sent a chat so we don’t clutter up this thread
ACGTO Total Ancien War Bacala (Roman alliance) v Balladeer (anti Roman alliance)
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Seleucid
1 cataphract and 1 hoplite moved from Seleucia to Ninive
1 cataphract moved from Palmyra to Ctesiphon
1 hoplite moved from Seleucia to Ctesiphon
1 bireme moved from SZ 62 to SZ 61
1 flagship, 3 quadriremes, 1 quinquereme and 1 trireme moved from SZ 62 to SZ 60Purchase Units - Seleucid
Seleucid buy 1 catapult and 9 hoplites; Remaining resources: 2 techTokens; 1 PUs;Combat - Seleucid
Battle in Ninive
Seleucid attack with 1 cataphract and 1 hoplite
Parthia defend with 1 cataphract
Seleucid win, taking Ninive from Parthia with 1 cataphract and 1 hoplite remaining. Battle score for attacker is 8
Casualties for Parthia: 1 cataphract
Battle in Ctesiphon
Seleucid attack with 1 cataphract and 1 hoplite
Parthia defend with 1 horsearcher
Seleucid win, taking Ctesiphon from Parthia with 1 cataphract and 1 hoplite remaining. Battle score for attacker is 6
Casualties for Parthia: 1 horsearcher
Battle in SZ 60
Seleucid attack with 1 flagship, 3 quadriremes, 1 quinquereme and 1 trireme
Egypt defend with 1 trireme
Units damaged: 1 flagship owned by the Seleucid
Seleucid win with 1 flagship, 3 quadriremes, 1 quinquereme and 1 trireme remaining. Battle score for attacker is 15
Casualties for Egypt: 1 triremeNon Combat Move - Seleucid
1 hoplite moved from Sidon to Damascus
4 cataphracts moved from Damascus to Emesa
7 cataphracts and 1 leader moved from Palmyra to Emesa
1 cataphract moved from Sidon to Emesa
1 warelephant moved from Sidon to Antioch
4 phalanxs moved from Sidon to Antioch
1 hoplite moved from Salamis to SZ 61
1 hoplite moved from SZ 61 to AntiochPlace Units - Seleucid
4 hoplites placed in Seleucia
1 catapult and 5 hoplites placed in AntiochResearch Technology - Seleucid
Seleucid removing all Technology Tokens after successful research.
Seleucid discover navalAcademyActivate Technology - Seleucid
Seleucid activating navalAcademyTurn Complete - Seleucid
Seleucid collect 73 PUs; end with 74 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 70 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 69 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 67 PUs
Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 66 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 63 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 66 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 69 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Egypt
1 chariot moved from Jerusalem to Bostra
Egypt take Bostra from Seleucid
1 chariot moved from Jerusalem to Petra
Egypt take Petra from Seleucid
3 chariots moved from Jerusalem to Damascus
3 chariots moved from Jerusalem to Sidon
2 phalanxs moved from Memphis to Pharan
5 chariots moved from Alexandria to Jerusalem
1 archer moved from Alexandria to Memphis
1 trireme moved from SZ 63 to SZ 56
1 flagship and 1 quadrireme moved from SZ 64 to SZ 56Purchase Units - Egypt
Egypt buy 1 archer and 4 chariots; Remaining resources: 1 techTokens; 2 PUs;Combat - Egypt
Battle in Damascus
Egypt attack with 3 chariots
Seleucid defend with 1 hoplite
Egypt win, taking Damascus from Seleucid with 2 chariots remaining. Battle score for attacker is 1
Casualties for Egypt: 1 chariot
Casualties for Seleucid: 1 hoplite
Battle in Sidon
Egypt attack with 3 chariots
Seleucid defend with 1 hoplite
Egypt win, taking Sidon from Seleucid with 3 chariots remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hopliteNon Combat Move - Egypt
Place Units - Egypt
1 archer and 4 chariots placed in AlexandriaResearch Technology - Egypt
Egypt spend 0 on tech rolls
Egypt removing all Technology Tokens after unsuccessful research.Turn Complete - Egypt
Egypt collect 52 PUs; end with 54 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 20unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 53 PUs
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 52 PUs
Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 51 PUs
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 49 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 52 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Parthia
4 horsearchers moved from Persepolis to Ctesiphon
10 archers, 3 cataphracts, 1 catapult, 6 horsearchers, 1 leader and 7 warelephants moved from Susa to Ctesiphon
1 horsearcher moved from Susa to Ctesiphon
2 archers moved from Persepolis to SusaPurchase Units - Parthia
Parthia buy 1 archer and 5 horsearchers; Remaining resources: 2 techTokens; 1 PUs;Combat - Parthia
Battle in Ctesiphon
