got a hit with my sub, titled your bb
then got 4 more hits. casualties?
4060ce92-cdbb-4de3-93c8-fb79bcabe4ff-image.png
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 aaGun and 2 infantry moved from Burma to India
1 infantry moved from Yunnan to Burma
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 6 infantry and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
5 fighters and 5 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 armour, 3 artilleries and 7 infantry moved from Union of South Africa to Rhodesia
3 armour moved from Caucasus to Iraq
2 mech_infantrys moved from Persia to Iraq
1 armour moved from Northwest Persia to Iraq
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 5 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win, taking 42 Sea Zone from Americans with 5 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Rhodesia
Japanese attack with 1 armour, 3 artilleries and 7 infantry
British defend with 1 mech_infantry
Japanese win, taking Rhodesia from British with 1 armour, 3 artilleries and 7 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Iraq
Japanese attack with 4 armour and 2 mech_infantrys
British defend with 1 infantry
Japanese win, taking Iraq from British with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
15 artilleries and 2 infantry moved from Eastern Persia to West India
1 armour and 5 mech_infantrys moved from Persia to Eastern Persia
2 armour moved from Turkmenistan to Eastern Persia
5 armour moved from Northwest Persia to Eastern Persia
3 mech_infantrys moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
1 bomber moved from Greece to Yakut S.S.R.
2 fighters moved from Southern Italy to Denmark
1 fighter moved from Greece to Denmark
6 carriers, 4 destroyers and 5 submarines moved from 37 Sea Zone to 36 Sea Zone
2 aaGuns and 1 infantry moved from Japan to 6 Sea Zone
2 aaGuns, 2 battleships, 1 cruiser, 1 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 aaGuns and 1 infantry moved from 36 Sea Zone to French Indo China
4 fighters moved from 42 Sea Zone to Malaya
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from 42 Sea Zone to Malaya
5 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone
Place Units - Japanese
2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
3 infantry placed in Persia
3 infantry placed in Union of South Africa
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3,6,6
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5
Japanese collect 42 PUs (6 lost to blockades); end with 42 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 3 bombers, 1 destroyer and 4 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 113 Sea Zone to 114 Sea Zone
1 destroyer moved from 114 Sea Zone to 113 Sea Zone
3 fighters moved from Novgorod to 113 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Norway to 113 Sea Zone
1 bomber moved from Tunisia to 113 Sea Zone
Scramble 113?
Max scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 3 bombers, 1 destroyer and 4 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 113 Sea Zone to 114 Sea Zone
1 destroyer moved from 114 Sea Zone to 113 Sea Zone
3 fighters moved from Novgorod to 113 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Norway to 113 Sea Zone
1 bomber moved from Tunisia to 113 Sea Zone
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Germans scrambles 3 units out of Denmark to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Americans attack with 2 bombers, 1 destroyer, 4 fighters and 1 tactical_bomber
Germans defend with 3 fighters and 1 transport; Japanese defend with 3 fighters
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 3 fighters and 1 transport
Casualties for Americans: 2 bombers, 1 destroyer and 3 fighters
Casualties for Japanese: 3 fighters
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to United Kingdom
1 armour and 3 infantry moved from Quebec to 106 Sea Zone
1 armour, 3 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 armour and 3 infantry moved from 109 Sea Zone to United Kingdom
1 transport moved from 87 Sea Zone to 89 Sea Zone
3 fighters moved from Gibraltar to United Kingdom
3 infantry moved from Finland to Norway
1 infantry moved from Nenetsia to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Finland
