Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
Yeah :-D.
Altough TripleA declared victory based on the number of VC`s. Was not sure if we were following that rule so just checked with Dizz. Im not winning but was not ready to give up yet….
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - RomanRepublic
1 unit repaired.
1 leader moved from Tarraco to Toletum
3 cataphracts moved from Tarraco to Toletum
2 ballistas and 1 skirmisher moved from Tarraco to Toletum
1 catapult moved from Valentia to Toletum
5 legionaires moved from Tarraco to Toletum
1 ballista and 2 skirmishers moved from Barcino to Tarraco
1 cataphract moved from Narbo to Tarraco
2 skirmishers moved from Narbo to Barcino
2 legionaires moved from Valentia to Toletum
9 legionaires moved from Barcino to Valentia
6 legionaires moved from Massilia to Barcino
3 legionaires moved from Arretium to Massilia
1 bireme moved from SZ 34 to SZ 27
1 ballista and 2 skirmishers moved from Capua to Roma
3 legionaires moved from Roma to Arretium
Purchase Units - RomanRepublic
Trigger ROMtriremes: buyTrireme removed from RomanRepublicProduction
Trigger ROMtriremes: buyTriremeX added to RomanRepublicProduction
Trigger ROMtriremesWALL: 1 wall gained by PlayerID named:RomanRepublic
RomanRepublic buy 1 catapult, 5 legionaires and 3 triremes; Remaining resources: 2 techTokens; 0 PUs;
Combat - RomanRepublic
Battle in Toletum
RomanRepublic attack with 2 ballistas, 3 cataphracts, 1 catapult, 1 leader, 7 legionaires and 1 skirmisher
AI_Barbarians defend with 2 skirmishers and 1 warrior
Units damaged: 1 leader owned by the RomanRepublic
RomanRepublic win, taking Toletum from AI_Neutral with 2 ballistas, 3 cataphracts, 1 catapult, 1 leader, 7 legionaires and 1 skirmisher remaining. Battle score for attacker is 14
Casualties for AI_Barbarians: 2 skirmishers and 1 warrior
Non Combat Move - RomanRepublic
1 legionaire moved from Messana to SZ 34
1 bireme, 1 flagship, 1 legionaire, 2 quadriremes, 1 quinquereme and 2 triremes moved from SZ 34 to SZ 28
1 legionaire moved from SZ 28 to Roma
Place Units - RomanRepublic
3 triremes placed in SZ 28
3 legionaires and 1 wall placed in Roma
1 catapult and 2 legionaires placed in Valentia
Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after unsuccessful research.
Turn Complete - RomanRepublic
RomanRepublic collect 68 PUs; end with 68 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 63 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 60 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 63 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 66 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - GreekCityStates
3 archers and 4 hoplites moved from Sparta to Corinth
Purchase Units - GreekCityStates
GreekCityStates buy 6 skirmishers; Remaining resources: 1 techTokens; 0 PUs;
Combat - GreekCityStates
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
6 skirmishers placed in Sparta
Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.