Parthia attack with 10 archers, 3 cataphracts, 1 catapult, 11 horsearchers, 1 leader and 7 warelephants
Seleucid defend with 1 cataphract and 1 hoplite
Units damaged: 1 leader owned by the Parthia
Parthia win, taking Ctesiphon from Seleucid with 10 archers, 3 cataphracts, 1 catapult, 10 horsearchers, 1 leader and 7 warelephants remaining. Battle score for attacker is 9
Casualties for Parthia: 1 horsearcher
Casualties for Seleucid: 1 cataphract and 1 hopliteNon Combat Move - Parthia
Place Units - Parthia
1 archer and 5 horsearchers placed in PersepolisResearch Technology - Parthia
Parthia spend 0 on tech rolls
Parthia removing all Technology Tokens after unsuccessful research.Turn Complete - Parthia
Parthia collect 35 PUs; end with 36 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 35 PUs
Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 34 PUs
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 32 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 31 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 30 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 33 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 36 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Armenia
1 horsearcher moved from Satala to Gazaca
1 skirmisher moved from Albana to ArtaxataPurchase Units - Armenia
Trigger ARMquadriremes: buyQuadrireme removed from ArmeniaProduction
Trigger ARMquadriremes: buyQuadriremeX added to ArmeniaProduction
Trigger ARMquadriremesWALL: 1 wall gained by PlayerID named:Armenia
Armenia buy 2 cataphracts and 2 spearmen; Remaining resources: 2 techTokens; 0 PUs;Combat - Armenia
Non Combat Move - Armenia
Place Units - Armenia
2 cataphracts, 2 spearmen and 1 wall placed in AlbanaResearch Technology - Armenia
Armenia spend 0 on tech rolls
Armenia removing all Technology Tokens after successful research.
Armenia discover warCollegeActivate Technology - Armenia
Armenia activating warCollegeTurn Complete - Armenia
Armenia collect 15 PUs; end with 15 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 14 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 13 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 12 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 11 PUs
Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 10 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 13 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - RomanRepublic
1 unit repaired.
2 cataphracts and 1 leader moved from Narbo to Tarraco
2 ballistas moved from Toletum to Tarraco
1 cataphract moved from Toletum to Tarraco
2 legionaires and 1 skirmisher moved from Toletum to Tarraco
3 legionaires moved from Valentia to Tarraco
1 legionaire moved from Castulo to Toletum
1 catapult and 1 legionaire moved from Castulo to Valentia
1 ballista, 9 legionaires and 2 skirmishers moved from Narbo to Barcino
2 skirmishers moved from Massilia to Narbo
1 cataphract moved from Genua to Narbo
2 legionaires moved from Genua to Massilia
4 legionaires moved from Arretium to Massilia
1 bireme moved from SZ 28 to SZ 33
1 ballista moved from Roma to SZ 28
2 legionaires moved from Roma to SZ 28
1 skirmisher moved from Capua to SZ 28
1 ballista, 2 biremes, 1 flagship, 2 legionaires, 2 quadriremes, 1 quinquereme, 1 skirmisher and 2 triremes moved from SZ 28 to SZ 34
1 ballista, 2 legionaires and 1 skirmisher moved from SZ 34 to Lilybaeum
1 ballista moved from Roma to Capua
3 legionaires moved from Roma to ArretiumPurchase Units - RomanRepublic
RomanRepublic buy 1 bireme, 6 legionaires and 1 quadrireme; Remaining resources: 2 techTokens; 1 PUs;Combat - RomanRepublic
Battle in Tarraco
RomanRepublic attack with 2 ballistas, 3 cataphracts, 1 leader, 5 legionaires and 1 skirmisher
AI_Neutral defend with 2 skirmisher_neutrals and 2 warrior_neutrals
Units damaged: 1 leader owned by the RomanRepublic
RomanRepublic win, taking Tarraco from AI_Neutral with 2 ballistas, 3 cataphracts, 1 leader, 5 legionaires and 1 skirmisher remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 2 skirmisher_neutrals and 2 warrior_neutrals
Battle in Lilybaeum
RomanRepublic attack with 1 ballista, 2 legionaires and 1 skirmisher
Carthage defend with 1 cavalry and 1 hoplite
RomanRepublic win, taking Lilybaeum from Carthage with 1 ballista, 2 legionaires and 1 skirmisher remaining. Battle score for attacker is 13
Casualties for Carthage: 1 cavalry and 1 hopliteNon Combat Move - RomanRepublic
Place Units - RomanRepublic
1 bireme and 1 quadrireme placed in SZ 28
3 legionaires placed in Roma
3 legionaires placed in ValentiaResearch Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after successful research.
