@pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:
does the aaa in Holland enable a Land Scramble from W-Ger?
yes
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Persia to Eastern Persia
1 armour, 1 artillery and 2 infantry moved from Egypt to 98 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Egypt to Alexandria
1 mech_infantry moved from Egypt to Alexandria
2 fighters and 1 tactical_bomber moved from Alexandria to Persia
1 bomber moved from Alexandria to Eastern Persia
1 artillery and 2 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
1 mech_infantry moved from Burma to French Indo China
1 mech_infantry moved from Burma to French Indo China
1 fighter moved from Burma to Yunnan
Combat - British
Battle in French Indo China
British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
British attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Yunnan
British roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
Place Units - UK_Pacific
4 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by British to India: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by British from French Indo China: 1 mech_infantry
EDIT: Adding units owned by UK_Pacific to India: 2 mech_infantrys
EDIT: Adding units owned by British to India: 3 aaGuns and 8 infantry
EDIT: Changing ownership of French Indo China from UK_Pacific to Japanese
EDIT: Adding units owned by Japanese to French Indo China: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 3 aaGuns and 6 infantry
EDIT: Removing units owned by British from Burma: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from India: 2 mech_infantrys
EDIT: Adding units owned by British to India: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 2 armour, 2 infantry and 1 transport
EDIT: Adding units owned by British to 91 Sea Zone: 1 transport
EDIT: Adding units owned by British to Spain: 2 armour, 1 artillery and 3 infantry
EDIT: Removing units owned by British from 92 Sea Zone: 1 armour, 1 artillery, 2 infantry and 2 transports
EDIT: Adding units owned by British to 92 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3,6,4,3,4,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3
UK_Pacific collect 3 PUs (4 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 4 infantry
Turning on Edit Mode
EDIT: Adding units owned by British to Gibraltar: 2 armour, 1 artillery and 3 infantry
EDIT: Removing units owned by British from Spain: 2 armour, 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to British Guiana: 1 tactical_bomber
EDIT: Removing units owned by Americans from Brazil: 1 tactical_bomber
EDIT: Turning off Edit Mode
Territory Summary for British and UK_Pacific :
Yunnan : 1 artillery and 2 infantry
India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 20 infantry, 2 mech_infantrys and 1 tactical_bomber
Eastern United States : 1 artillery and 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 aaGun, 2 artilleries, 4 infantry and 1 mech_infantry
Gibraltar : 2 armour, 1 artillery and 3 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Ethiopia : 1 flag
Eire : 1 flag
92 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 2 transports
Eastern Persia : 1 flag, 1 bomber and 1 infantry
Northwest Persia : 1 flag
Persia : 1 flag, 2 fighters and 1 tactical_bomber
91 Sea Zone : 1 battleship, 1 cruiser and 1 transport
Suriname : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 45 / 55
Russians : 46 / 63
Japanese : 62 / 69
Americans : 57 / 77
Chinese : 1 / 4
British : 23 / 0
UK_Pacific : 7 / 3
Italians : 13 / 13
ANZAC : 10 / 22
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0
Again sorry. Please use the last uploaded map. Thanks.
The TRUE NEUTRALS!