1 mech_infantry moved from Karelia to Vyborg
2 mech_infantrys moved from Karelia to Novgorod
1 armour moved from Novgorod to Karelia
1 destroyer moved from 125 Sea Zone to 109 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 94 Sea Zone to 91 Sea Zone
1 submarine moved from 98 Sea Zone to 92 Sea Zone
1 aaGun and 2 infantry moved from Tunisia to Libya
1 infantry moved from Egypt to Trans-Jordan
2 armour moved from Anglo Egyptian Sudan to Trans-Jordan
1 aaGun moved from Egypt to Trans-Jordan
1 submarine moved from 81 Sea Zone to 71 Sea Zone
1 submarine moved from 71 Sea Zone to 70 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 submarine moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from Tsinghai to Kiangsu
1 fighter and 1 tactical_bomber moved from Caroline Islands to Korea
2 artilleries, 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 5 fighters, 2 infantry, 3 submarines and 2 transports moved from 55 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from Caroline Islands to Korea
1 submarine moved from 26 Sea Zone to 23 Sea Zone
1 infantry moved from Western United States to Central United States
1 mech_infantry moved from British Columbia to Central United States
1 mech_infantry moved from British Columbia to Western United States
1 bomber moved from Eastern United States to Midway
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
Place Units - Americans
1 destroyer placed in 10 Sea Zone
3 bombers and 4 tactical_bombers placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,2
Americans collect 68 PUs (2 lost to blockades); end with 68 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - British
British repair damage of 18x factory_major; Remaining resources: 24 PUs;
Turning on Edit Mode
EDIT: Removing units owned by Americans from Libya: 1 aaGun and 1 infantry
EDIT: Adding units owned by Americans to Algeria: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
British buy 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_minor; Remaining resources: 10 PUs;
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Trans-Jordan to Syria
British take Syria from Japanese
Combat - British
Non Combat Move - British
1 armour, 2 artilleries and 6 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Libya to Tobruk
2 fighters moved from Egypt to Algeria
1 aaGun moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
2 armour moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Archangel to Novgorod
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to United Kingdom
Place Units - British
8 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3
British collect 27 PUs (1 lost to blockades); end with 27 PUs total
Place Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 armour
EDIT: Adding units owned by British to Yunnan: 1 armour
EDIT: Turning off Edit Mode
2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 2 infantry and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 9 PUs;
Combat Move - Italians
1 armour moved from Poland to Baltic States
Italians take Baltic States from Americans
1 armour moved from Baltic States to Poland
Combat - Italians
Non Combat Move - Italians
2 aaGuns, 2 armour and 6 infantry moved from Germany to Poland
2 fighters moved from Greece to Southern Italy
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
Italians collect 9 PUs (2 lost to blockades); end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
4 fighters moved from Tsinghai to Kiangsu
1 artillery and 1 infantry moved from Burma to Yunnan
1 fighter moved from 23 Sea Zone to Korea
2 artilleries and 4 infantry moved from Northern Territory to 55 Sea Zone
2 artilleries, 1 cruiser, 4 infantry and 3 transports moved from 55 Sea Zone to 23 Sea Zone
1 destroyer moved from 25 Sea Zone to 23 Sea Zone
2 aaGuns and 1 mech_infantry moved from Northern Territory to Queensland
Place Units - ANZAC
1 fighter and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer
EDIT: Changing PUs for ANZAC from 2 to 1
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,1
ANZAC collect 12 PUs (5 lost to blockades); end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour and 1 bomber; Remaining resources: 1 PUs;
Combat Move - Germans
1 unit repaired.