RomanRepublic discover triremesActivate Technology - RomanRepublic
RomanRepublic activating triremesTurn Complete - RomanRepublic
RomanRepublic collect 73 PUs; end with 74 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 69 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 67 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 70 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 73 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - GreekCityStates
1 trireme moved from SZ 64 to SZ 67
2 skirmishers moved from Corinth to SZ 67
2 skirmishers moved from SZ 67 to Athens
4 archers moved from Sparta to CorinthPurchase Units - GreekCityStates
GreekCityStates buy 3 archers and 4 hoplites; Remaining resources: 1 techTokens; 0 PUs;Combat - GreekCityStates
Battle in Athens
GreekCityStates attack with 2 skirmishers
Macedonia defend with 1 warrior
GreekCityStates win, taking Athens from Macedonia with 2 skirmishers remaining. Battle score for attacker is 6
Casualties for Macedonia: 1 warriorNon Combat Move - GreekCityStates
Place Units - GreekCityStates
3 archers and 4 hoplites placed in SpartaResearch Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.Turn Complete - GreekCityStates
GreekCityStates collect 28 PUs; end with 28 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 27 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 26 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 23 PUs
Objective GCS 25unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 22 PUs
Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 21 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 24 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Pergamon
1 skirmisher moved from Heraclea Pontica to Tavium
Pergamon take Tavium from Pontus
1 leader moved from Heraclea Pontica to Pessinus
1 cavalry moved from Sardis to Pessinus
3 skirmishers moved from Heraclea Pontica to Pessinus
2 flagships and 2 triremes moved from SZ 64 to SZ 67
2 phalanxs and 2 spearmen moved from Sardis to Attalia
4 phalanxs moved from Heraclea Pontica to Nicaea
2 phalanxs moved from Heraclea Pontica to Pessinus
2 catapults moved from Heraclea Pontica to Pessinus
1 skirmisher moved from Heraclea Pontica to Pessinus
4 skirmishers and 3 spearmen moved from Heraclea Pontica to Nicaea
1 spearman moved from Nicaea to Sardis
2 spearmen moved from Pergamum to SardisPurchase Units - Pergamon
Pergamon buy 4 phalanxs and 1 spearman; Remaining resources: 1 techTokens; 2 PUs;Combat - Pergamon
Battle in Attalia
Pergamon attack with 2 phalanxs and 2 spearmen
Pontus defend with 1 chariot and 1 skirmisher
Pergamon win, taking Attalia from Pontus with 2 phalanxs and 2 spearmen remaining. Battle score for attacker is 10
Casualties for Pontus: 1 chariot and 1 skirmisher
Battle in Pessinus
Pergamon attack with 2 catapults, 1 cavalry, 1 leader, 2 phalanxs and 4 skirmishers
AI_Neutral defend with 2 spearman_neutrals
Pergamon win, taking Pessinus from AI_Neutral with 2 catapults, 1 cavalry, 1 leader, 2 phalanxs and 4 skirmishers remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 2 spearman_neutralsNon Combat Move - Pergamon
Place Units - Pergamon
4 phalanxs and 1 spearman placed in SardisResearch Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after unsuccessful research.Turn Complete - Pergamon
Pergamon collect 40 PUs; end with 42 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 40 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -3 PUs; end with 37 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 40 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Carthage
1 unit repaired.