Turn Complete - GreekCityStates
GreekCityStates collect 22 PUs; end with 22 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 21 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 20 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 17 PUs
Objective GCS 25unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 16 PUs
Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 15 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 18 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Pergamon
1 phalanx, 1 skirmisher and 1 spearman moved from Nicaea to Byzantium
1 cavalry moved from Pessinus to Heraclea Pontica
2 skirmishers moved from Nicaea to Heraclea Pontica
1 phalanx moved from Nicaea to Heraclea Pontica
1 skirmisher moved from Pessinus to Attalia
2 phalanxs and 2 spearmen moved from Attalia to Sardis
2 catapults, 1 leader, 2 phalanxs and 2 skirmishers moved from Pessinus to Nicaea
1 spearman moved from Sardis to Pergamum
1 spearman moved from Sardis to Halicarnassus
3 phalanxs and 2 spearmen moved from Sardis to Nicaea
2 phalanxs moved from Sardis to Nicaea
Purchase Units - Pergamon
Pergamon buy 4 phalanxs and 1 skirmisher; Remaining resources: 1 techTokens; 0 PUs;
Combat - Pergamon
Battle in Byzantium
Pergamon attack with 1 phalanx, 1 skirmisher and 1 spearman
Macedonia defend with 1 skirmisher
Pergamon win, taking Byzantium from Macedonia with 1 phalanx, 1 skirmisher and 1 spearman remaining. Battle score for attacker is 4
Casualties for Macedonia: 1 skirmisher
Battle in Heraclea Pontica
Pergamon attack with 1 cavalry, 1 phalanx and 2 skirmishers
Bosporus defend with 1 archer and 1 cataphract
Pergamon win, taking Heraclea Pontica from Pontus with 1 cavalry, 1 phalanx and 2 skirmishers remaining. Battle score for attacker is 16
Casualties for Bosporus: 1 archer and 1 cataphract
Non Combat Move - Pergamon
Place Units - Pergamon
4 phalanxs and 1 skirmisher placed in Sardis
Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after unsuccessful research.
Turn Complete - Pergamon
Pergamon collect 42 PUs; end with 42 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 40 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 39 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 37 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 40 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Carthage
2 units repaired.
1 cavalry and 1 warelephant moved from Cirta to Igilgili
1 warelephant moved from Cartenna to Igilgili
Purchase Units - Carthage
Trigger CARconscriptionWALL: 1 wall gained by PlayerID named:Carthage
Trigger CARconscription: 1 cavalry gained by PlayerID named:Carthage
Carthage buy 4 hoplites, 2 phalanxs and 1 quadrireme; Remaining resources: 2 techTokens; 0 PUs;
Combat - Carthage
Battle in Igilgili
Carthage attack with 1 cavalry and 2 warelephants
AI_Barbarians defend with 1 warrior
Carthage win, taking Igilgili from AI_Barbarians with 2 warelephants remaining. Battle score for attacker is 0
Casualties for Carthage: 1 cavalry
Casualties for AI_Barbarians: 1 warrior
Non Combat Move - Carthage
1 cavalry and 1 warelephant moved from Cartenna to Igilgili
2 cavalrys moved from Carthago to Zama
3 biremes, 1 flagship, 1 quadrireme, 1 quinquereme, 2 supraremes and 5 triremes moved from SZ 33 to SZ 36
4 hoplites, 1 phalanx and 2 warelephants moved from Carthago to SZ 36
1 cavalry moved from Thapsus to SZ 36
1 cavalry moved from Thapsus to SZ 36
3 biremes, 2 cavalrys, 1 flagship, 4 hoplites, 1 phalanx, 1 quadrireme, 1 quinquereme, 2 supraremes, 5 triremes and 2 warelephants moved from SZ 36 to SZ 33
2 cavalrys, 4 hoplites, 1 phalanx and 2 warelephants moved from SZ 33 to Lilybaeum
1 bireme moved from SZ 15 to SZ 29
3 hoplites moved from Gades to Hispatis
1 hoplite moved from Hispatis to Corduba
2 cavalrys moved from Zama to Thapsus
Place Units - Carthage
1 quadrireme placed in SZ 36
2 hoplites and 1 wall placed in Gades
1 cavalry, 2 hoplites and 2 phalanxs placed in Carthago
Research Technology - Carthage
Carthage removing all Technology Tokens after unsuccessful research.