Haven’t seen that in a awhile.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Italians
Non Combat Move - Italians
2 armour moved from Yugoslavia to Greece
1 infantry moved from Albania to Greece
2 mech_infantrys moved from Slovakia Hungary to Bulgaria
1 armour moved from Slovakia Hungary to Bulgaria
2 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Switzerland
Italians take Switzerland from Neutral_True
1 artillery moved from Tunisia to Libya
Place Units - Italians
1 artillery and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Dont know if thats a good sign or a bad sign :-D Game is fubar anyway, so figured why not make it extra painfull for me :evil:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 10 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 62 Sea Zone to New Zealand
2 fighters moved from India to Saudi Arabia
2 infantry moved from Trans-Jordan to Saudi Arabia
1 fighter moved from Burma to India
Combat - ANZAC
Battle in Java
Battle in Saudi Arabia
ANZAC attack with 2 fighters and 2 infantry
Neutral_True defend with 2 infantry
ANZAC roll dice for 2 fighters and 2 infantry in Saudi Arabia, round 2 : 1/4 hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits
1 infantry owned by the Neutral_True and 1 infantry owned by the ANZAC lost in Saudi Arabia
ANZAC roll dice for 2 fighters and 1 infantry in Saudi Arabia, round 3 : 1/3 hits
Neutral_True roll dice for 1 infantry in Saudi Arabia, round 3 : 0/1 hits
1 infantry owned by the Neutral_True lost in Saudi Arabia
ANZAC win, taking Java from Japanese, taking Saudi Arabia from Neutral_True with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Neutral_True: 2 infantry
Non Combat Move - ANZAC
2 fighters moved from Saudi Arabia to Iraq
Place Units - ANZAC
1 armour and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 26 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Territory Summary for ANZAC :
India : 1 fighter
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 fighter and 1 harbour
New South Wales : 2 aaGuns, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
New Guinea : 1 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 transport
62 Sea Zone : 1 carrier, 1 cruiser and 1 transport
Saudi Arabia : 1 flag, 1 infantry
Iraq : 2 fighters
Production/PUs Summary :
Germans : 45 / 55
Russians : 46 / 63
Japanese : 58 / 69
Americans : 57 / 77
Chinese : 1 / 4
British : 23 / 0
UK_Pacific : 7 / 3
Italians : 13 / 13
ANZAC : 16 / 31
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
Morocco : 1 infantry
92 Sea Zone : 1 cruiser and 1 destroyer
Production/PUs Summary :
Germans : 45 / 55
Russians : 46 / 63
Japanese : 58 / 69
Americans : 57 / 77
Chinese : 1 / 4
British : 23 / 0
UK_Pacific : 7 / 3
Italians : 13 / 13
ANZAC : 16 / 31
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries and 13 infantry; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Germans
1 infantry moved from Norway to Finland
Germans take Finland from Russians
4 infantry moved from Slovakia Hungary to Romania
4 infantry moved from Germany to Poland
2 artilleries and 4 infantry moved from Germany to Poland
2 bombers moved from Western Germany to Romania
Combat - Germans
Battle in Poland
Germans attack with 2 artilleries and 8 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Poland from Russians with 2 artilleries and 8 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Romania
Germans attack with 2 bombers and 4 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Romania from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
2 bombers moved from Romania to Western Germany
1 aaGun moved from Slovakia Hungary to Poland
1 aaGun moved from Western Germany to Germany
1 infantry moved from Norway to Sweden
Germans take Sweden from Neutral_True
1 artillery and 1 infantry moved from Norway to Finland
3 transports moved from 113 Sea Zone to 110 Sea Zone
3 armour moved from United Kingdom to 110 Sea Zone
3 armour and 3 transports moved from 110 Sea Zone to 112 Sea Zone
3 armour moved from 112 Sea Zone to Western Germany
4 infantry moved from Western Germany to France
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 4 submarines moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
8 transports moved from 113 Sea Zone to 112 Sea Zone
Place Units - Germans
4 artilleries and 6 infantry placed in Germany
3 infantry placed in United Kingdom
3 infantry placed in France
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Hold. Want to make NCM edit.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries and 13 infantry; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Germans
1 infantry moved from Norway to Finland
Germans take Finland from Russians
4 infantry moved from Slovakia Hungary to Romania