1 hoplite and 1 phalanx moved from Acci to Hispatis
1 cavalry and 2 hoplites moved from Gades to Hispatis
1 leader moved from Corduba to Hispatis
1 suprareme moved from SZ 36 to SZ 32
1 warelephant moved from Caralis to SZ 32
1 cavalry and 2 warelephants moved from Carthago to SZ 36
1 catapult and 4 hoplites moved from Carthago to SZ 36
1 catapult moved from Carthago to SZ 31
2 biremes, 1 catapult and 2 triremes moved from SZ 31 to SZ 33
1 suprareme and 1 warelephant moved from SZ 32 to SZ 33
1 bireme, 1 catapult, 1 cavalry, 1 flagship, 4 hoplites, 1 quadrireme, 1 quinquereme, 1 suprareme, 3 triremes and 2 warelephants moved from SZ 36 to SZ 33
2 catapults, 1 cavalry, 4 hoplites and 3 warelephants moved from SZ 33 to LilybaeumPurchase Units - Carthage
Trigger CAReconomics: buyCity removed from CarthageProduction
Trigger CAReconomics: buyCityX added to CarthageProduction
Trigger CAReconomicsWALL: 1 wall gained by PlayerID named:Carthage
Carthage buy 7 hoplites, 1 phalanx and 1 warelephant; Remaining resources: 2 techTokens; 1 PUs;Combat - Carthage
Battle in SZ 33
Carthage attack with 3 biremes, 1 flagship, 1 quadrireme, 1 quinquereme, 2 supraremes and 5 triremes
RomanRepublic defend with 1 bireme
Units damaged: 1 flagship owned by the Carthage
Carthage win with 3 biremes, 1 flagship, 1 quadrireme, 1 quinquereme, 2 supraremes and 5 triremes remaining. Battle score for attacker is 10
Casualties for RomanRepublic: 1 bireme
Battle in Lilybaeum
Carthage attack with 2 catapults, 1 cavalry, 4 hoplites and 3 warelephants
RomanRepublic defend with 1 ballista, 2 legionaires and 1 skirmisher
Carthage win, taking Lilybaeum from RomanRepublic with 2 catapults, 4 hoplites and 3 warelephants remaining. Battle score for attacker is 14
Casualties for Carthage: 1 cavalry
Casualties for RomanRepublic: 1 ballista, 2 legionaires and 1 skirmisher
Battle in Hispatis
Carthage attack with 1 cavalry, 3 hoplites, 1 leader and 1 phalanx
AI_Barbarians defend with 1 warrior
Units damaged: 1 leader owned by the Carthage
Carthage win, taking Hispatis from AI_Neutral with 1 cavalry, 3 hoplites, 1 leader and 1 phalanx remaining. Battle score for attacker is 6
Casualties for AI_Barbarians: 1 warriorNon Combat Move - Carthage
3 hoplites and 1 phalanx moved from Corduba to Hispatis
1 cavalry moved from Cirta to Cartenna
1 cavalry moved from Hippo Regius to Cirta
1 cavalry moved from Thapsus to Carthago
1 cavalry moved from Thapsus to CarthagoPlace Units - Carthage
3 hoplites placed in Gades
4 hoplites, 1 phalanx, 1 wall and 1 warelephant placed in CarthagoResearch Technology - Carthage
Carthage removing all Technology Tokens after successful research.
Carthage discover conscriptionActivate Technology - Carthage
Carthage activating conscriptionTurn Complete - Carthage
Carthage collect 63 PUs; end with 64 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 63 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 58 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 61 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 64 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Macedonia
1 bireme moved from SZ 68 to SZ 69
1 warrior moved from Larissa to SZ 69
1 bireme and 1 warrior moved from SZ 69 to SZ 68
1 warrior moved from SZ 68 to Athens
2 skirmishers moved from Delphi to Athens
1 skirmisher and 1 warrior moved from Pella to Sardica
2 cavalrys and 1 warrior moved from Pella to NicopolisPurchase Units - Macedonia
Macedonia buy 1 catapult, 1 phalanx, 5 skirmishers and 3 warriors; Remaining resources: 2 techTokens; 1 PUs;Combat - Macedonia
Battle in Nicopolis
Macedonia attack with 2 cavalrys and 1 warrior
AI_Barbarians defend with 1 skirmisher
Macedonia win, taking Nicopolis from AI_Barbarians with 2 cavalrys and 1 warrior remaining. Battle score for attacker is 4
Casualties for AI_Barbarians: 1 skirmisher
Battle in Sardica
Macedonia attack with 1 skirmisher and 1 warrior
AI_Barbarians defend with 1 skirmisher
Macedonia win, taking Sardica from AI_Barbarians with 1 warrior remaining. Battle score for attacker is 0
Casualties for Macedonia: 1 skirmisher
Casualties for AI_Barbarians: 1 skirmisher
Battle in Athens
Macedonia attack with 2 skirmishers and 1 warrior
GreekCityStates defend with 2 skirmishers
Macedonia win, taking Athens from GreekCityStates with 2 skirmishers and 1 warrior remaining. Battle score for attacker is 8
Casualties for GreekCityStates: 2 skirmishersNon Combat Move - Macedonia
1 phalanx, 3 skirmishers and 3 warriors moved from Rhodos to SZ 68
1 phalanx, 3 skirmishers and 3 warriors moved from SZ 68 to Athens
1 catapult, 5 cavalrys, 2 leaders and 8 phalanxs moved from Larissa to Athens
1 catapult, 2 phalanxs, 1 skirmisher and 2 warriors moved from Delphi to Athens
1 phalanx, 2 skirmishers and 1 warrior moved from Byzantium to Thessalonica
1 skirmisher moved from Thessalonica to Pella
4 skirmishers and 2 warriors moved from Thessalonica to Larissa
2 phalanxs and 2 warriors moved from Pella to ApolloniaPlace Units - Macedonia
2 skirmishers and 1 warrior placed in Apollonia
1 catapult, 1 phalanx, 3 skirmishers and 2 warriors placed in ThessalonicaResearch Technology - Macedonia
Macedonia removing all Technology Tokens after successful research.