Turn Complete - Carthage
Carthage collect 60 PUs; end with 60 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 57 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 52 PUs
Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 51 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 54 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 57 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Macedonia
2 skirmishers and 2 warriors moved from Thessalonica to Byzantium
1 cavalry moved from Nicopolis to Byzantium
1 skirmisher moved from Thessalonica to Byzantium
1 cavalry and 1 warrior moved from Nicopolis to Pella
2 skirmishers moved from Apollonia to Pella
1 warrior moved from Apollonia to Pella
Purchase Units - Macedonia
Trigger MACsiegeWeapons: buyCatapult removed from MacedoniaProduction
Trigger MACsiegeWeapons: buyCatapultX added to MacedoniaProduction
Trigger MACsiegeWALL: 1 wall gained by PlayerID named:Macedonia
Trigger MACsiegeWeapons: 1 catapult gained by PlayerID named:Macedonia
Macedonia buy 2 cavalrys, 3 skirmishers and 3 warriors; Remaining resources: 2 techTokens; 13 PUs;
Combat - Macedonia
Battle in Byzantium
Macedonia attack with 1 cavalry, 3 skirmishers and 2 warriors
Pergamon defend with 1 phalanx, 1 skirmisher and 1 spearman
Macedonia win, taking Byzantium from Pergamon with 1 cavalry, 3 skirmishers and 2 warriors remaining. Battle score for attacker is 18
Casualties for Pergamon: 1 phalanx, 1 skirmisher and 1 spearman
Battle in Pella
Macedonia attack with 1 cavalry, 2 skirmishers and 2 warriors
AI_Barbarians defend with 1 skirmisher and 1 warrior
1 warrior owned by the Macedonia retreated to Nicopolis
AI_Barbarians win with 1 warrior remaining. Battle score for attacker is -16
Casualties for Macedonia: 1 cavalry, 2 skirmishers and 1 warrior
Casualties for AI_Barbarians: 1 skirmisher
Non Combat Move - Macedonia
4 skirmishers and 2 warriors moved from Larissa to Athens
1 catapult, 1 phalanx, 1 skirmisher and 1 warrior moved from Thessalonica to Larissa
3 cavalrys moved from Apollonia to Thessalonica
1 phalanx and 1 warrior moved from Apollonia to Dodona
1 bireme moved from SZ 68 to SZ 70
Place Units - Macedonia
1 skirmisher, 1 wall and 1 warrior placed in Apollonia
1 catapult, 2 cavalrys, 2 skirmishers and 2 warriors placed in Thessalonica
Research Technology - Macedonia
Macedonia removing all Technology Tokens after unsuccessful research.
Turn Complete - Macedonia
Macedonia collect 54 PUs; end with 67 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 64 PUs
Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 63 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 62 PUs
Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 61 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 59 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 62 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 65 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Bosporus
1 unit repaired.
Purchase Units - Bosporus
Trigger BOSbiremes: buyBireme removed from BosporusProduction
Trigger BOSbiremes: buyBiremeX added to BosporusProduction
Trigger BOSbiremesWALL: 1 wall gained by PlayerID named:Bosporus
Bosporus buy 3 cataphracts and 3 horsearchers; Remaining resources: 3 techTokens; 0 PUs;
Non Combat Move - Bosporus
1 quadrireme moved from SZ 72 to SZ 75
1 cataphract moved from Theodesia to SZ 75
1 cataphract and 1 quadrireme moved from SZ 75 to SZ 72
1 cataphract moved from SZ 72 to Odessus
2 cataphracts moved from Azara to Armavira
2 cataphracts and 1 horsearcher moved from Armavira to Trapezus
6 archers moved from Albana to Artaxata
1 cavalry moved from Albana to Gazaca
6 cataphracts, 3 cavalrys and 1 leader moved from Albana to Satala
Place Units - Bosporus
1 wall placed in Albana
2 horsearchers placed in Armavira
3 cataphracts and 1 horsearcher placed in Albana
Research Technology - Bosporus
Bosporus removing all Technology Tokens after unsuccessful research.
