ 44 to Croton
                1 cataphract and 2 legionaires moved from Tarraco to Valentia

    Place Units - RomanRepublic
                1 city placed in Lilybaeum
                1 quadrireme placed in SZ 28

    Research Technology - RomanRepublic
                RomanRepublic spend 0 on tech rolls
                    RomanRepublic roll 5,6 and gets 1 hit
                RomanRepublic removing all Technology Tokens after successful research.
                RomanRepublic discover conscription

    Activate Technology - RomanRepublic
                RomanRepublic activating conscription

    Turn Complete - RomanRepublic
                RomanRepublic collect 74 PUs; end with 74 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 73 PUs
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 71 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 69 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Roma creates 3 PUs; RomanRepublic end with 72 PUs
                city in Lilybaeum creates 1 techTokens; RomanRepublic end with 2 techTokens
                city in Lilybaeum creates 3 PUs; RomanRepublic end with 75 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 3 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 78 PUs

    Dice Statistics:

    Total
                1 was rolled 29 times
                2 was rolled 19 times
                3 was rolled 17 times
                4 was rolled 33 times
                5 was rolled 30 times
                6 was rolled 29 times
                12 was rolled 2 times
            Average roll : 3.610
            Median : 4.000
            Variance : 1.365
            Standard Deviation : 1.168
            Total rolls : 157

    Null / Other
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 7 times
                5 was rolled 7 times
                6 was rolled 8 times
                12 was rolled 1 times
            Average roll : 3.703
            Median : 4.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 36

    Armenia Combat
                1 was rolled 4 times
                2 was rolled 6 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 6 times
                6 was rolled 7 times
            Average roll : 3.800
            Median : 4.000
            Variance : 0.552
            Standard Deviation : 0.743
            Total rolls : 30

    Carthage Combat
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    RomanRepublic Combat
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 7 times
                5 was rolled 7 times
                6 was rolled 8 times
                12 was rolled 1 times
            Average roll : 3.703
            Median : 4.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 36

    Egypt Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Parthia Combat
                1 was rolled 8 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 2.900
            Median : 3.000
            Variance : 1.579
            Standard Deviation : 1.257
            Total rolls : 20

    Seleucid Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.923
            Median : 4.000
            Variance : 0.917
            Standard Deviation : 0.957
            Total rolls : 13

    AI_Neutral Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.500
            Variance : 0.545
            Standard Deviation : 0.739
            Total rolls : 12

Suggested Topics

  • 106
  • 5
  • 70
  • 89
  • 98
  • 126
  • 29
  • 124
Axis & Allies Boardgaming Custom Painted Miniatures

60

Online

17.8k

Users

40.5k

Topics

1.8m

Posts