Macedonia discover siegeWeaponsActivate Technology - Macedonia
Macedonia activating siegeWeaponsTurn Complete - Macedonia
Macedonia collect 59 PUs; end with 60 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -5 PUs; end with 55 PUs
Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 54 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 53 PUs
Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 52 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 49 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 52 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 55 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Bosporus
1 unit repaired.
7 archers, 5 cataphracts, 3 cavalrys, 7 hoplites, 10 horsearchers and 1 leader moved from Armavira to Albana
1 horsearcher moved from Majar to Albana
1 cataphract, 1 cavalry and 2 horsearchers moved from Azara to Albana
1 archer and 1 cataphract moved from Theodesia to SZ 80
1 archer, 1 bireme, 1 cataphract, 1 flagship and 1 quadrireme moved from SZ 80 to SZ 72
1 archer and 1 cataphract moved from SZ 72 to Heraclea PonticaPurchase Units - Bosporus
Trigger BOSsupraremes: buySuprareme removed from BosporusProduction
Trigger BOSsupraremes: buySupraremeX added to BosporusProduction
Trigger BOSsupraremesWALL: 1 wall gained by PlayerID named:Bosporus
Bosporus buy 3 cataphracts and 1 horsearcher; Remaining resources: 2 techTokens; 1 PUs;Combat - Bosporus
Battle in Heraclea Pontica
Bosporus attack with 1 archer and 1 cataphract
Pergamon defend with 1 skirmisher
Bosporus win, taking Heraclea Pontica from Pergamon with 1 archer and 1 cataphract remaining. Battle score for attacker is 4
Casualties for Pergamon: 1 skirmisher
Battle in Albana
Bosporus attack with 7 archers, 6 cataphracts, 4 cavalrys, 7 hoplites, 13 horsearchers and 1 leader
Armenia defend with 2 cataphracts, 1 catapult, 1 city, 7 skirmishers, 16 spearmen and 6 walls
Units damaged: 1 leader owned by the Bosporus
Bosporus win, taking Albana from Armenia with 6 archers, 6 cataphracts, 4 cavalrys and 1 leader remaining. Battle score for attacker is 117
Casualties for Armenia: 2 cataphracts, 1 catapult, 7 skirmishers, 16 spearmen and 6 walls
Casualties for Bosporus: 1 archer, 7 hoplites and 13 horsearchersNon Combat Move - Bosporus
2 cataphracts moved from Theodesia to AzaraPlace Units - Bosporus
3 cataphracts and 1 horsearcher placed in Armavira
Bosporus undo move 1.
2 cataphracts, 1 horsearcher and 1 wall placed in Armavira
1 cataphract placed in TheodesiaResearch Technology - Bosporus
Bosporus removing all Technology Tokens after successful research.