Turn Complete - Bosporus
Bosporus collect 35 PUs; end with 35 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 33 PUs
city in Albana creates 1 techTokens; Bosporus end with 1 techTokens
city in Albana creates 3 PUs; Bosporus end with 36 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 2 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 39 PUs
city in Armavira creates 1 techTokens; Bosporus end with 3 techTokens
city in Armavira creates 3 PUs; Bosporus end with 42 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Pontus
1 skirmisher moved from Sinope to SZ 76
1 flagship, 1 skirmisher and 1 trireme moved from SZ 76 to SZ 72
1 skirmisher moved from SZ 72 to Heraclea Pontica
2 chariots and 1 skirmisher moved from Sinope to Heraclea Pontica
2 skirmishers moved from Tavium to Heraclea Pontica
1 hoplite moved from Tarsus to Attalia
1 chariot moved from Tavium to Pessinus
1 skirmisher moved from Tavium to Pessinus
Purchase Units - Pontus
Trigger PONquinqueremes: buyQuinquereme removed from PontusProduction
Trigger PONquinqueremes: buyQuinqueremeX added to PontusProduction
Trigger PONquinqueremesWALL: 1 wall gained by PlayerID named:Pontus
Pontus buy 3 chariots, 1 hoplite and 1 skirmisher; Remaining resources: 1 techTokens; 0 PUs;
Combat - Pontus
Battle in Attalia
Pontus attack with 1 hoplite
Pergamon defend with 1 skirmisher
Pontus win, taking Attalia from Pergamon with 1 hoplite remaining. Battle score for attacker is 4
Casualties for Pergamon: 1 skirmisher
Battle in Pessinus
Pontus attack with 1 chariot and 1 skirmisher
Pergamon defend with 1 skirmisher
Pontus win, taking Pessinus from Pergamon with 1 chariot and 1 skirmisher remaining. Battle score for attacker is 4
Casualties for Pergamon: 1 skirmisher
Battle in Heraclea Pontica
Pontus attack with 2 chariots and 4 skirmishers
Pergamon defend with 1 cavalry, 1 phalanx and 2 skirmishers
Pontus win, taking Heraclea Pontica from Pergamon with 2 chariots and 3 skirmishers remaining. Battle score for attacker is 19
Casualties for Pergamon: 1 cavalry, 1 phalanx and 2 skirmishers
Casualties for Pontus: 1 skirmisher
Non Combat Move - Pontus
1 hoplite moved from Satala to Melitene
1 phalanx and 1 skirmisher moved from Phasis to Trapezus
1 catapult and 1 hoplite moved from Artaxata to Trapezus
Place Units - Pontus
3 chariots, 1 hoplite, 1 skirmisher and 1 wall placed in Sinope
Research Technology - Pontus
Pontus removing all Technology Tokens after unsuccessful research.
Turn Complete - Pontus
Pontus collect 36 PUs; end with 36 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 35 PUs
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -3 PUs; end with 32 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 31 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 34 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Seleucid
1 unit repaired.
1 hoplite moved from Damascus to Bostra
1 cataphract moved from Palmyra to Bostra
1 hoplite moved from Gazaca to Cyropolis
Purchase Units - Seleucid
Seleucid buy 2 catapults and 6 hoplites; Remaining resources: 2 techTokens; 2 PUs;
Combat - Seleucid
Battle in Cyropolis
Seleucid attack with 1 hoplite
Parthia defend with 1 horsearcher
Parthia win with 1 horsearcher remaining. Battle score for attacker is -7
Casualties for Seleucid: 1 hoplite
Battle in Bostra
Seleucid attack with 1 cataphract and 1 hoplite
Egypt defend with 1 chariot
Seleucid win, taking Bostra from Egypt with 1 cataphract and 1 hoplite remaining. Battle score for attacker is 6
Casualties for Egypt: 1 chariot
Non Combat Move - Seleucid
1 catapult moved from Damascus to Antioch
2 cataphracts moved from Antioch to Emesa
3 hoplites moved from Sidon to Antioch
1 bireme, 1 flagship, 3 quadriremes, 1 quinquereme and 1 trireme moved from SZ 64 to SZ 61
Place Units - Seleucid
2 catapults and 2 hoplites placed in Seleucia
1 hoplite placed in Seleucia
3 hoplites placed in Antioch
Research Technology - Seleucid
Seleucid removing all Technology Tokens after unsuccessful research.