4 infantry moved from Germany to Poland
2 artilleries and 4 infantry moved from Germany to Poland
2 bombers moved from Western Germany to Romania
Combat - Germans
Battle in Poland
Germans attack with 2 artilleries and 8 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Poland from Russians with 2 artilleries and 8 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Romania
Germans attack with 2 bombers and 4 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Romania from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
2 bombers moved from Romania to Western Germany
1 aaGun moved from Slovakia Hungary to Poland
1 aaGun moved from Western Germany to Germany
1 infantry moved from Norway to Sweden
Germans take Sweden from Neutral_True
1 artillery and 1 infantry moved from Norway to Finland
3 transports moved from 113 Sea Zone to 110 Sea Zone
3 armour moved from United Kingdom to 110 Sea Zone
3 armour and 3 transports moved from 110 Sea Zone to 112 Sea Zone
3 armour moved from 112 Sea Zone to Western Germany
4 infantry moved from Western Germany to France
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 4 submarines moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
8 transports moved from 113 Sea Zone to 112 Sea Zone
Place Units - Germans
4 artilleries and 6 infantry placed in Germany
3 infantry placed in United Kingdom
3 infantry placed in France
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 6 artilleries and 13 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
3 mech_infantrys moved from Volgograd to Turkey
2 mech_infantrys and 1 tactical_bomber moved from Rostov to Turkey
1 fighter moved from Russia to Turkey
2 armour moved from Iraq to Turkey
2 fighters moved from Eastern Poland to Turkey
1 artillery and 4 infantry moved from Bessarabia to Romania
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 2 infantry moved from Belarus to Eastern Poland
1 mech_infantry moved from Novgorod to Eastern Poland
3 infantry moved from Bryansk to Belarus
3 infantry moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Russia to Samara
1 artillery and 2 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Romania
Russians attack with 1 artillery and 4 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 4 infantry in Romania, round 2 : 0/5 hits
Germans roll dice for 2 infantry in Romania, round 2 : 0/2 hits
Russians roll dice for 1 artillery and 4 infantry in Romania, round 3 : 2/5 hits
Germans roll dice for 2 infantry in Romania, round 3 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Turkey
Russians attack with 2 armour, 3 fighters, 5 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 8 infantry
Russians roll dice for 2 armour, 3 fighters, 5 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 3/11 hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 1/8 hits
3 infantry owned by the Neutral_True and 1 mech_infantry owned by the Russians lost in Turkey
Russians roll dice for 2 armour, 3 fighters, 4 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 6/10 hits
Neutral_True roll dice for 5 infantry in Turkey, round 3 : 2/5 hits
5 infantry owned by the Neutral_True and 2 mech_infantrys owned by the Russians lost in Turkey
Russians win, taking Turkey from Neutral_True with 2 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Neutral_True: 8 infantry
Casualties for Russians: 3 mech_infantrys
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Turkey to Caucasus
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
3 infantry placed in Novgorod
4 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 44 PUs; end with 44 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs
Territory Summary for Russians :
Buryatia : 2 aaGuns and 18 infantry
Romania : 1 flag, 1 artillery and 3 infantry
Belarus : 6 infantry
Bryansk : 1 artillery and 2 infantry
Eastern Poland : 4 aaGuns, 8 artilleries, 31 infantry and 1 mech_infantry
Bessarabia : 1 artillery and 2 infantry
Russia : 1 airfield, 4 artilleries, 1 factory_major and 6 infantry
Ukraine : 1 artillery, 1 factory_minor and 2 infantry
Volgograd : 1 artillery, 1 factory_minor and 2 infantry
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Caucasus : 3 fighters and 1 tactical_bomber
Samara : 1 artillery and 1 infantry
Turkey : 1 flag, 2 armour and 2 mech_infantrys
Iraq : 1 flag
91 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 52 / 60
Russians : 44 / 50
Japanese : 58 / 69
Americans : 57 / 77
Chinese : 1 / 4
British : 23 / 0
UK_Pacific : 7 / 3
Italians : 13 / 13
ANZAC : 16 / 31
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 6 armour, 1 destroyer, 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Japanese
2 artilleries moved from Kweichow to Yunnan
2 armour and 3 artilleries moved from Kwangsi to Yunnan