Bosporus discover biremesActivate Technology - Bosporus
Bosporus activating biremesTurn Complete - Bosporus
Bosporus collect 35 PUs; end with 36 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 35 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 34 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 33 PUs
city in Albana creates 1 techTokens; Bosporus end with 1 techTokens
city in Albana creates 3 PUs; Bosporus end with 36 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 2 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 39 PUs
city in Armavira creates 1 techTokens; Bosporus end with 3 techTokens
city in Armavira creates 3 PUs; Bosporus end with 42 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Pontus
1 hoplite moved from Melitene to Satala
Pontus take Satala from Armenia
1 phalanx and 1 skirmisher moved from Trapezus to Phasis
1 catapult and 1 hoplite moved from Trapezus to Artaxata
7 hoplites, 1 leader, 4 phalanxs and 7 skirmishers moved from Sinope to TaviumPurchase Units - Pontus
Trigger PONsupraremes: buySuprareme removed from PontusProduction
Trigger PONsupraremes: buySupraremeX added to PontusProduction
Trigger PONsupraremesWALL: 1 wall gained by PlayerID named:Pontus
Pontus buy 2 chariots and 2 skirmishers; Remaining resources: 1 techTokens; 0 PUs;Combat - Pontus
Battle in Artaxata
Pontus attack with 1 catapult and 1 hoplite
Armenia defend with 1 skirmisher
Pontus win, taking Artaxata from Armenia with 1 catapult and 1 hoplite remaining. Battle score for attacker is 4
Casualties for Armenia: 1 skirmisher
Battle in Tavium
Pontus attack with 7 hoplites, 1 leader, 4 phalanxs and 7 skirmishers
Pergamon defend with 1 skirmisher
Pontus win, taking Tavium from Pergamon with 7 hoplites, 1 leader, 4 phalanxs and 7 skirmishers remaining. Battle score for attacker is 4
Casualties for Pergamon: 1 skirmisher
Battle in Phasis
Pontus attack with 1 phalanx and 1 skirmisher
Armenia defend with 1 spearman
Pontus win, taking Phasis from Armenia with 1 phalanx and 1 skirmisher remaining. Battle score for attacker is 5
Casualties for Armenia: 1 spearmanNon Combat Move - Pontus
1 chariot and 1 phalanx moved from Tarsus to TaviumPlace Units - Pontus
2 chariots, 2 skirmishers and 1 wall placed in SinopeResearch Technology - Pontus
Pontus removing all Technology Tokens after successful research.
Pontus discover quinqueremesActivate Technology - Pontus
Pontus activating quinqueremesTurn Complete - Pontus
Pontus collect 30 PUs; end with 30 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 29 PUs
Objective PON 20unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 28 PUs
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 27 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 26 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 29 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Seleucid
1 unit repaired.
1 cataphract and 1 hoplite moved from Ninive to Gazaca
1 bireme moved from SZ 61 to SZ 64
1 flagship, 3 quadriremes, 1 quinquereme and 1 trireme moved from SZ 60 to SZ 64
1 cataphract moved from Emesa to Bostra
1 catapult and 2 hoplites moved from Antioch to Damascus
4 hoplites moved from Antioch to SidonPurchase Units - Seleucid
Trigger SELnavalAcademy: 1 flagship gained by PlayerID named:Seleucid
Trigger SELnavalWALL: 1 wall gained by PlayerID named:Seleucid
Seleucid buy 3 catapults, 3 hoplites and 3 phalanxs; Remaining resources: 2 techTokens; 0 PUs;Combat - Seleucid
Battle in Damascus
Seleucid attack with 1 catapult and 2 hoplites
Egypt defend with 2 chariots
Seleucid win, taking Damascus from Egypt with 1 catapult and 2 hoplites remaining. Battle score for attacker is 12
Casualties for Egypt: 2 chariots
Battle in Gazaca
Seleucid attack with 1 cataphract and 1 hoplite
Armenia defend with 1 horsearcher
Seleucid win, taking Gazaca from Parthia with 1 hoplite remaining. Battle score for attacker is -2
Casualties for Armenia: 1 horsearcher
Casualties for Seleucid: 1 cataphract
Battle in SZ 64
Seleucid attack with 1 bireme, 1 flagship, 3 quadriremes, 1 quinquereme and 1 trireme
GreekCityStates defend with 1 quadrireme
Units damaged: 1 flagship owned by the Seleucid
Seleucid win with 1 bireme, 1 flagship, 3 quadriremes, 1 quinquereme and 1 trireme remaining. Battle score for attacker is 18
Casualties for GreekCityStates: 1 quadrireme
Battle in Bostra
Seleucid attack with 1 cataphract
Egypt defend with 1 chariot
Egypt win with 1 chariot remaining. Battle score for attacker is -8
Casualties for Seleucid: 1 cataphract
Battle in Sidon
Seleucid attack with 4 hoplites
Egypt defend with 3 chariots
Seleucid win, taking Sidon from Egypt with 4 hoplites remaining. Battle score for attacker is 18
Casualties for Egypt: 3 chariotsNon Combat Move - Seleucid
1 cataphract moved from Emesa to Palmyra
1 hoplite moved from Seleucia to NinivePlace Units - Seleucid
1 flagship placed in SZ 61
1 catapult, 2 hoplites and 1 wall placed in Seleucia
1 hoplite and 1 phalanx placed in Seleucia
Seleucid undo move 3.