Turn Complete - Seleucid
Seleucid collect 66 PUs; end with 68 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 64 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 62 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 60 PUs
Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 59 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 56 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 59 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 62 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Egypt
1 quadrireme moved from SZ 67 to SZ 56
1 flagship and 1 trireme moved from SZ 67 to SZ 66
2 chariots moved from Jerusalem to Sidon
2 chariots moved from Jerusalem to Damascus
1 chariot moved from Jerusalem to Damascus
6 chariots and 6 phalanxs moved from Jerusalem to Bostra
2 warelephants moved from Jerusalem to Bostra
1 chariot moved from Jerusalem to Sidon
Purchase Units - Egypt
Egypt buy 2 archers and 4 chariots; Remaining resources: 1 techTokens; 0 PUs;
Combat - Egypt
Battle in Sidon
Egypt attack with 3 chariots
Seleucid defend with 1 hoplite
Egypt win, taking Sidon from Seleucid with 3 chariots remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hoplite
Battle in Damascus
Egypt attack with 3 chariots
Seleucid defend with 1 hoplite
Egypt win, taking Damascus from Seleucid with 2 chariots remaining. Battle score for attacker is 1
Casualties for Egypt: 1 chariot
Casualties for Seleucid: 1 hoplite
Battle in Bostra
Egypt attack with 6 chariots, 6 phalanxs and 2 warelephants
Seleucid defend with 1 cataphract and 1 hoplite
Egypt win, taking Bostra from Seleucid with 5 chariots, 6 phalanxs and 2 warelephants remaining. Battle score for attacker is 9
Casualties for Egypt: 1 chariot
Casualties for Seleucid: 1 cataphract and 1 hoplite
Non Combat Move - Egypt
1 chariot moved from Jerusalem to Bostra
1 leader moved from Jerusalem to Bostra
1 archer moved from Pharan to Jerusalem
1 archer moved from Memphis to Pharan
2 warelephants moved from Alexandria to Pharan
5 chariots moved from Alexandria to Jerusalem
3 archers moved from Jerusalem to Bostra
Place Units - Egypt
2 archers and 4 chariots placed in Alexandria
Research Technology - Egypt
Egypt spend 0 on tech rolls
Egypt removing all Technology Tokens after unsuccessful research.
Turn Complete - Egypt
Egypt collect 52 PUs; end with 52 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 50 PUs
Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 49 PUs
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -3 PUs; end with 46 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 49 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Parthia
1 archer moved from Susa to Ctesiphon
6 horsearchers moved from Persepolis to Ctesiphon
Purchase Units - Parthia
Trigger PARquadriremes: buyQuadrireme removed from ParthiaProduction
Trigger PARquadriremes: buyQuadriremeX added to ParthiaProduction
Trigger PARquadriremesWALL: 1 wall gained by PlayerID named:Parthia
Parthia buy 1 cataphract and 4 horsearchers; Remaining resources: 2 techTokens; 1 PUs;
Combat - Parthia
Non Combat Move - Parthia
Place Units - Parthia
1 cataphract and 4 horsearchers placed in Persepolis
1 wall placed in Persepolis
Research Technology - Parthia
Parthia spend 0 on tech rolls
Parthia removing all Technology Tokens after successful research.
Parthia discover economics
Activate Technology - Parthia
Parthia activating economics
Turn Complete - Parthia
Parthia collect 33 PUs; end with 34 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 33 PUs
Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 32 PUs
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 30 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 29 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 28 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 31 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 34 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Armenia
Purchase Units - Armenia
Armenia buy nothing; Remaining resources: 0 techTokens; 13 PUs;
Turn Complete - Armenia
Armenia collect 0 PUs; end with 13 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - RomanRepublic
1 unit repaired.