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
4 fighters moved from 112 Sea Zone to 109 Sea Zone
2 bombers moved from Western Germany to 109 Sea Zone
1 bomber moved from Western Germany to 127 Sea Zone
1 bomber moved from Western Germany to Vyborg
1 mech_infantry moved from Russia to Archangel
Germans take Archangel from British
1 mech_infantry moved from Russia to Belarus
Germans take Belarus from Americans
1 mech_infantry moved from Russia to Nenetsia
Germans take Nenetsia from Americans
1 armour moved from Yakut S.S.R. to Sakha
Germans take Buryatia from Russians
Germans take Sakha from Russians
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Vyborg
1 bomber moved from Western Germany to Finland
1 carrier moved from 112 Sea Zone to 109 Sea Zone
Combat - Germans
Battle in 109 Sea Zone
Germans attack with 2 bombers, 1 carrier and 4 fighters
British defend with 1 transport; Americans defend with 1 destroyer and 2 transports
Germans win, taking 109 Sea Zone from Neutral with 2 bombers, 1 carrier and 4 fighters remaining. Battle score for attacker is 29
Casualties for British: 1 transport
Casualties for Americans: 1 destroyer and 2 transports
Battle in 127 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Finland
Germans attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 factory_minor and 1 infantry
Germans win, taking Finland from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Vyborg
Germans attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 mech_infantry
Germans win, taking Vyborg from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Finland to Western Germany
1 bomber moved from 127 Sea Zone to Poland
1 bomber moved from Vyborg to Poland
3 mech_infantrys moved from Russia to Bryansk
6 artilleries and 2 infantry moved from Slovakia Hungary to Eastern Poland
2 artilleries and 2 infantry moved from Germany to Poland
1 mech_infantry moved from Western Germany to Poland
4 fighters moved from 109 Sea Zone to 112 Sea Zone
2 bombers moved from 109 Sea Zone to Western Germany
2 infantry moved from Southern Italy to Northern Italy
3 infantry moved from Normandy Bordeaux to France
Place Units - Germans
3 armour placed in Russia
1 armour placed in Germany
3 armour placed in Western Germany
1 bomber placed in France
Turn Complete - Germans
Germans collect 54 PUs; end with 55 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
If you wanted to scramble 109, just roll for it on the forum.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Combat Move - Russians
Non Combat Move - Russians
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
1 infantry moved from Burma to Yunnan
1 aaGun and 6 infantry moved from India to Burma
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 3 armour and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Rhodesia to Tanganyika Territory
Japanese take Tanganyika Territory from British
1 armour moved from Tanganyika Territory to Belgian Congo
Japanese take Belgian Congo from British
3 artilleries and 7 infantry moved from Rhodesia to Belgian Congo
Combat - Japanese
Japanese creates battle in territory 44 Sea Zone
Non Combat Move - Japanese
3 infantry moved from Union of South Africa to Rhodesia
3 mech_infantrys moved from Caucasus to Iraq
3 mech_infantrys moved from Northwest Persia to Iraq
8 armour and 5 mech_infantrys moved from Eastern Persia to Iraq
3 infantry moved from Persia to Iraq
15 artilleries and 2 infantry moved from West India to Eastern Persia
2 transports moved from 36 Sea Zone to 37 Sea Zone
2 infantry and 2 mech_infantrys moved from Malaya to 37 Sea Zone
2 battleships, 6 carriers, 1 cruiser, 4 destroyers, 3 submarines and 5 tactical_bombers moved from 36 Sea Zone to 39 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 37 Sea Zone to 39 Sea Zone
5 fighters moved from Malaya to 39 Sea Zone
1 bomber moved from Yakut S.S.R. to Russia
2 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Volgograd to Caucasus
1 mech_infantry moved from Greece to Romania
1 infantry moved from Western Ukraine to Eastern Poland
2 aaGuns and 3 infantry moved from French Indo China to Shan State
1 infantry and 3 mech_infantrys moved from Malaya to Shan State
Place Units - Japanese
3 armour placed in Persia
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
Japanese undo move 2.
Japanese undo move 1.
3 mech_infantrys placed in Persia
Japanese undo move 2.
3 armour placed in Persia
Japanese undo move 2.