Seleucid undo move 2.
1 catapult, 1 hoplite, 2 phalanxs and 1 wall placed in Seleucia
2 catapults, 2 hoplites and 1 phalanx placed in AntiochResearch Technology - Seleucid
Seleucid removing all Technology Tokens after unsuccessful research.Turn Complete - Seleucid
Seleucid collect 63 PUs; end with 63 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 59 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 58 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 56 PUs
Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 55 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 52 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 55 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 58 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Egypt
1 flagship, 1 quadrireme and 1 trireme moved from SZ 56 to SZ 67
2 phalanxs moved from Pharan to Jerusalem
1 archer moved from Memphis to Pharan
4 chariots moved from Alexandria to Jerusalem
1 archer moved from Alexandria to Memphis
1 chariot moved from Petra to Jerusalem
4 chariots moved from Jerusalem to DamascusPurchase Units - Egypt
Egypt buy 5 chariots and 2 warelephants; Remaining resources: 1 techTokens; 2 PUs;Combat - Egypt
Battle in Damascus
Egypt attack with 4 chariots
Seleucid defend with 1 catapult and 2 hoplites
2 chariots owned by the Egypt retreated to Jerusalem
Seleucid win with 1 catapult and 2 hoplites remaining. Battle score for attacker is -12
Casualties for Egypt: 2 chariotsNon Combat Move - Egypt
Place Units - Egypt
5 chariots and 2 warelephants placed in AlexandriaResearch Technology - Egypt
Egypt spend 0 on tech rolls
Egypt removing all Technology Tokens after unsuccessful research.Turn Complete - Egypt
Egypt collect 41 PUs; end with 43 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 20unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 42 PUs
Objective EGY 25unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 41 PUs
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 40 PUs
Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 39 PUs
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 37 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 40 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Parthia
1 unit repaired.
1 horsearcher moved from Ctesiphon to Cyropolis
2 archers moved from Susa to Ctesiphon
5 horsearchers moved from Persepolis to Ctesiphon
1 archer moved from Persepolis to SusaPurchase Units - Parthia
Parthia buy 6 horsearchers; Remaining resources: 2 techTokens; 0 PUs;Non Combat Move - Parthia
Place Units - Parthia
6 horsearchers placed in PersepolisResearch Technology - Parthia
Parthia spend 0 on tech rolls
Parthia removing all Technology Tokens after successful research.
Parthia discover quadriremesActivate Technology - Parthia
Parthia activating quadriremesTurn Complete - Parthia
Parthia collect 33 PUs; end with 33 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 32 PUs
Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 31 PUs
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 29 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 28 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 30 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 33 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Armenia
Purchase Units - Armenia
Trigger ARMwarCollege: 1 leader gained by PlayerID named:Armenia
Trigger ARMwarWALL: 1 wall gained by PlayerID named:Armenia
Armenia buy nothing; Remaining resources: 1 techTokens; 13 PUs;Place Units - Armenia
1 leader and 1 wall were produced but were not placedResearch Technology - Armenia
Armenia spend 0 on tech rolls
Armenia removing all Technology Tokens after unsuccessful research.Turn Complete - Armenia
Armenia collect 0 PUs; end with 13 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens -
It’s still your turn, right? :)
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Yeah :-D.
Altough TripleA declared victory based on the number of VC`s. Was not sure if we were following that rule so just checked with Dizz. Im not winning but was not ready to give up yet….
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - RomanRepublic
1 unit repaired.