1 skirmisher moved from Castulo to Corduba
13 legionaires moved from Valentia to Corduba
3 cataphracts and 1 leader moved from Toletum to Corduba
Purchase Units - RomanRepublic
RomanRepublic buy 3 legionaires, 6 skirmishers and 2 triremes; Remaining resources: 2 techTokens; 0 PUs;
Combat - RomanRepublic
Battle in Corduba
RomanRepublic attack with 3 cataphracts, 1 leader, 13 legionaires and 1 skirmisher
Carthage defend with 3 hoplites, 1 leader and 3 phalanxs
Units damaged: 1 leader owned by the RomanRepublic
RomanRepublic win, taking Corduba from Carthage with 3 cataphracts, 1 leader and 12 legionaires remaining. Battle score for attacker is 38
Casualties for Carthage: 3 hoplites, 1 leader and 3 phalanxs
Casualties for RomanRepublic: 1 legionaire and 1 skirmisher
Non Combat Move - RomanRepublic
7 legionaires moved from Toletum to Castulo
2 ballistas, 1 catapult and 1 skirmisher moved from Toletum to Castulo
1 cataphract moved from Tarraco to Castulo
1 skirmisher moved from Tarraco to Toletum
1 ballista and 1 skirmisher moved from Tarraco to Valentia
1 catapult moved from Valentia to Castulo
2 skirmishers moved from Barcino to Tarraco
6 legionaires moved from Barcino to Valentia
3 legionaires moved from Massilia to Barcino
1 legionaire moved from Roma to Salapia
Place Units - RomanRepublic
2 triremes placed in SZ 28
6 skirmishers placed in Roma
3 legionaires placed in Valentia
Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after successful research.
RomanRepublic discover navalAcademy
Activate Technology - RomanRepublic
RomanRepublic activating navalAcademy
Turn Complete - RomanRepublic
RomanRepublic collect 73 PUs; end with 73 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 72 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 67 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 62 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 65 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 68 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - GreekCityStates
2 flagships, 1 quadrireme and 1 trireme moved from SZ 67 to SZ 68
6 skirmishers moved from Sparta to Corinth
Purchase Units - GreekCityStates
GreekCityStates buy 1 cavalry and 3 skirmishers; Remaining resources: 1 techTokens; 0 PUs;
Combat - GreekCityStates
Battle in SZ 68
GreekCityStates attack with 2 flagships, 1 quadrireme and 1 trireme
Macedonia defend with 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
Units damaged: 1 flagship owned by the Macedonia
Units damaged: 2 flagships owned by the GreekCityStates
2 flagships owned by the GreekCityStates retreated to SZ 67
Macedonia win with 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme remaining. Battle score for attacker is -33
Casualties for GreekCityStates: 1 quadrireme and 1 trireme
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
1 cavalry and 3 skirmishers placed in Sparta
Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.
Turn Complete - GreekCityStates
GreekCityStates collect 22 PUs; end with 22 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 21 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 20 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 18 PUs
Objective GCS 25unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 17 PUs
Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 16 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 19 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Pergamon
2 flagships and 2 triremes moved from SZ 67 to SZ 68
2 catapults, 1 leader, 9 phalanxs, 3 skirmishers and 4 spearmen moved from Nicaea to Byzantium
1 spearman moved from Halicarnassus to Attalia
1 phalanx and 1 spearman moved from Sardis to Attalia
1 phalanx, 1 skirmisher and 1 spearman moved from Sardis to Pessinus
1 spearman moved from Pergamum to Nicaea
1 phalanx moved from Sardis to Pessinus
Purchase Units - Pergamon
Pergamon buy 1 catapult, 1 cavalry and 3 phalanxs; Remaining resources: 1 techTokens; 0 PUs;
Combat - Pergamon
Battle in Byzantium
Pergamon attack with 2 catapults, 1 leader, 9 phalanxs, 3 skirmishers and 4 spearmen
Macedonia defend with 1 cavalry, 3 skirmishers and 2 warriors