2 mech_infantrys moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 artillery moved from Sumatra to 41 Sea Zone
3 transports moved from 37 Sea Zone to 19 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 tactical_bomber moved from 44 Sea Zone to New Guinea
1 cruiser moved from 37 Sea Zone to 46 Sea Zone
1 battleship moved from 37 Sea Zone to 46 Sea Zone
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 bomber, 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 bomber, 1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
Combat - Japanese
Battle in New Guinea
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking New Guinea from ANZAC with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Guam
Battle in Yunnan
Japanese attack with 2 armour, 5 artilleries, 2 bombers, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 artillery and 2 infantry
Japanese win, taking Guam from Americans, taking Yunnan from Chinese with 2 armour, 5 artilleries, 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 carrier moved from 44 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from New Guinea to 46 Sea Zone
1 fighter moved from 41 Sea Zone to 46 Sea Zone
1 carrier moved from 41 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 battleship and 1 cruiser moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 infantry moved from Hopei to Kweichow
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Sikang to Tsinghai
2 armour and 1 mech_infantry moved from Kiangsu to Hunan
1 tactical_bomber moved from Shantung to Kwangsi
2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
2 bombers moved from Yunnan to Kwangsi
1 infantry moved from French Indo China to Yunnan
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 destroyer moved from 44 Sea Zone to 46 Sea Zone
1 carrier moved from 37 Sea Zone to 46 Sea Zone
1 fighter moved from 41 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
Place Units - Japanese
3 armour placed in Kiangsu
3 armour placed in Kwangtung
1 factory_minor placed in French Indo China
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Do you wish to scramble?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 destroyer, 1 factory_minor, 2 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry and 3 transports moved from 101 Sea Zone to 89 Sea Zone
2 infantry moved from Venezuela to 89 Sea Zone
2 mech_infantrys moved from Venezuela to Argentina
1 tactical_bomber moved from British Guiana to Argentina
1 armour moved from Spain to 91 Sea Zone
1 infantry moved from Portugal to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 85 Sea Zone
1 armour and 1 infantry moved from 85 Sea Zone to Argentina
1 bomber moved from Gibraltar to Argentina
6 fighters moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Spain to Southern France
Americans take Southern France from Germans
1 mech_infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 artillery, 1 infantry and 1 mech_infantry moved from Portugal to Spain
1 destroyer moved from 91 Sea Zone to 64 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 62 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 carrier moved from 91 Sea Zone to 64 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 29 Sea Zone
1 battleship and 2 cruisers moved from 26 Sea Zone to 29 Sea Zone
2 fighters moved from Eastern United States to 29 Sea Zone
2 fighters moved from Eastern United States to 64 Sea Zone
1 submarine moved from 62 Sea Zone to 29 Sea Zone
Combat - Americans
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 destroyer, 1 factory_minor, 2 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
6 fighters moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from Spain to 91 Sea Zone
1 infantry moved from Portugal to 91 Sea Zone
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 mech_infantry moved from Spain to Southern France
Americans take Southern France from Germans
1 artillery, 1 infantry and 1 mech_infantry moved from Portugal to Spain
1 bomber moved from Gibraltar to Argentina
2 mech_infantrys moved from Venezuela to Argentina
1 tactical_bomber moved from British Guiana to Argentina
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 85 Sea Zone
1 armour and 1 infantry moved from 85 Sea Zone to Argentina
1 carrier and 1 destroyer moved from 91 Sea Zone to 64 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry and 3 transports moved from 101 Sea Zone to 89 Sea Zone
2 infantry moved from Venezuela to 89 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 64 Sea Zone
2 fighters moved from Eastern United States to 29 Sea Zone
1 fighter moved from 26 Sea Zone to 62 Sea Zone
1 submarine moved from 62 Sea Zone to 29 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 29 Sea Zone
Scramble?