1 leader moved from Tarraco to Toletum
3 cataphracts moved from Tarraco to Toletum
2 ballistas and 1 skirmisher moved from Tarraco to Toletum
1 catapult moved from Valentia to Toletum
5 legionaires moved from Tarraco to Toletum
1 ballista and 2 skirmishers moved from Barcino to Tarraco
1 cataphract moved from Narbo to Tarraco
2 skirmishers moved from Narbo to Barcino
2 legionaires moved from Valentia to Toletum
9 legionaires moved from Barcino to Valentia
6 legionaires moved from Massilia to Barcino
3 legionaires moved from Arretium to Massilia
1 bireme moved from SZ 34 to SZ 27
1 ballista and 2 skirmishers moved from Capua to Roma
3 legionaires moved from Roma to ArretiumPurchase Units - RomanRepublic
Trigger ROMtriremes: buyTrireme removed from RomanRepublicProduction
Trigger ROMtriremes: buyTriremeX added to RomanRepublicProduction
Trigger ROMtriremesWALL: 1 wall gained by PlayerID named:RomanRepublic
RomanRepublic buy 1 catapult, 5 legionaires and 3 triremes; Remaining resources: 2 techTokens; 0 PUs;Combat - RomanRepublic
Battle in Toletum
RomanRepublic attack with 2 ballistas, 3 cataphracts, 1 catapult, 1 leader, 7 legionaires and 1 skirmisher
AI_Barbarians defend with 2 skirmishers and 1 warrior
Units damaged: 1 leader owned by the RomanRepublic
RomanRepublic win, taking Toletum from AI_Neutral with 2 ballistas, 3 cataphracts, 1 catapult, 1 leader, 7 legionaires and 1 skirmisher remaining. Battle score for attacker is 14
Casualties for AI_Barbarians: 2 skirmishers and 1 warriorNon Combat Move - RomanRepublic
1 legionaire moved from Messana to SZ 34
1 bireme, 1 flagship, 1 legionaire, 2 quadriremes, 1 quinquereme and 2 triremes moved from SZ 34 to SZ 28
1 legionaire moved from SZ 28 to RomaPlace Units - RomanRepublic
3 triremes placed in SZ 28
3 legionaires and 1 wall placed in Roma
1 catapult and 2 legionaires placed in ValentiaResearch Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after unsuccessful research.Turn Complete - RomanRepublic
RomanRepublic collect 68 PUs; end with 68 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 63 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 60 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 63 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 66 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - GreekCityStates
3 archers and 4 hoplites moved from Sparta to CorinthPurchase Units - GreekCityStates
GreekCityStates buy 6 skirmishers; Remaining resources: 1 techTokens; 0 PUs;Combat - GreekCityStates
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
6 skirmishers placed in SpartaResearch Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.Turn Complete - GreekCityStates
GreekCityStates collect 22 PUs; end with 22 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 21 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 20 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 17 PUs
Objective GCS 25unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 16 PUs
Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 15 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 18 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Pergamon
1 phalanx, 1 skirmisher and 1 spearman moved from Nicaea to Byzantium
1 cavalry moved from Pessinus to Heraclea Pontica
2 skirmishers moved from Nicaea to Heraclea Pontica
1 phalanx moved from Nicaea to Heraclea Pontica
1 skirmisher moved from Pessinus to Attalia
2 phalanxs and 2 spearmen moved from Attalia to Sardis
2 catapults, 1 leader, 2 phalanxs and 2 skirmishers moved from Pessinus to Nicaea
1 spearman moved from Sardis to Pergamum
1 spearman moved from Sardis to Halicarnassus
3 phalanxs and 2 spearmen moved from Sardis to Nicaea
2 phalanxs moved from Sardis to NicaeaPurchase Units - Pergamon
Pergamon buy 4 phalanxs and 1 skirmisher; Remaining resources: 1 techTokens; 0 PUs;Combat - Pergamon
Battle in Byzantium
Pergamon attack with 1 phalanx, 1 skirmisher and 1 spearman
Macedonia defend with 1 skirmisher
Pergamon win, taking Byzantium from Macedonia with 1 phalanx, 1 skirmisher and 1 spearman remaining. Battle score for attacker is 4
Casualties for Macedonia: 1 skirmisher
Battle in Heraclea Pontica
Pergamon attack with 1 cavalry, 1 phalanx and 2 skirmishers
Bosporus defend with 1 archer and 1 cataphract
Pergamon win, taking Heraclea Pontica from Pontus with 1 cavalry, 1 phalanx and 2 skirmishers remaining. Battle score for attacker is 16
Casualties for Bosporus: 1 archer and 1 cataphractNon Combat Move - Pergamon
Place Units - Pergamon
4 phalanxs and 1 skirmisher placed in SardisResearch Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after unsuccessful research.Turn Complete - Pergamon
Pergamon collect 42 PUs; end with 42 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 40 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 39 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 37 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 40 PUs
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