Units damaged: 1 leader owned by the Pergamon
Pergamon win, taking Byzantium from Macedonia with 2 catapults, 1 leader, 9 phalanxs, 1 skirmisher and 4 spearmen remaining. Battle score for attacker is 22
Casualties for Pergamon: 2 skirmishers
Casualties for Macedonia: 1 cavalry, 3 skirmishers and 2 warriors
Battle in Attalia
Pergamon attack with 1 phalanx and 2 spearmen
Pontus defend with 1 hoplite
Pergamon win, taking Attalia from Pontus with 1 phalanx and 2 spearmen remaining. Battle score for attacker is 7
Casualties for Pontus: 1 hoplite
Battle in Pessinus
Pergamon attack with 2 phalanxs, 1 skirmisher and 1 spearman
Pontus defend with 1 chariot and 1 skirmisher
Pergamon win, taking Pessinus from Pontus with 2 phalanxs and 1 spearman remaining. Battle score for attacker is 6
Casualties for Pergamon: 1 skirmisher
Casualties for Pontus: 1 chariot and 1 skirmisher
Battle in SZ 68
Pergamon attack with 2 flagships and 2 triremes
Macedonia defend with 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
Units damaged: 2 flagships owned by the Pergamon
Macedonia win with 1 quinquereme remaining. Battle score for attacker is 15
Casualties for Pergamon: 2 flagships and 2 triremes
Casualties for Macedonia: 1 bireme, 1 flagship, 1 quadrireme and 1 trireme
Non Combat Move - Pergamon
1 spearman moved from Barcino to Tarraco
Place Units - Pergamon
1 catapult, 1 cavalry and 3 phalanxs placed in Sardis
Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after unsuccessful research.
Turn Complete - Pergamon
Pergamon collect 39 PUs; end with 39 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 38 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 37 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 35 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 38 PUs
In SZ68 i selected the naval commander as casuality, i think otherwise you would lose, but if a problem let me know.
In SZ68 i selected the naval commander as casuality, i think otherwise you would lose, but if a problem let me know.
Nope, fine. And yuck, legionaires get +1 from walls, didnt see that :(
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Carthage
2 catapults, 2 cavalrys, 8 hoplites, 1 phalanx and 5 warelephants moved from Lilybaeum to Syracuse
2 hoplites moved from Carthago to SZ 36
2 hoplites and 1 quadrireme moved from SZ 36 to SZ 38
2 hoplites moved from SZ 38 to Syracuse
Purchase Units - Carthage
Trigger CARconscription: 1 cavalry gained by PlayerID named:Carthage
Turning on Edit Mode
EDIT: Removing units owned by Carthage from SZ 33: 1 flagship
EDIT: Adding units owned by Carthage to SZ 38: 1 flagship
EDIT: Turning off Edit Mode
Carthage buy 1 bireme, 5 hoplites and 1 phalanx; Remaining resources: 2 techTokens; 1 PUs;
Combat - Carthage
Battle in Syracuse
Carthage attack with 2 catapults, 2 cavalrys, 10 hoplites, 1 phalanx and 5 warelephants
GreekCityStates defend with 2 cavalrys, 3 hoplites and 4 walls
Units damaged: 1 wall owned by the GreekCityStates
Units damaged: 2 walls owned by the GreekCityStates
Carthage win, taking Syracuse from GreekCityStates with 2 catapults, 9 hoplites, 1 phalanx and 5 warelephants remaining. Battle score for attacker is 94
Casualties for Carthage: 2 cavalrys and 1 hoplite
Casualties for GreekCityStates: 2 cavalrys, 3 hoplites and 4 walls
Non Combat Move - Carthage
3 biremes, 1 quadrireme, 1 quinquereme, 2 supraremes and 5 triremes moved from SZ 33 to SZ 36
1 suprareme moved from SZ 36 to SZ 38
1 bireme moved from SZ 36 to SZ 38
2 triremes moved from SZ 36 to SZ 38
1 cavalry and 3 warelephants moved from Igilgili to Cartenna
2 cavalrys moved from Thapsus to Igilgili
1 cavalry, 8 hoplites, 1 leader and 2 phalanxs moved from Hispatis to Gades
1 hoplite moved from Palma to SZ 29
1 bireme and 1 hoplite moved from SZ 29 to SZ 31
1 hoplite moved from SZ 31 to Hippo Regius
1 cavalry and 2 phalanxs moved from Carthago to Thapsus
Place Units - Carthage
2 hoplites and 1 phalanx placed in Gades
1 cavalry and 3 hoplites placed in Carthago
1 bireme placed in SZ 36
Research Technology - Carthage
Carthage removing all Technology Tokens after unsuccessful research.