no, you AMerican imperialist! taking over South America
:-D :evil:
Need my coffee in the morning, a nice cuban cigar.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 destroyer, 1 factory_minor, 2 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
6 fighters moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from Spain to 91 Sea Zone
1 infantry moved from Portugal to 91 Sea Zone
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 mech_infantry moved from Spain to Southern France
Americans take Southern France from Germans
1 artillery, 1 infantry and 1 mech_infantry moved from Portugal to Spain
1 bomber moved from Gibraltar to Argentina
2 mech_infantrys moved from Venezuela to Argentina
1 tactical_bomber moved from British Guiana to Argentina
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 85 Sea Zone
1 armour and 1 infantry moved from 85 Sea Zone to Argentina
1 carrier and 1 destroyer moved from 91 Sea Zone to 64 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry and 3 transports moved from 101 Sea Zone to 89 Sea Zone
2 infantry moved from Venezuela to 89 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 64 Sea Zone
2 fighters moved from Eastern United States to 29 Sea Zone
1 fighter moved from 26 Sea Zone to 62 Sea Zone
1 submarine moved from 62 Sea Zone to 29 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 29 Sea Zone
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 6 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 6 fighters in 110 Sea Zone, round 2 : 3/6 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 6 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Argentina
Americans attack with 1 armour, 1 bomber, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 4 infantry
Americans roll dice for 1 armour, 1 bomber, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Argentina, round 2 : 2/6 hits
Neutral_True roll dice for 4 infantry in Argentina, round 2 : 1/4 hits
2 infantry owned by the Neutral_True and 1 infantry owned by the Americans lost in Argentina
Americans roll dice for 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Argentina, round 3 : 3/5 hits
Neutral_True roll dice for 2 infantry in Argentina, round 3 : 1/2 hits
2 infantry owned by the Neutral_True and 1 mech_infantry owned by the Americans lost in Argentina
Americans win, taking Argentina from Neutral_True with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Neutral_True: 4 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber and 1 tactical_bomber moved from Argentina to British Guiana
2 artilleries and 4 infantry moved from 91 Sea Zone to Spain
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from 110 Sea Zone to 91 Sea Zone
3 fighters moved from 110 Sea Zone to Spain
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from Central United States to 101 Sea Zone
Place Units - Americans
1 destroyer and 2 submarines placed in 10 Sea Zone
1 airfield and 1 factory_minor placed in Spain
1 artillery and 2 infantry placed in Central United States
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Territory Summary for Americans :
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 3 infantry
Midway : 1 airfield
26 Sea Zone : 1 transport
25 Sea Zone : 1 destroyer
29 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 submarines
10 Sea Zone : 1 destroyer and 2 submarines
62 Sea Zone : 1 fighter
Central United States : 2 aaGuns, 1 artillery, 1 factory_major and 2 infantry
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 flag, 1 airfield, 3 fighters and 1 harbour
British Guiana : 1 bomber and 1 tactical_bomber
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
Portugal : 1 flag
93 Sea Zone : 1 submarine
85 Sea Zone : 1 transport
Argentina : 1 flag, 1 armour and 1 mech_infantry
64 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
101 Sea Zone : 1 aaGun and 2 transports
Brazil : 1 flag
Venezuela : 1 flag
Spain : 1 flag, 1 airfield, 5 artilleries, 1 factory_minor, 3 fighters, 5 infantry and 1 mech_infantry
91 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 3 transports
Production/PUs Summary :
Germans : 47 / 60
Russians : 44 / 50
Japanese : 64 / 69
Americans : 64 / 84
Chinese : 0 / 4
British : 23 / 0
UK_Pacific : 6 / 3
Italians : 13 / 13
ANZAC : 12 / 31
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs total
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 47 / 60
Russians : 44 / 50
Japanese : 64 / 69
Americans : 64 / 84
Chinese : 0 / 4
British : 23 / 0
UK_Pacific : 6 / 3
Italians : 13 / 13
ANZAC : 12 / 31
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0