3 mech_infantrys placed in Persia
3 armour placed in Union of South Africa
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5,5,4
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,3
Japanese collect 43 PUs (6 lost to blockades); end with 43 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 4 bombers, 1 carrier and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Novgorod to Baltic States
Americans take Baltic States from Italians
1 armour moved from Baltic States to Novgorod
10 infantry moved from Norway to Finland
1 artillery moved from Norway to Finland
2 submarines moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to Finland
2 artilleries, 2 infantry and 2 transports moved from 23 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Japan
1 fighter and 2 tactical_bombers moved from Korea to Sakha
1 fighter moved from United Kingdom to 115 Sea Zone
2 fighters and 1 tactical_bomber moved from United Kingdom to 109 Sea Zone
1 bomber moved from Korea to Sakha
Combat - Americans
Battle in Japan
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Americans captures 43PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in 109 Sea Zone
Americans attack with 2 fighters, 3 submarines and 1 tactical_bomber
Germans defend with 1 carrier
Units damaged: 1 carrier owned by the Germans
Americans win, taking 109 Sea Zone from Germans with 2 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 1 carrier
Battle in 115 Sea Zone
Americans attack with 1 fighter
Germans defend with 2 transports
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in Finland
Americans attack with 1 artillery, 1 fighter and 10 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Americans win, taking Finland from Germans with 1 artillery, 1 fighter and 9 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Sakha
Americans attack with 1 bomber, 1 fighter and 2 tactical_bombers
Germans defend with 1 armour
Americans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Americans
1 bomber moved from Sakha to Chahar
1 fighter and 2 tactical_bombers moved from Sakha to Manchuria
1 fighter moved from Kiangsu to Tsinghai
4 fighters moved from 23 Sea Zone to Kiangsu
1 carrier, 1 destroyer and 2 submarines moved from 23 Sea Zone to 6 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 23 Sea Zone to 26 Sea Zone
1 artillery moved from Korea to Amur
1 aaGun, 2 armour and 1 infantry moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Libya to Tobruk
1 fighter moved from Finland to Norway
2 fighters and 1 tactical_bomber moved from 109 Sea Zone to Norway
5 infantry moved from Norway to Finland
1 armour and 1 mech_infantry moved from Karelia to Novgorod
3 bombers moved from Western United States to United Kingdom
4 tactical_bombers moved from Western United States to Eastern United States
1 mech_infantry moved from Western United States to Central United States
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 infantry and 1 mech_infantry moved from 106 Sea Zone to Quebec
1 destroyer moved from 10 Sea Zone to 89 Sea Zone
1 submarine moved from 72 Sea Zone to 81 Sea Zone
2 submarines moved from 80 Sea Zone to 81 Sea Zone
1 submarine moved from 71 Sea Zone to 76 Sea Zone
1 submarine moved from 70 Sea Zone to 83 Sea Zone
1 armour moved from United Kingdom to Eire
Americans take Eire from Neutral_Allies
1 bomber moved from Midway to Suiyuyan
Place Units - Americans
1 carrier placed in 115 Sea Zone
2 artilleries placed in Novgorod
2 armour and 1 mech_infantry placed in Norway
4 bombers placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 92 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 109 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,6
Americans collect 77 PUs; end with 120 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 125 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 130 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 140 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery and 8 infantry moved from Anhwe to Chahar
2 infantry moved from Jehol to Chahar
4 infantry moved from Shensi to Suiyuyan
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Tsinghai
Place Units - Chinese
5 infantry placed in Sikang
4 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - British
British buy 2 fighters; Remaining resources: 7 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from India to West India
UK_Pacific take West India from Japanese
Combat - British
Non Combat Move - British
2 armour, 2 artilleries, 7 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
1 infantry moved from Syria to Trans-Jordan
1 aaGun, 2 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Tobruk to Alexandria
1 mech_infantry moved from India to Yunnan
1 armour moved from Yunnan to Sikang
1 infantry moved from India to Burma
2 fighters moved from Algeria to Gibraltar
Place Units - British
2 fighters placed in United Kingdom
Turn Complete - British
British collect 25 PUs; end with 32 PUs total
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1,2,3,6,1,1,5,4,1,6,6,2,3,3,3,4,1,4,1,5,6,4,4,3,4,3,1,4,4,1,6,2
UK_Pacific collect 10 PUs (3 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantry
Let me know how you feel about calling it a draw… I’m still thinking about it.
I’m up for calling it a draw since you’ve been diced all game, so it’s up to you.