Turn Complete - Carthage
Carthage collect 61 PUs; end with 62 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 60 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 56 PUs
Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 54 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 57 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 60 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Macedonia
1 warrior moved from Dodona to Pella
1 skirmisher moved from Apollonia to Pella
Purchase Units - Macedonia
Macedonia buy 1 catapult, 3 phalanxs, 2 skirmishers and 4 warriors; Remaining resources: 2 techTokens; 0 PUs;
Combat - Macedonia
Battle in Pella
Macedonia attack with 1 skirmisher and 1 warrior
AI_Barbarians defend with 1 warrior
Macedonia win, taking Pella from AI_Barbarians with 1 warrior remaining. Battle score for attacker is 2
Casualties for Macedonia: 1 skirmisher
Casualties for AI_Barbarians: 1 warrior
Non Combat Move - Macedonia
1 phalanx moved from Dodona to Thessalonica
1 phalanx moved from Larissa to Thessalonica
1 catapult, 1 skirmisher and 1 warrior moved from Larissa to Athens
1 quinquereme moved from SZ 68 to SZ 70
Place Units - Macedonia
1 phalanx, 1 skirmisher and 1 warrior placed in Apollonia
1 catapult, 2 phalanxs, 1 skirmisher and 3 warriors placed in Thessalonica
Research Technology - Macedonia
Macedonia removing all Technology Tokens after successful research.
Macedonia discover biremes
Activate Technology - Macedonia
Macedonia activating biremes
Turn Complete - Macedonia
Macedonia collect 49 PUs; end with 49 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 46 PUs
Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 44 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 42 PUs
Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 41 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 39 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 42 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 45 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Bosporus
1 cataphract and 1 cavalry moved from Satala to Cyropolis
Purchase Units - Bosporus
Bosporus buy 3 cataphracts and 3 horsearchers; Remaining resources: 3 techTokens; 0 PUs;
Combat - Bosporus
Battle in Cyropolis
Bosporus attack with 1 cataphract and 1 cavalry
Parthia defend with 1 horsearcher
Bosporus win, taking Cyropolis from Parthia with 1 cataphract and 1 cavalry remaining. Battle score for attacker is 6
Casualties for Parthia: 1 horsearcher
Non Combat Move - Bosporus
1 cataphract moved from Trapezus to Tarsus
1 cavalry moved from Gazaca to Seleucia
1 archer moved from Artaxata to Gazaca
4 archers moved from Artaxata to Satala
1 archer moved from Artaxata to Satala
3 cataphracts and 1 horsearcher moved from Albana to Satala
2 cataphracts and 2 horsearchers moved from Armavira to Satala
5 cataphracts, 2 cavalrys and 1 leader moved from Satala to Tarsus
1 cataphract and 1 horsearcher moved from Trapezus to Edessa
1 cataphract moved from Odessus to Istropolis
Place Units - Bosporus
2 cataphracts and 2 horsearchers placed in Albana
1 cataphract and 1 horsearcher placed in Armavira
Research Technology - Bosporus
Bosporus removing all Technology Tokens after successful research.
Bosporus discover warCollege
Activate Technology - Bosporus
Bosporus activating warCollege
Turn Complete - Bosporus
Bosporus collect 39 PUs; end with 39 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 37 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 36 PUs
city in Albana creates 1 techTokens; Bosporus end with 1 techTokens
city in Albana creates 3 PUs; Bosporus end with 39 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 2 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 42 PUs
city in Armavira creates 1 techTokens; Bosporus end with 3 techTokens
city in Armavira creates 3 PUs; Bosporus end with 45 PUs